Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 04:11:49 Player: Person Guy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2318) 2318 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 8144 Bonus ------- High Alert Combat Kills 166 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Improved Signal Interpreter Cloak of Protection Scatter Rocket Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Terrain Scanner Transmission Jammer Improved Reaction Control System Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Signal Interpreter Advanced ECM Suite Cloak of Protection Scatter Rocket Array [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Surge Thruster Utility Hacking Suite Device Transmission Jammer Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . Utility 7 | . . . 2 . . . . 2 2 1 Weapon . | . . . . . . . . . . . Parts Attached 96 | . 7 1 25 5 2 4 14 6 20 12 Power 12 | . 2 . 2 1 . . 1 1 4 1 Engine 10 | . 1 . 2 1 . . 1 . 4 1 Core 2 | . 1 . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 26 | . 2 . 8 2 . 1 4 1 4 4 Treads 8 | . 2 . 6 . . . . . . . Leg 3 | . . . . 2 . 1 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . . . 2 . . . 4 1 4 4 Utility 35 | . 2 1 9 . 2 . 6 4 8 3 Device 16 | . . . 2 . 2 . 3 . 8 1 Storage 3 | . 1 . 2 . . . . . . . Processor 5 | . . 1 1 . . . 2 1 . . Hackware 8 | . . . 2 . . . 1 3 . 2 Protection 3 | . 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | . 1 . 6 2 . 3 3 . 4 4 Energy Gun 2 | . . . . . . . 2 . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 9 | . 1 . 5 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 9 | . . . . . . . 1 . 4 4 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 1 1 2 . Parts Lost 32 | . 5 . 5 5 . 1 1 1 1 13 Power 6 | . 2 . . 1 . . 1 . 1 1 Propulsion 13 | . 2 . 3 1 . 1 . 1 . 5 Utility 10 | . 1 . 2 1 . . . . . 6 Weapon 3 | . . . . 2 . . . . . 1 Highest Loss Streak 7 | . 2 . 2 3 . 1 1 1 1 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 88 86 93 91 66 82 86 90 83 78 Engine 8 | . 12 . 9 10 11 11 6 4 4 5 Core 1 | . 1 14 1 . . . . 2 1 . Treads 9 | . 13 28 21 3 . . . . . . Leg 5 | . 13 . . 18 22 16 . . . . Flight 9 | . . . . . . . 36 28 23 19 Device 6 | . . . 2 11 11 11 8 7 13 15 Storage 7 | . 14 14 10 11 11 11 . . . . Processor 3 | . . 1 10 . . . 8 4 . . Hackware 14 | . . . 4 11 11 11 18 33 33 32 Protection 3 | . 4 . 8 3 . . . . . . Ballistic Gun 12 | . 27 28 20 14 . 11 . . . . Impact Weapon 2 | . . . . . . . 8 7 5 3 Naked Turns 21 | . . . . . . . . . . 21 Heaviest Build 52 | 12 19 19 52 42 28 35 11 10 25 28 Greatest Support 40 | 20 40 40 40 40 26 28 12 19 20 28 Greatest Overweight (x) 3 | . . . 3 1 1 2 . . 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 Average Capacity 9 | 8 8 10 14 15 15 15 5 5 5 5 Most Carried 15 | 5 8 9 15 15 14 13 10 5 5 5 Average Carried 7 | 5 5 6 11 11 13 11 4 3 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 Final Carried 15 | 4 5 8 15 11 14 11 4 4 4 4 Class Distribution -------------------- 31% | Scavenger-Mutant 30% | Mutant 18% | Hacker-Sprinter 8% | Hacker-Ninja 4% | Wizard-Ninja 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Ninja | -6/Factory Wizard-Ninja | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2085 | 192 473 10 717 213 . 95 100 83 202 . Remotely . | . . . . . . . . . . . Salvage Created 2732 | . 607 . 1251 161 . 173 100 111 210 119 Parts 173 | . 38 . 100 11 . 8 3 2 4 7 Haulers Intercepted 3 | . . . . . . . . . 2 1 Recyclers Shooed 5 | . 3 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 15 . 33 11 . 3 2 1 . 2 Melee 2 | . . . . . . . . . . 2 Guns 49 | . 15 . 26 7 . 1 . . . . Cannons 3 | . . . 3 . . . . . . . AOE 10 | . . . 4 4 . 2 . . . . Classes Destroyed 12 | . 6 . 3 1 . . . 1 1 . Worker 4 | . 1 . 3 . . . . . . . Builder 1 | . 1 . . . . . . . . . Hauler 3 | . . . . . . . . . 2 1 Recycler 1 | . . . 