Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 20:55:03 Player: rel Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2473) 2473 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 7605 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 721 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 176/300 System Corruption 3% Temperature Critical (709) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Large Storage Unit Triangulator 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Core Analyzer Weapon Cycler > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (15) --- Angular Momentum Engine Hardened Medium Armor Plating Hacking Drone Bay (1/1) Heavy Laser Heavy Machine Gun Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Triangulator 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Precision Rocket Launcher > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Core Analyzer Weapon Cycler Hardened Medium Armor Plating Hacking Drone Bay Improved Lightning Gun Gauss Rifle Heavy Flak Cannon Grenade Launcher Remote Datajack Plasma Cutter Explosive Trap Explosive Trap [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Makeshift Leg Treads Advanced Treads Leg Makeshift Leg Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Field Recycling Unit Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 90 | 5 10 12 2 6 11 44 Power 11 | 1 . 1 . . 2 7 Engine 8 | 1 . 1 . . 2 4 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 25 | 1 1 3 . 4 4 12 Treads 10 | . . . . 1 . 9 Leg 14 | 1 1 3 . 3 4 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 21 | 1 6 1 2 2 1 8 Device 8 | . 3 . 1 1 . 3 Storage 5 | 1 2 . 1 . . 1 Processor 7 | . 1 1 . 1 1 3 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 33 | 2 3 7 . . 4 17 Energy Gun 13 | 2 . 3 . . 2 6 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 5 | . . . . . 1 4 Ballistic Cannon 2 | . . . . . 1 1 Launcher 8 | . 3 4 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 . . . 5 Corrupted Parts 4 | . . 1 . . 3 . System Corruption 22 | . . 2 . . 20 . Parts Lost 29 | . 3 2 . . 5 19 Power 7 | . 1 . . . . 6 Propulsion 13 | . 1 1 . . 4 7 Utility . | . . . . . . . Weapon 9 | . 1 1 . . 1 6 Highest Loss Streak 6 | . 1 1 . . 3 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 82 80 100 99 92 89 Engine 9 | . 7 11 11 11 11 8 Treads 2 | . . . . . . 10 Leg 22 | . 23 13 33 32 26 9 Device 6 | . 8 11 11 10 . 5 Storage 10 | . 14 11 11 11 11 6 Processor 16 | . . 11 11 11 22 25 Energy Gun 5 | . 12 11 . . 8 5 Ballistic Gun 2 | . . . . . 5 2 Ballistic Cannon 1 | . . . . . 5 2 Launcher 10 | . 14 10 22 22 1 4 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 25 30 29 29 33 68 Greatest Support 102 | 10 20 33 33 53 55 102 Greatest Overweight (x) 10 | 1 2 9 . 9 1 10 Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 11 | 7 9 10 10 10 10 14 Most Carried 15 | 4 9 10 10 10 10 15 Average Carried 9 | 1 5 8 9 9 9 12 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 2 9 10 10 10 10 7 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 13% | Derelict-Bomber 6% | Scavenger-Bomber 4% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1883 | 239 167 189 25 54 338 871 Remotely . | . . . . . . . Salvage Created 2413 | . 513 608 . . 81 1211 Parts 143 | . 46 30 . . 3 64 Haulers Intercepted 7 | . 2 3 . . . 2 Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled 12 | . 11 1 . . . . Retrieved Matter 34 | . 26 8 . . . . Parts Self-Destructed 22 | . . . . . 22 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | . 15 10 . . 3 21 Melee 1 | . 1 . . . . . Guns 18 | . 5 7 . . 1 5 Cannons 5 | . . . . . . 5 AOE 24 | . 9 3 . . 2 10 Classes Destroyed 13 | . 6 2 . . . 5 Worker 10 | . 1 . . . . 9 Builder 7 | . . . . . . 7 Hauler 7 | . 2 3 . . . 