Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 19:39:56 Player: Vyckalino Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (14) 70 Value Destroyed (387) 387 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1643) 1643 TOTAL SCORE: 8980 Bonus ------- Follower Combat Kills 343 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 47/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Stasis Canceller > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Enhanced Quantum Rifle [Rating: 78] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Makeshift Leg Flight Unit Cesium-ion Thruster Utility Transmission Jammer Device Transmission Jammer Processor Targeting Computer Hackware Makeshift Hacking Suite Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Slots Evolved 16 | . . 2 2 2 . . . 2 2 . 2 2 2 . Power 5 | . . 1 . . . . . 1 1 . 2 . . . Propulsion 4 | . . . 2 2 . . . . . . . . . . Utility 4 | . . 1 . . . . . 1 1 . . 1 . . Weapon 3 | . . . . . . . . . . . . 1 2 . Parts Attached 52 | 4 5 4 . 5 . 7 5 8 . 3 . 3 8 . Power 12 | 1 1 1 . 2 . 2 3 1 . . . . 1 . Engine 8 | 1 1 1 . . . 2 2 1 . . . . . . Core 3 | . . . . 2 . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 19 | 2 . 2 . 2 . 2 2 2 . 2 . 3 2 . Treads 5 | 2 . . . . . . 1 2 . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13 | . . 2 . 2 . 1 1 . . 2 . 3 2 . Utility 13 | . 2 1 . 1 . 3 . 3 . 1 . . 2 . Device 5 | . . . . 1 . 1 . . . 1 . . 2 . Storage . | . . . . . . . . . . . . . . . Processor 6 | . 2 1 . . . . . 3 . . . . . . Hackware 2 | . . . . . . 2 . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 8 | 1 2 . . . . . . 2 . . . . 3 . Energy Gun 3 | 1 1 . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . 1 . . . . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . 1 . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 29 | . . . 3 . 3 . 7 5 . 3 . . 3 5 Power 6 | . . . . . 2 . 1 2 . . . . . 1 Propulsion 14 | . . . 1 . 1 . 3 2 . 2 . . 2 3 Utility 7 | . . . 1 . . . 3 . . 1 . . 1 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . Highest Loss Streak 6 | . . . 2 . 2 . 3 5 . 6 . . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 3 | 1 4 4 4 4 4 4 4 1 . 1 1 2 2 3 Power . | . 1 . 1 1 . . 1 . . . . . . . Propulsion . | . 2 2 . . . . . . . . . 1 . . Utility 1 | . . . . 1 1 1 1 . . . 1 1 1 . Weapon 1 | . . 1 1 . 3 3 1 . . . . . 1 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 11 | . . 2 . 3 . 1 3 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . 2 . . Utility 3 | . . . . 1 . 1 1 . . . . . . . Weapon 3 | . . . . 1 . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 33 | . 85 81 44 11 27 32 37 30 . 2 . 1 23 8 Engine 4 | . 14 14 7 . . 3 6 9 . . . . . . Core 1 | . . . . 4 9 . 2 . . . . . . . Treads 4 | . 28 4 . . . . 4 7 . . . . . . Flight 6 | . . 17 15 4 9 11 3 . . 2 . 1 15 6 Device 6 | . . . . 2 7 11 13 . . . . . 3 1 Processor 3 | . 17 32 16 . . . . 8 . . . . . . Hackware 2 | . . . . . . 3 5 . . . . . . . Energy Gun 1 | . 14 2 . . . . . . . . . . . . Launcher 1 | . 10 11 4 . . . . . . . . . . . Peak Build Rating 78 | 4 7 11 9 17 17 28 28 44 . 24 . 29 78 45 Average Rating 14 | 3 6 9 6 5 12 16 18 21 . 6 . 3 48 20 On Entrance 9 | . 4 7 9 1 17 8 23 1 . . . . 29 45 Avg Prop Armor Cover (%) 20 | . . . . . . 17 . . . . . 33 32 12 Naked Turns 863 | . . . 11 254 . . 40 88 8 72 94 257 . 39 Heaviest Build 41 | 5 10 11 6 11 11 13 19 41 . . . . 39 16 Greatest Support 60 | 40 40 40 8 12 12 20 20 60 3 26 3 3 44 30 Greatest Overweight (x) 8 | . . . . . 1 1 5 8 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 . 5 1 5 5 3 Average Carried 3 | 1 4 4 4 4 4 4 4 1 . 2 1 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 5 4 . . 1 1 2 3 3 Class Distribution -------------------- 61% | Mutant 30% | Infiltrator-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Zion Infiltrator-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Matter Collected 636 | . 