Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.22 @ 19:43:49 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (196) 980 Value Destroyed (7518) 7518 Prototype IDs (85) 1700 Alien Tech Used (3) 600 Bonus (19471) 19471 TOTAL SCORE: 40769 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1526 Follower Combat Kills 12713 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Win 3000 Friendly Fire -968 Cogmind --------- Core Integrity 1464/1600 Matter 334/500 Energy 338/340 System Corruption 7% Temperature Cool (0) Movement Rolling (220) Ox10 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- Wheel Wheel > --- UTILITY (12) ----- Huge Storage Unit High-capacity Matter Pod Experimental Signal Interpreter Improved Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Hacking Suite Long-range Tractor Beam Advanced Field Recycling Unit Hacking Drone Bay (1/1) > --- WEAPON (5) ------- 1B-0RG's Assimilator > --- INVENTORY (25) --- Matter Drive Improved Matter Compressor (300) Improved Sensor Array Experimental Thermal Shield Improved Shock Absorption System Transdimensional Reconstructor Subatomic Replicator Zionite Phaser-S Long-range Proton Cannon Enhanced Hardcell Cannon Enhanced Gamma Bomb Array Precision Grenade Launcher Guided Micro-nuke Launcher Improved Datajack CR-A16's Behemoth Slayer Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Experimental Signal Interpreter Improved Targeting Computer Layered Heavy Armor Plating Experimental Thermal Shield Improved Shock Absorption System Hacking Suite Improved Hacking Suite Advanced Field Recycling Unit Hacking Drone Bay > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Quantum Reactor Matter Drive High-capacity Matter Pod Improved Matter Compressor Layered Heavy Armor Plating Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Zionite Phaser-S Long-range Proton Cannon Enhanced Nova Cannon Hypervelocity Gauss Cannon Enhanced Hardcell Cannon Enhanced Gamma Bomb Array Precision Grenade Launcher Guided Micro-nuke Launcher Improved Datajack Sigix Broadsword CR-A16's Behemoth Slayer Dirty Bomb Trap [Rating: 206] Favorites ----------- Power Graviton Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Graviton Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Utility 10 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . 1 . 2 1 Weapon 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 153 | 6 8 2 10 1 2 . 15 8 9 1 2 1 2 6 3 2 . 1 18 2 2 3 . 6 1 2 1 7 15 17 Power 19 | 1 . 1 2 . . . 1 1 2 . . . . . . . . . 4 . . 1 . 1 . . . 1 2 2 Engine 7 | 1 . 1 2 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . 1 2 2 Propulsion 35 | 2 . . 4 . 2 . 5 . 2 . . . . 1 1 1 . 1 3 . . . . . 1 . . 2 4 6 Treads 11 | 2 . . 4 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 24 | . . . . . 2 . 3 . 1 . . . . 1 1 1 . 1 3 . . . . . 1 . . 2 3 5 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 67 | 1 3 1 3 1 . . 5 2 4 1 1 . 1 5 2 1 . . 7 2 1 2 . 5 . 2 1 3 7 6 Device 14 | . 1 . 1 . . . 2 . . 1 . . . 2 . . . . 2 . . . . 1 . . . 1 1 2 Storage 8 | 1 1 1 . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . . . 1 . . Processor 8 | . . . 1 . . . . . 2 . . . . . . . . . . 2 . . . 2 . . . 1 . . Hackware 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . Protection 33 | . 1 . 1 1 . . 3 1 2 . 1 . . 2 2 . . . 4 . 1 1 . 1 . 2 1 . 5 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 5 . 1 . . . 4 5 1 . 1 1 1 . . . . . 4 . 1 . . . . . . 1 2 3 Energy Gun 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 11 | 2 2 . . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Launcher 6 | . . . 1 . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . . . 2 . . . . . . . . . 4 . . 4 . . 1 . . . 4 2 Parts Lost 52 | . 1 . 1 . . . 1 3 2 . . . . 1 1 . . 2 9 . . . . . . 2 . 4 10 15 Power 6 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 Propulsion 18 | . . . . . . . . . 1 . . . . . . . . 1 3 . . . . . . . . 1 5 7 Utility 21 | . . . . . . . . 1 1 . . . . 1 1 . . 1 4 . . . . . . 2 . 3 4 3 Weapon 7 | . 1 . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . 2 Highest Loss Streak 11 | . 1 . 1 . . . 1 1 2 . . . . 1 1 . . 1 6 . . . . . . 2 . 2 6 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Backups 18 | 4 9 15 19 19 19 19 18 18 18 20 19 19 19 19 19 19 19 18 16 14 16 17 18 18 18 18 18 20 20 19 Power 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 2 2 2 2 2 1 . . . Propulsion 1 | 2 2 2 4 5 5 4 3 2 1 1 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 3 . . Utility 6 | . 2 5 5 5 6 8 9 10 7 8 8 8 8 9 8 8 8 7 5 4 6 7 7 4 4 4 5 5 5 5 Weapon 7 | . 3 4 7 6 6 5 4 4 8 8 7 7 6 7 7 7 8 7 7 6 6 6 6 8 8 9 9 8 9 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 4 2 8 3 . 2 7 . 2 . . 1 . . . 1 . 1 2 . . . . . . 1 . 3 . 4 Power 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . 1 2 1 . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Utility 11 | . 1 . 4 1 . . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . . Weapon 12 | . 1 . 1 2 . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . 2 . 1 Tool/Special 5 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Average Slot Usage (%) 71 | . 88 100 89 100 99 100 99 99 64 60 61 61 60 65 66 65 65 65 59 60 64 59 64 67 68 64 66 66 62 64 Engine 4 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 6 6 6 6 5 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 11 11 11 11 9 10 10 11 13 12 9 Treads 7 | . 28 28 33 33 29 11 9 9 6 7 7 7 7 6 6 3 . . . . . . . . . . . . 1 5 Wheel 10 | . . . . . 3 22 18 18 12 7 7 7 7 13 13 16 20 20 13 11 11 11 11 10 11 15 13 13 11 7 Device 5 | . 3 . 9 . . . 6 2 . 6 7 7 5 8 9 12 6 5 2 4 4 . 4 5 5 5 3 2 2 11 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 3 Processor 7 | . . . 1 11 11 11 9 9 8 7 7 7 7 6 6 6 6 6 5 7 11 11 11 10 10 10 9 10 10 7 Hackware 2 | . . . . . . . . 6 2 . . . . . . . . . 4 5 5 5 5 5 5 5 4 4 7 6 Protection 8 | . 1 14 1 11 11 11 11 9 8 7 7 7 8 9 9 6 13 13 9 5 5 7 5 14 14 9 13 10 6 4 Ballistic Gun 5 | . 8 28 21 22 22 21 26 25 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 6 6 6 6 7 6 5 5 5 5 4 4 4 3 4 4 4 5 4 3 3 2 Peak Build Rating 206 | 6 10 12 29 18 18 18 30 31 95 95 96 97 97 104 104 103 102 104 119 126 127 128 130 145 144 145 155 159 179 206 Average Rating 93 | 5 7 11 25 17 17 18 26 29 87 94 92 96 96 102 100 98 97 101 107 123 122 74 129 137 135 140 151 149 165 178 On Entrance 86 | . 6 10 12 16 18 18 18 30 30 95 95 96 97 97 104 103 102 102 103 119 126 125 128 130 143 144 145 155 140 174 Avg Prop Armor Cover (%) 8 | . . . . . 8 8 8 9 8 8 8 8 8 8 7 8 . . 8 . . . . . . . . . 9 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 232 | 11 32 52 68 59 59 60 64 64 115 115 114 113 116 119 123 123 123 123 138 130 133 133 133 142 139 145 173 219 227 232 Greatest Support 95 | 40 40 40 60 60 60 26 26 24 28 28 28 28 28 44 44 56 56 56 56 56 56 56 56 56 66 66 66 66 64 95 Greatest Overweight (x) 23 | . . 