Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 09:52:37 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (2543) 2543 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (11196) 11196 TOTAL SCORE: 17994 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 441 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 8500 Friendly Fire -91 Cogmind --------- Core Integrity 316/700 Matter 54/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -7/Deep Caves Parts ------- Power (1) Zionite Light DM Reactor Propulsion (3) Enhanced Flexi-carbon Leg Utility (7) Experimental Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer GOLEM Unit Weapon (2) Assembled Focal Cannon Inventory (16) Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Long-range Sensor Array Improved Medium Armor Plating Shock Rifle Heavy Ion Cannon Shock Bomb Launcher Heavy Rocket Launcher Heavy Rocket Launcher Great Axe Peak State ------------ Power Zionite Light DM Reactor Propulsion Aluminum Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Utility Experimental Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer GOLEM Unit Weapon Assembled Focal Cannon Shock Bomb Launcher Inventory Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell Zionite Biocell Long-range Sensor Array Improved Medium Armor Plating Shock Rifle Improved EM Pulse Cannon Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Great Axe [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 129 | 6 3 11 27 21 19 4 1 3 34 Power 5 | 1 1 1 1 . . . . . 1 Engine 4 | 1 1 1 1 . . . . . . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 23 | 2 . 1 9 7 1 . . . 3 Treads 5 | . . . 5 . . . . . . Leg 18 | 2 . 1 4 7 1 . . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 2 . 7 5 8 3 . 1 15 Device 13 | . . . 1 1 5 1 . . 5 Storage 8 | 1 2 . 4 . . . . . 1 Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 19 | . . . 2 4 2 1 . 1 9 Artifact . | . . . . . . . . . . Weapon 59 | 2 . 9 10 9 10 1 1 2 15 Energy Gun 13 | . . . 1 6 1 . . . 5 Energy Cannon 15 | . . . . 2 5 . . 2 6 Ballistic Gun 15 | 2 . 6 7 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 12 | . . 3 2 1 2 . 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 1 1 . . . 9 Parts Lost 16 | . . 3 . 2 . . . . 11 Power 1 | . . 1 . . . . . . . Propulsion 6 | . . 1 . . . . . . 5 Utility 3 | . . . . 1 . . . . 2 Weapon 6 | . . 1 . 1 . . . . 4 Highest Loss Streak 3 | . . 2 . 1 . . . . 3 Average Slot Usage (%) 98 | . 97 99 96 98 100 100 100 100 96 Engine 8 | . 14 13 11 9 7 7 7 7 3 Treads 2 | . . . 18 . . . . . . Leg 21 | . 28 27 3 27 23 23 23 23 22 Device 7 | . . . 9 6 14 7 7 7 7 Storage 24 | . 25 28 23 27 23 23 23 23 23 Processor 8 | . . . . . 7 14 15 15 15 Protection 6 | . . . 8 10 7 7 7 7 6 Energy Gun 2 | . . . 1 12 . . . . 3 Energy Cannon 4 | . . . . . 14 14 . 1 6 Ballistic Gun 7 | . 28 27 20 4 . . . . . Launcher 1 | . . . . . . . 6 7 . Slashing Weapon 2 | . . . . . . . 7 5 2 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 13 41 39 65 73 81 78 76 78 78 Greatest Support 56 | 20 20 20 40 35 35 35 35 35 56 Greatest Overweight (x) 4 | 4 2 3 3 2 2 2 2 2 2 Average Overweight (x) 1 | 1 1 1 1 1 2 2 2 2 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 22 Average Capacity 20 | 5 14 16 16 22 22 22 22 22 21 Most Carried 22 | 4 16 16 22 22 22 22 22 22 22 Average Carried 19 | 2 7 15 16 21 21 22 22 22 21 Final Capacity 22 | 6 16 16 22 22 22 22 22 22 16 Final Carried 22 | 4 16 16 22 22 22 22 22 22 14 Class Distribution -------------------- 72% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 2144 | 213 137 267 473 451 164 106 48 . 285 Remotely . | . . . . . . . . . . Salvage Created 4757 | . 175 247 927 937 299 49 33 . 2090 Parts 190 | . 5 8 68 54 23 2 5 . 25 Haulers Intercepted 5 | . . . 4 1 . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 2 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 110 | . 2 7 16 19 6 1 3 . 56 Guns 34 | . 2 3 12 16 . . . . 1 Cannons 6 | . . . . . 3 1 . . 2 AOE 51 | . . 4 4 2 3 . 3 . 35 Classes Destroyed 17 | . 2 1 7 2 1 . . . 4 Worker 3 | . . . 2 1 . . . . . Builder 2 | . . . 1 . 1 . . . . Hauler 5 | . . . 4 1 . . . . . Recycler 6 | . 1 1 2 1 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . . . 4 2 . . . . . Swarmer 18 | . . 3 3 5 4 . 3 . . Grunt 23 | . 2 4 9 8 . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . . 2 5 1 . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . 1 1 . . . Z-Light 3 | . . . . . . . . . 3 Assembler 2 | . . . . . . . . . 2 Assembled 36 | . . . . . . . . . 36 Golem 17 | . . . . . . . . . 17 Best Kill Streak 53 | . 2 3 10 6 3 1 3 . 53 Combat Bots Only 38 | . 2 2 4 5 3 1 3 . 38 Max Kills in Single Turn 11 | . 1 2 2 1 3 1 2 . 11 Gunslinging 1 | . . . 1 . . . . . . Exploded 11 | . . 2 2 1 3 . 2 . 11 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 4972 | . 111 512 485 930 314 103 93 . 2424 Core 828 | . 37 104 116 187 67 14 18 . 285 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 . 43 71 66 . . . . . Volleys Fired 286 | . 10 29 63 64 15 5 2 . 98 Largest 2 | . 2 2 2 2 2 2 1 . 2 Hottest 143 | . 40 40 85 130 143 140 39 . 140 Shots Fired 467 | . 20 53 121 126 26 10 2 . 109 Gun 323 | . 20 48 117 124 . . . . 14 Cannon 100 | . . . . . 22 10 . . 68 Launcher 44 | . . 5 4 2 4 . 2 . 27 Special . | . . . . . . . . . . Kinetic 218 | . 20 48 104 46 . . . . . Thermal 160 | . . . 13 78 22 10 . . 37 Explosive 22 | . . 5 4 2 . . 2 . 9 Electromagnetic 67 | . . . . . 4 . . . 63 Robot Hit Streak 20 | . 13 6 20 13 11 2 2 . 14 Robot Miss Streak 10 | . 3 10 2 2 2 2 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 305 | . 15 22 85 92 12 5 1 . 73 Core Hits 317 | . 6 14 43 44 13 1 3 . 193 Critical Hits 3 | . . . 1 . 2 . . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Melee Attacks 12 | . . . . . 4 1 4 3 . Impact . | . . . . . . . . . . Slashing 12 | . . . . . 4 1 4 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11775 | . 187 554 1732 1663 592 127 264 . 6656 Guns 3150 | . 187 186 1253 1404 . . . . 120 Cannons 1635 | . . . . . 345 127 . . 1163 Explosions 6982 | . . 368 479 251 247 . 264 . 5373 Melee . | . . . . . . . . . . Ramming 8 | . . . . 8 . . . . . Kinetic 2029 | . 187 186 1095 561 . . . . . Thermal 2199 | . . . 158 843 496 127 . . 575 Explosive 4774 | . . 368 479 251 . . 264 . 3412 Electromagnetic 2765 | . . . . . 96 . . . 2669 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 2 2 . Average Corruption 1 | . 2 2 . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Effects 18 | . 1 3 . . . 4 8 2 . Message Errors 6 | . 1 . . . . 1 4 . . Heat Flow Errors 4 | . . 1 . . . 1 2 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . 1 . 2 . Targeting Errors 3 | . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 239 | . . . 23 18 . 18 . . 180 Projectiles 39 | . . . . . . 18 . . 21 Explosions 200 | . . . 23 18 . . . . 159 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 76 | . . . . 4 . . . . 72 Shots 3 | . . . . . . . . . 3 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 275 | . 8 275 6 144 54 244 220 . 20 Average Temperature 40 | . 3 76 4 22 24 122 104 . 5 Received Heat Transfer 1231 | . 63 144 138 351 42 . . . 493 Effects 4 | . . 1 . . . . 3 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . 18 Combat Hostiles 18 | . . . . . . . . . 18 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . . . . 3 2 2 . . . Heat Transferred 3896 | . . . 370 1887 668 148 . . 823 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 470 | . 70 197 470 442 210 . . . . Average Influence 160 | . 59 91 191 301 96 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . Low Security (%) 67 | . . . . . . . . . . Level 1 28 | . . . . . . . . . . Level 2 4 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . 1 1 2 . . . . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . . . 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . . 1 3 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 3 11 32 27 9 1 3 . 62 Peak Tracking Total 26 | . 2 3 6 6 4 1 3 . 26 Tactical Retreats 4 | . . . 1 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . 1 1 . . 1 . . 4 Max in Single Turn 1 | . . 1 1 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 8 | . . 1 . 3 3 . . 1 . Terminals 5 | . . 1 . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 28 | . . 1 . 5 16 . . 6 . Successful 21 | . . . . 3 12 . . 6 . Failed 7 | . . 1 . 2 4 . . . . Catastrophic 3 | . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . 1 . . 3 . . 5 . Terminals 10 | . . 1 . 4 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 11 | . . . . . 11 . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 9 | . . . . 2 1 . . 6 . Part Schematic 6 | . . . . . . . . 6 . Branch Access Points 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . Insert Component 5 | . . . . . 5 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 2 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 5 . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 6 | . . 3 . . 1 . . 2 . Largest Group 3 | . . 3 3 . 1 . . 2 2 Highest-Rated Group 188 | . . 40 40 . 10 . . 188 188 Highest-Rated Ally 94 | . . 16 16 . 10 . . 94 94 Total Orders . | . . . . . . . . . . Ally Attacks 127 | . . 18 17 . . . . . 92 Total Damage 2949 | . . 148 213 . . . . . 2588 Kills 26 | . . 3 4 . . . . . 19 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 7918 | 90 282 780 997 954 1050 460 690 1409 1206 Spaces Moved 3673 | 53 155 249 396 439 531 242 375 776 457 Core 20 | 20 . . . . . . . . . Treads 344 | . . . 344 . . . . . . Legs 3309 | 33 155 249 52 439 531 242 375 776 457 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 180 180 180 180 150 Average Speed 170 | 147 151 150 180 156 180 180 180 180 157 Slowest Speed 250 | 250 180 210 210 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 36 60 31 46 15 50 61 83 62 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 1 . . . 2 1 2 . Spaces Dug 15 | . . . . . 4 . 11 . . Terrain Destroyed 120 | . . 45 24 14 8 2 27 . . Melee 8 | . . . . . 4 . 4 . . Projectile 2 | . . . . . . 2 . . . AOE 110 | . . 45 24 14 4 . 23 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 4855 | 62 181 602 573 593 590 253 381 783 837 Wait 572 | . . 308 31 15 8 . . . 210 Move 3664 | 52 154 248 395 438 530 241 374 775 457 Hop . | . . . . . . . . . . Pick Up 90 | 4 12 3 26 24 7 1 . 1 12 Fast Attach 25 | 6 1 1 5 2 . . . . 10 Attach 25 | . . 2 6 5 4 . . . 8 Detach 1 | . . . . . . . . . 1 Swap 79 | . 2 8 16 14 15 4 1 3 16 Drop 100 | . 2 3 31 30 7 1 . 1 25 Fire 286 | . 10 29 63 64 15 5 2 . 98 Melee 12 | . . . . . 4 1 4 3 . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 373 | -10/Materials | Entered Mines 493 | -10/Mines | Assembled infested the area 954 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1077 | -10/Mines | Core integrity fell below 50% 1115 | -10/Mines | Discovered new exit (range 9) 1124 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Accompanied by 3 allies 1153 | -9/Materials | Evolved 2 slots: Utility x2 1621 | -9/Materials | Discovered new exit (range 9) 2093 | -9/Materials | Discovered new exit (range 16) 2150 | -9/Materials | Entered another Materials area 2150 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2320 | -8/Materials | Build established: Hauler-Mutant 3029 | -8/Materials | Discovered new exit (range 6) 3104 | -8/Materials | Entered Factory 3104 | -7/Factory | Evolved 2 slots: Utility x2 3278 | -7/Factory | Discovered new exit (range 11) 3308 | -7/Factory | Identified exit to Factory 3339 | -7/Factory | Identified exit to Lower Caves 4154 | -7/Factory | Entered Lower Caves 4188 | -7/Lower Caves | Learned Factory garrison access intel 4563 | -7/Lower Caves | Encountered a Warlord checkpoint 4579 | -7/Lower Caves | Discovered new exit (range 15) 4610 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4612 | -7/Lower Caves | Identified exit to Lower Caves 4614 | -7/Lower Caves | Entered another Lower Caves area 4649 | -7/Lower Caves | Discovered exit to Factory (range 7) 5295 | -7/Lower Caves | Discovered new exit (range 5) 5302 | -7/Lower Caves | Identified exit to Zion 5304 | -7/Lower Caves | Entered Zion 5331 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5468 | -7/Zion | System corruption cleaned by Quarantine Array 5515 | -7/Zion | Discovered new exit (range 13) 5564 | -7/Zion | Identified exit to Proximity Caves 5813 | -7/Zion | Received a hallucinogenic algorithm 6011 | -7/Zion | Given A8's code to call for help 6069 | -7/Zion | Learned location of Armory (-4) 6125 | -7/Zion | Learned location of Warlord (-5) 6345 | -7/Zion | Visited