1 . . . . . . . Operator 9 | . 3 . 3 . . . 1 1 1 . Watcher 4 | . 1 . 1 . . . . 2 . . Swarmer 20 | . 3 . 9 6 . . . . . 2 Grunt 31 | . 12 . 16 . . 3 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 9 | . . . 7 . . . 2 . . . Programmer 1 | . . . . . . . . 1 . . Assembled 5 | . . . . 5 . . . . . . Best Kill Streak 7 | . 5 . 7 2 . 3 2 1 1 1 Combat Bots Only 5 | . 3 . 5 2 . 3 1 1 . 1 Max Kills in Single Turn 4 | . 3 . 4 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 4 1 . 1 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 491 | . 80 . 161 47 . 16 18 37 8 124 Missed 176 | . 20 . 43 15 . 1 5 19 5 68 Damage Taken 5013 | . 737 . 1505 439 . 302 188 230 33 1579 Core 1593 | . 129 . 239 52 . 62 41 64 . 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . 50 . . . . . . . . . Regen/Repaired (Parts) 112 | . . . . . . . . . 112 . Core Remaining (%) 73 | 100 . 48 . . . 11 92 90 100 . Volleys Fired 200 | . 70 . 96 29 . 5 . . . . Largest 2 | . 2 . 2 2 . 2 . . . . Hottest 98 | . 40 . 98 56 . 56 . . . . Shots Fired 394 | . 140 . 192 53 . 9 . . . . Gun 371 | . 140 . 180 46 . 5 . . . . Cannon 12 | . . . 12 . . . . . . . Launcher 11 | . . . . 7 . 4 . . . . Special . | . . . . . . . . . . . Kinetic 371 | . 140 . 180 46 . 5 . . . . Thermal 12 | . . . 12 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . 7 . 4 . . . . Robot Hit Streak 12 | . 12 . 7 5 . 8 . . . . Robot Miss Streak 6 | . 5 . 5 6 . 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 263 | . 84 . 112 26 . 7 12 9 5 8 Core Hits 124 | . 36 . 60 17 . 7 . 1 2 1 Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 7 | . 1 . 3 . . . 1 1 . 1 Critical Strikes 9 | . 1 . 3 . . . 1 2 1 1 Destroy 4 | . 1 . 3 . . . . . . . Smash 5 | . . . . . . . 1 2 1 1 Melee Attacks 120 | . . . . . . . 21 27 35 37 Impact 120 | . . . . . . . 21 27 35 37 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . 3 1 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6262 | . 1561 8 2182 568 . 299 404 433 330 477 Guns 3215 | . 1160 . 1646 330 . 79 . . . . Cannons 150 | . . . 150 . . . . . . . Explosions 1195 | . 401 . 336 238 . 220 . . . . Melee 1639 | . . . . . . . 404 433 330 472 Ramming 63 | . . 8 50 . . . . . . 5 Kinetic 3215 | . 1160 . 1646 330 . 79 . . . . Thermal 645 | . . . 486 159 . . . . . . Explosive 401 | . 401 . . . . . . . . . Electromagnetic 299 | . . . . 79 . 220 . . . . Impact 1639 | . . . . . . . 404 433 330 472 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 . 2 . 2 Average Corruption 1 | . . . 1 1 1 1 . 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . 7 2 1 . . . 1 Message Errors 2 | . . . . 1 . 1 . . . . Matter Fused 4 | . . . . 3 1 . . . . . Heat Flow Errors 2 | . . . . 1 1 . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 499 | . 12 . 74 6 . . 83 176 58 90 Projectiles . | . . . . . . . . . . . Explosions 92 | . 12 . 74 6 . . . . . . Melee 407 | . . . . . . . 83 176 58 90 Knockbacks 3 | . . . . . . . . 3 . . Impact 3 | . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 129 | . . . 58 29 . 40 . . . 2 Shots 6 | . . . 1 2 . 3 . . . . Rammed 9 | . . 2 6 . . . . . . 1 Targets Rammed 11 | . . 2 8 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . Highest Temperature 396 | . 20 . 396 154 209 9 . 57 . 9 Average Temperature 90 | . 4 . 100 71 104 9 . 36 . 9 Received Heat Transfer 1322 | . 357 . 654 20 . 153 63 24 12 39 Effects 3 | . . . 3 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . . 1 7 1 . Impact Corruptions 19 | . . . . . . . 5 7 3 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 572 | . . . 422 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 717 | . 297 34 717 329 . 70 165 178 185 319 Initial 279 | . . 34 13 279 . . 27 74 50 62 Average 181 | . 125 34 380 193 . 50 83 83 59 103 Maximum Alert Level 3 | . 1 . 3 1 . . . . . 1 Low Security (%) 72 | 100 88 100 30 48 . 