Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 21:25:32 Player: Nika Jay Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (153) 765 Value Destroyed (6239) 6239 Prototype IDs (52) 1040 Alien Tech Used (6) 1200 Bonus (5896) 5896 TOTAL SCORE: 24440 Bonus ------- High Alert Combat Kills 565 Follower Combat Kills 1264 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 920/1600 Matter 240/300 Energy 1088/1100 System Corruption 1% Temperature Cool (24) Movement Hovering (37) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (9) --- Linear Gravjet Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Heat Sink Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer ECM Suite Improved Utility Shielding Improved Weapon Shielding Graphene Brace Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (15) --- Quantum Reactor Matter Drive Combat Gravmag System Combat Antigrav System Long-range Sensor Array Advanced Transmission Jammer Transdimensional Reconstructor Enhanced Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Tiamat Missile Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Matter Drive > --- PROPULSION ------- Cooled Gravmag System Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Phase Shifter Zionite Shade Armor Powered Armor Graphene Brace Phase Redirector Advanced System Shield > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-M > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Combat Gravmag System Combat Antigrav System Combat Linear Gravjet Advanced Transmission Jammer Transdimensional Reconstructor Heavy Gauss Cannon Heavy Gauss Cannon Tiamat Missile Launcher Sigix Terminator [Rating: 209] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Combat Gravmag System Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Powered Armor Artifact Phase Redirector Weapon Heavy Ion Cannon Energy Gun Zionite Phaser-S Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 7 | . . . 1 1 1 . . . . 1 . . . . . . . . . . 1 . 1 1 Utility 9 | . . . 1 1 1 . . . . 1 . . . . 1 . . . . 2 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 365 | 7 4 3 7 15 30 4 2 3 11 53 . 7 9 4 20 7 6 8 6 43 17 23 5 71 Power 42 | 1 2 2 3 1 1 . 1 . . 4 . . . . 1 1 . 1 . 4 . 4 2 14 Engine 8 | 1 1 1 2 . . . . . . 3 . . . . . . . . . . . . . . Core 10 | . 1 1 1 1 1 . . . . 1 . . . . 1 1 . . . 2 . . . . Reactor 24 | . . . . . . . 1 . . . . . . . . . . 1 . 2 . 4 2 14 Propulsion 66 | 2 1 1 1 5 8 . . . 4 18 . 1 . . 4 . . 2 . 4 2 2 1 10 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 24 | 2 1 1 1 5 8 . . . 4 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . . 15 . 1 . . 4 . . 2 . 4 2 2 1 9 Flight 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 180 | 2 1 . 1 6 13 4 . . 3 24 . 4 4 4 11 6 6 3 3 28 11 13 2 31 Device 108 | 1 . . . 2 8 4 . . 2 14 . 3 4 3 4 3 3 . 3 18 7 7 . 22 Storage 6 | 1 1 . . 1 . . . . . . . . . . 1 . . 1 . . . . . 1 Processor 8 | . . . 1 1 . . . . . 2 . . . . . . . . . 1 . . 1 2 Hackware 7 | . . . . 1 . . . . . . . . . . . . . 1 . 4 1 . . . Protection 49 | . . . . 1 5 . . . 1 8 . 1 . 1 6 3 3 1 . 5 3 5 . 6 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 77 | 2 . . 2 3 8 . 1 3 4 7 . 2 5 . 4 . . 2 3 7 4 4 . 16 Energy Gun 10 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . 8 Energy Cannon 42 | . . . . . 7 . 1 2 2 7 . 1 2 . 3 . . 2 2 6 3 1 . 3 Ballistic Gun 8 | 2 . . 2 2 . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Launcher 7 | . . . . . 1 . . . 2 . . . . . . . . . 1 . 1 . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 3 | . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 1 1 . . . . 2 . . 3 . . 1 . 4 . 2 1 1 1 10 Parts Lost 38 | . . . 1 2 4 . . . 3 . . . . . 1 . . . 5 2 . 4 . 16 Power 6 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . 3 Propulsion 8 | . . . . 2 1 . . . 3 . . . . . . . . . . . . . . 2 Utility 20 | . . . . . 2 . . . . . . . . . 1 . . . 4 2 . 2 . 9 Weapon 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 Highest Loss Streak 5 | . . . 1 2 2 . . . 3 . . . . . 1 . . . 4 1 . 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 89 99 99 100 100 85 99 99 100 100 96 100 99 99 100 88 95 98 97 89 83 79 Engine 2 | . 7 14 6 . . . . . . 4 6 6 6 6 5 5 5 2 . . . . . . Core 2 | . 6 . 4 9 7 7 . . . . . . . . 5 5 5 5 5 5 4 . . . Reactor 2 | . . . . . . . 6 7 7 1 . . . . . . . 2 5 4 4 8 8 8 Leg 14 | . 28 28 33 35 37 38 38 38 37 12 . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . 27 40 40 40 40 35 33 33 33 33 30 28 21 20 21 Device 16 | . 14 14 11 8 16 15 15 15 14 19 20 20 20 19 21 21 21 18 13 14 17 16 12 16 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 5 | . . . 2 5 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 4 4 4 4 Hackware 2 | . . . . 3 . . . . . . . . . . . . . 2 3 10 13 13 12 6 Protection 6 | . . . . 8 5 7 7 7 7 6 6 6 6 6 5 10 11 11 11 9 9 9 8 6 Energy Cannon 8 | . . . . . 10 15 15 1 14 13 13 13 5 13 10 11 11 1 10 10 9 6 . . Ballistic Gun 3 | . 