Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.28 @ 17:23:05 Player: chandlerman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4943) 4943 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-552) -552 TOTAL SCORE: 9001 Bonus ------- Follower Combat Kills 155 Friendly Fire -707 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Location -6/Factory Parts ------- Power (2) Propulsion (3) Utility (7) Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Hacking Suite Weapon (3) Inventory (18) Weapon Cycler System Backup Module Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Light Treads Armored Treads Medium Treads Utility Improved Heat Shielding Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Hacking Suite System Backup Module Weapon Gauss Rifle Flak Gun Flak Gun Inventory Improved Deuterium Engine Improved Deuterium Engine Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Weapon Cycler System Backup Module Cooled Pulse Rifle Missile Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 1 1 2 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 111 | 7 3 1 21 8 4 . 42 25 Power 21 | 2 . . 6 2 . . 6 5 Engine 19 | 2 . . 5 2 . . 6 4 Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 5 2 1 . 6 4 Treads 20 | 2 . . 5 2 1 . 6 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 1 1 4 1 3 . 16 6 Device 16 | . . . 1 1 1 . 8 5 Storage 5 | 1 . . 2 . . . 1 1 Processor 3 | . . . . . . . 3 . Hackware 1 | . . . . . 1 . . . Protection 8 | . 1 1 1 . 1 . 4 . Artifact . | . . . . . . . . . Weapon 37 | 2 2 . 6 3 . . 14 10 Energy Gun 14 | 1 . . 1 2 . . 5 5 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 8 | 1 . . 1 . . . 2 4 Ballistic Cannon 8 | . 2 . 2 1 . . 3 . Launcher 4 | . . . 2 . . . 1 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 43 | . . . . . . 2 11 30 Power 8 | . . . . . . . 2 6 Propulsion 8 | . . . . . . . 2 6 Utility 10 | . . . . . . 1 3 6 Weapon 17 | . . . . . . 1 4 12 Highest Loss Streak 18 | . . . . . . 2 8 18 Average Slot Usage (%) 95 | . 97 100 99 99 100 69 93 88 Engine 15 | . 14 14 21 18 15 15 14 10 Treads 17 | . 28 28 22 17 15 9 13 13 Device 10 | . . . 3 9 15 9 15 16 Storage 12 | . 14 14 18 18 15 9 7 8 Processor 4 | . . . . . . . 6 13 Hackware 3 | . . . . . 7 7 7 6 Protection 6 | . 11 14 10 9 7 2 5 . Energy Gun 2 | . 1 . . 6 7 2 3 2 Energy Cannon 1 | . . . . . . . 4 . Ballistic Gun 3 | . 1 . 5 2 . . 1 11 Ballistic Cannon 12 | . 25 28 15 17 15 9 9 1 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 11 16 17 41 51 55 55 78 79 Greatest Support 68 | 40 40 40 40 40 57 57 68 68 Greatest Overweight (x) 15 | . . . 1 2 1 1 2 15 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 18 | 6 6 6 10 10 10 10 18 18 Average Capacity 10 | 4 6 6 9 10 10 10 10 12 Most Carried 10 | 2 6 6 10 10 7 8 10 10 Average Carried 7 | . 4 5 8 9 5 7 7 8 Final Capacity 18 | . . . . . . . . 18 Final Carried 2 | . . . . . . . . 2 Class Distribution -------------------- 42% | Mutant 34% | Tank 14% | Scavenger-Skirmisher 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Matter Collected 3997 | 211 353 58 972 352 96 . 1185 770 Remotely . | . . . . . . . . . Salvage Created 4952 | . 463 86 759 463 96 . 1417 1668 Parts 307 | . 30 3 71 31 2 . 68 102 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 10 | . . . 4 1 . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 100 | . 13 2 20 11 1 . 29 24 Guns 32 | . . . 4 3 . . 6 19 Cannons 53 | . 13 2 12 8 1 . 15 2 AOE 15 | . . . 4 . . . 8 3 Classes Destroyed 14 | . 5 . 5 2 . . 2 . Worker 12 | . 1 . 1 . . . 3 7 Builder 7 | . . . 1 2 . . 2 2 Tunneler 3 | . . . . 1 . . . 2 Hauler 1 | . . . 1 . . . . . Recycler 5 | . 1 . 2 . 1 . 1 . Operator 2 | . . . 2 . . . . . Watcher 17 | . 3 . 5 3 . . 5 1 Swarmer 21 | . 3 . 7 3 . . 3 5 Grunt 47 | . 10 2 8 2 . . 15 10 Brawler 1 | . . . . . . . 1 . Duelist 4 | . . . 1 1 . . . 2 Sentry 17 | . . . 4 4 1 . 3 5 Hunter 4 | . . . . 1 . . 2 1 Programmer 6 | . . . . . . . 5 1 Thug 3 | . . . . . . . 3 . Best Kill Streak 13 | . 5 2 5 3 2 . 5 13 Combat Bots Only 8 | . 4 2 4 3 1 . 4 8 Max Kills in Single Turn 6 | . 2 1 2 2 1 . 