1 1 . 2 2 2 3 9 4 4 4 4 2 2 2 2 2 4 2 2 2 2 2 2 2 2 3 7 23 Average Overweight (x) 2 | . . . . . . 2 2 2 4 3 3 4 4 2 1 1 1 1 2 2 1 1 2 1 1 1 2 2 3 6 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 19 | 7 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 Most Carried 25 | 7 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 25 25 25 Average Carried 19 | 4 9 15 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 18 17 15 17 18 19 19 19 19 19 22 24 23 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Final Carried 24 | 7 15 18 19 20 20 20 20 20 20 20 20 20 20 19 20 20 20 18 15 17 19 19 20 20 20 20 20 23 24 17 Class Distribution -------------------- 72% | Mutant 11% | Derelict-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Scientist-Gunner | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Matter Collected 33468 | 251 221 150 609 35 44 107 997 790 2048 692 937 127 1137 2574 1901 842 . 1682 1838 283 1545 311 1183 2085 1163 1084 298 2819 3387 2328 Remotely 6367 | . . . . . . . . . . . . . . . . . . . 454 . . . . 799 . 486 . 1879 586 2163 Salvage Created 8128 | 62 675 223 926 35 . 173 1403 928 278 171 243 43 128 . 84 127 . . 522 24 332 311 32 287 446 . . . 237 438 Parts 382 | 5 43 26 57 3 . 12 86 59 1 . 9 1 6 . 2 2 . . 10 2 4 1 4 15 6 . . . 11 17 Haulers Intercepted 11 | . 2 . 5 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . 3 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 20 11 Retrieved Matter 907 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 394 277 Parts Self-Destructed 152 | . . . . . . . . . . 4 12 1 22 . 33 . . 12 . . 5 1 33 . 16 13 . . . . Prevented 8 | . . . . . . . . . . . 1 . 2 . 1 . . . . . . . 3 . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 143 | . 12 7 15 2 . 6 27 22 2 . 4 . 3 . . . . . 12 3 . . 4 11 . . . 1 1 11 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 72 | . 11 7 8 2 . 1 23 20 . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 AOE 64 | . 1 . 7 . . 5 4 2 2 . 4 . 3 . . . . . 9 3 . . 4 11 . . . . 1 8 Classes Destroyed 21 | 1 6 . 3 . . . 2 1 . . . . . . . 1 . . 4 . . . . 1 . . . 1 . 1 Worker 11 | . 6 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Builder 6 | . 1 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 6 | 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 12 | . 2 . 5 . . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 11 | . . . 4 . . 1 2 . 3 . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 55 | . 6 5 3 2 . 3 8 4 2 . 3 . . . . . . . . 3 . . 4 6 . . . . . 6 Grunt 51 | . 6 2 6 . . 2 10 11 . . 1 . 3 . . . . . 3 . . . . 3 . . . . . 4 Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Sentry 18 | . . . 5 . . . 8 5 . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hunter 7 | . . . . . . . . 2 . . . . . . . . . . 4 . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 7 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | 2 6 2 6 2 . 3 6 4 3 . 4 . 3 . . . . . 7 3 . . 4 4 . . . 1 1 11 Combat Bots Only 8 | . 3 2 4 2 . 3 4 4 2 . 4 . 3 . . . . . 7 3 . . 4 3 . . . 1 1 8 Max Kills in Single Turn 6 | 1 2 2 3 1 . 3 2 1 1 1 3 . 2 . 1 1 . . 3 2 1 . 4 3 1 . . 1 1 6 Gunslinging 1 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 2 . . 3 2 1 1 . 3 . 2 . . . . . 3 2 . . 4 3 . . . . 1 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 1102 | . 47 34 54 3 . 11 93 129 51 . 11 . 20 70 44 . . 10 110 . 4 . 7 35 10 . 3 85 93 178 Missed 333 | . 13 11 19 1 . 2 24 31 16 . 4 . 9 24 13 . . 3 35 . 2 . 3 14 2 . 2 29 30 46 Hits 769 | . 34 23 35 2 . 9 69 98 35 . 7 . 11 46 31 . . 7 75 . 2 . 4 21 8 . 1 56 63 132 Melee 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Projectile 766 | . 34 23 35 2 . 9 69 98 35 . 7 . 10 46 31 . . 7 75 . 2 . 4 21 8 . 1 56 61 132 AOE 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 Critical Strikes 33 | . . . 2 . . . 2 1 . . . . 2 1 2 . . . 6 . 1 . . . . . . 3 8 5 Part Disruptions 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Actively Blocked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 14654 | . 321 201 459 14 . 116 879 1068 569 20 212 . 187 532 614 . . 278 1798 . 39 . 110 484 135 150 73 934 1552 3909 Core 1257 | . 98 . 13 . . 49 147 140 101 . 29 . 5 84 22 . . . 245 . . . . 58 . 60 . 46 24 136 Absorbed by Shields 644 | . . . . . . . 57 359 . . . . . 104 124 . . . . . . . . . . . . . . . Redirected to Shielding 160 | . . . . . . . 62 . 8 . . . 13 77 . . . . . . . . . . . . . . . . Ignored by Resistances 355 | . . . . . . . . . . . . . . . . . . 21 . . . . . 18 19 . . . 214 83 Regen/Repaired (Parts) 1968 | . . . . . . . 232 . 156 20 . . 5 136 205 . . 56 125 . 39 . 17 54 14 19 216 131 231 312 Core Remaining (%) 82 | 100 . 60 . . . 84 . 47 . . . . 80 . . . . 87 . . . . 75 . . 89 . 96 98 91 Volleys Fired 324 | 9 54 18 58 2 . 8 74 57 2 . 3 . 2 . . . . . 9 3 . . 1 8 . . . 3 8 5 Largest 3 | 2 2 2 2 2 . 2 3 3 1 . 1 . 1 . . . . . 2 1 . . 1 1 . . . 1 1 3 Hottest 238 | 40 90 46 46 46 . 46 69 69 33 . 39 . 39 . . . . . 78 55 . . 55 55 . . . 58 120 238 Shots Fired 699 | 18 107 36 105 4 . 11 212 155 2 . 3 . 2 . . . . . 11 3 . . 1 8 . . . 3 8 10 Gun 630 | 18 107 36 96 4 . 6 207 153 . . . . . . . . . . . . . . . . . . . . . 3 Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 5 Launcher 57 | . . . 9 . . 5 5 2 2 . 3 . 2 . . . . . 11 3 . . 1 8 . . . . 4 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 550 | 18 24 36 96 4 . 6 207 153 . . . . . . . . . . . . . . . . . . . 3 . 3 Thermal 6 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Explosive 51 | . . . 9 . . 5 5 2 2 . 3 . 2 . . . . . 7 3 . . 1 8 . . . . 2 2 Electromagnetic 89 | . 80 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 5 . Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 21 | 7 10 5 18 3 . 5 13 21 . . . . 16 . . . . . 18 . . . . 1 . . . 4 6 3 Robot Miss Streak 5 | 1 5 2 3 . . 1 2 2 . . . . . . . . . . 3 . . . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 2 2 1 . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 539 | 16 61 22 75 2 . 6 154 116 3 2 3 2 3 . 3 5 1 2 7 . 10 10 . 1 8 . . 3 6 18 Core Hits 365 | 4 27 11 39 2 . 11 74 41 3 . 6 . 6 . 1 3 . 1 56 3 5 5 4 26 4 . . 1 5 27 Critical Kills 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . 2 1 . . . 1 . . 1 . . . . . 1 1 . . 3 . . . . 2 Destroy 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impale 7 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 . . 3 . . . . . Melee Attacks 95 | . . . . . . . 2 14 7 2 3 3 1 . 4 7 1 2 . . 10 10 . . 10 . . 4 1 14 Impact 28 | . . . . . . . 2 14 7 2 3 . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Piercing 46 | . . . . . . . . . . . . 3 . . 4 7 . 2 . . 9 7 . . 10 . . 4 . . Sneak Attacks 31 | . . . . . . . 1 . 3 2 . . 1 . 2 2 1 2 . . 6 3 . . 7 . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22262 | 165 1109 335 2036 37 . 500 3150 1994 477 216 688 130 343 . 