Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.13 @ 01:12:27 // AFD2020/Player2 Player: Anthony Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (4449) 4449 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2453) 2453 TOTAL SCORE: 12282 Bonus ------- High Alert Combat Kills 644 Follower Combat Kills 2691 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1482 Cogmind --------- Core Integrity 0/1000 Matter 535/550 Energy 66/445 System Corruption 5% Temperature Cool (508) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Matter Compressor Improved Sensor Array Layered Medium Armor Plating > --- WEAPON (4) ------- Proton Cannon Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY (12) --- Matter Filter Lightning Gun Wave Gun Neutron Cannon Minigun Barrage Gun Gauss Rifle Gauss Rifle Antimatter Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun Proton Cannon Long-range Proton Cannon Neutron Cannon > --- INVENTORY -------- Improved Sensor Array Matter Filter Lightning Gun Advanced Plasma Cannon Neutron Cannon Autogun Minigun Barrage Gun Gauss Rifle Gauss Rifle Antimatter Cannon Antimatter Cannon [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Antimatter Cannon Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 Power 2 | . . . 1 1 . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . Utility 4 | . . 1 1 1 . . . . . . 1 Weapon 2 | . . 1 . . . . . . . . 1 Parts Attached 114 | 6 11 7 13 16 . 5 . 9 21 3 23 Power 21 | 1 . 1 4 2 . . . 1 6 2 4 Engine 11 | 1 . 1 2 2 . . . 1 2 1 1 Core 10 | . . . 2 . . . . . 4 1 3 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 8 . 2 4 . 1 . 4 5 . 1 Treads 6 | . . . . . . . . . 5 . 1 Leg 8 | 2 2 . 2 . . . . 2 . . . Wheel . | . . . . . . . . . . . . Hover 11 | . 4 . . 4 . 1 . 2 . . . Flight 2 | . 2 . . . . . . . . . . Utility 26 | 1 2 1 5 3 . . . 1 5 1 7 Device 12 | . 1 1 1 2 . . . 1 3 1 2 Storage 4 | 1 1 . . . . . . . . . 2 Processor 2 | . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . 3 1 . . . . 1 . 3 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 1 5 2 7 . 4 . 3 5 . 11 Energy Gun 13 | 1 . 1 1 5 . 3 . 1 . . 1 Energy Cannon 9 | . . . 1 . . . . . . . 8 Ballistic Gun 14 | 1 1 3 . 2 . . . 2 3 . 2 Ballistic Cannon 4 | . . 1 . . . 1 . . 2 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . . 1 . 1 Parts Lost 19 | . . . 2 1 . . . 10 1 . 5 Power 5 | . . . 1 . . . . 2 1 . 1 Propulsion 3 | . . . . . . . . 2 . . 1 Utility 6 | . . . . 1 . . . 3 . . 2 Weapon 5 | . . . 1 . . . . 3 . . 1 Highest Loss Streak 7 | . . . 1 1 . . . 7 1 . 3 Average Slot Usage (%) 95 | . 94 89 97 98 100 100 100 80 96 100 98 Engine 9 | . 14 11 8 13 15 15 15 8 6 6 4 Core 8 | . . . 8 7 7 7 7 6 11 13 11 Treads 9 | . . . . . . . . . 24 26 22 Leg 5 | . 16 22 17 3 . . . 7 . . . Hover 5 | . 10 . . 11 15 15 15 5 . . . Device 10 | . 9 14 9 9 15 15 15 10 10 13 7 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 8 Processor 6 | . . . 7 7 7 7 7 7 8 6 4 Protection 6 | . . . 9 12 7 7 7 . 4 6 10 Energy Gun 8 | . 14 11 8 11 15 15 23 10 . . 1 Energy Cannon 2 | . . . 2 2 . . . . . . 12 Ballistic Gun 6 | . 13 11 6 4 7 3 . 11 9 6 2 Ballistic Cannon 4 | . . 8 9 2 . 2 . . 9 13 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 12 41 50 61 68 64 64 62 64 87 95 126 Greatest Support 96 | 20 20 20 20 31 31 31 31 31 96 96 96 Greatest Overweight (x) 5 | . 