Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 22:07:09 Player: TehFrederick Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (1430) 1430 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 7089 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Location -5/Garrison Parts ------- Power (3) Propulsion (5) Utility (5) Weapon (4) Inventory (4) Quantum Reactor Gravmag Array Tesla Rifle Peak State ------------ Power Light Nuclear Core Cooled Deuterium Engine Light Fission Core Propulsion VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Utility Advanced Weight Redist. System Weapon Cycler Improved Propulsion Shielding Hacking Suite Weapon Gauss Rifle Coil Gun Heavy Rocket Launcher Inventory Improved Maneuvering Thrusters Cloak of Protection Improved System Backup Module Hypervelocity Gauss Rifle [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Slots Evolved 10 | . . 2 . . . 2 2 2 2 . . . Power 2 | . . . . . . 1 1 . . . . . Propulsion 3 | . . 1 . . . 1 . 1 . . . . Utility 3 | . . . . . . . 1 1 1 . . . Weapon 2 | . . 1 . . . . . . 1 . . . Parts Attached 104 | 6 8 29 5 3 1 8 15 19 10 . . . Power 17 | 1 . 3 1 . . 2 2 7 1 . . . Engine 8 | 1 . 3 1 . . 1 . 2 . . . . Core 9 | . . . . . . 1 2 5 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 40 | 2 5 15 1 . 1 4 3 7 2 . . . Treads . | . . . . . . . . . . . . . Leg 4 | 2 1 . . . . . . 1 . . . . Wheel 5 | . 2 3 . . . . . . . . . . Hover 10 | . 2 3 . . . . . 3 2 . . . Flight 21 | . . 9 1 . 1 4 3 3 . . . . Utility 23 | 1 2 1 3 2 . 2 3 4 5 . . . Device 13 | . 1 1 3 2 . . 1 2 3 . . . Storage 2 | 1 . . . . . . . 1 . . . . Processor . | . . . . . . . . . . . . . Hackware 2 | . . . . . . 1 . 1 . . . . Protection 6 | . 1 . . . . 1 2 . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 1 10 . 1 . . 7 1 2 . . . Energy Gun 3 | 1 . 1 . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 7 . 1 . . 3 1 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 5 | . . 1 . . . . 4 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 2 . . . . Parts Lost 33 | . 3 3 3 . 1 1 1 7 12 2 . . Power 5 | . . . . . . . . 3 2 . . . Propulsion 11 | . 1 1 1 . 1 1 . 2 3 1 . . Utility 7 | . 1 . 1 . . . . 1 3 1 . . Weapon 10 | . 1 2 1 . . . 1 1 4 . . . Highest Loss Streak 7 | . 2 2 3 . 1 1 1 3 7 2 . . Average Slot Usage (%) 81 | . 93 96 90 99 100 98 99 88 36 17 . . Engine 6 | . 14 10 11 11 11 11 1 . . . . . Core 5 | . . . . . . 5 21 15 4 . . . Leg 2 | . 22 . . . . . . . . . . . Wheel 1 | . . 11 . . . . . . . . . . Hover 2 | . 4 3 . . . . . 3 7 3 . . Flight 19 | . . 16 33 33 33 36 30 25 . . . . Device 9 | . 4 5 11 21 22 13 6 12 6 2 . . Storage 2 | . 14 5 . . . . . . 3 . . . Hackware 2 | . . . . . . 2 7 6 5 3 . . Protection 4 | . 4 11 8 . . 1 7 5 1 6 . . Energy Gun 1 | . 13 1 . . . . . . . . . . Ballistic Gun 16 | . 14 20 22 33 33 27 15 13 4 . . . Launcher 1 | . . 1 5 . . . 6 3 . . . . Naked Turns 374 | . . . . . . . . . . 52 241 81 Heaviest Build 45 | 12 14 16 14 14 14 21 31 45 45 9 . . Greatest Support 54 | 20 20 36 15 15 15 22 33 54 45 16 3 3 Greatest Overweight (x) 6 | . 2 4 . . . 1 1 1 6 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 4 4 4 4 4 10 10 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 7 4 4 4 Most Carried 7 | 4 6 6 4 4 4 4 4 6 7 4 4 4 Average Carried 4 | 1 5 4 3 3 3 3 3 3 4 3 3 4 Final Capacity 10 | 6 6 4 4 4 4 4 4 10 4 4 4 4 Final Carried 6 | 4 6 4 4 4 3 4 4 6 4 4 4 4 Class Distribution -------------------- 42% | Mutant 23% | Sprinter 11% | Scout 7% | Skirmisher 6% | Tank 5% | Scavenger-Tank 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Mines Skirmisher | -9/Exiles Scout | -8/Mines Scout | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Matter Collected 1628 | 214 135 576 145 . 67 57 287 147 . