Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 18:22:44 Player: Lunace Result: Destroyed by JE-LSY(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (4598) 4598 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 9158 Bonus ------- High Alert Combat Kills 230 Registered with UFD 300 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 82/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Surveybot 17 Chip > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Cooled Deuterium Engine Improved Carbon-fiber Leg Vortex Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Active Sensor Suite Core Analyzer Kinecellerator Weapon Cycler Medium Reactive Plating High-powered Tractor Beam Improved Field Recycling Unit Gauss Rifle Gauss Rifle Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 129 | 7 8 1 23 9 55 8 3 15 Power 10 | 1 2 . 3 . 3 1 . . Engine 10 | 1 2 . 3 . 3 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 2 . 6 5 13 3 . 3 Treads 25 | 2 2 . 6 5 10 . . . Leg 9 | . . . . . 3 3 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 4 . 6 4 21 2 2 6 Device 21 | 1 1 . 2 1 12 1 1 2 Storage 5 | 1 3 . . . 1 . . . Processor 7 | . . . 2 2 . . . 3 Hackware . | . . . . . . . . . Protection 14 | . . . 2 1 8 1 1 1 Artifact . | . . . . . . . . . Weapon 38 | 2 . 1 8 . 18 2 1 6 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 25 | 1 . . 3 . 14 2 1 4 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . . 1 1 . 4 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . . Parts Lost 24 | . 1 . 6 . 1 1 . 15 Power 1 | . . . . . . . . 1 Propulsion 8 | . . . 2 . . . . 6 Utility 7 | . 1 . 2 . 1 . . 3 Weapon 8 | . . . 2 . . 1 . 5 Highest Loss Streak 15 | . 1 . 5 . 1 1 . 15 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 91 98 99 95 88 91 Engine 8 | . 14 14 11 9 7 7 7 6 Treads 16 | . 27 28 32 36 29 . . . Leg 13 | . . . . . . 28 30 29 Device 10 | . 14 14 6 14 13 12 7 7 Storage 8 | . 14 14 11 9 7 7 7 6 Processor 7 | . . . 4 9 8 7 7 11 Protection 4 | . . . 4 1 6 7 4 2 Energy Gun 1 | . 14 . . . . . . . Ballistic Gun 19 | . 14 14 9 18 21 22 22 22 Launcher 1 | . . 14 4 . . . . . Peak Build Rating 55 | 7 10 10 20 29 52 55 51 55 Average Rating 37 | 5 7 10 13 23 44 53 48 53 On Entrance 25 | . 7 10 10 20 29 51 48 51 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 15 30 31 39 40 71 59 59 63 Greatest Support 84 | 40 40 40 60 84 84 72 72 72 Greatest Overweight (x) 1 | . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 2 12 13 15 15 15 15 15 15 Average Carried 12 | . 5 12 12 13 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 12 13 12 15 14 13 13 4 Class Distribution -------------------- 39% | Gunner 26% | Mutant 13% | Scavenger-Tank 10% | Tank 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Matter Collected 3866 | 285 213 34 593 128 1181 665 153 614 Remotely 576 | . . . . . . . . 576 Salvage Created 5221 | 114 435 115 1075 144 1473 908 67 890 Parts 308 | 7 22 12 74 16 80 47 7 43 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 5 | 1 . . 1 . 3 . . . Parts Field Recycled 44 | . . . . . 44 . . . Retrieved Matter 714 | . . . . . 714 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 112 | . 11 8 24 3 30 17 1 18 Guns 71 | . 11 1 7 3 20 17 1 11 Cannons 3 | . . . 2 . . . . 1 AOE 38 | . . 7 15 . 10 . . 6 Classes Destroyed 24 | 2 5 . 6 . 3 . . 8 Worker 3 | . . . 1 . 1 1 . . Builder 4 | . . . 1 . 1 1 1 . Tunneler 3 | 2 . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 8 | 1 . . 3 . 3 1 . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 11 | . 2 . 3 1 3 2 . . Swarmer 32 | . 6 6 4 1 11 4 . . Grunt 35 | . 5 2 11 . 