2 2 5 3 2 2 1 4 3 . 2 Average Overweight (x) 1 | . . 2 2 2 2 1 1 2 . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 8 9 11 9 9 10 10 12 12 12 Average Carried 8 | 1 3 5 7 6 9 9 9 6 10 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 1 5 7 7 9 9 9 10 6 12 11 10 Class Distribution -------------------- 37% | Messiah-Tank 26% | Scavenger-Tank 15% | Messiah-Gunner 7% | Mutant 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -6/Extension Messiah-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Matter Collected 3161 | 176 263 123 102 270 112 96 . 223 410 663 723 Remotely . | . . . . . . . . . . . . Salvage Created 4204 | . 153 162 461 439 59 87 . 635 106 290 1812 Parts 205 | . 15 9 26 24 . 5 . 30 11 15 70 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 5 . 39 . . . Prevented 13 | . . . . . . . . 13 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Combat Hostiles Destroyed 88 | . 5 4 9 6 . 4 . 16 4 10 30 Guns 48 | . 5 2 4 5 . 4 . 16 3 4 5 Cannons 34 | . . 2 5 1 . . . . 1 6 19 AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 14 | . 3 1 2 4 1 1 . . . . 2 Worker 6 | . . . . 1 . . . . . 1 4 Builder 3 | . . . 1 . . . . . . 1 1 Recycler 3 | . . . . 1 . . . . . . 2 Watcher 9 | . 2 1 . 1 . . . . 1 1 3 Swarmer 28 | . 4 1 1 . . 3 . 7 2 3 7 Grunt 29 | . 1 2 5 2 . . . 5 . 3 11 Brawler 1 | . . . . . . . . . . . 1 Duelist 4 | . . . 1 . . . . 1 . . 2 Sentry 8 | . . 1 2 2 . . . . . 1 2 Hunter 7 | . . . . 1 . . . 2 1 . 3 Programmer 6 | . . . . 1 . . . 1 1 . 3 Behemoth 3 | . . . . . . 1 . . . 2 . Decomposer 1 | . . . . . 1 . . . . . . Samaritan 1 | . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . 2 Best Kill Streak 8 | . 3 2 2 2 . 3 . 4 2 4 8 Combat Bots Only 4 | . 3 2 2 2 . 3 . 4 2 3 4 Max Kills in Single Turn 4 | . 1 1 1 2 1 2 . 2 1 2 4 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Damage Taken 4728 | . 98 79 400 286 . 167 . 804 277 707 1910 Core 1257 | . 34 . 23 41 . . . 118 48 42 951 Absorbed by Shields 322 | . . . . . . . . 61 . 214 47 Core Remaining (%) 76 | 100 28 100 87 . . . . 55 . 87 . Volleys Fired 231 | . 23 9 29 21 4 8 . 33 19 25 60 Largest 4 | . 2 3 3 3 3 3 . 3 3 3 4 Hottest 327 | . 60 95 151 160 173 185 . 185 108 108 327 Shots Fired 683 | . 45 27 83 60 12 24 . 83 57 75 217 Gun 370 | . 45 18 47 52 12 21 . 83 27 25 40 Cannon 313 | . . 9 36 8 . 3 . . 30 50 177 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 367 | . 23 18 51 21 4 6 . 42 57 75 70 Thermal 224 | . 22 7 15 39 8 18 . 41 . . 74 Explosive . | . . . . . . . . . . . . Electromagnetic 92 | . . 2 17 . . . . . . . 73 Robot Hit Streak 25 | . 7 6 17 10 10 8 . 17 25 13 25 Robot Miss Streak 4 | . 2 1 2 4 1 3 . 3 2 4 4 Penetration Max 1 | . . . . 1 . . . 1 . . . Secondary Targets 8 | . 2 . . . . 2 . 4 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . Shots Hit Robots 468 | . 29 18 57 43 10 18 . 67 36 50 140 Core Hits 205 | . 12 9 27 17 5 5 . 38 13 22 57 Critical Hits 3 | . . . . . . . . . 2 . 1 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12000 | . 330 226 655 783 184 367 . 1372 838 1572 5673 Guns 4833 | . 327 149 354 724 184 318 . 1372 353 390 662 Cannons 6109 | . . 77 293 48 . 49 . . 485 1171 3986 Explosions 1014 | . . . . . . . . . . . 1014 Melee . | . . . . . . . . . . . . Ramming 44 | . 3 . 8 11 . . . . . 11 11 Kinetic 5837 | . 164 154 337 314 43 113 . 745 838 1561 1568 Thermal 3781 | . 