Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 12:11:22

Player: epb

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (1215)     1215
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (524)                524
              TOTAL SCORE: 3909

 Bonus
-------
High Alert Combat Kills    133
Follower Combat Kills      191
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (10) ---
           Visual Processing Unit
           Propulsion Shielding
           Hacking Suite
           Relay Coupler [Sentry] (17)
           Relay Coupler [Hunter] (17)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Cooling System
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON -----------
           Pulse Rifle
           Ion Cannon
>          --- INVENTORY --------
    Medium Storage Unit
           Visual Processing Unit
           Propulsion Shielding
           Hacking Suite
           Missile Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 6   4   5   2   12  12  
  Power                    5    | 1   .   1   .   1   2   
    Engine                 5    | 1   .   1   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   2   2   6   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 10   | .   .   2   2   6   .   
  Utility                  9    | 1   3   1   .   2   2   
    Device                 4    | .   1   1   .   1   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   1   1   .   3   6   
    Energy Gun             4    | .   .   1   .   1   2   
    Energy Cannon          3    | .   1   .   .   1   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   1   4   14  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               9    | .   .   .   1   3   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   1   4   
  Highest Loss Streak      9    | .   .   .   1   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  100 98  85  61  
  Engine                   11   | .   14  14  11  13  6   
  Treads                   10   | .   28  20  .   .   .   
  Leg                      4    | .   .   .   .   .   12  
  Flight                   11   | .   .   8   42  30  4   
  Device                   9    | .   5   3   11  16  11  
  Storage                  7    | .   14  11  .   .   6   
  Processor                8    | .   5   14  11  9   9   
  Energy Gun               3    | .   .   4   11  7   1   
  Energy Cannon            8    | .   7   14  11  9   6   
  Ballistic Gun            7    | .   20  10  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 13  20  21  9   21  33  
  Greatest Support         40   | 40  40  40  25  28  22  
  Greatest Overweight (x)  8    | .   .   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   10  
  Average Capacity         7    | 6   8   8   5   5   8   
  Most Carried             10   | 1   5   10  4   5   5   
  Average Carried          3    | .   2   7   3   4   4   
  Final Capacity           10   | 8   10  5   5   5   10  
  Final Carried            5    | 1   5   5   4   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 23% | Scavenger-Mutant
 15% | Sprinter
 11% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
           Sprinter | -8/Materials
   Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Mat Mat Gar 
Matter Collected           892  | 246 131 39  10  251 215 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1024 | .   143 40  54  592 195 
  Parts                    61   | .   13  6   5   26  11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  29   | .   5   3   1   13  7   
  Guns                     9    | .   5   2   1   1   .   
  Cannons                  11   | .   .   1   .   9   1   
  AOE                      9    | .   .   .   .   3   6   
Classes Destroyed          8    | .   3   .   1   4   .   
  Worker                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   1   .   
  Swarmer                  10   | .   3   3   .   3   1   
  Grunt                    14   | .   2   .   1   5   6   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   4   .   
Best Kill Streak           10   | .   3   3   1   7   10  
  Combat Bots Only         9    | .   3   3   1   6   9   
Max Kills in Single Turn   2    | .   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  
Damage Taken               2079 | .    384  53   114  497  1031 
  Core                     682  | .    96   .    32   91   463  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    61   92   .    .    
Volleys Fired              90   | .    24   5    4    42   15   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  123  | .    80   80   123  123  101  
Shots Fired                161  | .    48   10   8    74   21   
  Gun                      85   | .    45   5    4    28   3    
  Cannon                   62   | .    3    5    4    42   8    
  Launcher                 14   | .    .    .    .    4    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  50   | .    45   5    .    .    .    
  Thermal                  97   | .    3    5    8    70   11   
  Explosive                14   | .    .    .    .    4    10   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   3    1    11   3    
  Robot Miss Streak        5    | .    5    4    2    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           89   | .    29   5    2    46   7    
  Core Hits                55   | .    9    3    2    24   17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2422 | .    309  91   35   1289 698  
  Guns                     668  | .    292  20   17   339  .    
  Cannons                  799  | .    17   71   18   604  89   
  Explosions               922  | .    .    .    .    346  576  
  Melee                    33   | .    .    .    .    .    33   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  312  | .    292  20   .    .    .    
  Thermal                  1155 | .    17   71   35   943  89   
  Explosive                922  | .    .    .    .    346  576  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    12   17   
  Projectiles              12   | .    .    .    .    12   .    
  Explosions               17   | .    .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      131  | .    .    .    .    32   99   
  Shots                    4    | .    .    .    .    2    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        416  | .    36   90   141  416  22   
