Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 20:52:45 Player: Pyrexia Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (3448) 3448 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 42/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Trap Scanner Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Energy Filter Microactuators Improved Recalibrator > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Greatsword > --- INVENTORY -------- Gravmag System Advanced Targeting Computer Melee Analysis Suite Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Matter Pod Processor Visual Processing Unit Protection Power Shielding Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 83 | 5 7 16 21 34 Power 11 | 1 . 2 3 5 Engine 2 | 1 . 1 . . Core 9 | . . 1 3 5 Reactor . | . . . . . Propulsion 21 | 2 2 4 5 8 Treads 2 | . . . . 2 Leg 11 | . . 4 3 4 Wheel 4 | 2 . . 2 . Hover 2 | . . . . 2 Flight 2 | . 2 . . . Utility 22 | . 4 2 6 10 Device 11 | . 1 1 3 6 Storage 3 | . 2 . . 1 Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 29 | 2 1 8 7 11 Energy Gun 12 | 1 1 4 2 4 Energy Cannon 5 | . . 1 2 2 Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 47 | . 2 6 11 28 Power 9 | . 1 1 3 4 Propulsion 11 | . . 3 3 5 Utility 10 | . . . 3 7 Weapon 17 | . 1 2 2 12 Highest Loss Streak 9 | . 2 3 4 9 To Critical Strikes . | . . . . . Average Backups 3 | . 4 3 4 3 Power . | . . . . . Propulsion . | . 1 . . . Utility 1 | . . 1 1 1 Weapon 1 | . 1 1 3 . Tool/Special . | . . . . . Unused Backups 7 | . 1 3 2 1 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . 1 2 1 . Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 80 91 83 77 Engine 1 | . 7 5 . . Core 8 | . . 4 8 11 Treads 2 | . . . . 4 Leg 6 | . . 12 13 2 Wheel 1 | . 6 4 1 . Hover 1 | . . . . 2 Flight 2 | . 19 2 . . Device 14 | . 1 15 16 15 Processor 12 | . 11 11 9 14 Protection 4 | . . 5 8 2 Energy Gun 8 | . 12 14 11 4 Energy Cannon 6 | . . 3 6 9 Ballistic Gun 6 | . 14 12 9 2 Slashing Weapon 2 | . . . . 4 Peak Build Rating 48 | 5 8 16 28 48 Average Rating 26 | 3 6 13 22 36 On Entrance 10 | . 5 7 16 26 Naked Turns . | . . . . . Heaviest Build 37 | 6 7 18 22 37 Greatest Support 40 | 20 20 20 32 40 Greatest Overweight (x) 10 | . . 4 6 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 3 | . 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 3 5 . Class Distribution -------------------- 24% | Scavenger-Gladiator 22% | Scavenger-Skirmisher 18% | Mutant 11% | Skirmisher 11% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1605 | 254 180 364 404 403 Remotely . | . . . . . Salvage Created 3563 | 50 206 1054 1059 1194 Parts 204 | 3 15 65 63 58 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 74 | 1 6 19 21 27 Melee 10 | . . . . 10 Guns 44 | 1 6 17 16 4 Cannons 11 | . . 1 4 6 AOE 7 | . . . . 7 Classes Destroyed 11 | 1 2 5 1 2 Builder 4 | . . 1 2 1 Recycler 2 | . . 1 1 . Mechanic 2 | . . 1 . 1 Watcher 6 | . 1 3 1 1 Swarmer 9 | . 3 . 3 3 Grunt 50 | 1 3 14 13 19 Duelist 1 | . . 1 . . Sentry 9 | . . 4 3 2 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 11 | 1 4 4 7 11 Combat Bots Only 10 | 1 3 3 7 10 Max Kills in Single Turn 5 | 1 1 2 2 5 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 604 | 5 31 77 130 361 Missed 180 | . 12 22 37 109 Hits 424 | 5 19 55 93 252 Melee 5 | . . 3 . 2 Projectile 419 | 5 19 52 93 250 Critical Strikes 13 | . . 1 4 8 Actively Blocked 1 | . . . 1 . Damage Taken 5688 | 54 192 788 1334 3320 Core 1139 | 11 87 92 238 711 Absorbed by Shields . | . . . . . Redirected to Shielding 77 | . . 3 52 22 Regen/Repaired (Parts) 61 | . 15 46 . . Core Remaining (%) 72 | 95 60 77 56 . Volleys Fired 196 | 4 32 55 57 48 Largest 4 | 2 2 3 3 4 Hottest 206 | 60 60 125 205 206 Shots Fired 450 | 8 45 148 160 89 Gun 333 | 8 45 123 118 39 Cannon 113 | . . 23 42 48 Launcher . | . . . . . Special 4 | . . 2 . 2 Kinetic 175 | 4 32 70 51 18 Thermal 213 | . . 44 109 60 Explosive . | . . . . . Electromagnetic 60 | 4 13 34 . 9 Robot Hit Streak 12 | 4 10 10 11 12 Robot Miss Streak 8 | 2 4 5 6 8 Penetration Max . | . . . . . Secondary Targets 5 | . 1 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 309 | 5 25 96 101 82 Core Hits 155 | 3 12 39 44 57 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . . 3 4 3 Burn 6 | . . 1 4 1 Meltdown 1 | . . 1 . . Destroy 1 | . . 1 . . Sever 2 | . . . . 2 Melee Attacks 33 | . . . . 33 Impact . | . . . . . Slashing 33 | . . . . 33 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7618 | 75 243 1517 2040 3743 Guns 3404 | 75 243 1179 1402 505 Cannons 1631 | . . 263 638 730 Explosions 1181 | . . 62 . 1119 Melee 1383 | . . . . 1383 Ramming 7 | . . 1 . 6 Kinetic 1834 | 23 182 686 615 328 Thermal 3148 | . . 526 1425 1197 Explosive 744 | . . . . 744 Electromagnetic 502 | 52 61 304 . 85 Impact . | . . . . . Slashing 1383 | . . . . 1383 Piercing . | . . . . . Highest Corruption 4 | . 1 . . 4 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 181 | . . . 1 180 Projectiles 31 | . . . 1 30 Explosions 57 | . . . . 57 Melee 93 | . . . . 93 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . . . 69 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 2 | . . 1 . 1 Kicked 2 | . . 1 . 1 Crushed . | . . . . . Highest Temperature 537 | 70 40 304 537 523 Average Temperature 112 | 34 20 64 153 138 Received Heat Transfer 2358 | 30 78 366 549 1335 Effects 12 | . . 1 4 7 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . . 1 1 . Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 12 | . . 4 7 1 Heat Transferred 5816 | . . 1136 3055 1625 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 86 | 100 100 74 81 89 Level 1 8 | . . 25 18 . Level 2 5 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 505 | 20 80 269 353 505 Initial 145 | . 13 2 62 145 Average 98 | 2 40 115 131 94 Influence Increases 2594 | 20 164 601 769 1040 Destroy 0b10 Robot/C 1480 | 20 120 380 420 540 Destroy 0b10 Robot/NC 70 | . 5 30 20 15 Destroy Leader 342 | . 22 116 102 102 Successful Hack 40 | . 2 11 . 27 Disable Machine 150 | . . 30 30 90 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 77 | . . 4 17 56 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 255 | . . 15 30 210 Influence Decreases 2135 | . 177 460 597 901 Entered New Map 273 | . 7 5 86 175 Time Decay 1151 | . 150 263 278 460 Lost Part 438 | . 20 42 110 266 Purge Threat 273 | . . 150 123 . Squads Dispatched 25 | . 2 4 7 12 Investigation 10 | . 1 3 1 5 Extermination 3 | . . . . 3 Reinforcement 7 | . 1 1 2 3 Assault 3 | . . . 2 1 Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | 1 9 29 34 55 Peak Tracking Total 9 | 1 4 5 8 9 Tactical Retreats 11 | . . 1 2 8 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 2 3 6 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 3 6 2 6 Terminals 13 | . 2 4 2 5 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 60 | . 10 31 4 15 Successful 37 | . 7 19 3 8 Failed 21 | . 3 10 1 7 Catastrophic . | . . . . . Database Lockouts 2 | . . 2 . . Manual 2 | . . 2 . . Terminals 47 | . 8 23 4 12 Fabricators . | . . . . . Repair Stations 8 | . 2 3 . 3 Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 27 | . 5 12 3 7 Record 14 | . 5 7 1 1 Prototype ID Bank 1 | . . . . 1 Open DSF 2 | . . . . 2 Emergency Access Points 2 | . . 1 . 1 Alert Level 3 | . . 1 1 1 Unreport Threat 2 | . . 1 1 . Locate Traps 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 2 . 1 Scan Component 3 | . 1 1 . 1 Repair 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 3 1 6 Full Trace Events 9 | . 2 2 1 4 Feedback Events 2 | . . . . 2 Corruption 2 | . . . . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 64 | . 26 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3114 | . 268 645 626 1575 Optics 3104 | . 268 645 626 1565 Structural 1270 | . 44 645 581 . Traps 10 | . . . . 10 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3402 | 75 302 645 626 1754 Spaces Moved 1799 | 72 397 332 291 707 Core 88 | 17 . 1 10 60 Treads 251 | . . . . 251 Legs 611 | . . 209 266 136 Wheels 198 | 55 38 90 15 . Hover 260 | . . . . 260 Flight 391 | . 359 32 . . Fastest Speed 37 | 50 37 37 90 100 Average Speed 130 | 72 41 110 127 197 Slowest Speed 550 | 80 80 250 350 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . 3 . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 49 32 24 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 74 | . . 2 14 58 Melee . | . . . . . Projectile 20 | . . . 14 6 AOE 54 | . . 2 . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2442 | 87 497 493 428 937 Wait 173 | . 