Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:38:15

Player: Waste

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (370)     1850
Value Destroyed (24667)    24667
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (18364)              18364
              TOTAL SCORE: 55081

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    9087
Follower Combat Kills      2563
Entered Garrisons          1800
Used RIF Installer         5000
Aligned with FarCom        300
Friendly Fire              -886

 Cogmind 
---------
Core Integrity             0/1600
Matter                     189/300
Energy                     74/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (15) -----
      Advanced Targeting Computer
               Relay Coupler [Proto] (5)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (500)
               Relay Coupler [Proto] (10)
               Relay Coupler [Proto] (10)
               Linear Accelerator
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
                Core Analyzer
   Experimental Core Analyzer
       Advanced Kinecellerator
       Advanced Phase Shifter
                Centrium Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Proto]
>               --- WEAPON -----------
                Linear Accelerator
          Heavy Linear Accelerator
       Advanced Remote Datajack
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
  High-capacity Battery
   Experimental Matter Compressor
                Graphene Brace
       Advanced Force Field
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Linear Accelerator
                Linear Accelerator
          Heavy Linear Accelerator
                Graviton Cannon
       Advanced Micro-nuke Launcher
[Rating: 190]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Layered Heavy Armor Plating
Weapon                     Heavy Linear Accelerator
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   2   .   2   .   2   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   1   .   .   .   2   .   2   .   2   .   .   .   2   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             375  | .   11  .   4   .   9   9   .   4   5   17  11  5   7   8   11  25  18  23  58  24  23  6   61  36  
  Power                    30   | .   1   .   .   .   .   2   .   .   .   2   .   .   .   1   1   1   .   2   7   5   2   .   5   1   
    Engine                 4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   7   5   2   .   4   1   
  Propulsion               46   | .   2   .   2   .   4   4   .   .   .   5   .   2   1   1   .   2   1   2   12  5   1   .   1   1   
    Treads                 30   | .   .   .   .   .   .   4   .   .   .   4   .   2   1   1   .   2   1   2   5   5   1   .   1   1   
    Leg                    7    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  9    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  164  | .   5   .   .   .   2   1   .   .   3   3   5   3   6   4   9   13  10  11  16  4   13  4   34  18  
    Device                 82   | .   2   .   .   .   .   1   .   .   1   2   3   1   3   3   4   6   3   5   8   1   8   2   21  8   
    Storage                7    | .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   
    Processor              18   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   1   2   1   .   1   5   4   
    Hackware               30   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   3   5   3   2   3   1   6   3   
    Protection             27   | .   1   .   .   .   2   .   .   .   1   1   .   1   1   1   2   6   2   .   2   .   2   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | .   3   .   2   .   3   2   .   4   2   7   6   .   .   2   1   9   7   8   23  10  7   2   21  16  
    Energy Gun             16   | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   1   .   .   .   
    Energy Cannon          14   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   7   .   .   .   1   .   
    Ballistic Gun          7    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
    Ballistic Cannon       51   | .   .   .   .   .   .   1   .   2   1   2   1   .   .   1   1   7   4   1   3   4   2   2   11  8   
    Launcher               21   | .   .   .   .   .   .   1   .   2   1   1   1   .   .   1   .   2   1   1   1   1   1   .   4   3   
    Special Weapon         26   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   3   4   2   2   .   4   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   4   .   7   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   .   .   6   .   
Parts Lost                 114  | .   2   .   .   .   1   2   .   2   .   9   .   2   .   2   4   7   1   6   31  5   2   .   13  25  
  Power                    15   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   4   3   .   .   1   3   
  Propulsion               22   | .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   1   .   1   9   .   .   .   1   3   
  Utility                  59   | .   .   .   .   .   1   .   .   1   .   2   .   2   .   1   3   6   1   4   10  1   2   .   10  15  
  Weapon                   18   | .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   8   1   .   .   1   4   
  Highest Loss Streak      20   | .   1   .   .   .   1   1   .   2   .   5   .   2   .   2   3   4   1   5   16  2   2   .   6   20  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   99  100 71  100 98  99  100 98  87  91  85  72  75  76  72  83  87  85  81  88  90  87  86  84  
  Engine                   2    | .   6   .   .   .   .   6   9   9   7   7   6   6   5   4   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   7   14  14  14  9   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   10  9   5   6   7   8   8   7   7   
  Treads                   11   | .   .   .   .   .   .   15  36  36  30  20  20  13  10  11  10  14  14  12  6   7   7   8   8   7   
  Leg                      2    | .   28  28  .   .   35  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   27  28  .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Device                   16   | .   8   14  14  14  9   9   9   9   14  14  21  12  26  27  21  14  20  20  12  17  7   9   19  9   
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   6   6   5   5   5   5   4   4   6   8   8   5   4   3   
  Processor                8    | .   .   .   .   .   .   .   .   .   1   7   6   6   5   5   5   10  9   8   11  16  17  16  15  20  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   1   6   1   .   2   5   7   12  13  12  19  20  16  20  
  Protection               3    | .   4   .   .   .   8   9   9   7   1   7   6   6   4   6   6   4   3   2   1   .   2   4   1   3   
  Energy Gun               2    | .   7   28  .   28  25  11  9   9   7   .   .   .   .   .   .   .   .   .   4   3   3   4   .   .   
  Energy Cannon            2    | .   .   .   .   .   1   9   9   9   7   11  5   .   .   .   .   .   .   4   5   1   .   .   .   .   
