Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 19:25:44 Player: Triffids Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1668) 1668 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 4593 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 100/100 System Corruption 5% Temperature Cool (56) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Improved Shield Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY -------- Improved Titanium Leg Backup Plating III Improved Shield Generator Backup Laser III Backup Laser III Minigun Rocket Launcher Great Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 43 | 7 2 . 12 4 18 Power 8 | 1 . . 2 2 3 Engine 4 | 1 . . 1 1 1 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 9 | 2 . . 2 2 3 Treads . | . . . . . . Leg 9 | 2 . . 2 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 . . 5 . 5 Device 4 | 1 . . 1 . 2 Storage 1 | 1 . . . . . Processor 4 | . . . 2 . 2 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 14 | 2 2 . 3 . 7 Energy Gun 9 | 2 1 . 2 . 4 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 25 | . . . 2 . 23 Power 5 | . . . 1 . 4 Propulsion 7 | . . . . . 7 Utility 4 | . . . . . 4 Weapon 9 | . . . 1 . 8 Highest Loss Streak 21 | . . . 1 . 21 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | 3 5 7 7 7 6 Power . | 1 1 1 . . . Propulsion . | . . . . . . Utility 3 | . 2 3 3 4 2 Weapon 2 | 1 2 3 2 2 3 Tool/Special . | . . . . . . Unused Backups 6 | 1 . . 1 1 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | 1 . . . 1 3 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 100 98 99 91 Engine 6 | . 14 14 7 2 5 Core 2 | . . . 3 6 . Leg 26 | . 28 28 22 35 26 Device 8 | . 14 14 6 . 13 Storage 9 | . 14 14 11 9 6 Processor 18 | . . . 21 18 22 Protection 3 | . . . 5 9 . Energy Gun 18 | . 26 28 21 18 11 Peak Build Rating 40 | 7 7 7 23 29 40 Average Rating 21 | 5 7 7 14 28 33 On Entrance 12 | . 7 7 7 23 29 Avg Prop Armor Cover (%) 11 | 34 . . . 9 11 Naked Turns . | . . . . . . Heaviest Build 25 | 14 15 15 21 25 24 Greatest Support 68 | 20 20 20 34 68 68 Greatest Overweight (x) 2 | 1 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 7 7 8 8 8 Average Carried 6 | 2 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 7 8 8 1 Class Distribution -------------------- 74% | Mutant 25% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 843 | 270 . . 268 60 245 Remotely . | . . . . . . Salvage Created 2251 | 144 . . 541 336 1230 Parts 124 | 13 . . 30 22 59 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 31 | . . . 12 6 13 Melee 1 | . . . . . 1 Guns 19 | . . . 7 5 7 AOE 9 | . . . 4 1 4 Classes Destroyed 13 | 2 . . 5 1 5 Worker 7 | . . . 2 . 5 Builder 3 | . . . 2 . 1 Tunneler 4 | 4 . . . . . Hauler 1 | . . . . . 1 Recycler 9 | 1 . . . . 8 Operator 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 3 | . . . 3 . . Grunt 15 | . . . 6 2 7 Brawler 1 | . . . . 1 . Sentry 7 | . . . 3 3 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 13 | 3 . . 5 3 13 Combat Bots Only 4 | . . . 4 3 3 Max Kills in Single Turn 11 | 1 . . 2 1 11 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 384 | . 1 . 59 14 310 Missed 117 | . . . 17 4 96 Hits 267 | . 1 . 42 10 214 Projectile 267 | . 1 . 42 10 214 AOE 1 | . . . 1 . . Critical Strikes 11 | . . . 1 . 10 Damage Taken 3734 | . 69 . 674 146 2845 Core 932 | . 25 . 183 15 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 90 54 97 . Volleys Fired 108 | 11 8 . 33 12 44 Largest 2 | 2 2 . 2 2 2 Hottest 100 | 90 100 . 100 100 100 Shots Fired 205 | 22 13 . 