2 Recycler 1 | . . . . . . 1 Operator 2 | . 1 1 . . . . Watcher 4 | . 3 . . . . 1 Swarmer 14 | . 9 . . . 1 4 Grunt 20 | . 6 6 . . 2 6 Duelist 2 | . . 1 . . . 1 Sentry 5 | . . 3 . . . 2 Hunter 5 | . . . . . . 5 Programmer 3 | . . . . . . 3 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 5 4 . . 2 6 Combat Bots Only 4 | . 4 4 . . 2 4 Max Kills in Single Turn 5 | . 3 2 . . 2 5 Gunslinging . | . . . . . . . Exploded 4 | . 3 2 . . 2 4 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 432 | . 48 37 . . 59 288 Missed 126 | . 16 10 . . 20 80 Damage Taken 5327 | . 477 462 30 . 768 3590 Core 1136 | . 140 21 . . 119 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 44 . . . 65 . Volleys Fired 152 | . 28 27 . . 22 75 Largest 3 | . 2 2 . . 2 3 Hottest 253 | . 90 90 . . 101 253 Shots Fired 308 | . 49 52 2 . 38 167 Gun 166 | . 30 35 . . 22 79 Cannon 73 | . . . . . 10 63 Launcher 69 | . 19 17 2 . 6 25 Special . | . . . . . . . Kinetic 94 | . . . . . 22 72 Thermal 82 | . 30 . . . 9 43 Explosive 46 | . 6 7 2 . 6 25 Electromagnetic 86 | . 13 45 . . 1 27 Robot Hit Streak 12 | . 9 12 2 . 5 12 Robot Miss Streak 6 | . 4 3 . . 6 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 187 | . 25 46 1 . 16 99 Core Hits 192 | . 31 31 . . 22 108 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 . . . 1 3 Burn 4 | . 2 . . . 1 1 Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8144 | . 1021 980 71 . 736 5336 Guns 2053 | . 232 504 . . 224 1093 Cannons 1267 | . . . . . 172 1095 Explosions 4709 | . 764 466 40 . 325 3114 Melee . | . . . . . . . Ramming 115 | . 25 10 31 . 15 34 Kinetic 1392 | . . . . . 266 1126 Thermal 1104 | . 232 49 . . 124 699 Explosive 3886 | . 446 158 40 . 325 2917 Electromagnetic 1647 | . 318 763 . . 6 560 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 1 3 3 3 20 3 Average Corruption 3 | . 1 2 3 3 8 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . 5 16 1 22 9 Message Errors 16 | . . . 5 . 8 3 Matter Fused 10 | . . 2 3 . 3 2 Heat Flow Errors 6 | . . 1 1 . 3 1 Energy Discharges 5 | . . 1 . . 3 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . 1 1 . 2 2 Data Loss (major) 6 | . . . 4 1 1 . Misfires 2 | . . . 2 . . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 190 | . 15 . . . . 175 Projectiles 31 | . . . . . . 31 Explosions 159 | . 15 . . . . 144 Melee . | . . . . . . . Knockbacks 19 | . . . . . 3 16 Impact . | . . . . . . . Kinetic 17 | . . . . . 3 14 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 970 | . 196 99 31 . . 644 Shots 31 | . 10 6 1 . . 14 Rammed 4 | . . . . . . 4 Targets Rammed 34 | . 19 2 5 . 3 5 Kicked 30 | . 19 2 5 . 3 1 Crushed . | . . . . . . . Highest Temperature 709 | . 306 207 243 . 242 709 Average Temperature 88 | . 89 48 120 . 67 105 Received Heat Transfer 699 | . 60 150 . . 216 273 Effects 10 | . 1 . . . . 9 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . 1 . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . 1 6 . . . 1 Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2092 | . 768 50 . . 333 941 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 1131 | . 581 453 174 . . 1131 Initial 245 | . . 245 167 . . 7 Average 297 | . 259 333 100 . . 382 Maximum Alert Level 4 | . 2 2 . . . 4 Low Security (%) 47 | 100 62 . 100 . . 34 Level 1 22 | . 1 87 . . . 21 Level 2 19 | . 36 12 . . . 20 Level 3 10 | . . . . . . 22 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 1 . . . 13 Investigation 4 | . 1 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 . . . . 8 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 26 14 . . 14 60 Peak Tracking Total 10 | . 4 5 . . 4 10 Tactical Retreats 5 | . 1 1 . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed 2 | . . . . . . 2 Triggered 2 | . . . . . . 2 Most Traps Carried 4 | . . . 