Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 16:44:17 Player: Gabe+Kate4EVR Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (3306) 3306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 257 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 21/100 System Corruption 32% Temperature Cool (12) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Reinforced Ion Engine Reinforced Deuterium Engine Improved Heat Sink Improved Sensor Array Reaction Control System Light Armor Plating Recalibrator Small Laser Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Particle Gun Field Laser > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Reinforced Ion Engine High-capacity Storage Unit Improved Sensor Array Kinecellerator Reaction Control System Core Shielding Improved Weapon Shielding Light Armor Plating Hardlight Generator Shock Rifle Small Laser Particle Gun Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 4 | . . 1 1 . 2 Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 144 | 6 22 22 37 14 43 Power 16 | 1 3 2 3 3 4 Engine 13 | 1 3 2 3 1 3 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 41 | 2 3 8 12 4 12 Treads 3 | . . . . . 3 Leg 14 | 2 . . . 4 8 Wheel 24 | . 3 8 12 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 39 | 1 4 6 9 4 15 Device 19 | . . 5 5 1 8 Storage 4 | 1 2 . . 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 14 | . 2 1 2 2 7 Artifact . | . . . . . . Weapon 48 | 2 12 6 13 3 12 Energy Gun 23 | 1 4 1 7 2 8 Energy Cannon 7 | . 4 3 . . . Ballistic Gun 4 | 1 . . 2 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 11 | . 4 2 3 1 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 3 | . . . . . 3 System Corruption 14 | . . . . . 14 Parts Lost 65 | . 1 2 23 8 31 Power 7 | . . 1 1 2 3 Propulsion 25 | . . . 8 5 12 Utility 17 | . . 1 6 . 10 Weapon 16 | . 1 . 8 1 6 Highest Loss Streak 6 | . 1 1 6 5 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 90 99 81 87 76 Engine 8 | . 14 10 7 3 4 Treads 2 | . . . . . 7 Leg 10 | . 8 . . 14 18 Wheel 15 | . 19 33 27 17 1 Device 8 | . . 17 13 1 9 Storage 9 | . 14 11 9 9 7 Processor 2 | . . . 4 9 1 Protection 6 | . 6 4 . 10 9 Energy Gun 9 | . 10 4 11 6 9 Energy Cannon 5 | . 11 16 . . . Ballistic Gun 2 | . 2 . 1 9 . Launcher 1 | . 1 1 2 1 . Naked Turns . | . . . . . . Heaviest Build 67 | 12 54 57 61 52 67 Greatest Support 52 | 20 20 42 52 52 40 Greatest Overweight (x) 18 | . 5 1 1 3 18 Average Overweight (x) 1 | . 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | 6 20 20 20 17 20 Average Carried 16 | 2 15 19 15 15 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 12 17 16 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 2041 | 260 371 291 278 290 551 Remotely . | . . . . . . Salvage Created 3691 | . 538 797 995 383 978 Parts 208 | . 50 50 62 15 31 Haulers Intercepted 5 | . 2 2 1 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 80 | . 13 12 21 12 22 Melee 5 | . . . . . 5 Guns 31 | . 2 1 10 6 12 Cannons 7 | . 1 5 1 . . AOE 31 | . 9 6 10 5 1 Classes Destroyed 15 | . 9 2 3 . 1 Worker 14 | . 2 5 7 . . Builder 10 | . 3 4 3 . . Tunneler 3 | . 1 2 . . . Hauler 5 | . 2 2 1 . . Recycler 7 | . 2 1 2 . 2 Operator 2 | . 2 . . . . Watcher 4 | . 1 1 2 . . Swarmer 21 | . 9 . 6 . 6 Grunt 38 | . 4 8 8 9 9 Brawler 7 | . . 2 1 1 3 Duelist 5 | . . . 1 2 2 Sentry 5 | . . 2 3 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Heavy 1 | . . . 1 . . Best Kill Streak 8 | . 6 6 8 6 5 Combat Bots Only 6 | . 4 5 5 6 5 Max Kills in Single Turn 3 | . 2 3 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 590 | . 34 37 127 72 320 Missed 191 | . 14 16 52 19 90 Damage Taken 6233 | . 360 282 1453 772 3366 Core 1218 | . 79 10 303 122 704 Absorbed by Shields 245 | . . . . 53 192 Redirected to Shielding 190 | . . . . 