9 8 . . Brawler 3 | . . . 2 . 1 . . . Duelist 3 | . . . 1 . 2 . . . Sentry 13 | . . . 6 2 . 4 1 . Hunter 4 | . . . . . 4 . . . Programmer 3 | . . . . . 2 1 . . Heavy 1 | . . . . . 1 . . . Bolteater 2 | . . . . . . . . 2 Federalist 1 | . . . . . . . . 1 Explorer 3 | . . . . . . . . 3 Ranger 1 | . . . . . . . . 1 Guru 1 | . . . . . . . . 1 Scrapper 5 | . . . . . . . . 5 Elite 2 | . . . . . . . . 2 Zionite 1 | . . . . . . . . 1 Thug 3 | . . . . . . . . 3 Best Kill Streak 16 | 2 3 3 8 1 5 5 1 16 Combat Bots Only 16 | . 3 3 6 1 4 5 1 16 Max Kills in Single Turn 3 | 1 1 3 3 1 3 2 1 2 Gunslinging 1 | . . . . . . 1 . 1 Exploded 3 | . . 3 2 . 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Hostile Shots Fired 640 | . 58 7 102 11 156 153 9 144 Missed 201 | . 13 4 27 6 53 50 4 44 Damage Taken 6479 | . 431 35 1055 71 1500 907 32 2448 Core 872 | . 61 . 104 . 156 42 . 509 Absorbed by Shields 703 | . . . 103 . 377 223 . . Redirected to Shielding 3 | . . . 3 . . . . . Ignored by Resistances 47 | . . . . . 47 . . . Regen/Repaired (Parts) 813 | . 105 . 44 . . . . 664 Core Remaining (%) 87 | 100 . 75 74 100 . . . . Volleys Fired 333 | 5 57 7 65 11 95 52 2 39 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 128 | 70 70 50 128 50 89 81 81 106 Shots Fired 774 | 10 113 8 98 22 260 150 9 104 Gun 689 | 10 113 1 50 22 251 150 9 83 Cannon 38 | . . . 24 . . . . 14 Launcher 47 | . . 7 24 . 9 . . 7 Special . | . . . . . . . . . Kinetic 626 | 5 57 1 34 22 251 150 9 97 Thermal 85 | 5 56 . 24 . . . . . Explosive 47 | . . 7 24 . 9 . . 7 Electromagnetic 16 | . . . 16 . . . . . Robot Hit Streak 23 | 7 10 4 19 9 23 15 7 12 Robot Miss Streak 7 | 1 4 . 2 3 3 7 2 3 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 9 | . 1 . . . 4 3 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 Shots Hit Robots 520 | 8 61 3 66 11 176 110 7 78 Core Hits 316 | 3 25 14 58 6 69 73 9 59 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 4 . . . Critical Strikes 11 | . 6 . . . 4 1 . . Burn 6 | . 6 . . . . . . . Destroy 5 | . . . . . 4 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12337 | 102 792 460 2302 190 4008 2077 146 2260 Guns 8272 | 102 792 13 479 190 3177 2077 146 1296 Cannons 557 | . . . 304 . . . . 253 Explosions 3508 | . . 447 1519 . 831 . . 711 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7939 | 65 403 13 319 190 3177 2077 146 1549 Thermal 730 | 37 389 . 304 . . . . . Explosive 3491 | . . 447 1502 . 831 . . 711 Electromagnetic 177 | . . . 177 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . 3 3 3 . Average Corruption 2 | . 1 1 . . 2 3 2 . Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 43 | . 2 . . . 14 13 14 . Message Errors 9 | . . . . . 3 5 1 . Matter Fused 4 | . . . . . 1 1 2 . Heat Flow Errors 7 | . 1 . . . 3 1 2 . Energy Discharges 5 | . . . . . 1 1 3 . Data Loss (minor) 5 | . . . . . 1 3 1 . Data Loss (major) 3 | . 1 . . . 1 . 1 . Misfires 5 | . . . . . 2 . 3 . Alerts 1 | . . . . . . . 1 . Weapon Failures 4 | . . . . . 2 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . 30 . 51 . . 34 Projectiles 5 | . . . 2 . . . . 3 Explosions 110 | . . . 28 . 51 . . 31 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 318 | . . 3 175 . 38 . . 102 Shots 10 | . . 1 5 . 1 . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 344 | 36 210 . 344 . 224 155 118 14 Average Temperature 68 | 16 75 . 71 . 67 56 70 11 Received Heat Transfer 1673 | . 144 9 353 27 315 300 6 519 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 4 . . . . . . 2 Heat Transferred 2294 | 111 1591 . 592 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Peak Influence 615 | 15 266 247 569 355 561 615 239 . Initial 239 | . 