  Ballistic Gun            1    | .   20  .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   8   7   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   1   .   8   6   2   3   6   5   5   10  14  12  6   1   3   2   4   10  8   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   .   .   .   2   1   1   .   1   .   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             214  | 11  93  90  90  90  97  104 100 104 105 129 145 151 161 172 212 201 200 204 214 164 174 200 210 188 
  Greatest Support         170  | 20  20  20  20  20  40  80  80  80  80  80  80  140 140 145 145 145 135 130 130 160 170 170 170 150 
  Greatest Overweight (x)  12   | .   4   4   4   4   2   2   1   1   1   12  1   1   1   1   1   2   2   1   8   1   1   1   1   3   
  Average Overweight (x)   1    | .   1   4   4   4   2   1   1   1   1   7   1   1   1   1   1   1   1   1   2   .   .   1   .   .   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | .   14  14  18  17  25  25  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   10  14  16  16  21  23  21  23  24  24  24  24  24  24  24  23  24  24  20  23  24  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   14  14  16  17  25  21  22  25  25  25  25  25  25  25  23  25  25  25  25  25  25  25  25  5   

 Class Distribution 
--------------------
 30% | Botlord-Gunner
  9% | Bothacker-Gunner
  9% | Gunner
  8% | Bothacker-Skirmisher
  8% | Scavenger-Skirmisher
  8% | Skirmisher
  7% | Mutant
  5% | Tank
  5% | Botlord-Skirmisher
  4% | Bothacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Bothacker-Skirmisher | -7/Factory
                 Tank | -7/Garrison
       Bothacker-Tank | -6/Factory
     Bothacker-Gunner | -6/Garrison
               Gunner | -5/Factory
               Gunner | -5/Garrison
           Skirmisher | -4/Factory
     Bothacker-Gunner | -4/Garrison
           Skirmisher | -3/Research
   Botlord-Skirmisher | -3/Garrison
       Botlord-Gunner | -2/Research
       Botlord-Gunner | -2/Garrison
       Botlord-Gunner | -2/Research
       Botlord-Gunner | -1/Access
       Botlord-Gunner | -1/Garrison
       Botlord-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Matter Collected           16612 | 200  385  1    28   33   300  81   .    152  166  587  452  577  623  716  375  1864 770  1243 1629 1215 457  426  2618 1714 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14690 | .    650  .    .    .    255  197  .    301  348  494  434  232  266  456  89   1251 180  876  3241 1644 304  290  1739 1443 
  Parts                    626   | .    39   .    .    .    13   16   .    19   23   25   27   10   15   16   11   35   12   47   95   57   16   8    88   54   
Haulers Intercepted        6     | .    1    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           9     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    3    .    .    1    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Combat Hostiles Destroyed  323  | .   11  .   .   .   3   6   .   10  9   20  8   9   9   21  8   34  6   28  37  26  7   3   41  27  
  Guns                     37   | .   10  .   .   .   3   2   .   .   2   2   .   .   .   .   .   .   .   .   2   12  3   .   1   .   
  Cannons                  175  | .   .   .   .   .   .   2   .   4   3   6   3   9   9   15  8   24  6   10  18  9   2   3   30  14  
  AOE                      93   | .   .   .   .   .   .   2   .   6   4   12  5   .   .   6   .   10  .   14  8   2   2   .   9   13  
Classes Destroyed          20   | .   5   .   .   .   1   1   .   3   1   2   2   .   .   1   .   .   .   .   1   .   1   .   1   1   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Builder                  7    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Recycler                 13   | .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   8   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Swarmer                  78   | .   .   .   .   .   .   .   .   .   8   8   4   2   .   3   8   8   .   12  1   5   3   .   11  5   
  Cutter                   11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    109  | .   11  .   .   .   .   2   .   7   .   4   1   4   4   9   .   14  .   6   15  4   1   2   14  11  
  Brawler                  9    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   2   .   .   .   1   .   .   1   1   
  Duelist                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   1   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Sentry                   24   | .   .   .   .   .   3   2   .   .   .   1   .   1   .   2   .   6   .   2   .   5   .   1   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Hunter                   29   | .   .   .   .   .   .   .   .   1   .   3   1   .   1   .   .   .   .   4   8   6   .   .   3   2   
  Programmer               44   | .   .   .   .   .   .   .   .   1   1   .   2   .   3   3   .   2   6   2   10  4   2   .   4   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   1   .   .   2   .   
Best Kill Streak           16   | .   3   .   .   .   1   4   .   7   7   4   7   4   3   4   4   7   4   12  13  6   3   4   6   16  
  Combat Bots Only         14   | .   2   .   .   .   1   4   .   7   4   4   6   4   3   4   4   7   3   12  9   6   3   3   6   14  
Max Kills in Single Turn   8    | .   2   .   .   .   1   1   .   2   3   3   5   1   1   2   1   4   2   5   4   2   2   2   3   8   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   1   .   2   3   3   4   .   .   2   .   4   .   5   3   2   2   .   2   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Hostile Shots Fired        2294  | .    64   .    .    .    15   27   .    33   17   100  19   73   25   180  247  147  37   172  367  192  32   14   314  219  
  Missed                   582   | .    14   .    .    .    4    7    .    11   6    32   7    19   7    38   89   36   7    42   90   34   10   3    64   62   
Damage Taken               30392 | .    626  .    .    .    171  352  .    380  180  1422 156  901  346  1527 1940 2224 344  2224 5990 2384 965  134  4139 3987 
  Core                     3720  | .    140  .    .    .    56   12   .    117  17   58   12   55   69   64   170  185  12   111  684  333  25   13   234  1353 
  Absorbed by Shields      8756  | .    .    .    .    .    .    .    .    .    .    123  73   120  42   1111 474  562  360  976  669  1647 .    142  1938 519  
  Reduced by Siege Mode    1507  | .    .    .    .    .    .    .    .    .    .    .    .    4    .    93   12   38   12   107  434  497  41   14   245  10   
  Redirected to Shielding  208   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    .    106  
  Regen/Repaired (Parts)   237   | .    .    .    .    .    .    .    .    .    .    .    .    .    217  .    20   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    .    .    44   .    .    .    66   .    89   .    92   .    86   .    69   .    90   .    .    28   .    .    .    
Volleys Fired              906   | .    60   .    .    .    13   12   .    17   11   46   23   45   45   62   24   54   29   76   115  68   24   5    110  67   
  Largest                  4     | .    2    .    .    .    3    3    .    3    3    3    1    1    1    1    2    4    4    2    4    4    4    4    4    3    
  Hottest                  338   | .    105  .    .    .    187  190  .    177  177  177  83   83   83   83   166  260  260  188  338  333  201  201  322  219  
Shots Fired                1649  | .    116  .    .    .    39   24   .    33   29   105  24   45   45   63   27   139  62   93   206  176  47   20   245  111  
  Gun                      446   | .    116  .    .    .    39   14   .    9    9    40   .    .    .    .    .    .    .    .    58   111  26   15   9    .    
  Cannon                   997   | .    .    .    .    .    .    8    .    17   18   56   11   45   37   52   27   135  48   76   122  58   8    5    207  67   
  Launcher                 77    | .    .    .    .    .    .    2    .    7    2    9    2    .    .    11   .    4    .    13   10   1    1    .    9    6    
  Special                  129   | .    .    .    .    .    .    .    .    .    .    .    11   .    8    .    .    .    14   4    16   6    12   .    20   38   
  Kinetic                  1049  | .    98   .    .    .    .    4    .    9    9    65   11   45   37   52   27   135  48   33   56   128  27   15   183  67   
  Thermal                  262   | .    18   .    .    .    39   18   .    17   18   21   .    .    .    .    .    .    .    .    55   31   7    5    33   .    