6 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . . . 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Damage Taken 7171 | . 235 41 707 137 88 69 2259 3635 Core 1245 | . 61 8 133 26 8 . 157 852 Absorbed by Shields 3 | . . . . . . . 3 . Core Remaining (%) 81 | 100 . 72 66 95 . . 76 . Volleys Fired 320 | . 33 6 76 26 4 . 87 88 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 166 | . 70 70 74 144 144 . 166 152 Shots Fired 745 | . 66 12 145 78 12 . 216 216 Gun 309 | . . . 32 26 4 . 42 205 Cannon 422 | . 66 12 108 52 8 . 168 8 Launcher 12 | . . . 5 . . . 4 3 Special 2 | . . . . . . . 2 . Kinetic 551 | . 66 12 140 64 8 . 123 138 Thermal 120 | . . . . 14 4 . 42 60 Explosive 12 | . . . 5 . . . 4 3 Electromagnetic 60 | . . . . . . . 45 15 Robot Hit Streak 30 | . 6 5 14 14 11 . 26 30 Robot Miss Streak 7 | . 4 1 3 3 2 . 3 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 528 | . 37 8 99 55 8 . 146 175 Core Hits 290 | . 20 2 44 37 7 . 74 106 Critical Hits 9 | . 1 . 2 . . . 6 . Critical Kills 3 | . 1 . . . . . 2 . Critical Parts Destroyed 6 | . . . 2 . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13119 | . 660 120 2063 1008 179 . 4942 4147 Guns 4630 | . . . 407 330 72 . 533 3288 Cannons 5420 | . 660 120 1253 677 107 . 2496 107 Explosions 3066 | . . . 403 . . . 1911 752 Melee . | . . . . . . . . . Ramming 3 | . . . . 1 . . 2 . Kinetic 7347 | . 660 120 1660 821 107 . 1809 2170 Thermal 2611 | . . . . 186 72 . 1275 1078 Explosive 2296 | . . . 403 . . . 1228 665 Electromagnetic 862 | . . . . . . . 628 234 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . . 11 31 . Average Corruption 16 | . . . . . . 5 16 . Corruption Purged 5 | . . . . . . . 5 . Effects 197 | . . . . . . 4 193 . Message Errors 30 | . . . . . . 2 28 . Matter Fused 29 | . . . . . . 1 28 . Heat Flow Errors 18 | . . . . . . . 18 . Energy Discharges 20 | . . . . . . 1 19 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . 12 . Data Loss (major) 4 | . . . . . . . 4 . Misfires 5 | . . . . . . . 5 . Alerts 4 | . . . . . . . 4 . Misdirections 28 | . . . . . . . 28 . Targeting Errors 35 | . . . . . . . 35 . Weapon Failures 11 | . . . . . . . 11 . Overload Shots 2 | . . . . . . . 2 . Overflow Damage 308 | . . . 53 19 . . 98 138 Projectiles 86 | . . . 30 19 . . 37 . Explosions 222 | . . . 23 . . . 61 138 Melee . | . . . . . . . . . Knockbacks 38 | . 5 . 9 7 . . 17 . Impact . | . . . . . . . . . Kinetic 35 | . 5 . 8 7 . . 15 . Secondary 3 | . . . 1 . . . 2 . Self-Inflicted Damage 408 | . . . . . . . 319 89 Shots 8 | . . . . . . . 7 1 Rammed 3 | . . . . 1 . . 2 . Targets Rammed 3 | . . . . 1 . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 483 | . 130 51 129 60 42 . 483 193 Average Temperature 84 | . 35 25 33 20 18 . 120 95 Received Heat Transfer 2422 | . 141 30 264 45 36 . 718 1188 Effects 12 | . . . . . . . 12 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 1 | . . . . . . . 1 . Interference 6 | . . . . . . . 6 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . . 4 Heat Transferred 3893 | . . . . 407 148 . 1401 1937 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Peak Influence 324 | . 323 116 294 264 87 40 324 303 Average Influence 133 | . 161 90 165 145 60 22 139 94 Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 Low Security (%) 76 | . . . . . . . . . Level 1 23 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 2 1 2 1 1 . 14 9 Investigation 10 | . 2 1 1 1 1 . 3 1 Extermination 8 | . . . . . . . 7 1 Reinforcement 7 | . . . 1 . . . 4 2 Assault . | . . . . . . . . . Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Distress Signals 6 | . 2 . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 15 4 32 16 1 2 43 42 Peak Tracking Total 9 | . 3 2 6 4 1 2 4 9 Tactical Retreats 10 | . . . 4 1 . . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 9 | . . . . 1 1 . 4 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 37 | . 2 . 3 1 . . 27 4 Max in Single Turn 4 | . 1 . 1 1 . . 4 1 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 29 | . 4 1 6 3 1 . 13 1 Terminals 17 | . 4 . 