Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 12:42:44

Player: SovietPaperclip

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (134)     670
Value Destroyed (3748)     3748
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (552)                552
              TOTAL SCORE: 7810

 Bonus
-------
High Alert Combat Kills    344
Follower Combat Kills      208

 Cogmind 
---------
Core Integrity             0/700
Matter                     105/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
    Cooled Deuterium Engine
  Improved Cooling System
  Advanced Weight Redist. System
           Structural Scanner
  Improved Sensor Array
           Transmission Jammer
  Improved Utility Shielding
           System Shield
           Rocket Array

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Mace
>          --- INVENTORY --------
    Cooled Deuterium Engine
  Improved Cooling System
  Advanced Weight Redist. System
           Structural Scanner
           Transmission Jammer
  Improved Utility Shielding
  Hardened Light Armor Plating
           Hacking Suite
           System Shield
           Rocket Array
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             131  | 6   7   .   31  6   14  67  
  Power                    13   | 1   .   .   3   1   2   6   
    Engine                 8    | 1   .   .   3   1   .   3   
    Core                   5    | .   .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   .   7   4   3   11  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    22   | 2   1   .   7   4   3   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   
    Flight                 3    | .   .   .   .   .   .   3   
  Utility                  54   | 1   3   .   3   1   5   41  
    Device                 27   | .   1   .   1   1   5   19  
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               7    | .   .   .   1   .   .   6   
    Protection             16   | .   .   .   1   .   .   15  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   .   18  .   4   9   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   3   .   2   2   
    Ballistic Gun          11   | 2   1   .   8   .   .   .   
    Ballistic Cannon       3    | .   2   .   1   .   .   .   
    Launcher               12   | .   .   .   6   .   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   4   
Parts Lost                 41   | .   2   .   8   2   5   24  
  Power                    9    | .   .   .   3   .   1   5   
  Propulsion               21   | .   1   .   4   1   3   12  
  Utility                  9    | .   .   .   1   1   1   6   
  Weapon                   2    | .   1   .   .   .   .   1   
  Highest Loss Streak      4    | .   1   .   2   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 89  90  88  81  
  Engine                   7    | .   14  14  10  10  3   2   
  Core                     2    | .   .   .   .   .   5   4   
  Leg                      25   | .   27  28  28  32  25  19  
  Device                   12   | .   13  14  13  3   17  11  
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                2    | .   .   .   .   .   .   7   
  Hackware                 6    | .   .   .   1   11  9   14  
  Protection               1    | .   .   .   1   .   .   2   
  Energy Cannon            6    | .   .   .   9   22  17  .   
  Ballistic Gun            5    | .   21  .   7   .   .   .   
  Ballistic Cannon         3    | .   6   28  2   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 14  33  33  38  36  37  43  
  Greatest Support         45   | 20  20  20  30  33  40  45  
  Greatest Overweight (x)  12   | .   2   1   1   3   1   12  
  Average Overweight (x)   .    | .   .   1   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  15  15  
  Most Carried             15   | 3   10  11  15  15  15  15  
  Average Carried          11   | 1   3   10  13  13  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 1   10  11  13  13  15  9   

 Class Distribution 
--------------------
 48% | Mutant
 24% | Scavenger-Mutant
 20% | Scavenger-Assassin
  5% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           2627 | 191  431  61   1034 148  210  552  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4122 | .    372  24   1760 280  715  971  
  Parts                    253  | .    30   6    124  8    49   36   
Haulers Intercepted        9    | .    1    .    6    .    2    .    
Recyclers Shooed           6    | .    1    .    3    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  90   | .   9   3   35  5   15  23  
  Melee                    7    | .   .   .   .   .   .   7   
  Guns                     17   | .   9   .   8   .   .   .   
  Cannons                  27   | .   .   3   9   4   9   2   
  AOE                      31   | .   .   .   18  .   4   9   
Classes Destroyed          13   | .   7   .   2   1   1   2   
  Worker                   7    | .   .   .   2   .   2   3   
  Builder                  3    | .   2   .   1   .   .   .   
