Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.08 @ 08:22:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (376) 1880 Value Destroyed (12471) 12471 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 21101 Bonus ------- Follower Combat Kills 34 Met Data Miner 300 Friendly Fire -44 Cogmind --------- Core Integrity 418/1150 Matter 500/500 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (2450) Ox48 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Cargo Storage Unit High-capacity Matter Pod Targeting Computer Experimental Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (30) --- Improved Ion Engine Reinforced Deuterium Engine Micro Nuclear Core F-cell Engine F-cell Engine Improved Heat Sink Medium Matter Pod (100) High-capacity Matter Pod (200) Structural Scanner Sensor Array Experimental Targeting Computer Propulsion Shielding Improved Utility Shielding Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Cargo Storage Unit High-capacity Matter Pod Spectral Analyzer Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Micro Nuclear Core Angular Momentum Engine F-cell Engine F-cell Engine F-cell Engine Improved Heat Sink Coolant Injector Medium Matter Pod High-capacity Matter Pod Structural Scanner Sensor Array Experimental Targeting Computer Target Analyzer Propulsion Shielding Improved Utility Shielding Coil Gun Improved Datajack Power Sword [Rating: 97] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Advanced Cooling System Storage Cargo Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Propulsion Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 13 | . 1 2 . 2 . 2 2 . . . . 2 . . 2 Power 2 | . 1 . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 5 | . . 2 . . . . . . . . . 2 . . 1 Weapon 4 | . . . . . . 2 2 . . . . . . . . Parts Attached 98 | 7 7 11 4 8 13 1 3 2 . . 2 11 7 1 21 Power 18 | 1 1 3 2 1 4 . . 1 . . . 1 1 . 3 Engine 15 | 1 1 3 2 1 2 . . 1 . . . 1 . . 3 Core 2 | . . . . . 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 26 | 2 1 2 2 2 3 1 . . . . 1 7 3 . 2 Treads . | . . . . . . . . . . . . . . . . Leg 26 | 2 1 2 2 2 3 1 . . . . 1 7 3 . 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 22 | 2 3 3 . 2 . . 1 . . . 1 3 . . 7 Device 7 | 1 1 1 . . . . 1 . . . 1 1 . . 1 Storage 6 | 1 2 . . 1 . . . . . . . . . . 2 Processor 6 | . . 1 . . . . . . . . . 2 . . 3 Hackware 2 | . . . . 1 . . . . . . . . . . 1 Protection 1 | . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 2 3 . 3 6 . 2 1 . . . . 3 1 9 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 24 | 2 2 1 . 1 4 . 2 1 . . . . 3 1 7 Ballistic Cannon 5 | . . 2 . 1 1 . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . . . . . 1 . . 1 Parts Lost 50 | . . 3 . . 6 . . . . . . 2 3 2 34 Power 8 | . . 2 . . 2 . . . . . . . . . 4 Propulsion 13 | . . . . . 3 . . . . . . 1 . 1 8 Utility 7 | . . 1 . . . . . . . . . . . . 6 Weapon 22 | . . . . . 1 . . . . . . 1 3 1 16 Highest Loss Streak 12 | . . 2 . . 5 . . . . . . 1 3 2 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 23 | 1 10 17 19 19 24 22 24 23 26 27 28 28 29 28 25 Power 3 | . . . . 1 1 2 2 3 4 5 5 5 6 7 6 Propulsion 2 | . . 4 4 2 1 1 2 1 1 1 1 3 3 3 2 Utility 10 | . 4 4 4 5 9 8 10 11 14 14 14 13 15 14 12 Weapon 6 | . 4 8 10 9 10 9 7 6 6 6 6 5 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . 3 1 . 4 . 1 . . . . . . 4 6 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . 1 . . 4 . . . . . . . . 4 4 Weapon 4 | . . 2 1 . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 97 100 90 90 91 92 93 93 93 93 93 93 89 91 Engine 13 | . 25 18 20 16 11 14 12 12 12 12 12 11 5 5 9 Reactor 1 | . . . . . . . . . . . . . 4 5 4 Leg 24 | . 