4 3 1 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . . 2 . . . 3 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 81 | . 12 1 21 7 3 . 35 2 Successful 57 | . 7 1 17 3 1 . 27 1 Failed 24 | . 5 . 4 4 2 . 8 1 Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 47 | . 12 . 12 7 3 . 13 . Fabricators 1 | . . . . . . . 1 . Repair Stations 15 | . . . 9 . . . 6 . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 11 | . . . . . . . 11 . Garrison Access 3 | . . . . . . . 1 2 Terminal Hacks 26 | . 7 1 8 3 1 . 6 . Record 3 | . 2 . 1 . . . . . Part Schematic 1 | . . . . . . . 1 . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 7 | . 2 . 3 1 . . 1 . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 3 | . . . 1 1 . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 15 | . . . 9 . . . 6 . Scan Component 8 | . . . 5 . . . 3 . Repair 7 | . . . 4 . . . 3 . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 11 | . . . . . . . 11 . Insert Component 6 | . . . . . . . 6 . Analyze 5 | . . . . . . . 5 . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 . 4 2 1 . 10 . Full Trace Events 8 | . 3 . 1 . 1 . 3 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built 2 | . . . . . . . 2 . Matter 168 | . . . . . . . 168 . Time 42 | . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired 6 | . . . 4 . . . 2 . Time 224 | . . . 134 . . . 90 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed 5 | . . . . . . . 5 . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . . . 29 . Total Damage 499 | . . . . . . . 499 . Kills 4 | . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Turns Passed 7978 | 81 567 269 1565 1039 241 141 2989 1086 Spaces Moved 3765 | 46 279 154 660 506 121 87 1488 424 Core 31 | 5 . . . . . . . 26 Treads 3734 | 41 279 154 660 506 121 87 1488 398 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 165 160 152 160 Average Speed 171 | 148 160 160 171 182 183 162 167 183 Slowest Speed 800 | 160 160 160 180 200 190 180 210 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 51 38 61 46 5 65 43 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 244 | . . . 41 . . . 161 42 Melee . | . . . . . . . . . Projectile 16 | . . . 2 . . . 11 3 AOE 228 | . . . 39 . . . 150 39 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total 4650 | 59 334 166 941 569 132 87 1804 558 Wait 317 | . 10 . 161 10 . . 130 6 Move 3758 | 45 278 153 659 505 121 86 1487 424 Hop . | . . . . . . . . . Pick Up 96 | 7 8 2 15 9 2 1 37 15 Fast Attach 7 | . . 1 4 . . . 2 . Attach 63 | 6 1 . 3 5 2 . 24 22 Detach 2 | . . . . . . . 2 . Swap 41 | 1 2 . 14 3 2 . 16 3 Drop 43 | . 2 4 9 10 1 . 17 . Fire 320 | . 33 6 76 26 4 . 87 88 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 1 . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 450 | -10/Materials | Identified exit to Mines 537 | -10/Materials | Discovered new exit (range 13) 649 | -10/Materials | Entered Mines 679 | -10/Mines | Met a Derelict bent on vengeance 758 | -10/Mines | Learned Materials emergency access door positions 855 | -10/Mines | Discovered new exit (range 10) 879 | -10/Mines | Met a Derelict shopkeep closing up shop 918 | -10/Mines | Entered Materials 918 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 979 | -9/Materials | Discovered new exit (range 13) 1506 | -9/Materials | Repaired Lgt. Treads? 1641 | -9/Materials | Discovered new exit (range 13) 2002 | -9/Materials | Repaired Imp. Weapon Shielding 2035 | -9/Materials | Repaired Imp. Ion Engine 2075 | -9/Materials | Repaired Lgt. Nuclear Core 2289 | -9/Materials | Discovered new exit (range 12) 2483 | -9/Materials | Entered another Materials area 2483 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2777 | -8/Materials | Build established: Tank 3347 | -8/Materials | Discovered new exit (range 13) 3522 | -8/Materials | Entered Factory 3522 | -7/Factory | Evolved 2 slots: Utility x2 3763 | -7/Factory | Sucked down chute 3763 | -7/Factory | Entered Waste 3777 | -7/Waste | Found Powered Armor 3778 | -7/Waste | EMP discharged 3801 | -7/Waste | Spotted C-40 Crusher 3814 