Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 19:56:56

Player: anthonyiye

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (127)     635
Value Destroyed (5407)     5407
Prototype IDs (36)         720
Alien Tech Used (1)        200
Bonus (785)                785
              TOTAL SCORE: 14547

 Bonus
-------
High Alert Combat Kills    180
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -395

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (2400) Ox47
Location                   -2/Research

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Heat Sink
               Cargo Storage Unit
  Experimental Optical Array
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
>              --- WEAPON (2) -------
               Lance
>              --- INVENTORY (30) ---
      Advanced Signal Interpreter
      Advanced Force Booster
               Centrium Light Armor Plating
               Tactical Quantum Warhead

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
         Heavy Siege Treads
         Heavy Siege Treads
               Biometal Medium Treads
       Armored Heavy Treads
>              --- UTILITY ----------
  Experimental Optical Array
  Experimental Optical Array
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Kinecellerator
               Centrium Light Armor Plating
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
>              --- INVENTORY --------
               Biometal Heavy Treads
      Advanced Force Booster
      Enhanced Quantum Rifle
               Lance
[Rating: 194]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Heavy Siege Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Target Analyzer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Helical Railgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   .   .   .   .   2   .   2   2   
  Power                    3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   1   1   1   1   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   2   .   1   .   1   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             244  | 7   6   15  17  20  8   6   .   3   7   .   11  9   68  67  
  Power                    46   | 1   1   .   6   2   3   3   .   .   .   .   1   1   12  16  
    Engine                 8    | 1   1   .   4   1   1   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   2   1   2   3   .   .   .   .   1   1   .   1   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  15  
  Propulsion               67   | 2   1   5   5   8   2   1   .   .   .   .   3   2   21  17  
    Treads                 22   | .   .   .   4   .   .   .   .   .   .   .   .   .   2   16  
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
    Wheel                  9    | 2   1   5   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
    Flight                 17   | .   .   .   .   8   2   1   .   .   .   .   3   2   1   .   
  Utility                  66   | 2   4   4   2   6   3   2   .   1   2   .   4   1   15  20  
    Device                 30   | 1   1   2   .   1   2   2   .   1   2   .   2   .   9   7   
    Storage                7    | 1   3   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Processor              16   | .   .   2   .   2   1   .   .   .   .   .   .   .   5   6   
    Hackware               7    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   
    Protection             6    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   .   6   4   4   .   .   .   2   5   .   3   5   20  14  
    Energy Gun             29   | 1   .   6   3   .   .   .   .   .   4   .   2   1   9   3   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   
    Ballistic Gun          14   | 1   .   .   .   .   .   .   .   .   .   .   .   2   5   6   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   1   .   .   1   4   .   1   .   3   10  
  Corrupted Parts          8    | .   .   1   3   .   .   .   .   .   .   .   .   .   3   1   
    System Corruption      20   | .   .   1   6   .   .   .   .   .   .   .   .   .   10  3   
Parts Lost                 91   | .   2   7   8   .   1   1   .   .   1   .   .   14  27  30  
  Power                    20   | .   1   .   4   .   .   .   .   .   .   .   .   3   4   8   
  Propulsion               28   | .   1   3   .   .   .   1   .   .   1   .   .   4   8   10  
  Utility                  21   | .   .   1   2   .   1   .   .   .   .   .   .   5   6   6   
  Weapon                   22   | .   .   3   2   .   .   .   .   .   .   .   .   2   9   6   
  Highest Loss Streak      13   | .   2   3   3   .   1   1   .   .   1   .   .   9   13  9   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Average Slot Usage (%)     81   | .   99  91  92  86  92  90  88  87  88  76  82  76  52  81  
  Engine                   3    | .   13  11  13  5   6   2   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   8   13  13  17  17  17  17  15  14  .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   15  
  Treads                   6    | .   .   .   4   3   .   .   .   .   .   .   .   .   1   15  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Wheel                    4    | .   27  21  21  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   24  33  32  29  29  29  23  22  21  .   .   
  Device                   11   | .   14  15  8   5   9   16  17  16  17  17  18  10  10  10  
  Storage                  2    | .   14  11  9   1   .   .   .   .   .   .   .   .   .   .   
