Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.03 @ 08:42:15 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3420) 3420 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 7998 Bonus ------- High Alert Combat Kills 298 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 69/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Cooled Airjet Medium Storage Unit High-capacity Battery (250) Matter Compressor (70) Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Cooled Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Filter Improved Propulsion Shielding Advanced Shield Generator > --- WEAPON ----------- Shotgun Flak Gun Assault Cannon > --- INVENTORY -------- Improved Hover Unit Improved Heat Sink Medium Storage Unit High-capacity Battery Matter Compressor Melee Analysis Suite Improved Melee Analysis Suite Advanced Shield Generator Improved System Restoration Module Flak Cannon [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Leg Armored Leg Wheel Armored Wheel Hover Unit Cooled Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 3 | . . 1 1 . . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 6 2 15 28 4 9 . 18 1 Power 12 | 1 . 3 4 . 2 . 2 . Engine 8 | 1 . 3 3 . . . 1 . Core 4 | . . . 1 . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 7 10 . 2 . 6 . Treads . | . . . . . . . . . Leg 16 | 2 . 3 5 . . . 6 . Wheel 1 | . . . . . 1 . . . Hover 10 | . . 4 5 . 1 . . . Flight . | . . . . . . . . . Utility 27 | 1 1 4 8 3 1 . 8 1 Device 13 | . . 1 4 2 1 . 5 . Storage 4 | 1 1 . 1 . . . 1 . Processor 4 | . . 1 2 . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . . 2 1 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 17 | 2 1 1 6 1 4 . 2 . Energy Gun 4 | 1 1 . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 1 4 1 2 . . . Ballistic Cannon 4 | . . . . . 2 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 39 | . . 2 14 . 7 . 6 10 Power 6 | . . . 1 . 1 . 2 2 Propulsion 12 | . . 1 6 . 3 . . 2 Utility 11 | . . . 4 . 1 . 3 3 Weapon 10 | . . 1 3 . 2 . 1 3 Highest Loss Streak 10 | . . 1 8 . 7 . 4 10 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 86 | . 85 95 83 84 77 84 89 86 Engine 6 | . 14 11 6 7 1 . 2 5 Core 4 | . . . 1 . 11 15 10 5 Leg 16 | . 28 29 5 . . . 22 28 Hover 11 | . . 2 24 30 19 15 5 . Device 11 | . . 10 8 13 13 15 17 18 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 3 | . . 9 6 2 . . 1 5 Protection 3 | . . 1 5 5 7 7 4 . Energy Gun 4 | . 14 11 5 . . . . . Ballistic Gun 11 | . 14 10 9 15 12 15 11 5 Ballistic Cannon 1 | . . . . . . . 3 9 Peak Build Rating 61 | 6 9 18 47 49 49 32 61 61 Average Rating 31 | 3 7 13 28 44 33 32 51 54 On Entrance 28 | . 6 8 18 47 49 32 32 61 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 14 20 28 41 41 33 54 54 Greatest Support 79 | 20 20 33 35 32 32 21 79 79 Greatest Overweight (x) 6 | . . 1 6 1 2 1 1 . Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 Average Capacity 10 | 6 8 8 9 10 10 10 13 15 Most Carried 12 | 5 8 8 10 10 10 10 12 8 Average Carried 7 | 3 6 7 7 8 9 10 9 7 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 Final Carried 10 | 2 8 6 9 10 10 10 7 8 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2534 | 191 297 306 767 195 150 . 535 93 Remotely . | . . . . . . . . . Salvage Created 2944 | . 244 668 1296 202 . . 414 120 Parts 154 | . 16 41 64 9 . . 22 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 5 . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 81 | . 8 17 32 5 1 . 14 4 Guns 74 | . 8 16 32 5 1 . 10 2 Cannons 6 | . . . . . . . 4 2 AOE 1 | . . 1 . . . . . . Classes Destroyed 12 | . 2 4 3 . 1 . 2 . Worker 1 | . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . Watcher 5 | . . 2 2 . . . 1 . Swarmer 22 | . 2 7 5 . . . 8 . Grunt 43 | . 6 5 21 5 . . 2 4 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 4 4 . . . 2 . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 13 | . 5 9 13 3 1 . 5 3 Combat Bots Only 9 | . 5 9 8 3 1 . 5 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 724 | . 29 65 199 31 57 . 138 205 Missed 207 | . 5 22 67 8 14 . 51 40 Damage Taken 6278 | . 196 411 1570 217 718 . 892 2274 Core 1442 | . 38 115 298 18 123 . 118 732 Absorbed by Shields 728 | . . . . 79 145 . 298 206 Redirected to Shielding 147 | . . 4 38 . . . 105 . Ignored by Resistances 1988 | . 63 123 454 85 237 . 343 683 Core Remaining (%) 75 | 100 84 71 45 . . 79 . . Volleys Fired 259 | . 26 47 108 14 11 . 36 17 Largest 3 | . 2 2 2 2 3 . 3 3 Hottest 116 | . 85 85 90 56 84 . 116 116 Shots Fired 506 | . 52 89 184 28 17 . 88 48 Gun 446 | . 52 89 184 28 17 . 59 17 Cannon 60 | . . . . . . . 29 31 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 370 | . 26 45 118 28 17 . 88 48 Thermal 136 | . 26 44 66 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | . 