Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.01 @ 02:01:15 Player: almost Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2322) 2322 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6202 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Targeting Computer Kinecellerator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Ion Engine Titanium Leg Titanium Leg Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun Precision Beam Rifle Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 2 2 . . 2 Weapon . | . . . . . . . . Parts Attached 81 | 6 5 20 13 7 24 . 6 Power 12 | 1 1 3 1 1 5 . . Engine 9 | 1 1 3 1 . 3 . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 17 | 2 1 7 2 . 5 . . Treads . | . . . . . . . . Leg 16 | 2 1 7 2 . 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 27 | 1 1 5 7 3 7 . 3 Device 19 | . 1 3 5 2 6 . 2 Storage 2 | 1 . . . . 1 . . Processor 5 | . . 2 2 1 . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 2 5 3 3 7 . 3 Energy Gun 11 | . . 2 1 2 5 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 3 2 . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 45 | . 1 3 1 1 25 . 14 Power 7 | . 1 . . 1 4 . 1 Propulsion 8 | . . 2 . . 5 . 1 Utility 18 | . . . 1 . 9 . 8 Weapon 12 | . . 1 . . 7 . 4 Highest Loss Streak 14 | . 1 3 1 1 9 . 14 Average Slot Usage (%) 80 | . 90 95 97 83 72 69 55 Engine 4 | . 12 10 9 5 . . . Core 3 | . . . . 1 6 7 3 Leg 11 | . 28 20 18 15 6 . . Flight 2 | . . . . . 3 7 4 Device 13 | . 7 10 19 22 11 7 8 Storage 10 | . 14 11 9 7 11 15 10 Processor 16 | . . 20 23 15 16 15 11 Energy Gun 5 | . . 3 9 9 6 . . Ballistic Gun 10 | . 26 18 9 4 8 15 9 Naked Turns 8 | . . . . . . . 8 Heaviest Build 22 | 10 13 16 18 19 22 18 22 Greatest Support 37 | 20 20 23 34 34 37 5 5 Greatest Overweight (x) 7 | 1 . 4 . . 5 3 7 Average Overweight (x) . | . . . . . 1 3 2 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | . 4 6 6 6 6 3 4 Average Carried 3 | . . 4 5 5 2 2 1 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | . 4 6 5 6 2 3 . Class Distribution -------------------- 77% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1411 | 177 61 440 387 64 274 . 8 Remotely 10 | . . . . . 10 . . Salvage Created 2876 | . 140 656 1057 344 540 . 139 Parts 158 | . 10 46 52 13 29 . 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled 2 | . . . . . . . 2 Retrieved Matter 46 | . . . . . . . 46 Parts Self-Destructed 35 | . . . . . 35 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 53 | . 5 13 13 7 13 . 2 Melee 2 | . . . . . 1 . 1 Guns 49 | . 5 13 13 6 11 . 1 Classes Destroyed 11 | . 3 3 4 . 1 . . Worker 1 | . . . 1 . . . . Builder 3 | . . . 3 . . . . Tunneler 1 | . . . 1 . . . . Recycler 4 | . . 1 3 . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . 1 2 2 . . . . Swarmer 10 | . 3 . . . 7 . . Grunt 28 | . 2 10 5 6 4 . 1 Duelist 1 | . . . . . 1 . . Sentry 13 | . . 3 7 1 1 . 1 Hunter 1 | . . . 1 . . . . Best Kill Streak 6 | . 3 4 6 4 4 . 1 Combat Bots Only 4 | . 3 3 3 4 4 . 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 4750 | . 202 522 495 343 1813 . 1375 Core 1551 | . 18 78 139 77 384 . 855 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 92 80 74 . . 34 . Volleys Fired 179 | . 17 44 59 22 32 . 5 Largest 2 | . 2 2 2 2 2 . 1 Hottest 122 | . 40 79 81 122 122 . 28 Shots Fired 328 | . 34 82 118 42 47 . 5 Gun 326 | . 34 82 118 40 47 . 5 Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 181 | . 34 73 59 4 6 . 5 Thermal 143 | . . 9 59 36 39 . . Explosive 2 | . . . . 2 . . . Electromagnetic 2 | . . . . . 2 . . Robot Hit Streak 28 | . 15 25 28 16 18 . 20 Robot Miss Streak 3 | . 2 2 3 2 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 1 . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 277 | . 24 67 98 35 44 . 9 Core Hits 149 | . 9 32 45 16 26 . 21 Critical Hits 3 | . . . 3 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4555 | . 271 959 1514 689 761 . 361 Guns 4192 | . 271 953 1506 569 735 . 158 Cannons . | . . . . . . . . Explosions 120 | . . . . 120 . . . Melee 139 | . . . . . . . 139 Ramming 104 | . . 6 8 . 26 . 64 Kinetic 2236 | . 271 867 779 71 90 . 158 Thermal 1913 | . . 86 727 498 602 . . Explosive 120 | . . . . 120 . . . Electromagnetic 43 | . . . . . 43 . . Impact . | . . . . . . . . Slashing 139 | . . . . . . . 139 Piercing . | . . . . . . . . Highest Corruption 9 | . 2 . . . . . 9 Average Corruption 1 | . 1 . . . . . 6 Corruption Purged . | . . . . . . . . Effects 4 | . 2 . . . . . 2 Message Errors 2 | . 2 . . . . . . Matter Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . . . 5 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 5 | . . . . . . . 5 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . . 2 1 . 7 . 29 Shots . | . . . . . . . . Rammed 31 | . . 2 3 . 9 . 17 Targets Rammed 37 | . . 2 4 . 14 . 17 Kicked 6 | . . . 1 . 5 . . Crushed . | . . . . . . . . Highest Temperature 94 | . 10 2 29 15 94 . 7 Average Temperature 17 | . 6 2 12 7 34 . 7 Received Heat Transfer 2100 | . 120 306 207 243 444 . 780 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 9 | . . . 1 2 6 . . Heat Transferred 4440 | . . 222 1850 1073 1295 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 336 | . 161 336 255 125 . . 38 Average Influence 112 | . 69 177 167 50 . . 18 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 80 | 100 100 57 68 100 . . 100 Level 1 19 | . . 42 31 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 2 2 . . 2 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . 2 . 1 . . . Assault . | . . . . . . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . 2 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 9 21 21 10 20 . 4 Peak Tracking Total 7 | . 4 5 4 4 7 . 4 Tactical Retreats 5 | . . 1 . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . 2 4 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 11 | . 5 . 2 2 1 . 1 Terminals 8 | . 4 . 2 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 11 . 7 10 1 . 3 Successful 18 | . 5 . 4 5 1 . 3 Failed 14 | . 6 . 3 5 . . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 10 . 7 2 . . 3 Fabricators . | . . . . . . . . Repair Stations 8 | . . . . 8 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 . 4 1 1 . 3 Part Schematic 1 | . . . . . . . 1 Robot Schematic 1 | . . . . . . . 1 Prototype ID Bank 3 | . 2 . . 1 . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Repair Station Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 3 | . . . . 3 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 1 2 . . 1 Full Trace Events 3 | . 1 . . 1 . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 5296 | 60 367 613 828 585 2373 200 270 Spaces Moved 2864 | 47 255 356 481 380 1177 72 96 Core 30 | 7 . 5 . . 8 . 10 Treads . | . . . . . . . . Legs 2230 | 40 255 351 481 380 723 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 604 | . . . . . 446 72 86 Fastest Speed 50 | 50 120 120 120 130 130 280 50 Average Speed 158 | 110 120 121 127 130 188 280 227 Slowest Speed 400 | 120 120 250 130 130 300 280 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 45 30 36 7 92 11 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 6 | . . . . . 5 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . 8 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 8 | . . . . 8 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3289 | 52 284 447 596 429 1275 72 134 Wait 66 | . 