67 123 Regen/Repaired (Parts) 34 | . . . . . 34 Core Remaining (%) 71 | 100 68 97 . 22 . Volleys Fired 288 | . 40 47 89 35 77 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 120 120 96 85 130 Shots Fired 530 | . 76 92 159 61 142 Gun 377 | . 34 17 130 55 141 Cannon 106 | . 30 69 7 . . Launcher 47 | . 12 6 22 6 1 Special . | . . . . . . Kinetic 89 | . 12 . 31 35 11 Thermal 337 | . 32 86 86 20 113 Explosive 47 | . 12 6 22 6 1 Electromagnetic 57 | . 20 . 20 . 17 Robot Hit Streak 14 | . 5 8 14 12 10 Robot Miss Streak 4 | . 3 3 3 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 2 3 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 379 | . 36 58 109 42 134 Core Hits 223 | . 33 39 77 28 46 Critical Kills 5 | . 2 1 . . 2 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 17 | . 2 2 . 2 11 Burn 7 | . . 1 . 2 4 Meltdown 3 | . 2 1 . . . Smash 7 | . . . . . 7 Melee Attacks 48 | . . . . . 48 Impact 48 | . . . . . 48 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9289 | . 1324 1520 2396 1212 2837 Guns 3380 | . 212 136 1083 438 1511 Cannons 1193 | . 335 755 103 . . Explosions 3536 | . 777 629 1210 774 146 Melee 1166 | . . . . . 1166 Ramming 14 | . . . . . 14 Kinetic 577 | . 82 . 222 191 82 Thermal 3495 | . 407 891 758 247 1192 Explosive 3490 | . 731 629 1210 774 146 Electromagnetic 547 | . 104 . 206 . 237 Impact 1166 | . . . . . 1166 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 32 | . . . . . 32 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . . . . 52 Message Errors 18 | . . . . . 18 Matter Fused 9 | . . . . . 9 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Alerts 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 377 | . 29 28 32 . 288 Projectiles 25 | . 8 17 . . . Explosions 64 | . 21 11 32 . . Melee 288 | . . . . . 288 Knockbacks 5 | . . . . . 5 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 341 | . 194 6 141 . . Shots 10 | . 5 1 4 . . Rammed . | . . . . . . Targets Rammed 4 | . . . . . 4 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 358 | . 156 324 126 107 358 Average Temperature 61 | . 46 78 27 44 86 Received Heat Transfer 1583 | . 24 111 315 490 643 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions 13 | . . . . . 13 Robots Melted 4 | . 2 1 . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 14 | . 2 6 1 2 3 Heat Transferred 8532 | . 827 2072 1896 740 2997 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 586 | . 336 359 573 586 486 Initial 368 | . . 25 137 368 307 Average 295 | . 147 225 323 531 340 Maximum Alert Level 2 | . 1 1 2 2 2 Low Security (%) 29 | 100 76 40 31 . . Level 1 46 | . 23 59 35 8 78 Level 2 23 | . . . 33 91 21 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 . 5 . 8 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison 7 | . . . 3 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 22 16 35 12 31 Peak Tracking Total 5 | . 5 5 5 5 5 Tactical Retreats 15 | . 2 2 3 . 8 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 6 | . 1 . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 11 | . 4 2 5 . . Max in Single Turn 2 | . 1 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 8 | . 4 1 1 . 2 Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 17 | . 9 3 1 . 4 Successful 7 | . 2 2 1 . 2 Failed 10 | . 7 1 . . 2 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 9 | . 9 . . . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 2 | . 2 . . . . Unreport Threat 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 7 | . 4 1 . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 4078 | 82 921 550 636 509 1380 Spaces Moved 1965 | 58 639 335 320 240 373 Core 7 | 2 . . . . 5 Treads 188 | . . . . . 188 Legs 507 | 56 145 . . 126 180 Wheels 1263 | . 