Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 17:42:21

Player: Omewes

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (91)      455
Value Destroyed (2606)     2606
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (777)                777
              TOTAL SCORE: 7198

 Bonus
-------
Follower Combat Kills      117
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/700
Matter                     12/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (9)
Location                   -7/Garrison

 Parts 
-------
Power (1)
Propulsion (3)
Utility (7)
  Enhanced Optical Array
  Advanced Terrain Scan Processor
Weapon (2)
Inventory (4)
  High-capacity Storage Unit
  Advanced Signal Interpreter
  Minigun
  Katana

 Peak State 
------------
Power
  Nuclear Core
Propulsion
  Wheel
  Compact Wheel
  Compact Wheel
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Hacking Suite
Weapon
  Flak Gun
  Mini Assault Cannon
Inventory
  Light Nuclear Core
  Wheel
  Compact Wheel
  Compact Wheel
  Compact Wheel
  Xenon Bombardment Thruster
  Large Storage Unit
  Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Hacking Suite
  Relay Coupler [NC]
  Relay Coupler [NC]
  Relay Coupler [Grunt]
  Relay Coupler [Sentry]
  Heavy Assault Rifle
  Minigun
  Minigun
  Minigun
  Minigun
  Minigun
  High-powered Shotgun
  Missile Launcher
  Missile Launcher
  Remote Datajack
  Katana
  Scythe
[Rating: 39]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   2   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 6   6   6   17  6   2   1   37  30  17  
  Power                    9    | 1   1   .   1   .   .   .   2   2   2   
    Engine                 4    | 1   1   .   1   .   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   .   .   5   .   1   10  8   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  32   | 2   2   .   .   5   .   1   10  8   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  28   | 1   1   1   4   1   2   .   10  7   1   
    Device                 6    | .   1   1   .   1   .   .   2   1   .   
    Storage                6    | 1   .   .   2   .   2   .   1   .   .   
    Processor              5    | .   .   .   .   .   .   .   2   3   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             9    | .   .   .   2   .   .   .   5   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   5   12  .   .   .   15  13  8   
    Energy Gun             8    | 2   2   2   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | .   .   2   8   .   .   .   9   5   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   
    Launcher               8    | .   .   1   2   .   .   .   2   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   4   5   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   
Parts Lost                 44   | .   3   1   .   1   .   1   14  5   19  
  Power                    5    | .   .   .   .   .   .   .   2   1   2   
  Propulsion               17   | .   1   .   .   1   .   1   4   3   7   
  Utility                  10   | .   .   .   .   .   .   .   6   1   3   
  Weapon                   12   | .   2   1   .   .   .   .   2   .   7   
  Highest Loss Streak      13   | .   2   1   .   1   .   1   6   3   13  
Average Slot Usage (%)     95   | .   92  97  96  100 100 95  97  98  77  
  Engine                   6    | .   14  14  11  11  11  11  4   .   .   
  Core                     3    | .   .   .   .   .   .   .   4   7   4   
  Wheel                    20   | .   26  28  22  22  22  17  18  22  12  
  Device                   8    | .   10  14  11  11  11  11  11  2   .   
  Storage                  20   | .   14  14  21  22  22  22  20  23  22  
  Processor                6    | .   .   .   .   .   .   .   9   14  15  
  Hackware                 2    | .   .   .   .   .   .   .   .   8   4   
  Protection               7    | .   .   .   8   11  11  11  11  3   2   
  Energy Gun               2    | .   26  5   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   .   18  21  22  22  22  15  3   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   6   5   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 13  13  11  49  49  81  81  113 114 114 
  Greatest Support         42   | 20  20  20  20  20  20  20  26  42  42  
  Greatest Overweight (x)  34   | .   1   .   2   2   4   8   5   5   34  
  Average Overweight (x)   2    | .   .   .   1   2   2   5   4   2   3   
Largest Inventory Capacity 28   | 6   6   6   18  16  20  20  28  28  28  
  Average Capacity         20   | 5   6   6   15  16  16  20  21  28  27  
  Most Carried             28   | 2   6   6   14  14  17  16  20  25  28  
  Average Carried          14   | 1   5   5   8   12  14  15  16  16  21  
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 31% | Scavenger-Mutant
  8% | Mutant
  4% | Hauler-Skirmisher
  3% | Commander-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Matter Collected           2782 | 215 96  14  266 173 20  181 749 843 225 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3132 | .   312 21  266 78  70  144 980 995 266 
  Parts                    181  | .   18  8   19  10  4   10  56  40  16  
Haulers Intercepted        3    | .   .   .   2   .   .   .   .   1   .   