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3817 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3843 | -7/Waste | Spotted C-40 Crusher 3851 | -7/Waste | Spotted C-40 Crusher 3878 | -7/Waste | EMP discharged 3878 | -7/Waste | System corruption reached 10% 3880 | -7/Waste | Discovered new exit (range 16) 3904 | -7/Waste | Entered Factory 4435 | -7/Factory | Repaired Powered Armor 4459 | -7/Factory | Allied Derelicts emerged from ambush trap array 4724 | -7/Factory | Repaired Imp. Ion Engine 5388 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 6281 | -7/Factory | System corruption reached 30% 6314 | -7/Factory | Lost 8 parts (1p2n3u2w) 6461 | -7/Factory | Discovered new exit (range 4) 6819 | -7/Factory | Discovered new exit (range 13) 6824 | -7/Factory | Build established: Scavenger-Skirmisher 6893 | -7/Factory | Entered another Factory area 6893 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7579 | -6/Factory | Lost 4 parts (1p1n2w) 7623 | -6/Factory | Garrison activated, responded to threat 7646 | -6/Factory | Lost 5 parts (1n2u2w) 7800 | -6/Factory | Garrison activated, responded to threat 7872 | -6/Factory | Core integrity fell below 50% 7891 | -6/Factory | Destroyed 8 combat bots 7961 | -6/Factory | Core integrity fell below 20% 7979 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07894_ Acquired 70 matter. 07894_ U-05 Engineer builds a Wall. 07894_ K-01 Serf cleans the Nuclear Reactor. 07895_ U-05 Engineer lays Concrete. 07895_ System Backup Module destroyed. 07896_ K-01 Serf collects debris. 07896_ U-05 Engineer lays Concrete. 07897_ K-01 Serf cleans the Nuclear Reactor. 07898_ R-10 Processor collects Wheel. 07902_ R-10 Processor collects Structural Scanner. 07903_ U-05 Engineer builds a Door. 07904_ K-01 Serf cleans the Nuclear Reactor. 07905_ R-10 Processor collects Lgt. Angular Momentum Engine. 07910_ Lgt. Treads destroyed. 07911_ R-10 Processor collects Carbon-fiber Leg. 07911_ U-05 Engineer builds a Wall. 07925_ Imp. Deuterium Engine destroyed. 07947_ Coolant Injector destroyed. 07966_ Adv. Weight Redist. System destroyed. 07976_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????????????????? | | ??????????????????????????#%#????????????????????? | | ??????????????????????????#%#????????????????????? | | ??????????????????????????#%#????????????????????? | | ?????????????????????######%################+##### | | ?????????????????????# % = %% | | ?????????????????????# ! | | ?????????????????????# "" | | ?????????????????????# %"" "" | | ?????????????????????# "" "" | | ?????????????????????# [! ################ | | ?????????????#???????# ""% % #??????????????? | | ?????????????# ??????# %%""" #??????????????? | | ?????? ????# ?????# ""% ###### """ ???? | | ?????? ???# ????# % + """ ???? | | ??????? ?# ???# """ ###### """ "???? | | ?????? ? # ??# """"" #??????????????? | | ??????? ## """"" #??????????????? | | ????#####+######+##### #??????????????? | | ???? % % % #??????????????? | | ??? " " #??????????????? | | ??? % % ""G"" #??????????????? | | ??? =* % #??????????????? | | ??? = %* %% #??????????????? | | ???????##/# ##### ######+##########??????????????? | | ?????????????#????# u@ #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# "S g """ =#?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# "" gg""" #?????????????????? | | ??????????????????#! #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????######/#######?????????????????? | | ???????????????????????#k#???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#u#???????????????????????? | | ???????????????????????#R#???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 18 Heat Shielding 100 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Energy Filter | -7/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleePortableDoomcannon Manual? 0 Play Time 01:40:28 Cumulative 75.9 hours Start 2019.10.24 @ 21:28:00 End 2019.10.28 @ 17:23:05 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 21 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25021dc-7c25-46e0-b32c-78d349f49db0