Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:12:53 Player: CONM Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3463) 3463 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 7390 Bonus ------- High Alert Combat Kills 832 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 197/240 System Corruption 4% Temperature Cool (16) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Improved Heat Sink Huge Storage Unit Compact Battery (200) Structural Scanner Improved Sensor Array Target Analyzer Launcher Loader Reflective Plating Insulated Plating Remote Shield Relay Coupler [Sentry] (19) Advanced Beam Rifle Advanced EMP Blaster Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Nuclear Core Armored Treads Improved Heat Sink Medium Storage Unit Huge Storage Unit Compact Battery Structural Scanner Improved Sensor Array Target Analyzer Launcher Loader Reflective Plating Insulated Plating Remote Shield Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced EMP Blaster Improved Datajack Heavy Mace [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Flamer Impact Weapon Maul Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 92 | 9 6 14 59 4 Power 10 | 2 . 1 6 1 Engine 6 | 2 . 1 3 . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 35 | 3 2 6 23 1 Treads 24 | 2 . 2 19 1 Leg . | . . . . . Wheel 11 | 1 2 4 4 . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 1 4 14 2 Device 11 | 1 . 1 8 1 Storage 5 | 1 1 1 2 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 6 | . . 2 3 1 Artifact . | . . . . . Weapon 24 | 2 3 3 16 . Energy Gun 8 | 1 1 . 6 . Energy Cannon 7 | . 2 2 3 . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 23 | . . 8 12 3 Power 4 | . . 1 2 1 Propulsion 9 | . . 3 5 1 Utility 7 | . . 3 3 1 Weapon 3 | . . 1 2 . Highest Loss Streak 4 | . . 4 3 1 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 90 | . 97 93 86 90 Engine 5 | . 11 9 3 . Core 3 | . . . 5 8 Treads 15 | . 2 4 20 35 Wheel 12 | . 25 23 4 . Device 9 | . 14 3 12 10 Storage 14 | . 14 18 14 9 Protection 5 | . . 4 7 9 Energy Gun 9 | . 11 . 12 18 Energy Cannon 6 | . 3 17 2 . Ballistic Gun 4 | . 11 10 . . Peak Build Rating 43 | 7 10 14 38 43 Average Rating 20 | 5 8 11 24 41 On Entrance 13 | . 7 10 13 38 Naked Turns . | . . . . . Heaviest Build 105 | 13 89 100 105 67 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 9 | . 4 8 9 1 Average Overweight (x) 2 | . 3 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 20 Average Capacity 22 | 7 23 25 22 20 Most Carried 25 | 6 23 25 25 20 Average Carried 20 | 4 14 22 21 18 Final Capacity 25 | 8 25 25 20 20 Final Carried 24 | 6 21 24 20 16 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1744 | 215 209 285 976 59 Remotely . | . . . . . Salvage Created 4678 | 29 237 396 3071 945 Parts 246 | 3 24 23 150 46 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 90 | . 4 11 54 21 Guns 61 | . 4 6 33 18 Cannons 22 | . . 5 17 . AOE 1 | . . . 1 . Classes Destroyed 15 | 1 5 2 7 . Worker 5 | . . . 5 . Builder 4 | . 2 . 2 . Tunneler 2 | 1 1 . . . Hauler 6 | . 1 . 5 . Recycler 3 | . . . 3 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 18 | . 3 3 8 4 Grunt 39 | . 1 . 31 7 Brawler 3 | . . . 3 . Protector 1 | . . . 1 . Sentry 21 | . . 1 10 10 Hunter 1 | . . . 1 . Subdweller 7 | . . 7 . . Best Kill Streak 8 | 1 3 3 8 6 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 532 | . 18 74 335 105 Missed 154 | . 7 19 98 30 Damage Taken 5488 | . 109 962 3359 1058 Core 782 | . 24 200 514 44 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 308 | . . . 308 . Core Remaining (%) 55 | 100 . 10 . . Volleys Fired 300 | 5 19 31 178 67 Largest 2 | 2 2 2 2 2 Hottest 180 | 60 136 136 180 122 Shots Fired 577 | 10 38 58 337 134 Gun 408 | 10 36 26 202 134 Cannon 150 | . 