  Hauler                   9    | .   1   .   6   .   2   .   
  Recycler                 7    | .   1   .   4   1   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 8    | .   1   .   4   .   2   1   
  Watcher                  9    | .   2   .   4   .   3   .   
  Swarmer                  23   | .   6   3   7   .   7   .   
  Grunt                    48   | .   3   .   20  4   5   16  
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   8   .   2   1   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               6    | .   .   .   .   .   .   6   
Best Kill Streak           8    | .   4   2   8   3   6   6   
  Combat Bots Only         7    | .   3   2   7   3   5   5   
Max Kills in Single Turn   4    | .   1   1   4   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        561  | .    68   13   103  29   68   280  
  Missed                   173  | .    24   4    31   6    16   92   
Damage Taken               5407 | .    509  76   953  406  689  2774 
  Core                     1179 | .    131  19   148  43   131  707  
  Absorbed by Shields      75   | .    .    .    75   .    .    .    
  Redirected to Shielding  67   | .    .    .    .    .    .    67   
Core Remaining (%)         67   | 100  .    40   .    52   76   .    
Volleys Fired              267  | .    62   7    99   16   52   31   
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  136  | .    70   70   136  136  136  68   
Shots Fired                501  | .    121  14   199  32   104  31   
  Gun                      220  | .    107  .    113  .    .    .    
  Cannon                   237  | .    14   14   59   32   97   21   
  Launcher                 44   | .    .    .    27   .    7    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  248  | .    121  14   113  .    .    .    
  Thermal                  209  | .    .    .    59   32   97   21   
  Explosive                44   | .    .    .    27   .    7    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    9    2    16   8    8    8    
  Robot Miss Streak        6    | .    5    2    4    2    6    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           316  | .    54   5    123  20   47   67   
  Core Hits                185  | .    23   3    80   7    32   40   
  Critical Kills           4    | .    .    .    1    1    2    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    7    
  Critical Strikes         11   | .    .    .    1    1    2    7    
    Meltdown               3    | .    .    .    .    1    2    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Smash                  7    | .    .    .    .    .    .    7    
Melee Attacks              90   | .    .    .    .    .    .    90   
  Impact                   90   | .    .    .    .    .    .    90   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9840 | .    734  89   3596 451  1640 3330 
  Guns                     1824 | .    626  .    1198 .    .    .    
  Cannons                  2846 | .    108  89   833  451  1024 341  
  Explosions               3157 | .    .    .    1560 .    616  981  
  Melee                    2008 | .    .    .    .    .    .    2008 
  Ramming                  5    | .    .    .    5    .    .    .    
  Kinetic                  2021 | .    734  89   1198 .    .    .    
  Thermal                  2758 | .    .    .    942  451  1024 341  
  Explosive                3048 | .    .    .    1451 .    616  981  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   2008 | .    .    .    .    .    .    2008 
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    2    .    5    
  Average Corruption       1    | .    .    .    2    2    .    1    
  Corruption Purged        5    | .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    29   7    .    14   
    Message Errors         12   | .    .    .    4    2    .    6    
    Matter Fused           19   | .    .    .    12   4    .    3    
    Heat Flow Errors       6    | .    .    .    4    .    .    2    
    Energy Discharges      5    | .    .    .    4    .    .    1    
    Data Loss (minor)      4    | .    .    .    2    1    .    1    
    Data Loss (major)      2    | .    .    .    2    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            495  | .    .    .    61   .    30   404  
  Projectiles              27   | .    .    .    .    .    20   7    
  Explosions               91   | .    .    .    61   .    10   20   
  Melee                    377  | .    .    .    .    .    .    377  
Knockbacks                 12   | .    1    1    .    .    .    10   
  Impact                   9    | .    .    .    .    .    .    9    
  Kinetic                  2    | .    1    1    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      241  | .    .    .    73   .    15   153  
  Shots                    11   | .    .    .    4    .    1    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        516  | .    .    .    242  516  328  197  
  Average Temperature      92   | .    .    .    35   187  85   76   
  Received Heat Transfer   1804 | .    102  .    382  117  216  987  
  Effects                  7    | .    .    .    .    5    2    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    8    
  Impact Corruptions       20   | .    .    .    .    .    .    20   
Robots Melted              3    | .    .    .    .    1    2    .    