160 308 . 136 2457 447 685 438 488 2592 485 . . 104 455 2327 Guns 6939 | 165 937 335 1148 37 . 84 2386 1814 . . . . . . . . . . . . . . . . . . . . . 33 Cannons 307 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 42 161 Explosions 11168 | . 172 . 888 . . 416 651 180 203 . 450 . 343 . . . . . 2457 447 . . 488 2592 . . . . 413 1468 Melee 3848 | . . . . . . . 113 . 274 216 238 130 . . 160 308 . 136 . . 685 438 . . 485 . . . . 665 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6479 | 165 329 335 1148 37 . 84 2386 1814 . . . . . . . . . . . . . . . . . . . 104 . 77 Thermal 409 | . 172 . . . . . . . . . . . . . . . . . 153 . . . . . . . . . . 84 Explosive 10147 | . . . 888 . . 416 651 180 203 . 450 . 343 . . . . . 1623 447 . . 488 2592 . . . . 398 1468 Electromagnetic 1346 | . 608 . . . . . . . . . . . . . . . . . 681 . . . . . . . . . 57 . Impact 841 | . . . . . . . 113 . 274 216 238 . . . . . . . . . . . . . . . . . . . Slashing 665 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665 Piercing 2342 | . . . . . . . . . . . . 130 . . 160 308 . 136 . . 685 438 . . 485 . . . . . Phasic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Highest Corruption 8 | . . . . . . . . . 6 6 8 8 . 1 1 1 1 1 1 1 1 1 1 . . . . 3 4 7 Average Corruption 2 | . . . . . . . . . 4 6 7 8 . 1 1 1 1 1 1 1 1 1 1 . . . . 2 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . . 19 21 27 1 . 5 8 9 . 8 1 3 5 2 9 . . . . 10 5 7 Message Errors 34 | . . . . . . . . . 6 5 6 . . . 2 2 . 2 . 1 1 . 1 . . . . 5 . 3 Matter Fused 38 | . . . . . . . . . 9 4 6 . . 2 1 3 . . 1 . . 1 3 . . . . 4 2 2 Heat Flow Errors 15 | . . . . . . . . . . 1 5 . . . . 1 . 1 . . 2 1 1 . . . . . 3 . Energy Discharges 20 | . . . . . . . . . . 5 5 1 . 1 1 1 . 2 . . 2 . 1 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 21 | . . . . . . . . . 3 3 4 . . 2 1 1 . 1 . 2 . . 2 . . . . 1 . 1 Data Loss (major) 6 | . . . . . . . . . 1 3 . . . . 1 1 . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1328 | . . . 5 . . . 67 . 179 142 145 127 . . . 63 . . 6 24 38 99 36 150 179 . . . . 68 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 323 | . . . 5 . . . 29 . 10 . . . . . . . . . 6 24 . . 36 150 . . . . . 63 Melee 1005 | . . . . . . . 38 . 169 142 145 127 . . . 63 . . . . 38 99 . . 179 . . . . 5 Knockbacks 5 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . 1 Impact 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 32 | . . . . . . . . . . . . . . . . . . . 26 . . . . 6 . . . . . . Shots 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 180 31 31 8 . 41 214 143 . 107 244 . 13 2 . 267 . 260 51 24 213 160 168 40 . . . . 279 345 Average Temperature 61 | . 50 13 9 6 . 25 57 42 . 63 94 . 10 2 . 135 . 134 28 11 93 83 73 18 . . . . 99 135 Received Heat Transfer 2304 | . 78 24 180 . . 54 391 416 60 . 36 . 27 181 92 . . 51 93 . . . 12 57 36 . 9 21 225 261 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 2 . 1 . . . . . . . 3 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . Parts Fried 19 | . 2 . . . . . . . 6 1 2 . . . . . . . 8 . . . . . . . . . . . Impact Corruptions 17 | . . . . . . . 1 . 6 3 7 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 424 | . 150 . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Maximum Alert Level 5 | . . . . . . . 1 4 3 . . . . 4 . . . . 5 . . . . 4 . . 3 3 3 3 Low Security (%) 38 | 100 100 100 100 100 . 100 86 . . . . . . 5 . . . . . . . . . 4 . . . . . 20 Level 1 7 | . . . . . . . 13 15 . . . . . 9 . . . . . . . . . 4 . . 12 13 27 9 Level 2 21 | . . . . . . . . 12 86 . . . . 10 . . . . 29 . . . . 14 . . 64 7 69 . Level 3 20 | . . . . . . . . 47 13 . . . . 25 . . . . 1 . . . . 49 . . 23 79 2 70 Level 4 9 | . . . . . . . . 24 . . . . . 48 . . . . 26 . . . . 28 . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2069 | 5 178 87 194 83 . 104 351 1263 918 . . . . 1421 . . . . 2069 . . . . 1223 . . 751 1050 714 953 Initial 662 | . . 37 . 48 . . 9 224 662 . . . . 184 . . . . 600 . . . . 50 . . 403 404 554 176 Average 519 | 1 67 18 85 39 . 37 77 820 643 . . . . 962 . . . . 1336 . . . . 856 . . 575 807 497 653 Influence Increases 19057 | 15 446 190 547 133 . 179 875 1089 1024 75 184 9 700 1916 561 . . 185 2667 117 79 10 457 2252 315 642 578 1352 1053 1407 Destroy 0b10 Robot/C 9240 | . 240 140 300 80 . 120 540 500 600 60 140 . 320 840 380 . . 120 940 80 40 . 320 900 180 540 220 640 420 580 Destroy 0b10 Robot/NC 585 | 15 50 15 55 . . 5 60 . 20 . 5 5 . 25 . . . 10 95 . 10 10 . 40 . . 10 40 70 45 Destroy Leader 1528 | . 66 20 90 20 . 20 148 30 162 . 20 . 30 122 40 . . 20 180 10 10 . 40 96 20 40 40 86 100 118 Allied During Kill 3766 | . . . . 3 . . . 6 125 15 19 4 350 795 126 . . 35 352 12 19 . 97 414 115 62 162 417 196 442 Successful Hack 185 | . 48 . 29 . . . 6 18 33 . . . . . . . . . . . . . . . . . 30 . 21 . Disable Machine 975 | . 15 . 30 15 . . 30 15 45 . . . . 15 . . . . 345 . . . . 345 . . . 75 15 30 Anti-Garrison Action 450 | . . . . . . . . 450 . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1398 | . 12 . 43 . . 34 46 55 39 . . . . 29 . . . . 140 . . . . 442 . . 116 94 186 162 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . 600 . . . . . . . . . . . Lose Combat Pursuer 330 | . 15 15 . 15 . . 45 15 . . . . . 90 15 . . . 15 15 . . . 15 . . . . 45 30 Influence Decreases 18164 | 15 349 287 422 240 18 155 553 172 1607 658 281 9 406 858 1005 559 349 185 598 1028 591 656 377 1184 788 719 457 1085 1744 809 Entered New Map 5576 | . . 60 . 77 18 . 15 122 601 252 19 . . 110 501 173 349 . . 766 221 646 . 30 426 129 195 315 432 119 Time Decay 8790 | 15 339 227 311 163 . 155 391 . 506 386 262 9 406 518 434 386 . 125 368 262 350 10 257 464 342 550 222 410 542 380 Lost Part 486 | . 10 . 6 . . . . 30 20 . . . . 10 10 . . . 90 . . . . . . 20 . 40 100 150 Lost Ally 2170 | . . . 10 . . . . 20 180 20 . . . 220 60 . . 60 140 . 20 . 120 240 20 20 40 320 520 160 Purge Threat 1142 | . . . 95 . . . 147 . 300 . . . . . . . . . . . . . . 450 . . . . 150 . Squads Dispatched 83 | . 3 . 1 . . . 5 . 15 . . . . 9 . . . . 12 . . . . 8 . 1 6 10 9 4 Investigation 15 | . 2 . . . . . 2 . 4 . . . . 1 . . . . 1 . . . . 1 . . 2 1 . 1 Extermination 15 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 2 4 2 Reinforcement 25 | . 1 . 1 . . . 2 . 2 . . . . 1 . . . . 5 . . . . 2 . . 1 6 3 1 Assault 21 | . . . . . . . . . 3 . . . . 5 . . . . 5 . . . . 3 . 1 1 1 2 . Garrison 7 | . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 2 2 . Construction Impeded 6 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 2 . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Distress Signals 27 | . 2 . 4 . . . 2 . . . . . . 2 . . . 1 2 . . . . 4 . . . 5 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 538 | . 21 9 32 3 . 6 42 26 32 2 4 . 17 39 21 . . 10 52 2 3 . 8 45 6 10 15 40 52 41 Peak Tracking Total 11 | . 