Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 21:57:53 Player: Malvoes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1626) 1626 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 5813 Bonus ------- Follower Combat Kills 147 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 95/100 System Corruption 24% Temperature Cool (9) Movement Hovering (160) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (6) ------ Improved Thermal Generator Advanced Heat Sink Advanced Signal Interpreter Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Improved Target Analyzer Armor Integrity Analyzer Recoil Stabilizer Transmission Jammer > --- WEAPON ----------- Heavy Laser Phase Cannon Heavy Assault Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Thermal Generator Advanced Heat Sink Improved Sensor Array Improved Reaction Control System Drone Bay Gauss Rifle [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . 1 . 2 . 1 . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 79 | 6 1 4 3 7 6 8 33 3 8 Power 14 | 1 . 1 2 2 1 1 3 1 2 Engine 8 | 1 . 1 2 1 . . 2 1 . Core 6 | . . . . 1 1 1 1 . 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 1 . 2 1 1 6 1 2 Treads . | . . . . . . . . . . Leg 11 | . . . . 2 1 1 6 1 . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 22 | 1 1 1 1 . 4 1 9 1 3 Device 13 | . 1 1 1 . 2 . 5 . 3 Storage 2 | 1 . . . . 1 . . . . Processor 6 | . . . . . 1 1 3 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 1 . 3 . 5 15 . 1 Energy Gun 10 | 1 . . . 3 . 1 5 . . Energy Cannon 5 | . . . . . . 2 3 . . Ballistic Gun 8 | 1 . 1 . . . 1 4 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon 3 | . . . . . . . 3 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 50 | . . 2 . 3 3 8 23 4 7 Power 6 | . . . . . . 2 2 . 2 Propulsion 14 | . . . . 2 1 2 4 2 3 Utility 13 | . . 1 . . 2 1 6 2 1 Weapon 17 | . . 1 . 1 . 3 11 . 1 Highest Loss Streak 9 | . . 1 . 3 1 4 9 4 6 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 88 | . 93 99 89 99 99 88 88 51 43 Engine 7 | . 14 14 12 12 9 4 4 4 1 Core 5 | . . . . 9 9 7 5 . 2 Leg 11 | . . . . 20 18 13 13 11 . Wheel 4 | . 28 28 22 1 . . . . . Device 14 | . 8 13 22 22 24 10 11 11 8 Storage 12 | . 14 14 11 11 12 15 12 5 . Processor 8 | . . . . . 7 11 10 18 20 Protection 1 | . . . . . . . 3 . . Energy Gun 11 | . 14 14 11 20 18 10 9 . 2 Energy Cannon 2 | . . . . . . 7 3 . . Ballistic Gun 5 | . 14 13 11 . . 2 7 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 12 13 14 22 25 29 38 48 11 28 Greatest Support 55 | 20 20 20 20 25 25 45 55 35 8 Greatest Overweight (x) 14 | . . . 1 1 1 1 14 2 5 Average Overweight (x) . | . . . . . 1 . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 5 Most Carried 8 | 3 4 8 8 8 8 8 8 4 3 Average Carried 6 | 1 3 5 7 7 7 7 6 2 . Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 4 7 8 8 8 8 5 2 . Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 18% | Scavenger-Gunner 14% | Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Matter Collected 1784 | 245 35 176 56 104 194 79 778 . 117 Remotely . | . . . . . . . . . . Salvage Created 1678 | . 51 180 56 104 240 302 589 . 156 Parts 85 | . 5 17 3 3 5 13 30 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 3 7 1 2 5 6 8 . 4 Guns 28 | . 3 7 1 1 4 2 6 . 4 Cannons 5 | . . . . . . 4 1 . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 9 | . 1 1 1 . 1 1 4 . . Worker 2 | . . . . . . . 1 . 1 Tunneler 1 | . . . . . . . 1 . . Recycler 1 | . . . . . . . 1 . . Swarmer 10 | . 3 4 . . . . . . 3 Grunt 14 | . . 3 . 1 4 2 3 . 1 Brawler 1 | . . . . . 1 . . . . Sentry 4 | . . . 1 1 . 2 . . . Hunter 3 | . . . . . . . 3 . . Programmer 4 | . . . . . . 2 2 . . Best Kill Streak 3 | . 