4 4 2 2 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 36 | . 3 2 . . . 31 Max in Single Turn 9 | . 1 1 . . . 9 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 6 1 1 . 1 2 Terminals 8 | . 5 1 1 . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 25 2 1 . 1 5 Successful 16 | . 13 . 1 . 1 1 Failed 18 | . 12 2 . . . 4 Catastrophic 3 | . 1 1 . . . 1 Database Lockouts . | . . . . . . . Manual 7 | . . . . . . 7 Terminals 24 | . 20 2 1 . 1 . Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 6 | . 5 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 12 . 1 . 1 . Record 7 | . 6 . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 9 | . 5 1 . . 1 2 Full Trace Events 5 | . 3 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 2 . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 13 | . . . . 9 . 4 Largest Group 9 | . . . . 9 9 6 Highest-Rated Group 280 | . . . . 280 280 190 Highest-Rated Ally 41 | . . . . 41 41 41 Zionite Dispatches 2 | . . . . . . 2 Fire 1 | . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 126 | . . . . . 78 48 Total Damage 2338 | . . . . . 1332 1006 Kills 21 | . . . . . 12 9 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 223 | . . . . . . 223 Traps 29 | . . . . . . 29 Emergency Access 11 | . . . . . . 11 Items 142 | . . . . . . 142 Machines 6 | . . . . . . 6 Patrols 11 | . . . . . . 11 Investigations 1 | . . . . . . 1 Reinforcements 9 | . . . . . . 9 Guards 14 | . . . . . . 14 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7660 | 66 893 564 679 1695 1780 1983 Spaces Moved 4585 | 36 482 199 552 1274 1105 937 Core 62 | 9 . 46 . 1 . 6 Treads 464 | . . . . . . 464 Legs 4059 | 27 482 153 552 1273 1105 467 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 125 Average Speed 149 | 153 158 227 120 127 150 174 Slowest Speed 550 | 190 260 500 120 500 210 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 80 22 88 91 99 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 474 | . 88 37 11 . 24 314 Melee . | . . . . . . . Projectile 13 | . . . . . 3 10 AOE 461 | . 88 37 11 . 21 304 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5094 | 47 560 254 570 1353 1184 1126 Wait 129 | . 6 5 . 58 39 21 Move 4579 | 35 481 198 551 1273 1104 937 Hop . | . . . . . . . Pick Up 71 | 7 13 7 6 5 3 30 Fast Attach 20 | . . 4 . 4 5 7 Attach 35 | 5 4 4 1 . 1 20 Detach . | . . . . . . . Swap 36 | . 6 4 1 3 5 17 Drop 36 | . 3 3 6 10 2 12 Fire 152 | . 28 27 . . 22 75 Melee . | . . . . . . . Ram . | . . . . . . . Kick 30 | . 19 2 5 . 3 1 Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . . 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Discovered new exit (range 10) 949 | -10/Materials | Core integrity fell below 50% 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Discovered new exit (range 11) 1524 | -9/Materials | Entered Mines 1562 | -9/Mines | Learned location of Storage (-7) 1596 | -9/Mines | Build established: Scavenger-Mutant 1756 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1826 | -9/Mines | Found a hidden stash of uninstalled traps 1856 | -9/Mines | Discovered new exit (range 8) 1956 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2203 | -9/Mines | Entered Zion 2266 | -7/Zion | System corruption cleaned by Quarantine Array 2329 | -7/Zion | Learned location of Data Miner (-6) 2359 | -7/Zion | Gained Derelict followers 2587 | -7/Zion | Found Relay Coupler [Programmer] 2782 | -7/Zion | Build established: Mutant 2846 | -7/Zion | Learned Factory stockpile data 2953 | -7/Zion | Imprinted 2955 | -7/Zion | Declared Zion's savior 3092 | -7/Zion | Learned 8 Factory zone layouts 3855 | -7/Zion | Given the Hacking Drone Bay 3855 | -7/Zion | Found Prototype Device 3860 | -7/Zion | Discovered new exit (range 15) 