  Processor                13   | .   .   10  9   10  9   5   5   5   5   5   5   5   6   22  
  Hackware                 6    | .   .   .   .   11  13  11  11  11  11  11  15  15  7   5   
  Energy Gun               4    | .   14  18  14  3   .   .   .   .   2   .   3   1   3   1   
  Ballistic Gun            2    | .   14  3   .   .   .   .   .   .   .   .   .   3   2   3   
  Slashing Weapon          1    | .   .   .   3   4   6   5   5   4   2   .   .   .   .   .   
Peak Build Rating          194  | 9   11  21  26  43  53  68  67  67  77  57  96  97  154 194 
  Average Rating           93   | 6   10  19  24  33  48  66  67  66  66  57  83  87  71  167 
  On Entrance              50   | .   9   11  21  26  43  50  67  67  67  57  57  95  34  154 
Naked Turns                51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   
Heaviest Build             227  | 13  90  93  104 102 26  27  23  23  26  18  27  31  59  227 
  Greatest Support         258  | 26  26  24  60  60  26  31  26  26  26  21  40  40  115 258 
  Greatest Overweight (x)  7    | .   4   7   4   1   .   1   .   .   .   .   .   .   6   2   
  Average Overweight (x)   .    | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   25  25  25  25  5   5   5   5   5   5   5   5   5   30  
  Average Capacity         9    | 7   18  25  25  9   5   5   5   5   5   5   5   5   5   7   
  Most Carried             25   | 7   18  25  25  25  5   5   5   5   5   5   5   5   5   10  
  Average Carried          7    | 4   15  21  24  9   3   4   5   4   4   5   4   4   3   4   
  Final Capacity           30   | 8   25  25  25  5   5   5   5   5   5   5   5   5   5   30  
  Final Carried            25   | 7   16  25  25  5   5   5   5   5   5   5   4   4   5   4   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 16% | Mutant
 12% | Scavenger-Scout
 10% | Generator-Mutant
  8% | Scavenger-Sprinter
  5% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Scavenger-Scout | -6/Factory
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
       Hacker-Scout | -4/Factory
    Hacker-Sprinter | -4/Extension
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  
Matter Collected           4666 | 285  136  219  160  148  165  .    35   .    .    58   129  191  1025 2115 
  Remotely                 1107 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1107 
Salvage Created            5311 | 110  269  1022 643  133  238  .    .    .    .    .    17   277  1347 1255 
  Parts                    361  | 8    20   82   55   6    22   .    .    .    .    .    5    12   99   52   
Haulers Intercepted        7    | .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Combat Hostiles Destroyed  92   | .   5   17  16  .   4   .   .   .   .   .   .   7   20  23  
  Melee                    12   | .   .   .   7   .   4   .   .   .   .   .   .   .   1   .   
  Guns                     68   | .   5   16  9   .   .   .   .   .   .   .   .   7   15  16  
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  AOE                      5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          15   | 2   5   3   .   .   1   .   .   .   .   .   .   .   1   3   
  Worker                   4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   5   1   .   1   .   .   .   .   .   .   .   1   .   
  Swarmer                  28   | .   3   8   9   .   .   .   .   .   .   .   .   3   4   1   
  Grunt                    20   | .   2   5   4   .   1   .   .   .   .   .   .   2   2   4   
  Sentry                   10   | .   .   4   3   .   .   .   .   .   .   .   .   2   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               20   | .   .   .   .   .   3   .   .   .   .   .   .   .   11  6   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   3   6   5   2   1   .   .   .   .   .   1   4   3   5   
  Combat Bots Only         5    | .   3   5   4   .   1   .   .   .   .   .   .   4   2   5   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   .   .   .   .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -4    -3    -2    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Upp   Upp   War   Pro   Fac   Ext   Res   Res   
Hostile Shots Fired        1184  | .     37    103   114   .     58    21    .     .     4     4     2     114   340   387   
  Missed                   379   | .     10    32    18    .     29    13    .     .     1     3     2     48    105   118   
Damage Taken               19254 | .     242   919   1185  .     407   75    .     .     53    16    .     1600  4736  10021 
  Core                     3930  | .     54    184   296   .     112   .     .     .     18    .     .     501   1262  1503  
  Absorbed by Shields      82    | .     .     .     .     .     .     .     .     .     .     .     .     82    .     .     
  Regen/Repaired (Parts)   3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         68    | 100   78    54    46    100   86    .     .     .     .     98    .     56    2     .     