Recyclers Shooed           4    | .   .   1   .   .   .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  58   | .   8   2   2   3   .   2   19  10  12  
  Guns                     38   | .   8   .   2   3   .   2   12  4   7   
  Cannons                  9    | .   .   .   .   .   .   .   .   5   4   
  AOE                      11   | .   .   2   .   .   .   .   7   1   1   
Classes Destroyed          13   | .   3   1   3   .   .   .   3   3   .   
  Worker                   12   | .   3   .   .   .   .   4   1   4   .   
  Builder                  4    | .   .   .   .   .   .   .   4   .   .   
  Tunneler                 4    | .   .   1   .   2   .   .   1   .   .   
  Hauler                   3    | .   .   .   2   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   .   .   .   .   1   7   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  19   | .   3   2   .   3   .   1   .   .   10  
  Grunt                    27   | .   5   .   .   .   .   1   14  5   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   2   .   .   .   4   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   3   2   1   2   .   2   6   3   4   
  Combat Bots Only         4    | .   3   2   1   2   .   1   4   3   4   
Max Kills in Single Turn   4    | .   1   1   1   1   .   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               5525 | 3    331  82   232  103  .    162  1914 658  2040 
  Core                     1218 | 3    48   8    44   .    .    11   398  65   641  
  Absorbed by Shields      44   | .    .    .    .    .    .    .    .    .    44   
Core Remaining (%)         71   | 98   .    76   .    .    .    86   27   .    .    
Volleys Fired              235  | .    32   8    20   13   3    12   52   57   38   
  Largest                  2    | .    2    2    2    2    2    2    2    2    2    
  Hottest                  100  | .    100  40   48   48   48   48   50   76   76   
Shots Fired                439  | .    53   13   38   26   6    24   98   111  70   
  Gun                      336  | .    53   10   36   26   6    24   92   55   34   
  Cannon                   89   | .    .    .    .    .    .    .    .    55   34   
  Launcher                 14   | .    .    3    2    .    .    .    6    1    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  372  | .    .    10   36   26   6    24   92   110  68   
  Thermal                  53   | .    53   .    .    .    .    .    .    .    .    
  Explosive                14   | .    .    3    2    .    .    .    6    1    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    9    3    16   3    4    3    18   10   4    
  Robot Miss Streak        10   | .    5    5    1    3    .    3    2    4    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           297  | .    28   5    31   12   4    11   82   80   44   
  Core Hits                171  | .    17   4    10   5    2    9    52   45   27   
  Critical Hits            3    | .    .    .    .    .    .    .    .    3    .    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              51   | .    .    .    .    .    .    .    32   18   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    .    .    .    32   18   1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6481 | 6    308  225  412  111  68   251  2552 1784 764  
  Guns                     3518 | .    308  43   405  111  68   251  1224 736  372  
  Cannons                  1037 | .    .    .    .    .    .    .    .    826  211  
  Explosions               1674 | .    .    182  7    .    .    .    1192 118  175  
  Melee                    219  | .    .    .    .    .    .    .    115  104  .    
  Ramming                  33   | 6    .    .    .    .    .    .    21   .    6    
  Kinetic                  4247 | .    .    43   405  111  68   251  1224 1562 583  
  Thermal                  450  | .    308  .    .    .    .    .    142  .    .    
  Explosive                1346 | .    .    182  7    .    .    .    864  118  175  
  Electromagnetic          186  | .    .    .    .    .    .    .    186  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 219  | .    .    .    .    .    .    .    115  104  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    5    6    6    
  Average Corruption       3    | .    .    .    .    .    .    .    5    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    .    .    13   17   
    Message Errors         6    | .    .    .    .    .    .    .    .    3    3    
    Matter Fused           6    | .    .    .    .    .    .    .    .    4    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    3    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    1    3    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            60   | .    .    8    .    .    .    .    24   28   .    
  Projectiles              28   | .    .    .    .    .    .    .    .    28   .    
  Explosions               32   | .    .    8    .    .    .    .    24   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    .    .    .    12   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    .    .    12   2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80   | 3    .    40   .    .    .    .    10   .    27   
  Shots                    2    | .    .    1    .    .    .    .    .    .    1    
  Rammed                   5    | 1    1    .    .    .    .    .    2    .    1    
Targets Rammed             5    | 1    1    .    .    .    .    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    253  .    10   20   20   29   44   254  118  
  Average Temperature      35   | .    103  .    3    8    9    10   11   34   33   
  Received Heat Transfer   1383 | .    138  .    72   .    .    54   720  177  222  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         909  | .    759  .    .    .    .    .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Peak Influence             409  | .   211 55  204 91  .   201 409 387 251 
  Average Influence        152  | .   104 43  86  69  .   85  170 223 184 
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   1   1   
  Low Security (%)         70   | .   .   .   .   .   .   .   .   .   .   
  Level 1                  29   | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   .   .   .   3   4   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   .   .   2   .   .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Distress Signals           7    | .   1   .   .   .   .   .   6   .   .   
