Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 23:22:01

Player: Arcadia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (84)      420
Value Destroyed (2218)     2218
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (204)                204
              TOTAL SCORE: 4442

 Bonus
-------
High Alert Combat Kills    204

 Cogmind 
---------
Core Integrity             264/550
Matter                     448/500
Energy                     103/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (194) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                Nuclear Core
>               --- PROPULSION (2) ---
                Flight Unit
                Cesium-ion Thruster
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Terrain Scanner
       Advanced Targeting Computer
>               --- WEAPON (3) -------
          Light Assault Rifle
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY (5) ----
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON -----------
                Shock Rifle
                Beam Rifle
                Gauss Rifle
>               --- INVENTORY --------
        Armored Treads
                Wheel
          Heavy Assault Rifle
                Katana
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             73   | 4   12  23  34  
  Power                    9    | 1   1   1   6   
    Engine                 6    | 1   1   1   3   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   3   5   12  
    Treads                 12   | 2   3   5   2   
    Leg                    7    | .   .   .   7   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  20   | .   5   10  5   
    Device                 10   | .   2   5   3   
    Storage                3    | .   1   1   1   
    Processor              4    | .   2   1   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 1   3   7   11  
    Energy Gun             4    | .   1   .   3   
    Energy Cannon          4    | .   1   3   .   
    Ballistic Gun          9    | 1   1   2   5   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   1   14  
  Power                    3    | .   .   .   3   
  Propulsion               5    | .   .   .   5   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   91  98  81  
  Engine                   11   | .   14  11  8   
  Treads                   20   | .   28  22  7   
  Leg                      1    | .   .   .   8   
  Device                   14   | .   9   21  9   
  Storage                  2    | .   .   .   9   
  Processor                10   | .   9   11  11  
  Energy Gun               2    | .   1   .   9   
  Energy Cannon            6    | .   2   11  .   
  Ballistic Gun            13   | .   24  10  7   
  Launcher                 4    | .   .   10  .   
  Slashing Weapon          1    | .   .   .   4   
Peak Build Rating          27   | 4   8   19  27  
  Average Rating           14   | 2   6   17  20  
  On Entrance              7    | .   4   7   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 5   11  20  27  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          3    | 2   3   3   2   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   5   3   1   