117 20 2 73 104 161 108 43 . 5 . . 3 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 350 | . 191 75 . . . . . 84 . . . . . . Parts 29 | . 17 8 . . . . . 4 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Combat Hostiles Destroyed 11 | . 7 2 . . . . . 2 . . . . . . Guns 2 | . 2 . . . . . . . . . . . . . Cannons 2 | . . . . . . . . 2 . . . . . . AOE 7 | . 5 2 . . . . . . . . . . . . Classes Destroyed 6 | . 3 2 . . . . . 1 . . . . . . Worker 2 | . 1 . . . . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . Grunt 6 | . 4 1 . . . . . 1 . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 6 2 . . . . . 2 . . . . . . Combat Bots Only 5 | . 5 1 . . . . . 1 . . . . . . Max Kills in Single Turn 3 | . 3 1 . . . . . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Hostile Shots Fired 553 | . 10 14 33 1 60 . 61 117 . 49 51 10 45 102 Missed 214 | . 3 7 15 . 37 . 21 29 . 16 22 7 28 29 Hits 339 | . 7 7 18 1 23 . 40 88 . 33 29 3 17 73 Melee 22 | . . . 10 . . . . . . 12 . . . . Projectile 317 | . 7 7 8 1 23 . 40 88 . 21 29 3 17 73 AOE 4 | . . . 3 . . . . . . 1 . . . . Critical Strikes 16 | . . . 6 . . . . 1 . 5 1 . 1 2 Part Disruptions 2 | . . . . . . . . 1 . . . . . 1 Damage Taken 6745 | . 86 88 407 18 278 . 794 1154 . 1198 503 68 445 1706 Core 4082 | . 41 20 330 18 97 . 318 259 . 948 503 68 84 1396 Absorbed by Shields 8 | . . . . . . . . . . . 8 . . . Core Remaining (%) 64 | 100 83 95 40 . . . 38 69 . 5 56 94 . . Volleys Fired 36 | . 10 5 . . . . . 15 . . . . 6 . Largest 2 | . 2 1 . . . . . 2 . . . . 2 . Hottest 125 | . 70 30 . . . . . 125 . . . . 123 . Shots Fired 44 | . 14 5 . . . . . 17 . . . . 8 . Gun 12 | . 10 . . . . . . . . . . . 2 . Cannon 23 | . . . . . . . . 17 . . . . 6 . Launcher 9 | . 4 5 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 10 . . . . 6 . Thermal 9 | . . . . . . . . 7 . . . . 2 . Explosive 9 | . 4 5 . . . . . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . Robot Hit Streak 8 | . 5 8 . . . . . 2 . . . . 1 . Robot Miss Streak 4 | . 4 1 . . . . . 3 . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 20 | . 8 4 . . . . . 6 . . . . 2 . Core Hits 19 | . 9 4 . . . . 1 4 . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 939 | . 411 223 . . . . 11 219 . . . . 75 . Guns 57 | . 57 . . . . . . . . . . . . . Cannons 289 | . . . . . . . . 216 . . . . 73 . Explosions 577 | . 354 223 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 16 | . . . . . . . 11 3 . . . . 2 . Kinetic 226 | . . . . . . . . 153 . . . . 73 . Thermal 63 | . . . . . . . . 63 . . . . . . Explosive 577 | . 354 223 . . . . . . . . . . . . Electromagnetic 57 | . 57 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 . . . . 2 . . . . . 3 Average Corruption 1 | . . . 5 . . . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . 1 . . . . 2 . . . . . 1 Matter Fused 2 | . . . 1 . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . 2 . . . . 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 1 . . . . 1 . Secondary 2 | . . . . . . . . 1 . . . . 1 . Self-Inflicted Damage 8 | . . 1 . . . . 5 1 . . . . 1 . Shots 1 | . . 1 . . . . . . . . . . . . Rammed 6 | . . . . . . . 3 1 . . 1 . 1 . Targets Rammed 6 | . . . . . . . 3 1 . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 412 | . 45 3 . . . . . 412 . . . . 36 . Average Temperature 141 | . 18 3 . . . . . 198 . . . . 13 . Received Heat Transfer 573 | . 42 51 45 9 12 . 60 189 . 72 21 18 18 36 Effects 5 | . . . . . . . . 5 . . . . . . Shutdowns 3 | . . . . . . . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 . . . 100 100 100 82 100 100 100 Level 1 . | . . . . . . . . . . . 17 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 216 | . 136 129 90 48 . . . 37 5 15 216 108 53 35 Initial 108 | . . 