Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.24 @ 23:34:08

Player: Larselt

Result: Destroyed by Alpha 7 with Heavy Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (310)     1550
Value Destroyed (12885)    12885
Prototype IDs (39)         780
Alien Tech Used (3)        600
Bonus (3330)               3330
              TOTAL SCORE: 26145

 Bonus
-------
High Alert Combat Kills    1630
Entered Garrisons          200
Entered DSFs               1000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     152/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
      Advanced Coolant Injector
      Improved System Shield
  Experimental System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Force Field
               Point Defense Array
               Core Stripper

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Coolant Injector
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
               Core Analyzer
      Improved Focal Shield
      Improved System Shield
  Experimental System Shield
      Improved System Guard
>              --- WEAPON -----------
               Thunder Hammer
               Core Stripper
>              --- INVENTORY --------
               Antigrav System
      Improved Force Field
               Point Defense Array
               Subatomic Replicator
               Terrabomb
      Enhanced Nova Cannon
               Core Cannon
      Advanced Remote Datajack
[Rating: 169]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Enhanced Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Q-thruster
Utility                    Core Analyzer
  Device                   Coolant Injector
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Heavy Dispersion Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Slots Evolved              16   | .   .   2   2   2   .   .   .   2   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  9    | .   .   .   1   1   .   .   .   2   2   .   .   1   2   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             342  | 18  12  38  34  24  7   3   5   52  7   6   72  32  9   18  5   
  Power                    37   | 2   .   3   3   2   .   .   1   5   .   .   13  3   1   4   .   
    Engine                 10   | 2   .   2   1   2   .   .   .   1   .   .   2   .   .   .   .   
    Core                   15   | .   .   1   2   .   .   .   1   3   .   .   6   1   .   1   .   
    Reactor                12   | .   .   .   .   .   .   .   .   1   .   .   5   2   1   3   .   
  Propulsion               84   | 10  .   14  10  7   3   1   1   9   .   1   11  7   1   6   3   
    Treads                 31   | 4   .   3   .   .   1   1   1   9   .   1   11  .   .   .   .   
    Leg                    36   | 6   .   11  10  7   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   2   
  Utility                  100  | 2   5   7   9   7   2   .   3   16  7   5   19  11  2   3   2   
    Device                 49   | .   1   .   4   6   .   .   2   8   5   3   13  3   .   2   2   
    Storage                16   | 2   3   2   1   .   .   .   1   1   .   .   3   2   1   .   .   
    Processor              8    | .   .   1   .   1   .   .   .   1   .   .   .   3   1   1   .   
    Hackware               4    | .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Protection             23   | .   1   3   4   .   2   .   .   5   2   2   3   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 4   7   14  12  8   2   2   .   22  .   .   29  11  5   5   .   
    Energy Gun             46   | 1   .   5   3   5   1   2   .   10  .   .   13  2   4   .   .   
    Energy Cannon          18   | .   .   .   1   .   1   .   .   3   .   .   4   6   .   3   .   
    Ballistic Gun          25   | 2   3   5   5   1   .   .   .   4   .   .   5   .   .   .   .   
    Ballistic Cannon       12   | .   .   2   1   1   .   .   .   2   .   .   3   2   1   .   .   
    Launcher               8    | .   .   2   .   1   .   .   .   1   .   .   4   .   .   .   .   
    Special Weapon         4    | 1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  40   | .   .   3   2   1   .   1   .   9   2   .   13  3   1   4   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   2   3   .   .   7   .   .   .   .   
Parts Lost                 58   | .   .   2   4   .   2   .   1   3   .   1   13  9   2   5   16  
  Power                    6    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   2   
  Propulsion               21   | .   .   .   1   .   1   .   .   .   .   .   5   6   1   .   7   
  Utility                  21   | .   .   1   1   .   1   .   .   1   .   1   5   2   1   2   6   
  Weapon                   10   | .   .   1   1   .   .   .   1   1   .   .   2   1   .   2   1   
  Highest Loss Streak      15   | .   .   2   3   .   1   .   1   1   .   1   8   9   1   3   15  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Average Slot Usage (%)     88   | .   98  98  97  98  90  87  86  89  86  88  81  60  83  69  48  
  Engine                   4    | .   14  8   5   7   7   7   5   .   .   .   .   2   .   .   .   
  Core                     3    | .   .   2   3   .   .   .   1   4   5   5   8   .   4   1   .   
  Treads                   10   | .   .   3   .   .   2   7   19  20  23  23  22  12  .   .   .   
  Leg                      13   | .   28  29  35  29  24  14  2   .   .   .   .   .   .   .   .   
