Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.04 @ 13:09:45 Player: MistyLake9 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1128) 1128 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3808 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 488/500 Energy 125/125 System Corruption 0% Temperature Cool (24) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Reactive Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Treads Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Small Storage Unit Large Storage Unit Improved Utility Shielding Improved Weapon Shielding Precision Beam Rifle Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Medium Laser Improved Light Cannon Katana > --- INVENTORY -------- Armored Treads Aluminum Leg Particle Gun Heavy Assault Rifle Katana [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Authchip [Power] Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 69 | 9 4 4 . 22 14 16 Power 10 | 4 . 1 . 3 2 . Engine 9 | 4 . 1 . 2 2 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 21 | 2 2 . . 4 6 7 Treads 9 | . . . . 1 4 4 Leg 5 | . . . . 3 2 . Wheel 4 | 2 2 . . . . . Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 15 | 1 2 1 . 3 . 8 Device 5 | 1 . 1 . 1 . 2 Storage 5 | . 1 . . 1 . 3 Processor 1 | . . . . 1 . . Hackware 1 | . 1 . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 23 | 2 . 2 . 12 6 1 Energy Gun 6 | 1 . 1 . 3 1 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 . 2 3 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . . 4 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 4 | . 4 . . . . . Parts Lost 26 | . 1 7 . 2 14 2 Power 5 | . . 1 . 1 2 1 Propulsion 8 | . 1 2 . . 4 1 Utility 5 | . . 2 . . 3 . Weapon 8 | . . 2 . 1 5 . Highest Loss Streak 10 | . 1 6 . 2 10 1 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 81 | . 96 87 . 67 66 90 Engine 10 | . 14 16 . 4 7 13 Treads 11 | . . . . 6 10 23 Leg 3 | . . . . 4 11 . Wheel 6 | . 27 21 . . . . Device 8 | . 14 10 . 16 8 1 Storage 7 | . 9 . . 4 . 16 Processor 1 | . . . . 4 2 . Hackware 1 | . 1 9 . . . . Protection 2 | . . . . . . 6 Energy Gun 6 | . 14 18 . 4 4 . Ballistic Gun 15 | . 14 9 . 8 6 26 Ballistic Cannon 1 | . . . . 3 3 . Slashing Weapon 2 | . . . . 5 6 . Naked Turns . | . . . . . . . Heaviest Build 43 | 9 13 19 1 21 21 43 Greatest Support 60 | 20 20 20 3 35 60 60 Greatest Overweight (x) 5 | . 1 1 . 4 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 Average Capacity 7 | 5 5 5 5 5 5 13 Most Carried 13 | 5 5 5 5 5 5 13 Average Carried 5 | 4 4 4 5 3 3 9 Final Capacity 15 | 5 5 5 5 5 5 15 Final Carried 13 | 5 5 5 5 5 4 13 Class Distribution -------------------- 52% | Mutant 18% | Scavenger-Tank 12% | Scavenger-Gunner 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 1394 | 299 34 75 . 277 225 484 Remotely . | . . . . . . . Salvage Created 1556 | 85 115 244 . 244 294 574 Parts 103 | 7 10 14 . 16 25 31 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 36 | 1 5 4 . 6 12 8 Melee 4 | . . . . . 4 . Guns 25 | 1 5 3 . 2 6 8 Cannons 6 | . . . . 4 2 . Classes Destroyed 10 | 3 2 2 . 1 1 1 Worker 3 | 1 1 . . 1 . . Builder 2 | . . . . 1 . 1 Tunneler 2 | 1 . 1 . . . . Recycler 2 | . . . . . . 2 Watcher 3 | . 2 . . . . 1 Swarmer 17 | . 5 . . 2 8 2 Grunt 11 | 1 . . . 4 2 4 Brawler 2 | . . 1 . . 1 . Sentry 5 | . . 3 . . . 2 Hunter 1 | . . . . . 1 . Best Kill Streak 4 | 1 3 2 . 3 4 2 Combat Bots Only 4 | 1 3 1 . 3 4 2 Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 2980 | 16 226 573 . 390 1476 299 Core 776 | 8 42 173 . 72 460 21 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 241 | . . . . . . 241 Core Remaining (%) 77 | 96 80 . 56 . . . Volleys Fired 145 | 9 19 22 . 23 34 38 Largest 3 | 2 2 3 . 3 3 3 Hottest 127 | 70 70 120 . 127 112 60 Shots Fired 311 | 15 38 48 . 40 56 114 Gun 275 | 15 38 48 . 21 39 114 Cannon 33 | . . . . 16 17 . Launcher 1 | . . . . 1 . . Special 2 | . . . . 2 . . Kinetic 224 | 9 19 20 . 32 30 114 Thermal 86 | 6 19 28 . 7 26 . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | 6 12 29 . 24 34 24 Robot Miss Streak 4 | 1 2 4 . 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 249 | 12 25 36 . 32 57 87 Core Hits 101 | 6 10 10 . 14 19 42 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 1 5 . . 2 . Burn 9 | 1 1 5 . . 2 . Melee Attacks 14 | . . . . . 14 . Impact . | . . . . . . . Slashing 14 | . . . . . 14 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3158 | 120 252 468 . 549 1100 669 Guns 2230 | 120 252 468 . 259 462 669 Cannons 559 | . . . . 270 289 . Explosions . | . . . . . . . Melee 349 | . . . . . 349 . Ramming . | . . . . . . . Kinetic 1888 | 58 74 197 . 461 429 669 Thermal 921 | 62 178 271 . 88 322 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 349 | . . . . . 349 . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . . Average Corruption 4 | . 4 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . . 32 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 32 | . . . . . 