Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 23:13:07 Player: thingimabob Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3830) 3830 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 8575 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 97/100 System Corruption 5% Temperature Cool (6) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Weapon Cycler > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (5) ---- Improved Sensor Array Signal Interpreter Relay Coupler [Behemoth] (9) Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Impact Mace > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Improved Sensor Array Signal Interpreter Layered Light Armor Plating Medium Reactive Plating Relay Coupler [NC] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Behemoth] Improved Assault Rifle Gauss Cannon Proton Missile Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . . 1 . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 76 | 7 11 4 17 13 5 5 11 3 Power 9 | 1 1 1 1 2 . . 2 1 Engine 6 | 1 1 1 . 1 . . 1 1 Core 3 | . . . 1 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 26 | 2 4 2 7 5 2 . 3 1 Treads 15 | 2 . . 3 4 2 . 3 1 Leg 7 | . 4 2 1 . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . 3 1 . . . . Flight . | . . . . . . . . . Utility 18 | 2 2 . 2 3 2 5 1 1 Device 7 | 1 . . 1 . 1 4 . . Storage 4 | 1 1 . 1 1 . . . . Processor 3 | . . . . 1 1 . 1 . Hackware 1 | . . . . 1 . . . . Protection 3 | . 1 . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 4 1 7 3 1 . 5 . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 3 1 . 1 . . . . Ballistic Cannon 5 | . . . 1 1 1 . 2 . Launcher 5 | . . . 4 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 . . 2 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 . Parts Lost 35 | . 4 6 1 3 5 . 3 13 Power 3 | . . 1 . . . . . 2 Propulsion 13 | . 1 2 1 1 2 . 1 5 Utility 7 | . 1 . . . 2 . . 4 Weapon 12 | . 2 3 . 2 1 . 2 2 Highest Loss Streak 7 | . 3 4 1 1 4 . 1 7 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 10 | . 6 9 12 9 12 14 13 9 Power 1 | . . . 1 2 3 3 2 2 Propulsion 1 | . 1 3 3 2 2 1 . . Utility 4 | . 3 3 3 2 4 8 7 5 Weapon 1 | . 1 1 3 1 1 1 2 . Tool/Special . | . . . . . . . . . Unused Backups 18 | . . . 7 3 . . 1 7 Power 3 | . . . . 2 . . . 1 Propulsion 5 | . . . 5 . . . . . Utility 8 | . . . 1 1 . . 1 5 Weapon 1 | . . . 1 . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 93 96 77 90 99 99 97 74 Engine 8 | . 14 11 5 5 9 9 4 . Core 1 | . . . 5 2 . . 2 5 Treads 23 | . 12 . 22 33 35 36 29 17 Leg 6 | . 15 27 2 . . . . . Hover 1 | . . . 7 1 . . . . Device 3 | . 2 7 4 . 1 7 6 7 Storage 11 | . 14 20 11 9 9 9 7 4 Processor 5 | . . . . 6 9 9 14 10 Hackware 2 | . . . . 8 7 . . . Protection 2 | . 5 . . . . . 7 5 Ballistic Gun 9 | . 27 27 1 . . . . . Ballistic Cannon 8 | . . . 1 12 18 18 15 11 Launcher 1 | . . . 10 1 . . . . Impact Weapon 3 | . . . . 5 9 9 4 7 Peak Build Rating 49 | 7 8 8 24 36 37 39 49 49 Average Rating 24 | 5 6 7 17 30 35 38 45 38 On Entrance 22 | . 7 8 7 17 36 37 38 49 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 15 32 33 39 43 45 47 53 48 Greatest Support 90 | 40 40 20 60 80 82 82 90 90 Greatest Overweight (x) 9 | . 1 1 1 1 . . . 9 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 11 Most Carried 15 | 5 11 11 15 13 13 15 15 12 Average Carried 10 | . 6 9 12 9 12 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 14 | . 10 8 10 13 12 14 12 4 Class Distribution -------------------- 72% | Mutant 22% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Matter Collected 3131 | 280 573 180 248 630 394 80 571 175 Remotely . | . . . . . . . . . Salvage Created 3121 | 45 740 210 380 584 326 37 459 340 Parts 188 | 7 41 10 30 35 18 2 15 30 Haulers Intercepted 3 | . . . . 1 . 1 1 . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 97 | . 17 7 13 17 12 2 14 15 Melee 2 | . . . 1 . . . . 1 Guns 25 | . 17 7 . 1 . . . . Cannons 53 | . . . . 13 12 2 13 13 AOE 13 | . . . 11 2 . . . . Classes Destroyed 15 | 1 5 . 3 3 2 . 1 . Worker 3 | . . . 1 . . . 2 . Builder 1 | . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 3 | . . . . 1 . 1 1 . Recycler 3 | . 1 . 1 . . . 1 . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 . . 1 . . . . Watcher 4 | . 1 . 2 . . 1 . . Swarmer 34 | . 3 3 10 4 . 2 3 9 Grunt 47 | . 