  Explosive                77    | .    .    .    .    .    .    2    .    7    2    9    2    .    .    11   .    4    .    13   10   1    1    .    9    6    
  Electromagnetic          132   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    43   69   10   .    .    .    .    
  Robot Hit Streak         39    | .    6    .    .    .    10   24   .    27   7    14   20   7    9    15   36   39   15   7    26   31   19   17   39   15   
  Robot Miss Streak        8     | .    3    .    .    .    2    .    .    2    3    3    1    3    2    3    .    3    2    4    4    2    1    2    8    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           1183  | .    71   .    .    .    25   18   .    22   15   82   19   29   34   45   21   96   48   54   153  137  39   18   174  83   
  Core Hits                619   | .    30   .    .    .    9    8    .    18   14   49   11   9    5    28   11   45   12   39   85   56   12   9    93   76   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    1    .    
  Critical Parts Destroyed 11    | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    7    1    .    .    .    
  Critical Strikes         94    | .    1    .    .    .    1    3    .    2    1    10   1    3    3    5    4    4    2    4    4    21   4    .    16   5    
    Burn                   4     | .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                17    | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    10   4    .    .    .    
    Blast                  68    | .    .    .    .    .    .    2    .    2    1    6    1    3    3    5    4    4    2    4    1    10   .    .    15   5    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           61941 | .    919  .    .    .    451  498  .    909  983  2837 1061 2491 2411 4861 1676 5518 1871 5477 8060 4597 1449 693  9084 6095 
  Guns                     7595  | .    918  .    .    .    451  220  .    102  120  748  .    .    .    .    .    .    .    .    1360 2356 664  406  250  .    
  Cannons                  38351 | .    .    .    .    .    .    174  .    305  279  876  704  2491 2402 3706 1553 4448 1733 3021 4521 1985 388  257  6420 3088 
  Explosions               15450 | .    .    .    .    .    .    104  .    502  536  1213 285  .    .    1155 .    1050 .    2456 2110 256  397  .    2414 2972 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  545   | .    1    .    .    .    .    .    .    .    48   .    72   .    9    .    123  20   138  .    69   .    .    30   .    35   
  Kinetic                  37070 | .    764  .    .    .    .    112  .    177  191  1204 704  2491 2402 3706 1553 4448 1733 1863 2549 3235 824  512  5514 3088 
  Thermal                  5606  | .    154  .    .    .    451  282  .    230  208  309  .    .    .    .    .    .    .    .    1625 812  228  151  1156 .    
  Explosive                15450 | .    .    .    .    .    .    104  .    502  536  1213 285  .    .    1155 .    1050 .    2456 2110 256  397  .    2414 2972 
  Electromagnetic          3270  | .    .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    .    .    1158 1707 294  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    1    1    1    1    .    .    .    .    .    .    1    1    1    6    2    3    8    18   25   33   36   .    8    16   
  Average Corruption       9     | .    1    1    1    1    .    .    .    .    .    .    1    1    1    2    1    2    5    12   13   31   34   .    5    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  508   | .    4    1    1    1    .    .    .    .    .    .    3    8    8    19   .    38   20   90   55   100  58   .    64   38   
    Message Errors         126   | .    3    .    .    .    .    .    .    .    .    .    .    2    2    3    .    10   3    25   19   21   17   .    13   8    
    Matter Fused           117   | .    .    .    1    .    .    .    .    .    .    .    1    2    4    7    .    8    7    19   10   27   7    .    13   11   
    Heat Flow Errors       64    | .    1    .    .    .    .    .    .    .    .    .    .    3    1    1    .    6    2    10   5    6    11   .    11   7    
    Energy Discharges      52    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    3    .    4    1    9    4    13   6    .    7    3    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    2    1    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Data Loss (minor)      55    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    1    10   7    15   3    .    11   3    
    Data Loss (major)      29    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    8    2    4    5    .    1    3    
    Misfires               23    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    2    5    2    3    2    .    5    1    
    Alerts                 9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    2    2    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    4    8    4    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3892  | .    .    .    .    .    .    .    .    5    16   47   179  122  702  701  283  194  104  431  450  71   135  .    255  197  
  Projectiles              3079  | .    .    .    .    .    .    .    .    5    7    11   179  122  702  701  283  170  98   313  207  71   48   .    74   88   
  Explosions               780   | .    .    .    .    .    .    .    .    .    9    36   .    .    .    .    .    24   .    118  216  .    87   .    181  109  
  Melee                    33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    27   .    .    .    .    .    
Knockbacks                 157   | .    .    .    .    .    .    .    .    1    1    1    3    5    12   9    4    14   19   9    19   7    1    2    19   31   
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    1    .    .    .    .    1    
  Kinetic                  137   | .    .    .    .    .    .    .    .    1    1    1    2    5    11   9    3    12   15   9    18   7    1    2    19   21   
  Secondary                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    1    .    .    .    .    .    .    9    
Self-Inflicted Damage      738   | .    .    .    .    .    .    39   .    43   .    157  .    .    .    20   .    .    .    40   321  .    .    .    75   43   
  Shots                    19    | .    .    .    .    .    .    1    .    2    .    7    .    .    .    1    .    .    .    1    5    .    .    .    1    1    
  Rammed                   49    | .    .    .    .    .    .    .    .    .    5    .    7    .    3    .    7    1    14   .    6    .    .    4    .    2    
Targets Rammed             52    | .    2    .    .    .    .    .    .    .    5    .    8    .    3    .    7    1    14   .    6    .    .    4    .    2    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        547   | .    277  .    .    .    289  302  .    303  45   108  20   255  302  282  .    298  436  356  547  207  261  329  391  352  
  Average Temperature      102   | .    93   .    .    .    98   190  .    104  16   32   9    35   85   68   .    106  155  101  142  67   80   177  119  120  
  Received Heat Transfer   3699  | .    369  .    .    .    36   108  .    108  .    210  22   97   126  388  108  378  13   544  377  168  45   25   134  443  
  Effects                  39    | .    .    .    .    .    1    3    .    1    .    .    .    1    1    .    .    2    1    3    21   1    .    1    2    1    
    Shutdowns              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    1    1    1    
    Energy Bleed           6     | .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    1    .    1    .    .    .    1    .    