45 49 21 58 Move 1789 | 71 390 331 290 707 Hop 3 | . 3 . . . Pick Up 100 | 7 12 22 24 35 Fast Attach . | . . . . . Attach 76 | 5 8 16 11 36 Detach 4 | . 1 2 . 1 Swap 22 | . . 4 14 4 Drop 44 | . 6 13 11 14 Fire 196 | 4 32 55 57 48 Melee 33 | . . . . 33 Ram . | . . . . . Kick 2 | . . 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 316 | -10/Materials | Repaired Flight Unit 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 392 | -9/Materials | Discovered new exit (range 16) 594 | -9/Materials | Lost 3 parts (2n1w) 854 | -9/Materials | Central database locked down 854 | -9/Materials | Central database locked down 854 | -9/Materials | Discovered new exit (range 16) 937 | -9/Materials | Repaired Lgt. Nuclear Core 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1249 | -8/Materials | Lost 4 parts (1p2n1u) 1433 | -8/Materials | Garrison activated, responded to threat 1511 | -8/Materials | Destroyed 7 combat bots 1519 | -8/Materials | Lost 3 parts (1p1u1w) 1546 | -8/Materials | Build established: Scavenger-Skirmisher 1619 | -8/Materials | Discovered new exit (range 18) 1649 | -8/Materials | Entered Factory 1649 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2203 | -7/Factory | Lost 4 parts (1u3w) 2211 | -7/Factory | Build established: Scavenger-Mutant 2664 | -7/Factory | Build established: Scavenger-Gladiator 3208 | -7/Factory | Core integrity fell below 50% 3245 | -7/Factory | Destroyed 10 combat bots 3249 | -7/Factory | First assault squad dispatched 3261 | -7/Factory | Lost 9 parts (2p2n3u2w) 3344 | -7/Factory | Core integrity fell below 20% 3370 | -7/Factory | Lost 3 parts (1n2w) 3403 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 44 matter. U-05 Engineer lays Concrete. Slug penetrates Earth. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Aluminum Leg. U-05 Engineer lays Concrete. Remote Datajack destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Acquired Pulse Rifle. Energy Filter destroyed. U-05 Engineer lays Concrete. M-28 Smith repairs U-05 Engineer Terrain Scanner. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????# """"""""" ! + / """??????? | | ???????????# # #???????????? | | ???????????# """"""""" # #???????????? | | ???????????# # #???????????? | | ???????????#####+############# #???????????? | | ???????????????# #???????????# #???????????? | | ???????????????# #???????????# ##### ##????? | | ???????????????# ############# ^ ???? | | ???????????????# ^ ???? | | ???????????????# ???? | | ???????????????# ???? | | ???????????????# ???? | | ???????????????# % " ???? | | ???????????????### ####/#### "%" ????? | | ????????????????# u ########## ????? | | ############????# % #???????? ?????? | | ? /????+ % ##?????????? ?????? | | ? #???## [ #######?????????????? | | ?"" """ #?#### % g # #????????????? | | ??" """ #?#;;#######p######"S #????????????? | | """ """ ### ## #""" #????????????? | | ? ### # #?""????????????????? | | ??? ?## ####???????????????????? | | ##+#####/##### ###????????????????????? | | = # # #????????????????????? | | # @###????????????????????? | | + ###????????????????????? | | # + ???????????????????? | | # #####??????????????????? | | ##+######### # u m u ##?????????????????????? | | ?# # # u* ;#?????????????????????? | | ## ! ! + # ##?????????????????????? | | # # ##############??????????????????????? | | # """"""" # ???????????????????????????????????? | | # """"""" # ???????????????????????????????????? | | # """"""" # ???????????????????????????????????? | | # """"""" ? ??????????????????????????????????? | | # ???? ??????????????????????????????????? | | ??###???????+#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 265 Matter Stores 350 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 25% | -10/Materials Lgt. Nuclear Core | 8% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness It's Just You Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Quick And Dirty Risk Taker Significant Disruption Storm Trooper Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed BattleDeuteriumBeamcaster Manual? 0 Play Time 01:53:51 Cumulative 1.8 hours Start 2025.10.03 @ 18:43:44 End 2025.10.03 @ 20:52:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fb23583-2824-4b05-a2e4-1a4bd2c0535f