100 100 100 100 92 Level 1 12 | . 11 . 13 51 . . . . . 7 Level 2 13 | . . . 51 . . . . . . . Level 3 1 | . . . 4 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 4 1 6 . . . 1 4 4 5 Investigation 8 | . 1 1 2 . . . . 2 1 1 Extermination 4 | . . . . . . . . 1 2 1 Reinforcement 11 | . 3 . 3 . . . 1 1 1 2 Assault 2 | . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 2 . 5 . . . . . . 1 Communications Jammed 15 | . . . . . . . . 2 3 10 Distress Signals 15 | . . . . . . . . 2 3 10 Times Spotted 184 | . 37 . 63 14 . 3 3 12 21 31 Peak Tracking Total 14 | . 6 . 5 4 . 3 2 3 9 14 Tactical Retreats 30 | . 1 . 12 2 . . 1 3 5 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . 3 . 2 . . . . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . 1 6 . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 13 | . 3 . 5 4 . . . . 1 . Max in Single Turn 4 | . 2 . 3 4 . . . . 1 . Garrison Access 2 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 42 | . 4 1 5 . . . 3 7 15 7 Terminals 30 | . 4 . 4 . . . 3 5 9 5 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . 1 2 Total Hacks 128 | . 10 1 16 . . . 7 21 50 23 Successful 79 | . 6 1 9 . . . 2 16 35 10 Failed 47 | . 3 . 7 . . . 5 5 14 13 Catastrophic 6 | . . . 1 . . . 1 2 . 2 Database Lockouts 2 | . 1 . . . . . . . 1 . Manual 48 | . 5 . 2 . 1 . 6 7 18 9 Terminals 106 | . 10 . 13 . . . 7 17 40 19 Fabricators 4 | . . . . . . . . 4 . . Repair Stations 5 | . . . . . . . . . 5 . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 6 | . . . . . . . . . 2 4 Terminal Hacks 51 | . 4 1 6 . . . 2 8 23 7 Part Schematic 2 | . . . . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 9 | . 3 . 2 . . . . 1 2 1 Open Door 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 Level Access Points 2 | . . . . . . . . 1 1 . Branch Access Points 3 | . . . 1 . . . . . 1 1 Machine Index 3 | . . . . . . . . 1 1 1 Terminal Index 2 | . . . . . . . . 1 1 . Repair Station Index 1 | . . . . . . . . . 1 . Alert Level 10 | . . . 2 . . . 2 1 5 . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . . . . . 1 1 Reprogram Traps 2 | . . . . . . . . 1 1 . Transport Status 1 | . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . 1 . Registered Components 3 | . . . . . . . . 1 1 1 Registered Prototypes 1 | . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . 1 2 . Fabricator Hacks 4 | . . . . . . . . 4 . . Load Schematic 2 | . . . . . . . . 2 . . Build 2 | . . . . . . . . 2 . . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 2 | . . . . . . . . . 2 . Repair 2 | . . . . . . . . . 2 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . 3 . Report Inventory 3 | . . . . . . . . . 3 . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 13 | . 2 . 1 . . . . 4 3 3 Terminals 13 | . 2 . 1 . . . . 4 3 3 Assimilate 6 | . . . . . . . . 3 2 1 Botnet 3 | . 1 . . . . . . . 1 1 Operators 4 | . 1 . 1 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 35 | . 3 . 5 . . . 3 6 12 6 Full Trace Events 5 | . . . 1 . . . . 2 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . 2 . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 97 | . . . . . . . . 97 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired 2 | . . . . . . . . . 2 . Time 31 | . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . . . . . . . 2 2 1 Largest Group 2 | . . . . . . . . 1 2 2 Highest-Rated Group 26 | . . . . . . . . 26 20 20 Highest-Rated Ally 26 | . . . . . . . . 26 10 10 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8450 | 1 1361 319 2196 891 423 40 338 973 989 919 Spaces Moved 7901 | 1 787 191 959 411 220 11 453 1463 2022 1383 Core 93 | . . . . . . . . . . 93 Treads 1585 | . 401 191 955 38 . . . . . . Legs 991 | 1 386 . . 373 220 11 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5232 | . . . 4 . . . 