4 3 7 3 . 3 7 4 4 2 4 . 4 7 4 . . 4 11 2 2 . 3 7 3 9 5 6 5 8 Tactical Retreats 19 | . 1 1 . 1 . . 2 1 . . . . . 4 1 . . . 1 1 . . . 1 . . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 14 | . 1 . . . . . 1 5 2 . . . . . . . . . 4 . . . . . . . 1 . . . Indirectly 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 74 | . 1 . 3 1 . . 2 6 3 . . . . 1 . . . . 23 . . . . 23 . 2 . 6 1 2 Max in Single Turn 1 | . 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Garrison Relay 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 68 | . 7 1 6 1 1 . 9 3 11 1 . . . 3 1 . 3 . 3 . . 4 . 4 1 . 3 2 3 1 Terminals 24 | . 6 . 4 . . . 5 3 4 1 . . . . 1 . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . 3 . . . . . . Repair Stations 8 | . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 2 1 . Recycling Units 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Scanalyzers 7 | . . . 2 . . . 2 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 1 Total Hacks 192 | . 25 1 15 1 1 . 34 6 27 1 . . . 7 4 . 20 . 5 . . 16 . 10 1 . 8 3 5 2 Successful 112 | . 8 1 9 1 1 . 18 2 12 1 . . . 3 4 . 20 . 4 . . 16 . 5 1 . 4 . 2 . Failed 79 | . 17 . 5 . . . 16 4 15 . . . . 4 . . . . 1 . . . . 5 . . 4 3 3 2 Catastrophic 16 | . 2 . . . . . 4 . 5 . . . . 1 . . . . . . . . . 2 . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 16 . 6 . . . 9 . 10 . . 1 . 10 . . . . 7 . . . . 18 . . 8 4 9 3 Terminals 69 | . 21 . 12 . . . 12 6 13 1 . . . . 4 . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . . . . 6 . . . . 3 . . . . 4 . . . . 8 . . . . . . Repair Stations 24 | . 4 . . . . . 9 . 2 . . . . 2 . . . . . . . . . . . . 2 3 2 . Recycling Units 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . Scanalyzers 17 | . . . 3 . . . 8 . 2 . . . . 2 . . . . . . . . . . . . 2 . . . Garrison Access 17 | . . . . . . . 5 . 3 . . . . . . . . . 1 . . . . . . . 4 . 2 2 Terminal Hacks 68 | . 7 1 7 1 1 . 2 2 5 1 . . . . 4 . 20 . . . . 16 . . 1 . . . . . Record 17 | . . . . . 1 . . . . 1 . . . . 4 . 6 . . . . 5 . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . 8 . . . . 3 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . 2 . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 4 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 10 | . 1 . . . . . 6 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Scan Component 7 | . 1 . . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Repair 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 1 . . . 8 . 1 . . . . 2 . . . . . . . . . . . . 1 . . . Insert Component 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 1 . . . 6 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . 1 . . . 1 . 3 . . . . . . . . . 1 . . . . 1 . . 3 . . . Terminals 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . Liberate 4 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 . 3 . . . 8 2 10 1 . . . 3 1 . . . 2 . . . . 3 . . 2 2 3 1 Full Trace Events 12 | . 1 . . . . . 2 2 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . 4 . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . Part Schematics Acquired 58 | . . . . . . . 1 . . . . 14 . . . . 8 . . . . 3 . 22 . . . 10 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Part Studies Acquired 10 | . . . 1 . . . 6 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . . . . . . 96 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 95 | . . . . . . . . . . . . . . . . . . . . . . . . 95 . . . . . . Retrieved Matter 95 | . . . . . . . . . . . . . . . . . . . . . . . . 95 . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 3 . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 3 . . . . . . 1 . Robot Hacks Applied 7 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 3 . . . . . . 1 . parse_system 7 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 3 . . . . . . 1 . Relay Couplers Released 24 | . . . . . . . . 18 6 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 20 | . . . . . . . . 18 2 . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 25 | . . . . . . . . . 2 . . . . 1 . . . . 3 . 3 . 1 4 . . . 1 8 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total Allies 26 | . . . . 1 . . . 3 . . . 6 . . . . . . 2 . . . . 7 . . 2 . 3 2 Largest Group 6 | . . . . 1 . . . 2 2 . . 6 6 3 . . . . 2 . . . . 3 1 1 2 2 2 3 Highest-Rated Group 347 | . . . . 31 . . . 55 55 . . 347 347 175 . . . . 170 . . . . 185 138 138 122 94 244 284 Highest-Rated Ally 138 | . . . . 31 . . . 34 34 . . 96 96 96 . . . . 85 . . . . 138 138 138 122 47 122 122 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 8 | . . . . . . . . . 8 8 8 8 . . . . . . . . . . . . . . . . . . Total Orders 39 | . . . . . . . . . 1 . . 2 . 2 . . . 5 3 2 4 2 2 4 . 2 5 1 2 2 STAY 14 | . . . . . . . . . . . . 1 . 1 . . . 2 1 1 2 1 1 . . 1 3 . . . FOLLOW 15 | . . . . . . . . . . . . 1 . 1 . . . 3 1 1 2 1 1 1 . 1 2 . . . AID 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 2 Ally Attacks 1768 | . . . . 1 . . . 21 131 15 12 . 82 343 102 . . 49 178 2 15 . 48 157 39 43 64 224 170 72 Total Damage 60953 | . . . . 169 . . . 357 3633 243 155 . 1871 6410 2505 . . 1179 6332 41 328 . 1502 6647 1902 7150 2275 7141 6775 4338 Kills 394 | . . . . 3 . . . 3 29 3 3 . 13 47 19 . . 8 56 1 2 . 12 44 11 27 13 40 34 26 Allies Corrupted 30 | . . . . . . . . . 2 . 2 . . 5 . . . . . . . . 1 3 . . . 7 9 1 Allies Melted 9 | . . . . . . . . . 1 . . . . 1 2 . . . 2 . . . . 2 . . 1 . . . Borg Created 121 | . . . . . . . . . 13 1 2 . 2 9 2 3 . 5 4 2 4 . 5 9 3 2 2 16 26 11 Largest Collective 7 | . . . . . . . . . 5 5 4 . 6 7 4 5 . 5 5 3 6 . 5 5 5 5 6 6 5 6 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Active Infowar (turns) 16161 | . 336 . . . . . . . . 855 897 1325 778 599 456 900 . 1014 448 556 706 . 958 1142 770 1596 455 657 1213 500 Optics 1153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 856 . Sensors 14770 | . . . . . . . . . . 855 897 1325 778 599 456 900 . 1014 448 556 706 . 958 1142 770 1596 455 458 357 500 Seismic 336 | . 336 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . . . . 1 1 1 1 . . 1 . 3 . 1 . . 2 . . . . . . . Drone Launches 10 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 2 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 2 Zionite Intel Received 8 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Turns Passed 29148 | 178 1371 1122 1116 377 234 493 1332 1209 1368 900 897 1325 1006 1438 1068 908 118 1735 982 564 796 212 978 1167 770 1596 461 985 1554 888 Spaces Moved 18005 | 86 665 505 399 228 153 400 843 691 744 582 573 838 584 948 761 703 94 1256 607 412 518 160 735 676 539 1280 287 560 798 380 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2008 | 83 665 505 399 228 120 . . 6 . . . . . . . . . . . . . . . . . . . . . 2 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 15994 | . . . . . 