9 4 96 183 161 239 239 . Average 258 | 6 102 185 373 250 286 413 41 . Maximum Alert Level 2 | . 1 1 2 1 2 2 1 . Low Security (%) 39 | 100 95 58 21 9 23 . 99 . Level 1 35 | . 4 41 19 90 59 40 . . Level 2 24 | . . . 58 . 17 59 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . 8 5 . . Investigation 3 | . 1 . . . 2 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 9 | . . . 2 . 3 4 . . Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Distress Signals 5 | . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 22 7 38 7 40 23 1 25 Peak Tracking Total 10 | . 5 3 9 4 4 4 1 10 Tactical Retreats 5 | . . . 2 1 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Traps Triggered 7 | . 2 . . . 4 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Machines Disabled 11 | . . . 6 . 1 1 . 3 Max in Single Turn 2 | . . . 2 . 1 1 . 1 Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Machines Accessed 45 | . 8 . 8 3 8 8 10 . Terminals 30 | . 6 . 6 2 3 7 6 . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 8 | . 1 . 1 . 2 . 4 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 116 | . 25 . 25 6 21 13 26 . Successful 61 | . 14 . 13 2 13 5 14 . Failed 55 | . 11 . 12 4 8 8 12 . Catastrophic 8 | . . . 3 . 1 2 2 . Database Lockouts . | . . . . . . . . . Manual 77 | . 16 . 16 4 12 8 21 . Terminals 86 | . 21 . 20 4 9 11 21 . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 16 | . 2 . 2 . 7 . 5 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 6 | . . . . 2 2 2 . . Terminal Hacks 12 | . 2 . 2 . 2 3 3 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . . . 3 . . Branch Access Points 3 | . 1 . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . . 2 . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 5 | . 1 . 1 . 2 . 1 . Retrieve Components 5 | . 1 . 1 . 2 . 1 . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 35 | . 9 . 8 2 5 1 10 . Terminals 27 | . 8 . 7 2 2 1 7 . Botnet 8 | . 2 . 2 1 1 . 2 . Skim 19 | . 6 . 5 1 1 1 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 1 . 1 . 3 . 3 . Monitor 1 | . . . . . 1 . . . Reject 3 | . 1 . 1 . 1 . . . Recyclers 1 | . . . . . 1 . . . Tunnel 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 7 . 6 3 6 6 7 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 45 | . 13 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 29 | . 6 . 9 . 10 . 4 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Turns Passed 8868 | 114 965 142 1260 329 2113 758 606 2581 Spaces Moved 5170 | 58 446 72 533 180 1085 457 482 1857 Core 13 | 5 . . . . . . . 8 Treads 2352 | 53 446 72 533 180 1068 . . . Legs 2805 | . . . . . 17 457 482 1849 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 126 120 120 50 Average Speed 137 | 150 160 160 160 156 155 121 120 119 Slowest Speed 190 | 160 160 160 160 160 161 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 84 25 52 20 28 85 96 94 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . 2 . . . . . 4 . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched 7 | . . . . . . . . 7 Spaces Dug . | . . . . . . . . . Terrain Destroyed 253 | . . 41 106 . 55 . . 51 Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 . . 2 AOE 250 | . . 41 106 . 54 . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Total 6397 | 71 583 90 851 215 1363 576 505 2143 Wait 609 | . 61 10 196 . 71 37 18 216 Move 5162 | 57 445 71 532 179 1084 456 481 1857 Hop . | . . . . . . . . . Pick Up 63 | 2 9 1 14 7 18 6 . 6 Fast Attach 48 | 7 1 . 9 3 19 6 2 1 Attach 30 | . 1 . 6 1 10 1 1 10 Detach 10 | . . . 2 . 6 . 1 1 Swap 51 | . 