Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 20:13:37 Player: nuzcraft Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (528) 528 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1558 Bonus ------- None Cogmind --------- Core Integrity 311/400 Matter 132/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Medium Storage Unit Light Armor Plating Particle Gun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Medium Storage Unit Light Armor Plating Medium Laser Particle Gun Light Assault Rifle Light Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 23 | 8 3 12 Power 4 | 1 1 2 Engine 3 | 1 1 1 Core 1 | . . 1 Reactor . | . . . Propulsion 7 | 2 . 5 Treads 2 | . . 2 Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 3 . 5 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 6 | 2 . 4 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 5 | . . 5 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 99 | . 100 97 Engine 12 | . 14 9 Treads 1 | . . 3 Leg 28 | . 28 28 Device 1 | . 3 . Storage 12 | . 14 11 Processor 10 | . 10 11 Ballistic Gun 29 | . 28 31 Naked Turns . | . . . Heaviest Build 30 | 11 24 30 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 8 10 Most Carried 10 | 6 10 10 Average Carried 8 | 4 7 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 10 4 Class Distribution -------------------- 59% | Mutant 28% | Gunner 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 647 | 282 122 243 Remotely . | . . . Salvage Created 1043 | 89 376 578 Parts 58 | 4 15 39 Haulers Intercepted 2 | . 2 . Recyclers Shooed 5 | . . 5 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 16 | . 4 12 Guns 14 | . 4 10 AOE 2 | . . 2 Classes Destroyed 8 | 2 4 2 Worker 1 | . 1 . Builder 2 | . . 2 Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 4 | 1 2 1 Swarmer 6 | . 2 4 Grunt 7 | . 2 5 Sentry 3 | . . 3 Best Kill Streak 6 | 2 3 6 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1167 | . 115 1052 Core 101 | . 12 89 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 85 | 5 30 50 Largest 3 | 2 2 3 Hottest 63 | 40 40 63 Shots Fired 196 | 10 60 126 Gun 192 | 10 60 122 Cannon . | . . . Launcher 4 | . . 4 Special . | . . . Kinetic 192 | 10 60 122 Thermal . | . . . Explosive . | . . . Electromagnetic 4 | . . 4 Robot Hit Streak 20 | 9 17 20 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 137 | 9 40 88 Core Hits 47 | 3 16 28 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1634 | 94 396 1144 Guns 1481 | 94 396 991 Cannons . | . . . Explosions 153 | . . 153 Melee . | . . . Ramming . | . . . Kinetic 1481 | 94 396 991 Thermal 36 | . . 36 Explosive . | . . . Electromagnetic 117 | . . 117 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 30 | . . 30 Projectiles . | . . . Explosions 30 | . . 30 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 46 | . . 46 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 35 | . 9 35 Average Temperature 11 | . 7 11 Received Heat Transfer 369 | . 48 321 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . . 3 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 298 | 10 225 298 Initial 10 | . 6 10 Average 92 | 3 80 130 Maximum Alert Level 1 | . 1 1 Low Security (%) 83 | 100 85 76 Level 1 16 | . 14 23 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 9 22 Peak Tracking Total 5 | . 2 5 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 12 5 Successful 10 | . 8 2 Failed 7 | . 4 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 4 3 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 7 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Emergency Access Points 1 | . 1 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 5 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 2 | . 2 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 1 2 Terminals 3 | . 1 2 Track 2 | . 1 1 Botnet 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 49 | . 49 . Retrieved Matter 49 | . 49 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 933 | 107 453 373 Spaces Moved 423 | 64 240 119 Core 8 | 8 . . Treads . | . . . Legs 415 | 56 240 119 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 130 | 111 140 120 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 5 52 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . . 10 Melee . | . . . Projectile . | . . . AOE 10 | . . 10 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 648 | 87 307 254 Wait 84 | 5 16 63 Move 421 | 63 239 119 Hop . | . . . Pick Up 23 | 6 11 6 Fast Attach 8 | 7 1 . Attach 9 | . . 9 Detach . | . . . Swap 6 | 1 2 3 Drop 12 | . 8 4 Fire 85 | 5 30 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 934 | -9/Materials | Self-destructed Last Messages --------------- 00890_ Imp. Ion Engine destroyed. 00894_ Assault Rifle destroyed. 00898_ Hvy. Assault Rifle destroyed. 00900_ S-10 Pest destroyed. 00900_ Door malfunctions. 00900_ S-10 Pest destroyed. 00905_ Assault Rifle destroyed. 00907_ Aluminum Leg destroyed. 00914_ Y-45 Defender destroyed. 00915_ U-05 Engineer builds a Door. 00917_ Door malfunctions. 00919_ Chain reaction triggered in Lgt. Ion Engine. 00919_ Destroyed Flight Unit. 00921_ U-05 Engineer destroyed. 00921_ Door malfunctions. 00921_ Chain reaction triggered in Imp. Ion Engine. 00921_ Chain reaction triggered in Lgt. Ion Engine. 00923_ Lgt. Assault Rifle destroyed. 00927_ EMP Blaster destroyed. 00927_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????+ ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????+ +??????????????????????????????? | | ????###???????# #??????????????????????????????? | | ????# ######??# #??????????????????????????????? | | ????# #??# #??????????????????????????????? | | ????# #??# #??????????????????????????????? | | ##### "" % #??# #??????????????????????????????? | | # "T* #??# w#??????????????????????????????? | | """ # "" [#??# #??????????????????????????????? | | """ # #??# #???############?? #???????????? | | """ #+##+######w%%##### # #???????????? | | """ # = [ # =;[ # ?????????? | | """ + w ^ # ;%% + ????????? | | # ^ ^ # =* #???????????? | | ### """ = # @%%%= %* #???????????? | | #?# ^ """""% ##;;; # # #??????????????? | | #?# """" ####*=##???????????????????? | | ### """"" #??#%##????????????????????? | | ##### """ #??#=#?????????????????????? | | ????# [####*#?????????????????????? | | ????# * #?????????????????????? | | ????# ##### ########### #?????????????????????? | | ##??# #???# #?????????# #?????????????????????? | | ??# #???# #?????????# #????????????????????? | | """?# % #####+########### #????????????????????? | | """?# %# + ? #????????????????????? | | """ # !# #?????# #????????????????????? | | # #% #?????# #????????????????????? | | """ + *+ #?????# #????????????????????? | | """ # [#!""" """ #?????# #????????????????????? | | """ # # """ """ #????? ????????????????????? | | ?# # """ """ ?????? ????????????????????? | | ?##### ??????? ????????????????????? | | ??????#########??????? #???????????????????? | | ##?????????????????????? #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightPulseDrive Manual? 0 Play Time 00:24:42 Cumulative 157.7 hours Start 2021.05.05 @ 07:14:13 End 2021.07.07 @ 20:13:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/2/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df59be5-ef5d-4dd2-8c50-b7ca4f7c5e4a