494 335 320 114 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 95 90 90 190 Average Speed 138 | 117 117 101 99 157 234 Slowest Speed 950 | 120 400 108 108 330 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 86 17 30 33 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 277 | . 115 47 93 15 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 277 | . 115 47 93 15 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 2679 | 69 729 459 474 313 635 Wait 137 | . 3 28 21 7 78 Move 1960 | 57 638 334 319 239 373 Hop . | . . . . . . Pick Up 48 | 6 13 10 5 8 6 Fast Attach 61 | 6 10 7 10 5 23 Attach 35 | . 1 2 17 4 11 Detach 11 | . 5 . 3 . 3 Swap 49 | . 11 14 10 5 9 Drop 26 | . 8 17 . . 1 Fire 288 | . 40 47 89 35 77 Melee 48 | . . . . . 48 Ram . | . . . . . . Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis 12 | . . . . 10 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 7) 323 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Discovered new exit (range 7) 971 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -9/Materials | Discovered new exit (range 5) 1554 | -9/Materials | Entered another Materials area 1554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -8/Materials | Lost 3 parts (1n1u1w) 1804 | -8/Materials | Lost 6 parts (2n2u2w) 1920 | -8/Materials | Garrison activated, responded to threat 2048 | -8/Materials | Lost 6 parts (2n2u2w) 2181 | -8/Materials | Core integrity fell below 50% 2188 | -8/Materials | Identified exit to Garrison 2190 | -8/Materials | Entered Garrison 2206 | -8/Garrison | Triggered checkpoint 2214 | -8/Garrison | Lost 5 parts (2n1u2w) 2356 | -8/Garrison | Triggered checkpoint 2393 | -8/Garrison | Lost 5 parts (1p3n1w) 2459 | -8/Garrison | Build established: Scavenger-Mutant 2536 | -8/Garrison | Triggered checkpoint 2582 | -8/Garrison | Lost 3 parts (1p2n) 2671 | -8/Garrison | Discovered new exit (range 10) 2699 | -8/Garrison | Entered Factory 2699 | -7/Factory | Evolved 2 slots: Propulsion x2 2859 | -7/Factory | Lost 3 parts (1p1n1u) 3203 | -7/Factory | System corruption reached 10% 3399 | -7/Factory | Garrison activated, responded to threat 3574 | -7/Factory | Lost 5 parts (1n2u2w) 3704 | -7/Factory | Lost 6 parts (1n2u3w) 3785 | -7/Factory | Repaired Core Shielding 3913 | -7/Factory | Lost 5 parts (1p4n) 3980 | -7/Factory | Core integrity fell below 50% 3999 | -7/Factory | Garrison activated, responded to threat 4010 | -7/Factory | System corruption reached 30% 4029 | -7/Factory | Lost 4 parts (2n2u) 4060 | -7/Factory | Core integrity fell below 20% 4079 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04033_ System corrupted: Matter fused (-6). 04033_ Acquired 6 matter. 04034_ Acquired 10 matter. 04034_ K-01 Serf collects debris. 04040_ S-27 Virus suffers critical hit (Smash). 04040_ Destroyed Autogun. 04040_ Destroyed VTOL Module. 04040_ S-27 Virus system corrupted by crushing effect. 04041_ S-27 Virus system terminally corrupted. 04041_ Lgt. Nuclear Core fried. 04045_ K-01 Serf collects debris. 04047_ Lgt. Nuclear Core destroyed. 04048_ System corrupted: Energy discharge (-22). 04059_ K-01 Serf collects debris. 04065_ Core Shielding destroyed. 04065_ Hardlight Generator destroyed. 04067_ System corrupted: Matter fused (-8). 04069_ K-01 Serf cleans the Repair Station. 04071_ Imp. Weapon Shielding destroyed. 04072_ K-01 Serf cleans the Repair Station. 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""" ???# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostMediumMegatreads Manual? 0 Play Time 00:31:06 Cumulative 151.3 hours Start 2024.05.05 @ 16:12:25 End 2024.05.05 @ 16:44:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 303 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82aa1a0d-aaa4-4969-bbc4-dd244a5b309b