Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:07:23 Player: LEWiKK Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3742) 3742 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9132 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 123/300 Energy 30/310 System Corruption 0% Temperature Critical (669) Movement Walking (225) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Light Armored Exoskeleton Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Thermic Laser Heavy Particle Cannon Heavy Ion Cannon Coil Gun > --- INVENTORY (20) --- Reinforced Deuterium Engine Light Angular Momentum Engine Faulty F-cell Engine Light Fission Core Improved Medium Treads Flexi-carbon Leg Triangulator Triangulator Advanced Sensor Array Improved System Shield System Restoration Module Drone Bay (0/2) Field Laser Flak Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Thermic Laser Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Light Armored Exoskeleton Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Sensor Array Hardlight Generator System Restoration Module System Restoration Module Thermic Laser Thermic Laser Heavy Particle Cannon Flak Cannon Heavy Flak Cannon Bore Cannon Improved Datajack Remote Datajack [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . 1 . . . 1 1 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 122 | 6 10 4 5 5 8 11 21 40 12 Power 12 | 1 1 1 . 1 1 1 1 4 1 Engine 5 | 1 1 1 . 1 1 . . . . Core 7 | . . . . . . 1 1 4 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 2 2 4 1 . 5 5 2 Treads . | . . . . . . . . . . Leg 23 | 2 . 2 2 4 1 . 5 5 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 1 6 1 3 . 2 4 8 17 7 Device 27 | . 1 1 2 . 1 . 8 10 4 Storage 5 | 1 4 . . . . . . . . Processor 6 | . 1 . . . . 2 . 2 1 Hackware 1 | . . . . . . . . 1 . Protection 10 | . . . 1 . 1 2 . 4 2 Artifact . | . . . . . . . . . . Weapon 38 | 2 3 . . . 4 6 7 14 2 Energy Gun 9 | 1 1 . . . 2 . 1 4 . Energy Cannon 3 | . 1 . . . . . . . 2 Ballistic Gun 14 | 1 . . . . 2 3 4 4 . Ballistic Cannon 6 | . 1 . . . . 2 . 3 . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . . . 2 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . 2 . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 49 | . 2 1 4 . 8 4 7 17 6 Power 7 | . . 1 1 . 1 . 1 2 1 Propulsion 9 | . . . 2 . 1 . 1 3 2 Utility 15 | . . . 1 . 2 2 3 5 2 Weapon 18 | . 2 . . . 4 2 2 7 1 Highest Loss Streak 7 | . 1 1 4 . 3 2 3 7 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 88 94 92 95 92 91 91 Engine 4 | . 14 10 . 5 4 4 . . . Core 3 | . . . . . . 4 7 5 6 Leg 25 | . 28 33 33 33 33 27 24 19 18 Device 5 | . . 10 . . 2 5 7 9 9 Storage 9 | . 14 11 11 11 11 9 7 6 6 Processor 12 | . 11 11 11 11 11 11 15 13 9 Hackware 1 | . . . . . . . . 5 6 Protection 4 | . . . 10 11 7 5 5 2 5 Energy Gun 6 | . 8 . . . 10 8 5 7 9 Energy Cannon 3 | . 5 11 11 11 . . . . 6 Ballistic Gun 8 | . 5 . . . 10 17 12 9 6 Ballistic Cannon 5 | . 8 11 11 11 . . 2 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 13 51 52 52 54 54 59 65 91 82 Greatest Support 90 | 20 26 30 36 70 70 70 90 90 70 Greatest Overweight (x) 2 | . 2 1 1 1 . . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 20 20 20 Most Carried 20 | 6 13 20 20 19 19 20 20 20 20 Average Carried 17 | 3 9 16 19 18 17 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 13 20 19 18 16 19 20 20 16 Class Distribution -------------------- 36% | Mutant 27% | Skirmisher 18% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Matter Collected 3567 | 222 265 71 42 . 179 431 398 1686 273 Remotely . | . . . . . . . . . . Salvage Created 4168 | . 664 173 56 . 