Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 20:59:15 Player: OctagonalPrism Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2206) 2206 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6259 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 66/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg > --- UTILITY (6) ------ Armored Scrap Engine Medium Storage Unit Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Kinecellerator Transmission Jammer Hacking Drone Bay (1/1) Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Nuclear-Ion Core > --- PROPULSION ------- Armored Huge Wheel Improved Hover Unit > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Medium Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Kinecellerator Transmission Jammer Minigun Precision Assault Rifle Precision Assault Rifle Power Maul [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 106 | 6 4 4 7 13 6 45 2 7 10 2 Power 13 | 1 1 . 1 1 1 5 . 1 2 . Engine 12 | 1 1 . 1 1 1 4 . 1 2 . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 1 4 4 1 13 1 1 1 . Treads 5 | . . . . . . 4 . 1 . . Leg 3 | . . . . 2 . . . . 1 . Wheel 18 | 2 . 1 4 2 1 7 1 . . . Hover 1 | . . . . . . 1 . . . . Flight 1 | . . . . . . 1 . . . . Utility 29 | 1 2 2 1 3 2 10 1 3 4 . Device 14 | . . 1 1 2 . 5 1 1 3 . Storage 5 | 1 1 1 . 1 . . . 1 . . Processor 5 | . 1 . . . 1 1 . 1 1 . Hackware 3 | . . . . . 1 2 . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 1 1 5 2 17 . 2 3 2 Energy Gun 5 | . . . . . 1 4 . . . . Energy Cannon 2 | . 1 . . 1 . . . . . . Ballistic Gun 15 | 2 . . . 3 1 4 . 1 2 2 Ballistic Cannon 5 | . . . 1 . . 4 . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 8 | . . . . 1 . 5 . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 1 . . 1 . Corrupted Parts 4 | . . . . . 1 3 . . . . System Corruption 5 | . . . . . 2 3 . . . . Parts Lost 34 | . . . . . . 21 1 8 . 4 Power 10 | . . . . . . 5 . 3 . 2 Propulsion 9 | . . . . . . 7 1 1 . . Utility 8 | . . . . . . 5 . 3 . . Weapon 7 | . . . . . . 4 . 1 . 2 Highest Loss Streak 10 | . . . . . . 10 1 4 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 87 100 80 87 100 77 80 60 66 82 Engine 8 | . 14 14 11 11 11 11 . 1 3 14 Core 1 | . . . . . . 1 15 2 . . Treads 3 | . . . . . . 4 . . 7 7 Leg 1 | . . . . 7 . . . . 3 7 Wheel 9 | . 28 28 22 14 22 7 10 4 . . Device 15 | . . . 14 27 22 15 15 15 15 15 Storage 8 | . 14 14 11 8 11 7 7 8 7 7 Processor 3 | . 2 13 . . 10 2 . 1 5 7 Hackware 5 | . . . . . . 7 7 7 7 7 Protection 1 | . . . . . . 1 7 1 . . Energy Gun 4 | . . . . . 10 4 7 7 7 6 Energy Cannon 2 | . 4 14 11 7 . . . . . . Ballistic Gun 5 | . 24 12 . 4 11 1 . 4 5 6 Ballistic Cannon 2 | . . . 11 2 . 5 7 1 . . Impact Weapon 1 | . . . . 4 . 1 . . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 12 20 20 23 29 27 45 40 39 37 37 Greatest Support 44 | 26 26 26 26 26 26 40 44 28 20 20 Greatest Overweight (x) 11 | . . . . 1 1 11 1 7 1 1 Average Overweight (x) . | . . . . . . 1 . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 9 10 8 10 10 10 10 10 10 Most Carried 10 | 3 4 8 7 10 8 9 8 8 7 6 Average Carried 6 | . 2 6 5 6 7 5 7 6 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 8 | 1 3 7 5 2 8 7 8 6 6 4 Scrap Engine Consumption 18 | . . . . . . 18 . . . . Constructs Created 3 | . . . . . . 3 . . . . Class Distribution -------------------- 82% | Mutant 13% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 2093 | 240 116 56 148 147 108 717 244 243 74 . Remotely . | . . . . . . . . . . . Salvage Created 2042 | . 116 94 190 304 58 738 165 377 . . Parts 131 | . 11 5 10 13 5 64 5 18 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 4 15 1 . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 45 | . 1 2 5 4 1 17 4 11 . . Melee 1 | . . . . . . . . 1 . . Guns 18 | . 1 1 . 1 1 6 . 8 . . Cannons 26 | . . 1 5 3 . 11 4 2 . . Classes Destroyed 10 | . 3 . 2 1 . 3 1 . . . Builder 4 | . . . 1 . . 3 . . . . Recycler 1 | . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . Watcher 9 | . 2 . . 2 . 5 . . . . Swarmer 12 | . . . . . . 6 . 6 . . Grunt 16 | . 1 2 4 3 . 2 3 1 . . Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . 1 1 1 4 . 3 . . Hunter 2 | . . . . . . 1 . 1 . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 4 | . 