25 19 20 32 32 27 25 25 25 25 25 21 22 18 18 Device 5 | . 12 14 10 . . . . 6 6 6 6 9 5 5 5 Storage 7 | . 12 10 10 8 8 7 6 6 6 6 6 5 5 5 9 Processor 9 | . . 9 10 8 8 7 6 6 6 6 6 12 16 16 14 Hackware 2 | . . . . 7 8 7 5 . . . . . . . . Ballistic Gun 24 | . 25 12 . 1 11 27 36 37 37 37 37 33 32 32 26 Ballistic Cannon 3 | . . 7 20 14 4 . . . . . . . . . 2 Peak Build Rating 97 | 7 11 20 25 37 41 47 55 54 54 54 58 73 76 76 97 Average Rating 48 | 5 9 17 24 35 37 46 54 53 54 54 56 67 75 74 82 On Entrance 42 | . 7 11 20 25 35 39 47 54 54 54 54 58 73 76 75 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 223 | 18 53 60 61 161 166 172 179 186 186 186 187 188 193 193 223 Greatest Support 75 | 20 20 30 40 70 72 57 57 57 52 52 52 62 62 67 75 Greatest Overweight (x) 17 | 1 2 17 3 3 3 3 3 3 3 3 3 5 4 3 9 Average Overweight (x) 2 | . 1 1 1 2 2 3 3 3 3 3 3 3 3 2 2 Largest Inventory Capacity 30 | 10 20 20 20 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 27 | 8 17 20 20 29 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 3 17 20 20 21 27 23 26 26 27 27 29 30 30 30 30 Average Carried 23 | 1 10 18 19 19 24 22 24 23 26 27 28 28 29 28 25 Final Capacity 30 | 10 20 20 20 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 3 17 20 20 20 23 23 24 26 27 27 29 30 30 27 14 Class Distribution -------------------- 46% | Hauler-Executioner 39% | Hacker-Mutant 8% | Hacker-Gunner 5% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Executioner | -6/Factory Hauler-Executioner | -6/Lower Caves Hauler-Executioner | -6/Lower Caves Hauler-Executioner | -6/Data Miner Hauler-Executioner | -5/Proximity Caves Hauler-Executioner | -5/Factory Hauler-Executioner | -5/Upper Caves Hauler-Executioner | -5/Upper Caves Hauler-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 11205 | 247 485 1171 208 408 1449 899 450 389 . . 154 1638 650 411 2646 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 16754 | . 642 2147 451 463 2195 1418 502 144 . . 229 2625 705 627 4606 Parts 824 | . 41 143 31 32 113 86 21 6 . . 10 119 24 24 174 Haulers Intercepted 21 | . 2 5 . 1 6 1 . . . . . 3 . . 3 Recyclers Shooed 17 | . 1 5 . . . 1 2 . . . . 3 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 239 | . 14 39 10 12 38 16 5 3 . . 5 28 14 12 43 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 168 | . 14 25 . . 13 16 5 3 . . 5 28 14 12 33 Cannons 68 | . . 14 10 12 24 . . . . . . . . . 8 AOE 1 | . . . . . 1 . . . . . . . . . . Classes Destroyed 20 | . 7 4 3 1 . 1 . 1 . . . 2 . . 1 Worker 27 | . 1 5 1 1 1 3 . . . . . 2 . . 13 Builder 22 | . 1 2 . . 1 1 1 . . . . 1 . . 15 Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 21 | . 2 5 . 1 6 1 . . . . . 3 . . 3 Recycler 36 | . 1 6 2 1 7 6 1 . . . . 5 . . 7 Mechanic 2 | . . 1 . . . . . . . . . . . . 1 Operator 5 | . . 1 . 1 2 . 1 . . . . . . . . Watcher 22 | . 2 5 . 3 2 3 1 . . . . 2 . . 4 Swarmer 48 | . 6 11 4 3 3 . . 2 . . 3 4 6 4 2 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 103 | . 8 18 4 3 26 7 3 . . . 1 13 3 5 12 Brawler 5 | . . 1 . . . . . . . . 1 . . 1 2 Duelist 6 | . . . 2 1 . . . . . . . . 1 1 1 Sentry 27 | . . 9 . 4 9 1 . . . . . 1 1 1 1 Specialist 4 | . . . . . . . . . . . . 2 . . 2 Hunter 14 | . . . . 1 . 3 . . . . . 1 2 . 7 Programmer 26 | . . . . . . 5 2 . . . . 6 . . 13 Heavy 3 | . . . . . . . . . . . . 1 . . 2 Behemoth 2 | . . . . . . . . 1 . . . . 1 . . Zionite 1 | . . . 1 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 20 | . 4 6 4 5 7 3 3 2 . . 3 7 6 9 20 Combat Bots Only 9 | . 4 6 2 5 6 3 3 2 . . 3 6 6 9 7 Max Kills in Single Turn 3 | . 2 2 2 1 2 2 1 1 . . 2 2 2 2 3 Gunslinging 1 | . 1 1 . . . 1 . . . . 1 1 1 1 . Exploded 1 | . . . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1101 | . 