Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 15:07:01 Player: IAMCRAIG Result: Destroyed by EMP Trap Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2414) 2414 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4386 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 270/280 System Corruption 0% Temperature Cool (5) Movement Walking (156) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (18) --- Cooled Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Armored Wheel Armored Wheel Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Recalibrator Drone Bay (2/2) Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Titanium Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Seismic Analyzer Advanced Targeting Computer Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun EM Shotgun EM Shotgun Electrolaser Autogun [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 82 | 7 16 7 41 11 Power 11 | 1 3 1 3 3 Engine 10 | 1 3 . 3 3 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 25 | 2 3 . 17 3 Treads 4 | 1 1 . 2 . Leg 12 | . . . 9 3 Wheel 9 | 1 2 . 6 . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 4 4 . Device . | . . . . . Storage 10 | 2 3 3 2 . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 33 | 2 7 2 17 5 Energy Gun 13 | . 2 1 9 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 12 | 2 3 . 7 . Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 16 | . 3 . 11 2 Power 2 | . 1 . 1 . Propulsion 6 | . 1 . 5 . Utility . | . . . . . Weapon 8 | . 1 . 5 2 Highest Loss Streak 3 | . 2 . 3 1 Average Slot Usage (%) 99 | . 99 100 98 99 Engine 10 | . 13 7 9 11 Core 1 | . . 6 1 . Treads 7 | . 14 14 2 . Leg 13 | . . . 23 32 Wheel 9 | . 14 14 7 . Storage 24 | . 28 28 22 22 Processor 5 | . . . 11 11 Energy Gun 11 | . 4 26 9 1 Energy Cannon 1 | . . . . 7 Ballistic Gun 7 | . 13 . 10 5 Launcher 2 | . 5 1 . 2 Naked Turns . | . . . . . Heaviest Build 77 | 15 75 75 77 64 Greatest Support 51 | 20 20 16 51 44 Greatest Overweight (x) 7 | . 7 4 7 1 Average Overweight (x) 2 | . 2 3 1 1 Largest Inventory Capacity 20 | 8 20 20 20 18 Average Capacity 18 | 6 17 19 18 18 Most Carried 20 | 6 20 20 20 18 Average Carried 17 | 4 14 19 18 17 Final Capacity 20 | 8 20 20 18 18 Final Carried 20 | 6 20 20 18 18 Class Distribution -------------------- 50% | Hauler-Mutant 48% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1924 | 290 405 310 697 222 Remotely . | . . . . . Salvage Created 3789 | 97 599 202 1644 1247 Parts 204 | 4 42 8 89 61 Haulers Intercepted 9 | . 1 . 4 4 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 60 | . 12 2 31 15 Guns 40 | . 9 2 27 2 Cannons 6 | . . . . 6 AOE 12 | . 3 . 4 5 Classes Destroyed 12 | 2 5 . 5 . Worker 4 | 1 . . . 3 Builder 2 | . . . 1 1 Hauler 9 | . 1 . 4 4 Recycler 5 | 1 . 1 1 2 Mechanic 1 | . . . 1 . Operator 5 | . 4 . 1 . Watcher 4 | . 2 . 1 1 Swarmer 5 | . 3 . 2 . Grunt 39 | . 9 2 19 9 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Sentry 13 | . . . 8 5 Best Kill Streak 9 | 1 3 2 5 9 Combat Bots Only 5 | . 3 2 5 5 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . 1 . Exploded 2 | . 2 . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2748 | . 493 15 1614 626 Core 469 | . 67 . 240 162 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 73 . . Volleys Fired 247 | 10 55 16 97 69 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 90 90 112 112 Shots Fired 359 | 20 67 21 169 82 Gun 286 | 20 63 10 162 31 Cannon 34 | . . . . 34 Launcher 39 | . 4 11 7 17 Special . | . . . . . Kinetic 181 | 20 53 . 86 22 Thermal 45 | . . . 45 . Explosive 22 | . 4 11 7 . Electromagnetic 111 | . 10 10 31 60 Robot Hit Streak 30 | 7 12 14 20 30 Robot Miss Streak 4 | 4 2 . 4 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 258 | 9 53 8 127 61 Core Hits 125 | 5 24 4 61 31 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 14 | . 7 . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 5 . . 2 Combat Hostiles 1 | . 1 . . . Follow-up Attacks . | . . . . . Damage Inflicted 5268 | 87 872 129 2355 1825 Guns 3256 | 87 754 129 1944 342 Cannons 691 | . . . . 