    Interference           11    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    2    .    2    2    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
Siege Activations          52    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    3    3    8    2    3    2    8    3    1    13   2    
  Total Turns              838   | .    .    .    .    .    .    .    .    .    .    .    .    9    16   67   27   94   33   66   89   155  21   13   196  52   
  Longest Duration         48    | .    .    .    .    .    .    .    .    .    .    .    .    6    10   35   16   21   17   29   48   36   10   13   42   44   
Robots Corrupted           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    2    .    .    .    .    
  Combat Hostiles          15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    2    .    .    .    .    
  Parts Fried              35    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    7    25   2    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    2    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Parts Melted             16    | .    1    .    .    .    6    .    .    .    .    3    .    .    .    .    .    .    .    .    3    3    .    .    .    .    
  Heat Transferred         7125  | .    358  .    .    .    999  592  .    407  370  703  .    .    .    .    .    .    .    .    1406 925  259  185  921  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Peak Influence             3636 | .    165  1    .    .    139  213  103  352  289  854  546  1298 681  1119 625  1589 908  1613 1217 1958 1149 578  3636 3015 
  Initial                  2181 | .    .    1    .    .    .    18   103  66   184  118  448  289  681  315  587  416  893  190  906  742  1101 372  308  2181 
  Average                  809  | .    46   1    .    .    39   142  103  185  188  443  397  730  426  780  551  1007 349  866  1033 1384 696  404  1958 2359 
Maximum Alert Level        5    | .    .    .    .    .    .    1    .    1    1    3    2    4    2    4    2    4    3    5    4    5    4    2    5    5    
  Low Security (%)         17   | .    100  100  .    100  100  56   100  54   71   5    .    .    .    .    .    .    21   14   .    .    .    .    .    .    
  Level 1                  19   | .    .    .    .    .    .    43   .    45   28   39   43   16   51   12   7    .    53   21   .    .    .    84   4    .    
  Level 2                  20   | .    .    .    .    .    .    .    .    .    .    42   56   35   48   18   92   26   14   4    8    .    71   15   1    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    12   .    33   .    48   .    40   11   15   43   25   11   .    19   .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    19   .    32   .    41   47   36   16   .    21   .    
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    37   .    .    53   58   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    1    .    .    .    1    .    .    .    2    .    5    .    5    .    2    .    3    .    9    .    6    1    .    18   
  Investigation            5    | .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    1    .    2    .    2    .    .    .    1    .    2    .    1    .    .    1    
  Reinforcement            15   | .    .    .    .    .    1    .    .    .    .    .    3    .    2    .    .    .    2    .    4    .    2    .    .    1    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    16   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Distress Signals           20   | .   3   .   .   .   1   .   .   .   2   .   1   .   1   .   3   .   .   .   4   .   .   .   .   5   
Communications Jammed      178  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   83  
  Distress Signals         178  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   83  
Times Spotted              524  | .   18  .   .   .   6   6   .   10  15  21  12  13  16  21  31  29  15  35  55  32  11  12  68  98  
  Peak Tracking Total      23   | .   3   .   .   .   2   4   .   5   5   4   5   5   4   4   18  5   4   8   6   6   4   6   9   23  
  Tactical Retreats        27   | .   1   .   .   .   .   1   .   .   1   2   .   6   .   .   1   1   1   2   3   5   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Traps Triggered            61   | .   1   .   .   .   .   3   .   1   1   3   .   5   .   6   1   10  .   9   1   8   2   1   9   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Machines Disabled          60   | .   .   .   .   .   .   .   .   1   9   3   1   6   2   6   .   5   2   7   2   5   1   .   10  .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   1   4   1   .   1   1   1   .   1   1   1   2   1   .   .   1   .   
  Garrison Relay           24   | .   .   .   .   .   .   .   .   1   .   1   .   3   .   2   .   2   .   4   .   4   .   .   7   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Machines Accessed          46   | .   4   .   1   .   3   1   1   1   2   1   5   2   6   3   4   2   4   .   2   1   1   1   1   .   
  Terminals                29   | .   4   .   .   .   2   1   .   1   1   1   4   2   1   3   2   2   2   .   .   1   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   
Total Hacks                95   | .   12  .   1   .   7   3   2   3   4   1   10  3   13  5   13  4   5   .   2   2   3   1   1   .   
  Successful               44   | .   6   .   1   .   3   1   2   1   2   1   5   1   7   1   6   2   2   .   1   .   .   1   1   .   
  Failed                   51   | .   6   .   .   .   4   2   .   2   2   .   5   2   6   4   7   2   3   .   1   2   3   .   .   .   
    Catastrophic           9    | .   1   .   .   .   1   .   .   .   .   .   1   .   1   2   .   .   1   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   9   .   1   .   6   .   .   .   3   .   8   .   1   .   9   .   3   .   .   .   3   .   .   .   
  Terminals                69   | .   12  .   .   .   6   3   .   3   3   1   9   3   2   5   9   4   3   .   .   2   3   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   
Terminal Hacks             16   | .   4   .   1   .   1   1   .   1   .   1   1   1   1   1   .   2   .   .   .   .   .   .   1   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Unlock Access            9    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   1   .   .   .   1   .   3   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   .   .   1   .   .   .   1   .   3   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   1   .   .   .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   4   .   .   .   3   1   1   1   1   .   4   1   6   3   3   .   3   .   2   1   1   1   1   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Time                     106  | .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   50  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Used RIF Installer         10   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              61   | .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   6   1   6   1   3   .   12  24  
  Non-combat               15   | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   .   3   .   1   .   .   5   
  Combat                   46   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   5   1   3   1   2   .   12  19  
  Autoassimilated          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   
Robot Hacks Applied        68   | .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   .   .   11  1   12  1   8   .   5   20  
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   .   5   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  formatsys_high           28   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   1   2   .   2   .   4   13  
Relay Couplers Released    102  | .   .   .   .   .   .   .   .   8   .   4   .   17  .   6   .   10  .   14  .   15  .   .   28  .   
  Machine Destruction      96   | .   .   .   .   .   .   .   .   5   .   4   .   14  .   6   .   10  .   14  .   15  .   .   28  .   