52 125 24 66 194 51 8 19 . . 7 75 72 38 370 Missed 339 | . 16 45 9 16 47 21 4 2 . . 2 23 21 14 119 Hits 762 | . 36 80 15 50 147 30 4 17 . . 5 52 51 24 251 Melee 2 | . . . 1 . . . . . . . . . 1 . . Projectile 760 | . 36 80 14 50 147 30 4 17 . . 5 52 50 24 251 Critical Strikes 32 | . . 3 . 1 6 1 1 1 . . . 2 . 2 15 Damage Taken 9648 | . 218 632 111 440 1417 402 43 403 . . 55 716 693 265 4253 Core 1471 | . 32 89 12 54 234 50 . 173 . . . 54 34 7 732 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 21 | . . 16 5 . . . . . . . . . . . . Ignored by Resistances 5363 | . 147 404 71 269 864 239 26 144 . . 34 419 405 158 2183 Regen/Repaired (Parts) 689 | . . 159 . . 368 162 . . . . . . . . . Core Remaining (%) 81 | 100 87 . 74 . 47 92 . . . . 79 . . 90 . Volleys Fired 662 | . 50 124 21 41 144 51 13 10 . . 6 68 20 17 97 Largest 6 | . 2 2 2 2 2 4 6 6 . . 6 6 6 6 6 Hottest 213 | . 46 66 66 66 70 100 150 150 . . 150 150 156 156 213 Shots Fired 2311 | . 100 246 42 82 281 204 78 57 . . 36 409 116 103 557 Gun 1892 | . 100 162 . 3 158 204 78 57 . . 36 409 116 103 466 Cannon 419 | . . 84 42 79 123 . . . . . . . . . 91 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2311 | . 100 246 42 82 281 204 78 57 . . 36 409 116 103 557 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 64 | . 16 28 34 36 64 34 23 27 . . 29 45 53 37 38 Robot Miss Streak 3 | . 2 2 1 2 2 2 3 1 . . 1 2 2 1 3 Penetration Max 2 | . . . . . . . . . . . . . 1 . 2 Secondary Targets 40 | . 2 5 . . 1 1 1 1 . . 2 10 7 8 2 Max Gunslinging Chain 2 | . 1 1 . . 1 1 1 1 . . 1 2 2 1 1 Shots Hit Robots 1715 | . 75 186 34 62 231 143 51 48 . . 27 306 95 87 370 Core Hits 743 | . 29 79 14 25 115 59 20 11 . . 13 116 38 27 197 Critical Kills 29 | . . . . . . . . . . . . 5 1 1 22 Critical Parts Destroyed 36 | . . 1 . . 1 3 . . . . . 8 5 2 16 Critical Strikes 77 | . . 6 1 3 2 3 . . . . . 13 6 3 40 Destroy 65 | . . 1 . . 1 3 . . . . . 13 6 3 38 Blast 12 | . . 5 1 3 1 . . . . . . . . . 2 Melee Attacks 18 | . . . . 1 7 . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 7 . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 33147 | . 1053 3190 735 1245 4507 2415 911 807 . . 454 5514 1609 1262 9445 Guns 24574 | . 1050 1935 . 18 2127 2415 911 807 . . 454 5514 1602 1262 6479 Cannons 7725 | . . 1240 735 1227 2305 . . . . . . . . . 2218 Explosions 274 | . . . . . 59 . . . . . . . . . 215 Melee 403 | . . . . . . . . . . . . . . . 403 Ramming 171 | . 3 15 . . 16 . . . . . . . 7 . 130 Kinetic 32299 | . 1050 3175 735 1245 4432 2415 911 807 . . 454 5514 1602 1262 8697 Thermal . | . . . . . . . . . . . . . . . . Explosive 274 | . . . . . 59 . . . . . . . . . 215 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 403 | . . . . . . . . . . . . . . . 403 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 4 . . . . . 1 1 1 17 Average Corruption 2 | . . . . . . 2 . . . . . 1 1 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 92 | . . . . . . 25 . . . . . 5 12 11 39 Message Errors 23 | . . . . . . 9 . . . . . . 5 1 8 Matter Fused 20 | . . . . . . 4 . . . . . 1 2 3 10 Heat Flow Errors 6 | . . . . . . 4 . . . . . . . . 2 Energy Discharges 12 | . . . . . . 2 . . . . . 2 3 2 3 Parts Fused 2 | . . . . . . 1 . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 1 . . . . . 1 1 2 2 Data Loss (major) 5 | . . . . . . 2 . . . . . . 1 . 2 Misfires 4 | . . . . . . 1 . . . . . 1 . 1 1 Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 12 | . . . . . . 1 . . . . . . . . 11 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 303 | . . 18 24 40 26 . . . . . . . 4 . 191 Projectiles 170 | . . 18 24 40 26 . . . . . . . . . 62 Explosions 78 | . . . . . . . . . . . . . . . 78 Melee 55 | . . . . . . . . . . . . . 