Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 00:47:22 Player: Howard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2938) 2938 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1786) 1786 TOTAL SCORE: 8164 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 231 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 147/700 Matter 97/300 Energy 218/218 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium-Nuclear Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Scrap Engine Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- PD Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Treaded Heavy-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Gravity Neutralizer Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Precision Rocket Launcher Katana > --- INVENTORY -------- Advanced Heat Sink Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Gun PD Laser PD Laser Rocket Launcher [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Slots Evolved 6 | . . 2 . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 2 . . 3 . . Weapon . | . . . . . . . . Parts Attached 50 | 6 1 17 4 3 3 5 11 Power 4 | 1 . 2 . . . . 1 Engine 4 | 1 . 2 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . 2 . . . 3 . Treads 2 | 1 . 1 . . . . . Leg . | . . . . . . . . Wheel 5 | 1 . 1 . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 4 2 1 3 1 3 Device 6 | . . 2 . 1 . . 3 Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 . . 2 . . Hackware 1 | . . . 1 . . . . Protection 4 | . . 1 1 . 1 1 . Artifact . | . . . . . . . . Weapon 23 | 2 . 9 2 2 . 1 7 Energy Gun 2 | . . . . . . . 2 Energy Cannon 12 | . . 7 1 2 . 1 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 2 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 22 | . . 4 . . . 8 10 Power 3 | . . 2 . . . . 1 Propulsion 6 | . . . . . . 3 3 Utility 8 | . . 1 . . . 3 4 Weapon 5 | . . 1 . . . 2 2 Highest Loss Streak 8 | . . 2 . . . 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 85 95 100 87 84 85 67 Engine 9 | . 14 10 11 11 7 7 7 Treads 6 | . 14 11 11 5 . . 2 Wheel 10 | . 14 11 11 15 15 19 4 Device 16 | . . 21 16 11 7 7 17 Storage 9 | . 14 11 11 11 7 7 7 Processor 7 | . . 4 . . 15 15 15 Hackware 2 | . . . 5 11 7 5 . Protection 2 | . . 2 10 . 7 6 . Energy Cannon 13 | . . 21 22 21 15 14 1 Ballistic Gun 1 | . 28 . . . . . . Launcher 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 29 41 49 40 41 41 43 Greatest Support 67 | 16 16 16 16 16 16 51 67 Greatest Overweight (x) 3 | . 1 2 3 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 Most Carried 15 | 6 7 15 15 15 12 11 15 Average Carried 11 | 3 5 12 14 13 10 9 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 6 14 15 13 10 10 3 Scrap Engine Consumption 35 | . . . . 14 . 15 6 Constructs Created 4 | . . . . 2 . 1 1 Constructs Modified 5 | . . . . . . . 5 Class Distribution -------------------- 82% | Mutant 10% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Matter Collected 939 | 284 . 249 34 70 . 17 285 Remotely . | . . . . . . . . Salvage Created 2881 | 81 . 1146 329 235 . 103 987 Parts 180 | 1 . 92 22 9 . 7 49 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Combat Hostiles Destroyed 66 | . . 31 7 3 . 2 23 Melee 3 | . . . . . . . 3 Guns 1 | . . . . . . . 1 Cannons 37 | . . 24 7 3 . 2 1 AOE 25 | . . 7 . . . . 18 Classes Destroyed 12 | 1 . 8 1 . . 1 1 Builder 1 | . . 1 . . . . . Hauler 3 | . . 3 . . . . . Recycler 3 | 1 . 1 . 1 . . . Mechanic 1 | . . 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 25 | . . 14 1 . . . 10 Grunt 22 | . . 9 2 . . 1 10 Brawler 1 | . . . . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 15 | . . 7 4 3 . . 1 Specialist 2 | . . . . . . 1 1 Best Kill Streak 7 | 1 . 7 4 1 . 1 7 Combat Bots Only 7 | . . 7 2 1 . 1 7 Max Kills in Single Turn 3 | 1 . 3 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Damage Taken 4110 | . 21 935 200 14 . 