  Programmers              6    | .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 29   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   3   5   3   2   3   1   6   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   5   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Total Allies               66    | .    .    .    .    .    .    .    .    .    .    .    4    .    2    2    .    2    4    4    3    4    2    .    17   22   
  Largest Group            6     | .    .    .    .    .    .    .    .    .    .    .    3    2    2    2    .    2    2    2    2    3    2    2    6    5    
  Highest-Rated Group      475   | .    .    .    .    .    .    .    .    .    .    .    121  75   186  67   .    75   94   198  185  177  128  128  475  381  
  Highest-Rated Ally       137   | .    .    .    .    .    .    .    .    .    .    .    90   46   137  38   .    46   64   116  116  80   64   64   119  119  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               456   | .    .    .    .    .    .    .    .    .    .    .    14   20   26   2    .    22   18   36   24   21   13   29   127  104  
  Total Damage             16846 | .    .    .    .    .    .    .    .    .    .    .    356  356  1383 69   .    779  776  1189 1035 842  399  1069 4689 3904 
  Kills                    71    | .    .    .    .    .    .    .    .    .    .    .    1    .    8    1    .    2    3    7    4    3    2    5    23   12   
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Acc Gar Acc 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Turns Passed               28998 | .    1337 128  372  220  746  489  78   685  1395 2026 871  1347 2289 1511 767  1786 1554 2159 1758 1931 1009 563  3030 947  
Spaces Moved               10617 | 1    432  33   259  157  242  171  32   252  469  716  331  491  854  550  243  637  534  700  752  673  551  208  1014 315  
  Core                     31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Treads                   8368  | .    .    .    .    .    .    85   32   252  469  284  331  491  854  550  243  637  534  700  176  673  551  208  1014 284  
  Legs                     795   | 1    432  33   1    .    242  86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1423  | .    .    .    258  157  .    .    .    .    .    432  .    .    .    .    .    .    .    .    576  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  400  140  140  260  240  240  240  240  235  235  235  240  232  232  230  230  244  130  160  160  245  165  50   
  Average Speed            229   | 120  250  400  141  140  260  250  240  240  240  251  235  239  240  238  232  230  256  247  171  237  161  245  244  227  
  Slowest Speed            400   | 120  400  400  400  140  260  260  240  240  240  320  235  240  240  240  232  305  360  255  385  260  245  245  245  385  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    96   11   69   44   21   31   6    40   12   74   14   67   25   73   10   83   20   72   13   83   19   7    89   11   
  Regions Visited          24
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 34    | .    .    .    .    .    .    11   .    .    .    3    2    .    2    .    5    .    1    .    1    .    .    .    9    .    
Terrain Destroyed          843   | .    .    .    .    .    .    11   .    28   30   43   12   10   13   68   8    84   8    51   156  28   28   .    164  101  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               175   | .    .    .    .    .    .    .    .    .    2    1    3    10   13   13   8    23   8    8    27   17   1    .    30   11   
  AOE                      668   | .    .    .    .    .    .    11   .    28   28   42   9    .    .    55   .    61   .    43   129  11   27   .    134  90   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Acc  Gar  Acc  
Total                      13771 | .    568  32   266  157  338  214  33   305  712  865  393  601  1055 694  395  834  657  1022 1013 878  641  244  1382 472  
  Wait                     1286  | .    55   .    .    .    37   9    .    29   210  27   9    38   126  33   100  69   39   180  62   78   25   9    126  25   
  Move                     10598 | .    431  32   258  156  242  170  32   251  469  715  331  490  854  549  243  636  534  699  752  672  550  208  1009 315  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  203   | .    7    .    2    1    23   3    1    4    7    15   4    6    9    10   5    21   8    14   13   14   3    5    22   6    
  Fast Attach              140   | .    1    .    .    .    2    .    .    .    1    8    2    2    4    1    3    11   8    8    24   8    10   4    32   11   
  Attach                   110   | .    2    .    2    .    6    5    .    1    2    7    1    3    1    2    4    12   6    9    16   8    3    2    9    9    
  Detach                   12    | .    .    .    2    .    2    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    1    .    2    2    
  Swap                     126   | .    8    .    2    .    1    4    .    3    2    2    8    .    2    5    4    2    5    6    18   8    10   .    20   16   
  Drop                     221   | .    2    .    .    .    12   7    .    .    5    20   7    7    11   11   5    18   12   12   6    14   14   7    34   17   
  Fire                     906   | .    60   .    .    .    13   12   .    17   11   46   23   45   45   62   24   54   29   76   115  68   24   5    110  67   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    49    | .    .    .    .    .    .    .    .    .    5    .    8    .    3    .    7    1    14   .    5    .    .    4    .    2    
  Escape Stasis            87    | .    .    .    .    .    .    4    .    .    .    24   .    9    .    6    .    10   .    16   .    8    .    .    10   .    
  Rewire                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    2    1    1    .    1    .    6    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-2/Garrison (discovered 3 exits: *Res x3)
-2/Research
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
    86 | -10/Materials | Discovered new exit (range 15)
   246 | -10/Materials | Discovered new exit (range 16)
   304 | -10/Materials | Build established: Mutant
   610 | -10/Materials | Discovered new exit (range 3)