4 . 51 Knockbacks 94 | . . 10 12 13 40 . . . . . . . . . 19 Impact . | . . . . . . . . . . . . . . . . Kinetic 84 | . . 9 11 13 36 . . . . . . . . . 15 Secondary 10 | . . 1 1 . 4 . . . . . . . . . 4 Self-Inflicted Damage 36 | . . . . . 36 . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 18 | . 1 4 . . 2 . . . . . . . 2 . 9 Kicked 18 | . 1 4 . . 2 . . . . . . . 2 . 9 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 699 | . 72 98 204 282 337 332 492 699 . . 323 537 278 202 216 Average Temperature 83 | . 27 25 57 76 83 101 147 312 . . 148 120 101 89 50 Received Heat Transfer 3060 | . 159 345 54 207 1161 81 36 48 . . 36 219 156 153 405 Effects 21 | . . . . . 7 1 2 8 . . 1 2 . . . Shutdowns 4 | . . . . . 1 . . 2 . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 7 | . . . . . 5 1 1 . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . . . 1 . . 2 . . . . . . . Damage (minor) 4 | . . . . . . . . 3 . . 1 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 82 100 100 . . . . 100 . . 78 Level 1 5 | . . . . . 17 . . . . . . . . . 21 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 342 | . 71 129 113 105 342 60 70 . . . . 172 . . 342 Initial 12 | . . . . . 12 . 3 . . . . . . . . Average 31 | . 8 25 13 12 79 7 3 . . . . 19 . . 86 Influence Increases 7321 | . 396 1188 333 379 1253 548 154 80 . . 120 747 335 274 1514 Destroy 0b10 Robot/C 4840 | . 280 780 240 240 760 320 100 60 . . 100 560 280 260 860 Destroy 0b10 Robot/NC 680 | . 35 125 20 35 95 70 20 . . . . 65 . . 215 Destroy Leader 1194 | . 68 210 50 88 196 118 32 20 . . 20 118 40 10 224 Allied During Kill 7 | . . . 3 . . . . . . . . . . 4 . Trap Triggered on 0b10 20 | . . . . . 10 10 . . . . . . . . . Successful Hack 144 | . 11 43 . . 20 26 . . . . . . . . 44 Disable Machine 124 | . . 20 4 12 36 . . . . . . . . . 52 Destroy Structure 147 | . 2 10 1 4 16 4 2 . . . . 4 . . 104 Lose Combat Pursuer 165 | . . . 15 . 120 . . . . . . . 15 . 15 Influence Decreases 7100 | . 396 1188 333 337 1295 538 164 80 . . 120 600 482 274 1293 Entered New Map 114 | . . . . . 30 . 7 . . . . . 77 . . Time Decay 6511 | . 396 1163 333 337 1205 538 157 80 . . 120 590 385 254 953 Lost Part 475 | . . 25 . . 60 . . . . . . 10 20 20 340 Squads Dispatched 59 | . 2 5 1 . 11 9 3 . . . . 11 . . 17 Investigation 21 | . 2 3 . . 6 5 1 . . . . 2 . . 2 Extermination 13 | . . . . . . 3 2 . . . . 4 . . 4 Reinforcement 17 | . . 2 1 . 4 . . . . . . 4 . . 6 Assault . | . . . . . . . . . . . . . . . . Garrison 8 | . . . . . 1 1 . . . . . 1 . . 5 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 4 | . . 1 1 . 1 . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 7 | . 2 1 . 1 . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 309 | . 21 50 11 18 54 20 7 3 . . 3 36 15 13 58 Peak Tracking Total 9 | . 4 3 2 5 8 3 3 2 . . 2 4 6 9 6 Tactical Retreats 7 | . . . 1 . 4 . . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 5 | . 1 . . . 1 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 1 4 . . . . . . . . . Reused 2 | . . . . . 1 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 31 | . . 5 1 3 9 . . . . . . . . . 13 Max in Single Turn 4 | . . 1 1 1 2 . . . . . . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 46 | . 6 10 . 2 11 4 2 . . 4 . 2 1 1 3 Terminals 31 | . 6 6 . 2 9 3 2 . . . . 1 . . 2 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . 2 . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . Total Hacks 202 | . 23 47 . 14 49 17 7 . . 28 . 6 1 1 9 Successful 146 | . 19 37 . 8 28 10 5 . . 28 . 2 1 1 7 Failed 56 | . 4 10 . 6 21 7 2 . . . . 4 . . 2 Catastrophic 4 | . . . . . 1 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . 1 1 . . . . . . . 