33 400 843 685 744 582 573 838 584 948 761 703 94 1256 607 412 518 160 735 676 539 1280 287 560 798 378 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 115 110 110 110 120 120 150 150 120 105 105 101 101 105 120 105 105 120 105 98 98 113 113 110 155 Average Speed 132 | 156 160 206 226 160 150 115 113 111 149 149 149 150 150 120 119 117 115 115 120 120 119 108 120 119 115 104 113 116 140 175 Slowest Speed 415 | 160 160 240 240 160 160 115 115 290 215 150 150 150 150 120 120 120 116 116 150 120 120 120 120 120 120 113 113 128 195 415 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 89 92 48 55 50 93 67 83 29 74 72 89 70 29 85 88 75 89 14 72 73 60 85 25 58 98 10 60 21 13 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 10 | . . 1 . . 1 . . . . 1 . 2 . . 1 . 1 . . . . 3 . . . . . . . . Known Exits Taken 22 | . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 40 | . . 1 . . . 2 . . . 3 4 1 3 . 4 7 . 2 . 2 5 . 1 . 1 4 . . . . Spaces Dug 56 | . . . . . . 18 20 11 3 . . . . . . 2 . . . . . . . . 1 . . . 1 . Terrain Destroyed 498 | . 11 . 39 . . 39 42 20 5 . 38 . 16 . . 2 . . 23 56 . . 24 136 1 . . . 19 27 Melee 10 | . . . . . . . . 4 3 . . . . . . 2 . . . . . . . . 1 . . . . . Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 AOE 486 | . 11 . 39 . . 39 42 16 2 . 38 . 16 . . . . . 23 56 . . 24 136 . . . . 18 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total 22728 | 111 873 555 532 239 158 422 1101 992 992 608 609 901 711 1244 911 775 104 1536 846 479 682 189 831 1021 672 1536 421 889 1222 566 Wait 3336 | 4 122 21 25 1 . 7 128 186 170 13 5 49 108 261 114 31 6 247 168 50 126 . 81 279 88 245 124 250 318 109 Move 17975 | 85 664 504 398 227 152 399 843 690 743 581 572 837 583 947 760 702 93 1255 606 411 517 159 734 675 538 1279 286 559 797 379 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 7 16 6 18 4 2 2 15 4 10 3 3 2 1 4 7 5 . 8 6 3 6 1 3 6 4 1 1 11 10 2 Fast Attach 110 | 6 1 . 2 . . . 5 1 8 1 3 2 3 . 4 5 1 1 9 2 3 5 1 7 7 2 1 5 12 13 Attach 120 | . 2 . 4 . 2 . 3 3 8 1 3 2 2 3 3 4 1 3 12 4 3 2 1 7 6 2 1 10 15 13 Detach 91 | . 1 . 1 . . . . . 10 1 3 2 2 . 2 5 1 1 11 4 3 5 1 5 5 2 . 8 11 7 Swap 127 | . 5 2 9 1 . 4 13 15 3 1 1 . 4 14 4 3 . . 9 . 2 2 1 12 . 1 4 9 6 2 Drop 202 | . 8 4 17 4 2 2 18 4 17 4 7 4 3 4 8 10 1 9 10 . 7 5 3 10 9 2 1 12 11 6 Fire 324 | 9 54 18 58 2 . 8 74 57 2 . 3 . 2 . . . . . 9 3 . . 1 8 . . . 3 8 5 Melee 95 | . . . . . . . 2 14 7 2 3 3 1 . 4 7 1 2 . . 10 10 . . 10 . . 4 1 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . 5 . . . . . 2 . . . . 1 . . . . 3 . . 1 2 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 148 | . . . . . . . . . 14 1 6 . 2 9 5 3 . 10 5 2 5 . 5 9 5 2 2 16 31 16 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Discovered new exit (range 5) 1330 | -10/Materials | Discovered new exit (range 6) 1508 | -10/Materials | Discovered new exit (range 10) 1550 | -10/Materials | Entered Mines 1579 | -10/Mines | Discovered new exit (range 3) 1687 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1910 | -10/Mines | Found the Drone Emporium 1925 | -10/Mines | Found Prototype Device 2020 | -10/Mines | Discovered new exit (range 5) 2087 | -10/Mines | Learned location of Storage (-8) 2227 | -10/Mines | Learned Materials terminal intel 2672 | -10/Mines | Entered Materials 2672 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2673 | -9/Materials | Loaded intel: 12 terminal locations 2674 | -9/Materials | Identified Decoy Drone Bay 3224 | -9/Materials | Discovered new exit (range 13) 3555 | -9/Materials | Discovered new exit (range 14) 3589 | -9/Materials | Central database locked down 3788 | -9/Materials | Entered Mines 3903 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3975 | -9/Mines | Received a Mining Laser from a helpful Derelict 4031 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4098 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4133 | -9/Mines | Assembled infested the area 4159 | -9/Mines | Discovered new exit (range 5) 4165 | -9/Mines | Entered Exiles 4204 | -9/Exiles | Met 8R-AWN 4231 | -9/Exiles | Met EX-HEX 4297 | -9/Exiles | Met EX-DEC 4306 | -9/Exiles | Learned location of Zion (-7) 4387 | -9/Exiles | Discovered new exit (range 14) 4399 | -9/Exiles | Entered Mines 4416 | -8/Mines | Discovered new exit (range 8) 4878 | -8/Mines | Discovered new exit (range 9) 4892 | -8/Mines | Entered Materials 4892 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5188 | -8/Materials | Discovered new exit (range 13) 5192 | -8/Materials | Build established: Gunner 5252 | -8/Materials | Repaired Autogun 5285 | -8/Materials | Repaired Autogun 5320 | -8/Materials | Repaired Hrd. Light Armor Plating 5364 | -8/Materials | Discovered new exit (range 10) 5893 | -8/Materials | Discovered new exit (range 15) 5960 | -8/Materials | Build established: Tank 6159 | -8/Materials | Garrison activated, responded to threat 6224 | -8/Materials | Identified exit to Garrison 6224 | -8/Materials | Entered Garrison 6248 | -8/Garrison | Triggered checkpoint 6265 | -8/Garrison | Garrison Relay disabled 6306 | -8/Garrison | Triggered checkpoint 6310 | -8/Garrison | Triggered checkpoint 6324 | -8/Garrison | Build established: Scientist-Tank 6526 | -8/Garrison | Discovered new exit (range 11) 6535 | -8/Garrison | Discovered new exit (range 88) 6535 | -8/Garrison | Discovered new exit (range 70) 6535 | -8/Garrison | Discovered new exit (range 13) 6598 | -8/Garrison | Rescued a captive Derelict 6644 | -8/Garrison | Triggered checkpoint 6646 | -8/Garrison | Garrison Relay disabled 6885 | -8/Garrison | Garrison Relay disabled 6912 | -8/Garrison | Garrison Relay disabled 6991 | -8/Garrison | Triggered checkpoint 7067 | -8/Garrison | Garrison Relay disabled 7076 | -8/Garrison | Triggered checkpoint 7148 | -8/Garrison | Core integrity fell below 50% 7379 | -8/Garrison | Build established: Scientist-Gunner 7433 | -8/Garrison | Entered Factory 7433 | -7/Factory | Accompanied by 2 allies 7433 | -7/Factory | Evolved 2 slots: Weapon x2 7440 | -7/Factory | Found Prototype Special Melee Weapon 7440 | -7/Factory | Identified 1B-0RG's Assimilator 7441 | -7/Factory | Assimilating Grenadier 3a into Collective. 7443 | -7/Factory | Assimilating Commando 3a into Collective. 7569 | -7/Factory | Assimilating Administrator 4a into Collective. 7718 | -7/Factory | Build established: Mutant 7784 | -7/Factory | Assimilating Trooper 4a into Collective. 7794 | -7/Factory | Assimilating Guardian 4a into Collective. 7805 | -7/Factory | Lost 3 allies 7812 | -7/Factory | Discovered new exit (range 15) 7895 | -7/Factory | Assimilating Machinist 4a into Collective. 7928 | -7/Factory | Garrison activated, responded to threat 7984 | -7/Factory | Identified exit to Lower Caves 8145 | -7/Factory | Garrison activated, responded to threat 8155 | -7/Factory | Assimilating Grenadier 4a into Collective. 8267 | -7/Factory | Assimilating Commando 4a into Collective. 