Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.23 @ 12:33:02 Player: glorp Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1234) 1234 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4104 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Flying (102) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Light Nuclear Core Armored Wheel Cryofiber Web Armor Integrity Analyzer Hacking Suite System Shield Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Trap Scanner Core Analyzer > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Wheel Cryofiber Web Armor Integrity Analyzer Hacking Suite System Shield Grenade Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Power Maul Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 4 | . . 1 1 2 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 46 | 8 1 15 16 5 1 Power 7 | 2 . . 2 2 1 Engine 6 | 2 . . 1 2 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 . 4 9 . . Treads 2 | . . 1 1 . . Leg 2 | 2 . . . . . Wheel 6 | . . 3 3 . . Hover . | . . . . . . Flight 5 | . . . 5 . . Utility 12 | 1 1 4 3 3 . Device 5 | . . 1 2 2 . Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 12 | 3 . 7 2 . . Energy Gun 6 | 2 . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon 4 | . . 2 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . . 1 2 2 8 Power 3 | . . . . 1 2 Propulsion 3 | . . . . . 3 Utility 6 | . . 1 2 1 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . 1 1 2 5 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 7 9 8 7 Power 1 | . 1 1 1 2 1 Propulsion 3 | 1 4 3 4 1 1 Utility 1 | . . . . 2 4 Weapon 2 | 1 2 2 3 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . . 4 1 1 4 Power . | . . . . . . Propulsion 4 | . . 3 1 . . Utility 3 | . . . . . 3 Weapon 3 | . . 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 86 91 92 83 66 Engine 9 | . 14 11 8 5 6 Treads 1 | . . 5 . . . Leg 7 | . 28 11 . . . Wheel 8 | . . 14 15 . . Flight 14 | . . . 17 30 31 Device 6 | . . 2 14 11 3 Storage 9 | . 14 11 9 7 7 Processor 3 | . . . 3 10 7 Protection 5 | . 1 13 5 . . Energy Gun 5 | . 14 13 . . . Ballistic Gun 2 | . 14 1 . . . Impact Weapon 10 | . . 5 17 15 9 Peak Build Rating 42 | 6 7 21 37 42 42 Average Rating 22 | 4 6 12 27 39 31 On Entrance 18 | . 6 7 21 37 42 Naked Turns . | . . . . . . Heaviest Build 30 | 13 14 29 30 23 23 Greatest Support 57 | 20 20 45 57 29 29 Greatest Overweight (x) 5 | . . 5 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 6 8 10 10 10 8 Average Carried 7 | 4 7 7 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 9 8 7 Class Distribution -------------------- 54% | Mutant 45% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 872 | 150 100 231 249 110 32 Remotely . | . . . . . . Salvage Created 1214 | . 100 237 425 228 224 Parts 31 | . 2 10 10 2 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 25 | . 2 5 10 3 5 Melee 12 | . . 2 7 1 2 Guns 5 | . 2 3 . . . Classes Destroyed 9 | . 1 1 5 2 . Worker 2 | . . . 2 . . Recycler 2 | . . . 1 1 . Watcher 1 | . . . 1 . . Swarmer 4 | . . . 4 . . Grunt 14 | . 2 3 5 1 3 Brawler 1 | . . . 1 . . Sentry 4 | . . 2 . . 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 2 2 7 2 3 Combat Bots Only 4 | . 2 2 4 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 328 | . 16 35 75 39 163 Missed 108 | . 1 6 21 15 65 Hits 220 | . 15 29 54 24 98 Melee 4 | . . . 4 . . Projectile 216 | . 15 29 50 24 98 Critical Strikes 6 | . . . 4 1 1 Damage Taken 2925 | . 165 396 750 471 1143 Core 941 | . 43 69 110 229 490 Absorbed by Shields 99 | . . . . . 99 Redirected to Shielding 15 | . . 5 10 . . Core Remaining (%) 86 | 100 82 82 80 . . Volleys Fired 34 | . 8 26 . . . Largest 2 | . 2 2 . . . Hottest 80 | . 60 80 . . . Shots Fired 61 | . 16 45 . . . Gun 54 | . 16 38 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special 7 | . . 7 . . . Kinetic 10 | . 8 2 . . . Thermal 18 | . 8 10 . . . Explosive . | . . . . . . Electromagnetic 33 | . . 33 . . . Robot Hit Streak 7 | . 2 7 . . . Robot Miss Streak 4 | . 2 4 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 96 | . 9 25 35 11 16 Core Hits 22 | . 4 8 7 1 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 13 | . . . 6 2 5 Critical Strikes 15 | . . . 7 2 6 Smash 15 | . . . 7 2 6 Melee Attacks 106 | . . 11 53 18 24 Impact 106 | . . 11 53 18 24 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . 3 2 . Combat Hostiles 2 | . . . 1 1 . Follow-up Attacks 9 | . . 1 7 . 1 Damage Inflicted 3686 | . 121 512 1645 728 680 Guns 357 | . 121 236 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3329 | . . 276 1645 728 680 Ramming . | . . . . . . Kinetic 79 | . 67 12 . . . Thermal 66 | . 54 12 . . . Explosive . | . . . . . . Electromagnetic 212 | . . 212 . . . Impact 3329 | . . 276 1645 728 680 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 2 3 4 Average Corruption 2 | . . . 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 2 1 13 Message Errors 5 | . . . 1 1 3 Matter Fused 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 4 | . . . 1 . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1106 | . . . 487 387 232 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1106 | . . . 487 387 232 Knockbacks 18 | . . 1 10 4 3 Impact 16 | . . 1 8 4 3 Kinetic . | . . . . . . Secondary 2 | . . . 2 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 285 | . 