Communications Jammed      55   | .   .   .   .   .   .   .   55  .   .   
  Distress Signals         55   | .   .   .   .   .   .   .   55  .   .   
Times Spotted              121  | .   12  3   15  3   .   10  48  12  18  
  Peak Tracking Total      13   | .   4   3   3   3   .   3   13  4   6   
  Tactical Retreats        9    | .   .   .   1   .   .   .   5   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Traps Triggered            7    | .   1   .   .   .   .   .   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Disabled          9    | .   .   .   2   .   .   1   4   1   1   
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Accessed          30   | .   5   1   5   .   3   .   7   9   .   
  Terminals                21   | .   4   1   4   .   .   .   6   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                87   | .   15  1   11  .   15  .   20  25  .   
  Successful               46   | .   7   1   6   .   15  .   10  7   .   
  Failed                   41   | .   8   .   5   .   .   .   10  18  .   
    Catastrophic           5    | .   2   .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   11  .   7   .   .   .   13  9   .   
  Terminals                59   | .   12  1   9   .   .   .   18  19  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          8    | .   3   .   .   .   .   .   2   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             26   | .   2   1   4   .   15  .   3   1   .   
  Record                   15   | .   .   .   .   .   15  .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         35   | .   7   .   .   .   .   .   18  10  .   
  Terminals                12   | .   3   .   .   .   .   .   7   2   .   
    Track                  5    | .   1   .   .   .   .   .   4   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   
    Detonate               1    | .   .   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   1   3   .   .   .   7   9   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   1   .   
  Time                     45   | .   26  .   .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Total Allies               6    | .   1   .   .   .   5   .   .   .   .   
  Largest Group            5    | .   1   1   1   .   5   5   1   .   .   
  Highest-Rated Group      53   | .   10  10  10  .   53  53  21  .   .   
  Highest-Rated Ally       21   | .   10  10  10  .   21  21  21  .   .   
Total Orders               4    | .   .   .   3   .   .   .   1   .   .   
  STAY                     2    | .   .   .   1   .   .   .   1   .   .   
  GOTO                     1    | .   .   .   1   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   35  4   .   .   
  Total Damage             563  | .   .   .   .   .   .   394 169 .   .   
  Kills                    7    | .   .   .   .   .   .   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               5816 | 49   527  99   547  379  619  376  1376 1376 468  
Spaces Moved               3728 | 48   404  84   387  324  550  245  697  826  163  
  Core                     23   | 3    .    .    .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3698 | 45   404  84   387  324  550  245  697  826  136  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   7    | .    .    .    .    .    .    .    .    .    7    
  Fastest Speed            50   | 50   80   80   80   100  100  120  110  106  50   
  Average Speed            110  | 78   80   80   97   100  104  132  122  114  174  
  Slowest Speed            1750 | 80   90   80   100  100  120  160  130  130  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       47   | 4    61   32   39   57   91   63   62   23   42   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 51   | .    .    .    .    .    .    .    35   16   .    
Terrain Destroyed          173  | .    .    21   15   .    .    .    96   30   11   
  Melee                    46   | .    .    .    .    .    .    .    30   16   .    
  Projectile               6    | .    .    .    .    .    .    .    .    6    .    
  AOE                      121  | .    .    21   15   .    .    .    66   8    11   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      4920 | 56   552  104  518  353  590  275  1083 1113 276  
  Wait                     616  | .    97   2    76   8    5    17   229  164  18   
  Move                     3720 | 48   403  83   386  323  549  244  695  826  163  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 2    8    .    9    2    1    1    17   15   5    
  Fast Attach              27   | 6    5    3    4    .    .    1    4    3    1    
  Attach                   37   | .    1    1    1    1    .    .    12   10   11   
  Detach                   12   | .    1    2    3    .    .    .    3    1    2    
  Swap                     64   | .    .    2    12   5    2    .    21   17   5    
  Drop                     40   | .    4    3    7    1    2    .    15   2    6    
  Fire                     235  | .    32   8    20   13   3    12   52   57   38   
  Melee                    51   | .    .    .    .    .    .    .    32   18   1    
  Ram                      4    | .    1    .    .    .    .    .    2    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    1    .    25   
  Rewire                   28   | .    .    .    .    .    28   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / Sto / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 6)
