Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 13:49:13 Player: SKIP Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1681) 1681 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2016) 2016 TOTAL SCORE: 8422 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 897 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1000/1000 Matter 272/500 Energy 280/280 System Corruption 0% Temperature Hot (273) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Medium Treads Enhanced Armored Leg > --- UTILITY (9) ------ Large Storage Unit High-capacity Matter Pod Kinecellerator Improved Weapon Cycler Heavy Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON (3) ------- Hypervelocity Gauss Cannon > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads Armored Treads Hacking Drone Bay (1/1) Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Rocket Launcher Smartbomb Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Medium Treads Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Kinecellerator Improved Weapon Cycler Heavy Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Minigun Slug Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads Armored Treads Hacking Drone Bay Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Rocket Launcher Smartbomb Launcher Makeshift Hammer [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Slug Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 7 | . . . 2 . . . 3 . 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 72 | 6 9 4 20 3 11 1 3 5 10 Power 10 | 1 3 1 2 . 2 . . . 1 Engine 9 | 1 2 1 2 . 2 . . . 1 Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 2 7 . 2 . 2 1 5 Treads 21 | 2 1 2 7 . 2 . 2 1 4 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 1 6 1 5 . 1 1 3 Device 9 | . 1 . 1 1 4 . . . 2 Storage 3 | 1 1 . . . . . . . 1 Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . 1 4 . 1 . 1 1 . Artifact . | . . . . . . . . . . Weapon 19 | 2 3 . 5 2 2 1 . 3 1 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 12 | 1 1 . 5 2 . 1 . 2 . Ballistic Cannon 4 | . . . . . 2 . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . . . 1 Parts Lost 7 | . . . 4 1 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . . Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 2 | . . . 2 1 . . . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 96 87 88 88 73 82 87 Engine 10 | . 8 6 11 11 11 11 6 6 5 Core 1 | . 5 7 . . . . . . . Treads 23 | . 27 28 22 22 22 22 26 24 21 Device 8 | . 11 7 7 1 11 11 6 6 10 Storage 11 | . 14 14 11 11 11 11 6 6 10 Processor 3 | . . . 10 8 . . . . . Protection 10 | . . 6 12 11 11 11 13 19 17 Energy Gun 1 | . 6 14 1 . . . . . . Ballistic Gun 13 | . 17 14 20 22 5 6 6 7 4 Ballistic Cannon 6 | . . . . . 16 15 6 10 11 Peak Build Rating 67 | 7 12 12 22 24 42 36 42 55 67 Average Rating 26 | 5 9 11 19 22 32 35 41 51 65 On Entrance 24 | . 7 12 11 22 23 36 35 42 55 Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 14 33 35 49 50 77 66 71 95 100 Greatest Support 88 | 40 40 40 40 40 48 48 88 88 71 Greatest Overweight (x) 31 | . . . 1 1 1 1 . 31 1 Average Overweight (x) . | . . . . 1 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 14 15 15 Average Carried 14 | 4 14 14 14 14 14 14 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 13 15 14 Class Distribution -------------------- 55% | Mutant 29% | Derelict-Mutant 9% | Scavenger-Mutant 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Tank | -6/DSF Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Matter Collected 1915 | 233 458 100 744 110 120 31 . 111 8 Remotely . | . . . . . . . . . . Salvage Created 2215 | 35 468 186 1238 183 . . . . 105 Parts 128 | 9 23 9 73 12 . . . . 2 Haulers Intercepted 5 | . 2 . 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 3 13 . . . Prevented 9 | . . . . . . 9 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 48 | . 8 6 28 4 . . . . 2 Guns 45 | . 7 6 28 4 . . . . . Cannons 3 | . 1 . . . . . . . 2 Classes Destroyed 8 | 1 3 3 1 . . . . . . Worker 1 | . . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 10 | . . 