1 2 3 3 1 4 4 4 . . Combat Bots Only 4 | . 1 2 2 2 1 4 4 4 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Hostile Shots Fired 554 | . 9 8 15 15 4 356 26 102 . 19 Missed 167 | . 1 4 5 5 1 110 8 27 . 6 Damage Taken 4798 | . 88 45 138 394 47 2318 279 1047 . 442 Core 919 | . 34 10 25 120 . 410 28 191 . 101 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 343 | . . . . 11 . 332 . . . . Core Remaining (%) 81 | 100 . 82 . . 63 . . . . . Volleys Fired 187 | . 15 6 12 22 3 82 12 35 . . Largest 2 | . 2 2 2 2 2 2 2 2 . . Hottest 128 | . 80 100 95 95 68 128 128 128 . . Shots Fired 321 | . 30 11 23 35 6 132 24 60 . . Gun 190 | . 29 5 . 14 6 76 12 48 . . Cannon 130 | . 1 5 23 21 . 56 12 12 . . Launcher . | . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . Kinetic 183 | . 29 5 12 20 3 68 12 34 . . Thermal 86 | . 1 6 11 15 . 15 12 26 . . Explosive . | . . . . . . . . . . . Electromagnetic 52 | . . . . . 3 49 . . . . Robot Hit Streak 23 | . 3 5 8 12 8 23 5 20 . . Robot Miss Streak 5 | . 5 1 1 1 . 2 5 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 209 | . 12 7 17 16 5 93 14 45 . . Core Hits 109 | . 7 3 7 8 3 48 10 23 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 6 | . . . 1 . . 4 . 1 . . Blast 5 | . . . 1 . . 4 . . . . Smash 1 | . . . . . . . . 1 . . Melee Attacks 53 | . . . . 42 . 8 . 2 1 . Impact 53 | . . . . 42 . 8 . 2 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4419 | . 158 106 296 292 77 2045 375 1070 . . Guns 2229 | . 158 71 . 148 77 871 152 752 . . Cannons 2020 | . . 35 296 144 . 1174 223 148 . . Explosions . | . . . . . . . . . . . Melee 170 | . . . . . . . . 170 . . Ramming . | . . . . . . . . . . . Kinetic 2577 | . 158 71 174 148 44 1346 223 413 . . Thermal 1124 | . . 35 122 144 . 184 152 487 . . Explosive . | . . . . . . . . . . . Electromagnetic 548 | . . . . . 33 515 . . . . Impact 170 | . . . . . . . . 170 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 11 11 11 11 . Average Corruption 8 | . . . . . 2 6 11 11 11 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 119 | . . . . . . 62 25 27 5 . Message Errors 26 | . . . . . . 13 4 8 1 . Matter Fused 26 | . . . . . . 11 8 5 2 . Heat Flow Errors 15 | . . . . . . 8 5 1 1 . Energy Discharges 11 | . . . . . . 7 1 2 1 . Parts Rejected 3 | . . . . . . 3 . . . . Parts Fused 2 | . . . . . . 1 1 . . . Data Loss (minor) 13 | . . . . . . 8 . 5 . . Data Loss (major) 7 | . . . . . . 4 3 . . . Misfires 8 | . . . . . . 4 2 2 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . 3 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 85 | . . . . . . . . 85 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 85 | . . . . . . . . 85 . . Knockbacks 7 | . . . 2 . . 4 1 . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . 2 . . 4 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 280 | . 18 93 133 12 . 276 280 227 254 . Average Temperature 74 | . 9 38 63 5 . 67 96 103 127 . Received Heat Transfer 1140 | . 48 27 54 60 9 432 162 231 . 117 Effects 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . . Heat Transferred 2463 | . . 74 259 259 . 396 350 1125 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 251 | . 99 88 156 214 37 251 . . . . Initial 65 | . . 38 . 65 13 7 . . . . Average 73 | . 43 28 62 127 24 79 . . . . Maximum Alert Level 1 | . . . . 1 . 1 . . . . Low Security (%) 94 | 100 100 100 100 92 100 91 . . . . Level 1 5 | . . . . 7 . 8 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . 11 . 1 . . Investigation 4 | . . . 1 . . 3 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 63 | . 5 2 4 7 1 27 4 11 . 2 Peak Tracking Total 6 | . 2 2 2 4 1 3 4 6 . 3 Tactical Retreats 3 | . . . . 1 . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 5 | . . . . . . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 8 | . . . 1 3 . 3 . 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . 1 . . Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 33 | . 4 . 2 5 8 14 . . . . Terminals 18 | . 3 . 2 3 4 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 1 . 4 . . . . Recycling Units 6 | . 1 . . . 4 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . 1 . 2 . . . . Total Hacks 91 | . 14 . 3 15 26 33 . . . . Successful 47 | . 7 . . 8 17 15 . . . . Failed 44 | . 