163 62 141 458 141 254 . 627 . . 1935 Explosive 761 | . . . . . . . . . . . 761 Electromagnetic 1577 | . . 10 169 . . . . . . . 1398 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 1 . . . . . . 4 5 Average Corruption 1 | . . 1 1 . . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . Effects 20 | . . . . . . . . . . 14 6 Message Errors 6 | . . . . . . . . . . 4 2 Matter Fused 7 | . . . . . . . . . . 7 . Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 1 3 Targeting Errors 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 257 | . . . . . . . . . . 37 220 Projectiles 221 | . . . . . . . . . . 37 184 Explosions 36 | . . . . . . . . . . . 36 Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . 2 . . . . . 2 3 9 Impact 2 | . . . 1 . . . . . . . 1 Kinetic 12 | . . . 1 . . . . . 2 3 6 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 120 | . 1 . 3 5 . . . . . . 111 Shots 2 | . . . . . . . . . . . 2 Rammed 8 | . 1 . 3 2 . . . . . . 2 Targets Rammed 9 | . 1 . 3 2 . . . . . 1 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 858 | . 36 71 266 104 164 189 . 350 . 23 858 Average Temperature 167 | . 11 21 58 33 83 59 . 84 . 14 263 Received Heat Transfer 839 | . 6 12 192 120 . 12 . 222 24 139 112 Effects 93 | . . . . . . . . 3 . . 90 Shutdowns 41 | . . . . . . . . . . . 41 Energy Bleed 7 | . . . . . . . . . . . 7 Interference 19 | . . . . . . . . 3 . . 16 Matter Decay 9 | . . . . . . . . . . . 9 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 4 | . . . 1 . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . 2 1 1 2 1 1 . 1 . . 3 Heat Transferred 5589 | . 375 150 296 999 323 532 . 1310 . . 1604 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Peak Influence 1196 | . 326 158 545 228 . . . . 251 363 1196 Average Influence 278 | . 149 73 224 94 . . . . 66 205 726 Maximum Alert Level 4 | . 1 . 2 1 . . . . 1 1 4 Low Security (%) 61 | 100 73 100 52 95 . . . . 92 30 14 Level 1 18 | . 26 . 37 4 . . . . 7 69 10 Level 2 7 | . . . 9 . . . . . . . 24 Level 3 6 | . . . . . . . . . . . 26 Level 4 5 | . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 3 6 . . . 1 4 1 9 Investigation 2 | . 1 . 1 . . . . . . . . Extermination 6 | . . . . 2 . . . . 2 . 2 Reinforcement 14 | . . . 2 3 . . . . 2 1 6 Assault 2 | . . . . . . . . 1 . . 1 Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 6 | . . . 1 1 . . . . . . 4 Haulers Reinforced 3 | . . . . . . . . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Distress Signals 5 | . . . 1 . . . . . 1 2 1 Communications Jammed 1 | . . 1 . . . . . . . . . Distress Signals 1 | . . 1 . . . . . . . . . Times Spotted 189 | . 18 12 24 17 . 4 . 29 14 21 50 Peak Tracking Total 11 | . 5 3 5 2 . 3 . 11 4 4 6 Tactical Retreats 5 | . . . 1 . . . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Traps Triggered 5 | . 1 . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Machines Disabled 23 | . 1 . 2 1 . . . . . 1 18 Max in Single Turn 1 | . 1 . 1 1 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Machines Accessed 15 | . 4 3 4 2 . . 1 . 1 . . Terminals 10 | . 3 2 3 2 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 31 | . 11 6 8 3 . . 2 . 1 . . Successful 25 | . 8 3 8 3 . . 2 . 1 . . Failed 6 | . 3 3 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . . . . . . . 8 5 4 Terminals 22 | . 