the Megawrench Repair Shop 6506 | -7/Zion | Megawrench repaired 10 parts 6664 | -7/Zion | Opened final containment barrier to the Deep Caves 6669 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6674 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6704 | -7/Zion | Discovered new exit (range 3) 6704 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6708 | -7/Zion | Identified exit to Deep Caves 6713 | -7/Zion | Entered Deep Caves 6713 | -7/Deep Caves | Accompanied by 2 allies 6892 | -7/Deep Caves | Z-Facility disabled 6929 | -7/Deep Caves | Attacked by Z-Imprinter 6945 | -7/Deep Caves | Allies destroyed Z-Imprinter 7144 | -7/Deep Caves | Lost 3 parts (2n1u) 7164 | -7/Deep Caves | Found Prototype Protection 7165 | -7/Deep Caves | Identified Zio. Weapon Casing 7214 | -7/Deep Caves | Found Prototype Protection 7214 | -7/Deep Caves | Identified Zio. Heavy Carapace 7355 | -7/Deep Caves | Found Zio. Weapon Casing 7619 | -7/Deep Caves | Spotted as-65385 7677 | -7/Deep Caves | Destroyed as-65385 7761 | -7/Deep Caves | Exposed GOLEM chamber 7791 | -7/Deep Caves | Triggered Deep Caves wall 7791 | -7/Deep Caves | Found GOLEM Unit 7810 | -7/Deep Caves | Spotted AS-29349 7813 | -7/Deep Caves | Spotted AS-66324 7831 | -7/Deep Caves | Destroyed AS-66324 7844 | -7/Deep Caves | Destroyed 38 combat bots 7845 | -7/Deep Caves | Destroyed AS-29349 7861 | -7/Deep Caves | Core integrity fell below 50% 7874 | -7/Deep Caves | Lost 3 parts (1u2w) 7907 | -7/Deep Caves | Triggered Deep Caves wall 7917 | -7/Deep Caves | Spotted as-68952 7918 | -7/Deep Caves | Destroyed 13 combat bots 7919 | -7/Deep Caves | Self-destructed Last Messages --------------- 07894_ A GOLEM Unit tumbles out of the Wall Chamber. 07895_ Extracted 34 energy. 07895_ as-34463 system terminally corrupted. 07895_ GOLEM Unit springs to life. 07896_ as-56685 GOLEM Unit beginning Prototype Leg integration. 07897_ Extracted 34 energy. 07897_ as-16499 system terminally corrupted. 07899_ Extracted 34 energy. 07901_ GOLEM Unit springs to life. 07902_ as-38772 GOLEM Unit beginning Prototype Leg integration. 07902_ as-21287 GOLEM Unit beginning Prototype Leg integration. 07907_ GOLEM Unit springs to life. 07908_ as-84234 GOLEM Unit beginning Prototype Leg integration. 07908_ GOLEM Unit springs to life. 07909_ as-88161 GOLEM Unit beginning Prototype Leg integration. 07918_ Imp. EM Pulse Cannon destroyed. 07918_ Imp. Carbon-fiber Leg destroyed. 07918_ Aluminum Leg destroyed. 07919_ as-68952: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 07919_ GOLEM Unit springs to life. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????? ?????????????????????? | | ??????????" ???????????????????? | | ????????"G #????????????????? | | ????????" # ??????????????? | | ????????? ????????????? | | ????????? ?????????????? | | ?????????" ??????????????? | | ?????????" ##?????????????? | | ?????????" ??????????????? | | ???????""" #???????????????? | | ???????"GG b #???#???????????? | | ??????### [ ### ###?????????? | | ??""""" ! # ?????????? | | ??" ! g M ##??????????? | | ??" %! ##?????????? | | ??" * @ #????????? | | ??" [] #??????????? | | ??" % ##?????????? | | ??" ! ] #?????????? | | ??" ! = ] #?????????? | | ??""""" #?????????? | | ??????### ==g l #?????????? | | ??????#%%%G ] #?????????? | | ??????#%G%% ! g! #??######## | | ??????#G%%G !!!! #??# # | | ??????#%%GG ! ! ##?# # # | | ??????#GGG ! #?#%# ## # | | ??????### M ###%# ## # | | ????????" / ## ## | | ????????" !] # # | | ????????" / !!%* # | | ????????""" / !=%!* ### # | | ????????" * ! ##### | | ????????"" ######???? | | ????????" #????????? | | ????????"" ##????????? | | ????????" # # #?????????? | | ????????" #### ## ## ##?????????? | | ????????""" ###### ## ####??????????? | | ?????????" ##### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Battle Rifle | -7/Zion | Free Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyAdvancedComputer Manual? 0 Play Time 00:44:02 Cumulative 384.7 hours Start 2019.10.31 @ 09:12:22 End 2019.10.31 @ 09:52:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 683 Rogue 683 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d29ec2b-f478-44d2-9438-a33368e4d448