 Class Distribution 
--------------------
 41% | Mutant
 41% | Gunner
  9% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1818 | 227  439  647  505  
  Remotely                 .    | .    .    .    .    
Salvage Created            2451 | .    265  1105 1081 
  Parts                    173  | .    26   87   60   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  66   | .   11  34  21  
  Melee                    3    | .   .   .   3   
  Guns                     31   | .   11  6   14  
  Cannons                  25   | .   .   21  4   
  AOE                      7    | .   .   7   .   
Classes Destroyed          11   | .   3   3   5   
  Worker                   4    | .   .   2   2   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Watcher                  11   | .   3   5   3   
  Swarmer                  26   | .   9   12  5   
  Grunt                    26   | .   2   15  9   
  Duelist                  3    | .   .   1   2   
  Sentry                   8    | .   .   6   2   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   3   6   6   
  Combat Bots Only         6    | .   3   6   3   
Max Kills in Single Turn   3    | .   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        433  | .    69   111  253  
  Missed                   154  | .    22   40   92   
Damage Taken               3392 | .    409  771  2212 
  Core                     458  | .    72   100  286  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  2    | .    .    2    .    
  Regen/Repaired (Parts)   124  | .    10   114  .    
Core Remaining (%)         82   | 100  71   75   .    
Volleys Fired              193  | .    40   76   77   
  Largest                  3    | .    2    3    3    
  Hottest                  156  | .    80   140  156  
Shots Fired                423  | .    80   174  169  
  Gun                      290  | .    79   76   135  
  Cannon                   116  | .    1    81   34   
  Launcher                 17   | .    .    17   .    
  Special                  .    | .    .    .    .    
  Kinetic                  229  | .    77   76   76   
  Thermal                  171  | .    3    81   87   
  Explosive                17   | .    .    17   .    
  Electromagnetic          6    | .    .    .    6    
  Robot Hit Streak         12   | .    7    12   12   
  Robot Miss Streak        5    | .    4    5    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           249  | .    40   82   127  
  Core Hits                120  | .    19   56   45   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         12   | .    2    .    10   
    Burn                   7    | .    .    .    7    
    Destroy                2    | .    2    .    .    
    Blast                  1    | .    .    .    1    
    Sever                  2    | .    .    .    2    
Melee Attacks              17   | .    .    .    17   
  Impact                   .    | .    .    .    .    
  Slashing                 17   | .    .    .    17   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5406 | .    457  2477 2472 
  Guns                     2437 | .    457  360  1620 
  Cannons                  1423 | .    .    1006 417  
  Explosions               1111 | .    .    1111 .    
  Melee                    435  | .    .    .    435  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1755 | .    433  360  962  
  Thermal                  2045 | .    24   1006 1015 
  Explosive                1111 | .    .    1111 .    
  Electromagnetic          60   | .    .    .    60   
  Impact                   .    | .    .    .    .    
  Slashing                 435  | .    .    .    435  
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    2    .    .    
    Matter Fused           1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            62   | .    .    24   38   
  Projectiles              12   | .    .    12   .    
  Explosions               12   | .    .    12   .    
  Melee                    38   | .    .    .    38   
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      9    | .    .    9    .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        351  | .    60   351  320  
  Average Temperature      61   | .    19   51   73   
  Received Heat Transfer   1014 | .    48   201  765  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    .    2    5    
  Heat Transferred         4884 | .    74   1887 2923 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             757  | .   296 757 570 
  Initial                  319  | .   .   83  319 
  Average                  308  | .   122 375 433 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         30   | 100 86  6   .   
  Level 1                  40   | .   13  63  33  
  Level 2                  28   | .   .   27  66  
  Level 3                  1    | .   .   2   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   3   3   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              98   | .   21  40  37  
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        4    | .   4   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   5   4   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   12  17  .   
  Successful               17   | .   6   11  .   
  Failed                   12   | .   6   6   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                15   | .   10  5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   2   10  .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   2   .   
  Emergency Access Points  1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   2   7   .   
  Scan Component           5    | .   1   4   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   3   .   
  Full Trace Events        6    | .   3   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     115  | .   13  102 .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3492 | 42   1055 1558 837  
Spaces Moved               1522 | 36   527  672  287  
  Core                     38   | 22   .    .    16   
  Treads                   1301 | 14   527  672  88   
  Legs                     180  | .    .    .    180  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   3    | .    .    .    3    
  Fastest Speed            50   | 50   160  160  114  
  Average Speed            161  | 92   160  169  156  
  Slowest Speed            300  | 160  160  170  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 3    81   61   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          151  | .    .    150  1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      150  | .    .    150  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2145 | 45  668 940 492 
  Wait                     245  | .   67  143 35  
  Move                     1519 | 35  526 671 287 
  Hop                      .    | .   .   .   .   
  Pick Up                  63   | 6   14  14  29  
  Fast Attach              1    | .   1   .   .   
  Attach                   37   | 4   5   10  18  
  Detach                   2    | .   1   1   .   
  Swap                     35   | .   6   13  16  
  Drop                     33   | .   8   12  13  
  Fire                     193  | .   40  76  77  
  Melee                    17   | .   .   .   17  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 11)
  311 | -10/Materials | Build established: Mutant
  817 | -10/Materials | Repaired Sensor Array
 1070 | -10/Materials | Discovered new exit (range 14)
 1098 | -10/Materials | Entered another Materials area
 1098 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1386 | -9/Materials  | Build established: Gunner
 1655 | -9/Materials  | Repaired Particle Cannon
 1710 | -9/Materials  | Repaired Hvy. Assault Rifle
 2113 | -9/Materials  | Discovered new exit (range 12)
 2261 | -9/Materials  | Repaired Recoil Stabilizer
 2500 | -9/Materials  | Discovered new exit (range 16)
 2571 | -9/Materials  | Discovered new exit (range 16)
 2656 | -9/Materials  | Entered another Materials area
 2656 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2778 | -8/Materials  | Lost 3 parts (1u2w)
 2835 | -8/Materials  | Lost 4 parts (1p2n1u)
 3411 | -8/Materials  | Core integrity fell below 50%
 3434 | -8/Materials  | Lost 4 parts (1p2n1w)
 3456 | -8/Materials  | First assault squad dispatched
 3493 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  assault force dispatched.
[Achievement: Significant Disruption]
K-01 Serf collects debris.
Acquired Hpw. Shotgun.
K-01 Serf collects debris.
Dropped Particle Gun.
Dropped Lgt. Cannon.
K-01 Serf collects debris.
Acquired Nuclear Core.
To regain energy, simply wait via the mouse
  wheel, '.', or KP5. Also make sure your
  per-turn energy generation is a net positive,
  and consider deactivating power-draining parts
  if not.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
L-31 Rogue unfolds itself.
I-25 Savior unfolds itself.