1 12 21 11 17 . 4 Move 2857 | 46 254 355 480 379 1176 71 96 Hop . | . . . . . . . . Pick Up 38 | . 5 7 7 5 12 1 1 Fast Attach 43 | 6 4 14 7 4 6 . 2 Attach 25 | . 1 3 1 . 16 . 4 Detach 4 | . 1 1 2 . . . . Swap 13 | . . 3 5 3 2 . . Drop 22 | . 1 6 10 5 . . . Fire 179 | . 17 44 59 22 32 . 5 Melee 5 | . . . . . . . 5 Ram 17 | . . . . . . . 17 Kick 20 | . . 2 4 . 14 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Lost 3 parts (2n1w) 953 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Build established: Scavenger-Mutant 1016 | -9/Materials | Identified exit to Materials 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x2 1429 | -8/Materials | Garrison activated, responded to threat 1553 | -8/Materials | Garrison activated, responded to threat 1852 | -8/Materials | Discovered new exit (range 5) 1868 | -8/Materials | Identified exit to Factory 1869 | -8/Materials | Entered Factory 1869 | -7/Factory | Evolved 2 slots: Utility x2 2056 | -7/Factory | Repaired Imp. Sensor Array? 2356 | -7/Factory | Discovered new exit (range 5) 2361 | -7/Factory | Identified exit to Lower Caves 2454 | -7/Factory | Entered Lower Caves 2809 | -7/Lower Caves | Encountered a Warlord checkpoint 2820 | -7/Lower Caves | Learned location of 1 exit from Factory 2844 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2917 | -7/Lower Caves | Lost 9 parts (2p1n4u2w) 3151 | -7/Lower Caves | Spotted B-75 Beast 3243 | -7/Lower Caves | Lost 6 parts (1n3u2w) 3504 | -7/Lower Caves | Core integrity fell below 50% 3518 | -7/Lower Caves | Build established: Mutant 3568 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 3861 | -7/Lower Caves | Build established: Scavenger-Mutant 4802 | -7/Lower Caves | Discovered new exit (range 9) 4821 | -7/Lower Caves | Identified exit to Lower Caves 4827 | -7/Lower Caves | Entered another Lower Caves area 4879 | -7/Lower Caves | Encountered a Warlord checkpoint 4918 | -7/Lower Caves | Discovered new exit (range 7) 4957 | -7/Lower Caves | Identified exit to Factory 5027 | -7/Lower Caves | Entered Factory 5027 | -6/Factory | Evolved 2 slots: Utility x2 5028 | -6/Factory | Identified exit to Factory 5084 | -6/Factory | Identified exit to Lower Caves 5084 | -6/Factory | Identified exit to Extension 5261 | -6/Factory | Core integrity fell below 50% 5280 | -6/Factory | Core integrity fell below 20% 5297 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05272_ Destabilizing: System corrupted (+2). 05273_ Slammed into G-50 Soldier. 05277_ ALERT: Rogue bot located, Programmers report to Factory Zone 4M. 05277_ Slammed into G-50 Soldier. 05277_ Hacking Suite destroyed. 05277_ System corrupted by crushing effect (+1). 05278_ Slammed into G-50 Soldier. 05278_ R-10 Processor collects Lgt. Treads. 05279_ Slammed into R-10 Processor. 05279_ Targeting Computer destroyed. 05279_ System corrupted by crushing effect (+3). 05280_ System corrupted: Matter fused (-7). 05280_ Acquired 3 matter. 05280_ Slammed into G-50 Soldier. 05280_ Destabilizing: System corrupted (+2). 05281_ Slammed into G-50 Soldier. 05287_ Acquired Flak Gun. 05292_ U-05 Engineer builds a Door. 05293_ G-50 Soldier destroyed. 05295_ System corrupted: Component data lost. 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""" """ # ^^ ????? | | ??# """ """ # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed AngularReinforcedTerrabomb Manual? 0 Play Time 01:04:13 Cumulative 30.4 hours Start 2020.01.01 @ 00:40:12 End 2020.01.01 @ 02:01:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 1 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fddeed1-cdfc-4f05-ae08-a37c91edbc61