Volleys Fired              342   | 5     32    71    26    .     .     .     .     .     .     .     2     37    113   56    
  Largest                  2     | 2     2     2     2     .     .     .     .     .     .     .     1     2     2     2     
  Hottest                  169   | 70    70    95    108   .     .     .     .     .     .     .     40    73    169   169   
Shots Fired                600   | 10    63    141   46    .     .     .     .     .     .     .     2     44    189   105   
  Gun                      556   | 10    63    141   46    .     .     .     .     .     .     .     2     44    161   89    
  Cannon                   41    | .     .     .     .     .     .     .     .     .     .     .     .     .     28    13    
  Launcher                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  249   | 5     32    28    .     .     .     .     .     .     .     .     .     24    76    84    
  Thermal                  106   | 5     31    19    10    .     .     .     .     .     .     .     .     .     41    .     
  Explosive                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Electromagnetic          220   | .     .     94    36    .     .     .     .     .     .     .     .     .     72    18    
  Entropic                 22    | .     .     .     .     .     .     .     .     .     .     .     2     20    .     .     
  Robot Hit Streak         15    | 6     6     12    14    .     .     .     .     .     .     .     1     15    13    9     
  Robot Miss Streak        5     | 1     5     3     4     .     .     .     .     .     .     .     1     4     3     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Secondary Targets        6     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     4     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     
Shots Hit Robots           423   | 7     36    89    51    4     10    1     .     .     .     .     1     31    128   65    
  Core Hits                221   | 4     16    47    30    3     6     .     .     .     .     .     1     13    61    40    
  Critical Kills           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
  Critical Parts Destroyed 12    | .     .     .     .     .     .     .     .     .     .     .     .     2     5     5     
  Critical Strikes         37    | .     3     1     1     .     1     .     .     .     .     .     .     2     18    11    
    Burn                   6     | .     3     1     .     .     .     .     .     .     .     .     .     .     2     .     
    Destroy                19    | .     .     .     .     .     .     .     .     .     .     .     .     1     8     10    
    Corrupt                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     
    Sever                  2     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              110   | .     .     .     25    10    65    7     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 107   | .     .     .     25    10    65    7     .     .     .     .     .     .     .     .     
  Piercing                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Sneak Attacks            7     | .     .     .     1     3     3     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           11827 | 84    483   1625  1246  336   703   58    .     .     .     .     60    1207  2775  3250  
  Guns                     8080  | 84    483   1444  559   .     .     .     .     .     .     .     60    1144  2182  2124  
  Cannons                  949   | .     .     .     .     .     .     .     .     .     .     .     .     .     589   360   
  Explosions               1100  | .     .     181   90    .     .     .     .     .     .     .     .     63    .     766   
  Melee                    1694  | .     .     .     597   336   703   58    .     .     .     .     .     .     .     .     
  Ramming                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Kinetic                  4240  | 21    243   136   .     .     .     .     .     .     .     .     .     515   1277  2048  
  Thermal                  1826  | 63    240   292   209   .     .     .     .     .     .     .     .     .     1022  .     
  Explosive                766   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     766   
  Electromagnetic          2608  | .     .     1197  440   .     .     .     .     .     .     .     .     63    472   436   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1694  | .     .     .     597   336   703   58    .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 689   | .     .     .     .     .     .     .     .     .     .     .     60    629   .     .     
Highest Corruption         34    | .     .     3     6     .     2     .     .     .     .     .     .     .     34    3     
  Average Corruption       7     | .     .     2     4     .     1     .     .     .     .     .     .     .     11    2     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  57    | .     .     3     3     .     6     .     .     .     .     .     .     .     43    2     
    Message Errors         11    | .     .     .     .     .     2     .     .     .     .     .     .     .     9     .     
    Matter Fused           20    | .     .     .     2     .     3     .     .     .     .     .     .     .     14    1     
    Heat Flow Errors       3     | .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Discharges      6     | .     .     1     .     .     .     .     .     .     .     .     .     .     5     .     
    Data Loss (minor)      8     | .     .     .     1     .     1     .     .     .     .     .     .     .     6     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            164   | .     .     29    43    27    9     8     .     .     .     .     .     .     20    28    
  Projectiles              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     20    12    
  Explosions               45    | .     .     29    .     .     .     .     .     .     .     .     .     .     .     16    
  Melee                    87    | .     .     .     43    27    9     8     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      118   | .     .     78    39    .     .     .     .     .     .     .     .     .     1     .     