460 769 428 1303 315 Parts 233 | . 29 14 3 . 14 70 27 61 15 Haulers Intercepted 4 | . 2 . . . . 1 . 1 . Recyclers Shooed 5 | . 4 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 79 | . 12 4 1 . 6 15 9 26 6 Guns 58 | . 7 . . . 6 15 6 19 5 Cannons 18 | . 5 4 1 . . . 3 4 1 AOE 1 | . . . . . . . . 1 . Classes Destroyed 16 | . 6 2 . . 1 1 3 2 1 Worker 12 | . 2 . . . 1 5 . 4 . Builder 5 | . . . . . . . 1 4 . Tunneler 3 | . . . . . . 2 . 1 . Hauler 4 | . 2 . . . . 1 . 1 . Recycler 4 | . 1 . . . 2 . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . Watcher 9 | . 3 . . . . 3 1 2 . Swarmer 21 | . 3 . 1 . . 7 . 7 3 Grunt 32 | . 9 3 . . 5 4 4 5 2 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . 1 . . . 4 2 2 . Hunter 7 | . . . . . 1 . . 6 . Programmer 7 | . . . . . . . 2 5 . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 3 3 1 . 4 5 2 6 3 Combat Bots Only 4 | . 2 2 1 . 3 4 2 3 3 Max Kills in Single Turn 6 | . 1 1 1 . 1 2 1 6 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Hostile Shots Fired 719 | . 60 14 16 . 55 62 113 312 87 Missed 198 | . 17 6 2 . 11 12 26 106 18 Damage Taken 8338 | . 478 109 599 . 753 596 1164 3468 1171 Core 1464 | . 101 28 78 . 131 111 105 537 373 Absorbed by Shields 218 | . . . . . 10 120 . 60 28 Ignored by Resistances 6 | . . . . . . . . 6 . Regen/Repaired (Parts) 12 | . . . . . . . 12 . . Core Remaining (%) 72 | 100 59 . . . 40 79 85 . . Volleys Fired 318 | . 62 9 15 . 30 50 50 87 15 Largest 4 | . 2 2 2 . 2 3 3 4 4 Hottest 265 | . 95 95 95 . 95 108 129 214 265 Shots Fired 822 | . 122 18 18 . 59 139 123 289 54 Gun 636 | . 88 . . . 54 137 93 231 33 Cannon 179 | . 34 18 18 . 5 2 23 58 21 Launcher . | . . . . . . . . . . Special 7 | . . . . . . . 7 . . Kinetic 514 | . 61 9 3 . 29 102 97 199 14 Thermal 301 | . 61 9 15 . 30 37 19 90 40 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 11 4 5 . 8 10 9 8 9 Robot Miss Streak 7 | . 5 3 2 . 3 4 4 7 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . . . . . . 2 . 2 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 Shots Hit Robots 503 | . 75 8 10 . 43 87 71 177 32 Core Hits 272 | . 35 6 5 . 19 43 27 120 17 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . Critical Strikes 22 | . 6 . . . 1 2 1 10 2 Burn 17 | . 6 . . . 1 1 . 7 2 Destroy 3 | . . . . . . 1 1 1 . Blast 2 | . . . . . . . . 2 . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9191 | . 962 153 197 . 736 1335 1174 3884 750 Guns 6250 | . 648 . . . 721 1289 791 2374 427 Cannons 2225 | . 314 153 197 . 15 24 356 843 323 Explosions 633 | . . . . . . . . 633 . Melee . | . . . . . . . . . . Ramming 83 | . . . . . . 22 27 34 . Kinetic 5288 | . 446 65 38 . 366 911 944 2332 186 Thermal 3820 | . 516 88 159 . 370 402 203 1518 564 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 1 1 Average Corruption 3 | . . . . . . . 4 1 1 Corruption Purged 10 | . . . . . . . 6 3 1 Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . . . 34 9 1 Message Errors 10 | . . . . . . . 8 2 . Matter Fused 15 | . . . . . . . 11 4 . Heat Flow Errors 4 | . . . . . . . 3 . 1 Energy Discharges 2 | . . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . . 2 1 . Data Loss (major) 5 | . . . . . . . 4 1 . Misfires 4 | . . . . . . . 4 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 120 | . . . . . . . 7 110 3 Projectiles 10 | . . . . . . . . 7 3 Explosions 103 | . . . . . . . . 103 . Melee 7 | . . . . . . . 7 . . Knockbacks 23 | . 3 . . . 1 . 8 11 . Impact . | . . . . . . . . . . Kinetic 21 | . 3 . . . 1 . 6 11 . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 83 | . . . . . . . . 83 . Shots 1 | . . . . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 6 | . . . . . . 1 1 4 . Kicked 6 | . . . . . . 1 1 4 . Crushed . | . . . . . . . . . . Highest Temperature 715 | . 228 84 78 . 303 295 527 689 715 Average Temperature 136 | . 69 36 32 . 133 82 181 162 272 Received Heat Transfer 1915 | . 261 39 . . 354 180 408 346 327 Effects 57 | . . . . . . 1 10 27 19 Shutdowns 12 | . . . . . . . 4 6 2 Energy Bleed 2 | . . . . . . . . 2 . Interference 14 | . . . . . . 1 4 3 6 Matter Decay 6 | . . . . . . . 1 3 2 Short Circuit 3 | . . . . . . . . 2 1 Damage (minor) 5 | . . . . . . . 1 3 1 Damage (major) 11 | . . . . . . . . 6 5 Damage (core) 4 | . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 1 . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 16 | . 3 . . . 1 2 2 6 2 Heat Transferred 9640 | . 1924 185 333 . 925 1036 481 3551 1205 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Peak Influence 338 | . 162 111 43 . 130 245 198 338 287 Initial 212 | . . . 43 . . 50 85 46 212 Average 124 | . 46 62 16 . 77 138 56 208 254 Maximum Alert Level 1 | . . . . . . 1 . 1 1 Low Security (%) 69 | 100 100 100 100 . 100 70 100 35 . Level 1 30 | . . . . . . 29 . 64 100 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 1 . . . 1 8 10 . Investigation 5 | . 1 . . . . . 2 2 . Extermination 7 | . . . . . . . 2 5 . Reinforcement 5 | . 1 1 . . . 1 . 2 . Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . 4 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Distress Signals 8 | . . 5 . . . 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 22 5 5 . 7 23 13 34 8 Peak Tracking Total 5 | . 3 3 5 . 3 4 4 5 4 Tactical Retreats 8 | . 1 . . . 1 4 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 12 | . 2 . . . . 2 4 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . 17 . 13 . Triggered . | . . . . . . . . . . Disarmed 3 | . 1 . . . . . . 2 . Reprogrammed 1 | . . . . . . . . 1 . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Machines Disabled 9 | . . . . . . . 1 8 . Max in Single Turn 8 | . . . . . . . 1 8 . Garrison Access 2 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 38 | . 6 1 . 5 . 8 8 10 . Terminals 24 | . 6 1 . . . 7 4 6 . Fabricators 3 | . . . . . . . 1 2 . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 2 . Total Hacks 138 | . 18 2 . 50 . 25 23 20 . Successful 93 | . 8 1 . 50 . 15 12 7 . Failed 45 | . 10 1 . . . 10 11 13 . Catastrophic 8 | . 2 . . . . 2 3 1 . Database Lockouts . | . . . . . . . . . . Manual 24 | . 9 . . 1 . 7 3 4 . Terminals 66 | . 18 2 . . . 23 12 11 . Fabricators 5 | . . . . . . . 1 4 . Repair Stations 4 | . . . . . . . 4 . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 8 | . . . . . . . 3 5 . Terminal Hacks 78 | . 8 1 . 50 . 13 4 2 . Record 54 | . . 1 . 49 . 3 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 5 | . 2 . . . . 3 . . . Locate Traps 4 | . 1 . . . . 2 1 . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . Transport Status 1 | . . . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 3 | . . . . . . 2 . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . 1 3 . Network Status 2 | . . . . . . . 1 1 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 3 | . . . . . . . 3 . . Insert Component 2 | . . . . . . . 2 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . 1 2 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 6 1 . . . 8 6 8 . Full Trace Events 4 | . . . . . . . 2 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . 84 . Total Part Build Rating 8 | . . . . . . . . 8 . Parts Repaired 1 | . . . . . . . 1 . . Time 22 | . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . parse_system 1 | . . . . . . . 