5 . . . . . Terminals 134 | . 23 30 . 14 38 12 7 . . . . 3 . . 7 Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 25 | . . 11 . . 9 5 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . . 3 . . . Terminal Hacks 115 | . 19 21 . 8 19 6 5 . . 28 . 2 1 1 5 Record 37 | . 10 4 . 1 6 . 2 . . 11 . . . . 3 Part Schematic 16 | . . . . . 4 1 . . . 11 . . . . . Robot Schematic 4 | . . . . . . 1 . . . 3 . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 2 . 2 . . . . . 3 . . . . . Open Door 7 | . . . . . 4 . 1 . . . . . 1 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Machine Index 2 | . . 1 . . 1 . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Locate Traps 5 | . 1 1 . . 2 1 . . . . . . . . . Reprogram Traps 2 | . . . . . 1 1 . . . . . . . . . Dispatch Records 4 | . . 2 . 1 . . 1 . . . . . . . . Maintenance Status 2 | . 1 . . . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . Investigation Status 2 | . . . . 2 . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 7 | . 2 3 . . 1 . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 22 | . . 10 . . 8 4 . . . . . . . . . Scan Component 11 | . . 5 . . 4 2 . . . . . . . . . Repair 11 | . . 5 . . 4 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 33 | . 5 7 . 2 8 4 2 . . . . 2 . . 3 Full Trace Events 24 | . 4 4 . 1 6 4 1 . . . . 2 . . 2 Feedback Events 2 | . . . . . . 2 . . . . . . . . . Corruption 2 | . . . . . . 2 . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 . . 4 1 . . . 11 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 20 | . . . . . . . . . . . . . . . 20 Total Part Build Rating 4 | . . . . . . . . . . . . . . . 4 Parts Repaired 11 | . . 5 . . 4 2 . . . . . . . . . Time 319 | . . 136 . . 140 43 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 5 | . . . 3 . . . . . . . . . . 2 . Largest Group 3 | . . . 3 . . . . . . . . . . 2 2 Highest-Rated Group 78 | . . . 40 . . . . . . . . . . 78 78 Highest-Rated Ally 49 | . . . 16 . . . . . . . . . . 49 49 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . 19 . . . . . . . . . . 1 1 Total Damage 192 | . . . 173 . . . . . . . . . . 19 . Kills 3 | . . . 2 . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Active Infowar (turns) 6249 | 41 2123 2746 1338 1 . . . . . . . . . . . Sensors 3525 | 41 2123 1361 . . . . . . . . . . . . . Structural 4084 | . . 2745 1338 1 . . . . . . . . . . . Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 1 . 3 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 26459 | 67 2125 2746 1338 1289 2762 2158 1722 965 1144 382 1572 2412 1951 1610 2216 Spaces Moved 8147 | 53 804 1066 606 425 801 578 510 276 345 116 469 543 566 462 527 Core 20 | 18 . 2 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 8127 | 35 804 1064 606 425 801 578 510 276 345 116 469 543 566 462 527 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 270 262 332 332 332 332 332 332 332 262 262 260 Average Speed 284 | 101 240 200 206 270 264 332 332 332 332 332 332 333 332 332 327 Slowest Speed 900 | 120 260 900 330 350 333 332 332 332 332 332 332 473 403 333 750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 50 | 4 96 92 98 29 84 18 7 48 59 71 64 12 67 51 14 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . 1 2 . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 1 . 1 . 2 1 . Spaces Dug 1 | . . . . . . . . . . . . . . . 1 Terrain Destroyed 80 | . . 4 1 3 7 . . . . . . . 3 4 58 Melee . | . . . . . . . . . . . . . . . . Projectile 36 | . . 4 1 3 . . . . . . . . 3 4 21 AOE 44 | . . . . . 7 . . . . . . . . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Fac Total 10248 | 62 893 1421 653 487 1215 771 534 321 345 115 481 1104 601 507 738 Wait 1142 | . 21 199 15 . 