   923 | -10/Materials | Core integrity fell below 50%
  1126 | -10/Materials | Discovered new exit (range 11)
  1318 | -10/Materials | Discovered new exit (range 6)
  1338 | -10/Materials | Entered Mines
  1355 | -10/Mines     | Met a Derelict bent on vengeance
  1408 | -10/Mines     | Build established: Scavenger-Mutant
  1446 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1450 | -10/Mines     | Discovered new exit (range 5)
  1466 | -10/Mines     | Entered Exiles
  1494 | -10/Exiles    | Discovered new exit (range 15)
  1508 | -10/Exiles    | Met 8R-AWN
  1530 | -10/Exiles    | Met EX-HEX
  1568 | -10/Exiles    | Met EX-BIN
  1585 | -10/Exiles    | Aligned with FarCom system
  1586 | -10/Exiles    | Given EX-Vault access code
  1619 | -10/Exiles    | Opened EX-Vault
  1628 | -10/Exiles    | Found Field Lobotomy Kit
  1659 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1698 | -10/Exiles    | Met EX-DEC
  1779 | -10/Exiles    | Build established: Mutant
  1825 | -10/Exiles    | Discovered new exit (range 10)
  1838 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  1838 | -10/Exiles    | Entered Mines
  2012 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2031 | -9/Mines      | Discovered new exit (range 8)
  2058 | -9/Mines      | Entered Materials
  2058 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2395 | -8/Materials  | Build established: Scavenger-Skirmisher
  2804 | -8/Materials  | Identified exit to Garrison
  2804 | -8/Materials  | Entered Garrison
  2888 | -8/Garrison   | Discovered new exit (range 40)
  2888 | -8/Garrison   | Discovered new exit (range 61)
  2888 | -8/Garrison   | Discovered new exit (range 45)
  2936 | -8/Garrison   | Triggered checkpoint
  3252 | -8/Garrison   | Installed Relay Interface Framework
  3293 | -8/Garrison   | Entered Materials
  3371 | -8/Materials  | Identified exit to Garrison
  3371 | -8/Materials  | Entered Garrison
  3417 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  3497 | -8/Garrison   | Triggered checkpoint
  3526 | -8/Garrison   | Garrison Relay disabled
  3667 | -8/Garrison   | Triggered checkpoint
  3935 | -8/Garrison   | Triggered checkpoint
  3986 | -8/Garrison   | Destroyed 7 combat bots
  4032 | -8/Garrison   | Discovered new exit (range 11)
  4056 | -8/Garrison   | Entered Factory
  4056 | -7/Factory    | Evolved 2 slots: Utility x2
  4057 | -7/Factory    | Identified exit to Lower Caves
  4394 | -7/Factory    | Build established: Bothacker-Skirmisher
  5451 | -7/Factory    | Identified exit to Garrison
  5451 | -7/Factory    | Entered Garrison
  5632 | -7/Garrison   | Build established: Scavenger-Skirmisher
  5737 | -7/Garrison   | Spotted B-75 Beast
  5758 | -7/Garrison   | Destroyed B-75 Beast
  5761 | -7/Garrison   | Spotted B-75 Beast
  5804 | -7/Garrison   | Destroyed B-75 Beast
  5830 | -7/Garrison   | Lost 5 parts (3n2u)
  6269 | -7/Garrison   | Build established: Mutant
  6329 | -7/Garrison   | Triggered checkpoint
  6403 | -7/Garrison   | Triggered checkpoint
  6523 | -7/Garrison   | Discovered new exit (range 10)
  6590 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  6661 | -7/Garrison   | Build established: Tank
  6831 | -7/Garrison   | Triggered checkpoint
  6962 | -7/Garrison   | Garrison Relay disabled
  7046 | -7/Garrison   | Discovered new exit (range 11)
  7221 | -7/Garrison   | Triggered checkpoint
  7279 | -7/Garrison   | Build established: Bothacker-Tank
  7329 | -7/Garrison   | Discovered new exit (range 4)
  7477 | -7/Garrison   | Entered Factory
  7477 | -6/Factory    | Evolved 2 slots: Utility x2
  8209 | -6/Factory    | Assimilated X-72 Disruptor with FLK Orb
  8212 | -6/Factory    | Assimilated X-72 Disruptor with FLK Orb
  8348 | -6/Factory    | Identified exit to Garrison
  8348 | -6/Factory    | Entered Garrison
  8348 | -6/Garrison   | Accompanied by 2 allies
  8351 | -6/Garrison   | Spotted B-86 Titan
  8390 | -6/Garrison   | Destroyed B-86 Titan
  8403 | -6/Garrison   | Warlord forces raided the area
  8476 | -6/Garrison   | Triggered checkpoint
  8571 | -6/Garrison   | Garrison Relay disabled
  8582 | -6/Garrison   | Triggered checkpoint
  8814 | -6/Garrison   | Triggered checkpoint
  8834 | -6/Garrison   | Build established: Bothacker-Gunner
  8857 | -6/Garrison   | Spotted B-75 Beast
  8898 | -6/Garrison   | Destroyed B-75 Beast
  9004 | -6/Garrison   | Discovered new exit (range 10)
  9157 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
  9210 | -6/Garrison   | Garrison Relay disabled
  9282 | -6/Garrison   | Garrison Relay disabled
  9625 | -6/Garrison   | Discovered new exit (range 12)
  9695 | -6/Garrison   | Entered Factory
  9695 | -5/Factory    | Evolved 2 slots: Utility x2
 10255 | -5/Factory    | Repaired Hvy. Treads
 10645 | -5/Factory    | Discovered new exit (range 6)
 10824 | -5/Factory    | Build established: Gunner
 11783 | -5/Factory    | Discovered new exit (range 15)
 11982 | -5/Factory    | Identified exit to Garrison
 11984 | -5/Factory    | Entered Garrison
 12164 | -5/Garrison   | Triggered checkpoint
 12359 | -5/Garrison   | Garrison Relay disabled
 12458 | -5/Garrison   | Triggered checkpoint
 12586 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 12610 | -5/Garrison   | Discovered new exit (range 3)
 12640 | -5/Garrison   | Triggered checkpoint
 12773 | -5/Garrison   | Garrison Relay disabled
 12861 | -5/Garrison   | Triggered checkpoint
 13386 | -5/Garrison   | Discovered new exit (range 12)
 13430 | -5/Garrison   | Spotted B-75 Beast
 13442 | -5/Garrison   | Build established: Tank
 13495 | -5/Garrison   | Entered Factory
 13495 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 13808 | -4/Factory    | Repaired Adv. Terrain Scanner
 13870 | -4/Factory    | Spotted B-86 Titan
 14106 | -4/Factory    | Build established: Skirmisher
 14231 | -4/Factory    | Garrison activated, responded to threat
 14234 | -4/Factory    | Cargo convoy interrupted
 14237 | -4/Factory    | Spotted Striker
 14237 | -4/Factory    | Spotted Executioner
 14262 | -4/Factory    | Identified exit to Garrison
 14262 | -4/Factory    | Entered Garrison
 14292 | -4/Garrison   | Lost 3 parts (1p2u)
 14550 | -4/Garrison   | Triggered checkpoint
 14551 | -4/Garrison   | Build established: Tank
 14598 | -4/Garrison   | Lost 4 parts (1n3u)