7 . 3 7 9 18 . . . . Catastrophic 6 | . . . 3 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 60 | . 8 . 3 9 13 22 . . 5 . Terminals 51 | . 13 . 3 9 12 14 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . 2 . 7 . . . . Recycling Units 19 | . 1 . . . 14 4 . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 8 | . . . . 4 . 4 . . . . Terminal Hacks 7 | . 4 . . . 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . 5 . . . . Scan Component 4 | . . . . 1 . 3 . . . . Repair 3 | . . . . 1 . 2 . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . . . Report Inventory 4 | . . . . . 4 . . . . . Retrieve Components 3 | . . . . . 3 . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 22 | . 3 . . 5 7 7 . . . . Terminals 15 | . 3 . . 5 4 3 . . . . Track 1 | . . . . 1 . . . . . . Botnet 12 | . 3 . . 3 3 3 . . . . Operators 2 | . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Mechanics 1 | . . . . . . 1 . . . . Recycling Units 6 | . . . . . 3 3 . . . . Monitor 2 | . . . . . 1 1 . . . . Reject 1 | . . . . . 1 . . . . . Recyclers 2 | . . . . . 1 1 . . . . Mask 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 . 2 3 5 10 . . . . Full Trace Events 4 | . . . 1 . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 1 . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . Time 152 | . . . . 108 . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 11 | . . 1 . 10 . . . . . . Largest Group 10 | . . 1 . 10 . . . . . . Highest-Rated Group 88 | . . 31 . 88 . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . Total Orders 1 | . . . . 1 . . . . . . STAY 1 | . . . . 1 . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . Total Damage 80 | . . . . 80 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 3 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 8222 | 39 211 624 189 885 501 2467 695 672 1515 424 Spaces Moved 5402 | 33 161 643 141 502 494 1499 584 365 802 178 Core 86 | 2 . . . . . 54 . 30 . . Treads 1475 | . . . . . . 480 . 15 802 178 Legs 127 | . . . . 127 . . . . . . Wheels 3714 | 31 161 643 141 375 494 965 584 320 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 100 100 160 160 Average Speed 128 | 87 90 90 90 110 90 134 108 138 186 236 Slowest Speed 600 | 90 90 90 90 190 105 600 115 400 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 49 | 4 36 99 13 40 91 30 78 51 79 28 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . . . . . 4 . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . 2 . . . . 2 1 3 . Spaces Dug 13 | . . 1 . 6 . 6 . . . . Terrain Destroyed 48 | . . 1 . 6 . 36 . 5 . . Melee 12 | . . . . 6 . 6 . . . . Projectile 9 | . . 1 . . . 3 . 5 . . AOE 27 | . . . . . . 27 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Total 6219 | 41 196 674 179 713 538 1794 620 466 818 180 Wait 380 | . 12 13 14 118 28 118 20 57 . . Move 5392 | 32 160 642 140 501 493 1498 583 364 801 178 Hop . | . . . . . . . . . . . Pick Up 38 | 3 2 7 . 4 5 15 1 . 1 . Fast Attach 51 | 4 2 1 1 6 2 26 2 4 3 . Attach 30 | 2 1 1 1 1 . 14 . 2 6 2 Detach 12 | . 1 . . 2 . 4 . . 5 . Swap 25 | . 1 2 5 6 4 5 . 1 1 . Drop 38 | . 2 2 6 6 3 16 2 1 . . Fire 187 | . 15 6 12 22 3 82 12 35 . . Melee 53 | . . . . 42 . 8 . 2 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 5 | . . . . 5 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Entered Mines 254 | -10/Mines | Received a Mining Laser from a helpful Derelict 307 | -10/Mines | Build established: Mutant 437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 455 | -10/Mines | Learned location of Zion (-7) 638 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 640 | -10/Mines | Found Prototype Device 701 | -10/Mines | Discovered new exit (range 12) 831 | -10/Mines | Discovered new exit (range 6) 863 | -10/Mines | Identified Exp. Sensor Array 875 | -10/Mines | Entered Materials 875 | -9/Materials | Evolved 2 slots: Utility x2 920 | -9/Materials | Discovered new exit (range 16) 1064 | -9/Materials | Entered Storage 1198 | -9/Storage | Repaired Exp. Sensor Array 1547 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1809 | -9/Storage | Crushed by falling debris 1829 | -9/Storage | Discovered new exit (range 4) 1855 | -9/Storage | Build established: Commander-Mutant 1949 | -9/Storage | Entered