11 50 36 . . . . . 3 . 108 24 27 Average 33 | . 51 31 61 17 . . . 6 1 6 71 63 22 16 Influence Increases 1659 | . 201 169 120 123 45 . 355 68 5 15 276 75 162 45 Destroy 0b10 Robot/C 500 | . 140 40 . . . . 200 40 . . 80 . . . Destroy 0b10 Robot/NC 15 | . 5 5 . . . . . 5 . . . . . . Destroy Leader 92 | . 30 12 . . . . 20 20 . . 10 . . . Allied During Kill 150 | . . . . . . . 120 . . . 30 . . . Successful Hack 48 | . 5 5 . 33 . . . . 5 . . . . . Disable Machine 15 | . . 15 . . . . . . . . . . . . Destroy Structure 59 | . 21 17 . . . . . 3 . . 6 . 12 . Partial Spotted 165 | . . 15 60 30 . . . . . . . . 60 . Lose Combat Pursuer 615 | . . 60 60 60 45 . 15 . . 15 150 75 90 45 Influence Decreases 1624 | . 174 77 159 200 48 . 355 68 . 20 70 238 168 47 Entered New Map 260 | . . 16 69 44 2 . . . . 2 . 98 19 10 Time Decay 1067 | . 174 61 60 156 41 . 245 41 . . 30 140 119 . Lost Part 177 | . . . 30 . 5 . 30 27 . 18 . . 30 37 Lost Ally 120 | . . . . . . . 80 . . . 40 . . . Squads Dispatched 10 | . 1 1 1 . . . . 2 . 1 . 1 3 . Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . . . 1 1 . Reinforcement 6 | . 1 . 1 . . . . 1 . 1 . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Distress Signals 4 | . . 1 . . . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 125 | . 10 12 11 8 7 . 10 10 . 5 17 7 21 7 Peak Tracking Total 16 | . 3 8 12 3 5 . 7 6 . 5 16 5 15 6 Tactical Retreats 21 | . . 1 1 2 3 . 3 . . 1 3 1 4 2 ECM-based Alert Blocks 7 | . . . . . . . 7 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Traps Triggered 7 | . . . 3 . . . . 1 . 1 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Machines Disabled 1 | . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Machines Accessed 18 | . 1 4 1 7 . 1 . . 1 . . 2 1 . Terminals 13 | . 1 3 1 5 . . . . 1 . . 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 49 | . 3 11 3 17 . 8 . . 2 . . 4 1 . Successful 33 | . 2 6 . 14 . 8 . . 1 . . 1 1 . Failed 16 | . 1 5 3 3 . . . . 1 . . 3 . . Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . . . . . . 3 . . . . 7 2 . 5 Terminals 32 | . 3 9 3 11 . . . . 2 . . 4 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 27 | . 2 5 . 10 . 8 . . 1 . . 1 . . Record 2 | . . 2 . . . . . . . . . . . . Part Schematic 8 | . . . . . . 8 . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . . . Open DSF 5 | . . . . 3 . . . . 1 . . 1 . . Alert Level 3 | . 1 . . 2 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . . 2 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 4 1 3 . . . . 1 . . 1 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . 1 . 23 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Total Allies 11 | . . . . . . 9 . . . . 2 . . . Largest Group 9 | . . . . . . 9 9 . . . 2 . . . Highest-Rated Group 289 | . . . . . . 289 289 . . . 192 . . . Highest-Rated Ally 96 | . . . . . . 40 40 . . . 96 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . . 41 . . . 10 . . . Total Damage 1306 | . . . . . . . 1020 . . . 286 . . . Kills 16 | . . . . . . . 12 . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . 1 . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Active Infowar (turns) 1766 | . . . . 118 167 773 708 . . . . . . . Jamming 1766 | . . . . 118 167 773 708 . . . . . . . ECM 563 | . . . . . . 2 561 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Turns Passed 4486 | 58 450 140 123 376 167 1301 748 260 8 101 94 284 261 115 Spaces Moved 6263 | 33 257 311 337 820 463 1763 542 224 16 132 154 542 539 130 Core 2463 | 4 . . 34 471 . 690 101 164 16 101 154 542 169 17 Treads 624 | 29 257 14 . . . . 264 60 . . . . . . Legs 1 | . . . . . . 1 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3175 | . . 297 303 349 463 1072 177 . . 31 . . 