 14646 | -4/Garrison   | Garrison Relay disabled
 14695 | -4/Garrison   | Spotted B-75 Beast
 14700 | -4/Garrison   | Spotted B-86 Titan
 14740 | -4/Garrison   | Rescued a captive Derelict
 14742 | -4/Garrison   | Rescued a captive Derelict
 14894 | -4/Garrison   | Spotted B-86 Titan
 14934 | -4/Garrison   | Destroyed B-86 Titan
 14940 | -4/Garrison   | Triggered checkpoint
 15135 | -4/Garrison   | Destroyed 7 combat bots
 15147 | -4/Garrison   | Discovered new exit (range 14)
 15220 | -4/Garrison   | Build established: Botlord-Gunner
 15560 | -4/Garrison   | Triggered checkpoint
 15660 | -4/Garrison   | Build established: Bothacker-Gunner
 15675 | -4/Garrison   | Garrison Relay disabled
 15752 | -4/Garrison   | Discovered new exit (range 10)
 15846 | -4/Garrison   | Triggered checkpoint
 15972 | -4/Garrison   | Expanded RIF knowledge: Program Shield
 16013 | -4/Garrison   | Discovered new exit (range 14)
 16048 | -4/Garrison   | Entered Research
 16048 | -3/Research   | Evolved 2 slots: Utility x2
 16557 | -3/Research   | Found Prototype Launcher
 16557 | -3/Research   | Identified Adv. Micro-nuke Launcher
 16598 | -3/Research   | Build established: Skirmisher
 17469 | -3/Research   | Spotted B-86 Titan
 17602 | -3/Research   | Identified exit to Garrison
 17602 | -3/Research   | Entered Garrison
 17908 | -3/Garrison   | Triggered checkpoint
 17957 | -3/Garrison   | Garrison Relay disabled
 18251 | -3/Garrison   | Build established: Bothacker-Skirmisher
 18272 | -3/Garrison   | Triggered checkpoint
 18302 | -3/Garrison   | Spotted B-86 Titan
 18379 | -3/Garrison   | Assimilated B-86 Titan with FLK Orb
 18475 | -3/Garrison   | Triggered checkpoint
 18476 | -3/Garrison   | Triggered checkpoint
 18520 | -3/Garrison   | Destroyed 12 combat bots
 18529 | -3/Garrison   | Triggered checkpoint
 18699 | -3/Garrison   | Spotted B-86 Titan
 18701 | -3/Garrison   | System corruption reached 10%
 18711 | -3/Garrison   | Assimilated B-86 Titan with FLK Orb
 18714 | -3/Garrison   | Assimilated P-80 Master with FLK Orb
 18749 | -3/Garrison   | Lost 5 parts (1p1n3u)
 18794 | -3/Garrison   | Found Relay Coupler [Proto]
 18798 | -3/Garrison   | Found Relay Coupler [Proto]
 18806 | -3/Garrison   | Found Relay Coupler [Proto]
 18809 | -3/Garrison   | Found Relay Coupler [Proto]
 18866 | -3/Garrison   | Discovered new exit (range 10)
 18946 | -3/Garrison   | Triggered checkpoint
 19073 | -3/Garrison   | Expanded RIF knowledge: Autoassimilate
 19117 | -3/Garrison   | Build established: Botlord-Skirmisher
 19208 | -3/Garrison   | Triggered checkpoint
 19290 | -3/Garrison   | Garrison Relay disabled
 19355 | -3/Garrison   | Garrison Relay disabled
 19547 | -3/Garrison   | Garrison Relay disabled
 19619 | -3/Garrison   | Discovered new exit (range 15)
 19662 | -3/Garrison   | Identified exit to Research
 19709 | -3/Garrison   | Expanded RIF knowledge: Code Merge
 19761 | -3/Garrison   | Entered Research
 19761 | -2/Research   | Accompanied by 2 allies
 19761 | -2/Research   | Evolved 2 slots: Utility x2
 20011 | -2/Research   | First assault squad dispatched
 20318 | -2/Research   | System corruption reached 10%
 20338 | -2/Research   | Destroyed 9 combat bots
 20370 | -2/Research   | Lost 16 parts (2p4n5u5w)
 20880 | -2/Research   | Build established: Botlord-Gunner
 21170 | -2/Research   | Lost 6 parts (1p2n2u1w)
 21315 | -2/Research   | Lost 4 parts (1p1n1u1w)
 21519 | -2/Research   | Identified exit to Garrison
 21519 | -2/Research   | Entered Garrison
 21615 | -2/Garrison   | System corruption reached 30%
 21663 | -2/Garrison   | Garrison Relay disabled
 21682 | -2/Garrison   | Core integrity fell below 50%
 21931 | -2/Garrison   | Triggered checkpoint
 22051 | -2/Garrison   | Spotted B-90 Cyclops
 22081 | -2/Garrison   | Destroyed B-90 Cyclops
 22225 | -2/Garrison   | Garrison Relay disabled
 22263 | -2/Garrison   | Discovered new exit (range 10)
 22372 | -2/Garrison   | Garrison Relay disabled
 22656 | -2/Garrison   | Found embedded Infiltrators
 22790 | -2/Garrison   | Discovered new exit (range 7)
 22865 | -2/Garrison   | Expanded RIF knowledge: Hotswap
 22985 | -2/Garrison   | Triggered checkpoint
 23075 | -2/Garrison   | Triggered checkpoint
 23149 | -2/Garrison   | Discovered new exit (range 15)
 23198 | -2/Garrison   | Identified exit to Research
 23285 | -2/Garrison   | Garrison Relay disabled
 23353 | -2/Garrison   | Lost 3 allies
 23368 | -2/Garrison   | Found Relay Coupler [Proto]
 23450 | -2/Garrison   | Entered Research
 23947 | -2/Research   | Found Prototype Device
 23947 | -2/Research   | Identified Exp. Actuator Array
 24357 | -2/Research   | Discovered new exit (range 16)
 24411 | -2/Research   | Identified exit to Access
 24450 | -2/Research   | First assault squad dispatched
 24459 | -2/Research   | Entered Access
 24459 | -1/Access     | Accompanied by 2 allies
 24459 | -1/Access     | Evolved 2 slots: Utility x2
 25022 | -1/Access     | Identified exit to Garrison
 25022 | -1/Access     | Entered Garrison
 25022 | -1/Garrison   | Accompanied by 2 allies
 25070 | -1/Garrison   | Found embedded Infiltrators
 25125 | -1/Garrison   | Garrison Relay disabled
 25146 | -1/Garrison   | Triggered checkpoint
 25398 | -1/Garrison   | Spotted B-99 Colossus
 25438 | -1/Garrison   | Allies destroyed B-99 Colossus
 25457 | -1/Garrison   | Lost 3 allies
 25464 | -1/Garrison   | Garrison Relay disabled
 25571 | -1/Garrison   | Triggered checkpoint
 25762 | -1/Garrison   | Spotted B-99 Colossus
 25764 | -1/Garrison   | Triggered checkpoint
 25790 | -1/Garrison   | Destroyed B-99 Colossus
 25896 | -1/Garrison   | Triggered checkpoint
 26017 | -1/Garrison   | Expanded RIF knowledge: Command Fork
 26213 | -1/Garrison   | Discovered new exit (range 10)
 26268 | -1/Garrison   | Triggered checkpoint
 26321 | -1/Garrison   | Garrison Relay disabled
 26432 | -1/Garrison   | Triggered checkpoint
 26478 | -1/Garrison   | Triggered checkpoint
 26767 | -1/Garrison   | Spotted B-99 Colossus
 26783 | -1/Garrison   | Destroyed B-99 Colossus
 26800 | -1/Garrison   | Lost 3 allies
 26803 | -1/Garrison   | Lost 4 parts (1n3u)
 26862 | -1/Garrison   | Triggered checkpoint
 26889 | -1/Garrison   | Spotted Executioner
 26896 | -1/Garrison   | Spotted Striker
 26903 | -1/Garrison   | Assimilated Executioner with formatsys_high