 Map 
-----
+----------------------------------------------------+
|    ???????????????????#   #?????????#############? |
|    ???????????????????#   #?????????#           #? |
|    ????????????########   #?????????#           #? |
|    ????????????# """  #   #?????????#   """ """ #? |
|    ???????????## "T"  #   #?????????#   """ """ #? |
|    ???????????#       +%  #?????????#   """ """ #? |
|    ???????????## !!!  #   #?????????#           #? |
|    ????????????# !!!  # %%#?????????######+######? |
|    ????????????# !!!  #===##############     #???? |
|    ????????????########% [*=***              #???? |
|    ???????????????????#[!%%%!                #???? |
|    ???????????????????#[=%= % %              #???? |
|    ???????????????????#=[[##############     #???? |
|    ???????????????????#gig#         #??### ###???? |
|    ?????????????#???#?#=[g#         #????# #?????? |
|    ????????############!l/#         #????# #?????? |
|    ????????#           =  #         #????# #?????? |
|    ????????#              +         #????# #?????? |
|    ????????#            % #         #????# #?????? |
|    ????????############   #         #????# #?????? |
|    ???????????????????#   #         #????# #?????? |
|    ???????#????#??????#  %###########????? #?????? |
|    ???????????????????#!% #??????????????? ??????? |
|    ?????????????##????#   #??? ??????????? ??????? |
|    ?????????#??#??????#  %# ?????????????? ??????? |
|    ???????????????????#[%@#??????????????? ??????? |
|    ????????????###????#!  #??????????????? ??????? |
|    ????????#???#  ! ??#%= # ???????##????? ??????? |
|    ??????????#?#      #[] #????????????? ????????? |
|    ????????????# "S   + % #?????????? ???????????? |
|    ????????#???# """  # = #??????????????????????? |
|    ??????????###  ""??# * ##??????? ?????????????? |
|    ??????????###  ????#   #???????????? ?????????? |
|    ???????????#########[= ##?????????? ??????????? |
|    ???????????#       # % ############+##????????? |
|    ???????????#"""    #    =%%=       %     ?????? |
|    ?????????#?#"""    +    ! %              ?????? |
|    ???????????#"""    #  %  %               ?????? |
|    ????#??????#       #  !################???????? |
|    ???????????######### %%#?#????#???????????????? |
|    ????????????????#?###+##?#?#??#???????????????? |
|    ???????????#??#?#??? ? ???????????????????????? |
|    ??????????#??????????? ???????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????????????#??????????????????????????????? |
|    ??????????????#??#????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????????????????? ?????#????#??????????????? |
|    ??????????????????????????????????????????????? |
|    ?????????#? ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            415
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           6

 Item Schematics 
-----------------
 Arm. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Significant Disruption
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              BattleTechStreamer
  Manual?         0
Play Time         00:41:57
  Cumulative      1.0 hours
  Start           2025.02.05 @ 17:09:20
  End             2025.02.05 @ 23:22:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fd0de1f-2507-4fe1-9d83-54f8e301545b