28 28 22 18 4 . . . . . . . . . . . . . . . . . . . Peak Build Rating 209 | 7 10 11 16 26 40 41 45 45 46 75 68 72 75 74 88 93 93 99 99 119 139 152 182 209 Average Rating 79 | 6 8 9 11 23 34 40 44 37 44 60 68 71 69 73 83 91 92 84 96 110 134 144 164 191 On Entrance 66 | . 7 9 9 16 25 40 40 45 45 43 68 68 72 73 73 88 92 92 99 95 119 139 149 165 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 12 29 29 32 41 53 55 59 59 66 70 58 57 57 66 67 79 73 75 75 77 85 104 102 114 Greatest Support 119 | 20 20 20 30 43 69 69 69 69 69 84 63 65 65 65 74 74 74 78 78 78 93 94 108 119 Greatest Overweight (x) 2 | . 1 1 1 . . . . . 1 2 . . . 1 1 1 . . . 1 . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 8 14 14 14 14 15 15 14 14 14 15 15 14 15 14 14 14 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 13 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 12 15 15 15 14 15 Class Distribution -------------------- 63% | Scavenger-Mutant 20% | Hacker-Mutant 6% | Mutant 3% | Infiltrator-Mutant 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 5057 | 323 202 31 143 442 548 55 25 . 179 466 82 46 114 40 195 100 62 . 218 504 150 346 3 783 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6434 | 156 343 . 178 627 802 49 . . 182 638 . 46 . 293 368 127 19 . 219 1056 133 152 . 1046 Parts 358 | 17 22 . 13 34 51 . . . 9 47 . 5 . 4 6 8 1 . 8 51 4 9 . 69 Haulers Intercepted 7 | . 1 . 1 3 . . . . . . . . . . 1 . . . . . . . . 1 Recyclers Shooed 14 | 1 5 . . 3 3 . . . . 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 9 . . 4 . 15 . 9 3 . 4 . . . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 102 | . 7 . 4 6 17 1 . . 6 7 . 1 . 3 4 2 1 . 5 13 1 5 . 19 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 33 | . 7 . 4 6 8 . . . . . . . . . . . . . . . . . . 8 Cannons 45 | . . . . . 5 1 . . 3 7 . 1 . 2 2 2 1 . . 12 . 5 . 4 AOE 18 | . . . . . 4 . . . 2 . . . . . 1 . . . 5 . . . . 6 Classes Destroyed 16 | 2 4 . 2 1 2 . . . . . . . . 1 . . . . . . 1 1 . 2 Worker 11 | . . . . . 4 . . . . . . . . . 2 . . . . 1 . . . 4 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 8 | 4 . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Hauler 7 | . 1 . 1 3 . . . . . . . . . . 1 . . . . . . . . 1 Recycler 7 | 1 . . . 1 1 . . . . 2 . . . . . . . . . 2 . . . . Operator 4 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 13 | . 1 . 1 2 1 . . . . 2 . . . . 1 . . . . 3 . . . 2 Swarmer 33 | . . . 3 . 7 . . . 4 . . . . . . . 1 . 5 4 . 4 . 5 Grunt 22 | . 7 . . 2 6 . . . . 1 . . . 1 4 . . . . . . . . 1 Brawler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Sentry 10 | . . . 1 3 1 . . . . . . . . . . 1 . . . 2 . . . 2 Hunter 7 | . . . . 1 . 1 . . 2 1 . . . . . . . . . 2 . . . . Programmer 24 | . . . . . 3 . . . . 5 . 1 . . . 1 . . . 5 . . . 9 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 2 . 3 2 7 1 . . 4 3 . 1 . 3 3 1 1 . 5 3 1 4 . 8 Combat Bots Only 6 | . 2 . 3 2 6 1 . . 4 2 . 1 . 3 3 1 1 . 5 3 1 4 . 4 Max Kills in Single Turn 4 | 1 1 . 1 1 2 1 . . 2 1 . 1 . 2 2 1 1 . 3 2 1 2 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . 2 . . . . . 1 . . . 3 . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Hostile Shots Fired 1045 | . 32 6 22 76 116 2 . . 55 56 . 13 . 2 38 18 2 . 25 94 18 114 3 353 Missed 417 | . 8 2 11 23 43 . . . 13 28 . 9 . . 6 3 2 . 15 47 3 31 3 170 Damage Taken 12060 | . 302 60 185 758 1053 37 . . 694 480 . 43 . 56 731 336 . . 762 1028 323 1511 . 3701 Core 1567 | . 63 32 56 102 116 . . . 74 70 . 12 . . 40 . . . 140 53 . 129 . 680 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 389 | . . . . . . . . . . . . . . . . . . . . . . . . 389 Redirected to Shielding 131 | . . . . . . . . . . . . . . . . . . . . . . . . 131 Ignored by Resistances 737 | . . . . . . . . . . . . . . . . . . . . . . . . 737 Regen/Repaired (Parts) 574 | . . . . . . . . . . . . . . . 134 . . . . 280 114 . . 46 Core Remaining (%) 82 | 100 . 62 86 81 . . . . 72 . . . . 90 . . . . 82 95 . 81 100 57 Volleys Fired 744 | 15 41 1 20 54 60 1 . . 17 35 17 8 . 5 26 86 75 . 21 61 17 59 2 123 Largest 2 | 2 2 2 2 2 2 2 . . 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 Hottest 210 | 40 40 40 46 46 140 125 . . 145 175 175 175 . 175 175 120 120 . 120 210 210 210 122 133 Shots Fired 1145 | 30 82 2 40 108 116 2 . . 32 55 36 16 . 10 41 95 76 . 25 102 24 90 4 159 Gun 438 | 30 82 2 40 108 80 . . . . . . . . . . . . . . . . . . 96 Cannon 692 | . . . . . 32 2 . . 29 55 36 16 . 10 41 95 76 . 22 102 24 90 4 58 Launcher 15 | . . . . . 4 . . . 3 . . . . . . . . . 3 . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 359 | 30 82 2 40 108 80 . . . . . . . . . . . . . . . . 13 4 . Thermal 676 | . . . . . 32 2 . . 29 55 36 16 . 10 41 95 76 . 22 102 24 77 . 59 Explosive 14 | . . . . . 4 . . . 3 . . . . . . . . . 3 . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 96 | . . . . . . . . . . . . . . . . . . . . . . . . 96 Robot Hit Streak 27 | 6 13 2 10 16 27 15 . . 