  Combat Hostiles          3    | .    .    .    .    1    2    .    
  Parts Melted             13   | .    .    .    5    1    7    .    
  Heat Transferred         4809 | .    .    .    1553 814  1850 592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             918  | .   135 109 918 454 482 497 
  Initial                  349  | .   .   16  .   349 98  141 
  Average                  270  | .   45  54  489 385 339 154 
Maximum Alert Level        3    | .   .   .   3   2   2   2   
  Low Security (%)         56   | 100 100 100 37  .   8   71  
  Level 1                  18   | .   .   .   6   82  56  21  
  Level 2                  11   | .   .   .   13  17  34  6   
  Level 3                  13   | .   .   .   42  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   7   .   2   13  
  Investigation            6    | .   .   .   2   .   1   3   
  Extermination            6    | .   .   .   .   .   .   6   
  Reinforcement            8    | .   1   .   4   .   1   2   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           7    | .   .   1   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              141  | .   18  3   55  5   24  36  
  Peak Tracking Total      7    | .   3   2   7   2   5   4   
  Tactical Retreats        6    | .   .   .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            6    | .   .   .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          17   | .   .   .   5   .   3   9   
  Max in Single Turn       6    | .   .   .   1   .   1   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          17   | .   .   .   4   .   1   12  
  Terminals                13   | .   .   .   4   .   1   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                41   | .   .   .   7   .   1   33  
  Successful               14   | .   .   .   2   .   1   11  
  Failed                   27   | .   .   .   5   .   .   22  
    Catastrophic           4    | .   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   .   .   16  
  Terminals                33   | .   .   .   7   .   1   25  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             7    | .   .   .   2   .   1   4   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   5   
  Terminals                5    | .   .   .   .   .   .   5   
    Botnet                 5    | .   .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   3   .   1   11  
  Full Trace Events        5    | .   .   .   2   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               4    | .   .   4   .   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   1   54  .   .   .   
  Total Damage             589  | .   .   15  574 .   .   .   
  Kills                    9    | .   .   1   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               8630 | 58   1117 575  2757 466  858  2799 
Spaces Moved               4243 | 44   532  292  1267 212  400  1496 
  Core                     36   | 10   .    .    .    .    .    26   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     4064 | 34   532  292  1267 212  400  1327 
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    83   | .    .    .    .    .    .    83   
  Flight                   60   | .    .    .    .    .    .    60   
  Fastest Speed            50   | 50   120  190  120  120  120  114  
  Average Speed            169  | 104  171  190  185  190  167  149  
  Slowest Speed            650  | 120  260  190  190  330  190  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    83   55   91   47   39   48   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    26   
Terrain Destroyed          422  | .    .    .    225  .    47   150  
  Melee                    26   | .    .    .    .    .    .    26   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      396  | .    .    .    225  .    47   124  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      5038 | 56   620  299  1472 246  487  1858 
  Wait                     147  | .    .    .    33   .    .    114  
  Move                     4237 | 43   531  291  1266 211  399  1496 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  105  | 7    16   1    27   8    15   31   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   69   | 6    5    .    12   5    7    34   