2 32 116 . Launcher 5 | . . . 5 . Special 14 | . . . 14 . Kinetic 107 | 5 18 26 58 . Thermal 465 | 5 20 32 274 134 Explosive . | . . . . . Electromagnetic 5 | . . . 5 . Robot Hit Streak 18 | 2 7 13 18 16 Robot Miss Streak 5 | 3 2 3 5 3 Penetration Max . | . . . . . Secondary Targets 7 | . . . 4 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 359 | 5 25 38 228 63 Core Hits 172 | 2 11 18 112 29 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 29 | . . . 20 9 Burn 25 | . . . 16 9 Meltdown 2 | . . . 2 . Blast 2 | . . . 2 . Melee Attacks 5 | . . . 5 . Impact 5 | . . . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7735 | 45 316 900 5194 1280 Guns 4708 | 45 238 349 2796 1280 Cannons 2524 | . 41 551 1932 . Explosions 257 | . . . 257 . Melee 99 | . . . 99 . Ramming 38 | . 37 . 1 . Kinetic 1378 | 24 106 349 899 . Thermal 6036 | 21 173 551 4011 1280 Explosive . | . . . . . Electromagnetic 184 | . . . 184 . Impact 99 | . . . 99 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 3 | . . . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 68 | . . . 51 17 Message Errors 19 | . . . 17 2 Matter Fused 12 | . . . 7 5 Heat Flow Errors 6 | . . . 4 2 Energy Discharges 8 | . . . 4 4 Parts Rejected 1 | . . . 1 . Data Loss (minor) 8 | . . . 6 2 Data Loss (major) 4 | . . . 2 2 Misfires 4 | . . . 4 . Alerts 2 | . . . 2 . Weapon Failures 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 33 | . 17 9 7 . Projectiles 16 | . . 9 7 . Explosions . | . . . . . Melee 17 | . 17 . . . Knockbacks 18 | . . . 18 . Impact . | . . . . . Kinetic 15 | . . . 15 . Secondary 3 | . . . 3 . Self-Inflicted Damage 44 | . 18 . 26 . Shots 2 | . . . 2 . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 670 | 20 60 27 670 348 Average Temperature 96 | 12 22 13 121 79 Received Heat Transfer 2013 | . 18 231 1350 414 Effects 13 | . . . 13 . Shutdowns 2 | . . . 2 . Energy Bleed 3 | . . . 3 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (major) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions 1 | . 1 . . . Robots Melted 7 | . . . 4 3 Combat Hostiles 6 | . . . 3 3 Parts Melted 30 | . . 3 15 12 Heat Transferred 12956 | 50 374 888 8876 2768 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Peak Influence 1396 | 5 132 . 1093 1396 Initial 712 | . 3 . 49 712 Average 429 | 1 31 . 410 1030 Maximum Alert Level 4 | . . . 3 4 Low Security (%) 27 | 100 100 . 12 . Level 1 31 | . . . 48 . Level 2 18 | . . . 28 . Level 3 16 | . . . 10 64 Level 4 5 | . . . . 35 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 13 | . 1 . 12 . Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 7 | . 1 . 6 . Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 7 | . . . 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 133 | . 6 13 86 28 Peak Tracking Total 10 | . 2 6 10 6 Tactical Retreats 10 | . . 2 5 3 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 8 | . 2 2 3 1 Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 6 | . . . 5 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 13 | . 1 2 9 1 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 6 3 27 1 Successful 25 | . 3 3 18 1 Failed 12 | . 3 . 9 . Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual 7 | . 5 . 2 . Terminals 17 | . 6 . 10 1 Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 1 | . . . 1 . Scanalyzers 5 | . . . 5 . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . 2 3 3 1 Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 3 | . . . 3 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 7 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 190 | . . . 