Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 19:26:27 Player: MatMK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (361) 361 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 2395 Bonus ------- Follower Combat Kills 159 Cogmind --------- Core Integrity 414/550 Matter 280/300 Energy 123/250 System Corruption 3% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (5) ------ Huge Storage Unit Sensor Array Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Wheel Wheel Wheel Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Medium Armor Plating System Shield Tractor Beam Shock Rifle Shock Rifle Shock Rifle EM Pulse Cannon EM Pulse Cannon Assault Rifle Assault Rifle Datajack Mining Laser Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Shock Rifle Mace > --- INVENTORY -------- Ion Engine Wheel Wheel Wheel Wheel Wheel Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Medium Armor Plating System Shield Tractor Beam Shock Rifle Shock Rifle Shock Rifle EM Pulse Cannon EM Pulse Cannon Assault Rifle Assault Rifle Datajack Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 26 | 8 2 . 11 5 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 3 . . 7 . Treads . | . . . . . Leg 1 | 1 . . . . Wheel 9 | 2 . . 7 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 . 2 3 Device 4 | 1 . . 1 2 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 . 2 1 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 1 6 Power 1 | . . . . 1 Propulsion 3 | . . . 1 2 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Backups 14 | 4 9 12 13 20 Power . | . 1 1 1 . Propulsion 3 | 1 2 2 2 4 Utility 5 | 1 4 6 5 6 Weapon 3 | . 1 2 3 7 Tool/Special . | . . . . . Unused Backups 17 | . 2 . . 15 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 8 | . 1 . . 7 Weapon 6 | . . . . 6 Tool/Special 2 | . 1 . . 1 Average Slot Usage (%) 99 | . 100 98 98 98 Engine 11 | . 14 14 11 9 Wheel 28 | . 28 28 32 26 Device 17 | . 14 14 10 26 Storage 11 | . 14 14 11 9 Processor 6 | . . . 10 9 Energy Gun 2 | . . . . 6 Ballistic Gun 14 | . 26 26 17 2 Impact Weapon 3 | . . . 2 7 Peak Build Rating 22 | 7 8 8 11 22 Average Rating 12 | 5 7 7 10 19 On Entrance 6 | . 7 8 8 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 94 | 15 90 90 94 93 Greatest Support 36 | 20 20 20 36 36 Greatest Overweight (x) 4 | 1 4 4 3 3 Average Overweight (x) 2 | . 3 4 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 24 25 25 25 Most Carried 22 | 7 12 13 18 22 Average Carried 14 | 4 9 12 13 20 Final Capacity 25 | 8 25 25 25 25 Final Carried 20 | 7 12 12 18 20 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 762 | 344 58 18 187 155 Remotely . | . . . . . Salvage Created 578 | 111 67 . 322 78 Parts 36 | 6 7 . 19 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 7 | . 2 . 4 1 Guns 6 | . 2 . 4 . Classes Destroyed 7 | 2 1 . 3 1 Worker 1 | . . . 1 . Builder 2 | . . . . 2 Tunneler 2 | 2 . . . . Recycler 2 | 1 . . 1 . Mechanic 1 | . . . 1 . Grunt 4 | . 2 . 2 . Sentry 3 | . . . 2 1 Best Kill Streak 2 | 2 2 . 2 2 Combat Bots Only 2 | . 2 . 2 1 Max Kills in Single Turn 1 | 1 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 92 | . 9 . 35 48 Missed 27 | . 1 . 10 16 Hits 65 | . 8 . 25 32 Projectile 65 | . 8 . 25 32 Critical Strikes 2 | . . . 1 1 Damage Taken 967 | . 88 . 308 571 Core 220 | . 10 . 74 136 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 68 | . . . 68 . Core Remaining (%) 92 | 100 . 96 81 . Volleys Fired 41 | 9 9 . 22 1 Largest 2 | 2 2 . 2 1 Hottest 100 | 40 100 . 100 50 Shots Fired 73 | 18 17 . 37 1 Gun 65 | 18 16 . 30 1 Cannon . | . . . . . Launcher . | . . . . . Special 8 | . 1 . 7 . Kinetic 64 | 18 16 . 30 . Thermal 8 | . 1 . 7 . Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 5 | 4 4 . 5 . Robot Miss Streak 2 | 1 1 . 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | 15 9 . 23 8 Core Hits 21 | 4 5 . 11 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 2 | . . . . 2 Smash 2 | . . . . 2 Melee Attacks 63 | . . . 10 53 Impact 63 | . . . 10 53 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 909 | 206 111 . 359 233 Guns 598 | 206 107 . 285 . Cannons . | . . . . . Explosions . | . . . . . Melee 301 | . . . 68 233 Ramming 10 | . 4 . 6 . Kinetic 598 | 206 107 . 285 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 301 | . . . 68 233 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 77 | . . . . 77 Projectiles . | . . . . . Explosions . | . . . . . Melee 77 | . . . . 77 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . 2 . 3 . Shots . | . . . . . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 24 | 6 20 . 24 3 Average Temperature 8 | 6 11 . 8 3 Received Heat Transfer 240 | . 48 . 156 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 166 | 5 50 . 166 39 Initial 39 | . . . . 39 Average 28 | 1 5 . 85 4 Influence Increases 532 | 15 65 . 367 85 Destroy 0b10 Robot/C 280 | . 40 . 220 20 Destroy 0b10 Robot/NC 45 | 15 . . 20 10 Destroy Leader 70 | . 10 . 50 10 Allied During Kill 16 | . . . 16 . Successful Hack 7 | . . . 7 . Disable Machine 60 | . 15 . 45 . Destroy Structure 39 | . . . 9 30 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 532 | 15 65 . 273 179 Entered New Map 55 | . . . . 55 Time Decay 393 | 15 65 . 223 90 Lost Part 44 | . . . 10 34 Lost Ally 40 | . . . 40 . Squads Dispatched 9 | . 3 . 3 3 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 6 | . 