64 24 82 Gun 197 | 22 10 . 62 24 79 Cannon . | . . . . . . Launcher 5 | . . . 2 . 3 Special 3 | . 3 . . . . Kinetic 20 | . . . . . 20 Thermal 103 | 22 13 . 50 . 18 Explosive 5 | . . . 2 . 3 Electromagnetic 77 | . . . 12 24 41 Robot Hit Streak 20 | 11 2 . 20 10 16 Robot Miss Streak 4 | 2 3 . 4 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 155 | 15 3 . 46 21 70 Core Hits 90 | 6 . . 26 13 45 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | 1 . . 3 . 1 Burn 4 | 1 . . 3 . . Smash 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5264 | 183 38 . 991 428 3624 Guns 2339 | 183 38 . 630 372 1116 Cannons . | . . . . . . Explosions 2592 | . . . 361 56 2175 Melee 331 | . . . . . 331 Ramming 2 | . . . . . 2 Kinetic 322 | . . . . . 322 Thermal 2835 | 183 38 . 640 56 1918 Explosive 584 | . . . 155 . 429 Electromagnetic 1190 | . . . 196 372 622 Impact 331 | . . . . . 331 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 511 | . . . 8 . 503 Projectiles . | . . . . . . Explosions 381 | . . . 8 . 373 Melee 130 | . . . . . 130 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 192 | . . . . . 192 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 291 | 150 78 . 291 243 229 Average Temperature 71 | 63 34 . 96 85 46 Received Heat Transfer 1098 | . 6 . 240 63 789 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 11 | . . . . 4 7 Impact Corruptions 5 | . . . . . 5 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 16 | 2 . . 11 . 3 Heat Transferred 4119 | 557 111 . 1720 50 1681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . 2 1 6 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 80 | 100 100 100 100 100 38 Level 1 12 | . . . . . 38 Level 2 6 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 505 | 10 15 1 170 128 505 Initial 65 | . 3 1 . 65 32 Average 108 | 3 4 . 62 85 228 Influence Increases 1344 | 25 32 . 363 167 757 Destroy 0b10 Robot/C 620 | . . . 240 120 260 Destroy 0b10 Robot/NC 130 | 25 . . 20 . 85 Destroy Leader 184 | . . . 60 40 84 Successful Hack 43 | . 17 . 17 4 5 Disable Machine 255 | . 15 . . . 240 Destroy Structure 112 | . . . 26 3 83 Influence Decreases 996 | 20 33 4 209 249 481 Entered New Map 134 | . 2 3 . 89 40 Time Decay 612 | 20 31 1 189 160 211 Lost Part 250 | . . . 20 . 230 Squads Dispatched 7 | . . . 1 . 6 Investigation 2 | . . . 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 . 15 7 21 Peak Tracking Total 6 | . 3 . 5 5 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 17 | . 1 . . . 16 Max in Single Turn 8 | . 1 . . . 8 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . 4 . 6 3 2 Terminals 13 | . 4 . 5 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 45 | . 10 . 17 8 10 Successful 20 | . 4 . 7 5 4 Failed 25 | . 6 . 10 3 6 Catastrophic 6 | . 1 . 2 . 3 Database Lockouts . | . . . . . . Manual 19 | . 6 . 7 4 2 Terminals 41 | . 10 . 16 5 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 1 3 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . 3 . 3 Level Access Points 1 | . . . 1 . . Terminal Index 3 | . 1 . 1 . 1 Locate Traps 1 | . . . . . 1 Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 1 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 . 3 2 1 Terminals 9 | . 3 . 3 2 1 Track 1 | . . . 1 . . Botnet 8 | . 3 . 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 . 6 3 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1003 | 23 159 59 297 . 465 Sensors 748 | . . . 295 . 453 Terrain 463 | . . . . . 463 Seismic 255 | 23 159 59 14 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1768 | 98 159 59 567 328 557 Spaces Moved 1018 | 45 103 40 364 206 260 Core 30 | 16 . . . . 