14 4 2 7 9 . 6 5 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 2 . . . Sentry 9 | . . . 1 5 . . 2 1 Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . . . 3 . Best Kill Streak 8 | 3 3 3 6 4 5 2 3 8 Combat Bots Only 8 | . 3 3 4 4 5 2 3 8 Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 1 . . . . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Hostile Shots Fired 837 | . 117 58 72 96 60 19 172 243 Missed 241 | . 33 10 27 25 15 8 53 70 Hits 596 | . 84 48 45 71 45 11 119 173 Melee 7 | . . . . . 6 . . 1 Projectile 589 | . 84 48 45 71 39 11 119 172 AOE 1 | . . . . . . . 1 . Critical Strikes 14 | . 3 . 1 2 2 . 2 4 Damage Taken 7179 | . 983 518 531 961 807 105 1169 2105 Core 1174 | . 133 69 95 151 19 . 134 573 Absorbed by Shields 34 | . . . . . . . . 34 Regen/Repaired (Parts) 37 | . . . . . . . 37 . Core Remaining (%) 66 | 100 . 19 76 . . 69 . . Volleys Fired 338 | 9 77 24 46 62 35 12 42 31 Largest 3 | 2 2 2 2 2 2 2 3 2 Hottest 117 | 40 40 40 66 78 74 74 117 80 Shots Fired 583 | 18 145 48 51 94 70 24 83 50 Gun 255 | 18 145 48 33 11 . . . . Cannon 290 | . . . . 63 70 24 83 50 Launcher 38 | . . . 18 20 . . . . Special . | . . . . . . . . . Kinetic 501 | 18 145 48 . 63 70 24 83 50 Thermal . | . . . . . . . . . Explosive 23 | . . . 9 14 . . . . Electromagnetic 59 | . . . 42 17 . . . . Robot Hit Streak 27 | 8 12 8 9 18 26 10 27 7 Robot Miss Streak 4 | 1 4 4 3 2 1 3 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 3 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 428 | 10 102 32 28 71 57 15 75 38 Core Hits 180 | 3 38 14 25 34 21 5 21 19 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 21 | . . . 2 1 5 1 6 6 Blast 15 | . . . . 1 5 1 4 4 Corrupt 2 | . . . 2 . . . . . Smash 4 | . . . . . . . 2 2 Melee Attacks 35 | . 1 . 4 3 5 . 8 14 Impact 30 | . . . . 3 5 . 8 14 Slashing 4 | . . . 4 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . 1 . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9832 | 131 1264 368 1151 1700 1343 358 2270 1247 Guns 2272 | 131 1264 368 373 136 . . . . Cannons 5398 | . . . . 1006 1343 358 1753 938 Explosions 1288 | . . . 730 558 . . . . Melee 871 | . . . 48 . . . 514 309 Ramming 3 | . . . . . . . 3 . Kinetic 7161 | 131 1264 368 . 1006 1343 358 1753 938 Thermal 99 | . . . 67 32 . . . . Explosive 778 | . . . 486 292 . . . . Electromagnetic 920 | . . . 550 370 . . . . Impact 823 | . . . . . . . 514 309 Slashing 48 | . . . 48 . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 . 11 11 1 5 Average Corruption 4 | . . . 1 . 10 6 1 3 Corruption Purged 11 | . . . . . . 11 . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 3 . 5 11 1 3 Message Errors 9 | . . . 1 . 2 6 . . Matter Fused 4 | . . . . . 2 1 . 1 Heat Flow Errors 3 | . . . 1 . 1 . . 1 Energy Discharges 2 | . . . . . . 1 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . 1 . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 523 | . . . 25 11 46 9 374 58 Projectiles 122 | . . . . 4 46 9 47 16 Explosions 32 | . . . 25 7 . . . . Melee 369 | . . . . . . . 327 42 Knockbacks 61 | . . . . 14 24 2 16 5 Impact 3 | . . . . . . . 1 2 Kinetic 52 | . . . . 11 22 2 14 3 Secondary 6 | . . . . 3 2 . 1 . Self-Inflicted Damage 149 | . . . 62 48 . . 39 . Shots 7 | . . . 2 4 . . 1 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 625 | . 25 9 281 73 123 . 142 625 Average Temperature 64 | . 6 4 39 18 43 . 42 206 Received Heat Transfer 2631 | . 555 201 135 387 351 18 312 672 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Interference 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 1 1 . . 2 1 Combat Hostiles 4 | . . . 1 1 . . 1 1 Parts Fried 11 | . . . 5 4 . . 2 . Impact Corruptions 12 | . . . . 1 . . 9 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 150 | . . . 100 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Maximum Alert Level 2 | . . . 1 1 2 1 . 1 Low Security (%) 91 | 100 100 100 93 91 54 84 100 54 Level 1 6 | . . . 6 8 29 15 . 45 Level 2 1 | . . . . . 15 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 426 | 15 86 60 231 235 426 229 144 269 Initial 207 | . . 7 . 87 74 207 8 32 Average 79 | 2 30 12 50 129 212 129 56 162 Influence Increases 3165 | 15 528 190 489 617 402 66 521 337 Destroy 0b10 Robot/C 1940 | . 340 140 260 340 240 40 280 300 Destroy 0b10 Robot/NC 100 | 15 15 . 