10 4 5 3 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 5 | . . 2 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 7 1 5 3 . . 2 . . . . Record 4 | . 1 . 2 1 . . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . 2 3 . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . Analyze 3 | . . 1 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 1 2 1 . . . . 1 . . Full Trace Events 3 | . 1 1 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Total Allies 13 | . 1 . . . . . 4 . 2 2 4 Largest Group 5 | . 1 1 1 1 1 1 5 5 3 4 5 Highest-Rated Group 303 | . 59 67 78 86 86 88 233 233 303 282 248 Highest-Rated Ally 136 | . 59 67 78 86 86 88 83 95 126 126 136 Zionite Dispatches 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . 2 . . Ally Attacks 321 | . 24 8 26 21 1 10 . 68 34 40 89 Total Damage 13081 | . 259 184 1571 530 41 377 . 2464 1271 1675 4709 Kills 120 | . 7 6 19 8 1 . . 21 9 10 39 Allies Corrupted 2 | . . . . . . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 1 . Trap Installations 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Turns Passed 10119 | 44 536 514 933 1085 482 484 781 1391 1474 624 1771 Spaces Moved 5143 | 32 272 252 417 489 267 308 642 645 759 309 751 Core 9 | 9 . . . . . . . . . . . Treads 1788 | . . . . . . . . . 728 309 751 Legs 1317 | 23 149 252 417 111 . . . 334 31 . . Wheels . | . . . . . . . . . . . . Hover 2016 | . 110 . . 378 267 308 642 311 . . . Flight 13 | . 13 . . . . . . . . . . Fastest Speed 50 | 50 56 180 180 116 176 116 116 116 165 165 180 Average Speed 167 | 100 133 180 188 191 176 143 116 191 166 165 185 Slowest Speed 290 | 120 180 180 270 236 176 176 116 290 210 165 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 47 26 33 12 48 55 65 84 24 44 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 86 | . . . 1 . . . . 1 7 13 64 Melee . | . . . . . . . . . . . . Projectile 34 | . . . 1 . . . . 1 7 13 12 AOE 52 | . . . . . . . . . . . 52 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Total 6107 | 44 399 291 503 586 270 327 678 732 925 370 982 Wait 480 | . 75 14 25 42 . 7 36 34 97 26 124 Move 5132 | 31 271 251 416 488 266 307 641 644 758 308 751 Hop . | . . . . . . . . . . . . Pick Up 94 | 7 11 7 11 12 . . 1 7 21 3 14 Fast Attach 1 | . . . . . . . . . 1 . . Attach 49 | 6 2 2 6 6 . . . 8 8 1 10 Detach 2 | . 1 . . . . . . . 1 . . Swap 64 | . 9 5 7 10 . 5 . 1 12 2 13 Drop 45 | . 6 3 6 5 . . . 5 8 4 8 Fire 231 | . 23 9 29 21 4 8 . 33 19 25 60 Melee . | . . . . . . . . . . . . Ram 3 | . 1 . . 2 . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush 3 | . . . . . . . . . . 1 2 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / *Ext) -6/Extension -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Accompanied by 1 ally 581 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 980 | -9/Materials | Discovered new exit (range 9) 1005 | -9/Materials | Build established: Skirmisher 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Accompanied by 1 ally 1095 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1862 | -8/Materials | Discovered new exit (range 15) 2026 | -8/Materials | Identified exit to Factory 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Accompanied by 1 ally 2028 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2329 | -7/Factory | Build established: Scavenger-Tank 2667 | -7/Factory | Discovered