  Device                   8    | .   .   .   7   15  8   7   6   11  11  12  13  3   7   4   6   
  Storage                  7    | .   14  11  9   7   7   7   7   6   5   5   5   7   7   5   2   
  Processor                4    | .   .   .   .   6   7   7   7   6   5   5   5   6   15  9   7   
  Hackware                 2    | .   .   5   1   .   .   .   .   5   5   .   .   1   8   8   8   
  Protection               6    | .   11  5   8   .   4   7   7   7   3   8   4   3   3   .   .   
  Energy Gun               9    | .   14  13  7   11  3   3   7   9   17  17  8   7   6   1   .   
  Energy Cannon            2    | .   .   .   1   .   4   7   7   5   .   .   .   1   .   .   .   
  Ballistic Gun            6    | .   5   11  14  14  2   .   .   3   5   5   7   .   .   .   .   
  Ballistic Cannon         1    | .   .   1   .   2   7   7   7   2   .   .   1   .   3   .   .   
  Launcher                 1    | .   .   6   1   .   7   7   2   .   .   .   .   .   .   .   .   
Peak Build Rating          169  | 8   9   22  34  53  53  55  55  100 124 129 158 153 145 163 169 
  Average Rating           69   | 5   7   16  28  46  49  49  52  78  119 126 136 118 136 133 91  
  On Entrance              74   | .   8   7   22  30  53  51  55  55  98  121 129 132 127 140 163 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 19  32  38  48  56  57  58  112 132 134 142 196 192 76  69  54  
  Greatest Support         167  | 20  20  60  53  69  75  103 123 145 135 135 167 167 76  76  54  
  Greatest Overweight (x)  6    | 1   1   1   1   1   1   .   .   1   .   1   6   3   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  10  10  10  
  Average Capacity         18   | 7   12  11  14  15  15  15  19  25  25  25  25  18  9   10  7   
  Most Carried             25   | 8   10  15  15  15  15  15  23  25  25  25  25  25  10  10  10  
  Average Carried          16   | 5   8   10  13  14  14  14  15  22  19  22  23  16  7   8   6   
  Final Capacity           25   | 8   10  10  15  15  15  15  25  25  25  25  25  5   10  10  5   
  Final Carried            25   | 8   10  10  15  15  15  15  22  25  19  25  25  4   8   10  4   

 Class Distribution 
--------------------
 23% | Hacker-Gunner
 15% | Gunner
 13% | Scavenger-Tank
 11% | Mutant
  9% | Scavenger-Gunner
  5% | Skirmisher
  5% | Scavenger-Skirmisher
  4% | Hacker-Tank
  4% | Hacker-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hacker-Gunner | -9/Materials
       Scavenger-Tank | -8/Materials
     Scavenger-Gunner | -7/Factory
               Gunner | -7/Garrison
     Scavenger-Gunner | -7/Factory
               Gunner | -7/DSF
        Hacker-Gunner | -6/Factory
        Hacker-Gunner | -5/Factory
           Skirmisher | -5/DSF
 Scavenger-Skirmisher | -4/Factory
               Gunner | -3/Research
        Hacker-Gunner | -2/Research
      Hacker-Sprinter | -2/Quarantine
        Hacker-Mutant | -2/Section 7

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  Qua  Sec  
Matter Collected           8470  | 378  302  784  1003 795  712  .    176  1061 .    209  2335 393  143  44   135  
  Remotely                 503   | .    .    .    .    .    .    .    .    .    .    .    503  .    .    .    .    
Salvage Created            14836 | 162  310  1221 1645 1407 1180 .    533  3984 .    721  2825 530  143  40   135  
  Parts                    705   | 11   20   95   74   86   33   .    27   172  .    37   101  35   10   .    4    
Haulers Intercepted        13    | .    .    .    3    2    .    .    .    1    .    1    5    .    .    .    1    
Recyclers Shooed           3     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Combat Hostiles Destroyed  234  | .   6   31  30  21  26  .   8   47  .   11  41  10  2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     142  | .   6   23  26  15  6   .   2   21  .   10  27  6   .   .   .   
  Cannons                  62   | .   .   .   1   5   12  .   6   21  .   .   11  4   2   .   .   
  AOE                      24   | .   .   8   3   1   8   .   .   1   .   .   3   .   .   .   .   
Classes Destroyed          19   | 3   2   3   4   1   .   .   2   3   .   .   1   .   .   .   .   
  Worker                   20   | 1   .   .   1   4   .   .   .   7   .   .   4   1   .   1   1   
  Builder                  8    | .   .   .   1   3   .   .   .   2   .   .   .   .   1   .   1   
  Tunneler                 5    | 2   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Hauler                   13   | .   .   .   3   2   .   .   .   1   .   1   5   .   .   .   1   
  Recycler                 9    | 1   .   2   .   1   .   .   .   5   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   5   1   2   .   .   .   4   .   .   1   1   .   1   .   