370 113 Fastest Speed 32 | 50 160 32 32 32 32 35 35 50 50 37 50 50 32 37 Average Speed 56 | 146 160 37 33 42 35 45 121 83 50 47 50 50 40 40 Slowest Speed 450 | 160 160 160 50 50 115 140 300 450 50 50 50 50 114 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 43 | . . . 2 . 2 . . . . . . . 38 1 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 51 21 30 21 49 92 75 8 . 90 8 10 18 26 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 1 . . . . 3 . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 5 | . . . . . 2 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 40 | . 20 14 . . . . . 3 . . . . 3 . Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . 3 . . . . 3 . AOE 34 | . 20 14 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Gar Total 7122 | 43 282 328 345 849 461 2267 633 280 15 169 170 555 535 190 Wait 713 | . 2 2 2 15 . 493 76 15 . 31 2 . 12 63 Move 6178 | 32 256 310 332 819 458 1762 541 223 15 131 153 541 479 126 Hop 26 | . . . 2 . 2 . . . . . . . 21 1 Pick Up 51 | 7 6 3 4 7 1 1 2 6 . 3 . 5 6 . Fast Attach 13 | . . . . . . 7 3 . . 1 . 2 . . Attach 39 | 4 3 2 1 5 . . . 12 . 2 . 3 7 . Detach 11 | . . 1 1 . . 1 1 4 . . . 1 2 . Swap 8 | . 3 2 . . . . 2 . . . . . 1 . Drop 26 | . 2 3 3 3 . 3 5 4 . . . 3 . . Fire 36 | . 10 5 . . . . . 15 . . . . 6 . Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . . 3 1 . . 1 . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 14 . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -2/Research (discovered 2 exits: [*Tes] / Gar) -2/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 11) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 642 | -9/Materials | Discovered new exit (range 4) 649 | -9/Materials | Entered another Materials area 649 | -8/Materials | Evolved 2 slots: Propulsion x2 765 | -8/Materials | Discovered new exit (range 16) 770 | -8/Materials | Core integrity fell below 50% 772 | -8/Materials | Entered Factory 772 | -7/Factory | Evolved 2 slots: Propulsion x2 1130 | -7/Factory | Discovered new exit (range 12) 1148 | -7/Factory | Entered Lower Caves 1152 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1154 | -7/Lower Caves | Spotted B-75 Beast 1198 | -7/Lower Caves | Ambushed by research squad 1312 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1315 | -7/Lower Caves | Entered Zion 1526 | -7/Zion | Learned location of Warlord (-4) 1562 | -7/Zion | Met Imprinter 1643 | -7/Zion | Imprinted 1645 | -7/Zion | Declared Zion's savior 1983 | -7/Zion | Gained Derelict followers 2167 | -7/Zion | Build established: Infiltrator-Mutant 2184 | -7/Zion | Given the Hacking Drone Bay 2296 | -7/Zion | Discovered new exit (range 13) 2326 | -7/Zion | Given A8's code to call for help 2616 | -7/Zion | Entered Proximity Caves 2616 | -6/Proximity Caves | Accompanied by 9 allies 2703 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2831 | -6/Proximity Caves | Lost 4 allies 3198 | -6/Proximity Caves | Spotted B-75 Beast 3250 | -6/Proximity Caves | Lost 3 allies 3322 | -6/Proximity Caves | Core integrity fell below 50% 3355 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3361 | -6/Proximity Caves | Discovered new exit (range 6) 3364 | -6/Proximity Caves | Entered Factory 3364 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3568 | -6/Factory | Build established: Mutant 3621 | -6/Factory | Discovered new exit (range 6) 3624 | -6/Factory | Entered another Factory area 3624 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3629 | -5/Factory | Identified exit to DSF 3632 | -5/Factory | Entered DSF 3658 | -5/DSF | Additional patrols routed to DSF 3676 | -5/DSF | Lost 6 parts (2p2n1u1w) 3717 | -5/DSF | Core integrity fell below 50% 3726 | -5/DSF | Discovered new exit (range 15) 3727 | -5/DSF | Core integrity fell below 20% 3733 | -5/DSF | Entered Factory 3733 | -4/Factory | Evolved 2 slots: Power x2 3785 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 