3 3 1 1 2 2 3 . 3 Combat Bots Only 3 | . 3 3 1 1 2 2 2 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Damage Taken 5489 | . 140 347 125 166 470 574 2782 139 746 Core 1217 | . 24 124 14 30 104 53 629 91 148 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 66 | . . . . 66 . . . . . Core Remaining (%) 80 | 100 . 40 . 89 81 92 . . . Volleys Fired 173 | . 4 29 3 17 25 20 51 . 24 Largest 4 | . 2 2 2 2 2 3 4 . 2 Hottest 227 | . 70 70 70 115 115 183 227 . 70 Shots Fired 399 | . 8 55 6 33 51 50 158 . 38 Gun 337 | . 8 55 6 33 51 28 118 . 38 Cannon 43 | . . . . . . 20 23 . . Launcher 2 | . . . . . . 2 . . . Special 17 | . . . . . . . 17 . . Kinetic 120 | . 4 26 3 4 . 1 67 . 15 Thermal 241 | . 4 29 3 29 51 39 63 . 23 Explosive 2 | . . . . . . 2 . . . Electromagnetic 34 | . . . . . . 8 26 . . Robot Hit Streak 19 | . 2 7 6 9 9 13 19 . 11 Robot Miss Streak 5 | . 1 3 . 1 3 2 5 . 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 249 | . 4 35 5 16 37 38 91 . 23 Core Hits 99 | . 3 14 3 5 13 17 33 . 11 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 4 | . . . . . . . 4 . . Critical Strikes 12 | . . 2 . 1 1 1 7 . . Burn 5 | . . 2 . 1 1 1 . . . Destroy 6 | . . . . . . . 6 . . Sever 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3998 | . 47 386 54 194 512 592 1807 . 406 Guns 2880 | . 47 386 54 194 512 251 1030 . 406 Cannons 674 | . . . . . . 296 378 . . Explosions 369 | . . . . . . 45 324 . . Melee . | . . . . . . . . . . Ramming 17 | . . . . . . . 17 . . Kinetic 1048 | . 23 158 15 35 . 15 601 . 201 Thermal 2485 | . 24 228 39 159 512 519 799 . 205 Explosive 257 | . . . . . . 45 212 . . Electromagnetic 191 | . . . . . . 13 178 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 2 4 3 9 24 24 Average Corruption 5 | . . . . 2 4 2 2 15 24 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . 6 6 5 16 11 15 Message Errors 16 | . . . . 2 1 2 3 4 4 Matter Fused 10 | . . . . 2 . . 4 1 3 Heat Flow Errors 7 | . . . . 1 1 1 2 . 2 Energy Discharges 9 | . . . . 1 3 . 3 1 1 Data Loss (minor) 6 | . . . . . . 1 1 2 2 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . . 1 . . . 1 Alerts 1 | . . . . . . . 1 . . Misdirections 3 | . . . . . . . . 3 . Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 61 | . . . . . . 48 13 . . Projectiles . | . . . . . . . . . . Explosions 61 | . . . . . . 48 13 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . 56 40 . . Shots 3 | . . . . . . 1 2 . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . Kicked 3 | . . . . . . . 3 . . Crushed . | . . . . . . . . . . Highest Temperature 683 | . 36 229 44 320 171 345 683 . 242 Average Temperature 161 | . 19 63 24 138 79 113 272 . 45 Received Heat Transfer 1281 | . 12 108 27 81 261 102 447 . 243 Effects 50 | . . . . 2 . 1 47 . . Shutdowns 15 | . . . . . . . 15 . . Energy Bleed 9 | . . . . . . . 9 . . Interference 5 | . . . . 2 . 1 2 . . Matter Decay 8 | . . . . . . . 8 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 4 | . . . . . . . 4 . . Damage (major) 5 | . . . . . . . 5 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Melted 12 | . . 2 . 3 4 3 . . . Heat Transferred 5996 | . 74 814 111 518 1443 1147 1297 . 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Peak Influence 321 | . 107 321 128 104 112 178 193 36 118 Initial 55 | . . 41 55 53 . . . 36 . Average 68 | . 74 168 76 64 51 46 69 30 29 Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 98 | 100 100 85 100 100 100 100 100 100 100 Level 1 1 | . . 14 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 1 3 5 . 2 Investigation 4 | . 1 . . . . 1 1 . 1 Extermination 4 | . . . . . . 1 2 . 1 Reinforcement 5 | . 1 . . . 