  Swarmer                  42   | .   .   12  3   3   13  .   .   3   .   4   3   .   .   .   1   
  Grunt                    89   | .   6   11  14  8   10  .   3   22  .   .   15  .   .   .   .   
  Brawler                  4    | .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   27   | .   .   8   9   2   .   .   .   4   .   .   4   .   .   .   .   
  Specialist               13   | .   .   .   .   .   .   .   3   3   .   4   3   .   .   .   .   
  Hunter                   21   | .   .   .   3   4   .   .   1   2   .   2   6   3   .   .   .   
  Programmer               27   | .   .   .   .   2   3   .   .   9   .   .   6   5   2   .   .   
  Heavy                    5    | .   .   .   .   .   .   .   1   1   .   1   1   1   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Best Kill Streak           9    | 3   2   6   8   7   7   .   4   9   .   4   8   3   2   1   2   
  Combat Bots Only         8    | .   2   6   7   6   7   .   4   6   .   4   8   3   2   .   1   
Max Kills in Single Turn   3    | 1   1   2   2   2   3   .   2   2   .   2   2   1   1   1   1   
  Gunslinging              1    | .   .   1   1   1   .   .   .   1   .   1   1   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   3   .   .   1   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  Qua  Sec  
Hostile Shots Fired        2492  | .    29   105  149  110  82   .    19   285  .    38   968  298  102  89   218  
  Missed                   825   | .    8    38   43   39   22   .    4    97   .    8    316  83   47   35   85   
Damage Taken               20761 | .    200  619  1226 465  646  .    263  2660 .    378  7135 3296 718  871  2284 
  Core                     2919  | .    21   80   122  74   47   .    12   246  .    50   485  329  81   159  1213 
  Absorbed by Shields      3464  | .    .    .    .    178  112  .    .    .    .    .    2496 579  .    99   .    
  Reduced by Siege Mode    32    | .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    
  Ignored by Resistances   7307  | .    59   189  349  196  226  .    95   805  .    370  2645 1110 336  270  657  
  Regen/Repaired (Parts)   423   | .    .    76   98   .    .    .    .    249  .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  91   80   77   .    .    .    81   71   .    95   57   74   .    .    .    
Volleys Fired              706   | 10   30   64   105  57   50   .    14   147  .    20   125  68   10   6    .    
  Largest                  4     | 2    2    3    3    4    4    .    3    4    .    4    4    4    3    1    .    
  Hottest                  376   | 100  70   141  141  191  172  .    172  304  .    271  282  376  206  94   .    
Shots Fired                1929  | 14   50   152  260  206  119  .    39   434  .    71   416  133  29   6    .    
  Gun                      1467  | 12   50   136  237  180  41   .    13   288  .    71   350  68   19   2    .    
  Cannon                   424   | .    .    7    17   26   64   .    26   145  .    .    60   65   10   4    .    
  Launcher                 33    | .    .    9    4    .    14   .    .    .    .    .    6    .    .    .    .    
  Special                  5     | 2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  868   | 7    20   76   157  130  74   .    14   96   .    20   232  32   10   .    .    
  Thermal                  712   | 7    30   67   97   44   .    .    .    206  .    34   133  82   10   2    .    
  Explosive                33    | .    .    9    4    .    14   .    .    .    .    .    6    .    .    .    .    
  Electromagnetic          313   | .    .    .    .    32   31   .    25   131  .    17   45   19   9    4    .    
  Robot Hit Streak         37    | 10   14   22   20   14   11   .    13   37   .    16   25   23   4    .    .    
  Robot Miss Streak        6     | .    3    2    6    5    4    .    1    5    .    3    5    2    2    3    .    
  Penetration Max          2     | .    .    .    1    1    1    .    .    2    .    1    1    .    .    .    .    
  Secondary Targets        23    | .    .    5    4    3    .    .    .    3    .    2    6    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           1299  | 10   48   103  185  128  70   .    29   311  .    48   267  81   9    2    8    
  Core Hits                609   | 4    18   57   79   66   71   .    17   125  .    23   112  30   5    .    2    
  Critical Kills           18    | .    .    .    .    2    .    .    .    5    .    .    7    3    .    .    1    
  Critical Parts Destroyed 29    | .    .    .    2    .    .    .    .    4    .    4    11   7    .    .    1    
  Critical Strikes         91    | 1    1    4    6    5    1    .    3    23   .    8    23   14   .    .    2    
    Burn                   19    | 1    1    4    4    1    .    .    .    4    .    4    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                42    | .    .    .    2    2    .    .    .    6    .    4    18   10   .    .    .    
    Blast                  19    | .    .    .    .    2    1    .    3    4    .    .    5    4    .    .    .    
