Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.05 @ 10:10:51

Player: mrjoebobfred

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (661)      661
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1871

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             373/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Wheel
   Compact Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
           Assault Rifle
           Hammer
>          --- INVENTORY (10) ---
           Disposable Heat Sink
           Disposable Heat Sink

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           Hammer
>          --- INVENTORY --------
           Disposable Heat Sink
           Disposable Heat Sink
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   20  1   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   6   .   
    Device                 2    | 1   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | 1   4   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 1   7   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   3   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   79  79  
  Engine                   5    | .   4   9   
  Wheel                    17   | .   17  20  
  Device                   11   | .   11  10  
  Storage                  11   | .   12  10  
  Protection               10   | .   11  9   
  Energy Gun               2    | .   4   .   
  Ballistic Gun            8    | .   8   10  
  Impact Weapon            8    | .   8   10  
Peak Build Rating          10   | 6   8   10  
  Average Rating           7    | 3   6   9   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 9   21  27  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  6    | .   6   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   10  10  
  Average Capacity         9    | 5   10  10  
  Most Carried             2    | 1   2   2   
  Average Carried          1    | .   1   2   
  Final Capacity           10   | 5   10  10  
  Final Carried            2    | 1   2   2   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           473  | 260 203 10  
  Remotely                 .    | .   .   .   
Salvage Created            956  | 137 602 217 
  Parts                    40   | 10  25  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   12  5   
  Melee                    8    | .   6   2   
  Guns                     2    | .   2   .   
Classes Destroyed          8    | 2   6   .   
  Worker                   2    | .   1   1   
  Builder                  1    | .   1   .   
  Tunneler                 6    | 4   1   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  5    | .   3   2   
  Swarmer                  4    | .   2   2   
  Grunt                    13   | .   10  3   
Best Kill Streak           5    | 3   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        83   | .    49   34   
  Missed                   29   | .    13   16   
Damage Taken               495  | .    269  226  
  Core                     85   | .    58   27   
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   302  | .    162  140  
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              36   | 17   19   .    
  Largest                  1    | 1    1    .    
  Hottest                  50   | 50   50   .    
Shots Fired                36   | 17   19   .    
  Gun                      36   | 17   19   .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  1    | .    1    .    
  Thermal                  35   | 17   18   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 8    14   .    
  Robot Miss Streak        2    | 1    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           71   | 15   44   12   
  Core Hits                20   | 6    13   1    
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed 11   | .    7    4    
  Critical Strikes         17   | .    13   4    
    Burn                   4    | .    4    .    
    Smash                  13   | .    9    4    
Melee Attacks              43   | .    29   14   
  Impact                   43   | .    29   14   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            7    | .    4    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1751 | 172  1130 449  
  Guns                     358  | 172  186  .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1378 | .    929  449  
  Ramming                  15   | .    15   .    
  Kinetic                  .    | .    .    .    
  Thermal                  358  | 172  186  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1378 | .    929  449  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            534  | .    311  223  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    534  | .    311  223  
Knockbacks                 7    | .    4    3    
  Impact                   7    | .    4    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      7    | .    7    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        275  | 80   275  13   
  Average Temperature      80   | 33   115  12   
  Received Heat Transfer   264  | .    207  57   
Siege Activations          .    | .    .    .    
Robots Corrupted           13   | .    7    6    
  Combat Hostiles          6    | .    3    3    
  Parts Fried              22   | .    11   11   
  Impact Corruptions       27   | .    14   13   
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             8    | 1    7    .    
  Heat Transferred         1369 | 518  851  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             364  | 25  364 218 
  Initial                  50   | .   12  50  
  Average                  107  | 11  134 88  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         88   | 100 84  92  
  Level 1                  11   | .   15  7   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   17  14  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            9    | .   8   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   8   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   34  2   
  Successful               31   | .   29  2   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   21  .   
  Terminals                31   | .   29  2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             25   | .   23  2   
  Robot Analysis           5    | .   4   1   
  Prototype ID Bank        8    | .   8   .   
  Locate Traps             4    | .   4   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              6    | .   5   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     11   | .   11  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       5    | .   4   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               887  | 118 563 206 
Spaces Moved               698  | 101 436 161 
  Core                     24   | 22  2   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   674  | 79  434 161 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            91   | 73  91  102 
  Slowest Speed            350  | 80  350 105 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 5   74  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      821  | 124 521 176 
  Wait                     13   | .   13  .   
  Move                     696  | 100 435 161 
  Hop                      .    | .   .   .   
  Pick Up                  3    | 1   2   .   
  Fast Attach              26   | 6   19  1   
  Attach                   1    | .   1   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     2    | .   2   .   
  Fire                     36   | 17  19  .   
  Melee                    43   | .   29  14  
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 15)
  119 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Evolved 1 slot: Utility x1
  282 | -10/Materials | Identified exit to Mines
  282 | -10/Materials | Discovered exit to Mines (range 6)
  363 | -10/Materials | Identified exit to Materials
  363 | -10/Materials | Discovered exit to Materials (range 13)
  369 | -10/Materials | Build established: Hacker-Mutant
  461 | -10/Materials | Discovered exit to Materials (range 14)
  682 | -10/Materials | Entered another Materials area
  682 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  807 | -9/Materials  | Identified exit to Mines
  807 | -9/Materials  | Discovered exit to Mines (range 12)
  888 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00868_ G-34 Mercenary system corrupted by
  crushing effect.
00868_ G-34 Mercenary destroyed.
00868_ U-05 Engineer lays Concrete. <x2>
00869_ R-06 Scavenger collects Ion Engine.
00869_ Critical hit (Burn: +37).
00870_ U-05 Engineer lays Concrete. <x3>
00871_ Destroyed Heat Sink.
00871_ G-34 Mercenary system corrupted by
  crushing effect.
00872_ G-34 Mercenary system terminally
  corrupted.
00872_ Ion Engine fried.
00872_ Aluminum Leg fried.
00872_ Sml. Laser fried.
00872_ Aluminum Leg fried.
00872_ U-05 Engineer lays Concrete.
00872_ Hrd. Light Armor Plating destroyed.
00872_ U-05 Engineer lays Concrete. <x*>
00882_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostSwordChip
  Manual?         0
Play Time         00:12:40
  Cumulative      570.1 hours
  Start           2024.12.05 @ 08:16:35
  End             2024.12.05 @ 10:10:51
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          95
  Rogue           6
  Adventurer      6
  Explorer        83
Win Type          -
  Total           40
  Types           15/8/2/5/2/1/1/4/2
Lore%             88
Gallery%          87
Achievement%      91
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 853341be-15dd-47aa-958e-0f7a28a75d26