1 . . no_distress 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 6 | . . . . . . . . . 6 STAY 2 | . . . . . . . . . 2 ROAM 2 | . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Turns Passed 10897 | 81 1757 397 590 991 283 1912 1397 2999 490 Spaces Moved 6066 | 53 989 179 288 760 165 824 1012 1595 201 Core 18 | 18 . . . . . . . . . Treads . | . . . . . . . . . . Legs 6048 | 35 989 179 288 760 165 824 1012 1595 201 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 100 100 100 100 106 126 Average Speed 134 | 96 151 190 190 128 100 100 105 150 155 Slowest Speed 260 | 120 260 190 190 190 100 100 106 210 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 94 13 40 95 33 37 22 31 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . . . . . 1 3 101 5 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . 1 3 14 5 AOE 87 | . . . . . . . . 87 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Total 8171 | 83 1140 222 312 773 224 1821 1259 1995 342 Wait 1416 | 15 36 9 1 5 16 887 143 198 106 Move 6057 | 52 988 178 287 759 164 823 1011 1594 201 Hop . | . . . . . . . . . . Pick Up 150 | 10 29 16 2 2 6 21 21 40 3 Fast Attach . | . . . . . . . . . . Attach 77 | 6 6 3 3 1 8 9 12 23 6 Detach 1 | . . . . . . . . 1 . Swap 45 | . 4 1 2 4 . 2 9 17 6 Drop 64 | . 15 6 . 2 . 11 12 18 . Fire 318 | . 62 9 15 . 30 50 50 87 15 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick 6 | . . . . . . 1 1 4 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . Trap 30 | . . . . . . 17 . 13 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Identified exit to Materials 449 | -10/Materials | Discovered exit to Materials (range 3) 575 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered exit to Materials (range 10) 1839 | -10/Materials | Entered another Materials area 1839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1841 | -9/Materials | Discovered new exit (range 15) 1905 | -9/Materials | Identified exit to Mines 2181 | -9/Materials | Met 8R-AWN 2236 | -9/Materials | Entered Mines 2238 | -9/Mines | Followed 8R-AWN into the Mines 2250 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Met a Derelict bent on vengeance 2255 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2257 | -9/Mines | Discovered new exit (range 8) 2294 | -9/Mines | Lost 4 parts (1p2n1u) 2405 | -9/Mines | Discovered new exit (range 5) 2411 | -9/Mines | Identified exit to Exiles 2523 | -9/Mines | Identified exit to Materials 2670 | -9/Mines | Learned Materials emergency access door positions 2826 | -9/Mines | Entered Exiles 2859 | -9/Exiles | Discovered new exit (range 15) 2887 | -9/Exiles | Identified exit to Mines 2935 | -9/Exiles | Welcomed by 8R-AWN 2984 | -9/Exiles | Met EX-HEX 3098 | -9/Exiles | Met EX-BIN 3149 | -9/Exiles | Aligned with FarCom system 3151 | -9/Exiles | Given EX-Vault access code 3265 | -9/Exiles | Opened EX-Vault 3287 | -9/Exiles | Found Potential Leg 3289 | -9/Exiles | Found Potential Leg 3317 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3365 | -9/Exiles | Learned location of Zion (-7) 3366 | -9/Exiles | Met EX-DEC 3411 | -9/Exiles | Visited The Gauntlet 3688 | -9/Exiles | Discovered exit to Mines (range 14) 3784 | -9/Exiles | Learned about 8R-AWN's background 3817 | -9/Exiles | Left Exiles lab with Potential Leg 3817 | -9/Exiles | Entered Mines 3857 | -8/Mines | Lost 3 parts (1u2w) 4026 | -8/Mines | Core integrity fell below 50% 4079 | -8/Mines | Lost 3 parts (1u2w) 4093 | -8/Mines | Discovered exit to Materials (range 8) 4100 | -8/Mines | Entered Materials 4100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4613 | -8/Materials | Discovered new exit (range 18) 4636 | -8/Materials | Build established: Tank 5195 | -8/Materials | Identified exit to Factory 5639 | -8/Materials | Build established: Skirmisher 6012 | -8/Materials | Entered Factory 6012 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6303 | -7/Factory | Lost 3 parts (1n1u1w) 6811 | -7/Factory | Garrison activated, responded to threat 7021 | -7/Factory | Discovered new exit (range 4) 7023 | -7/Factory | Identified exit to Factory 7147 | -7/Factory | Garrison activated, responded to threat 7171 | -7/Factory | Build established: Gunner 7358 | -7/Factory | Repaired System Restoration Module 7409 | -7/Factory | Entered another Factory area 7409 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7545 | -6/Factory | Fabricated System Restoration Module? 7880 | -6/Factory | Garrison activated, responded to threat 7940 | -6/Factory | Build established: Tank 8550 | -6/Factory | Core integrity fell below 50% 8609 | -6/Factory | Lost 7 parts (1p2n2u2w) 8716 | -6/Factory | Build established: Skirmisher 10403 | -6/Factory | Identified exit to Garrison 10408 | -6/Factory | Entered Garrison 10480 | -6/Garrison | Triggered checkpoint 10575 | -6/Garrison | Spotted B-75 Beast 10682 | -6/Garrison | Destroyed B-75 Beast 10892 | -6/Garrison | Core integrity fell below 20% 10899 | -6/Garrison | Core destroyed Last Messages --------------- Adv. Targeting Computer temporarily disabled. Acquired 83 matter. Overheating: Matter decay (-43). Overheating: Thermic Laser damaged (-36). Overheating: Imp. Light Armor Plating damaged (-40). Overheating: Hvy. Ion Cannon damaged (-23). Overheating: Adv. Targeting Computer damaged (-8). Overheating: Core damaged (-85). Power failure, Fission Core shutdown. Acquired Field Laser. Arm. Leg broken. Overheating: Short circuit. G-50 Soldier overheating. Overheating: Matter decay (-29). G-50 Soldier destroyed. Slug penetrates Wall. Overheating: System interference. Coil Gun temporarily disabled. Hvy. Ion Cannon temporarily disabled. Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#######???????? | | ???????????????????????????????????#"""""#???????? | | ??????????????????????????########### ##???????? | | ??????????????????????????# #???????? | | ??????????????????????????# [ #???????? | | ??????????????????????????# ###=* #######???????? | | ??????????????????????????# #?# =*#?????????????? | | ??????????????????????????# #?#####?????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????### #???????????????????? | | ?????????????????????#### ! #???????????????????? | | ?????????????????????# +==g #???????????????????? | | ????????????????????????#@[! #???????????????????? | | ????????????????????????### #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????#g #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????????????????????## #???????????????????? | | ?????#####################" #???????????????????? | | ?????# ! #???????????????????? | | ?????# ! #???????????????????? | | ?????# ######################???????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ??? ## ????????????????????????????????????????? | | ?? ?# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 30 Evasion (%) 59 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Hehehe Hey, That's Mine! Just What I Needed Librarian Serviceable Loadout Challenges ------------ None Game ------ Seed ThermalTerrainBuckler Manual? 0 Play Time 03:07:15 Cumulative 11.3 hours Start 2024.04.04 @ 14:16:10 End 2024.04.04 @ 18:07:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9473546f-9d97-4b95-b551-55b85bf70356