207 137 . 28 . . 5 469 5 . 56 Move 8132 | 52 803 1065 605 424 800 577 509 275 344 115 468 542 565 461 527 Hop . | . . . . . . . . . . . . . . . . Pick Up 60 | 3 9 6 2 7 11 1 6 3 1 . . 4 . 3 4 Fast Attach 32 | 7 1 8 . . 9 2 . . . . . 1 1 . 3 Attach 56 | . 1 4 . 4 10 2 3 2 . . . 4 2 2 22 Detach 8 | . . 2 . . 5 . . . . . . 1 . . . Swap 51 | . 6 4 4 4 10 1 . 1 . . 2 8 4 . 7 Drop 49 | . 1 5 6 6 10 . 3 2 . . . 7 2 4 3 Fire 662 | . 50 124 21 41 144 51 13 10 . . 6 68 20 17 97 Melee 18 | . . . . 1 7 . . . . . . . . . 10 Ram . | . . . . . . . . . . . . . . . . Kick 18 | . 1 4 . . 2 . . . . . . . 2 . 9 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . . 20 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Hacker-Mutant 642 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Discovered exit to Materials (range 8) 1001 | -10/Materials | Identified exit to Mines 1312 | -10/Materials | Discovered exit to Materials (range 15) 2173 | -10/Materials | Discovered exit to Materials (range 8) 2193 | -10/Materials | Entered another Materials area 2193 | -9/Materials | Evolved 2 slots: Utility x2 2619 | -9/Materials | Repaired Aluminum Leg 2646 | -9/Materials | Repaired Lgt. Ion Engine 2674 | -9/Materials | Repaired Lgt. Ion Engine 2701 | -9/Materials | Repaired Aluminum Leg 2957 | -9/Materials | Identified exit to Materials 2957 | -9/Materials | Discovered exit to Materials (range 7) 3071 | -9/Materials | Identified exit to Mines 3071 | -9/Materials | Discovered exit to Mines (range 15) 3120 | -9/Materials | Repaired Hvy. Assault Rifle 3572 | -9/Materials | Discovered exit to Mines (range 13) 3686 | -9/Materials | Discovered exit to Materials (range 16) 4939 | -9/Materials | Entered Mines 5131 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5291 | -9/Mines | Discovered exit to Materials (range 9) 5309 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5332 | -9/Mines | Discovered exit to Materials (range 13) 5533 | -9/Mines | Lost 3 allies 5553 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6277 | -9/Mines | Entered Materials 6277 | -8/Materials | Evolved 2 slots: Propulsion x2 6311 | -8/Materials | Identified exit to Factory 7424 | -8/Materials | Identified exit to Storage 7424 | -8/Materials | Discovered exit to Storage (range 14) 7566 | -8/Materials | Entered Storage 7968 | -8/Storage | Garrison activated, responded to threat 7997 | -8/Storage | Lost 5 parts (2p2n1w) 9055 | -8/Storage | Learned location of Armory (-3) 9401 | -8/Storage | Repaired Carbon-fiber Leg 9441 | -8/Storage | Repaired Titanium Leg 9468 | -8/Storage | Repaired Aluminum Leg 9508 | -8/Storage | Repaired Carbon-fiber Leg 10133 | -8/Storage | Discovered exit to Factory (range 5) 10251 | -8/Storage | Core integrity fell below 50% 10328 | -8/Storage | Entered Factory 10328 | -7/Factory | Evolved 2 slots: Weapon x2 10627 | -7/Factory | Repaired Enh. Autogun 10642 | -7/Factory | Repaired Aluminum Leg 10663 | -7/Factory | Build established: Hacker-Gunner 11126 | -7/Factory | Identified exit to Factory 11126 | -7/Factory | Discovered exit to Factory (range 9) 11811 | -7/Factory | Garrison activated, responded to threat 12402 | -7/Factory | Discovered exit to Factory (range 15) 12486 | -7/Factory | Entered another Factory area 12486 | -6/Factory | Evolved 2 slots: Weapon x2 12774 | -6/Factory | Build established: Hacker-Executioner 14135 | -6/Factory | Identified exit to Lower Caves 14135 | -6/Factory | Discovered exit to Lower Caves (range 6) 14181 | -6/Factory | Identified exit to Extension 14181 | -6/Factory | Discovered exit to Extension (range 6) 14208 | -6/Factory | Entered Lower Caves 14283 | -6/Lower Caves | Build established: Hauler-Executioner 