8280 | -7/Factory | Assimilating Commando 4b into Collective. 8314 | -7/Factory | Lost 3 allies 8357 | -7/Factory | Discovered new exit (range 8) 8632 | -7/Factory | Assimilating Trooper 4b into Collective. 8633 | -7/Factory | First assault squad dispatched 8650 | -7/Factory | Assimilating Trooper 4c into Collective. 8745 | -7/Factory | Assimilating Gladiator 4a into Collective. 8774 | -7/Factory | Assimilating Trooper 4d into Collective. 8801 | -7/Factory | Entered Lower Caves 8801 | -7/Lower Caves | Accompanied by 4 allies 8807 | -7/Lower Caves | Met a Warlord Commander 8808 | -7/Lower Caves | Learned location of Warlord (-4) 8809 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8824 | -7/Lower Caves | Found Encrypted Comm Array 8828 | -7/Lower Caves | Learned Factory emergency access door positions 8891 | -7/Lower Caves | Assimilating 5J-NJV(S) into Collective. 9623 | -7/Lower Caves | Discovered new exit (range 11) 9700 | -7/Lower Caves | Identified exit to Lower Caves 9701 | -7/Lower Caves | Entered another Lower Caves area 9701 | -7/Lower Caves | Accompanied by 4 allies 9714 | -7/Lower Caves | Learned Factory security intel 9734 | -7/Lower Caves | Discovered new exit (range 8) 10115 | -7/Lower Caves | Discovered new exit (range 16) 10154 | -7/Lower Caves | Assimilating HT-FEF(S) into Collective. 10385 | -7/Lower Caves | Encountered a Warlord checkpoint 10402 | -7/Lower Caves | Assimilating M7-VO1(M) into Collective. 10597 | -7/Lower Caves | Identified exit to Zion 10598 | -7/Lower Caves | Entered Zion 10598 | -7/Zion | Accompanied by 4 allies 10648 | -7/Zion | System corruption cleaned by Quarantine Array 10698 | -7/Zion | Found CR-A16's Pointy Stick 10712 | -7/Zion | Discovered new exit (range 13) 10780 | -7/Zion | Given the Hacking Drone Bay 10781 | -7/Zion | Found Prototype Device 11101 | -7/Zion | Given A8's code to call for help 11129 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11131 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11279 | -7/Zion | Met Imprinter 11303 | -7/Zion | Imprinted 11305 | -7/Zion | Declared Zion's savior 11498 | -7/Zion | Learned location of Data Miner (-6) 11886 | -7/Zion | Identified exit to Proximity Caves 11923 | -7/Zion | Entered Proximity Caves 11923 | -6/Proximity Caves | Accompanied by 10 allies 11980 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 12277 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12307 | -6/Proximity Caves | Assimilating Enhanced Grunt into Collective. 12509 | -6/Proximity Caves | Assimilating Fighter 5a into Collective. 12896 | -6/Proximity Caves | Discovered new exit (range 10) 12926 | -6/Proximity Caves | Identified exit to Factory 12929 | -6/Proximity Caves | Entered Factory 12929 | -6/Factory | Accompanied by 9 allies 12929 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12971 | -6/Factory | Identified Hacking Drone Bay 13279 | -6/Factory | First assault squad dispatched 13529 | -6/Factory | Assimilating Enhanced Grunt into Collective. 13660 | -6/Factory | Discovered new exit (range 6) 13671 | -6/Factory | Assimilating MA-D59(M) into Collective. 13822 | -6/Factory | Assimilating Gladiator 5a into Collective. 13835 | -6/Factory | Lost 3 allies 13933 | -6/Factory | Assimilating Guardian 5a into Collective. 13947 | -6/Factory | Retrieved Zion intel report: Branch Access 13947 | -6/Factory | Identified exit to Lower Caves 13947 | -6/Factory | Zion dispatch access revoked 14006 | -6/Factory | Assimilating Gladiator 5b into Collective. 14034 | -6/Factory | Assimilating Disruptor 5a into Collective. 14052 | -6/Factory | Assimilating Veteran 5a into Collective. 14082 | -6/Factory | Lost 5 allies 14239 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14240 | -6/Factory | Assimilating Conveyor 5a into Collective. 14277 | -6/Factory | Terminal network hard line cut 14329 | -6/Factory | Assimilating Conveyor 5b into Collective. 14367 | -6/Factory | Entered Lower Caves 14367 | -6/Lower Caves | Accompanied by 4 allies 14368 | -6/Lower Caves | Identified exit to Lower Caves 14546 | -6/Lower Caves | Spotted B-75 Beast 14571 | -6/Lower Caves | Allies destroyed B-75 Beast 14668 | -6/Lower Caves | Assimilating Virus 5a into Collective. 14960 | -6/Lower Caves | Attracted the attention of an 0b10 base 15009 | -6/Lower Caves | Learned Factory terminal intel 15009 | -6/Lower Caves | Learned Extension trap positions 15009 | -6/Lower Caves | Learned location of 2 exits from Lower Caves 15009 | -6/Lower Caves | Learned location of Armory (-3) 15241 | -6/Lower Caves | Assimilating Slayer 5a into Collective. 15435 | -6/Lower Caves | Entered another Lower Caves area 15435 | -6/Lower Caves | Accompanied by 2 allies 15436 | -6/Lower Caves | Identified exit to Factory 15436 | -6/Lower Caves | Identified exit to Data Miner 15564 | -6/Lower Caves | Assimilating H4-U3I(r) into Collective. 15585 | -6/Lower Caves | Assimilating L5-YTZ(r) into Collective. 15627 | -6/Lower Caves | Assimilating 7F-WM9(c) into Collective. 15759 | -6/Lower Caves | Learned Factory terminal intel 16079 | -6/Lower Caves | Found DRS Beacon 16232 | -6/Lower Caves | Encountered a Warlord checkpoint 16343 | -6/Lower Caves | Entered Data Miner 16343 | -6/Data Miner | Accompanied by 5 allies 16343 | -6/Data Miner | Discovered new exit (range 6) 16366 | -6/Data Miner | Met Data Miner 16407 | -6/Data Miner | Learned location of Section 7 (-3) 16407 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16423 | -6/Data Miner | Received God Mode back door access code from Data Miner 16449 | -6/Data Miner | Identified exit to Proximity Caves 16461 | -6/Data Miner | Entered Proximity Caves 16461 | -5/Proximity Caves | Accompanied by 5 allies 16596 | -5/Proximity Caves | Lost 4 allies 16702 | -5/Proximity Caves | Assimilating E5-HJE(S) into Collective. 16750 | -5/Proximity Caves | Spotter reported a threat 16813 | -5/Proximity Caves | Spotter reported a threat 16898 | -5/Proximity Caves | Spotter reported a threat 16899 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16906 | -5/Proximity Caves | Assimilating Sentinel 6a into Collective. 17090 | -5/Proximity Caves | Spotter reported a threat 17209 | -5/Proximity Caves | Learned Factory interactive machine intel 17320 | -5/Proximity Caves | Spotted B-75 Beast 17341 | -5/Proximity Caves | Assimilating Beast 6a into Collective. 17468 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17529 | -5/Proximity Caves | Discovered exit to Factory (range 8) 17597 | -5/Proximity Caves | Learned Factory emergency access door positions 18047 | -5/Proximity Caves | Activated DRS Beacon 18117 | -5/Proximity Caves | Assimilating 8H-W33(h) into Collective. 18120 | -5/Proximity Caves | Assimilating ER-J2S(h) into Collective. 