190 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 6549 | 231 688 1915 3001 714 Spaces Moved 3140 | 106 428 1196 1123 287 Core 1 | 1 . . . . Treads 1194 | 96 42 88 681 287 Legs . | . . . . . Wheels 1945 | 9 386 1108 442 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 140 130 116 170 Average Speed 161 | 152 141 147 182 171 Slowest Speed 480 | 160 160 320 480 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 7 58 74 77 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 22 | . . . 22 . Melee 4 | . . . 4 . Projectile 13 | . . . 13 . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 4023 | 162 472 1286 1724 379 Wait 346 | 38 3 23 271 11 Move 3137 | 105 427 1195 1123 287 Hop . | . . . . . Pick Up 78 | 5 16 15 39 3 Fast Attach 36 | 7 1 3 24 1 Attach 25 | . 2 8 12 3 Detach . | . . . . . Swap 31 | 2 3 3 23 . Drop 62 | . . 7 48 7 Fire 300 | 5 19 31 178 67 Melee 5 | . . . 5 . Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Identified exit to Mines 905 | -10/Materials | Discovered new exit (range 5) 920 | -10/Materials | Entered Subcaves 1003 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1464 | -10/Subcaves | Core integrity fell below 50% 1557 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1586 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1613 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1666 | -10/Subcaves | Learned location of Zion (-6) 1791 | -10/Subcaves | Lost 4 parts (2n1u1w) 2423 | -10/Subcaves | Build established: Scavenger-Mutant 2647 | -10/Subcaves | Discovered new exit (range 6) 2693 | -10/Subcaves | Released subatomizers from SUBCON Basin 2801 | -10/Subcaves | Core integrity fell below 20% 2835 | -10/Subcaves | Entered Materials 2835 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3437 | -8/Materials | Core integrity fell below 50% 3465 | -8/Materials | Lost 3 parts (2n1u) 3492 | -8/Materials | Discovered new exit (range 16) 3922 | -8/Materials | Build established: Mutant 4759 | -8/Materials | Build established: Scavenger-Mutant 4948 | -8/Materials | Repaired Cooling System 5019 | -8/Materials | Repaired Imp. Light Armor Plating 5203 | -8/Materials | Repaired Adv. Beam Rifle 5235 | -8/Materials | First assault squad dispatched 5264 | -8/Materials | Repaired Adv. Beam Rifle 5620 | -8/Materials | Core integrity fell below 20% 5793 | -8/Materials | Garrison activated, responded to threat 5804 | -8/Materials | Sterilization system engaged 5804 | -8/Materials | Non-combat units ordered to evacuate 5836 | -8/Materials | Identified exit to Garrison 5836 | -8/Materials | Entered Garrison 5850 | -8/Garrison | Build established: Mutant 5869 | -8/Garrison | Spotted B-75 Beast 5964 | -8/Garrison | Found Launcher Loader 6138 | -8/Garrison | Triggered checkpoint 6456 | -8/Garrison | Triggered checkpoint 6473 | -8/Garrison | Garrison Relay disabled 6505 | -8/Garrison | Installed Relay Interface Framework 6550 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06472_ &IIHXU 06479_ Acquired Relay Coupler [Sentry]. 06495_ System corrupted: Energy discharge (-50). Initiating installation procedure... 06505_ Relay Interface Framework installed. 06523_ Y-45 Defender suffers critical hit (Burn). 06523_ Critical hit (Burn: +37). 06524_ System corrupted: Matter fused (-6). 06525_ Y-45 Defender heat short circuits Heat Sink. 06526_ Lgt. Armor Plating melted. 06526_ Y-45 Defender destroyed. 06529_ Y-45 Defender suffers critical hit (Burn). 06529_ Imp. Ion Engine melted. 06529_ Y-45 Defender destroyed. 06547_ System corrupted: Energy discharge (-52). 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Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveSubatomicStick Manual? 0 Play Time 01:04:00 Cumulative 55.9 hours Start 2024.08.08 @ 19:44:59 End 2024.08.08 @ 21:12:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44086fa8-9fb3-4ecb-aef1-ace9627e51ba