5 8 . 2 . 5 8 8 9 . 16 13 6 11 3 9 Robot Miss Streak 6 | 3 6 1 4 4 6 . . . 3 2 . . . . 2 2 . . 2 2 2 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 522 | 18 52 1 24 74 79 2 . 4 15 22 . 3 23 3 19 13 1 . 7 60 9 26 3 64 Core Hits 267 | 9 23 . 8 25 48 2 . . 9 14 . 1 . 5 11 5 . . 10 28 4 13 1 51 Critical Kills 8 | . 1 . 1 . . . . . . . . . . 1 2 . . . . 2 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 . 1 . . . . . . . . . . 1 2 . . . . 2 1 . . 4 Meltdown 6 | . . . . . . . . . . . . . . 1 2 . . . . 2 1 . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 38 | . . . . 1 . . . 4 . . . 1 23 . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Sneak Attacks 28 | . . . . . . . . 4 . . . 1 23 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19378 | 191 571 15 294 1122 2151 52 . . 493 686 . 78 . 159 957 397 26 . 548 2056 321 836 105 8320 Guns 4591 | 187 543 10 290 1103 901 . . . . . . . . . . . . . . . . . . 1557 Cannons 7242 | . . . . . 692 52 . . 416 681 . 78 . 159 624 397 26 . 170 2056 321 836 105 629 Explosions 7040 | . . . . . 397 . . . 77 . . . . . 333 . . . 378 . . . . 5855 Melee 279 | . . . . . . . . . . . . . . . . . . . . . . . . 279 Ramming 226 | 4 28 5 4 19 161 . . . . 5 . . . . . . . . . . . . . . Kinetic 3139 | 187 543 10 290 1103 901 . . . . . . . . . . . . . . . . . 105 . Thermal 11730 | . . . . . 692 52 . . 416 681 . 78 . 159 624 397 26 . 170 2056 321 836 . 5222 Explosive 2447 | . . . . . 397 . . . 77 . . . . . 333 . . . 378 . . . . 1262 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 279 | . . . . . . . . . . . . . . . . . . . . . . . . 279 Phasic 1557 | . . . . . . . . . . . . . . . . . . . . . . . . 1557 Highest Corruption 12 | . . . . . 1 1 1 1 1 1 1 2 2 . . 2 2 2 12 4 . 1 . 9 Average Corruption 2 | . . . . . 1 1 1 1 1 1 1 1 2 . . 2 2 2 5 2 . 1 . 5 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . . 3 6 4 . 11 12 4 1 . . . 9 13 3 10 24 . 4 . 25 Message Errors 31 | . . . . . 1 1 1 . 3 3 1 1 . . . 2 3 1 4 4 . 1 . 5 Matter Fused 33 | . . . . . . 3 . . 1 2 1 . . . . 2 5 1 1 10 . 2 . 5 Heat Flow Errors 17 | . . . . . . 1 . . 1 1 . . . . . . 2 . . 6 . . . 6 Energy Discharges 13 | . . . . . . . . . 1 3 . . . . . 2 1 . 2 . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 18 | . . . . . 1 . 3 . 3 2 . . . . . . 1 . 3 3 . 1 . 1 Data Loss (major) 6 | . . . . . . . . . 1 . . . . . . 2 1 . . 1 . . . 1 Misfires 4 | . . . . . . . . . 1 1 2 . . . . . . . . . . . . . Alerts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Overflow Damage 537 | . . . 23 . 35 . . . 1 . . . . . 60 . 1 . 24 150 . . . 243 Projectiles 290 | . . . . . 13 . . . 1 . . . . . 40 . 1 . 24 150 . . . 61 Explosions 218 | . . . 23 . 22 . . . . . . . . . 20 . . . . . . . . 153 Melee 29 | . . . . . . . . . . . . . . . . . . . . . . . . 29 Knockbacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 354 | . . . 83 . . . . . 19 . . . . . . . . . 54 . . . . 198 Shots 8 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 43 | 3 8 3 3 2 23 . . . . 1 . . . . . . . . . . . . . . Kicked 43 | 3 8 3 3 2 23 . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 30 . 24 9 90 104 . . 228 229 285 60 . 114 312 33 275 . . 224 . 187 36 266 Average Temperature 54 | . 8 . 9 3 30 57 . . 96 69 105 27 . 38 114 10 38 . . 104 . 74 19 71 Received Heat Transfer 1269 | . 174 33 27 225 219 . . . . 39 . 12 . . 306 72 . . 9 27 18 . . 108 Effects 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . 1 . . . . 1 2 . . . . 2 1 . . . Combat Hostiles 5 | . . . . . . . . . 1 . . . . 1 1 . . . . 1 1 . . . Parts Melted 23 | . . . . . 2 . . . . 5 . . . 1 3 4 . . . 6 1 . . 1 Heat Transferred 8961 | . . . . . 888 74 . . 709 968 . 87 . 211 844 572 37 . 248 2307 333 999 . 684 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 2040 | 25 198 18 268 272 414 . . . . 284 . . . . 679 . . . . 598 456 669 242 2040 Initial 313 | . 16 18 6 113 . . . . . . . . . . 225 . . . . 9 313 168 239 144 Average 268 | 10 100 18 140 135 232 . . . . 68 . . . . 536 . . . . 364 352 432 239 527 Maximum Alert Level 5 | . . . 1 1 2 . . . . 1 . . . . 2 . . . . 2 2 2 1 5 Low Security (%) 47 | 100 100 100 55 87 32 . . . . 86 . . . . . . . . . 10 . 5 . 29 Level 1 28 | . . . 44 12 59 . . . . 13 . . . . 11 . . . . 45 67 30 100 18 Level 2 17 | . . . . . 8 . . . . . . . . . 88 . . . . 44 32 64 . 5 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . 2 8 . . . . 9 . . . 1 1 . . . . 6 2 1 . 9 Investigation 13 | . 1 1 . 1 2 . . . . 4 . . . . 1 . . . . 1 . 1 . 1 Extermination 13 | . . . . . 3 . . . . 4 . . . . . . . . . 2 . . . 4 Reinforcement 13 | . . . . 1 3 . . . . 1 . . . . . . . . . 3 2 . . 3 Assault 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Construction Impeded 4 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 14 | . . . . 2 2 . . . . 1 . . . . . . . . . 3 1 . . 5 Communications Jammed 42 | . . . . . . . . . . . . . . . . . . . . . . . . 42 Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . 27 Times Spotted 281 | . 13 2 13 11 39 4 . . 6 23 . 2 . 10 7 2 2 . 9 38 10 16 3 71 Peak Tracking Total 11 | . 2 2 4 4 6 2 . . 4 3 . 1 . 5 3 4 1 . 5 6 8 5 4 11 Tactical Retreats 54 | . 2 . 3 . 5 2 . . . 8 . 1 . 1 . 3 1 . 2 4 2 4 . 16 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 14 | . 1 . . 1 1 . . . . 4 . . . . 3 . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 36 | . . . 1 . . . . . . 1 . . . . 14 . . . . 2 . 8 . 10 Max in Single Turn 7 | . . . 1 . . . . . . 1 . . . . 7 . . . . 1 . 1 . 6 Garrison Access 6 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 87 | . 7 1 . 7 9 . 1 4 . 15 2 . . . 4 . 1 9 . 9 3 5 2 8 Terminals 25 | . 7 . . 4 3 . . . . 8 . . . . . . . . . . . 3 . . Fabricators 8 | . . . . . 1 . . . . 3 . . . . 2 . . . . 2 . . . . Repair Stations 11 | . . . . 1 3 . . . . . . . . . 1 . . . . 3 1 . . 2 Recycling Units 10 | . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . 1 3 Scanalyzers 8 | . . . . 1 . . . . . 1 . . . . . . . . . 2 1 1 . 2 Garrison Access 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 1 1 Total Hacks 268 | . 15 1 . 19 20 . 1 33 . 36 4 . . . 8 . 1 48 . 23 12 24 4 19 Successful 179 | . 6 1 . 7 7 . 1 33 . 13 4 . . . 5 . 1 48 . 14 9 21 . 9 Failed 89 | . 9 . . 12 13 . . . . 23 . . . . 3 . . . . 9 3 3 4 10 Catastrophic 21 | . 6 . . 2 4 . . . . 9 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 172 | . 16 . . 12 9 . . . . 19 . . . . 5 . . . . 26 31 30 . 24 Terminals 54 | . 15 . . 12 8 . . . . 15 . . . . . . . . . . . 4 . . Fabricators 19 | . . . . . 2 . . . . 9 . . . . 4 . . . . 4 . . . . Repair Stations 30 | . . . . 2 7 . . . . . . . . . 3 . . . . 9 5 . . 4 Recycling Units 24 | . . . . 3 2 . . . . 5 . . . . 1 . . . . 3 . . 2 8 Scanalyzers 40 | . . . . 2 . . . . . 4 . . . . . . . . . 5 6 18 . 5 Garrison Access 13 | . . . . . 1 . . . . 3 . . . . . . . . . 2 1 2 2 2 Terminal Hacks 101 | . 3 1 . 3 1 . 1 33 . 2 4 . . . . . 1 48 . . . 4 . . Record 53 | . . . . . . . . 11 . . 3 . . . . . . 36 . . . 3 . . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . 2 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 5 | . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 1 . . . . 4 . . . . 3 . . . . 3 . . . . Network Status 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . Build 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Hacks 15 | . . . . . 1 . . . . . . . . . 2 . . . . 6 3 . . 3 Scan Component 9 | . . . . . 1 . . . . . . . . . 1 . . . . 3 2 . . 2 Repair 6 | . . . . . . . . . . . . . . . 1 . . . . 3 1 . . 1 Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Report Inventory 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Scanalyzer 28 | . . . . . . . . . . 4 . . . . . . . . . 2 5 15 . 2 Insert Component 11 | . . . . . . . . . . 2 . . . . . . . . . 1 3 4 . 1 Analyze 17 | . . . . . . . . . . 2 . . . . . . . . . 1 2 11 . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 19 | . 3 . . 4 4 . . . . 3 . . . . . . . . . 1 . 2 . 2 Terminals 5 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 3 1 . . . . 2 . . . . . . . . . 1 . . . . Reject 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Recyclers 4 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 Jam 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 6 . . 7 8 . . . . 14 . . . . 3 . . . . 6 2 2 2 7 Full Trace Events 6 | . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 8 . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . . 11 . 2 . . . . . . . 4 . 1 1 40 . 1 Parts Built 6 | . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 254 | . . . . . . . . . . 106 . . . . 106 . . . . 42 . . . . Total Part Build Rating 32 | . . . . . . . . . . 12 . . . . 12 . . . . 8 . . . . Parts Repaired 6 | . . . . . . . . . . . . . . . 1 . . . . 3 1 . . 1 Time 219 | . . . . . . . . . . . . . . . 22 . . . . 161 22 . . 14 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . . . 2 . . . . . . . . . 1 2 3 . 1 Part Schematics Acquired 8 | . . . . . . . . . . 2 . . . . . . . . . 1 1 3 . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . . 1 . . . 1 21 . . . . . . . . . . . Non-combat 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Combat 16 | . . . . . . . . 1 . . . 1 14 . . . . . . . . . . . Robot Hacks Applied 28 | . . . . . . . . 4 . . . 1 23 . . . . . . . . . . . parse_system 28 | . . . . . . . . 4 . . . 1 23 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 33 | . . . . . . . . . . . . . 6 1 . . . . . 15 6 . . 5 Largest Group 9 | . . . . . . . . . . . . . 6 6 1 . . . . 9 8 . . 4 Highest-Rated Group 668 | . . . . . . . . . . . . . 201 201 40 . . . . 422 668 . . 255 Highest-Rated Ally 103 | . . . . . . . . . . . . . 40 40 40 . . . . 103 103 . . 81 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . . . 6 3 . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Orders 11 | . . . . . . . . . . . . . . . . . . . . 5 2 . . 