25 15 . 10 20 . Destroy Leader 384 | . 82 30 44 92 20 14 82 20 Successful Hack 120 | . 15 5 14 48 12 . 26 . Disable Machine 120 | . . . 60 15 . . 30 15 Anti-Garrison Action 50 | . . . . . 50 . . . Destroy Structure 181 | . 1 . 56 62 20 2 38 2 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 255 | . 75 15 15 45 60 . 45 . Influence Decreases 2926 | 15 507 211 282 709 91 473 493 145 Entered New Map 420 | . . 14 . 120 41 219 11 15 Time Decay 2196 | 15 467 177 272 559 . 254 452 . Lost Part 310 | . 40 20 10 30 50 . 30 130 Squads Dispatched 12 | . 3 . . 3 . 1 5 . Investigation 2 | . 1 . . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 2 . . 2 . 1 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Distress Signals 8 | . 1 . 3 2 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 33 11 21 34 13 10 17 20 Peak Tracking Total 8 | . 5 3 6 5 6 6 4 8 Tactical Retreats 11 | . 3 1 1 2 2 . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Traps Triggered 4 | . 1 . 1 . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 36 | . 36 . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 6 | . 3 . . 3 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Machines Disabled 9 | . . . 4 1 1 . 2 1 Max in Single Turn 2 | . . . 2 1 1 . 2 1 Garrison Relay 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Machines Accessed 23 | . 6 1 3 6 1 2 4 . Terminals 14 | . 5 1 1 4 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . 1 . 1 . . 1 . . Scanalyzers 3 | . . . 1 1 . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 67 | . 23 4 8 18 3 3 8 . Successful 43 | . 16 2 5 11 1 2 6 . Failed 23 | . 7 2 2 7 2 1 2 . Catastrophic 4 | . 1 . . 1 . 1 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 40 | . 19 3 . 13 2 1 2 . Terminals 44 | . 18 4 2 14 3 1 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 10 | . 5 . 3 . . 2 . . Scanalyzers 8 | . . . 3 3 . . 2 . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 12 | . 5 2 1 3 1 . . . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . 2 . . 2 . . Process 1 | . . . . . . 1 . . Report Inventory 3 | . 1 . 1 . . 1 . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 7 | . . . 2 3 . . 2 . Retrieve Study 7 | . . . 2 3 . . 2 . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 14 | . 10 . . 4 . . . . Terminals 11 | . 7 . . 4 . . . . Botnet 4 | . 3 . . 1 . . . . Skim 7 | . 4 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Monitor 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 1 3 4 1 1 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 2 3 . . 2 . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Active Infowar (turns) 1035 | 38 376 365 . . 128 128 . . Sensors 256 | . . . . . 128 128 . . Seismic 779 | 38 376 365 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Turns Passed 8603 | 128 2151 700 1125 1652 719 555 1351 222 Spaces Moved 3762 | 68 806 235 589 792 287 254 673 58 Core 28 | 19 . . . . . . . 9 Treads 2702 | 49 315 . 335 740 287 254 673 49 Legs 790 | . 491 235 64 . . . . . Wheels . | . . . . . . . . . Hover 242 | . . . 190 52 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 112 112 163 163 161 100 Average Speed 164 | 129 172 190 146 166 168 163 162 173 Slowest Speed 500 | 160 240 190 170 250 170 163 166 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 83 49 39 47 46 14 17 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 19 | . . . 14 3 . . . 2 Terrain Destroyed 196 | . . . 57 84 . 4 49 2 Melee 5 | . . . . 3 . . . 2 Projectile 12 | . . . . 3 . 4 5 . AOE 179 | . . . 57 78 . . 44 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Total 5574 | 90 1419 443 804 1028 444 372 855 119 Wait 1148 | . 457 176 95 120 109 92 98 1 Move 3755 | 67 805 234 588 791 286 253 673 58 Hop . | . . . . . . . . . Pick Up 100 | 7 20 3 26 21 4 7 11 1 Fast Attach . | . . . . . . . . . Attach 61 | 7 7 5 12 11 5 3 8 3 Detach 9 | . 2 . 5 1 . . 1 . Swap 31 | . 8 1 6 8 . 2 6 . Drop 50 | . 6 . 22 11 . 3 7 1 Fire 338 | 9 77 24 46 62 35 12 42 31 Melee 35 | . 1 . 4 3 5 . 8 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap 36 | . 