    Corrupt                6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              49    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    11   27   
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Impact                   35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    26   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           37203 | 133  486  2119 3892 2374 3916 .    763  8628 .    1446 8819 3532 331  92   672  
  Guns                     21148 | 133  482  1542 3344 1899 557  .    193  4636 .    1446 5572 1218 126  .    .    
  Cannons                  10793 | .    .    84   206  425  1226 .    507  3478 .    .    2348 2314 205  .    .    
  Explosions               4494  | .    .    493  342  50   2133 .    63   514  .    .    899  .    .    .    .    
  Melee                    764   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   672  
  Ramming                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15742 | 82   217  744  2391 1527 1210 .    243  1749 .    466  5087 1821 205  .    .    
  Thermal                  12391 | 51   265  882  1159 418  .    .    63   5095 .    670  2242 1478 68   .    .    
  Explosive                3867  | .    .    493  342  .    2133 .    .    .    .    .    899  .    .    .    .    
  Electromagnetic          4435  | .    .    .    .    429  573  .    457  1784 .    310  591  233  58   .    .    
  Impact                   764   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   672  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    1    2    2    4    9    .    .    16   6    .    .    4    
  Average Corruption       4     | .    .    .    .    1    1    2    2    6    .    .    6    5    .    .    4    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    .    .    10   10   5    8    46   .    .    24   22   .    .    3    
    Message Errors         28    | .    .    .    .    .    3    3    2    8    .    .    6    5    .    .    1    
    Matter Fused           31    | .    .    .    .    2    3    .    2    11   .    .    3    10   .    .    .    
    Heat Flow Errors       15    | .    .    .    .    2    1    2    .    6    .    .    3    1    .    .    .    
    Energy Discharges      12    | .    .    .    .    2    2    .    3    3    .    .    1    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    2    .    .    .    6    .    .    3    3    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    2    .    .    2    3    .    .    .    
    Misfires               3     | .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    
    Weapon Failures        12    | .    .    .    .    1    1    .    1    6    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            936   | .    .    3    14   10   110  .    .    186  .    .    116  168  8    67   254  
  Projectiles              370   | .    .    .    5    10   15   .    .    56   .    .    108  168  8    .    .    
  Explosions               245   | .    .    3    9    .    95   .    .    130  .    .    8    .    .    .    .    
  Melee                    321   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   254  
Knockbacks                 36    | .    .    .    .    4    6    .    1    5    .    .    15   3    .    1    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  33    | .    .    .    .    4    6    .    1    5    .    .    14   3    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      327   | .    .    25   .    .    46   .    .    200  .    .    56   .    .    .    .    
  Shots                    7     | .    .    1    .    .    2    .    .    3    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        631   | 20   186  336  372  305  198  167  190  631  .    214  222  210  189  198  184  
  Average Temperature      80    | 9    75   57   77   90   76   77   75   100  .    99   46   110  71   127  64   
  Received Heat Transfer   4030  | .    186  285  702  114  152  .    90   726  .    .    1336 61   18   27   333  
  Effects                  14    | .    .    .    5    .    .    .    .    9    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    1    .    .    4    .    .    .    1    .    .    .    
  Total Turns              111   | .    .    .    .    .    2    .    .    97   .    .    .    12   .    .    .    
  Longest Duration         48    | .    .    .    .    .    2    .    .    48   .    .    .    12   .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    3    3    .    1    1    .    .    1    2    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
Robots Melted              5     | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
  Parts Melted             48    | .    .    3    6    1    .    .    .    25   .    7    4    2    .    .    .    
  Heat Transferred         21386 | 222  851  2220 2694 851  .    .    50   8175 .    1600 3058 1591 74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Power Chain Reactions      4     | .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Peak Influence             992  | 20  156 651 674 613 992 451 475 477 159 394 942 517 484 434 497 
  Initial                  451  | .   11  .   172 262 306 451 278 215 159 99  178 428 105 133 212 
  Average                  352  | 7   34  298 463 343 795 451 390 246 159 277 561 314 213 280 312 
Maximum Alert Level        3    | .   .   2   2   2   3   2   2   2   .   1   3   2   2   2   2   
  Low Security (%)         27   | 100 100 36  2   5   .   .   .   36  100 20  1   22  50  34  .   
  Level 1                  32   | .   .   33  18  66  8   .   38  51  .   79  12  39  41  37  81  
  Level 2                  32   | .   .   30  79  27  19  100 61  11  .   .   60  38  7   27  18  
  Level 3                  8    | .   .   .   .   .   72  .   .   .   .   .   25  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Squads Dispatched          65   | .   2   5   4   7   .   .   2   13  .   2   17  6   2   1   4   
  Investigation            11   | .   2   1   3   1   .   .   .   2   .   .   1   .   1   .   .   
