Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 19:18:40

Player: Henry

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (465)      465
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3090

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             286/700
Matter                     247/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
>          --- UTILITY (6) ------
           Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Terrain Scanner
           Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   4   10  2   1   3   
  Power                    5    | 1   .   2   1   1   .   
    Engine                 5    | 1   .   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   3   1   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   2   3   1   .   1   
  Utility                  6    | 1   1   2   .   .   2   
    Device                 3    | 1   .   .   .   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   1   3   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 15   | .   .   8   2   .   5   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               6    | .   .   2   1   .   3   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      5    | .   .   5   2   .   4   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Backups            2    | 2   4   2   1   1   1   
  Power                    .    | .   1   1   .   1   .   
  Propulsion               .    | .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | 1   1   1   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             3    | 1   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   88  87  97  70  51  
  Engine                   8    | .   14  8   11  7   5   
  Wheel                    2    | .   18  .   .   .   .   
  Flight                   24   | .   9   30  33  27  17  
  Device                   5    | .   14  5   .   .   5   
  Processor                11   | .   .   8   22  18  15  
  Protection               5    | .   3   11  8   .   .   
  Energy Gun               2    | .   9   2   .   .   .   
  Ballistic Gun            13   | .   14  15  22  18  6   
  Special Weapon           2    | .   4   4   .   .   .   
Peak Build Rating          20   | 8   9   12  14  16  20  
  Average Rating           9    | 4   8   9   12  14  13  
  On Entrance              9    | .   8   9   12  14  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             14   | 6   7   10  13  13  14  
  Greatest Support         32   | 32  32  12  13  13  14  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   4   2   2   3   
  Average Carried          2    | 2   4   2   1   .   1   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 4   5   2   .   1   2   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           522  | 272 39  198 .   .   13  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            701  | 166 39  483 .   .   13  
  Parts                    42   | 9   7   23  .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  16   | .   3   13  .   .   .   
  Guns                     16   | .   3   13  .   .   .   
Classes Destroyed          6    | 2   1   2   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    6    | .   .   6   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           5    | 2   3   5   .   .   1   
  Combat Bots Only         5    | .   3   5   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Hostile Shots Fired        209  | .   27  91  14  4   73  
  Missed                   80   | .   8   29  6   3   34  
  Hits                     129  | .   19  62  8   1   39  
    Melee                  17   | .   .   .   1   .   16  
    Projectile             112  | .   19  62  7   1   23  
    AOE                    5    | .   .   .   3   .   2   
  Critical Strikes         7    | .   1   2   .   .   4   
Damage Taken               1628 | .   143 652 195 16  622 
  Core                     723  | .   69  211 29  .   414 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  21   | .   3   14  4   .   .   
Core Remaining (%)         78   | 100 72  .   40  100 .   
Volleys Fired              85   | 22  13  49  .   .   1   
  Largest                  2    | 2   2   2   .   .   2   
  Hottest                  120  | 60  60  120 .   .   46  
Shots Fired                166  | 44  26  94  .   .   2   
  Gun                      156  | 44  26  84  .   .   2   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  10   | .   .   10  .   .   .   
  Kinetic                  105  | 22  13  68  .   .   2   
  Thermal                  61   | 22  13  26  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         21   | 6   4   21  .   .   1   
  Robot Miss Streak        9    | 2   5   9   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           92   | 27  13  51  .   .   1   
  Core Hits                37   | 6   5   25  .   .   1   
  Critical Kills           1    | .   .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   
    Destroy                1    | .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           964  | 266 116 565 .   .   17  
  Guns                     940  | 266 116 541 .   .   17  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  625  | 122 53  433 .   .   17  
  Thermal                  339  | 144 63  132 .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   2   .   5   
  Average Corruption       4    | .   .   .   2   .   5   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  2    | .   .   .   1   .   1   
    Message Errors         1    | .   .   .   .   .   1   
    Parts Rejected         1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        131  | 40  60  131 .   .   .   
  Average Temperature      41   | 22  28  53  .   .   .   
  Received Heat Transfer   255  | .   6   171 .   .   78  
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   