32 . Knockbacks 8 | . . . . 3 5 . Impact . | . . . . . . . Kinetic 7 | . . . . 3 4 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 28 | . . . . 28 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 304 | 60 160 304 . 18 125 128 Average Temperature 62 | 26 61 113 . 9 46 38 Received Heat Transfer 1284 | 12 . 93 . 234 747 198 Effects 6 | . . 6 . . . . Interference 6 | . . 6 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 3293 | 259 592 1184 . 259 999 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 358 | 30 142 214 57 129 358 340 Initial 150 | . . 51 57 18 38 150 Average 110 | 11 69 107 57 50 214 216 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 79 | 100 100 97 100 100 32 55 Level 1 20 | . . 2 . . 67 44 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 2 . 2 . . Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | 1 8 16 2 5 20 16 Peak Tracking Total 13 | 1 5 13 2 3 7 3 Tactical Retreats 4 | . . . . . 3 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 10 | . 3 1 . 2 . 4 Terminals 6 | . 2 1 . 1 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 25 | . 10 4 . 3 . 8 Successful 17 | . 8 1 . 2 . 6 Failed 8 | . 2 3 . 1 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 8 4 . 1 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . 2 . . Terminal Hacks 9 | . 6 1 . 1 . 1 Record 5 | . 3 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 1 . 2 . 3 Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 6 . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 3034 | 834 309 270 4 453 407 757 Spaces Moved 1512 | 198 280 251 7 228 210 338 Core 96 | 20 . 10 7 17 42 . Treads 555 | . . . . 155 67 333 Legs 157 | . . . . 56 101 . Wheels 699 | 178 280 241 . . . . Hover 5 | . . . . . . 5 Flight . | . . . . . . . Fastest Speed 50 | 50 80 50 50 50 50 163 Average Speed 117 | 76 80 79 50 150 120 180 Slowest Speed 500 | 80 95 95 50 250 190 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 17 51 30 7 13 36 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . 6 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 6 | . . . . 6 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2496 | 866 331 283 6 296 290 424 Wait 676 | 637 18 1 . 5 5 10 Move 1506 | 197 279 250 6 227 209 338 Hop . | . . . . . . . Pick Up 61 | 12 6 3 . 13 12 15 Fast Attach 5 | . 1 1 . 3 . . Attach 47 | 6 2 3 . 13 12 11 Detach 7 | . . . . 2 . 5 Swap 17 | 3 1 . . 6 2 5 Drop 18 | 2 5 3 . 4 2 2 Fire 145 | 9 19 22 . 23 34 38 Melee 14 | . . . . . 14 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 835 | -11/Scrapyard | Entered Materials 836 | -10/Materials | Build established: Mutant 898 | -10/Materials | Discovered new exit (range 6) 949 | -10/Materials | Discovered new exit (range 7) 1121 | -10/Materials | Discovered new exit (range 5) 1135 | -10/Materials | Discovered new exit (range 12) 1144 | -10/Materials | Entered another Materials area 1144 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1314 | -9/Materials | Discovered new exit (range 8) 1414 | -9/Materials | Entered Mines 1417 | -9/Mines | Discovered new exit (range 3) 1418 | -9/Mines | Entered Materials 1418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Lost 6 parts (1p2n2u1w) 1721 | -8/Materials | Garrison activated, responded to threat 1851 | -8/Materials | Identified exit to Garrison 1871 | -8/Materials | Entered Garrison 1888 | -8/Garrison | Triggered checkpoint 2008 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Triggered checkpoint 2086 | -8/Garrison | Lost 10 parts (2p3n2u3w) 2089 | -8/Garrison | Core integrity fell below 50% 2103 | -8/Garrison | Core integrity fell below 20% 2127 | -8/Garrison | Lost 4 parts (1n1u2w) 2140 | -8/Garrison | Triggered checkpoint 2266 | -8/Garrison | Discovered new exit (range 8) 2278 | -8/Garrison | Entered Materials 2476 | -8/Materials | Repaired Arm. Treads 2778 | -8/Materials | Build established: Scavenger-Tank 3035 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Scanning Imp. Utility Shielding... Ready to analyze. >>Scanalyze Scanning: Imp. Utility Shielding... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 02869_ Connecting with Scanalyzer... 02956_ Acquired Prototype Energy Gun. 02959_ Acquired 6 matter. 02993_ Connecting with Terminal... [Achievement: Novice Programmer] >>Traps(Locate) Found 1 trap in 1 array: 1x Alarm Trap Map updated. 03026_ W-25 Informer distress signal alerts nearby ally. 03027_ R-06 Scavenger destroyed. 03032_ Critical hit (Burn: +37). 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Y ?????????????????????? | | ?????????????????????^???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Novice Programmer One Hack Too Far Part-time Mechanic Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TransmissionCentriumDrive Manual? 0 Play Time 01:06:34 Cumulative 2.1 hours Start 2022.09.04 @ 11:57:07 End 2022.09.04 @ 13:09:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbb2fe8b-5831-4e92-8f03-d90f8ac828a2