14457 | -6/Lower Caves | Spotted B-75 Beast 14472 | -6/Lower Caves | Destroyed B-75 Beast 15005 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 15078 | -6/Lower Caves | Identified exit to Lower Caves 15078 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 15173 | -6/Lower Caves | Entered another Lower Caves area 16013 | -6/Lower Caves | Identified exit to Factory 16246 | -6/Lower Caves | Identified exit to Data Miner 16246 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 16247 | -6/Lower Caves | Encountered a Warlord checkpoint 16317 | -6/Lower Caves | Entered Data Miner 16317 | -6/Data Miner | Identified exit to Proximity Caves 16317 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 16381 | -6/Data Miner | Met Data Miner 16437 | -6/Data Miner | Learned location of Section 7 (-2) 16437 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16497 | -6/Data Miner | Received God Mode back door access code from Data Miner 16699 | -6/Data Miner | Entered Proximity Caves 17124 | -5/Proximity Caves | Learned Factory security intel 18271 | -5/Proximity Caves | Entered Factory 18271 | -5/Factory | Evolved 2 slots: Utility x2 18272 | -5/Factory | Identified exit to Upper Caves 18802 | -5/Factory | Garrison activated, responded to threat 19259 | -5/Factory | Cargo convoy interrupted 19951 | -5/Factory | Found Prototype Processor 19952 | -5/Factory | Identified Exp. Targeting Computer 19958 | -5/Factory | Found Exp. Targeting Computer 20683 | -5/Factory | Entered Upper Caves 20898 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20900 | -5/Upper Caves | Spotted B-75 Beast 20933 | -5/Upper Caves | Destroyed B-75 Beast 20958 | -5/Upper Caves | Lost 3 parts (3w) 22509 | -5/Upper Caves | Identified exit to Upper Caves 22509 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 22634 | -5/Upper Caves | Entered another Upper Caves area 23131 | -5/Upper Caves | Learned 4 Factory zone layouts 23153 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23222 | -5/Upper Caves | Destroyed 9 combat bots 24213 | -5/Upper Caves | Identified exit to Factory 24213 | -5/Upper Caves | Discovered exit to Factory (range 8) 24244 | -5/Upper Caves | Entered Factory 24244 | -4/Factory | Accompanied by 2 allies 24244 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24603 | -4/Factory | Incoming investigation squad redirected 24990 | -4/Factory | Incoming investigation squad redirected 25371 | -4/Factory | Fabricated Hvy. Assault Rifle (x2) 25859 | -4/Factory | Garrison activated, responded to threat 25971 | -4/Factory | Destroyed 7 combat bots 25972 | -4/Factory | Cargo convoy interrupted 26060 | -4/Factory | Lost 5 parts (2n3w) 26060 | -4/Factory | Found Prototype Processor 26068 | -4/Factory | Destroyed 7 combat bots 26120 | -4/Factory | Identified exit to Research 26120 | -4/Factory | Discovered exit to Research (range 9) 26151 | -4/Factory | Crushed by falling debris 26151 | -4/Factory | System corruption reached 10% 26162 | -4/Factory | Crushed by falling debris 26193 | -4/Factory | Lost 9 parts (3n3u3w) 26298 | -4/Factory | Identified Spectral Analyzer 26318 | -4/Factory | Garrison activated, responded to threat 26435 | -4/Factory | Lost 12 parts (2p2n2u6w) 26442 | -4/Factory | Core integrity fell below 50% 26460 | -4/Factory | Self-destructed Last Messages --------------- 26439_ K-01 Serf collects debris. 26441_ Slug penetrates Wall. 26441_ Penetrated by Slug. 26441_ U-05 Engineer destroyed. 26442_ K-01 Serf collects debris. 26445_ H-77 Assassin destroyed. 26446_ K-01 Serf collects debris. 26446_ Penetrated by Slug. 26448_ Acquired 3 matter. 26449_ K-01 Serf collects debris. 26451_ Penetrated by Slug. 26451_ Power Sword destroyed. 