3788 | -4/Factory | Enhanced Grunt warped into view, answering call for help 3791 | -4/Factory | Enhanced Grunt warped into view, answering call for help 3807 | -4/Factory | Discovered new exit (range 11) 3827 | -4/Factory | Entered Research 3827 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3912 | -3/Research | Identified exit to DSF 4058 | -3/Research | Discovered new exit (range 15) 4099 | -3/Research | Spotted B-86 Titan 4111 | -3/Research | Entered another Research area 4111 | -2/Research | Evolved 2 slots: Weapon x2 4236 | -2/Research | Discovered new exit (range 7) 4354 | -2/Research | Spotted B-90 Cyclops 4367 | -2/Research | Identified exit to Garrison 4372 | -2/Research | Entered Garrison 4376 | -2/Garrison | Triggered checkpoint 4380 | -2/Garrison | Triggered checkpoint 4384 | -2/Garrison | Triggered checkpoint 4386 | -2/Garrison | Spotted B-90 Cyclops 4390 | -2/Garrison | Triggered checkpoint 4394 | -2/Garrison | Triggered checkpoint 4403 | -2/Garrison | Discovered new exit (range 14) 4408 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4440 | -2/Garrison | Core integrity fell below 50% 4473 | -2/Garrison | Core integrity fell below 20% 4479 | -2/Garrison | Lost 5 parts (1p3n1u) 4487 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Guard Positions ] [ 2 : Prototype Schematics ] [ 3 : Component Stockpiles ] [ 4 : Depthwide Sectors/-1 ] [Achievement: Let Me Out Of Here] 04390_ Beams of light sweep through the air. An alarm sounds. 04390_ Power Amplifier destroyed. 04392_ Lgt. Quantum Reactor destroyed. 04403_ EXIT=FOUND 04408_ Attempting to access garrison exit controls... 04408_ Remote lockdown engaged. 04411_ Impulse Thruster destroyed. 04426_ Field Propulsion Drive destroyed. 04448_ Impulse Thruster Array destroyed. 04476_ System corrupted: IFF burst signal emitted. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????########??????????????????? | | ????????????????# #;;###???????????????? | | ????????????????# < / #???????????????? | | ????????????????# ##;; #???????????????? | | ????????????????# ###??; ##??????????????? | | ????????????????# #????pBB#??????????????? | | ????????????????# #???##BB#??????????????? | | ????????###?????# #???#;@;#??????????????? | | ???????? ?????# #???##s##??????????????? | | ????????# #?????# ######s#####???????????? | | ????????# #?????# ## #???????????? | | ????????# #?????# ## #???????????? | | ????????# #?????# ## #???????????? | | ######### ####### ## " #???????????? | | " """ """"#?????????? | | ## " "###?????????? | | ######## ##+######## "#???????????? | | ???????# #?????????# " "#???????????? | | ???????# #?????????# """""#???????????? | | ???????# #?????????###########???????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | #??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###########???????????????????????????????? | | ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Evasion (%) 63 Targeting Accuracy 15 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Transmission Jammer | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Matter Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Power Sword | -7/Zion | Archive Microactuators | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Close Call Cya! Dangerous Findings Ghost 'Em Heavy Suspicion Help From High Places I Have A Map? I'm Back, Baby! Item+ Leap Before You Look Let Me Out Of Here Made in Tau Ceti IV Novice Programmer Oops Robot Respite Serviceable Loadout Streaker The More The Merrier The One Tourist Window Shopping You Again Challenges ------------ None Game ------ Seed FieldthrustFrostSuit Manual? 0 Play Time 01:26:27 Cumulative 3.1 hours Start 2025.12.03 @ 18:14:18 End 2025.12.03 @ 19:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b278246e-27f4-484a-bf45-cd9f97db26ef