  Shots                    3     | .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Targets Rammed             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        412   | 18    90    242   412   .     306   .     .     .     .     .     .     18    387   288   
  Average Temperature      79    | 9     25    50    125   .     93    .     .     .     .     .     .     8     84    56    
  Received Heat Transfer   1372  | .     36    309   405   .     48    .     .     .     .     .     .     172   213   189   
  Effects                  6     | .     .     .     1     .     4     .     .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Longest Duration         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              19    | .     .     10    .     .     .     .     .     .     .     .     .     .     8     1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9     | .     2     1     .     .     .     .     .     .     .     .     .     .     2     4     
  Heat Transferred         3473  | 185   925   607   359   .     .     .     .     .     .     .     .     .     1397  .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Peak Influence             651  | 15  218 314 430 269 165 128 .   .   .   .   38  375 488 651 
  Initial                  144  | .   9   55  132 127 44  80  .   .   .   .   .   18  76  144 
  Average                  160  | 5   90  207 299 158 63  99  .   .   .   .   6   236 241 140 
Maximum Alert Level        2    | .   1   1   2   1   .   .   .   .   .   .   .   1   2   2   
  Low Security (%)         64   | 100 95  37  8   78  100 100 .   .   .   .   100 26  28  76  
  Level 1                  30   | .   4   62  78  21  .   .   .   .   .   .   .   73  67  13  
  Level 2                  5    | .   .   .   13  .   .   .   .   .   .   .   .   .   4   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   3   1   2   5   .   .   .   .   .   1   .   7   2   
  Investigation            3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   
  Reinforcement            11   | .   .   3   .   1   2   .   .   .   .   .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Distress Signals           19   | .   .   2   2   1   .   .   .   .   .   .   .   .   .   14  
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
Times Spotted              276  | .   14  27  25  4   28  7   .   .   3   2   1   28  42  95  
  Peak Tracking Total      15   | .   3   7   6   3   15  4   .   .   5   2   2   11  8   11  
  Tactical Retreats        32   | .   2   .   5   1   2   .   .   .   .   .   .   2   9   11  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Traps Triggered            5    | .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Machines Disabled          7    | .   .   .   1   .   .   .   .   1   .   .   .   4   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   
  Garrison Access          5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Machines Accessed          68   | .   4   2   7   9   13  3   1   2   12  .   4   5   5   1   
  Terminals                38   | .   4   2   3   7   8   2   .   .   .   .   3   5   4   .   
  Fabricators              5    | .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   
Total Hacks                156  | .   12  6   17  22  24  5   1   2   21  .   13  19  11  3   
  Successful               90   | .   5   2   12  13  10  4   1   2   21  .   7   7   5   1   
  Failed                   66   | .   7   4   5   9   14  1   .   .   .   .   6   12  6   2   
    Catastrophic           13   | .   2   .   4   .   4   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   9   3   4   4   13  .   .   .   .   .   4   9   .   .   
  Terminals                92   | .   12  6   6   16  16  4   .   .   .   .   6   19  7   .   
  Fabricators              13   | .   .   .   .   2   4   .   .   .   .   .   .   .   4   3   
  Repair Stations          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   3   4   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          7    | .   .   .   2   .   4   1   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   5   2   3   8   5   3   1   2   21  .   3   7   3   .   
  Record                   16   | .   .   .   .   .   .   .   .   1   14  .   .   .   1   .   
  Prototype ID Bank        9    | .   2   1   1   .   .   .   .   .   5   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   1   1   2   .   1   2   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      4    | .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   
  Branch Access Points     3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   1   1   1   1   1   1   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   1   2   .   .   .   .   .   .   .   2   1   
  Network Status           5    | .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   3   4   .   .   .   .   .   .   4   .   .   .   
  Insert Component         5    | .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   
  Analyze                  6    | .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   4   2   5   9   8   2   .   .   .   .   2   4   4   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   .   .   89  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 5    | .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      248  | .   .   .   .   .   .   .   .   .   .   .   .   248 .   .   