6 1 8 5 26 1 . 4 Drop 86 | . 3 . 19 9 34 12 . 9 Fire 333 | 5 57 7 65 11 95 52 2 39 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 7) 527 | -10/Materials | Identified exit to Mines 670 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Discovered new exit (range 10) 854 | -10/Materials | Repaired Lgt. Treads 945 | -10/Materials | Learned Storage stockpile data 986 | -10/Materials | Learned location of Mines (-10) 1015 | -10/Materials | Learned 2 Mines zone layouts 1034 | -10/Materials | Loaded intel: 11 interactive machine locations 1046 | -10/Materials | Learned 4 Recycling zone layouts 1080 | -10/Materials | Entered Mines 1081 | -10/Mines | Identified exit to Materials 1208 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1222 | -10/Mines | Entered Materials 1222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -9/Materials | Lost 5 parts (2n2u1w) 1814 | -9/Materials | Discovered new exit (range 7) 1924 | -9/Materials | Repaired Imp. Ion Engine 2073 | -9/Materials | Identified exit to Materials 2208 | -9/Materials | Identified exit to Mines 2422 | -9/Materials | First assault squad dispatched 2449 | -9/Materials | Loaded intel: 2 repair station locations 2482 | -9/Materials | Entered another Materials area 2482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2527 | -8/Materials | Build established: Scavenger-Mutant 2774 | -8/Materials | Discovered new exit (range 16) 2807 | -8/Materials | Identified exit to Factory 2811 | -8/Materials | Entered Factory 2811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3186 | -7/Factory | Garrison activated, responded to threat 3315 | -7/Factory | Discovered new exit (range 3) 3557 | -7/Factory | Build established: Scavenger-Tank 4189 | -7/Factory | Identified exit to Storage 4189 | -7/Factory | Identified exit to Lower Caves 4340 | -7/Factory | Fabricated HERF Cannon? 4889 | -7/Factory | Found Prototype Device 4924 | -7/Factory | Entered Storage 5235 | -7/Storage | Build established: Tank 5677 | -7/Storage | Used back door to open Recycling access 5677 | -7/Storage | Discovered new exit (range 5) 5682 | -7/Storage | Entered Recycling 5683 | -7/Recycling | Identified exit to Scraptown 5945 | -7/Recycling | Discovered new exit (range 12) 6019 | -7/Recycling | Build established: Gunner 6098 | -7/Recycling | Learned 2 Hub_04(d) zone layouts 6156 | -7/Recycling | Learned Extension stockpile data 6205 | -7/Recycling | Learned location of Upper Caves (-5) 6246 | -7/Recycling | Learned location of 2 exits from Archives 6261 | -7/Recycling | Scanned before Scraplab entrance 6277 | -7/Recycling | Entered Scraplab 6278 | -7/Recycling | Learned location of 3 exits from Factory 6288 | -7/Recycling | Entered Scraptown 6288 | -7/Scraptown | System corruption cleaned by C-Scrubber 6462 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6509 | -7/Scraptown | Visited Spacefarers 6526 | -7/Scraptown | Visited Fellowship of the Rings 6544 | -7/Scraptown | Visited Shadow of the Wyrm 6753 | -7/Scraptown | Visited Awakened 6778 | -7/Scraptown | Visited CR-KLE's Repair Center 6788 | -7/Scraptown | CR-KLE repaired 10 parts 6820 | -7/Scraptown | Visited Cave Peace 6940 | -7/Scraptown | Visited UFD Registry 6940 | -7/Scraptown | Registered with UFD as "Novashell" 6980 | -7/Scraptown | Visited Cartography Club 7002 | -7/Scraptown | Found Surveybot 17 Chip 7104 | -7/Scraptown | Visited Observation Area 7153 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7164 | -7/Scraptown | Found DCF Scrap (30 items) 7185 | -7/Scraptown | Visited Scrap Suit Storage 7196 | -7/Scraptown | Visited Scrapoid Pod Storage 