26451_ Knocked back. 26454_ Flexi-carbon Leg destroyed. 26456_ K-01 Serf collects debris. 26456_ Slug penetrates Wall. 26456_ Knocked back. 26459_ Slug penetrates Wall. 26459_ Penetrated by Slug. 26460_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????##=##!""" #??????????????? | | ?????????????????????????#!## | #??????????????? | | ??????????????????#??????#%##* #??????????????? | | ??????????????????#[ ????#!## #??????????????? | | ??????????????????# ??#*##! #??????????????? | | ??????????????????# """ %#[#####+##??????????????? | | ??????????????????+ """=!+%*!! #????????????? | | ??????????????????# """ =#*##### #????????????? | | ??????????????????# ??#|#?????????????????????? | | ??????????????????###????#!#?????????????????????? | | ?????????????????????????#!#?????????????????????? | | ?????????????????????????#!#?????????????????????? | | ?????????????????????????#=#####+##??????????????? | | ?????????????????????????#!#[! #####"" #??????? | | ??????????????????#T #####=#!!% +%[* ???????? | | ???????????? =/=*|* #??????????????? | | ???????????????????#######%#* [ #??????????????? | | ?????????????????????????#=#]=% #??????????????? | | ?????????????????????????#*#]]*= #??????????????? | | ?????????????????????????#=########??????????????? | | ?????????????????????????#[*%!]= #?????????? | | ?????????????????#########!########??????????????? | | ?????????????????# !! ##!#?????????????????????? | | ?????????????????# !! ##k#?????????????????????? | | ?????????????????# !! ;#h#?????????????????????? | | ?????????????????# #@=##????????????????????? | | ????????????????##! ##%######%%==* ?????? | | ????????????????## %#%Hh=%!|%=<[% ?????? | | ????????????????#####+####%######*%![= ?????? | | ???????????????????# ###!#??#??????????????????? | | ???????????????????# " !%######????????????????? | | ???????????????????# =!! ?????????? | | ???????????????????#### ?????????? | | ????????????????????? ?????????? | | ???????????????????? ^ ?????????? | | ??????????????????? """ ""% """ ??????????? | | ????????????????? """ ""% """ ??????????? | | ????????????????# """ ""% """ ??????????? | | ????????????????# "" "" ???????????? | | ????????????????# ??"" ""?? ???????????? | | ????????????????#???? ????? ????????????? | | ??????????????????????" ""%^^ ??????????????????? | | ??????????????????????" "?? ??????????????????? | | ??????????????????????" ??? ""??????????????????? | | ??????????????????????" ??? "???????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 51 Energy Capacity 1140 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 23 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Flexi-carbon Leg | -8/Storage | Hacked Imp. Actuator Array | -8/Storage | Hacked Imp. Trap Scanner | -8/Storage | Hacked Thermal Shield | -8/Storage | Hacked Thunder Leg | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Hvy. Assault Rifle | x2 | -4/Factory Repaired ---------- Aluminum Leg | 61% | -9/Materials Lgt. Ion Engine | 25% | -9/Materials Lgt. Ion Engine | 62% | -9/Materials Aluminum Leg | 65% | -9/Materials Hvy. Assault Rifle | 58% | -9/Materials Carbon-fiber Leg | 8% | -8/Storage Titanium Leg | 3% | -8/Storage Aluminum Leg | 31% | -8/Storage Carbon-fiber Leg | 40% | -8/Storage Enh. Autogun | 29% | -7/Factory Aluminum Leg | 45% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalNuclearTurbovents Manual? 0 Play Time 01:54:29 Cumulative 2108.8 hours Start 2025.07.07 @ 14:56:39 End 2025.07.08 @ 08:22:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1042 Rogue 62 Adventurer 0 Explorer 980 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 279a88bc-7a95-4cc1-ba72-1bf944312ddc