18196 | -5/Proximity Caves | Entered Factory 18196 | -5/Factory | Accompanied by 5 allies 18196 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18197 | -5/Factory | Identified exit to Extension 18199 | -5/Factory | Loaded intel: 56 interactive machine locations 18200 | -5/Factory | Loaded intel: 28 terminal locations 18373 | -5/Factory | Fabricated Arm. Huge Wheel (x2) 18703 | -5/Factory | Lost 3 parts (1p1n1u) 18727 | -5/Factory | Retrieved Zion intel report: Branch Access 18727 | -5/Factory | Identified exit to Upper Caves 18728 | -5/Factory | Zion Heavy squad teleported in 18796 | -5/Factory | First assault squad dispatched 18796 | -5/Factory | Assimilating 67-IOT(Z) into Collective. 18817 | -5/Factory | Incoming assault squad redirected 18869 | -5/Factory | Cargo convoy interrupted 18912 | -5/Factory | Found Prototype Launcher 18912 | -5/Factory | Identified Gui. Micro-nuke Launcher 18917 | -5/Factory | Found Prototype Launcher 18917 | -5/Factory | Identified Point Singularity Launcher 18919 | -5/Factory | Lost 4 allies 18925 | -5/Factory | Destroyed 7 combat bots 18925 | -5/Factory | Found Prototype Launcher 18925 | -5/Factory | Identified Enh. Gamma Bomb Array 18927 | -5/Factory | Lost 6 parts (2n3u1w) 18938 | -5/Factory | Assimilating Processor 6a into Collective. 18941 | -5/Factory | Assimilating Processor 6b into Collective. 18972 | -5/Factory | Assimilating Conveyor 6a into Collective. 19022 | -5/Factory | Lost 3 allies 19046 | -5/Factory | High security lockdown imminent 19126 | -5/Factory | High security lockdown engaged 19178 | -5/Factory | Entered Upper Caves 19178 | -5/Upper Caves | Accompanied by 1 ally 19283 | -5/Upper Caves | Assimilating ZA-VTL(S) into Collective. 19297 | -5/Upper Caves | Assimilating PN-0FG(S) into Collective. 19622 | -5/Upper Caves | Identified exit to Upper Caves 19742 | -5/Upper Caves | Entered another Upper Caves area 19742 | -5/Upper Caves | Accompanied by 3 allies 19743 | -5/Upper Caves | Discovered new exit (range 9) 19768 | -5/Upper Caves | Assimilating GO-AMG(S) into Collective. 19781 | -5/Upper Caves | Assimilating 8N-BHW(S) into Collective. 20018 | -5/Upper Caves | Assimilating Sage 6a into Collective. 20245 | -5/Upper Caves | Encountered a Warlord checkpoint 20373 | -5/Upper Caves | Discovered new exit (range 14) 20389 | -5/Upper Caves | Identified exit to Zhirov 20449 | -5/Upper Caves | Assimilating 2J-H08(M) into Collective. 20538 | -5/Upper Caves | Entered Zhirov 20538 | -5/Zhirov | Accompanied by 6 allies 20538 | -5/Zhirov | Discovered new exit (range 4) 20560 | -5/Zhirov | Met Zhirov 20595 | -5/Zhirov | Learned location of Quarantine (-3) 20595 | -5/Zhirov | Learned location of Testing (-2) 20595 | -5/Zhirov | Learned location of Command (-1) 20601 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20618 | -5/Zhirov | Found Alien Artifact 20618 | -5/Zhirov | Identified Integrated Reactor 20618 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20704 | -5/Zhirov | Found Alien Artifact 20749 | -5/Zhirov | Identified exit to Proximity Caves 20750 | -5/Zhirov | Entered Proximity Caves 20750 | -4/Proximity Caves | Accompanied by 6 allies 20904 | -4/Proximity Caves | Assimilating YO-VKT(S) into Collective. 21087 | -4/Proximity Caves | Assimilating 4D-RWP(S) into Collective. 21102 | -4/Proximity Caves | Lost 4 allies 21122 | -4/Proximity Caves | Learned Research emergency access door positions 21170 | -4/Proximity Caves | Assimilating Cleanser 7a into Collective. 21181 | -4/Proximity Caves | Learned Research stockpile data 21506 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21527 | -4/Proximity Caves | Assimilating Cleanser 7b into Collective. 21621 | -4/Proximity Caves | Assimilating Veteran 7a into Collective. 21676 | -4/Proximity Caves | Discovered new exit (range 6) 21700 | -4/Proximity Caves | Found DCF Scrap (14 items) 21725 | -4/Proximity Caves | Identified exit to Factory 21728 | -4/Proximity Caves | Entered Factory 21728 | -4/Factory | Accompanied by 5 allies 21728 | -4/Factory | Evolved 2 slots: Utility x2 21729 | -4/Factory | Loaded intel: 26 terminal locations 21829 | -4/Factory | Identified exit to Research 21844 | -4/Factory | Retrieved Zion intel report: Active Garrisons 21879 | -4/Factory | Allies destroyed B-86 Titan 21888 | -4/Factory | Fabricated L-61 Swordsman? 21928 | -4/Factory | Assimilating Veteran 7b into Collective. 21970 | -4/Factory | Lost 7 allies 22012 | -4/Factory | Assimilating Sentinel 7a into Collective. 22023 | -4/Factory | Assimilating Sage 7a into Collective. 22118 | -4/Factory | Build established: Derelict-Mutant 22157 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22170 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 22338 | -4/Factory | Assimilating Conveyor 7a into Collective. 22438 | -4/Factory | Assimilating Sage 7b into Collective. 22478 | -4/Factory | First assault squad dispatched 22498 | -4/Factory | Assimilating Conveyor 7b into Collective. 22504 | -4/Factory | Incoming assault squad redirected 22572 | -4/Factory | Assimilating Assassin 7a into Collective. 22614 | -4/Factory | Lost 4 allies 22692 | -4/Factory | Found Exp. Signal Interpreter 22743 | -4/Factory | Incoming assault squad redirected 22746 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 22747 | -4/Factory | Zion hero teleported in (99-TNT) 22756 | -4/Factory | Incoming assault squad redirected 22787 | -4/Factory | Assimilating Sentinel 7b into Collective. 22857 | -4/Factory | Discovered new exit (range 8) 22866 | -4/Factory | Identified exit to Upper Caves 22868 | -4/Factory | Assimilating Veteran 7c into Collective. 22895 | -4/Factory | Entered Upper Caves 22895 | -4/Upper Caves | Accompanied by 5 allies (99-TNT) 22897 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22933 | -4/Upper Caves | Assimilating X8-J0M(S) into Collective. 23047 | -4/Upper Caves | Assimilating 7I-EF9(S) into Collective. 23368 | -4/Upper Caves | Found Alien Artifact 23368 | -4/Upper Caves | Identified Core Expander 23368 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 23454 | -4/Upper Caves | Assimilating Analyst 7a into Collective. 23631 | -4/Upper Caves | Discovered new exit (range 8) 23641 | -4/Upper Caves | Identified exit to Upper Caves 23665 | -4/Upper Caves | Entered another Upper Caves area 23665 | -4/Upper Caves | Accompanied by 5 allies (99-TNT) 23666 | -4/Upper Caves | Identified exit to Warlord 23666 | -4/Upper Caves | Discovered exit to Research (range 11) 23890 | -4/Upper Caves | Encountered a Warlord checkpoint 24338 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24640 | -4/Upper Caves | Build established: Mutant 24831 | -4/Upper Caves | Assimilating Cleanser 7c into Collective. 25166 | -4/Upper Caves | Assimilating Cleanser 7d into Collective. 25261 | -4/Upper Caves | Entered Research 25261 | -3/Research | Accompanied by 6 allies (99-TNT) 25261 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25283 | -3/Research | Watched by a mysterious "MATRIX" hacker. 