691 Explosions 1150 | . 96 . 411 643 Melee 149 | . . . . 149 Ramming 22 | . 22 . . . Kinetic 1912 | 87 646 . 914 265 Thermal 717 | . . . 653 64 Explosive 507 | . 96 . 411 . Electromagnetic 1961 | . 108 129 377 1347 Impact 149 | . . . . 149 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 86 | . . . . 86 Projectiles 33 | . . . . 33 Explosions 3 | . . . . 3 Melee 50 | . . . . 50 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . 10 3 Shots 2 | . . . 1 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 352 | . 66 99 352 90 Average Temperature 51 | . 14 39 75 28 Received Heat Transfer 1215 | . 234 9 705 267 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 2 | . . . . 2 Parts Fried 6 | . . . 2 4 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1556 | . . . 1406 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 450 | 10 208 50 382 450 Average Influence 141 | 2 82 6 233 250 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 63 | 100 99 100 28 26 Level 1 34 | . . . 71 56 Level 2 2 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 . 5 3 Investigation 6 | . 2 . 4 . Extermination . | . . . . . Reinforcement 6 | . 2 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 7 | . 1 . 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 26 2 50 22 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 9 | . 1 . 3 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 6 | . 2 . 1 3 Max in Single Turn 2 | . 1 . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 27 | . 9 . 14 4 Terminals 17 | . 6 . 9 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 5 | . 2 . 2 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 97 | . 34 . 50 13 Successful 72 | . 24 . 37 11 Failed 24 | . 10 . 12 2 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . 1 . Manual 44 | . 20 . 20 4 Terminals 62 | . 26 . 31 5 Fabricators . | . . . . . Repair Stations 11 | . 2 . 5 4 Recycling Units 14 | . 6 . 4 4 Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 24 | . 10 . 11 3 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 5 | . 2 . 2 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 . 2 . Alert Level 3 | . 1 . 1 1 Locate Traps 3 | . 1 . 2 . Maintenance Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 . 5 3 Scan Component 5 | . 1 . 2 2 Repair 4 | . 1 . 2 1 Refit 1 | . . . 1 . Recycling Unit Hacks 8 | . 3 . 3 2 Report Inventory 5 | . 2 . 2 1 Retrieve Components 3 | . 1 . 1 1 Scanalyzer 10 | . . . 10 . Insert Component 6 | . . . 6 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 54 | . 25 . 22 7 Terminals 15 | . 6 . 7 2 Assimilate 1 | . 1 . . . Botnet 13 | . 4 . 7 2 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 . 1 1 Reject 4 | . 2 . 1 1 Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 22 | . 7 . 13 2 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 2 1 Time 105 | . 16 . 70 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 3 . 10 9 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 7 | . 7 . . . Non-combat 6 | . 6 . . . Combat 1 | . 1 . . . Robot Hacks Applied 7 | . 7 . . . parse_system 2 | . 2 . . . no_distress 4 | . 4 . . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 6 | . . . . 6 EXPLORE 6 | . . . . 6 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 14 | . . . . 14 Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 5528 | 124 1249 1348 1914 893 Spaces Moved 3056 | 79 655 907 1018 397 Core 1 | 1 . . . . Treads 270 | 7 258 . 5 . Legs 1112 | . . . 715 397 Wheels 1673 | 71 397 907 298 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 120 103 156 Average Speed 147 | 104 159 139 147 156 Slowest Speed 220 | 160 220 140 220 156 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 5 87 99 72 47 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug 5 | . . 5 . . Terrain Destroyed 141 | . 6 88 34 13 Melee . | . . . . . Projectile . | . . . . . AOE 141 | . 6 88 34 13 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 3723 | 101 799 971 1269 583 Wait 142 | . 