14 Treads . | . . . . . . Legs 988 | 29 103 40 364 206 246 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 130 50 Average Speed 122 | 101 120 120 118 130 127 Slowest Speed 200 | 120 120 120 130 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 23 12 37 21 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . . . 30 2 92 Melee . | . . . . . . Projectile . | . . . . . . AOE 124 | . . . 30 2 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1309 | 74 117 51 434 246 387 Wait 67 | 2 1 12 8 14 30 Move 1013 | 44 102 39 363 205 260 Hop . | . . . . . . Pick Up 33 | 9 2 . 8 5 9 Fast Attach 9 | 3 . . 2 . 4 Attach 25 | 4 . . 3 3 15 Detach 4 | . . . . 1 3 Swap 22 | . 4 . 9 2 7 Drop 18 | 1 . . 8 4 5 Fire 108 | 11 8 . 33 12 44 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 12) 258 | -10/Materials | Entered Mines 276 | -10/Mines | Discovered new exit (range 11) 305 | -10/Mines | Build established: Mutant 317 | -10/Mines | Entered Materials 317 | -9/Materials | Evolved 2 slots: Utility x2 536 | -9/Materials | Identified exit to Materials 555 | -9/Materials | Discovered new exit (range 12) 884 | -9/Materials | Entered another Materials area 884 | -8/Materials | Evolved 2 slots: Propulsion x2 1139 | -8/Materials | Discovered new exit (range 15) 1210 | -8/Materials | Identified exit to Factory 1212 | -8/Materials | Entered Factory 1212 | -7/Factory | Evolved 2 slots: Utility x2 1510 | -7/Factory | Build established: Skirmisher 1726 | -7/Factory | Core integrity fell below 50% 1754 | -7/Factory | Core integrity fell below 20% 1769 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 01759_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 01759_ K-01 Serf collects debris. 01761_ Destroyed Gravmag System. 01761_ P-60 Hacker system corrupted by crushing effect. 01761_ P-60 Hacker knocked back. 01762_ System corrupted: Heat flow error (+235). 01762_ Critical hit (Burn: +37). 01765_ P-60 Hacker suffers critical hit (Smash). 01765_ Destroyed Mic. Nuclear Core. 01765_ Destroyed Shock Rifle. 01765_ P-60 Hacker system corrupted by crushing effect. 01765_ P-60 Hacker knocked back. 01766_ P-60 Hacker system terminally corrupted. 01766_ Target Analyzer fried. 01766_ Gravmag System fried. 01766_ K-01 Serf collects debris. 01769_ Penetrated by Slug. 01769_ U-05 Engineer destroyed. 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""" # ??#???????? | | [[" " ###??# #?# ? ???? ??""??? ??????????? | | #"#### ### ?? ##?? ? ? #?????????? | | %% #?? ?? ? ?? ###?##?#?????????????? | | =!"# #?# ??? ? +?? ??? ???????????? | | ### ##?? ?? ? ?###??????????????????? | | =#?# #?? ? ?? ? ??#????????????????????? | | #?# #?? ???????? ???? ????????????????? | | ### ##???????? ????? ??????????????????? | | ### ##??? ??? ???????????????????????? | | ! #?# #?? ?? ??????????????????????????? | | """###### #?? ?? ? ??? ??????????????????????? | | #??#+?#?#???????????????????????????? | | ##### ^ ? ?? ??????????????????????????????? | | #?### ????? ?????????????????????????????? | | #?#?# """"? ? ??????????????????????????????? | | ##??# """"? ????????????????????????????????? | | #+####### "?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed ShockboltPitchforkMatter Manual? 0 Play Time 00:34:40 Cumulative 269.3 hours Start 2026.01.19 @ 15:56:54 End 2026.01.19 @ 19:25:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 505 Rogue 505 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efcc847c-f337-4964-a7b8-46b51714f827