Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 21:49:57 Player: hoodiehair Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (514) 514 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2649 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Small Storage Unit Advanced Weight Redist. System Structural Scanner Core Shielding Tractor Beam Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Small Storage Unit Advanced Weight Redist. System Structural Scanner Core Shielding Tractor Beam Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 23 | 9 4 6 3 1 Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 . 1 Treads 1 | . . . . 1 Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 2 . . Device 2 | 1 . 1 . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 8 | 4 1 1 2 . Energy Gun 3 | 1 1 . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 3 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 99 98 84 Engine 13 | . 14 11 18 14 Leg 28 | . 28 33 27 22 Device 5 | . 8 4 . . Storage 11 | . 14 11 9 9 Processor 7 | . 5 11 9 6 Protection 3 | . . 5 9 7 Energy Gun 7 | . 14 . 4 8 Energy Cannon 5 | . . 10 9 7 Ballistic Gun 11 | . 14 11 12 7 Peak Build Rating 18 | 7 8 13 18 18 Average Rating 10 | 4 7 11 16 15 On Entrance 9 | . 7 8 13 18 Naked Turns . | . . . . . Heaviest Build 30 | 12 19 23 30 30 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 6 10 9 9 8 Average Carried 7 | 3 7 8 7 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 5 9 9 8 7 Class Distribution -------------------- 67% | Mutant 16% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 487 | 291 62 98 . 36 Remotely 201 | 118 15 68 . . Salvage Created 809 | 65 351 321 . 72 Parts 53 | 4 17 23 . 9 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 14 | . 5 5 . 4 Guns 7 | . 4 . . 3 Cannons 5 | . . 4 . 1 AOE 2 | . 1 1 . . Classes Destroyed 7 | 1 3 2 . 1 Worker 1 | . . 1 . . Tunneler 1 | . 1 . . . Recycler 2 | 1 1 . . . Watcher 5 | . 1 4 . . Swarmer 4 | . . . . 4 Grunt 9 | . 5 4 . . Sentry 1 | . . 1 . . Best Kill Streak 4 | 1 2 4 . 3 Combat Bots Only 3 | . 2 2 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 189 | . 17 23 . 149 Missed 43 | . 5 2 . 36 Damage Taken 1933 | . 162 279 . 1492 Core 628 | . 28 48 . 552 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 88 88 . . Volleys Fired 73 | 1 33 31 . 8 Largest 3 | 2 2 2 . 3 Hottest 137 | 60 85 76 . 137 Shots Fired 154 | 2 66 62 . 24 Gun 115 | 2 66 31 . 16 Cannon 39 | . . 31 . 8 Launcher . | . . . . . Special . | . . . . . Kinetic 73 | 1 33 31 . 8 Thermal 27 | . 19 . . 8 Explosive . | . . . . . Electromagnetic 54 | 1 14 31 . 8 Robot Hit Streak 14 | 1 14 8 . 4 Robot Miss Streak 7 | . 7 4 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 90 | 1 41 35 . 13 Core Hits 36 | 1 14 14 . 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1516 | 15 541 731 . 229 Guns 756 | 15 478 134 . 129 Cannons 621 | . . 521 . 100 Explosions 138 | . 62 76 . . Melee . | . . . . . Ramming 1 | . 1 . . . Kinetic 324 | . 141 134 . 49 Thermal 388 | . 232 76 . 80 Explosive . | . . . . . Electromagnetic 803 | 15 167 521 . 100 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 51 | . . 51 . . Projectiles 51 | . . 51 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 312 | 20 264 209 . 312 Average Temperature 106 | 10 102 81 . 155 Received Heat Transfer 801 | . 87 111 . 603 Effects 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 6 | . 1 5 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 903 | . 507 100 . 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 248 | 5 153 248 29 123 Initial 29 | . 3 19 29 18 Average 75 | 1 51 120 29 87 Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 85 100 100 Level 1 4 | . . 14 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 10 12 . 19 Peak Tracking Total 14 | . 3 4 . 14 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . 1 3 1 . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 2 5 1 . Successful 5 | . 2 2 1 . Failed 3 | . . 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 2 2 . . Alert Level 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1294 | 83 529 426 57 199 Spaces Moved 848 | 59 349 274 43 123 Core 29 | 17 . . . 12 Treads 6 | . . . . 6 Legs 813 | 42 349 274 43 105 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 99 120 120 120 132 Slowest Speed 350 | 120 120 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 43 30 8 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 993 | 82 402 316 48 145 Wait 1 | . . . . 1 Move 845 | 58 348 273 43 123 Hop . | . . . . . Pick Up 25 | 12 9 3 1 . Fast Attach . | . . . . . Attach 19 | 9 2 4 3 1 Detach 7 | 2 2 2 1 . Swap 4 | . 2 2 . . Drop 6 | . 5 1 . . Fire 73 | 1 33 31 . 8 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 4) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Discovered new exit (range 15) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1096 | -8/Materials | Identified exit to Garrison 1096 | -8/Materials | Entered Garrison 1118 | -8/Garrison | Triggered checkpoint 1238 | -8/Garrison | Triggered checkpoint 1277 | -8/Garrison | Core integrity fell below 50% 1285 | -8/Garrison | Core integrity fell below 20% 1295 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01247_ Lgt. Assault Rifle temporarily disabled. 01252_ Ion Engine destroyed. Garrison Door activated. 01255_ Critical hit (Burn: +37). 01257_ Aluminum Leg destroyed. 01258_ Critical hit (Burn: +37). 01258_ Aluminum Leg destroyed. 01259_ Critical hit (Burn: +37). 01260_ Ion Engine destroyed. 01261_ Aluminum Leg destroyed. 01263_ Lgt. EM Pulse Cannon destroyed. 01263_ Critical hit (Burn: +37). 01265_ Overheating: Energy bleed (-12). 01266_ Imp. Light Armor Plating destroyed. 01267_ Lgt. Assault Rifle destroyed. 01271_ Critical hit (Burn: +37). 01274_ Lgt. Treads destroyed. 01276_ Adv. Beam Rifle destroyed. 01282_ S-10 Pest suffers critical hit (Burn). 01282_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####?? ?????????????????????????????????? | | ??????# ?# #????????????????????????????????? | | ####### ## #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ? #????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ## ## ## ###??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ???????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ## ## ## ############?????????????????????? | | #?????????????????????? | | ^ %* g #?????????????????????? | | = g g#?????????????????????? | | ####### ##++#########gsg#?????????????????????? | | ??????# ##??????????# s #?????????????????????? | | ??????######???????????# #?????????????????????? | | ???????????????????????#ls #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ####??????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ExpertDynamicFlail Manual? 0 Play Time 00:32:37 Cumulative 3.3 hours Start 2024.10.17 @ 20:12:28 End 2024.10.17 @ 21:49:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c14b54be-0186-4cd9-93c9-7b837f48c975