  Extermination            14   | .   .   .   .   1   .   .   .   6   .   .   3   3   .   .   1   
  Reinforcement            30   | .   .   4   1   2   .   .   2   5   .   2   6   3   1   1   3   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison                 7    | .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   
Haulers Reinforced         5    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Distress Signals           20   | .   2   3   2   .   .   .   .   4   .   .   .   2   3   1   3   
Communications Jammed      125  | .   .   .   .   .   .   .   .   .   .   .   125 .   .   .   .   
  Distress Signals         119  | .   .   .   .   .   .   .   .   .   .   .   119 .   .   .   .   
Times Spotted              396  | .   12  45  48  24  28  .   8   64  .   13  62  23  21  20  28  
  Peak Tracking Total      24   | .   4   5   6   4   6   .   3   6   .   4   14  7   11  14  24  
  Tactical Retreats        32   | .   1   1   .   2   2   .   .   5   .   1   1   4   6   5   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Traps Triggered            25   | .   1   1   1   6   2   .   2   6   .   2   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Machines Disabled          36   | .   1   2   2   4   .   .   1   12  .   .   8   .   1   5   .   
  Max in Single Turn       3    | .   1   1   1   1   .   .   1   3   .   .   2   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Machines Accessed          60   | .   6   8   8   9   1   3   .   11  1   .   1   3   6   1   2   
  Terminals                40   | .   4   3   6   6   1   2   .   7   1   .   .   3   4   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          8    | .   1   1   1   1   .   1   .   3   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   2   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                158  | .   18  28  26  20  1   4   .   24  1   .   1   7   24  1   3   
  Successful               91   | .   9   23  17  8   1   1   .   12  1   .   .   1   14  1   3   
  Failed                   67   | .   9   5   9   12  .   3   .   12  .   .   1   6   10  .   .   
    Catastrophic           13   | .   2   .   4   1   .   .   .   3   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                101  | .   12  9   17  15  1   3   .   16  1   .   .   7   16  1   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          22   | .   2   7   4   1   .   1   .   7   .   .   .   .   .   .   .   
  Recycling Units          15   | .   4   3   .   2   .   .   .   1   .   .   .   .   5   .   .   
  Scanalyzers              14   | .   .   9   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             52   | .   9   6   8   6   1   1   .   7   1   .   .   1   8   1   3   
  Record                   21   | .   6   3   3   .   .   .   .   1   .   .   .   .   5   1   2   
  Part Schematic           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 5    | .   .   .   .   1   .   1   .   1   1   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       15   | .   .   7   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           8    | .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   7    | .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   3   .   1   .   .   .   1   .   .   .   .   4   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         5    | .   .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   7   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   5   8   8   8   1   2   .   9   .   .   1   3   5   .   1   
  Full Trace Events        9    | .   3   1   3   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   3   2   1   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             7    | .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     265  | .   .   114 98  .   .   .   .   53  .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          106  | .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   
  Retrieved Matter         106  | .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_station             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac DSF Fac Res Res Qua Sec 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  Qua  Sec  
Turns Passed               14635 | 240  1281 1447 1585 1028 1003 287  252  3179 31   409  1990 1040 405  189  269  
Spaces Moved               8729  | 135  731  806  854  635  569  176  114  1484 13   151  751  777  684  386  463  
  Core                     267   | 4    .    .    .    .    .    .    .    .    .    .    .    37   .    .    226  
  Treads                   3215  | .    .    67   .    .    187  176  114  1484 13   151  751  272  .    .    .    
  Legs                     3472  | 131  731  739  854  635  382  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1160  | .    .    .    .    .    .    .    .    .    .    .    .    454  684  22   .    
  Flight                   615   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    364  237  
  Fastest Speed            25    | 50   120  120  120  120  120  160  160  160  160  160  158  30   48   25   25   
  Average Speed            126   | 118  153  134  125  120  137  160  161  164  160  205  186  100  48   26   38   
  Slowest Speed            650   | 120  190  190  190  190  190  160  163  243  160  242  650  238  105  88   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       40    | 7    69   73   65   17   42   6    90   39   1    88   17   15   18   52   44   
  Regions Visited          15
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    1    .    1    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    .    1    .    .    .    .    1    .    .    1    1    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 104   | 2    .    .    .    .    3    .    .    .    .    .    60   12   8    3    16   
Terrain Destroyed          579   | 2    .    77   37   7    78   .    3    118  .    3    206  20   9    3    16   
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    16   
  Projectile               193   | 2    .    .    8    6    4    .    .    49   .    3    92   20   9    .    .    