  Highest-Rated Ally       159  | .   .   .   .   .   .   .   .   .   .   .   .   159 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Total Damage             682  | .   .   .   .   .   .   .   .   .   .   .   .   682 .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Ext Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  
Turns Passed               12769 | 93   579  1083 837  414  1677 189  82   143  187  93   120  489  1818 4965 
Spaces Moved               12387 | 69   382  574  477  890  2354 650  340  365  711  331  348  920  1253 2723 
  Core                     475   | 3    .    .    .    .    .    .    .    .    .    .    .    .    472  .    
  Treads                   2746  | .    .    .    48   31   .    .    .    .    .    .    .    .    25   2642 
  Legs                     318   | .    .    .    .    .    .    .    .    .    .    .    .    .    302  16   
  Wheels                   1451  | 66   382  574  429  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    443   | .    .    .    .    .    .    .    .    .    .    .    .    .    378  65   
  Flight                   6954  | .    .    .    .    859  2354 650  340  365  711  331  348  920  76   .    
  Fastest Speed            20    | 50   90   135  120  26   24   20   24   24   24   27   25   27   36   40   
  Average Speed            73    | 87   112  138  133  34   24   21   24   24   24   27   27   27   79   160  
  Slowest Speed            480   | 90   145  195  480  240  24   101  24   24   27   27   29   40   350  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57    | .    .    .    .    .    40   6    2    .    2    .    .    7    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 5    65   38   44   22   51   15   52   42   80   47   6    51   21   33   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    
Spaces Dug                 67    | .    .    .    2    6    51   4    .    .    .    .    .    .    2    2    
Terrain Destroyed          206   | .    .    12   4    6    51   4    .    .    .    .    1    10   7    111  
  Melee                    65    | .    .    .    2    6    51   4    .    .    .    .    .    .    .    2    
  Projectile               62    | .    .    .    .    .    .    .    .    .    .    .    1    10   7    44   
  AOE                      79    | .    .    12   2    .    .    .    .    .    .    .    .    .    .    65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  
Total                      15203 | 87   471  724  593  988  3296 677  337  413  725  333  371  1096 1881 3211 
  Wait                     1877  | .    27   35   27   34   900  5    .    36   .    3    .    125  388  297  
  Move                     12269 | 68   381  573  476  889  2282 637  335  364  707  330  347  905  1252 2723 
  Hop                      47    | .    .    .    .    .    31   6    2    .    1    .    .    7    .    .    
  Pick Up                  101   | 7    16   21   13   5    3    8    .    .    .    .    2    .    16   10   
  Fast Attach              157   | 7    1    7    6    10   4    1    .    3    7    .    6    5    53   47   
  Attach                   63    | .    2    7    9    9    2    3    .    1    .    .    3    3    14   10   
  Detach                   47    | .    .    2    2    7    2    .    .    1    1    .    2    3    12   15   
  Swap                     26    | .    3    1    2    1    2    2    .    .    .    .    2    1    2    10   
  Drop                     143   | .    9    7    7    23   5    8    .    2    9    .    7    .    26   40   
  Fire                     342   | 5    32   71   26   .    .    .    .    .    .    .    2    37   113  56   
  Melee                    110   | .    .    .    25   10   65   7    .    .    .    .    .    .    .    3    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16    | .    .    .    .    .    .    .    .    6    .    .    .    10   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Ext / Arm)
-4/Extension (discovered 3 exits: *Res x2 / Cet)
-3/Research (discovered 4 exits: *Res x3 / Qua)
-2/Research (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    94 | -11/Scrapyard      | Entered Materials
   289 | -10/Materials      | Discovered new exit (range 16)
   316 | -10/Materials      | Build established: Mutant
   491 | -10/Materials      | Discovered new exit (range 5)
   560 | -10/Materials      | Identified exit to Mines
   651 | -10/Materials      | Discovered new exit (range 16)
   673 | -10/Materials      | Entered another Materials area
   673 | -9/Materials       | Evolved 2 slots: Utility x2
  1008 | -9/Materials       | Lost 3 parts (1n2w)
  1698 | -9/Materials       | Discovered new exit (range 10)
  1731 | -9/Materials       | Identified exit to Materials
  1756 | -9/Materials       | Entered another Materials area
  1756 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  1837 | -8/Materials       | Repaired Corrupted Hacking Suite
  1878 | -8/Materials       | Repaired Corrupted Signal Interpreter?