36 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 5) 636 | -10/Materials | Discovered new exit (range 11) 840 | -10/Materials | Identified exit to Mines 1213 | -10/Materials | Lost 3 parts (1n1u1w) 1636 | -10/Materials | Discovered new exit (range 3) 1941 | -10/Materials | Core integrity fell below 50% 2021 | -10/Materials | Discovered new exit (range 5) 2280 | -10/Materials | Entered Mines 2601 | -10/Mines | Lost 4 parts (1p1n2w) 2939 | -10/Mines | Learned location of Zion (-7) 2965 | -10/Mines | Discovered new exit (range 6) 2980 | -10/Mines | Core integrity fell below 20% 2980 | -10/Mines | Entered Materials 2980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2981 | -9/Materials | Identified exit to Storage 3678 | -9/Materials | Discovered new exit (range 3) 3768 | -9/Materials | Central database locked down 4105 | -9/Materials | Entered another Materials area 4105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4226 | -8/Materials | Garrison activated, responded to threat 4398 | -8/Materials | Identified exit to Garrison 5268 | -8/Materials | Discovered new exit (range 5) 5757 | -8/Materials | Entered Garrison 5786 | -8/Garrison | Installed Relay Interface Framework 6225 | -8/Garrison | Triggered checkpoint 6315 | -8/Garrison | Triggered checkpoint 6332 | -8/Garrison | System corruption reached 10% 6362 | -8/Garrison | Lost 4 parts (2n2u) 6364 | -8/Garrison | Garrison Relay disabled 6453 | -8/Garrison | Discovered new exit (range 14) 6476 | -8/Garrison | Entered Materials 6682 | -8/Materials | Build established: Bothacker-Mutant 7009 | -8/Materials | Discovered new exit (range 15) 7031 | -8/Materials | Entered Factory 7031 | -7/Factory | Evolved 2 slots: Utility x2 8032 | -7/Factory | Repaired Broken Adv. Treads+ 8382 | -7/Factory | Identified exit to Garrison 8382 | -7/Factory | Entered Garrison 8472 | -7/Garrison | Triggered checkpoint 8492 | -7/Garrison | Triggered checkpoint 8529 | -7/Garrison | Destroyed 8 combat bots 8551 | -7/Garrison | Lost 6 parts (4n2u) 8577 | -7/Garrison | Core integrity fell below 50% 8594 | -7/Garrison | Core integrity fell below 20% 8604 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Enh. Nuclear Core destroyed. Acquired Lgt. Treads. Lgt. Treads destroyed. G-47 Trooper suffers critical hit (Smash). G-47 Trooper destroyed. Critical hit (Burn: +37). Acquired 12 matter. Lyr. Light Armor Plating destroyed. G-47 Trooper knocked back. Hvy. Deuterium Engine destroyed. Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Smash). Destroyed Aluminum Leg. Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper system terminally corrupted. System corrupted: Matter fused (-7). Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????# ???????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????" #??????? | | ???????????????????????????????????????" #??????? | | ???????????????????????????????????????" #??????? | | ???????????????????????????????????????# #??????? | | ?????????????????????????????########### ######## | | ?????????????????????????????# [ | | ?????????????????????????????# [= | | ?????????????????????????????# = [ | | ?????????????????????????????# ################# | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ???????????????????????#######*! #???????????????? | | ???????????????????# ??# Y ##!]*#???????????????? | | ??????????????????## ## @ =##/!!#???????????????? | | ??????????????##### *g^ == #???????????????? | | ?????????? = ![% % #???????????????? | | ?????????? %%! % * ^*[%*#???????????????? | | ???????????########%*[## %=##%*=#???????????????? | | ??????????????????# ?# %%##=%=#???????????????? | | ????????????????? !%*%%C??????????????? | | ????????????????# *=%=[C#?????????????? | | ????????????????# *%% #?????????????? | | ????????????????# = %#?????????????? | | ????????????????### ## ## ###?????????????? | | ??????????????????# ?# #? #???????????????? | | ????????????????? ? ? ???????????????? | | ????????????????? ?? ? ??????????????? | | ????????????????### ? ? ##??????????????? | | ??????????????????##??## #?####???????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 78% | -7/Factory | Broken Studied --------- Hover Unit | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Hehehe Challenges ------------ None Game ------ Seed ArmorDirectedMicroactuators Manual? 0 Play Time 01:16:15 Cumulative 52.0 hours Start 2026.07.03 @ 20:13:29 End 2026.07.03 @ 23:13:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6470a8b7-08ac-4612-b671-213c3f2f2b58