3 7 . . . . . . Grunt 28 | . 8 2 13 3 . . . . 2 Brawler 2 | . . . 1 1 . . . . . Sentry 8 | . . 1 7 . . . . . . Best Kill Streak 6 | 1 2 3 6 2 . . . . 2 Combat Bots Only 6 | . 2 3 6 2 . . . . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 . . . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 277 | . 76 29 124 14 . 22 . 5 7 Missed 65 | . 15 13 27 . . 9 . 1 . Damage Taken 3455 | . 776 192 1223 306 . 131 . 544 283 Core 775 | . 191 36 168 35 . 5 . 340 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . . . 53 . . . . . . Regen/Repaired (Parts) 197 | . 121 . 76 . . . . . . Core Remaining (%) 54 | 100 . 9 . . . 48 . 60 . Volleys Fired 198 | 6 59 18 91 13 . 2 . 2 7 Largest 3 | 2 2 2 2 2 . 2 . 3 3 Hottest 134 | 70 85 85 85 46 . 96 . 134 134 Shots Fired 396 | 12 113 36 181 26 . 4 . 6 18 Gun 358 | 12 95 36 181 26 . 1 . 3 4 Cannon 38 | . 18 . . . . 3 . 3 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 299 | 6 67 18 154 26 . 4 . 6 18 Thermal 97 | 6 46 18 27 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | 6 12 6 27 13 . 1 . 5 2 Robot Miss Streak 4 | 1 2 4 4 1 . 3 . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 275 | 8 75 19 138 24 . 1 . 5 5 Core Hits 108 | 3 24 11 60 6 . . . 1 3 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 9 | . 2 1 1 1 . . . 1 3 Burn 4 | . 2 1 1 . . . . . . Destroy 5 | . . . . 1 . . . 1 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3936 | 95 1008 282 1880 394 . 35 . 91 151 Guns 3498 | 95 810 282 1837 394 . . . 61 19 Cannons 387 | . 190 . . . . 35 . 30 132 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 51 | . 8 . 43 . . . . . . Kinetic 2910 | 58 544 130 1507 394 . 35 . 91 151 Thermal 975 | 37 456 152 330 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 . . . . Average Corruption 5 | . . . . 5 5 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . 12 3 . . . . Message Errors 4 | . . . . 3 1 . . . . Matter Fused 2 | . . . . 1 1 . . . . Energy Discharges 7 | . . . . 6 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 15 | . 3 . 12 . . . . . . Targets Rammed 15 | . 3 . 12 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1162 | 27 324 252 368 29 . 66 . 1162 344 Average Temperature 127 | 11 88 99 109 13 . 32 . 377 164 Received Heat Transfer 1128 | . 468 54 525 48 . 33 . . . Effects 41 | . 4 1 7 . . . . 28 1 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 6 | . 2 1 2 . . . . 1 . Interference 13 | . 2 . 5 . . . . 5 1 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . 4 . Damage (major) 13 | . . . . . . . . 13 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . Heat Transferred 2664 | 111 1258 444 851 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Peak Influence 454 | 10 181 140 454 159 . . 2 398 218 Initial 208 | . 6 35 27 159 . . 2 4 208 Average 131 | 2 45 43 235 52 . . 2 229 154 Maximum Alert Level 2 | . . . 2 . . . . 1 1 Low Security (%) 76 | 100 100 100 49 100 . . 100 36 70 Level 1 15 | . . . 28 . . . . 63 29 Level 2 8 | . . . 21 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 5 | . 1 . . . . . . 2 2 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . . . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 22 8 56 4 . 10 . 5 9 Peak Tracking Total 7 | . 3 3 7 2 . 3 . 2 5 Tactical Retreats 8 | . 2 1 3 . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Machines Accessed 16 | . 5 . 9 . 1 . 1 . . Terminals 10 | . 3 . 6 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 15 . 34 . 3 . 2 . . Successful 35 | . 7 . 24 . 3 . 1 . . Failed 19 | . 8 . 10 . . . 1 . . Catastrophic 4 | . 2 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 26 | . 12 . 13 . 1 . . . . Terminals 31 | . 11 . 18 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 14 | . . . 14 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 7 . 3 . 1 . . Record 1 | . . . 1 . . . . . . Part Schematic 6 | . . . 3 . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . Scan Component 2 | . 1 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . Insert Component 6 | . . . 6 . . . . . . Analyze 7 | . . . 