  2064 | -8/Materials       | Build established: Scavenger-Mutant
  2124 | -8/Materials       | Discovered new exit (range 12)
  2136 | -8/Materials       | Identified exit to Storage
  2270 | -8/Materials       | Lost 3 parts (2p1u)
  2306 | -8/Materials       | Discovered new exit (range 8)
  2313 | -8/Materials       | Identified exit to Factory
  2496 | -8/Materials       | Core integrity fell below 50%
  2593 | -8/Materials       | Entered Factory
  2593 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2801 | -7/Factory         | Identified exit to Factory
  2963 | -7/Factory         | Identified exit to Lower Caves
  2973 | -7/Factory         | Build established: Scavenger-Sprinter
  3007 | -7/Factory         | Entered another Factory area
  3007 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3346 | -6/Factory         | Build established: Scavenger-Scout
  3980 | -6/Factory         | Spotted B-75 Beast
  4356 | -6/Factory         | Identified exit to Factory
  4674 | -6/Factory         | Discovered new exit (range 15)
  4677 | -6/Factory         | Identified exit to Lower Caves
  4684 | -6/Factory         | Entered another Factory area
  4684 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4828 | -5/Factory         | Spotted B-75 Beast
  4870 | -5/Factory         | Discovered new exit (range 10)
  4872 | -5/Factory         | Identified exit to Upper Caves
  4873 | -5/Factory         | Entered Upper Caves
  4937 | -5/Upper Caves     | Discovered new exit (range 15)
  4942 | -5/Upper Caves     | Identified exit to Upper Caves
  4955 | -5/Upper Caves     | Entered another Upper Caves area
  4999 | -5/Upper Caves     | Found Alien Artifact
  4999 | -5/Upper Caves     | Identified Dimensional Node Initializer
  4999 | -5/Upper Caves     | Initialized slip node
  5087 | -5/Upper Caves     | Discovered new exit (range 10)
  5089 | -5/Upper Caves     | Identified exit to Warlord
  5098 | -5/Upper Caves     | Build established: Scavenger-Sprinter
  5098 | -5/Upper Caves     | Entered Warlord
  5114 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  5129 | -5/Warlord         | Met Warlord
  5141 | -5/Warlord         | Warlord's base attacked by MAIN.C
  5207 | -5/Warlord         | Found Prototype Launcher
  5207 | -5/Warlord         | Identified Vortex Catalyst Activator
  5209 | -5/Warlord         | Found Prototype Energy Gun
  5209 | -5/Warlord         | Identified Vortex Shotgun
  5211 | -5/Warlord         | Found Vortex Shotgun
  5214 | -5/Warlord         | Found Prototype Energy Gun
  5214 | -5/Warlord         | Identified Vortex Rifle
  5216 | -5/Warlord         | Found Vortex Rifle
  5234 | -5/Warlord         | Found Prototype Device
  5234 | -5/Warlord         | Identified Minesniffer Drone Bay
  5243 | -5/Warlord         | Learned Research security intel
  5243 | -5/Warlord         | Learned 4 Research zone layouts
  5243 | -5/Warlord         | Learned 4 Research zone layouts
  5243 | -5/Warlord         | Learned 4 Command zone layouts
  5244 | -5/Warlord         | Learned Quarantine emergency access door positions
  5244 | -5/Warlord         | Learned Research stockpile data
  5277 | -5/Warlord         | Opened side exit
  5282 | -5/Warlord         | Discovered new exit (range 10)
  5284 | -5/Warlord         | Identified exit to Proximity Caves
  5285 | -5/Warlord         | Entered Proximity Caves
  5334 | -4/Proximity Caves | Learned Research trap positions
  5367 | -4/Proximity Caves | Discovered new exit (range 10)
  5370 | -4/Proximity Caves | Identified exit to Factory
  5378 | -4/Proximity Caves | Entered Factory
  5378 | -4/Factory         | Evolved 2 slots: Utility x2
  5379 | -4/Factory         | Identified exit to Armory
  5497 | -4/Factory         | Discovered new exit (range 5)
  5498 | -4/Factory         | Identified exit to Extension
  5498 | -4/Factory         | Entered Extension
  5536 | -4/Extension       | Spotted B-86 Titan
  5538 | -4/Extension       | Spotted B-86 Titan
  5636 | -4/Extension       | Identified exit to Research
  5636 | -4/Extension       | Identified exit to Cetus