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1405 | . 158 412 87 . 69 122 266 231 60 . . . Parts 93 | . 9 37 . . 1 9 22 14 1 . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Combat Hostiles Destroyed 50 | . 5 16 11 . 2 2 5 8 1 . . . Guns 24 | . 5 8 4 . 2 2 1 2 . . . . Cannons 6 | . . 6 . . . . . . . . . . AOE 19 | . . 2 7 . . . 4 6 . . . . Classes Destroyed 13 | . 3 2 1 . 2 . 5 . . . . . Worker 5 | . . . . . . . 4 1 . . . . Builder 2 | . . . . . . . 2 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Operator 2 | . . 1 . . . 1 . . . . . . Drone 1 | . . . . . 1 . . . . . . . Watcher 4 | . 2 1 . . . . . 1 . . . . Swarmer 20 | . 3 9 . . . . 4 4 . . . . Grunt 8 | . 2 3 . . . . . 3 . . . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 6 | . . 4 . . . 1 . 1 . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 2 | . . . . . . . 1 . 1 . . . Assembled 11 | . . . 11 . . . . . . . . . Best Kill Streak 11 | . 3 4 11 . 1 1 6 5 1 . . . Combat Bots Only 11 | . 3 4 11 . 1 1 4 4 1 . . . Max Kills in Single Turn 7 | . 1 3 3 . 1 1 7 3 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . 3 2 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Damage Taken 4874 | . 326 580 197 . 81 427 285 677 1863 84 154 200 Core 1300 | . 43 81 8 . 14 105 39 . 572 84 154 200 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 82 . . . 74 80 94 100 . . . . Volleys Fired 115 | . 30 33 10 . 3 8 8 16 7 . . . Largest 3 | . 2 3 3 . 3 3 3 3 2 . . . Hottest 97 | . 70 95 76 . 69 69 85 97 75 . . . Shots Fired 262 | . 51 86 25 . 9 24 18 41 8 . . . Gun 218 | . 51 59 20 . 9 24 16 32 7 . . . Cannon 23 | . . 23 . . . . . . . . . . Launcher 20 | . . 4 5 . . . 2 9 . . . . Special 1 | . . . . . . . . . 1 . . . Kinetic 209 | . 30 76 20 . 9 24 16 32 2 . . . Thermal 32 | . 21 6 . . . . . . 5 . . . Explosive 20 | . . 4 5 . . . 2 9 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 11 17 3 . 7 8 6 6 4 . . . Robot Miss Streak 11 | . 4 11 2 . . 2 2 3 1 . . . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 164 | . 32 55 13 . 6 16 11 24 7 . . . Core Hits 113 | . 10 26 22 . 4 7 16 25 3 . . . Critical Hits 2 | . . 1 . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4760 | . 392 824 415 . 66 160 1086 1620 197 . . . Guns 1810 | . 392 454 112 . 66 160 129 389 108 . . . Cannons 183 | . . 183 . . . . . . . . . . Explosions 2678 | . . 187 303 . . . 957 1231 . . . . Melee . | . . . . . . . . . . . . . Ramming 89 | . . . . . . . . . 89 . . . Kinetic 1666 | . 205 605 112 . 66 160 129 389 . . . . Thermal 862 | . 187 32 . . . . . 535 108 . . . Explosive 2084 | . . 187 244 . . . 957 696 . . . . Electromagnetic 59 | . . . 59 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 2 2 2 2 . 1 . 12 12 12 12 Average Corruption 5 | . . 2 2 2 2 . 1 . 9 12 12 12 Corruption Purged . | . . . . . . . . . . . . . Effects 53 | . . 3 2 3 6 . . . 16 5 17 1 Message Errors 11 | . . 2 1 . 3 . . . 2 1 2 . Matter Fused 2 | . . . . . . . . . 2 . . . Heat Flow Errors 4 | . . . . 2 . . . . . 1 1 . Energy Discharges 8 | . . . . 1 1 . . . 2 2 2 . Data Loss (minor) 5 | . . 1 . . 1 . . . 1 . 2 . Data Loss (major) 2 | . . . . . . . . . 2 . . . Misdirections 18 | . . . . . . . . . 6 1 10 1 Targeting Errors 3 | . . . 1 . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 283 | . . 44 7 . . . 153 79 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 283 | . . 44 7 . . . 153 79 . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . 38 . . . 120 . 41 . . . Shots 3 | . . . 1 . . . 2 . . . . . Rammed 15 | . . . . . . . . . 15 . . . Targets Rammed 15 | . . . . . . . . . 15 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 406 | . 126 76 33 190 18 85 277 406 8 226 96 . Average Temperature 93 | . 