7 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . . . . Terminals 5 | . 3 . 2 . . . . . . Track 1 | . 1 . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 5 . 5 . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . 9 . 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 45 | . 13 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Total Allies 6 | . . . . . 6 . . . . Largest Group 6 | . . . . . 6 6 6 6 5 Highest-Rated Group 345 | . . . . . 345 345 341 341 301 Highest-Rated Ally 96 | . . . . . 96 96 96 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 125 | . . . . . . 49 . 50 26 Total Damage 3711 | . . . . . . 1383 . 1499 829 Kills 24 | . . . . . . 11 . 9 4 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Turns Passed 12635 | 139 1349 787 2989 1671 2877 1952 87 246 538 Spaces Moved 5256 | 68 633 437 1140 665 1169 787 52 97 208 Core 7 | 6 . . . . . . . 1 . Treads 5249 | 62 633 437 1140 665 1169 787 52 96 208 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 245 162 162 240 Average Speed 219 | 150 160 160 222 240 243 245 162 246 240 Slowest Speed 1600 | 160 160 160 240 240 245 245 162 1600 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 5 85 84 85 98 89 94 1 78 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 11 | . . 2 . 1 4 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . . . . . 2 . 1 4 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 2 . 1 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Total 5991 | 93 858 490 1423 715 1201 808 55 117 231 Wait 325 | . 132 20 115 30 8 17 . . 3 Move 5247 | 67 632 436 1139 664 1168 786 51 96 208 Hop . | . . . . . . . . . . Pick Up 72 | 14 14 4 20 2 5 1 1 10 1 Fast Attach 13 | . 3 1 4 1 2 . . . 2 Attach 23 | 6 1 . 5 . . . 3 5 3 Detach 1 | . . . . . . . . . 1 Swap 36 | . 5 3 11 2 9 1 . . 5 Drop 59 | . 9 6 26 3 9 1 . 4 1 Fire 198 | 6 59 18 91 13 . 2 . 2 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 3 . 12 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 13) 866 | -10/Materials | Core integrity fell below 50% 930 | -10/Materials | Discovered new exit (range 9) 1096 | -10/Materials | Repaired Lgt. Treads 1489 | -10/Materials | Entered Mines 1571 | -10/Mines | Learned Materials security intel 1583 | -10/Mines | Assembled infested the area 1663 | -10/Mines | Core integrity fell below 20% 1857 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1985 | -10/Mines | Found a hidden stash of uninstalled traps 2143 | -10/Mines | Discovered new exit (range 14) 2168 | -10/Mines | Discovered new exit (range 10) 2175 | -10/Mines | Build established: Scavenger-Mutant 2202 | -10/Mines | Discovered new exit (range 5) 2276 | -10/Mines | Entered Materials 2276 | -9/Materials | Evolved 2 slots: Utility x2 2583 | -9/Materials | Discovered new exit (range 6) 3049 | -9/Materials | Build established: Mutant 3134 | -9/Materials | Discovered new exit (range 15) 3430 | -9/Materials | Repaired Med. Armor Plating 3911 | -9/Materials | Discovered new exit (range 10) 4407 | -9/Materials | Discovered new exit (range 16) 5265 | -9/Materials | Entered Mines 5393 | -9/Mines | Learned Materials emergency access door positions 5464 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5769 | -9/Mines | Discovered new exit (range 8) 5806 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5863 | -9/Mines | Learned Materials garrison access intel 6250 | -9/Mines | Discovered new exit (range 9) 6258 | -9/Mines | Learned location of Storage (-7) 6481 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6488 | -9/Mines | Found Prototype Device 6546 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6621 | -9/Mines | Core integrity fell below 50% 6936 | -9/Mines | Entered Zion 7011 | -7/Zion | System corruption cleaned by Quarantine Array 7067 | -7/Zion | Given A8's code to call for help 7155 | -7/Zion | Learned location of Warlord (-5) 7223 | -7/Zion | Given the Hacking Drone Bay 7223 | -7/Zion | Found Prototype Device 7273 | -7/Zion | Discovered new exit (range 11) 7625 | -7/Zion | Identified Hacking Drone Bay 