  Heat Transferred         775  | 325 150 300 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 97  100 100 100 
  Level 1                  .    | .   .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             207  | 5   60  207 80  15  20  
  Initial                  80   | .   .   16  80  15  6   
  Average                  28   | 1   31  54  65  12  4   
Influence Increases        533  | 20  70  360 .   9   74  
  Destroy 0b10 Robot/C     320  | .   60  260 .   .   .   
  Destroy 0b10 Robot/NC    25   | 20  .   .   .   .   5   
  Destroy Leader           70   | .   10  60  .   .   .   
  Successful Hack          18   | .   .   .   .   9   9   
  Destroy Structure        10   | .   .   10  .   .   .   
  Lose Combat Pursuer      90   | .   .   30  .   .   60  
Influence Decreases        518  | 20  30  193 167 35  73  
  Entered New Map          184  | .   .   24  127 25  8   
  Time Decay               229  | 20  30  99  20  10  50  
  Lost Part                105  | .   .   70  20  .   15  
Squads Dispatched          7    | .   1   1   .   .   5   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   5   15  20  1   14  
  Peak Tracking Total      22   | .   3   5   22  1   11  
  Tactical Retreats        6    | .   .   2   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          6    | .   .   2   1   2   1   
  Terminals                6    | .   .   2   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   .   2   1   7   3   
  Successful               2    | .   .   .   .   1   1   
  Failed                   11   | .   .   2   1   6   2   
    Catastrophic           4    | .   .   1   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   2   1   7   3   
  Terminals                13   | .   .   2   1   7   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   
  Level Access Points      2    | .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         4    | .   .   2   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Active Infowar (turns)     338  | 9   84  125 .   .   120 
  Sensors                  88   | .   .   .   .   .   88  
  Terrain                  268  | 9   84  125 .   .   50  
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               754  | 148 84  266 47  38  171 
Spaces Moved               957  | 75  66  223 133 103 357 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   85   | 70  15  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   867  | .   51  223 133 103 357 
  Fastest Speed            32   | 50  37  34  34  34  32  
  Average Speed            44   | 96  53  34  34  34  44  
  Slowest Speed            180  | 100 120 40  34  34  180 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   2   .   5   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 7   15  26  49  16  12  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 7    | .   .   7   .   .   .   
Terrain Destroyed          8    | .   .   8   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               8    | .   .   8   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1102 | 108 91  306 132 105 360 
  Wait                     20   | .   .   20  .   .   .   
  Move                     938  | 74  65  222 128 102 347 
  Hop                      7    | .   .   .   2   .   5   
  Pick Up                  10   | 5   3   2   .   .   .   
  Fast Attach              19   | 6   3   6   .   .   4   
  Attach                   10   | .   1   5   2   1   1   
  Detach                   6    | .   2   1   .   1   2   
  Swap                     1    | .   .   .   .   1   .   
  Drop                     6    | 1   4   1   .   .   .   
  Fire                     85   | 22  13  49  .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  149 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 10)
  233 | -10/Materials | Entered another Materials area
  233 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  389 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  456 | -9/Materials  | Discovered new exit (range 10)
  461 | -9/Materials  | Lost 3 parts (1p2w)
  480 | -9/Materials  | Core integrity fell below 50%
  499 | -9/Materials  | Entered Mines
  523 | -9/Mines      | Assembled infested the area
  528 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  543 | -9/Mines      | Discovered new exit (range 11)
  544 | -9/Mines      | Learned 2 Materials zone layouts
  546 | -9/Mines      | Entered Materials
  546 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  547 | -8/Materials  | Identified exit to Factory
  584 | -8/Materials  | Entered Factory
  584 | -7/Factory    | Evolved 2 slots: Utility x2
  633 | -7/Factory    | Identified exit to Factory
  735 | -7/Factory    | Core integrity fell below 50%
  755 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00703_ ALERT: Garrison Access compromised,
  dispatching multiple assault carriers.
00704_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
00706_ Imp. Sensor Array destroyed.
00711_ Cesium-ion Thruster destroyed.
00712_ U-05 Engineer builds a Wall.
00714_ K-01 Serf collects debris.
00716_ Imp. Deuterium Engine severed.
00717_ K-01 Serf collects debris.
00719_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
00719_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F011.
00730_ 7ZXHKNEF8C&PV9PJHQQZFO>GEVBH3EWICVT3KWX
00730_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F012.
00730_ K-01 Serf collects debris.
00738_ Imp. Terrain Scanner destroyed.
00741_ L-41 Fighter suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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|               ??????????#?????#        #????#   ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledAbsorptionDesublimator
  Manual?         0
Play Time         00:19:56
  Cumulative      457.8 hours
  Start           2025.05.13 @ 19:03:21
  End             2025.05.13 @ 19:18:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf4adb78-aafa-46b8-a24b-190e127ebac0