  367 | -10/Materials | Discovered new exit (range 7)
  403 | -10/Materials | Repaired Wheel
  542 | -10/Materials | Discovered new exit (range 13)
  577 | -10/Materials | Entered Mines
  577 | -10/Mines     | Accompanied by 1 ally
  578 | -10/Mines     | Found a hidden stash of uninstalled traps
  634 | -10/Mines     | Build established: Scavenger-Mutant
  652 | -10/Mines     | Discovered new exit (range 9)
  676 | -10/Mines     | Entered Materials
  676 | -9/Materials  | Accompanied by 1 ally
  676 | -9/Materials  | Evolved 2 slots: Utility x2
 1119 | -9/Materials  | Discovered new exit (range 8)
 1223 | -9/Materials  | Entered Mines
 1230 | -9/Mines      | Learned Materials security intel
 1275 | -9/Mines      | Met a Derelict bent on vengeance
 1306 | -9/Mines      | Discovered new exit (range 10)
 1467 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1467 | -9/Mines      | Discovered new exit (range 5)
 1514 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1602 | -9/Mines      | Entered Exiles
 1602 | -9/Exiles     | Found Exiles lab destroyed
 1626 | -9/Exiles     | Discovered new exit (range 14)
 2127 | -9/Exiles     | Learned location of Zion (-7)
 2202 | -9/Exiles     | Discovered new exit (range 14)
 2221 | -9/Exiles     | Entered Mines
 2221 | -8/Mines      | Accompanied by 5 allies
 2594 | -8/Mines      | Discovered new exit (range 4)
 2597 | -8/Mines      | Entered Materials
 2597 | -8/Materials  | Accompanied by 1 ally
 2597 | -8/Materials  | Evolved 2 slots: Utility x2
 2942 | -8/Materials  | Build established: Hauler-Mutant
 3055 | -8/Materials  | Discovered new exit (range 15)
 3080 | -8/Materials  | Lost 3 parts (1p1n1u)
 3536 | -8/Materials  | Discovered new exit (range 10)
 3785 | -8/Materials  | Discovered new exit (range 16)
 3897 | -8/Materials  | Crushed by falling debris
 3964 | -8/Materials  | Core integrity fell below 50%
 3973 | -8/Materials  | Entered Factory
 3973 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3974 | -7/Factory    | Identified exit to Storage
 4003 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 4192 | -7/Factory    | Repaired Katana
 4438 | -7/Factory    | Lost 3 parts (1p1n1u)
 4937 | -7/Factory    | Discovered new exit (range 9)
 5349 | -7/Factory    | Identified exit to Garrison
 5349 | -7/Factory    | Entered Garrison
 5355 | -7/Garrison   | Installed Relay Interface Framework
 5392 | -7/Garrison   | Triggered checkpoint
 5424 | -7/Garrison   | Garrison Relay disabled
 5566 | -7/Garrison   | Triggered checkpoint
 5619 | -7/Garrison   | Triggered checkpoint
 5641 | -7/Garrison   | Lost 13 parts (2p5n2u4w)
 5652 | -7/Garrison   | Core integrity fell below 50%
 5715 | -7/Garrison   | Lost 3 parts (1n2w)
 5810 | -7/Garrison   | Core integrity fell below 20%
 5817 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05789_ Field strength at 95.
05796_ Field strength at 90.
05797_ Field strength at 85.
05798_ Field strength at 75.
05799_ Field strength at 66.
05800_ Field strength at 56.
05800_ VTOL Module destroyed.
05801_ System corrupted: Energy discharge (-39).
05801_ Field strength at 47.
05802_ Field strength at 41.
05803_ Field strength at 26.
05805_ Dropped Hcp. Storage Unit. <x2>
05806_ Dropped Relay Coupler [Grunt].
05806_ Field strength at 7.
05807_ Stasis field depleted.
05809_ Acquired Adv. Signal Interpreter.
05811_ Minigun destroyed.
05814_ Slammed into G-50 Soldier.
05814_ Destabilizing: Short circuit.
05814_ Enh. Optical Array permanently disabled.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????###   ##    ##   # |
| ????????????????????????###########   ##    ##   # |
| ????????????????????????#                          |
| ????????????????????????#                          |
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| ????????????????????????#=[ ############""""###### |
| ????????????????????????# * #????????????????????? |
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| ????????????????????????#   #????????????????????? |
| ????????????????????????# /!#????????????????????? |
| ????????????????????????#=!!#????????????????????? |
| ????????????????????????#!|!#????????????????????? |
| ????????????????????????# ^^#????????????????????? |
| ????????????????????????#![!#????????????????????? |
| ????????????????????????#!![#????????????????????? |
| ????????????????????????#!! #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ??????????????????# ????# g #????????????????????? |
| ??????????????????#  ####g  #????????????????????? |
| ??????????????????#      g  +????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#######   #????????????????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ????????????????????????#   #????????????????????? |
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| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             300
Evasion (%)                44
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicGuidanceBuckler
  Manual?         0
Play Time         01:10:36
  Cumulative      139.7 hours
  Start           2019.10.28 @ 16:27:41
  End             2019.10.28 @ 17:42:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0
Lore%             67
Gallery%          74
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: c69b2c1c-9522-4af0-bef8-18ba47a27d86