24 14 52 52 Move 3052 | 78 654 906 1017 397 Hop . | . . . . . Pick Up 76 | 6 24 13 25 8 Fast Attach 41 | 7 6 2 22 4 Attach 19 | . 4 1 11 3 Detach 6 | . 2 1 3 . Swap 22 | . 6 4 8 4 Drop 76 | . 16 14 34 12 Fire 247 | 10 55 16 97 69 Melee 14 | . 7 . . 7 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis 20 | . . . . 20 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 400 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered new exit (range 9) 760 | -10/Materials | Build established: Hauler-Mutant 1093 | -10/Materials | Repaired Autogun 1138 | -10/Materials | Discovered new exit (range 13) 1374 | -10/Materials | Entered Mines 1523 | -10/Mines | Discovered new exit (range 8) 1565 | -10/Mines | Identified exit to Materials 1891 | -10/Mines | Discovered exit to Materials (range 12) 2107 | -10/Mines | Learned Materials emergency access door positions 2722 | -10/Mines | Entered Materials 2722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -9/Materials | Identified exit to Storage 2832 | -9/Materials | Lost 3 parts (1n2w) 2876 | -9/Materials | Lost 3 parts (2n1w) 2921 | -9/Materials | Repaired EM Shotgun 2960 | -9/Materials | Repaired Lgt. Nuclear Core? 3091 | -9/Materials | Lost 3 parts (1p1n1w) 3118 | -9/Materials | Discovered new exit (range 15) 3611 | -9/Materials | Build established: Mutant 4076 | -9/Materials | Core integrity fell below 50% 4305 | -9/Materials | Discovered new exit (range 5) 4603 | -9/Materials | Central database locked down 4636 | -9/Materials | Entered Storage 5231 | -9/Storage | Core integrity fell below 20% 5347 | -9/Storage | Repaired Titanium Leg 5529 | -9/Storage | Destroyed by EMP Trap Last Messages --------------- 05501_ Acquired 8 matter. 05502_ K-01 Serf collects debris. 05509_ R-06 Scavenger collects Heat Sink. 05509_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 05510_ Recycling unit begins recycling process. 05515_ Drone destroyed. 05516_ K-01 Serf collects debris. 05521_ Drone triggered EMP Trap. 05521_ A bubble of electromagnetic force engulfs the area. 05522_ K-01 Serf collects debris. 05523_ R-06 Scavenger collects Ion Engine. 05525_ U-05 Engineer lays Concrete. 05527_ K-01 Serf collects debris. 05527_ U-05 Engineer system corruption misinterpreted. 05527_ U-05 Engineer triggered EMP Trap. 05527_ A bubble of electromagnetic force engulfs the area. 05527_ U-05 Engineer destroyed. 05527_ Drone destroyed. 05529_ Triggered EMP Trap. 05529_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ???# #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# #???????????????????## | | ???# #??????????????????? | | ???# #??????????????????# | | ???# +??????????????????# | | ???# #???????????? ?????# | | ???# #????????????" ?# | | ???# n +????????????" ?# | | ???# #????????????" # | | ???# #???????????? # | | ???# #????????????" ?+ | | ???# #????????????? # | | ???# #??????????????? #= | | ???# #????????????????? # % | | ???# #?????????????????##%= | | ???# #?????????????????# * | | ???# #?????????????????# | | ???# #?????????????????# T | | ???# ######????????????# | | ???# ##! !#????????????+ [ | | ???# ##! !#????????????### | | ???#^^^##! !#??????????????# | | ???#@n ##!% #?????????????##% | | ???# !%### ###????????????## | | ???# % ##[% T#????????????##% | | ???#n ##+################# | | ???# n =*%== n % | | ???# %% g o | | ???# k r % | | ?###+#######+############## | | ?# ##??# #?????##### | | ?# T#??# #?????# | | ?#" "##??# #?????# """ | | ?# **#???# ! #?????# """ | | ?#** #???# #?????# """ | | ?#* *#???# !== #?????# | | ?#* *#???# !=! #?????# | | ?#####??? != #?????# | | ?????????# #?????# | | ?????????####"Y"###?????##### | | ?????????????"""#???????????? | | ?????????????####???????????? | | ????????????????????????????? | | ????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 333 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightDisruptorBox Manual? 0 Play Time 01:14:18 Cumulative 14.5 hours Start 2020.03.19 @ 13:44:28 End 2020.03.19 @ 15:07:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53f052db-ca67-454f-8820-079253b6b506