2 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 6 . 10 6 Peak Tracking Total 3 | . 2 . 3 3 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 . 4 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 2 . 12 . Successful 9 | . 1 . 8 . Failed 5 | . 1 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 9 | . 2 . 7 . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 1 . 5 . Scan Component 4 | . 1 . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 52 | . . 52 52 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 20 | . . . 20 . Total Damage 297 | . . . 297 . Kills 8 | . . . 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1878 | 32 502 94 533 717 Sensors 1248 | . . . 531 717 Terrain 717 | . . . . 717 Seismic 1312 | 32 502 94 2 682 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2002 | 110 502 94 579 717 Spaces Moved 1094 | 64 331 59 327 313 Core 6 | 6 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1088 | 58 331 59 327 313 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 110 116 Average Speed 121 | 80 135 140 115 116 Slowest Speed 140 | 100 140 140 135 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 23 | 4 42 13 36 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 45 | . . . 10 35 Terrain Destroyed 45 | . . . 10 35 Melee 41 | . . . 6 35 Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1577 | 101 367 71 462 576 Wait 283 | 9 16 11 68 179 Move 1090 | 63 330 58 326 313 Hop . | . . . . . Pick Up 29 | 8 6 . 5 10 Fast Attach 9 | 7 . . 1 1 Attach 25 | 2 1 1 13 8 Detach 20 | 2 1 1 11 5 Swap 7 | . 1 . 5 1 Drop 8 | 1 2 . . 5 Fire 41 | 9 9 . 22 1 Melee 63 | . . . 10 53 Ram 2 | . 1 . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Met a group of wandering Federalists 275 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Entered Mines 696 | -10/Mines | Discovered new exit (range 8) 707 | -10/Mines | Entered Materials 707 | -9/Materials | Accompanied by 2 allies 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1037 | -9/Materials | Repaired Wheel 1064 | -9/Materials | Repaired Wheel 1172 | -9/Materials | Discovered new exit (range 10) 1181 | -9/Materials | Identified exit to Materials 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Utility x2 1664 | -8/Materials | Build established: Scavenger-Assassin 2002 | -8/Materials | Crushed by falling debris 2003 | -8/Materials | Self-destructed Last Messages --------------- 01940_ Heat Sink fried. 01942_ Acquired 42 matter. 01943_ U-05 Engineer builds a Wall. 01947_ Acquired 77 matter. 01959_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01967_ U-05 Engineer builds a Wall. 01972_ Shock Rifle destroyed. 01973_ Seismic Detector destroyed. 01973_ U-05 Engineer destroyed. 01975_ Electrolysis Chamber disabled. 01979_ Wheel destroyed. 01980_ Ion Engine destroyed. 01981_ U-05 Engineer builds a Wall. 02002_ The unstable cave ceiling collapses. 02002_ Crushed by falling debris. 02002_ Imp. Signal Interpreter destroyed. 02002_ System corrupted by crushing effect (+2). 02002_ Com. Wheel destroyed. 02002_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????#???? | | ???????????????????????????#############?????????? | | ???????????????????#???????# #######???? | | ????????????????????????#??# # ##??? | | ??????????????????#????????# """"" # ##### | | ?????????????????????????#?# """"" # "###### | | ??????????????????????#????# """"" # # ]]] | | ??????????????#??????#?????# + # ] ] | | ???????????????#?????????#?# # # ] | | ?????????#??????????????#??#######+##### # | | ??????#????###########?#??????## # ##+#### | | ???????????# #?#???????# """ # ## | | ???????????# % ##???###?## """ # # | | ???????# ??# """ ##?#???#??# """ # T # | | ???????# # """ #???????## # # | | ?????#?# / "" ##?#?#??### # / | | ???????# # "Y" "[ #?#???#???####+#+# """ # | | ???????# ?H# """ ! ###?########## """ # | | ?????#???? # |%!###?# # """ ## | | ?????#?????#############?# # ## | | ????????????#???#### ##??# # g ## | | ???????# ? ????####"###### h """ ## | | ???????# ####### % ### # """ ## | | ??????## T ##@ # """ | | ?????? ?"" "## [! # | | ?????? ### [! # | | ?????? ""###### ### # # | | ??????????????######+##########+############## #" | | ??????????"???# ##?# ##???#????#??# ## | | ??????????????# """ """ #### ########????## ??# | | ????? ????? ??# """ """ # " ??+ ? ## ?? | | ?????????"??### """ """ ######## ##???? | | ????????????#?# #??????#??????????? ??# | | ??????????????##########+####????#? ?? ? ????????? | | ??? ####### ##?#????? ????? ?????? | | ??? + #?#?#?# ??????? ?????? | | ??? ##+#### #?????????? ?????????? | | ???????? ?????????# #?????#? ????????????? | | ??????????????? ??# #?????###?#+#????????? | | ?????????????? ???# ###??????## #????????? | | ?????????????? ??## #??##?????# #?#??????? | | ?????????????????## ##????????# #???????#? | | ??????????????#???#####+###+########### #????????? | | ??????????????? ?????# #????????? | | ????????????? #### #####????? | | ????????????? ! = #?????? | | ????????????? ! #?????? | | ??????????????" ]]] ! #???#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 15% | -9/Materials Wheel | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedWeaponOptics Manual? 0 Play Time 00:22:43 Cumulative 17.2 hours Start 2026.03.18 @ 17:11:48 End 2026.03.18 @ 19:26:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c84fd3-b9dc-4571-b6dc-c37ac051abf5