1 1 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Distress Signals 2 | . . . 1 . . 1 . . . Communications Jammed 38 | . . . . . . . 38 . . Distress Signals 38 | . . . . . . . 38 . . Times Spotted 93 | . 8 13 3 4 7 12 34 6 6 Peak Tracking Total 12 | . 4 5 2 2 3 2 12 6 3 Tactical Retreats 2 | . . . . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . . 1 . 1 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . 3 2 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Machines Disabled 14 | . . . . . . 2 12 . . Max in Single Turn 7 | . . . . . . 2 7 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Machines Accessed 11 | . 2 . 1 1 1 3 2 . 1 Terminals 8 | . 2 . 1 . 1 2 2 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 . 1 3 2 6 5 . 3 Successful 11 | . 3 . 1 2 1 3 . . 1 Failed 15 | . 3 . . 1 1 3 5 . 2 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 6 . 1 . 2 4 5 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 3 . 2 . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 3 . 1 . 1 2 . . . Record 3 | . . . 1 . . 2 . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 1 . . 1 Scan Component 2 | . . . . 1 . 1 . . . Repair 1 | . . . . 1 . . . . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 . 1 1 1 3 2 . 1 Full Trace Events 4 | . 2 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Total Allies 6 | . . 2 . . . . 4 . . Largest Group 3 | . . 2 1 . . . 3 . . Highest-Rated Group 93 | . . 49 18 . . . 93 . . Highest-Rated Ally 32 | . . 31 18 . . . 32 . . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . 18 . . . . 25 . . Total Damage 777 | . . 295 . . . . 482 . . Kills 8 | . . 6 . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Turns Passed 4576 | 48 118 471 145 490 486 904 1486 147 281 Spaces Moved 2424 | 47 116 389 126 181 206 433 649 137 140 Core 171 | 3 . . . . . . 1 40 127 Treads . | . . . . . . . . . . Legs 1551 | . . . . 167 206 433 648 97 . Wheels 689 | 44 116 389 126 14 . . . . . Hover 10 | . . . . . . . . . 10 Flight 3 | . . . . . . . . . 3 Fastest Speed 50 | 50 80 80 80 95 190 123 120 50 50 Average Speed 139 | 78 80 80 82 118 190 180 177 101 120 Slowest Speed 750 | 80 80 80 95 120 190 200 750 150 435 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 20 74 13 31 20 13 19 90 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . . . . . . 41 20 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 57 | . . . . . . 41 16 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Total 3249 | 55 132 497 162 426 252 517 849 145 214 Wait 488 | . 11 64 26 207 8 42 85 6 39 Move 2416 | 46 115 388 125 180 205 432 649 136 140 Hop . | . . . . . . . . . . Pick Up 55 | 3 1 7 3 9 5 10 16 . 1 Fast Attach 29 | 6 1 . 2 1 2 2 10 . 5 Attach 39 | . . 2 1 4 3 6 17 3 3 Detach 1 | . . . . . . . 1 . . Swap 11 | . . 2 . 2 1 . 6 . . Drop 29 | . . 3 2 6 3 5 8 . 2 Fire 173 | . 4 29 3 17 25 20 51 . 24 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . 3 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . 2 . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 421 | -10/Mines | Found a hidden stash of uninstalled traps 532 | -10/Mines | Learned 2 Materials zone layouts 579 | -10/Mines | Discovered new exit (range 6) 610 | -10/Mines | Core integrity fell below 50% 638 | -10/Mines | Entered Materials 638 | -9/Materials | Accompanied by 1 ally 638 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 729 | -9/Materials | Discovered new exit (range 15) 783 | -9/Materials | Entered Storage 843 | -9/Storage | Lost 3 parts (2n1w) 923 | -9/Storage | Repaired Med. Laser 1255 | -9/Storage | Discovered new exit (range 15) 1273 | -9/Storage | Entered Materials 1273 | -8/Materials | Evolved 2 slots: Utility x2 1586 | -8/Materials | Build established: Scavenger-Mutant 1742 | -8/Materials | Discovered new exit (range 10) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2063 | -7/Factory | Build established: Scavenger-Skirmisher 2292 | -7/Factory | Lost 4 parts (1p2n1w) 2629 | -7/Factory | Discovered new exit (range 17) 2660 | -7/Factory | Build established: Gunner 2663 | -7/Factory | Entered another Factory area 2663 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3075 | -6/Factory | Lost 6 parts (1n1u4w) 3535 | -6/Factory | Allied Derelicts emerged from ambush trap array 3647 | -6/Factory | Build established: Scavenger-Gunner 3892 | -6/Factory | Lost 3 parts (1u2w) 4046 | -6/Factory | Lost 3 parts (1p1n1w) 4072 | -6/Factory | Cargo convoy interrupted 4091 | -6/Factory | Core integrity fell below 50% 4149 | -6/Factory | Sucked down chute 4149 | -6/Factory | Entered Waste 4164 | -6/Waste | EMP discharged 4164 | -6/Waste | System corruption reached 10% 4176 | -6/Waste | Lost 9 parts (1p2n3u3w) 4181 | -6/Waste | Spotted C-40 Crusher 4205 | -6/Waste | Spotted C-40 Crusher 4208 | -6/Waste | Spotted C-40 Crusher 4258 | -6/Waste | Spotted C-40 Crusher 4264 | -6/Waste | EMP discharged 4266 | -6/Waste | Spotted C-40 Crusher 4268 | -6/Waste | Spotted C-40 Crusher 4274 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4277 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4277 | -6/Waste | Crushed by Compactor (1 part destroyed) 4278 | -6/Waste | Core integrity fell below 20% 4290 | -6/Waste | Discovered new exit (range 13) 4296 | -6/Waste | Identified exit to Factory 4296 | -6/Waste | Entered Factory 4308 | -6/Factory | Lost 4 parts (2n2u) 4427 | -6/Factory | Build established: Mutant 4577 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 20 matter. D0FBKAHEVKWL97L ,V=PKCT%33X|M K-01 Serf destroyed. System corrupted: Backup Laser III failed to cycle. Acquired 19 matter. System corrupted: Hvy. Machine Gun jammed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. ALERT: Security rotation in progress. G-50 Soldier destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 6D. Imp. Reaction Control System destroyed. Hvy. Machine Gun destroyed. VTOL Module destroyed. Lgt. Nuclear Core destroyed. VTOL Module destroyed. System corrupted: Heat flow error (+244). Acquired 50 matter. G-50 Soldier heat short circuits Carbon-fiber Leg. Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ##????###########????????????????????????????????? | | #????# #????????????????????????????????? | | ###### #????????????????????????????????? | | # #????????????????????????????????? | | + #????????????????????????????????? | | # #?##########?????????????????????? | | ## # #?? + """ #?????????????????????? | | ## # #???# ""R" #?????????????????????? | | ### # #???# "" " #?????????????????????? | | ??# #########+#???# %[ #?????????????????????? | | ??# #???????# #???# = #?????????????????????? | | ?? ???????# #???#] *=[*#?????????????????????? | | ?# ######## ########g### #?????????????????? | | ?# %@ T #?????????????????? | | ?# ############## ### #?????????????????? | | ?# #????????????# #???????????????????????? | | ?###+###????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ????????????????? #???????????????????????? | | ????????????????## #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????#+##+##+#???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Total Silence Challenges ------------ None Game ------ Seed AlertSpliceSheargun Manual? 0 Play Time 01:01:07 Cumulative 18.0 hours Start 2022.03.19 @ 02:21:32 End 2022.03.22 @ 21:57:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b544acd-7948-478a-befe-1ba2072fc6b1