25402 | -3/Research | Allied Derelicts emerged from ambush trap array 25424 | -3/Research | Discovered new exit (range 15) 25486 | -3/Research | Identified exit to Research 25511 | -3/Research | First assault squad dispatched 25529 | -3/Research | Build established: Derelict-Mutant 25600 | -3/Research | Garrison activated, responded to threat 25630 | -3/Research | Assimilating Warden 8a into Collective. 25641 | -3/Research | Discovered new exit (range 16) 25694 | -3/Research | Assimilating XK-B8W(g) into Collective. 25717 | -3/Research | Identified exit to Quarantine 25722 | -3/Research | Entered Quarantine 25722 | -3/Quarantine | Accompanied by 7 allies 25811 | -3/Quarantine | Incoming investigation squad redirected 25943 | -3/Quarantine | Assimilating Analyst 8a into Collective. 25952 | -3/Quarantine | Found Alien Slashing Weapon 26094 | -3/Quarantine | Assimilating Veteran 8a into Collective. 26107 | -3/Quarantine | Spotted Alpha 7 26108 | -3/Quarantine | Lost 3 allies 26137 | -3/Quarantine | Assimilating Serf 8a into Collective. 26163 | -3/Quarantine | Destroyed Alpha 7 26187 | -3/Quarantine | Lost 5 allies 26214 | -3/Quarantine | Assimilating Assassin 8a into Collective. 26222 | -3/Quarantine | First assault squad dispatched 26248 | -3/Quarantine | Incoming assault squad redirected 26250 | -3/Quarantine | Assimilating Assassin 8b into Collective. 26257 | -3/Quarantine | Assimilating Analyst 8b into Collective. 26296 | -3/Quarantine | Assimilating Eye 8a into Collective. 26323 | -3/Quarantine | Assimilating Conveyor 8a into Collective. 26334 | -3/Quarantine | Assimilating Veteran 8b into Collective. 26346 | -3/Quarantine | Build established: Mutant 26432 | -3/Quarantine | Found Alien Reactor 26500 | -3/Quarantine | Assimilating Assassin 8c into Collective. 26507 | -3/Quarantine | Assimilating Assassin 8d into Collective. 26511 | -3/Quarantine | Assimilating Assassin 8e into Collective. 26513 | -3/Quarantine | Assimilating Assassin 8f into Collective. 26536 | -3/Quarantine | Lost 4 allies 26562 | -3/Quarantine | Assimilating Analyst 8c into Collective. 26569 | -3/Quarantine | Assimilating Analyst 8d into Collective. 26644 | -3/Quarantine | Found Alien Artifact 26653 | -3/Quarantine | Discovered exit to Research (range 5) 26675 | -3/Quarantine | Assimilating Analyst 8e into Collective. 26707 | -3/Quarantine | Entered Research 26707 | -2/Research | Accompanied by 4 allies 26707 | -2/Research | Evolved 2 slots: Utility x2 26925 | -2/Research | Zion Zionite Resupply teleported in 26930 | -2/Research | Assimilating LN-G8W(A) into Collective. 26933 | -2/Research | Found Prototype Protection 26933 | -2/Research | Identified Zio. Heavy Carapace 26940 | -2/Research | Found Prototype Protection 26940 | -2/Research | Identified Zio. Shade Carapace 26957 | -2/Research | First assault squad dispatched 27061 | -2/Research | Assimilating Conveyor 9a into Collective. 27172 | -2/Research | Incoming assault squad redirected 27175 | -2/Research | Assimilating Swordsman 9a into Collective. 27230 | -2/Research | Incoming assault squad redirected 27230 | -2/Research | Lost 4 allies 27230 | -2/Research | Assimilating Enforcer 9a into Collective. 27244 | -2/Research | Assimilating Master 9a into Collective. 27270 | -2/Research | Build established: Hacker-Mutant 27356 | -2/Research | Assimilating Master 9b into Collective. 27385 | -2/Research | Assimilating Enforcer 9b into Collective. 27395 | -2/Research | Assimilating Enforcer 9c into Collective. 27408 | -2/Research | Assimilating Enforcer 9d into Collective. 27420 | -2/Research | Assimilating Enforcer 9e into Collective. 27431 | -2/Research | Assimilating Processor 9a into Collective. 27455 | -2/Research | Assimilating Enforcer 9f into Collective. 27470 | -2/Research | Lost 5 allies 27474 | -2/Research | Assimilating Conveyor 9b into Collective. 27501 | -2/Research | Assimilating Master 9c into Collective. 27577 | -2/Research | Assimilating Enforcer 9g into Collective. 27599 | -2/Research | Assimilating Master 9d into Collective. 27612 | -2/Research | Assimilating Master 9e into Collective. 27638 | -2/Research | Lost 5 allies 27642 | -2/Research | Lost 6 parts (1p3n2u) 27673 | -2/Research | Assimilating Terminator 9a into Collective. 27719 | -2/Research | Assimilating Enforcer 9h into Collective. 27722 | -2/Research | Assimilating Enforcer 9i into Collective. 27751 | -2/Research | Lost 5 allies 27753 | -2/Research | Assimilating Engineer 9a into Collective. 27919 | -2/Research | Assimilating Master 9f into Collective. 27960 | -2/Research | Retrieved Zion intel report: Main Access 27960 | -2/Research | Identified exit to Access 27961 | -2/Research | Zion Heavy squad teleported in 28037 | -2/Research | Discovered new exit (range 15) 28045 | -2/Research | Assimilating Warden 9a into Collective. 28119 | -2/Research | Assimilating Engineer 9b into Collective. 28127 | -2/Research | Terminal network hard line cut 28167 | -2/Research | P-80 Master assimilated allied VN-A7J(Z) 28175 | -2/Research | Assimilating Master 9g into Collective. 28213 | -2/Research | Assimilating Warden 9b into Collective. 28261 | -2/Research | Entered Access 28261 | -1/Access | Accompanied by 3 allies 28261 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 28388 | -1/Access | Assimilating Enforcer 10a into Collective. 28391 | -1/Access | Assimilating Enforcer 10b into Collective. 28466 | -1/Access | Found Exp. Thermal Shield 28545 | -1/Access | Destroyed 8 combat bots 28612 | -1/Access | Zion Hacker squad teleported in 28767 | -1/Access | Assimilating Warden 10a into Collective. 28784 | -1/Access | Found Zio. Heavy Carapace 28785 | -1/Access | Lost 5 allies 28851 | -1/Access | Identified Sigix Broadsword 28961 | -1/Access | Assimilating Terminator 10a into Collective. 28976 | -1/Access | Assimilating Terminator 10b into Collective. 29005 | -1/Access | Assimilating Master 10a into Collective. 29012 | -1/Access | Assimilating Master 10b into Collective. 29029 | -1/Access | Lost 11 parts (3p5n1u2w) 29030 | -1/Access | Assimilating Processor 10a into Collective. 29053 | -1/Access | Assimilating Processor 10b into Collective. 29063 | -1/Access | Assimilating Processor 10c into Collective. 29116 | -1/Access | Assimilating Serf 10a into Collective. 29136 | -1/Access | Discovered new exit (range 5) 29146 | -1/Access | Identified exit to Surface 29149 | *** | Escaped! Last Messages --------------- 29116_ 1B-0RG's Assimilator injects Serf 10a to begin assimilation process, ETC: 12. 29117_ Acquired 48 matter. 29117_ Acquired 37 matter. 29117_ Acquired 4 matter. 29117_ Acquired 3 matter. 29117_ Acquired 31 matter. 29117_ Acquired 37 matter. 29117_ Acquired 7 matter. 29117_ Acquired 23 matter. 29117_ Acquired 27 matter. 29117_ KTFPDMP,PRHT UCJ4W