7730 | -7/Zion | Found Prototype Device 7731 | -7/Zion | Identified Phasing AFG 7791 | -7/Zion | Learned Factory emergency access door positions 8480 | -7/Zion | Build established: Derelict-Mutant 8862 | -7/Zion | Received a visual enhancement algorithm 8868 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8869 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8985 | -7/Zion | Met Imprinter 9024 | -7/Zion | Imprinted 9027 | -7/Zion | Declared Zion's savior 9813 | -7/Zion | Entered Proximity Caves 9813 | -6/Proximity Caves | Accompanied by 6 allies 9951 | -6/Proximity Caves | Spotted B-75 Beast 9968 | -6/Proximity Caves | Allies destroyed B-75 Beast 10657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10845 | -6/Proximity Caves | Identified exit to Factory 11765 | -6/Proximity Caves | Entered Factory 11765 | -6/Factory | Accompanied by 6 allies 11765 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 11852 | -6/Factory | Identified exit to DSF 11852 | -6/Factory | Entered DSF 11852 | -6/DSF | Accompanied by 6 allies 11888 | -6/DSF | Additional patrols routed to DSF 11999 | -6/DSF | Sterilization system engaged 12019 | -6/DSF | Ambient heat levels rising (+10) 12034 | -6/DSF | Ambient heat levels rising (+10) 12040 | -6/DSF | Discovered new exit (range 15) 12049 | -6/DSF | Ambient heat levels rising (+10) 12064 | -6/DSF | Ambient heat levels rising (+10) 12079 | -6/DSF | Ambient heat levels rising (+10) 12094 | -6/DSF | Ambient heat levels rising (+10) 12098 | -6/DSF | Entered Factory 12098 | -5/Factory | Accompanied by 5 allies 12098 | -5/Factory | Evolved 2 slots: Utility x2 12206 | -5/Factory | Build established: Derelict-Tank 12636 | -5/Factory | Self-destructed Last Messages --------------- 12622_ Detecting system override signal. 12623_ Recycling Unit disabled. 12623_ Adv. Medium Treads tumbles out of recycling unit. 12624_ Slug Cannon blasted off. 12625_ Enhanced Grunt suffers critical hit (Burn). 12625_ R-10 Processor collects Adv. Heat Sink. 12625_ G-50 Soldier destroyed. 12626_ Penetrated by Slug. 12626_ Minigun destroyed. 12626_ 0F-SM3(M) destroyed. 12627_ Acquired 8 matter. 12628_ R-10 Processor collects Carbon-fiber Leg. 12629_ U-05 Engineer builds a Wall. 12632_ Enhanced Grunt destroyed. 12633_ HV Slug penetrates Wall. 12633_ HV Slug penetrates Earth. 12633_ U-05 Engineer builds a Door. 12634_ Hyp. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?##?####?????????????????? | | ?????????????# ""??"??"""? # ????????????????? | | ?????????????# ""?"T""""? # """???????????????? | | ?????????????# ? # """"????????????????? | | ?????????????? ?? # """"????????????????? | | ??????????????? ?? # ?????????????????? | | ????????????????? ??? # ?????????????????? | | ?????????????#;;####+;########+#############????## | | ?????????????# % u u! ###### | | ?????????????# % R=!%!! + | | ??????????????????"""""%!@%! ###### | | ??????????????????"""""!*]################ #????# | | ??????????????????"""""!!%#??????????????# #????# | | ??????????????????""""!!%!#??????????????# #????# | | ?????????????????? !!%!#??????????????# #????# | | ????????????????? " ! #??????????????# #????## | | ????????????????"Y" #??????????????#+#?????? | | ????????????????"" = #????????????? ????? | | ????????????????####;#x #???????????"" #???? | | ???????????????????### #????????? """ #???? | | ?????????????????????#x % ?????????# """ #???? | | ????????????????????? ?????????? " " #???? | | ?????????????????????#### ?????????# "T" #???? | | ????????????????????????? ?????????# """ #???? | | ????????????????????????? ?????????# #???? | | ?????????????????????????H?????????#####+#####???? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1425 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked System Shield | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BraceTractorRecalibrator Manual? 0 Play Time 01:10:36 Cumulative 47.7 hours Start 2024.10.08 @ 21:33:58 End 2024.10.11 @ 13:49:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07c9bf44-1909-40cd-8697-63cf035e5ba2