new exit (range 15) 2701 | -7/Factory | Identified exit to Factory 3032 | -7/Factory | Garrison activated, responded to threat 3059 | -7/Factory | Discovered new exit (range 15) 3101 | -7/Factory | Identified exit to Lower Caves 3113 | -7/Factory | Entered Lower Caves 3113 | -7/Lower Caves | Accompanied by 1 ally 3500 | -7/Lower Caves | Learned location of 1 exit from Factory 3572 | -7/Lower Caves | Encountered a Warlord checkpoint 3574 | -7/Lower Caves | Learned 4 Factory zone layouts 3576 | -7/Lower Caves | Discovered new exit (range 4) 3592 | -7/Lower Caves | Identified exit to Lower Caves 3595 | -7/Lower Caves | Entered another Lower Caves area 3595 | -7/Lower Caves | Accompanied by 1 ally 3806 | -7/Lower Caves | Learned location of 1 exit from Factory 3838 | -7/Lower Caves | Spotted B-75 Beast 3871 | -7/Lower Caves | Destroyed B-75 Beast 4006 | -7/Lower Caves | Encountered a Warlord checkpoint 4062 | -7/Lower Caves | Discovered new exit (range 8) 4069 | -7/Lower Caves | Identified exit to Zion 4079 | -7/Lower Caves | Entered Zion 4079 | -7/Zion | Accompanied by 1 ally 4175 | -7/Zion | Identified exit to Deep Caves 4315 | -7/Zion | Learned location of Quarantine (-3) 4482 | -7/Zion | Imprinted 4484 | -7/Zion | Declared Zion's savior 4732 | -7/Zion | Given A8's code to call for help 4780 | -7/Zion | Build established: Messiah-Tank 4822 | -7/Zion | Discovered new exit (range 10) 4835 | -7/Zion | Identified exit to Proximity Caves 4860 | -7/Zion | Entered Proximity Caves 4860 | -6/Proximity Caves | Accompanied by 5 allies 4886 | -6/Proximity Caves | Learned 8 Factory zone layouts 5225 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5275 | -6/Proximity Caves | Lost 7 parts (2p1n2u2w) 5572 | -6/Proximity Caves | Build established: Messiah-Gunner 6226 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6251 | -6/Proximity Caves | Entered Factory 6251 | -6/Factory | Accompanied by 1 ally 6251 | -6/Factory | Evolved 2 slots: Propulsion x2 6252 | -6/Factory | Identified exit to Extension 6252 | -6/Factory | Identified exit to Lower Caves 6253 | -6/Factory | Identified exit to Factory 6957 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6958 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7052 | -6/Factory | Retrieved Zion intel report: Trap Installations 7174 | -6/Factory | Build established: Messiah-Tank 7725 | -6/Factory | Entered Extension 7725 | -6/Extension | Accompanied by 2 allies 7733 | -6/Extension | Rescued a captive Derelict 7735 | -6/Extension | Rescued a captive Derelict 7736 | -6/Extension | Rescued a captive Derelict 7742 | -6/Extension | Rescued a captive Derelict 7745 | -6/Extension | Rescued a captive Derelict 7761 | -6/Extension | Rescued a captive Derelict 7949 | -6/Extension | Retrieved Zion intel report: Active Terminals 8112 | -6/Extension | Spotted B-75 Beast 8125 | -6/Extension | Spotted B-75 Beast 8137 | -6/Extension | Destroyed B-75 Beast 8150 | -6/Extension | Destroyed B-75 Beast 8160 | -6/Extension | Discovered exit to Factory (range 14) 8249 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8349 | -6/Extension | Entered Factory 8349 | -5/Factory | Accompanied by 1 ally 8349 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8680 | -5/Factory | Zion Fire squad teleported in 8799 | -5/Factory | P-80 Master assimilated allied ZI-I6T(i) 9849 | -5/Factory | First assault squad dispatched 9960 | -5/Factory | Terminal network hard line cut 10067 | -5/Factory | Core integrity fell below 50% 10119 | -5/Factory | Core integrity fell below 20% 10121 | -5/Factory | Core destroyed Last Messages --------------- 10111_ P-70 Sage destroyed. 