  5679 | -4/Extension       | Build established: Hacker-Scout
  5732 | -4/Extension       | Lost 4 parts (1p2u1w)
  5747 | -4/Extension       | Rescued a captive Derelict
  5832 | -4/Extension       | Rescued a captive Derelict
  5842 | -4/Extension       | Rescued A7
  5899 | -4/Extension       | Energy Cycler disabled
  5900 | -4/Extension       | Rescued a captive Derelict
  5910 | -4/Extension       | Rescued a captive Derelict
  5981 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  5987 | -4/Extension       | Entered Research
  5987 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  5988 | -3/Research        | Identified exit to Quarantine
  5990 | -3/Research        | Loaded intel: 67 trap records
  6005 | -3/Research        | Identified exit to Research
  6011 | -3/Research        | Lost 5 allies
  6064 | -3/Research        | Lost 12 parts (2p5n3u2w)
  6319 | -3/Research        | Build established: Hacker-Mutant
  6366 | -3/Research        | Core integrity fell below 50%
  6405 | -3/Research        | Lost 4 parts (2n2w)
  7002 | -3/Research        | Released all parts (2)
  7028 | -3/Research        | Lost 13 parts (2p3n4u4w)
  7080 | -3/Research        | Core integrity fell below 20%
  7286 | -3/Research        | System corruption reached 10%
  7423 | -3/Research        | Build established: Scavenger-Mutant
  7724 | -3/Research        | System corruption reached 30%
  7805 | -3/Research        | Entered another Research area
  7805 | -2/Research        | Warlord forces began assault on 0b10
  7805 | -2/Research        | Evolved 2 slots: Utility x2
  7915 | -2/Research        | Research machine network offline
  8189 | -2/Research        | Build established: Generator-Mutant
  8288 | -2/Research        | Borebot progress halted
  8310 | -2/Research        | Spotted Executioner
  8320 | -2/Research        | Spotted Executioner
  8358 | -2/Research        | Lost 5 allies
  8424 | -2/Research        | Borebot progress halted
  8453 | -2/Research        | Borebot progress halted
  8719 | -2/Research        | Lost 3 allies
  8952 | -2/Research        | Spotted Striker
  8993 | -2/Research        | Destroyed Striker
  8997 | -2/Research        | Lost 4 allies
  9269 | -2/Research        | Spotted Striker
  9288 | -2/Research        | Build established: Scavenger-Mutant
  9319 | -2/Research        | Lost 3 parts (2p1u)
  9337 | -2/Research        | Destroyed Striker
  9360 | -2/Research        | Lost 7 allies
  9985 | -2/Research        | Spotted Striker
 10049 | -2/Research        | Lost 6 parts (1n3u2w)
 10051 | -2/Research        | Lost 6 allies
 10135 | -2/Research        | Spotted Striker
 10180 | -2/Research        | Spotted Striker
 10195 | -2/Research        | Spotted Striker
 10212 | -2/Research        | Lost 4 parts (3n1w)
 10232 | -2/Research        | Lost 8 allies
 10336 | -2/Research        | Build established: Generator-Mutant
 10350 | -2/Research        | Spotted Executioner
 10359 | -2/Research        | Spotted Executioner
 10453 | -2/Research        | Found Prototype Processor
 10453 | -2/Research        | Identified Exp. Core Analyzer
 10470 | -2/Research        | Found Prototype Device
 10470 | -2/Research        | Identified Adv. Kinecellerator
 10482 | -2/Research        | Found Corrupted Exp. Core Analyzer
 10747 | -2/Research        | Build established: Scavenger-Mutant
 10768 | -2/Research        | Spotted Executioner
 10778 | -2/Research        | Spotted Striker
 10785 | -2/Research        | P-80 Master assimilated allied FB-T4G(s)
 10796 | -2/Research        | Destroyed Striker
 10798 | -2/Research        | P-80 Master assimilated allied 0J-0TU(g)
 10799 | -2/Research        | Spotted 0J-0TU(g)
 10808 | -2/Research        | Destroyed Executioner
 10811 | -2/Research        | Destroyed 0J-0TU(g)
 10837 | -2/Research        | Lost 6 allies
 10845 | -2/Research        | Spotted Executioner
 10865 | -2/Research        | Found Exp. Core Analyzer
 10909 | -2/Research        | Lost 5 allies
 10982 | -2/Research        | Found Corrupted Adv. Force Booster