  AOE                      365   | .    .    77   29   1    74   .    3    69   .    .    112  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  Qua  Sec  
Total                      10867 | 191  830  1048 1156 765  688  182  154  1925 26   205  1063 929  738  455  512  
  Wait                     434   | 14   25   59   97   17   35   .    .    131  .    14   8    5    17   5    7    
  Move                     8711  | 134  730  805  853  635  568  175  113  1483 12   150  748  776  683  383  463  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  313   | 15   11   45   35   21   10   1    14   54   .    11   54   13   12   15   2    
  Fast Attach              38    | .    .    .    6    1    .    2    .    5    .    .    8    13   1    2    .    
  Attach                   204   | 7    2    18   20   17   10   .    3    28   5    2    45   18   7    15   7    
  Detach                   53    | .    .    4    4    .    .    .    1    9    4    .    15   7    2    5    2    
  Swap                     111   | 11   10   20   9    6    3    1    2    20   2    4    19   1    1    2    .    
  Drop                     238   | .    10   33   27   11   3    3    7    48   3    4    39   28   5    12   5    
  Fire                     706   | 10   30   64   105  57   50   .    14   147  .    20   125  68   10   6    .    
  Melee                    46    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    9    26   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    9    .    .    .    .    .    2    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/DSF
-4/Factory
-3/Research
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 16)
   241 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   417 | -10/Materials | Discovered new exit (range 16)
   602 | -10/Materials | Discovered new exit (range 13)
  1028 | -10/Materials | Discovered new exit (range 6)
  1522 | -10/Materials | Entered another Materials area
  1522 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1525 | -9/Materials  | Discovered new exit (range 8)
  1680 | -9/Materials  | Discovered new exit (range 12)
  2001 | -9/Materials  | Build established: Scavenger-Tank
  2176 | -9/Materials  | Discovered new exit (range 14)
  2241 | -9/Materials  | Identified exit to Materials
  2552 | -9/Materials  | Build established: Hacker-Gunner
  2718 | -9/Materials  | Discovered new exit (range 14)
  2856 | -9/Materials  | Discovered exit to Materials (range 15)
  2869 | -9/Materials  | Repaired Broken Imp. Aluminum Leg
  2895 | -9/Materials  | Repaired Aluminum Leg
  2947 | -9/Materials  | Repaired Broken Imp. Aluminum Leg
  2969 | -9/Materials  | Entered another Materials area
  2969 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3153 | -8/Materials  | Repaired Hvy. Particle Gun
  3500 | -8/Materials  | Destroyed 7 combat bots
  3506 | -8/Materials  | Lost 3 parts (1p1n1u)
  3649 | -8/Materials  | Discovered new exit (range 8)
  3801 | -8/Materials  | Build established: Scavenger-Tank
  3940 | -8/Materials  | Discovered new exit (range 16)
  4423 | -8/Materials  | Repaired Carbon-fiber Leg
  4554 | -8/Materials  | Entered Factory
  4554 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  4820 | -7/Factory    | Identified exit to DSF
  5164 | -7/Factory    | Build established: Gunner
  5202 | -7/Factory    | Garrison activated, responded to threat
  5514 | -7/Factory    | Build established: Scavenger-Gunner
  5582 | -7/Factory    | Identified exit to Garrison
  5582 | -7/Factory    | Entered Garrison
  5640 | -7/Garrison   | Triggered checkpoint
  5642 | -7/Garrison   | Triggered checkpoint
  5662 | -7/Garrison   | Triggered checkpoint
  5697 | -7/Garrison   | Destroyed 7 combat bots
  5736 | -7/Garrison   | Triggered checkpoint
  5798 | -7/Garrison   | Discovered new exit (range 11)
  5856 | -7/Garrison   | Triggered checkpoint
  6129 | -7/Garrison   | Discovered new exit (range 10)
  6154 | -7/Garrison   | Triggered checkpoint
  6242 | -7/Garrison   | Build established: Gunner
  6322 | -7/Garrison   | Learned Factory security intel
  6585 | -7/Garrison   | Entered Factory
  6798 | -7/Factory    | Build established: Scavenger-Gunner
  6872 | -7/Factory    | Identified exit to DSF