10112_ Overheating: Matter decay (-54). 10112_ P-70 Sage knocked back. 10112_ Slug penetrates Wall. 10113_ Power failure, Neutrino Core shutdown. 10114_ Overheating: System interference. 10114_ Proton Cannon temporarily disabled. 10114_ Neutron Cannon destroyed. 10115_ Power failure, Mic. Fission Core shutdown. 10115_ P-70 Sage knocked back. 10116_ Power failure, Lgt. Fission Core shutdown. 10116_ Overheating: Matter decay (-90). 10117_ Overheating: Matter decay (-133). 10118_ Slug penetrates P-70 Sage. 10118_ K-01 Serf destroyed. 10118_ P-70 Sage destroyed. 10119_ Overheating: Core damaged (-200). 10120_ Power failure, Neutrino Core shutdown. 10121_ Overheating: Core damaged (-180). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """"""" ### ######### #??????? | | # """"""" ##" %###?????# #??????? | | # """"""" ###/#+######### #??????? | | # ## %%=% %!= # #??????? | | # ## [%| "" + #??????? | | #######+##+## = ! # #??????? | | ??????# ## =% # #??????? | | ??????# ## "" ! #? ???????? | | ??????# ## #? ???????? | | ??????# ## " "" #? ?????????? | | ??????# ## """" #? ??????????? | | ???#### ## """" #????????????? | | ???# % ## """" +????????????? | | ???# ## "Y" #????????????? | | ???# ? ## """ #????????????? | | ???# ? ###############????????????? | | ??## %* = #??????????????????????????? | | ???# = % #####??????????????????????? | | ???# ! ???????????????? | | ???# ##+###########???????????????????? | | ???# #*=% #???????????????????? | | ???# # ! #???????????????????? | | ???# # @ #???????????????????? | | ???#?# #??? #?????????????? | | ?????# # #?????????????? | | ?????# @!% + #?????????????? | | ?????# * #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????##############???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 44 Energy Capacity 720 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Ion Cannon | -9/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Collateral Damage Everything Is Under Control Generalissimo Help From High Places I Spy Significant Disruption Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Slots Evolved 10 | . 2 2 2 . . . . 2 . 2 . Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . Utility 6 | . 1 1 1 . . . . 1 . 2 . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 123 | . 15 6 22 8 . 3 1 22 18 7 21 Parts Lost 29 | . 2 . 1 1 . 4 . 11 2 1 7 Damage Taken 4962 | . 420 40 427 75 . 648 . 1066 204 80 2002 Core 570 | . 146 . 48 29 . 83 . 42 14 . 208 Player 2/Cogmind (%) 31 | . 81 . 67 41 . 100 . 26 22 . 17 Absorbed by Shields 59 | . . . . . . . . . . 23 36 Damage Inflicted 10575 | . 259 184 1571 530 41 377 . 1705 565 1012 4331 Player 2/Cogmind (%) 46 | . 43 44 70 40 18 50 . 55 40 39 43 Combat Hostiles Destroyed 67 | . 7 6 11 5 1 . . 9 4 2 22 Player 2/Cogmind (%) 43 | . 58 60 55 45 100 . . 36 50 16 42 Game ------ Seed GuidedTractorLog Manual? 0 Play Time 01:36:58 Cumulative 12.6 hours Start 2020.05.12 @ 15:46:45 End 2020.05.13 @ 01:12:27 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 048e27f0-6209-4ea1-bb40-0278f426e3ff