3898 | -7/Zion | Entered Proximity Caves 3898 | -6/Proximity Caves | Accompanied by 9 allies 4161 | -6/Proximity Caves | Lost 3 allies 4328 | -6/Proximity Caves | Discovered new exit (range 11) 4697 | -6/Proximity Caves | Spotted B-75 Beast 4723 | -6/Proximity Caves | Allies destroyed B-75 Beast 4746 | -6/Proximity Caves | Lost 3 parts (2n1w) 5020 | -6/Proximity Caves | Build established: Scavenger-Mutant 5376 | -6/Proximity Caves | System corruption reached 10% 5678 | -6/Proximity Caves | Entered Factory 5678 | -6/Factory | Accompanied by 3 allies 5678 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5679 | -6/Factory | Identified Hacking Drone Bay 5995 | -6/Factory | Zion Thermal Resupply teleported in 6060 | -6/Factory | Build established: Derelict-Bomber 6190 | -6/Factory | Zion Fire squad teleported in 6478 | -6/Factory | Build established: Scavenger-Bomber 6991 | -6/Factory | Terminal network hard line cut 7033 | -6/Factory | Build established: Derelict-Bomber 7078 | -6/Factory | First assault squad dispatched 7224 | -6/Factory | Lost 4 parts (2p2n) 7252 | -6/Factory | Core integrity fell below 50% 7291 | -6/Factory | Lost 6 parts (1p1n4w) 7641 | -6/Factory | Cargo convoy interrupted 7656 | -6/Factory | Core integrity fell below 20% 7661 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07656_ Overheating: Core damaged (-127). 07656_ K-01 Serf collects debris. 07657_ Penetrated by Slug. 07657_ R-10 Processor collects Mic. Nuclear Core. 07657_ Slug penetrates Wall. 07658_ Overheating: Imp. Medium Treads damaged (-17). 07659_ Overheating: Energy bleed (-33). 07659_ Slug penetrates X-72 Disruptor. 07659_ Penetrated by Slug. 07659_ Adv. Treads blown off. 07659_ Adv. Plasma Cannon blown off. 07659_ Imp. Medium Treads blown off. 07659_ Hvy. Machine Gun blown off. 07660_ K-01 Serf collects debris. 07660_ R-10 Processor collects Hvy. Machine Gun. 07661_ Slug penetrates Wall. 07661_ Slug penetrates E-15 Imp. 07661_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ^ #??????????????????????????????????????????? | | ^ #??????????????????????????????????????????? | | ##+#####?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !#?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | " #????????????##############???????????????? | | " "" #????????????# #???????????????? | | """#????????????# #???????????????? | | " S"#????????????# #???????????????? | | " """#????????????# #???????????????? | | " """#????????????# #???????????????? | | #????????????# #???????????????? | | ########????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | #?????????????????# #???????????????? | | #?????????????????# ] #???????????????? | | #?????????????????# @e[| ;#??????????????? | | #?????????????????#####x %=#############???????? | | #????????????######## Rh% ??????? | | #??????????### ## h hh ??^???? | | #??????????#"""""""""h x k ??????? | | #?????????## " A ??????? | | #?????????# ; i R ??????? | | #????????## ; ??????? | | #????????# ; ??????? | | #????##### " ; ####;#######???????? | | +#######T ### "% ## ???????????? | | "" " ##""" ???????????? | | #" ; ##"R ???????????? | | #" ; ##""" ???????????! | | " ; + ???????????? | | ## " " ## ???????????? | | ##! " " ## ???????????? | | ## " " ########???????????? | | +#### ## " # #????# ???????????? | | ????#^ #####""""## #????# ???????????? | | ????# ^ #????# ???????????? | | ????# #????# ???????????? | | ????# ###### ???????????? | | ????# #! # ???????????? | | ?!??# # # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed HardcellRocketMicrothruster Manual? 0 Play Time 01:14:19 Cumulative 19.3 hours Start 2024.05.14 @ 19:34:48 End 2024.05.14 @ 20:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7903378b-38bb-499e-99ed-8b7bacfa3304