  Average Temperature      92   | .    16   46   55   127  8    
  Received Heat Transfer   615  | .    147  .    18   117  333  
  Effects                  6    | .    .    .    .    6    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    .    7    .    
  Heat Transferred         2183 | .    37   148  74   1776 148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Peak Influence             767  | .   192 82  151 641 767 
  Initial                  416  | .   .   12  31  63  416 
  Average                  292  | .   93  78  62  346 634 
Maximum Alert Level        3    | .   .   .   .   2   3   
  Low Security (%)         58   | 100 100 100 100 35  .   
  Level 1                  2    | .   .   .   .   11  .   
  Level 2                  36   | .   .   .   .   53  89  
  Level 3                  3    | .   .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   12  2   18  21  21  
  Peak Tracking Total      14   | .   5   2   14  6   8   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Mat Gar 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Machines Accessed          5    | .   1   1   .   2   1   
  Terminals                3    | .   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                12   | .   4   1   .   4   3   
  Successful               7    | .   1   1   .   4   1   
  Failed                   5    | .   3   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   4   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             6    | .   1   1   .   3   1   
  Record                   3    | .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Mat Gar 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      64   | .   .   .   .   .   64  
  Highest-Rated Ally       39   | .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   33  
  Total Damage             622  | .   .   .   .   .   622 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Mat Mat Gar 
Turns Passed               1787 | 141 509 146 127 324 540 
Spaces Moved               1670 | 85  267 143 227 479 469 
  Core                     50   | 4   .   .   .   .   46  
  Treads                   397  | 81  267 49  .   .   .   
  Legs                     266  | .   .   .   .   .   266 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   957  | .   .   94  227 479 157 
  Fastest Speed            27   | 50  160 37  31  27  32  
  Average Speed            80   | 154 160 79  31  31  94  
  Slowest Speed            450  | 160 160 160 34  115 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   2   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   37  32  25  39  34  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        3    | .   1   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          142  | .   .   .   .   55  87  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   6   .   
  AOE                      136  | .   .   .   .   49  87  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Total                      1939 | 91  303 164 273 571 537 
  Wait                     112  | .   6   .   40  33  33  
  Move                     1659 | 84  266 138 226 476 469 
  Hop                      3    | .   .   2   .   1   .   
  Pick Up                  16   | 1   3   7   1   2   2   
  Fast Attach              22   | 6   1   .   .   6   9   
  Attach                   6    | .   .   1   2   .   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     13   | .   3   4   .   6   .   
  Drop                     14   | .   .   7   .   5   2   
  Fire                     90   | .   24  5   4   42  15  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  142 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  597 | -10/Materials | Discovered new exit (range 16)
  649 | -10/Materials | Identified exit to Mines
  651 | -10/Materials | Entered Mines
  740 | -10/Mines     | Met a Derelict shopkeep closing up shop
  771 | -10/Mines     | Learned location of Storage (-9)
  788 | -10/Mines     | Learned 2 Materials zone layouts
  788 | -10/Mines     | Discovered new exit (range 14)
  796 | -10/Mines     | Identified exit to Materials
  797 | -10/Mines     | Entered Materials
  797 | -9/Materials  | Evolved 2 slots: Propulsion x2
  922 | -9/Materials  | Discovered new exit (range 3)
  924 | -9/Materials  | Entered another Materials area
  924 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1188 | -8/Materials  | Garrison activated, responded to threat
 1208 | -8/Materials  | Discovered new exit (range 13)
 1247 | -8/Materials  | Identified exit to Garrison
 1248 | -8/Materials  | Entered Garrison
 1255 | -8/Garrison   | Lost 3 parts (2n1w)
 1256 | -8/Garrison   | Garrison Relay disabled
 1258 | -8/Garrison   | Triggered checkpoint
 1286 | -8/Garrison   | Destroyed 9 combat bots
 1303 | -8/Garrison   | Discovered new exit (range 5)
 1362 | -8/Garrison   | Rescued a captive Derelict
 1362 | -8/Garrison   | Rescued a captive Derelict
 1389 | -8/Garrison   | Lost 9 parts (2p3n1u3w)
 1634 | -8/Garrison   | Triggered checkpoint
 1675 | -8/Garrison   | Build established: Scavenger-Mutant
 1724 | -8/Garrison   | Triggered checkpoint
 1764 | -8/Garrison   | Triggered checkpoint
 1774 | -8/Garrison   | Core integrity fell below 50%
 1784 | -8/Garrison   | Core integrity fell below 20%
 1788 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01765_ S-10 Pest destroyed.
01766_ HV Slug penetrates Reinforced Barrier.
01766_ S-10 Pest destroyed.
01767_ Aluminum Leg destroyed.
01768_ Slug penetrates N1-FHR(h).
01768_ HV Slug penetrates Wall.
01769_ Aluminum Leg destroyed.
01770_ S-10 Pest suffers critical hit (Destroy).
01770_ S-10 Pest destroyed.
01770_ Imp. Ion Engine destroyed.
01771_ Slug penetrates N1-FHR(h).
01771_ N1-FHR(h) destroyed.
01778_ Critical hit (Burn: +37).
01779_ Imp. Ion Engine destroyed.
01779_ Critical hit (Burn: +37).
01779_ Slug penetrates Wall.
01780_ Critical hit (Burn: +37).
01782_ Slug penetrates Wall.
01782_ Critical hit (Burn: +37).
01785_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainEtherialMinigun
  Manual?         0
Play Time         00:26:19
  Cumulative      17.7 hours
  Start           2023.11.21 @ 11:44:51
  End             2023.11.21 @ 12:11:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/TerminusBold
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e7b69a3c-53a8-4716-a893-a3c6e0f40546