33 31 14 95 8 20 85 139 7 123 56 . Received Heat Transfer 782 | . 99 69 80 . . 144 . 138 234 . 18 . Effects 18 | . . . . . . . . 18 . . . . Shutdowns 6 | . . . . . . . . 6 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 6 | . . . . . . . . 6 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 5 | . . . . . . . . . 5 . . . Heat Transferred 1130 | . 555 75 . . . . . 300 200 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Peak Influence 668 | . 122 348 117 . 55 302 668 481 152 15 45 71 Average Influence 169 | . 35 219 100 . 47 132 369 365 18 6 22 42 Maximum Alert Level 2 | . . 1 . . . 1 2 2 . . . . Low Security (%) 65 | . . . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . . . Level 2 13 | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 . . . 3 5 3 1 . 1 . Investigation 4 | . . 1 . . . . 3 . . . . . Extermination 2 | . . . . . . . 1 1 . . . . Reinforcement 11 | . 1 2 . . . 3 1 2 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Distress Signals 13 | . 1 3 . . . 2 2 1 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 11 20 15 . 2 28 15 31 17 6 5 11 Peak Tracking Total 16 | . 3 5 10 . 1 13 6 7 9 6 4 16 Tactical Retreats 22 | . . 1 1 . 1 4 3 6 4 . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Traps Triggered 6 | . . 1 . . . . 2 2 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . 5 . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Machines Disabled 9 | . . . . . . . 1 8 . . . . Max in Single Turn 5 | . . . . . . . 1 5 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Machines Accessed 26 | . 3 2 . 4 . 3 3 8 1 . 2 . Terminals 6 | . 2 . . . . 1 . 1 1 . 1 . Fabricators 3 | . . . . . . . 1 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 8 | . 1 2 . . . 1 1 3 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . Total Hacks 93 | . 6 4 . 48 . 9 9 12 2 . 3 . Successful 73 | . 3 2 . 48 . 7 2 7 1 . 3 . Failed 20 | . 3 2 . . . 2 7 5 1 . . . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . 3 . . . 1 . . . . Terminals 13 | . 4 . . . . 3 . 2 2 . 2 . Fabricators 8 | . . . . . . . 4 4 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units 13 | . 2 4 . . . 2 2 3 . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . Garrison Access 5 | . . . . . . . 3 1 . . 1 . Terminal Hacks 55 | . 2 . . 48 . 2 . . 1 . 2 . Record 48 | . . . . 48 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . Disarm Traps 2 | . . . . . . . . . . . 2 . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . . . Build 4 | . . . . . . . 2 2 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 7 | . 1 2 . . . 1 . 3 . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Retrieve Components 6 | . 1 1 . . . 1 . 3 . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 15 | . 2 1 . . . 3 3 5 1 . . . Full Trace Events 3 | . . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 6 | . . . . . . . 6 . . . . . Matter 504 | . . . . . . . 504 . . . . . Time 268 | . . . . . . . 268 . . . . . Total Robot Build Rating 24 | . . . . . . . 24 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Matter 234 | . . . . . . . . 234 . . . . Time 39 | . . . . . . . . 39 . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 19 | . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 17 | . 9 1 . . . 2 . 5 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Total Allies 7 | . . . . . . . 6 . . 1 . . Largest Group 3 | . . . . . . . 3 . . 1 . . Highest-Rated Group 60 | . . . . . . . 60 . . 31 . . Highest-Rated Ally 31 | . . . . . . . 20 . . 31 . . Total Orders 1 | . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . 1 . . . . . Ally Attacks 14 | . . . . . . . 11 . . 3 . . Total Damage 269 | . . . . . . . 205 . . 64 . . Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Turns Passed 4957 | 72 641 564 217 367 336 433 489 923 455 138 241 81 Spaces Moved 7020 | 54 403 635 398 465 433 727 832 1802 526 218 449 78 Core 703 | 7 . 1 . . . . . 5 61 102 449 78 Treads . | . . . . . . . . . . . . . Legs 367 | 47 320 . . . . . . . . . . . Wheels 143 | . 22 121 . . . . . . . . . . Hover 1023 | . 61 71 . . . . . 310 465 116 . . Flight 4784 | . . 442 398 465 433 727 832 1487 . . . . Fastest Speed 28 | 50 80 34 34 34 34 31 31 28 40 50 50 50 Average Speed 45 | 110 118 47 34 34 34 31 31 35 71 60 50 50 Slowest Speed 350 | 120 180 280 34 34 34 114 111 126 350 70 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 46 | . . 5 3 . 5 14 8 11 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 64 52 45 74 78 55 22 59 15 86 15 30 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 150 | . . 16 36 . . . 15 83 . . . . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 4 . . . . AOE 146 | . . 16 36 . . . 15 79 . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Gar Total 8556 | 63 520 838 459 673 609 901 1038 2050 595 224 466 120 Wait 1169 | . 58 99 24 201 176 157 173 198 25 3 13 42 Move 6920 | 53 402 625 391 464 423 699 815 1779 526 217 448 78 Hop 43 | . . 4 3 . 4 13 8 11 . . . . Pick Up 74 | 4 10 14 9 2 1 7 6 9 8 2 2 . Fast Attach 57 | 6 3 15 3 2 . 4 7 11 6 . . . Attach 32 | . 4 9 1 1 1 3 3 6 4 . . . Detach 15 | . 3 4 1 . . 1 1 5 . . . . Swap 15 | . 1 5 1 . . 1 5 2 . . . . Drop 96 | . 9 30 11 3 1 8 12 13 4 2 3 . Fire 115 | . 30 33 10 . 3 8 8 16 7 . . . Melee . | . . . . . . . . . . . . . Ram 15 | . . . . . . . . . 15 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . 5 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 8) 609 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1048 | -9/Materials | Discovered new exit (range 8) 1175 | -9/Materials | Discovered new exit (range 7) 1273 | -9/Materials | Discovered new exit (range 11) 1278 | -9/Materials | Entered Mines 1278 | -9/Mines | Found a hidden stash of uninstalled traps 1280 | -9/Mines | Assembled infested the area 1403 | -9/Mines | Lost 3 parts (1n1u1w) 1414 | -9/Mines | Destroyed 11 combat bots 1414 | -9/Mines | Discovered new exit (range 8) 1465 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1470 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Exiles 1554 | -9/Exiles | Met 8R-AWN 1559 | -9/Exiles | Met EX-HEX 1612 | -9/Exiles | Met EX-DEC 1629 | -9/Exiles | Learned location of Zion (-7) 1669 | -9/Exiles | Discovered new exit (range 14) 1717 | -9/Exiles | Met EX-BIN 1729 | -9/Exiles | Aligned with FarCom system 1730 | -9/Exiles | Given EX-Vault access code 1746 | -9/Exiles | Opened EX-Vault 1750 | -9/Exiles | Found Prototype Device 1750 | -9/Exiles | Identified Cloak of Protection 1796 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1808 | -9/Exiles | Build established: Skirmisher 1858 | -9/Exiles | Discovered new exit (range 14) 1862 | -9/Exiles | Left Exiles lab with Cloak of Protection 1862 | -9/Exiles | Entered Mines 2143 | -8/Mines | Discovered new exit (range 5) 2147 | -8/Mines | Build established: Scout 2193 | -8/Mines | Discovered new exit (range 11) 2198 | -8/Mines | Entered Materials 2198 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2630 | -8/Materials | Discovered new exit (range 3) 2631 | -8/Materials | Entered Factory 2631 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2651 | -7/Factory | Found Powered Armor 2820 | -7/Factory | Fabricated B-48 Gladiator? 2831 | -7/Factory | Local fabrication network quarantined 2867 | -7/Factory | Build established: Sprinter 2960 | -7/Factory | Fabricated B-48 Gladiator? 