  Detach                   12   | .    .    .    .    .    .    12   
  Swap                     63   | .    2    .    19   1    7    34   
  Drop                     47   | .    4    .    15   5    7    16   
  Fire                     267  | .    62   7    99   16   52   31   
  Melee                    90   | .    .    .    .    .    .    90   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  663 | -10/Materials | Core integrity fell below 50%
  731 | -10/Materials | Discovered new exit (range 15)
  987 | -10/Materials | Discovered new exit (range 12)
 1166 | -10/Materials | Discovered new exit (range 6)
 1176 | -10/Materials | Entered Mines
 1216 | -10/Mines     | Learned location of Mines (-9)
 1223 | -10/Mines     | Assembled infested the area
 1361 | -10/Mines     | Learned location of Storage (-8)
 1386 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1736 | -10/Mines     | Discovered new exit (range 9)
 1739 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1751 | -10/Mines     | Entered Materials
 1751 | -9/Materials  | Accompanied by 4 allies
 1751 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2579 | -9/Materials  | Discovered new exit (range 5)
 2848 | -9/Materials  | Destroyed 7 combat bots
 3046 | -9/Materials  | Discovered new exit (range 16)
 3082 | -9/Materials  | Discovered new exit (range 16)
 3313 | -9/Materials  | Build established: Scavenger-Mutant
 3351 | -9/Materials  | First assault squad dispatched
 3359 | -9/Materials  | Discovered new exit (range 15)
 3805 | -9/Materials  | Build established: Mutant
 4135 | -9/Materials  | Identified exit to Materials
 4508 | -9/Materials  | Entered Mines
 4635 | -9/Mines      | Learned 2 Materials zone layouts
 4662 | -9/Mines      | Discovered exit to Materials (range 5)
 4839 | -9/Mines      | Build established: Scavenger-Mutant
 4974 | -9/Mines      | Entered Materials
 4974 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4975 | -8/Materials  | Identified exit to Factory
 5832 | -8/Materials  | Entered Factory
 5832 | -7/Factory    | Evolved 2 slots: Utility x2
 6314 | -7/Factory    | Discovered new exit (range 4)
 6318 | -7/Factory    | Identified exit to Factory
 6721 | -7/Factory    | Build established: Scavenger-Assassin
 7127 | -7/Factory    | Lost 3 parts (1p2n)
 7817 | -7/Factory    | Lost 3 parts (1n2u)
 7891 | -7/Factory    | Discovered exit to Factory (range 15)
 8045 | -7/Factory    | Found Prototype Launcher
 8046 | -7/Factory    | Identified Rocket Array
 8175 | -7/Factory    | Lost 4 parts (1p1n2u)
 8262 | -7/Factory    | Core integrity fell below 50%
 8308 | -7/Factory    | Lost 3 parts (1p2n)
 8433 | -7/Factory    | Garrison activated, responded to threat
 8439 | -7/Factory    | Core integrity fell below 20%
 8470 | -7/Factory    | Lost 4 parts (3n1w)
 8631 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
08491_ U-05 Engineer lays Concrete. <x3>
08494_ K-01 Serf cleans the Construction
  Platform.
08495_ U-05 Engineer lays Concrete.
08496_ The unstable cave ceiling collapses.
08496_ U-05 Engineer lays Concrete.
08501_ The unstable cave ceiling collapses. <x4>
08512_ K-01 Serf collects debris. <x5>
08529_ The unstable cave ceiling collapses.
08531_ K-01 Serf collects debris.
08534_ The unstable cave ceiling collapses. <x2>
08535_ K-01 Serf collects debris. <x3>
08542_ U-05 Engineer builds a Wall.
08544_ The unstable cave ceiling collapses.
08544_ K-01 Serf collects debris. <x2>
08548_ 6BHSVO< RUYNA6NPEV6UIZXM:3N
08552_ U-05 Engineer lays Concrete. <x6>
08618_ Hrd. Light Armor Plating destroyed.
08618_ System Shield destroyed.
08628_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                55
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Cld. VTOL Module | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatWeaponFemtoactuators
  Manual?         0
Play Time         01:02:54
  Cumulative      57.3 hours
  Start           2024.04.08 @ 00:25:41
  End             2024.04.08 @ 12:42:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          35
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f373d188-976b-468a-bb24-7813b749eef0