453 1463 2022 1290 Fastest Speed 14 | 120 120 160 72 190 190 190 26 14 27 28 Average Speed 76 | 120 140 160 185 194 190 202 26 28 28 34 Slowest Speed 260 | 120 160 160 240 240 190 260 26 29 94 107 Overloaded Moves 7 | . . . . . . . . 7 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 28 | . . . . . . . 1 7 17 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 2 97 33 73 88 62 5 35 32 49 47 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 65 | . . . . . . . 8 12 27 18 Terrain Destroyed 166 | . 19 . 45 37 . . 8 12 27 18 Melee 65 | . . . . . . . 8 12 27 18 Projectile 4 | . . . 4 . . . . . . . AOE 97 | . 19 . 41 37 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 9742 | 2 904 203 1200 450 227 21 644 1967 2358 1766 Wait 1201 | . 29 6 41 4 . . 123 467 261 270 Move 7840 | . 786 190 958 410 219 10 450 1448 1992 1377 Hop 23 | . . . . . . . 1 7 12 3 Pick Up 113 | . 9 4 43 1 2 1 15 7 18 13 Fast Attach . | . . . . . . . . . . . Attach 90 | . 6 1 22 5 2 4 14 6 18 12 Detach 17 | . . . . . 3 . 1 . 7 6 Swap 6 | . 1 . 3 . . . . . 2 . Drop 85 | 2 3 . 29 1 1 1 19 5 13 11 Fire 200 | . 70 . 96 29 . 5 . . . . Melee 120 | . . . . . . . 21 27 35 37 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 10 | . . 2 8 . . . . . . . Escape Stasis 36 | . . . . . . . . . . 36 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 7) 500 | -10/Materials | Discovered new exit (range 11) 665 | -10/Materials | Discovered new exit (range 5) 892 | -10/Materials | Central database locked down 1222 | -10/Materials | Core integrity fell below 50% 1363 | -10/Materials | Entered Mines 1553 | -10/Mines | Discovered new exit (range 13) 1601 | -10/Mines | Learned Materials security intel 1618 | -10/Mines | Met a Derelict shopkeep closing up shop 1682 | -10/Mines | Entered Materials 1682 | -9/Materials | Evolved 2 slots: Utility x2 1764 | -9/Materials | Identified exit to Mines 1764 | -9/Materials | Identified exit to Storage 2860 | -9/Materials | Discovered new exit (range 4) 3052 | -9/Materials | Build established: Scavenger-Mutant 3682 | -9/Materials | First assault squad dispatched 3711 | -9/Materials | Core integrity fell below 50% 3878 | -9/Materials | Entered Mines 3879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3933 | -9/Mines | Assembled infested the area 4174 | -9/Mines | Lost 3 parts (1p1u1w) 4412 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4439 | -9/Mines | Found a hidden stash of uninstalled traps 4517 | -9/Mines | Discovered new exit (range 4) 4746 | -9/Mines | Learned location of Zion (-7) 4759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4761 | -9/Mines | Discovered new exit (range 5) 4769 | -9/Mines | Entered Exiles 4801 | -9/Exiles | Discovered new exit (range 15) 4818 | -9/Exiles | Met 8R-AWN 4848 | -9/Exiles | Met EX-HEX 4900 | -9/Exiles | Met EX-BIN 4928 | -9/Exiles | Aligned with FarCom system 4930 | -9/Exiles | Given EX-Vault access code 4983 | -9/Exiles | Opened EX-Vault 4989 | -9/Exiles | Found Prototype Device 4990 | -9/Exiles | Identified Skeleton Box 4997 | -9/Exiles | Found Prototype Device 4998 | -9/Exiles | Identified Cloak of Protection 5040 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5106 | -9/Exiles | Met EX-DEC 5176 | -9/Exiles | Discovered new exit (range 10) 5192 | -9/Exiles | Left Exiles lab with Cloak of Protection 5192 | -9/Exiles | Entered Mines 5195 | -8/Mines | Core integrity fell below 20% 5223 | -8/Mines | Discovered new exit (range 6) 5232 | -8/Mines | Entered Materials 5232 | -8/Materials | Evolved 2 slots: Propulsion x2 5518 | -8/Materials | Build established: Hacker-Sprinter 5566 | -8/Materials | Discovered new exit (range 4) 5570 | -8/Materials | Entered Factory 5570 | -7/Factory | Evolved 2 slots: Utility x2 5646 | -7/Factory | Fabricated Hacking Suite (x1) 5682 | -7/Factory | Discovered new exit (range 6) 6138 | -7/Factory | Discovered new exit (range 8) 6145 | -7/Factory | Identified exit to Factory 6244 | -7/Factory | Fabricated Hacking Suite? 