  6872 | -7/Factory    | Entered DSF
  6906 | -7/DSF        | Additional patrols routed to DSF
  7006 | -7/DSF        | Discovered new exit (range 15)
  7108 | -7/DSF        | Sterilization system engaged
  7124 | -7/DSF        | Entered Factory
  7124 | -6/Factory    | Evolved 2 slots: Utility x2
  7562 | -6/Factory    | Repaired Imp. Heavy Treads
  7660 | -6/Factory    | Build established: Hacker-Tank
  8119 | -6/Factory    | Repaired Lightning Gun
  8191 | -6/Factory    | Build established: Hacker-Gunner
  8324 | -6/Factory    | Discovered new exit (range 11)
  8382 | -6/Factory    | Spotted B-75 Beast
  8397 | -6/Factory    | Destroyed B-75 Beast
  9333 | -6/Factory    | Cargo convoy interrupted
  9367 | -6/Factory    | Found PL-3XN's Ring of Power
 10269 | -6/Factory    | Discovered new exit (range 16)
 10284 | -6/Factory    | Found Prototype Device
 10303 | -6/Factory    | Entered another Factory area
 10303 | -5/Factory    | Evolved 2 slots: Utility x2
 10306 | -5/Factory    | Identified Active Sensor Suite
 10334 | -5/Factory    | Identified exit to DSF
 10334 | -5/Factory    | Entered DSF
 10388 | -5/DSF        | Additional patrols routed to DSF
 10548 | -5/DSF        | Sterilization system engaged
 10568 | -5/DSF        | Ambient heat levels rising (+10)
 10583 | -5/DSF        | Ambient heat levels rising (+10)
 10598 | -5/DSF        | Ambient heat levels rising (+10)
 10612 | -5/DSF        | Discovered new exit (range 16)
 10613 | -5/DSF        | Ambient heat levels rising (+10)
 10628 | -5/DSF        | Ambient heat levels rising (+10)
 10643 | -5/DSF        | Ambient heat levels rising (+10)
 10658 | -5/DSF        | Ambient heat levels rising (+10)
 10673 | -5/DSF        | Ambient heat levels rising (+10)
 10688 | -5/DSF        | Ambient heat levels rising (+10)
 10703 | -5/DSF        | Ambient heat levels rising (+10)
 10705 | -5/DSF        | Build established: Skirmisher
 10718 | -5/DSF        | Ambient heat levels rising (+10)
 10733 | -5/DSF        | Ambient heat levels rising (+10)
 10742 | -5/DSF        | Identified exit to Factory
 10743 | -5/DSF        | Entered Factory
 10743 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 11112 | -4/Factory    | Build established: Scavenger-Skirmisher
 11521 | -4/Factory    | Crushed by falling debris
 11528 | -4/Factory    | Crushed by falling debris
 11743 | -4/Factory    | First assault squad dispatched
 11846 | -4/Factory    | Build established: Skirmisher
 11966 | -4/Factory    | Cargo convoy interrupted
 12044 | -4/Factory    | Found Prototype Protection
 12045 | -4/Factory    | Identified Active Cooling Armor
 12069 | -4/Factory    | Lost 8 parts (1p3n2u2w)
 12126 | -4/Factory    | Destroyed 8 combat bots
 12132 | -4/Factory    | Found Prototype Launcher
 12185 | -4/Factory    | System corruption reached 10%
 12241 | -4/Factory    | Found Prototype Device
 12251 | -4/Factory    | Found Prototype Launcher
 12257 | -4/Factory    | Specialist reinforcements revealed to be Infiltrators
 12264 | -4/Factory    | Identified Gui. Micro-nuke Launcher (x2)
 12270 | -4/Factory    | Found Gui. Micro-nuke Launcher
 12281 | -4/Factory    | Found Prototype Launcher
 12282 | -4/Factory    | Identified Tactical Quantum Warhead
 12285 | -4/Factory    | Identified Exp. Shock Absorption System
 12328 | -4/Factory    | Build established: Gunner
 12374 | -4/Factory    | Discovered new exit (range 11)
 12378 | -4/Factory    | Spotted B-86 Titan
 12419 | -4/Factory    | Destroyed B-86 Titan
 12443 | -4/Factory    | Lost 3 parts (3u)
 12733 | -4/Factory    | Entered Research
 12733 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 12985 | -3/Research   | Spotted B-86 Titan
 13332 | -3/Research   | Destroyed B-86 Titan
 13463 | -3/Research   | Lost 9 parts (6n2u1w)
 13574 | -3/Research   | Found Prototype Hackware
 13574 | -3/Research   | Identified Exp. System Shield
 13581 | -3/Research   | Discovered new exit (range 11)
 13773 | -3/Research   | Entered another Research area
 13773 | -2/Research   | Evolved 2 slots: Utility x2
 13830 | -2/Research   | Build established: Hacker-Mutant
 13876 | -2/Research   | Identified exit to DSF
 13890 | -2/Research   | Spotted B-90 Cyclops
 14141 | -2/Research   | Fabricated Cmb. Linear Gravjet?