Recycling 1954 | -9/Recycling | Found Scrap Engine 2225 | -9/Recycling | Build established: Mutant 2361 | -9/Recycling | Identified exit to Factory 2450 | -9/Recycling | Entered Factory 2450 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2600 | -7/Factory | Lost 10 parts (2p2n2u4w) 2909 | -7/Factory | Build established: Scavenger-Mutant 3664 | -7/Factory | Build established: Mutant 4240 | -7/Factory | Lost 3 parts (1n2u) 4291 | -7/Factory | Repaired Adv. Assault Cannon 4438 | -7/Factory | Garrison activated, responded to threat 4528 | -7/Factory | System corruption reached 10% 4569 | -7/Factory | Core integrity fell below 50% 4688 | -7/Factory | Repaired Arm. Huge Wheel 4901 | -7/Factory | Discovered new exit (range 12) 4917 | -7/Factory | Entered Lower Caves 4989 | -7/Lower Caves | Learned Factory emergency access door positions 5201 | -7/Lower Caves | Spotted B-75 Beast 5421 | -7/Lower Caves | Learned Factory interactive machine intel 5594 | -7/Lower Caves | Discovered new exit (range 16) 5612 | -7/Lower Caves | Entered another Lower Caves area 5680 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5797 | -7/Lower Caves | Spotted B-75 Beast 5803 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5961 | -7/Lower Caves | Encountered a Warlord checkpoint 5981 | -7/Lower Caves | Learned Factory interactive machine intel 5983 | -7/Lower Caves | Learned 8 Factory zone layouts 6063 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6075 | -7/Lower Caves | Core integrity fell below 20% 6120 | -7/Lower Caves | Lost 4 parts (1p1n2u) 6276 | -7/Lower Caves | Discovered new exit (range 5) 6284 | -7/Lower Caves | Entered Zion 6332 | -7/Zion | Received a hallucinogenic algorithm 6416 | -7/Zion | System corruption cleaned by Quarantine Array 6587 | -7/Zion | Learned location of Data Miner (-6) 6690 | -7/Zion | Learned Factory terminal intel 6708 | -7/Zion | Learned 12 Factory zone layouts 6842 | -7/Zion | Learned location of Armory (-4) 6850 | -7/Zion | Given the Hacking Drone Bay 6850 | -7/Zion | Found Prototype Device 6852 | -7/Zion | Identified Hacking Drone Bay 7054 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7060 | -7/Zion | Learned Factory scanalyzer intel 7454 | -7/Zion | Learned location of Warlord (-5) 7756 | -7/Zion | Opened final containment barrier to the Deep Caves 7794 | -7/Zion | Discovered new exit (range 3) 7794 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7797 | -7/Zion | Identified exit to Deep Caves 7799 | -7/Zion | Entered Deep Caves 8200 | -7/Deep Caves | Attacked by Z-Imprinter 8213 | -7/Deep Caves | Z-Facility disabled 8223 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Again. EXIT=FOUND The room is plastered with warning signs of various forms. EXIT=IDENTIFIED: DEEP CAVES [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE NEW_ZION: Z-Facility proximity alert. Lgt. Angular Momentum Engine destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Minigun destroyed. Lgt. Angular Momentum Engine destroyed. Z-Facility disabled. Gatling Laser destroyed. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ?????????????????????????""" | | ??????????????????????????""""o | | ??????????????????????????? | | ??????????????????????"?????" | | ?????????????????????"" ???""" | | ????????????????????""" """"""" | | ????????????????????""" """"""" | | ????????????????????""" """"""" z | | ????????????????????""" """"" z | | ????????????????????""" """ | | ???????????????????"""" | | ?????????????????? """"""""" o | | ?????????? """"""""" | | ?????????? @ I | | ?????????? | | ?????????? | | ??????????? | | ??????????? | | ???????????? | | ???????????? ##### | | ????????????## ####???### #### | | ?????????????## ##????????######??## | | ??????????????### #####??????????????????# | | ????????????????##########???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Greatsword | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Signs Are For Wimps This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed DefenseBattleComputer Manual? 0 Play Time 01:29:19 Cumulative 38.6 hours Start 2024.07.26 @ 19:25:37 End 2024.07.26 @ 20:59:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df351fc5-44ee-4ba7-b94b-c6af31a42b92