Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 23:22:01 Player: Arcadia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2218) 2218 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 4442 Bonus ------- High Alert Combat Kills 204 Cogmind --------- Core Integrity 264/550 Matter 448/500 Energy 103/240 System Corruption 0% Temperature Cool (0) Movement Flying (194) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Flight Unit Cesium-ion Thruster > --- UTILITY (4) ------ Improved Heat Sink High-capacity Matter Pod Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY (5) ---- Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Beam Rifle Gauss Rifle > --- INVENTORY -------- Armored Treads Wheel Heavy Assault Rifle Katana [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 73 | 4 12 23 34 Power 9 | 1 1 1 6 Engine 6 | 1 1 1 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 22 | 2 3 5 12 Treads 12 | 2 3 5 2 Leg 7 | . . . 7 Wheel . | . . . . Hover . | . . . . Flight 3 | . . . 3 Utility 20 | . 5 10 5 Device 10 | . 2 5 3 Storage 3 | . 1 1 1 Processor 4 | . 2 1 1 Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 22 | 1 3 7 11 Energy Gun 4 | . 1 . 3 Energy Cannon 4 | . 1 3 . Ballistic Gun 9 | 1 1 2 5 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 1 14 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 91 98 81 Engine 11 | . 14 11 8 Treads 20 | . 28 22 7 Leg 1 | . . . 8 Device 14 | . 9 21 9 Storage 2 | . . . 9 Processor 10 | . 9 11 11 Energy Gun 2 | . 1 . 9 Energy Cannon 6 | . 2 11 . Ballistic Gun 13 | . 24 10 7 Launcher 4 | . . 10 . Slashing Weapon 1 | . . . 4 Peak Build Rating 27 | 4 8 19 27 Average Rating 14 | 2 6 17 20 On Entrance 7 | . 4 7 17 Naked Turns . | . . . . Heaviest Build 27 | 5 11 20 27 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 3 3 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 3 1 Class Distribution -------------------- 41% | Mutant 41% | Gunner 9% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1818 | 227 439 647 505 Remotely . | . . . . Salvage Created 2451 | . 265 1105 1081 Parts 173 | . 26 87 60 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 66 | . 11 34 21 Melee 3 | . . . 3 Guns 31 | . 11 6 14 Cannons 25 | . . 21 4 AOE 7 | . . 7 . Classes Destroyed 11 | . 3 3 5 Worker 4 | . . 2 2 Builder 1 | . . . 1 Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 11 | . 3 5 3 Swarmer 26 | . 9 12 5 Grunt 26 | . 2 15 9 Duelist 3 | . . 1 2 Sentry 8 | . . 6 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 6 6 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 433 | . 69 111 253 Missed 154 | . 22 40 92 Damage Taken 3392 | . 409 771 2212 Core 458 | . 72 100 286 Absorbed by Shields . | . . . . Redirected to Shielding 2 | . . 2 . Regen/Repaired (Parts) 124 | . 10 114 . Core Remaining (%) 82 | 100 71 75 . Volleys Fired 193 | . 40 76 77 Largest 3 | . 2 3 3 Hottest 156 | . 80 140 156 Shots Fired 423 | . 80 174 169 Gun 290 | . 79 76 135 Cannon 116 | . 1 81 34 Launcher 17 | . . 17 . Special . | . . . . Kinetic 229 | . 77 76 76 Thermal 171 | . 3 81 87 Explosive 17 | . . 17 . Electromagnetic 6 | . . . 6 Robot Hit Streak 12 | . 7 12 12 Robot Miss Streak 5 | . 4 5 4 Penetration Max 1 | . . . 1 Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 249 | . 40 82 127 Core Hits 120 | . 19 56 45 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 12 | . 2 . 10 Burn 7 | . . . 7 Destroy 2 | . 2 . . Blast 1 | . . . 1 Sever 2 | . . . 2 Melee Attacks 17 | . . . 17 Impact . | . . . . Slashing 17 | . . . 17 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5406 | . 457 2477 2472 Guns 2437 | . 457 360 1620 Cannons 1423 | . . 1006 417 Explosions 1111 | . . 1111 . Melee 435 | . . . 435 Ramming . | . . . . Kinetic 1755 | . 433 360 962 Thermal 2045 | . 24 1006 1015 Explosive 1111 | . . 1111 . Electromagnetic 60 | . . . 60 Impact . | . . . . Slashing 435 | . . . 