7 28 22 15 11 . 17 20 Robot Miss Streak 8 | . 3 2 7 7 3 . 8 6 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 5 4 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 399 | . 30 69 158 23 17 . 68 34 Core Hits 322 | . 17 34 113 38 20 . 62 38 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 2 1 3 . . . 2 1 Burn 6 | . 2 1 3 . . . . . Destroy 1 | . . . . . . . 1 . Blast 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7101 | . 377 936 2690 538 450 . 1303 807 Guns 6010 | . 377 839 2690 538 450 . 848 268 Cannons 948 | . . . . . . . 455 493 Explosions 97 | . . 97 . . . . . . Melee . | . . . . . . . . . Ramming 46 | . . . . . . . . 46 Kinetic 5262 | . 109 256 1845 538 450 . 1303 761 Thermal 1793 | . 268 680 845 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . . . . 3 . Projectiles 3 | . . . . . . . 3 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . . 6 10 Impact 1 | . . . . . . . . 1 Kinetic 14 | . . . . . . . 6 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 17 | . . . . . . . . 17 Kicked 15 | . . . . . . . . 15 Crushed . | . . . . . . . . . Highest Temperature 312 | . 298 61 312 2 14 . . 13 Average Temperature 66 | . 116 12 65 2 9 . . 11 Received Heat Transfer 2480 | . 111 135 1119 152 117 . 69 777 Effects 2 | . 1 . 1 . . . . . Energy Bleed 2 | . 1 . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 5 2 . . . . . Heat Transferred 4601 | . 777 1530 2294 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Peak Influence 804 | . 226 531 804 493 . . 220 256 Initial 313 | . . 81 151 313 . . 91 126 Average 261 | . 131 353 403 404 . . 107 193 Maximum Alert Level 3 | . 1 2 3 2 . . 1 1 Low Security (%) 41 | 100 55 16 7 . . . 89 54 Level 1 35 | . 44 42 46 54 . . 10 45 Level 2 20 | . . 40 34 45 . . . . Level 3 2 | . . . 10 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 1 4 1 . . 5 . Investigation 4 | . 2 . 2 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . 1 1 1 . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . 1 . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 14 21 43 8 1 . 18 16 Peak Tracking Total 11 | . 4 4 7 3 1 . 5 11 Tactical Retreats 8 | . 2 . 4 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 5 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 3 | . . 2 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 21 | . 3 3 9 . . . 6 . Terminals 12 | . 3 2 5 . . . 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 1 2 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 45 | . 7 11 18 . . . 9 . Successful 33 | . 3 9 14 . . . 7 . Failed 12 | . 4 2 4 . . . 2 . Catastrophic 5 | . 2 . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . 3 . . . . . . Terminals 31 | . 7 10 11 . . . 3 . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 1 2 . . . 1 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 3 | . . . 1 . . . 2 . Terminal Hacks 20 | . 3 8 7 . . . 2 . Record 8 | . 1 5 1 . . . 1 . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 4 | . . 2 2 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Build 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 1 2 . . . 1 . Report Inventory 4 | . . 1 2 . . . 1 . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 2 6 . . . 3 . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . . . 4 . Authchips . | . . . . . . . . . Time 134 | . . . . . . . 134 . Total Robot Build Rating 16 | . . . . . . . 16 . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 106 | . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 48 | . . . . . . . 48 . Highest-Rated Ally 12 | . . . . . . . 12 . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . Total Damage 98 | . . . . . . . 98 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Turns Passed 3149 | 51 329 537 719 171 342 123 704 173 Spaces Moved 2148 | 39 196 314 589 129 272 118 417 74 Core 17 | 11 . . 6 . . . . . Treads . | . . . . . . . . . Legs 936 | 28 196 269 92 . . . 277 74 Wheels 314 | . . . . . 56 118 140 . Hover 881 | . . 45 491 129 216 . . . Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 52 38 38 38 105 105 120 Average Speed 96 | 100 120 120 57 72 106 105 115 120 Slowest Speed 350 | 120 120 190 350 98 171 105 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 48 37 59 3 45 17 12 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . 8 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 8 | . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total 2782 | 49 244 397 807 180 309 117 567 112 Wait 161 | . 9 . 44 26 10 . 72 . Move 2141 | 38 195 313 588 128 271 117 417 74 Hop . | . . . . . . . . . Pick Up 74 | 5 8 10 27 4 5 . 13 2 Fast Attach 17 | 3 1 2 3 1 3 . 4 . Attach 44 | 3 . 6 15 2 6 . 11 1 Detach 4 | . 1 . 1 . 2 . . . Swap 22 | . 1 7 10 1 . . 