 14173 | -2/Research   | Discovered new exit (range 13)
 14178 | -2/Research   | Entered Quarantine
 14180 | -2/Quarantine | Spotted Alpha 7
 14212 | -2/Quarantine | Lost 3 parts (2u1w)
 14218 | -2/Quarantine | Cryocooling Duct disabled
 14233 | -2/Quarantine | Ambient heat levels rising (+20)
 14233 | -2/Quarantine | Non-combat units ordered to evacuate
 14288 | -2/Quarantine | Lost 3 parts (1p1u1w)
 14299 | -2/Quarantine | Found Alien Impact Weapon
 14300 | -2/Quarantine | Identified Core Stripper
 14309 | -2/Quarantine | Found Alien Energy Cannon
 14320 | -2/Quarantine | Found Alien Artifact
 14330 | -2/Quarantine | Found Alien Artifact
 14339 | -2/Quarantine | Spotted Fortress
 14351 | -2/Quarantine | Identified Subatomic Replicator
 14366 | -2/Quarantine | Discovered new exit (range 6)
 14367 | -2/Quarantine | Identified exit to Section 7
 14367 | -2/Quarantine | Entered Section 7
 14370 | -2/Section 7  | Spotted S7 Guard
 14471 | -2/Section 7  | Used Subatomic Replicator to replicate Imp. Q-thruster
 14496 | -2/Section 7  | Build established: Hacker-Sprinter
 14504 | -2/Section 7  | Identified Terrabomb
 14504 | -2/Section 7  | Used Terrabomb
 14510 | -2/Section 7  | Scanned by Researcher
 14521 | -2/Section 7  | Core integrity fell below 50%
 14536 | -2/Section 7  | Spotted S7 Guard
 14559 | -2/Section 7  | Spotted Alpha 7
 14561 | -2/Section 7  | Spotted Alpha 7
 14566 | -2/Section 7  | Core integrity fell below 20%
 14572 | -2/Section 7  | Spotted B-99 Colossus
 14605 | -2/Section 7  | Spotted Striker
 14605 | -2/Section 7  | Spotted Striker
 14607 | -2/Section 7  | Lost 15 parts (2p6n6u1w)
 14636 | -2/Section 7  | Destroyed by Alpha 7 with Heavy Quantum Rifle

 Last Messages 
---------------
14617_ ALERT: Rogue bot located, Programmers
  report to Section 7 Zone 8Z.
14619_ EW1/YIR<XMIZZO|ABA%V3MHLSFAZZM/QVVRH
14624_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
14632_ Slug penetrates Construction Supplies.
  <x2>
14632_ Construction Supplies damaged.
14635_ Penetrated by Slug.
14635_ Slug penetrates Machine.
14635_ Penetrated by Slug.
14635_ Slug penetrates Machine. <x3>
14636_ Slug penetrates Reinforced Barrier.
14636_ Penetrated by Slug.
14636_ Slug penetrates Machine.
14636_ Slug penetrates Reinforced Barrier.
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????        """""""""#??"    "???# " """ "*# |
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| ??????????               @         ########   #### |
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| ????????????????????""            """              |
| ?????????????????????""          ""?"              |
| ??????????????????????""         "??"              |
| ???????????????????????""        "??"              |
| ???????????????????????         7"??"              |
| ???????????????????????"""""      ?                |
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| ???????????????????????????"    7         """""""" |
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| ????????          " ?        ???????" """          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          100
Energy Generation          49
Energy Capacity            1400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    9
Base Temperature (-)       150
Corruption Containment     12
Armor Coverage             1800
Resistance: KI             50
Resistance: TH             45
Resistance: EX             95
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             10
Evasion (%)                65
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           5
Energy Filtering           30
Offensive Hacking          20
Defensive Hacking          28
Authchip Count             4

 Item Schematics 
-----------------
     Lgt. Nuclear Core | -9/Materials | Scanalyzed
            Beam Rifle | -9/Materials | Scanalyzed
      Shield Generator | -9/Materials | Scanalyzed
      Carbon-fiber Leg | -8/Materials | Scanalyzed
    Reflective Plating | -8/Materials | Scanalyzed
 Imp. Carbon-fiber Leg | -7/Factory   | Hacked
   Cmb. Linear Gravjet | -2/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Linear Gravjet | x2 | -2/Research 

 Alien Tech Used 
-----------------
Core Stripper
Subatomic Replicator
Terrabomb

 Achievements 
--------------
10k Club
20k Club
5k Club
Alien Tech
Can't Catch Me
Can't Touch This
Dangerous Findings
Hunted
I Spy
It's Just You
Just What I Needed
Librarian
Made in Tau Ceti IV
Nope
Ooh, Shiny!
Oops
Please Form A Line
Power Corrupts
Prolific Hacker
Respectable Loadout
Rockin' Loadout
Serviceable Loadout
Signature Confirmed
Significant Disruption
Storm Trooper
Sunderer
Tank
Total Silence
Troublemaker
Turtlemind
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CoilReactiveMagmablaster
  Manual?         0
Play Time         09:54:28
  Cumulative      12.2 hours
  Start           2025.01.23 @ 11:12:40
  End             2025.01.24 @ 23:34:08
Sessions          21
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          16
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c05bf53d-2eae-4454-aadc-34ecdc181893