4 STAY 5 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 DROP 5 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 130 | . . . . . . . . . . . . . . 33 . . . . . 48 30 . . 19 Total Damage 5778 | . . . . . . . . . . . . . . 939 . . . . . 2393 1518 . . 928 Kills 36 | . . . . . . . . . . . . . . 11 . . . . . 14 6 . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 8 | . 2 . . 2 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 16 | . . 1 . . . 2 2 . 1 . 1 . 3 1 . 1 1 . 3 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . 1 6 7 . 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 19388 | 166 871 322 383 816 1868 777 602 135 843 2852 404 235 1011 329 599 601 658 99 510 1569 555 874 113 2196 Spaces Moved 20861 | 90 471 161 184 468 1124 544 496 105 625 3124 532 326 1610 373 1055 791 566 160 655 1999 847 877 181 3497 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4892 | 84 471 161 184 468 1124 544 496 105 625 630 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15963 | . . . . . . . . . . 2494 532 326 1610 373 1055 791 566 160 655 1999 847 877 181 3497 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 190 120 120 120 120 120 120 120 36 44 44 44 44 37 49 49 49 53 48 47 53 53 37 Average Speed 66 | 115 139 190 139 120 120 120 120 120 120 65 44 44 44 44 42 49 49 50 53 51 50 61 53 43 Slowest Speed 190 | 120 190 190 190 120 120 120 120 120 190 182 44 44 44 105 107 122 49 53 53 116 54 108 53 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 8 74 40 23 34 33 57 72 75 64 43 61 52 93 55 19 80 53 62 74 38 19 81 6 65 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 15 | . . . . . . . . 1 . . . . 3 1 . 1 . 3 . . 6 . . . Known Exits Taken 21 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . 4 2 . 4 . 1 1 4 1 . 4 2 . 1 . . . . . Spaces Dug 184 | . . . . 1 . . . . . 16 20 8 . 2 4 13 17 . 13 11 4 34 . 41 Terrain Destroyed 1192 | . . . 26 1 13 . . . 37 23 35 14 . 5 50 78 75 . 48 31 14 53 1 688 Melee 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Projectile 437 | . . . . . . . . . 1 23 35 14 . 5 14 78 75 . 16 31 14 53 1 77 AOE 752 | . . . 26 . 13 . . . 36 . . . . . 36 . . . 32 . . . . 609 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 25235 | 121 610 174 273 613 1522 664 503 114 678 3856 667 398 1910 524 1166 901 867 176 790 2448 943 1117 194 4006 Wait 2904 | 4 62 . 52 55 258 116 5 . 24 604 119 56 263 140 44 17 219 . 109 297 54 139 3 264 Move 20834 | 89 470 160 183 467 1123 543 495 104 624 3123 531 325 1609 372 1054 790 565 159 652 1998 846 876 180 3496 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 121 | 3 16 4 3 9 13 . . . 1 18 . . 1 . 7 . 1 2 . 19 3 8 1 12 Fast Attach 91 | 7 . . 2 1 1 . . 2 1 7 . . 4 . 8 1 . 5 1 15 3 2 . 31 Attach 51 | . . . 1 4 7 . . 1 3 4 . . 1 . 2 1 . . 3 4 2 5 3 10 Detach 24 | . . . . 1 . . . 1 . 2 . . . . 2 . . . . 6 1 2 2 7 Swap 226 | . 4 3 4 10 22 4 2 . 7 42 . 7 4 4 10 6 6 4 2 24 12 17 2 30 Drop 154 | . 9 3 5 9 15 . 1 2 1 20 . 1 5 . 13 . 1 6 . 24 5 9 1 24 Fire 744 | 15 41 1 20 54 60 1 . . 17 35 17 8 . 5 26 86 75 . 21 61 17 59 2 123 Melee 38 | . . . . 1 . . . 4 . . . 1 23 . . . . . . . . . . 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 43 | 3 8 3 3 2 23 . . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Rewire 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / Tes) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Identified exit to Mines 1038 | -10/Materials | Entered Mines 1081 | -10/Mines | Met a Derelict shopkeep closing up shop 1164 | -10/Mines | Learned Materials emergency access door positions 1190 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1352 | -10/Mines | Discovered new exit (range 5) 1360 | -10/Mines | Entered Materials 1360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -9/Materials | Build established: Scavenger-Mutant 1724 | -9/Materials | Discovered new exit (range 8) 1743 | -9/Materials | Entered another Materials area 1743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -8/Materials | Discovered new exit (range 13) 2553 | -8/Materials | Identified exit to Factory 2559 | -8/Materials | Entered Factory 2559 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3511 | -7/Factory | Discovered new exit (range 12) 3749 | -7/Factory | Discovered new exit (range 14) 3896 | -7/Factory | Identified exit to Factory 3936 | -7/Factory | Found Powered Armor 4422 | -7/Factory | Discovered new exit (range 5) 4426 | -7/Factory | Identified exit to Lower Caves 4427 | -7/Factory | Entered Lower Caves 4591 | -7/Lower Caves | Learned Factory stockpile data 4987 | -7/Lower Caves | Discovered new exit (range 11) 4997 | -7/Lower Caves | Identified exit to Lower Caves 5204 | -7/Lower Caves | Entered another Lower Caves area 5676 | -7/Lower Caves | Learned location of 1 exit from Factory 5750 | -7/Lower Caves | Discovered new exit (range 4) 5752 | -7/Lower Caves | Identified exit to Data Miner 5806 | -7/Lower Caves | Entered Data Miner 5807 | -7/Data Miner | Discovered new exit (range 6) 5815 | -7/Data Miner | Identified exit to Proximity Caves 5831 | -7/Data Miner | Met Data Miner 5875 | -7/Data Miner | Learned location of Section 7 (-2) 5875 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5898 | -7/Data Miner | Received God Mode back door access code from Data Miner 5941 | -7/Data Miner | Entered Proximity Caves 6552 | -6/Proximity Caves | Lost 3 parts (3n) 6628 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6784 | -6/Proximity Caves | Entered Factory 6784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6785 | -6/Factory | Identified exit to Lower Caves 6786 | -6/Factory | Identified exit to Factory 8080 | -6/Factory | Spotted B-75 Beast 8632 | -6/Factory | Fabricated Cmb. Gravmag System? 9636 | -6/Factory | Entered Lower Caves 9646 | -6/Lower Caves | Learned 12 Factory zone layouts 9718 | -6/Lower Caves | Learned Research trap positions 9718 | -6/Lower Caves | Learned Extension security intel 9718 | -6/Lower Caves | Learned Factory garrison access intel 10012 | -6/Lower Caves | Discovered new exit (range 13) 10040 | -6/Lower Caves | Identified exit to Lower Caves 10040 | -6/Lower Caves | Entered another Lower Caves area 10082 | -6/Lower Caves | Encountered a Warlord checkpoint 10177 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10269 | -6/Lower Caves | Discovered new exit (range 5) 10271 | -6/Lower Caves | Identified exit to Zion 10275 | -6/Lower Caves | Entered Zion 10299 | -6/Zion | Given the Hacking Drone Bay 10325 | -6/Zion | Found Prototype Device 10325 | -6/Zion | Identified Phasing AFG 10335 | -6/Zion | Discovered new exit (range 9) 10339 | -6/Zion | Identified exit to Proximity Caves 10353 | -6/Zion | Gained Derelict followers 10364 | -6/Zion | System corruption cleaned by Quarantine Array 10419 | -6/Zion | Learned location of Warlord (-4) 10479 | -6/Zion | Found Prototype Device 10479 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10547 | -6/Zion | Learned Factory terminal intel 10612 | -6/Zion | Learned location of Extension (-5) 10704 | -6/Zion | Met Imprinter 10719 | -6/Zion | Imprinted 10721 | -6/Zion | Declared Zion's savior 10776 | -6/Zion | Found Prototype Special Weapon 10776 | -6/Zion | Identified RU-N14's Throwing Claymores 11286 | -6/Zion | Entered Proximity Caves 11286 | -5/Proximity Caves | Accompanied by 6 allies 11318 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11369 | -5/Proximity Caves | Lost 3 allies 11421 | -5/Proximity Caves | Learned location of Armory (-3) 11540 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11615 | -5/Proximity Caves | Entered Factory 11615 | -5/Factory | Accompanied by 1 ally 11615 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11616 | -5/Factory | Identified exit to Factory 11617 | -5/Factory | Loaded intel: 28 terminal locations 11618 | -5/Factory | Loaded intel: 3 garrison access locations 11754 | -5/Factory | Repaired Powered Armor 11839 | -5/Factory | Discovered new exit (range 6) 11882 | -5/Factory | Fabricated Cmb. Gravmag System? 11884 | -5/Factory | Identified exit to Upper Caves 12214 | -5/Factory | Entered Upper Caves 12288 | -5/Upper Caves | Found Alien Artifact 12288 | -5/Upper Caves | Identified Core Expander 12288 | -5/Upper Caves | Installed Core Expander, added new Utility slot 12368 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12767 | -5/Upper Caves | Discovered new exit (range 7) 12768 | -5/Upper Caves | Encountered a Warlord checkpoint 12769 | -5/Upper Caves | Identified exit to Upper Caves 12815 | -5/Upper Caves | Entered another Upper Caves area 13105 | -5/Upper Caves | Discovered exit to Factory (range 9) 13461 | -5/Upper Caves | Discovered new exit (range 15) 13467 | -5/Upper Caves | Identified exit to Zhirov 13473 | -5/Upper Caves | Entered Zhirov 13474 | -5/Zhirov | Discovered new exit (range 3) 13476 | -5/Zhirov | Identified exit to Proximity Caves 13484 | -5/Zhirov | Met Zhirov 13494 | -5/Zhirov | Learned location of Quarantine (-3) 13494 | -5/Zhirov | Learned location of Testing (-2) 13494 | -5/Zhirov | Learned location of Command (-1) 13503 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13513 | -5/Zhirov | Found Alien Artifact 13513 | -5/Zhirov | Identified Integrated Dissipator 13513 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13544 | -5/Zhirov | Found Alien Artifact 13572 | -5/Zhirov | Entered Proximity Caves 13798 | -4/Proximity Caves | Build established: Machinist-Mutant 13800 | -4/Proximity Caves | Crushed by falling debris 13964 | -4/Proximity Caves | Crushed by falling debris 13965 | -4/Proximity Caves | System corruption reached 10% 13995 | -4/Proximity Caves | Lost 4 parts (3u1w) 14023 | -4/Proximity Caves | Learned Research trap positions 14050 | -4/Proximity Caves | Spotted B-86 Titan 14082 | -4/Proximity Caves | Entered Factory 14082 | -4/Factory | Evolved 2 slots: Utility x2 14115 | -4/Factory | Zion Heavy squad