 26905 | -1/Garrison   | Assimilated Striker with formatsys_high
 26921 | -1/Garrison   | Rewired Executioner
 26934 | -1/Garrison   | Lost 3 allies
 26967 | -1/Garrison   | Garrison Relay disabled
 27008 | -1/Garrison   | Garrison Relay disabled
 27020 | -1/Garrison   | Found Prototype Device
 27020 | -1/Garrison   | Identified Adv. Kinecellerator
 27242 | -1/Garrison   | Triggered checkpoint
 27279 | -1/Garrison   | Discovered new exit (range 12)
 27311 | -1/Garrison   | P-80 Master assimilated allied Terminator 10b
 27346 | -1/Garrison   | Found Corrupted Prototype Processor
 27346 | -1/Garrison   | Identified Exp. Core Analyzer
 27374 | -1/Garrison   | Found Relay Coupler [Proto]
 27378 | -1/Garrison   | Found Relay Coupler [Proto]
 27381 | -1/Garrison   | Found Relay Coupler [Proto]
 27385 | -1/Garrison   | Found Relay Coupler [Proto]
 27775 | -1/Garrison   | Lost 6 parts (1p4u1w)
 27795 | -1/Garrison   | Garrison Relay disabled
 28010 | -1/Garrison   | Discovered new exit (range 15)
 28052 | -1/Garrison   | Entered Access
 28302 | -1/Access     | First assault squad dispatched
 28552 | -1/Access     | Lost 3 allies
 28565 | -1/Access     | Destroyed 7 combat bots
 28605 | -1/Access     | High security lockdown imminent
 28620 | -1/Access     | Found Prototype Processor
 28620 | -1/Access     | Identified Exp. Target Analyzer
 28621 | -1/Access     | System corruption reached 10%
 28685 | -1/Access     | High security lockdown engaged
 28814 | -1/Access     | Lost 3 allies
 28901 | -1/Access     | Destroyed 14 combat bots
 28903 | -1/Access     | Lost 4 parts (1p3u)
 28903 | -1/Access     | Lost 6 allies
 28924 | -1/Access     | Spotted Striker
 28924 | -1/Access     | Spotted Executioner
 28924 | -1/Access     | Spotted Striker
 28931 | -1/Access     | Assimilated Executioner with formatsys_high
 28933 | -1/Access     | Assimilated Striker with formatsys_high
 28937 | -1/Access     | Assimilated Striker with formatsys_high
 28989 | -1/Access     | Spotted Striker
 28990 | -1/Access     | Autoassimilated Striker with RIF
 28991 | -1/Access     | Core integrity fell below 50%
 28998 | -1/Access     | Core integrity fell below 20%
 28999 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
28990_ RIF automatically installing new Striker system data, ETC: 6.
28990_ Striker destroyed.
28990_ U-05 Engineer destroyed.
28992_ The unstable cave ceiling collapses.
28992_ U-05 Engineer lays Concrete.
28992_ Door malfunctions.
28992_ RIF reveals location of hidden door.
28992_ M-36 Artificer destroyed.
28994_  #6ZSU6 VPCOKUMA,RAX&|UG4GSWSL
28994_ The unstable cave ceiling collapses.
28994_ Relay Coupler [Grunt] destroyed.
28995_ The unstable cave ceiling collapses.
28995_ P-80 Master resets D-83 Annihilator, system corruption cleaned.
28996_ The unstable cave ceiling collapses.
28996_ W-44 Eye sends out distress signal.
28996_ Exp. Core Analyzer destroyed.
28997_ The unstable cave ceiling collapses. <x2>
28998_ Wave Collapse Detector explodes.
28999_ Penetrated by Slug.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????####+###  ^! !  ! !|%=%    |
| ????????????????????????       #  ![!=!! =######+# |
| ????????????????????????!!     # !![ ==% [#%#???[  |
| ?????????????????????????!     # *=%[%[*  ###??*!  |
| ??????????????????????????     ##%%%![==%=###      |
| ?????????????????????########   #=!! =] %%" +  !!! |
| ?????????????????????            %        # #  !!! |
| ????????????????????        #   !%=        #???!!! |
| ????????????????????        ##   =         #?????  |
| ????????????????????        #   %p]        #?????? |
| ????????????????????""      #              ##????? |
| ???????????????????"""         d p          #????? |
| ???????????????????"            d          ##????? |
| ??????????????????""                  !    #?????? |
| ?????????????????                 #        #?????? |
| ?????????????????                          #?????? |
| ?????????????????    !     !               #?????? |
| ?????????????????                          #?????? |
| ???????????????????###+####         #      #?????? |
| ???????????????????#                       #?????? |
| ???????????????????#                 #######?????? |
| ?????????????# #####                 #???????????? |
| ?????????????#                    ####???????????? |
| ???????????????????#              ####???????????? |
| ???????????????????#                      ???????? |
| ???????????????????#     @                 ??????? |
| ???????????????????#                       ??????? |
| ???????????????????#                      ???????? |
| ???????????????????#                       ??????? |
| ???????????????????#             #        ???????? |
| ???????????????????#             #?       ???????? |
| ???????????????????#  w #        #???     ???????? |
| ???????????????????#    ##########????##?????????? |
| ???????????????????#    ?????????????????????????? |
| ???????????????????#    ?????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????   h??????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????#  h??????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????ss???????????????????? |
| ??????????????????????????????s??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           152
Energy Generation          49
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
Armor Coverage             1500
Resistance: EM             20
Core Shielding             30
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         16
Target Analysis            12
Core Analysis              11
Recoil Reduction           4
Kinecelleration            50
Salvage Targeting          3
Offensive Hacking          12
Relay Coupler Types        6
Relay Coupler Value        167

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Punisher

 Challenges 
------------
None

 Game 
------
Seed              HoverHeavyAutocannon
  Manual?         0
Play Time         03:13:12
  Cumulative      193.3 hours
  Start           2024.04.13 @ 13:36:38
  End             2024.04.13 @ 20:38:15
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          255
  Rogue           255
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/1/0/1/0/0/0/1/0
Lore%             68
Gallery%          76
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24f690a4-9efb-4732-a044-bffddd7615d8