84 285 22 2 17 Average Temperature 94 | . 49 151 10 2 4 Received Heat Transfer 953 | . 90 180 324 36 323 Effects 5 | . . 5 . . . Energy Bleed 3 | . . 3 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 12 | . . . 6 3 3 Combat Hostiles 8 | . . . 3 2 3 Parts Fried 15 | . . . 8 5 2 Impact Corruptions 39 | . . . 20 12 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 125 25 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | . 50 44 170 45 127 Initial 17 | . . 3 . 14 17 Average 38 | . 6 6 67 10 102 Influence Increases 899 | . 50 155 400 144 150 Destroy 0b10 Robot/C 500 | . 40 100 200 60 100 Destroy 0b10 Robot/NC 25 | . . . 20 5 . Destroy Leader 92 | . 10 40 22 20 . Successful Hack 21 | . . . 7 14 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 1 | . . . 1 . . Partial Spotted 45 | . . . 45 . . Lose Combat Pursuer 165 | . . 15 105 45 . Influence Decreases 812 | . 40 165 367 152 88 Entered New Map 34 | . . 7 . 19 8 Time Decay 648 | . 40 148 347 113 . Lost Part 130 | . . 10 20 20 80 Squads Dispatched 5 | . 1 1 2 1 . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 4 8 23 18 8 Peak Tracking Total 4 | . 2 3 4 4 3 Tactical Retreats 8 | . . 1 6 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . . 1 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 5 | . 1 . 2 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 3 . 3 3 . Successful 4 | . . . 3 1 . Failed 5 | . 3 . . 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 3 . 1 1 . Terminals 7 | . 3 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . 2 . . Alert Level 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 4 5 Machine Destruction 5 | . . . . . 5 Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 123 | . . . . 4 119 Traps 123 | . . . . 4 119 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3291 | 98 481 816 895 471 530 Spaces Moved 2261 | 78 189 486 646 604 258 Core 28 | 21 . 3 4 . . Treads 6 | . . 6 . . . Legs 495 | 57 189 249 . . . Wheels 515 | . . 228 287 . . Hover . | . . . . . . Flight 1217 | . . . 355 604 258 Fastest Speed 23 | 50 120 90 26 23 23 Average Speed 62 | 101 120 107 55 25 24 Slowest Speed 300 | 120 120 300 150 26 26 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . . . 4 12 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 29 28 46 20 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3902 | 95 426 716 1109 875 681 Wait 1367 | . 227 123 390 245 382 Move 2227 | 77 188 485 637 582 258 Hop 13 | . . . 4 9 . Pick Up 28 | 9 2 8 2 7 . Fast Attach 40 | 3 1 25 9 2 . Attach 17 | 4 . 4 5 3 1 Detach 13 | 1 . 7 4 1 . Swap 8 | 1 . . 4 3 . Drop 45 | . . 28 10 7 . Fire 34 | . 8 26 . . . Melee 91 | . . 10 44 16 21 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 19 | . . . . . 19 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 13) 175 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Discovered new exit (range 11) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2098 | -8/Materials | Build established: Sprinter 2286 | -8/Materials | Discovered new exit (range 15) 2291 | -8/Materials | Entered Factory 2291 | -7/Factory | Evolved 2 slots: Propulsion x2 2761 | -7/Factory | Identified exit to Garrison 2762 | -7/Factory | Entered Garrison 2780 | -7/Garrison | Triggered checkpoint 2852 | -7/Garrison | Garrison Relay disabled 2878 | -7/Garrison | Core integrity fell below 50% 2923 | -7/Garrison | Lost 5 parts (1p1n2u1w) 3250 | -7/Garrison | Triggered checkpoint 3250 | -7/Garrison | Triggered checkpoint 3274 | -7/Garrison | Core integrity fell below 20% 3292 | -7/Garrison | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03257_ Stasis field depleted. 03264_ Triggered Stasis Trap. 03264_ A bubble of rippling energy engulfs the area. 03264_ Field strength at 95. 03264_ Field strength at 90. 03265_ Field strength at 85. 03266_ Field strength at 80. 03267_ Field strength at 75. 03268_ Field strength at 70. 03269_ Field strength at 65. 03270_ Field strength at 60. 03271_ Imp. VTOL Module destroyed. 03271_ Field strength at 43. 03272_ Field strength at 38. 03273_ Field strength at 29. 03275_ System corrupted: Matter fused (-6). 03276_ Lgt. Deuterium Engine destroyed. 03278_ Stasis field depleted. 03287_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????### #####################??????????? | | ?????????? #??????????? | | ?????????? @ #??????????? | | ?????????? ^ p x #??????????? | | ?????????????##################+### #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #????????? # | | ??????????????????????????????????# #?#####?? # | | ??????????????????????????????????# #? #? # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????" 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" | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# | | ??????????????????????????????????# | | ????????????##############????????# # | | ????????????# #????????## ## ## # | | ??????????### #### ### #?????????# ## #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Evasion (%) 72 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingHelicalBooster Manual? 0 Play Time 00:34:20 Cumulative 6.7 hours Start 2025.09.23 @ 11:59:49 End 2025.09.23 @ 12:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 4 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 73ceeb60-aeac-4bdd-b614-12a7bf5520b0