teleported in 14182 | -4/Factory | Fabricated Powered Armor (x2) 14195 | -4/Factory | Repaired Cmb. Gravmag System 14542 | -4/Factory | Discovered new exit (range 9) 14578 | -4/Factory | Identified exit to Research 14694 | -4/Factory | Cargo convoy interrupted 14713 | -4/Factory | Build established: Hacker-Mutant 14749 | -4/Factory | Retrieved Zion intel report: Active Terminals 14750 | -4/Factory | Zion Hacker squad teleported in 14769 | -4/Factory | Zion Thermal Resupply teleported in 14920 | -4/Factory | Repaired Powered Armor 15013 | -4/Factory | Repaired Fusion Reactor 15070 | -4/Factory | Zion Fire squad teleported in 15159 | -4/Factory | Zion Thermal Resupply teleported in 15174 | -4/Factory | Lost 3 allies 15205 | -4/Factory | Spotted B-86 Titan 15311 | -4/Factory | Lost 3 allies 15339 | -4/Factory | Zion Light squad teleported in 15449 | -4/Factory | Terminal network hard line cut 15493 | -4/Factory | Spotted B-86 Titan 15651 | -4/Factory | Entered Research 15651 | -3/Research | Accompanied by 2 allies 15651 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15652 | -3/Research | Loaded intel: 60 trap records 15739 | -3/Research | Retrieved Zion intel report: Guard Positions 15740 | -3/Research | Zion Hacker squad teleported in 15759 | -3/Research | Retrieved Zion intel report: Emergency Access 15782 | -3/Research | Identified Transdimensional Reconstructor 15858 | -3/Research | Spotted B-86 Titan 15869 | -3/Research | Destroyed B-86 Titan 15885 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 15902 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 15918 | -3/Research | Repaired Powered Armor 15977 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16033 | -3/Research | Retrieved Zion intel report: Branch Access 16033 | -3/Research | Identified exit to Armory 16033 | -3/Research | Identified exit to Quarantine 16034 | -3/Research | Zion Explosive Resupply teleported in 16118 | -3/Research | Zion Heavy squad teleported in 16173 | -3/Research | Lost 5 allies 16206 | -3/Research | Entered Quarantine 16207 | -3/Quarantine | Spotted Alpha 7 16247 | -3/Quarantine | Destroyed Alpha 7 16257 | -3/Quarantine | Found Alien Launcher 16392 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16405 | -3/Quarantine | Identified Sigix Terminator 16434 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 16443 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16480 | -3/Quarantine | Cryocooling Duct disabled 16483 | -3/Quarantine | Cryocooling Duct disabled 16495 | -3/Quarantine | Ambient heat levels rising (+20) 16495 | -3/Quarantine | Non-combat units ordered to evacuate 16498 | -3/Quarantine | Ambient heat levels rising (+20) 16498 | -3/Quarantine | Combat units ordered to evacuate 16512 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16515 | -3/Quarantine | Discovered new exit (range 13) 16557 | -3/Quarantine | Warped through subspace 16558 | -3/Quarantine | Incoming investigation squad redirected 16584 | -3/Quarantine | Found Alien Artifact 16597 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16598 | -3/Quarantine | Quarantine Guard activated 16600 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16616 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16766 | -3/Quarantine | Spotted Quarantine Guard 16809 | -3/Quarantine | Spotted Quarantine Guard 16858 | -3/Quarantine | Spotted Quarantine Guard 16890 | -3/Quarantine | Identified Phase Redirector 16893 | -3/Quarantine | Found Transdimensional Reconstructor 17049 | -3/Quarantine | Found Alien Reactor 17069 | -3/Quarantine | Spotted Quarantine Guard 17079 | -3/Quarantine | Identified exit to Research 17080 | -3/Quarantine | Entered Research 17080 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17081 | -2/Research | Identified exit to Testing 17082 | -2/Research | Loaded intel: 74 trap records 17082 | -2/Research | Identified Matter Drive 17186 | -2/Research | Discovered new exit (range 5) 17188 | -2/Research | Identified exit to Access 17193 | -2/Research | Entered Access 17193 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17210 | -1/Access | Zion Zionite Resupply teleported in 17214 | -1/Access | Found Prototype Protection 17214 | -1/Access | Identified Zio. Heavy Carapace 17216 | -1/Access | Found Zio. Heavy Carapace 17647 | -1/Access | Zion Hacker squad teleported in 17699 | -1/Access | Repaired Powered Armor 17724 | -1/Access | Retrieved Zion intel report: Component Stockpiles 17816 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 17817 | -1/Access | Zion Zionite Resupply teleported in 17821 | -1/Access | Found Prototype Protection 17822 | -1/Access | Identified Zio. Shade Armor 18394 | -1/Access | Terminal network hard line cut 18402 | -1/Access | Incoming investigation squad redirected 18417 | -1/Access | Build established: Messiah-Mutant 18546 | -1/Access | Spotted B-99 Colossus 18639 | -1/Access | Spotted B-99 Colossus 