 10986 | -2/Research        | Met DD-05H
 11030 | -2/Research        | Met PL-HR7
 11086 | -2/Research        | Discovered new exit (range 22)
 11499 | -2/Research        | Spotted Striker
 11514 | -2/Research        | Spotted Striker
 11546 | -2/Research        | Lost 10 allies
 11603 | -2/Research        | Spotted Striker
 11605 | -2/Research        | Spotted Striker
 11614 | -2/Research        | Spotted Striker
 11618 | -2/Research        | Spotted Striker
 11662 | -2/Research        | Destroyed Striker
 11662 | -2/Research        | Destroyed Striker
 11680 | -2/Research        | Lost 6 allies
 11741 | -2/Research        | Lost 4 allies
 11886 | -2/Research        | Lost 6 allies
 12070 | -2/Research        | Spotted Executioner
 12071 | -2/Research        | Spotted Executioner
 12075 | -2/Research        | Destroyed Executioner
 12105 | -2/Research        | Spotted Striker
 12121 | -2/Research        | Lost 6 allies
 12176 | -2/Research        | Found Prototype Launcher
 12176 | -2/Research        | Identified Tactical Quantum Warhead
 12274 | -2/Research        | Spotted Executioner
 12277 | -2/Research        | Spotted Executioner
 12281 | -2/Research        | Destroyed Executioner
 12560 | -2/Research        | Lost 7 allies
 12561 | -2/Research        | Spotted Striker
 12562 | -2/Research        | Spotted Striker
 12567 | -2/Research        | Spotted Executioner
 12568 | -2/Research        | Spotted Executioner
 12576 | -2/Research        | Core integrity fell below 50%
 12640 | -2/Research        | Lost 9 parts (3p3n1u2w)
 12664 | -2/Research        | Spotted Executioner
 12689 | -2/Research        | Spotted Executioner
 12690 | -2/Research        | Spotted Striker
 12704 | -2/Research        | Lost 6 allies
 12718 | -2/Research        | Spotted Executioner
 12724 | -2/Research        | Spotted Striker
 12747 | -2/Research        | Core integrity fell below 20%
 12770 | -2/Research        | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
12739_ Striker destroyed.
12740_ Slug penetrates MZ-8VD(M). <x3>
12741_ MZ-8VD(M) suffers critical hit (Destroy).
12743_ C-30 ARC bursts open, deploying its
  payload.
12743_ B-74 Champion unfolds itself.
12743_ G-73 Enforcer unfolds itself. <x3>
12743_ Slug penetrates MZ-8VD(M).
12743_ MZ-8VD(M) destroyed.
12744_ WW-VKB(M) destroyed.
12746_ Penetrated by Slug. <x4>
12750_ Critical hit (Destroy).
12750_ Arm. Heavy Treads destroyed.
12751_ Lgt. Quantum Reactor destroyed.
12753_ Critical hit (Destroy).
12753_ Biometal Heavy Treads destroyed.
12756_ Penetrated by Slug. <x2>
12762_ Biometal Heavy Treads destroyed.
12764_ Critical hit (Impale).
12767_ Centrium Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                          ?????????#         #      |
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|                          ???????????????????### ## |
|                          ??????????????########+## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          120
Energy Generation          131
Energy Capacity            930
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Armor Coverage             300
Evasion (%)                66
Melee Accuracy             6
Target Analysis            12
Core Analysis              12
Recoil Reduction           7
Kinecelleration            50
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
             VTOL Module | -8/Materials | Scanalyzed
     Cesium-ion Thruster | -7/Factory   | Scanalyzed
       Imp. Sensor Array | -7/Factory   | Scanalyzed
 Imp. Signal Interpreter | -4/Factory   | Scanalyzed
       Mic. Fission Core | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
More Power To You
Ooh, Shiny!
Prison Break
Prolific Hacker
Rockin' Loadout
Sniper

 Challenges 
------------
None

 Game 
------
Seed              WeaponsScrapoidAccelerator
  Manual?         0
Play Time         03:21:32
  Cumulative      41.6 hours
  Start           2025.04.19 @ 16:31:06
  End             2025.04.19 @ 19:56:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25192975-332a-4712-b59c-089843efe411