3 . Drop 43 | . 3 12 11 4 1 . 11 1 Fire 259 | . 26 47 108 14 11 . 36 17 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 15 | . . . . . . . . 15 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 3) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 513 | -9/Materials | Destroyed 9 combat bots 530 | -9/Materials | Discovered new exit (range 12) 703 | -9/Materials | Identified exit to Mines 703 | -9/Materials | Identified exit to Storage 909 | -9/Materials | Discovered new exit (range 9) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -8/Materials | Lost 3 parts (1n2u) 1272 | -8/Materials | Lost 8 parts (1p4n2u1w) 1288 | -8/Materials | Core integrity fell below 50% 1401 | -8/Materials | Discovered new exit (range 16) 1482 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Destroyed 8 combat bots 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1688 | -7/Factory | Discovered new exit (range 9) 1808 | -7/Factory | Entered Lower Caves 1852 | -7/Lower Caves | Spotted B-75 Beast 1920 | -7/Lower Caves | Destroyed B-75 Beast 1950 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 2138 | -7/Lower Caves | Discovered new exit (range 10) 2150 | -7/Lower Caves | Entered another Lower Caves area 2187 | -7/Lower Caves | Build established: Scavenger-Mutant 2270 | -7/Lower Caves | Discovered new exit (range 2) 2273 | -7/Lower Caves | Entered Factory 2273 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -6/Factory | Fabricated Adv. Shield Generator (x2) 2789 | -6/Factory | Garrison activated, responded to threat 2798 | -6/Factory | Fabricated S-27 Virus? 2862 | -6/Factory | Lost 4 parts (1p2u1w) 2977 | -6/Factory | Identified exit to Garrison 2977 | -6/Factory | Entered Garrison 3003 | -6/Garrison | Triggered checkpoint 3054 | -6/Garrison | Garrison Relay disabled 3097 | -6/Garrison | Triggered checkpoint 3113 | -6/Garrison | Triggered checkpoint 3143 | -6/Garrison | Core integrity fell below 50% 3143 | -6/Garrison | Triggered checkpoint 3149 | -6/Garrison | Core integrity fell below 20% 3150 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03139_ Penetrated by Slug. 03139_ Slug penetrates G-50 Soldier. 03139_ Arm. Leg destroyed. 03140_ Kicked H-66 Slayer. 03141_ H-66 Slayer suffers critical hit (Burn). 03141_ Imp. Cooling System destroyed. 03141_ Imp. System Restoration Module destroyed. 03142_ Kicked H-66 Slayer out of the way. 03143_ Slug penetrates Wall. 03143_ Penetrated by Slug. 03143_ Slug penetrates Reinforced Barrier. 03143_ Penetrated by Slug. 03143_ Arm. Leg destroyed. 03144_ Slammed into H-66 Slayer. 03144_ H-66 Slayer knocked back. 03146_ Penetrated by Slug. 03146_ Slug penetrates C-30 ARC. 03146_ Penetrated by Slug. 03147_ Slammed into H-66 Slayer. 03149_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####?#""""##???????????????????? | | ??????????????????# ? ?? #???????????????? | | ?????????????????? ? ?? #???????????????? | | ?????????????????? ? ?? #???????????????? | | ??????????????????# ?# #? %#???????????????? | | ????????????????### ## ##"%"#?# ????????????? | | ????????????????# *!" " ; ????????????? | | ????????????????# % C#?????????????? | | ????????????????# C#?????????????? | | ????????????????? ? 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" gg ????????? | | ??????????????????+ = g ????????? | | ??????????????????# = g=h #???????????????? | | ??????????????????# "# l ## ##???????????????? | | ??????????????????# ##h@ #????????????????????? | | ??????????????????# ##g####????????????????????? | | ??????????????????# g #???????????????????????? | | ??????????????????# ####???????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ################### #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ########## ###########??????????????????????????? | | ?????????# ###??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# ###??????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ???????### #????????????????????????????????????? | | ???????#"#! #????????????????????????????????????? | | ???????# ! #????????????????????????????????????? | | ???????#"! #????????????????????????????????????? | | ???????#" #????????????????????????????????????? | | ???????#"# #????????????????????????????????????? | | ???????### #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Energy Filtering 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -6/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechWeldingSuperbattery Manual? 0 Play Time 00:42:43 Cumulative 285.3 hours Start 2025.04.02 @ 04:53:39 End 2025.04.03 @ 08:42:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 227 Rogue 0 Adventurer 164 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e26e61e3-0cdc-4378-9804-d694bcd1cbb1