435 Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Matter Fused 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 62 | . . 24 38 Projectiles 12 | . . 12 . Explosions 12 | . . 12 . Melee 38 | . . . 38 Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 9 | . . 9 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 351 | . 60 351 320 Average Temperature 61 | . 19 51 73 Received Heat Transfer 1014 | . 48 201 765 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 2 5 Heat Transferred 4884 | . 74 1887 2923 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 757 | . 296 757 570 Initial 319 | . . 83 319 Average 308 | . 122 375 433 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 30 | 100 86 6 . Level 1 40 | . 13 63 33 Level 2 28 | . . 27 66 Level 3 1 | . . 2 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 21 40 37 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 5 4 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 29 | . 12 17 . Successful 17 | . 6 11 . Failed 12 | . 6 6 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 10 5 . Fabricators . | . . . . Repair Stations 12 | . 2 10 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 4 2 . Emergency Access Points 1 | . 1 . . Surveillance Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Registered Components 1 | . 1 . . Registered Prototypes 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 2 7 . Scan Component 5 | . 1 4 . Repair 4 | . 1 3 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 3 . Full Trace Events 6 | . 3 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 115 | . 13 102 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3492 | 42 1055 1558 837 Spaces Moved 1522 | 36 527 672 287 Core 38 | 22 . . 16 Treads 1301 | 14 527 672 88 Legs 180 | . . . 180 Wheels . | . . . . Hover . | . . . . Flight 3 | . . . 3 Fastest Speed 50 | 50 160 160 114 Average Speed 161 | 92 160 169 156 Slowest Speed 300 | 160 160 170 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 81 61 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 151 | . . 150 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 150 | . . 150 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2145 | 45 668 940 492 Wait 245 | . 67 143 35 Move 1519 | 35 526 671 287 Hop . | . . . . Pick Up 63 | 6 14 14 29 Fast Attach 1 | . 1 . . Attach 37 | 4 5 10 18 Detach 2 | . 1 1 . Swap 35 | . 6 13 16 Drop 33 | . 8 12 13 Fire 193 | . 40 76 77 Melee 17 | . . . 17 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 817 | -10/Materials | Repaired Sensor Array 1070 | -10/Materials | Discovered new exit (range 14) 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1386 | -9/Materials | Build established: Gunner 1655 | -9/Materials | Repaired Particle Cannon 1710 | -9/Materials | Repaired Hvy. Assault Rifle 2113 | -9/Materials | Discovered new exit (range 12) 2261 | -9/Materials | Repaired Recoil Stabilizer 2500 | -9/Materials | Discovered new exit (range 16) 2571 | -9/Materials | Discovered new exit (range 16) 2656 | -9/Materials | Entered another Materials area 2656 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2778 | -8/Materials | Lost 3 parts (1u2w) 2835 | -8/Materials | Lost 4 parts (1p2n1u) 3411 | -8/Materials | Core integrity fell below 50% 3434 | -8/Materials | Lost 4 parts (1p2n1w) 3456 | -8/Materials | First assault squad dispatched 3493 | -8/Materials | Self-destructed Last Messages --------------- assault force dispatched. [Achievement: Significant Disruption] K-01 Serf collects debris. Acquired Hpw. Shotgun. K-01 Serf collects debris. Dropped Particle Gun. Dropped Lgt. Cannon. K-01 Serf collects debris. Acquired Nuclear Core. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. I-25 Savior unfolds itself. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed BattleTechStreamer Manual? 0 Play Time 00:41:57 Cumulative 1.0 hours Start 2025.02.05 @ 17:09:20 End 2025.02.05 @ 23:22:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1fd0de1f-2507-4fe1-9d83-54f8e301545b