7214 | -7/Scraptown | Visited Research Penetration Think Tank 7239 | -7/Scraptown | Visited Science Testing Area 7270 | -7/Scraptown | Visited A0-MCA Data Center 7278 | -7/Scraptown | Given an A+ rating by A0-MCA 7283 | -7/Scraptown | Found A0-MCA's Component Scanner 7324 | -7/Scraptown | Visited Curators Association 7364 | -7/Scraptown | Visited Science Guys 7785 | -7/Scraptown | Discovered new exit (range 5) 8486 | -7/Scraptown | Discovered new exit (range 5) 8701 | -7/Scraptown | Attacked by Scraptown defenders 8844 | -7/Scraptown | Core integrity fell below 50% 8857 | -7/Scraptown | Destroyed 16 combat bots 8861 | -7/Scraptown | Core integrity fell below 20% 8869 | -7/Scraptown | Destroyed by JE-LSY(j) with Overtuned Pulse Rifle Last Messages --------------- 08853_ Gauss Rifle destroyed. 08853_ Knocked back. 08854_ Critical hit (Burn: +50). 08856_ 78-DWV(E) heat short circuits Target Analyzer. 08857_ Mak. Microdissipator Network melted. 08857_ 78-DWV(E) destroyed. 08860_ The unstable cave ceiling collapses. 08863_ Penetrated by Siege Slug. 08863_ Imp. Carbon-fiber Leg destroyed. 08863_ Knocked back. 08863_ Penetrated by Siege Slug. 08863_ Siege Slug penetrates Earth. 08865_ Dropped Flak Gun. 08865_ Penetrated by Siege Slug. 08865_ Siege Slug penetrates Earth. 08867_ Acquired 1 matter. 08867_ Critical hit (Burn: +50). 08868_ Triborg exits siege mode. 08869_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | ###### ########### ##########"" """" | | ###### ######????## ##????????#" [%" | | #""""" """""#####?# #########?#" !"" | | #" " " #?# """"""""#?#" !""" | | # #""" ""#" " " "### ### " ""#?#" """ | | # #""" "#" " " "#"" """ "#?#""""""" | | # #""" "#""""" """""#" """ " ""#?######## | | # #"" "###### ######" " """"""""#????????? | | # #? "#""""" """""#" ##"""####????????? | | # #?"" ""#" " " "#" "" " ############?????? | | # #?## ###" " " "#" " ## #???### | | # #??# " " "#"""""" ## #???# # | | # #??#####""""" """""####### ## #??## " | | # ##?????###### ######?????# ## #??#" | | ############ ############ ## #??# | | ## #??# | | c;# #??# | | ######################## # #??# | | # ##????????????????### == #??# | | # ########?????????## %! # # ########## # | | " """""""#????????## # * * | | " " "#??????### #! ! | | " !! "#??????#"" = j | | " " !! "#??????#" * =@ == ETT | | " * = "#??????#" " = ! %= TT c | | " " ! "#??????#" = = c# ;;########## | | " " ]!] "#??#####" ] ! c ###?##????????# | | # " =[! "#??# %[ ! = ################# | | # " "#??# #; % !%! # """""##"" ## | | " """" ""#??#??##% " "[ " " ## | | " #### ###??????#" " " "# # ## " " ## | | " #### ###??????#;######## # """ ## " ## | | " """" ""#??????##???????# l # """ ## " " ## | | " "#???????????????# # """ # " " ## | | " " "" "#???????????????# # """ # "" ## | | " " "" "#???????????????# # """ # " " ## | | " " "#???????????????# # # " "" ## | | " ""#??????########## # " " # " " ## | | " " """""#??????# # # """""### ???# | | " """""""#??????# """ # ########???##???# | | " """""""???????# """" # #???????????????# | | " ######????????# X""" # ################# | | " ########??????# """" # | | " #"""X""#??????# """ | | " #" "#??????# # | | #" "#??????########## | | " #" "#?????????####### | | " #" "#????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1210 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayExperimentalSink Manual? 0 Play Time 01:11:27 Cumulative 320.2 hours Start 2024.08.29 @ 16:54:49 End 2024.08.29 @ 18:22:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 315 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ee670d-1b63-4b87-92b2-0449e375a948