18681 | -1/Access | Lost 5 parts (1p2u2w) 18689 | -1/Access | Found Prototype Device 18689 | -1/Access | Identified Adv. Particle Accelerator 18693 | -1/Access | First assault squad dispatched 18711 | -1/Access | Incoming assault squad redirected 18769 | -1/Access | Found Prototype Reactor 18769 | -1/Access | Identified Singularity Reactor 18780 | -1/Access | Lost 4 parts (2p1n1u) 18806 | -1/Access | Found Prototype Processor 18806 | -1/Access | Identified Exp. Core Analyzer 18923 | -1/Access | Discovered new exit (range 8) 18925 | -1/Access | Identified exit to Command 18932 | -1/Access | Build established: Infiltrator-Mutant 19326 | -1/Access | Spotted B-99 Colossus 19371 | -1/Access | Fired Sigix Terminator 19371 | -1/Access | Destroyed B-99 Colossus 19378 | -1/Access | Spotted B-99 Colossus 19384 | -1/Access | Discovered new exit (range 16) 19389 | -1/Access | Identified exit to Surface 19389 | *** | Escaped! Last Messages --------------- 19333_ Wave Collapse Detector explodes. 19337_ K-01 Serf cleans the Longscan Aggregator. 19346_ Acquired Helical Railgun. 19348_ Acquired Enh. Nova Cannon. 19356_ Acquired Linear Gravjet. 19369_ Dropped Enh. Force Lance. 19371_ Sigix Terminator expended. [Achievement: Hard Hitter] [Achievement: Dramatic Entrance] 19371_ T-07 Excavator destroyed. 19374_ Acquired Enh. Force Lance. 19379_ Penetrated by Slug. 19383_ Knocked back. 19383_ Penetrated by Slug. 19384_ EXIT=FOUND 19386_ Penetrated by Slug. 19388_ B-99 Colossus activates siege mode. 19389_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ? " " " ??????????????????????? | | # " " ????????????????????? | | " " " * #??????????????????? | | """""""""""""" " #??????????????????? | | " ; #??????????????????? | | " ; #??????????????????? | | " ;;;;;;;;;;;;;#??????????????????? | | " ##?????????????????? | | " #?????????????????? | | " #?????????????????? | | " ;;#?????????????????? | | " """;;;;;;;;;;;;;;;;;; ####### ??????????? | | " " ?????????? | | " "% ?????????? | | """""""""" #????????? | | #????????? | | "@ #????????? | | "" #????????? | | BB h #????????? | | """""""""" BB ?????????? | | " " """ """ ?????????? | | " " """T""????????????? | | " """;;;;;;;;;;;;;;;;;; ;##???????????????? | | " ;;;#????????????????? | | *" "";;;;;;;;;;;;;; #????????????????? | | " " ; ##????????????????? | | " " ; #?????????????????? | | " " ; ##?????????????????? | | " " ; #??????????????????? | | " " ; #??????????????????? | | """""" " ; #???????????????????? | | #??????????????????;;;;;?????????????????????? | | = #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 75 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 6 Core Analysis 8 Particle Charging 50 Offensive Hacking 28 Defensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Powered Armor | -6/Factory | Scanalyzed Plasma Cutter | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Matter Neutralizer | -4/Factory | Scanalyzed Com. HERF Cannon | -3/Research | Scanalyzed ECM Suite | -3/Quarantine | Scanalyzed Tiamat Missile Launcher | -3/Quarantine | Scanalyzed Imp. Medium Armor Plating | -3/Quarantine | Scanalyzed Adv. Medium Treads | -3/Quarantine | Z-intel Adv. Plasma Cannon | -3/Quarantine | Z-intel Adv. Drone Bay | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Com. Wheel | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Hvy. Insulated Plating | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Hvy. Disruptor Cannon | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Adv. Transmission Jammer | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Mass Driver | -3/Quarantine | Z-intel Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Phase Shifter | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Lrn. Proton Cannon | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Biometal Medium Treads | -3/Quarantine | Z-intel Adv. Shield Generator | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Adv. Actuator Array | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Hpw. Tractor Beam | -3/Quarantine | Z-intel Seismic Detector | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Cmb. Linear Gravjet | -1/Access | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free K-01 Serf | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Powered Armor | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Phase Redirector Matter Drive Sigix Terminator Achievements -------------- Derelict Escape Dramatic Entrance Epsilon Run Freeware Friend Of Zion Hard Hitter More Power To You Ooh, Shiny! Ultimate Loadout Challenges ------------ None Game ------ Seed MicrowarpDroneScanner Manual? 0 Play Time 08:44:49 Cumulative 115.4 hours Start 2025.01.19 @ 12:19:18 End 2025.01.25 @ 21:25:32 Sessions 39 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 53 Adventurer 2 Explorer 2 Win Type 0 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63da6ee4-11e2-44f6-86e6-466a68ce3bcb