3068 | -7/Factory | Discovered new exit (range 15) 3120 | -7/Factory | Entered another Factory area 3120 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3274 | -6/Factory | Fabricated Matter Neutralizer (x2) 3330 | -6/Factory | Discovered new exit (range 14) 3741 | -6/Factory | Lost 3 parts (1p1n1w) 3776 | -6/Factory | Repaired Cesium-ion Thruster 4003 | -6/Factory | Build established: Mutant 4025 | -6/Factory | Discovered new exit (range 15) 4043 | -6/Factory | Entered another Factory area 4043 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4294 | -5/Factory | Lost 7 parts (2p1n2u2w) 4329 | -5/Factory | System corruption reached 10% 4378 | -5/Factory | Lost 3 parts (1n2w) 4423 | -5/Factory | Core integrity fell below 50% 4498 | -5/Factory | Sucked down chute 4498 | -5/Factory | Entered Waste 4499 | -5/Waste | Met a frightened Derelict 4504 | -5/Waste | Spotted C-40 Crusher 4511 | -5/Waste | Spotted C-40 Crusher 4522 | -5/Waste | Spotted C-40 Crusher 4523 | -5/Waste | Spotted C-40 Crusher 4533 | -5/Waste | Spotted C-40 Crusher 4544 | -5/Waste | Spotted C-40 Crusher 4579 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4584 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4602 | -5/Waste | Discovered new exit (range 10) 4636 | -5/Waste | Entered Factory 4817 | -5/Factory | Discovered new exit (range 12) 4867 | -5/Factory | Core integrity fell below 20% 4877 | -5/Factory | Identified exit to Garrison 4877 | -5/Factory | Entered Garrison 4952 | -5/Garrison | Spotted B-75 Beast 4957 | -5/Garrison | Triggered checkpoint 4958 | -5/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04836_ Penetrated by Slug. 04839_ System corrupted: Heat flow error (+136). 04856_ System corrupted: Energy discharge (-24). 04866_ Penetrated by Slug. 04866_ Terminal disabled. 04866_ Slug penetrates Wall. 04869_ K-01 Serf collects debris. 04877_ MDUM6Y9HUYRP9F5V4OV7/GL7%Y5:OPGC>Unlock Access door unlocked. 04877_ EXIT=UNLOCKED: GARRISON 04877_ Connecting with Garrison Access... [Achievement: Streaker] LOCATION=GARRISON GOAL=ESCAPE 04877_ Receiving FarCom transmissions... 04957_ Beams of light sweep through the air. An alarm sounds. 04958_ Knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #?g?gg??????????????? | | ?????????????????????????## ##""""######????????? | | ????????????????# ####### ????????? | | ????????????????# ????????? | | ????????????????# @ ????????? | | ?????????????????######### ## #?? #????????? | | ???????????????????????### ;#s s ## #????????? | | ???????????????????????# C s "????????? | | ???????????????????????# BB "????????? | | ???????????????????????# sBB "????????? | | ???????????????????????# "C???????? | | ???????????????????????### ## ## #????????? | | ???????????????########### ## ## #????????? | | ???????????????# #????????? | | ???????????????# #????????? | | ???????????????# ######## #????????? | | ???????????????# #??????## ##""""## #????????? | | ???????????????#^ #???????#s #?g?gg??? #????????? | | ??????##########^ #???????#ss#???????????????????? | | ?????# #???????+ #???????????????????? | | ?????# ######### #???????# #???????????????????? | | ???????????????# #???????# s#???????????????????? | | ???????????????# #####s### #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ############???????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 36 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Matter Neutralizer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Dynamic Key Everything Is Under Control Librarian My Command Is Your Wish Oops Party Time Please Form A Line Serviceable Loadout Shopping List Streaker Challenges ------------ None Game ------ Seed HypercooledNullSteel Manual? 0 Play Time 01:56:52 Cumulative 7.0 hours Start 2019.10.30 @ 19:54:38 End 2019.10.30 @ 22:07:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 346eed40-d77d-49ad-8c18-26924915a3c7