6543 | -7/Factory | Entered another Factory area 6543 | -6/Factory | Accompanied by 1 ally 6543 | -6/Factory | Evolved 2 slots: Utility x2 6651 | -6/Factory | Repaired Surge Thruster 6680 | -6/Factory | Found Prototype Launcher 6794 | -6/Factory | Identified exit to DSF 7254 | -6/Factory | Build established: Hacker-Ninja 7353 | -6/Factory | Central database locked down 7395 | -6/Factory | Repaired Surge Thruster 7445 | -6/Factory | Identified exit to Lower Caves 7445 | -6/Factory | Identified exit to Extension 7445 | -6/Factory | Identified exit to Factory 7532 | -6/Factory | Entered another Factory area 7532 | -5/Factory | Accompanied by 1 ally 7532 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7805 | -5/Factory | Identified exit to Upper Caves 7908 | -5/Factory | Build established: Wizard-Scout 8146 | -5/Factory | Discovered new exit (range 9) 8220 | -5/Factory | Build established: Wizard-Ninja 8385 | -5/Factory | Lost 5 parts (2n3u) 8402 | -5/Factory | Core integrity fell below 50% 8438 | -5/Factory | Core integrity fell below 20% 8440 | -5/Factory | Lost 7 parts (1p2n3u1w) 8451 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- the area. 08426_ K-01 Serf cleans the Fusion Modulator. 08430_ Triggered Segregator Trap. 08430_ Arcs of energy rise from the floor. 08430_ Hacking Suite blown off. 08430_ System Shield blown off. 08430_ Transmission Jammer blown off. 08436_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08437_ Connecting with Garrison Access... 08437_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 08437_ Slug penetrates Garrison Access. 08438_ Slammed into C-35 Carver. 08438_ Destabilizing: System corrupted (+1). 08438_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08441_ K-01 Serf cleans the Fusion Modulator. 08445_ C-35 Carver destroyed. 08451_ Dropped Adv. ECM Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????? ??? ????????????????????? | | ??????????? !!! ???????????????????? | | ??????????# !! #?????????????????? | | ??????????# !! * #?????????????????? | | ??????????# #?????????????????? | | ??????????# #?????????????????? | | ??????????# """"""""" #?????????????????? | | ??????????# #?????????????????? | | ??????????# " " #?????????????????? | | ??????????# " " #?????????????????? | | ??????????# ""G"" #?????????????????? | | ??????????# #????############ # | | ?????############+########### # | | ?????# ^ h ! # "" # | | ?????# h # """ Y # | | ?????# """ """ # "To # | | ?????# """ """=! # """ # | | ?????+ """ """@/s/ "" ] # | | ?????# *%! # # | | ?????# """ """!p # =! # | | ?????##### """ """ p # """ ! # | | ?????????# """ """p # """ # | | ?????????# #### # """ # | | #####????# ???#! """ """ # ]# | | #????#????# """ """ ############## | | #?????????# """ """ #????????????? | | #?????????# #????????????? | | #?????????# """ """ #????????????? | | #?????????# """ """ ????????????? | | #?????????# """ """ ????????????? | | #?????????# #???????????? | | #?????????# """ """ ????????????? | | +?????????# """ """ #???????????? | | #?????????# """ """ ????????????? | | #?????????# ^ #???????????? | | ########### """ """ ????????????? | | ^ """ """????????????????? | | """ ""?????????????????? | | ???????????????? | | """ """ ????????????? | | """ """????????????????? | | """ ""?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 73 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Surge Thruster | -6/Factory | Hacked Imp. Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Whoosh! Challenges ------------ None Game ------ Seed LightningThrowingEdition Manual? 0 Play Time 01:19:22 Cumulative 101.3 hours Start 2024.04.25 @ 02:52:41 End 2024.04.25 @ 04:11:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cb39f18-bd81-4d67-81ff-abf1350928e1