1187 1753 Core 704 | . . 136 15 . . 202 351 Absorbed by Shields 61 | . . . . . . 61 . Redirected to Shielding 156 | . . 51 . . . 105 . Regen/Repaired (Parts) 74 | . . . . 22 . 52 . Core Remaining (%) 87 | 100 100 . . 62 . . . Volleys Fired 151 | 6 . 69 18 12 . 9 37 Largest 2 | 2 . 2 2 2 . 2 1 Hottest 122 | 40 . 120 120 122 . 120 65 Shots Fired 257 | 12 . 131 36 24 . 17 37 Gun 20 | 12 . . . 4 . . 4 Cannon 203 | . . 124 36 20 . 17 6 Launcher 34 | . . 7 . . . . 27 Special . | . . . . . . . . Kinetic 12 | 12 . . . . . . . Thermal 211 | . . 124 36 24 . 17 10 Explosive 34 | . . 7 . . . . 27 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 7 . 9 8 13 . 5 22 Robot Miss Streak 5 | 1 . 5 1 2 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 193 | 10 . 65 20 17 . 12 69 Core Hits 115 | 1 . 46 8 4 . 3 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 50 | . . . . . . . 50 Impact . | . . . . . . . . Slashing 50 | . . . . . . . 50 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9123 | 129 . 2227 470 374 . 277 5646 Guns 227 | 129 . . . 54 . . 44 Cannons 2816 | . . 1704 470 320 . 277 45 Explosions 3496 | . . 523 . . . . 2973 Melee 2584 | . . . . . . . 2584 Ramming . | . . . . . . . . Kinetic 129 | 129 . . . . . . . Thermal 2914 | . . 1704 470 374 . 277 89 Explosive 3496 | . . 523 . . . . 2973 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2584 | . . . . . . . 2584 Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 3 . . . Average Corruption 2 | . . . 2 3 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 6 8 . . . Message Errors 2 | . . . 1 1 . . . Matter Fused 4 | . . . 3 1 . . . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 2 | . . . . 2 . . . Data Loss (major) 1 | . . . . 1 . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 256 | . . 25 . 14 . . 217 Projectiles 26 | . . 12 . 14 . . . Explosions 139 | . . 13 . . . . 126 Melee 91 | . . . . . . . 91 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 140 | . . . . . . . 140 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 247 | . . 1 124 247 . 4 10 Average Temperature 65 | . . 1 30 85 . 4 4 Received Heat Transfer 930 | . . 183 102 9 . 63 573 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . 3 . . . Heat Transferred 4736 | . . 2738 740 629 . 444 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Peak Influence 910 | 5 25 695 514 192 . 55 910 Initial 293 | . 3 10 293 115 . . 11 Average 249 | . 8 422 354 111 . 16 216 Maximum Alert Level 3 | . . 2 2 . . . 3 Low Security (%) 45 | 100 100 17 1 100 100 100 43 Level 1 25 | . . 9 60 . . . 39 Level 2 27 | . . 73 38 . . . 11 Level 3 1 | . . . . . . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 5 4 . . 2 . Investigation 5 | . . 3 2 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 2 2 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Distress Signals 9 | . . 6 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 4 50 19 1 . 12 23 Peak Tracking Total 7 | . 4 7 4 1 . 7 5 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Traps Triggered 6 | . . 2 2 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Machines Disabled 8 | . . 3 2 . . . 3 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Relay 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Machines Accessed 23 | . 2 5 8 6 1 . 1 Terminals 19 | . 2 4 7 4 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 59 | . 5 17 19 16 1 . 1 Successful 27 | . 2 5 10 8 1 . 1 Failed 32 | . 3 12 9 8 . . . Catastrophic 6 | . . 3 3 . . . . Database Lockouts . | . . . . . . . . Manual 37 | . 4 15 13 5 . . . Terminals 53 | . 5 16 18 12 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 19 | . 2 2 8 5 1 . 1 Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 2 | . . . 2 . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 3 | . 1 . 1 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Retrieve Components 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . 3 2 1 . . . Terminals 4 | . . 2 1 1 . . . Botnet 4 | . . 2 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Mechanics 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Reprogram 1 | . . . 1 . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 4 6 4 . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Rec Fac DSF Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . . 10 Machine Destruction 10 | . . . . . . . 10 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Total Allies 12 | . . . 12 . . . . Largest Group 11 | . . . 11 1 1 1 . Highest-Rated Group 96 | . . . 96 8 8 8 . Highest-Rated Ally 16 | . . . 16 8 8 8 . Total Orders . | . . . . . . . . Ally Attacks 108 | . . . 95 5 . 8 . Total Damage 911 | . . . 795 32 . 84 . Kills 13 | . . . 13 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Turns Passed 4076 | 98 149 999 604 581 20 180 1445 Spaces Moved 2448 | 69 136 567 402 410 14 117 733 Core 4 | 4 . . . . . . . Treads 371 | . . . . . . . 371 Legs . | . . . . . . . . Wheels 2073 | 65 136 567 402 410 14 117 362 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 130 130 130 115 86 Average Speed 125 | 97 106 129 130 130 130 120 124 Slowest Speed 173 | 100 115 130 145 130 130 130 173 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 25 64 63 82 1 84 55 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . . 1 3 . . . 12 Terrain Destroyed 195 | . . 40 6 1 . . 148 Melee . | . . . . . . . . Projectile 20 | . . 13 6 1 . . . AOE 175 | . . 27 . . . . 148 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac DSF Gar Total 3125 | 86 140 699 449 438 16 139 1158 Wait 321 | . . 24 16 5 . 1 275 Move 2441 | 68 135 566 401 409 13 116 733 Hop . | . . . . . . . . Pick Up 51 | 6 2 14 4 . . 4 21 Fast Attach 15 | 4 1 5 2 1 . . 2 Attach 21 | 2 . 5 . 2 3 5 4 Detach 12 | . 1 2 1 4 . 1 3 Swap 14 | . . 7 2 . . . 5 Drop 37 | . 1 7 4 5 . . 20 Fire 151 | 6 . 69 18 12 . 9 37 Melee 50 | . . . . . . . 50 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . 3 8 Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/DSF -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 15) 99 | -11/Junkyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 7) 197 | -10/Materials | Discovered new exit (range 9) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Discovered new exit (range 16) 313 | -9/Materials | Build established: Mutant 521 | -9/Materials | Discovered new exit (range 10) 534 | -9/Materials | Destroyed 7 combat bots 621 | -9/Materials | Destroyed 7 combat bots 785 | -9/Materials | Discovered new exit (range 16) 810 | -9/Materials | Identified exit to Materials 973 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Discovered new exit (range 16) 1242 | -9/Materials | Discovered exit to Materials (range 8) 1243 | -9/Materials | Identified exit to Storage 1247 | -9/Materials | Entered Storage 1459 | -9/Storage | Identified exit to Recycling 1461 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1514 | -9/Storage | Used back door to open Recycling access 1699 | -9/Storage | Discovered exit to Materials (range 12) 1711 | -9/Storage | Learned location of Armory (-3) 1851 | -9/Storage | Entered Recycling 1851 | -9/Recycling | Accompanied by 1 ally 1853 | -9/Recycling | Found Scrap Engine 1882 | -9/Recycling | Identified exit to Factory 2432 | -9/Recycling | Entered Factory 2432 | -7/Factory | Accompanied by 1 ally 2432 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2451 | -7/Factory | Identified exit to DSF 2452 | -7/Factory | Entered DSF 2452 | -7/DSF | Accompanied by 1 ally 2500 | -7/DSF | Additional patrols routed to DSF 2576 | -7/DSF | Lost 3 parts (1n1u1w) 2613 | -7/DSF | Discovered new exit (range 14) 2632 | -7/DSF | Entered Garrison 2659 | -7/Garrison | Lost 5 parts (2n2u1w) 2739 | -7/Garrison | Installed Relay Interface Framework 3029 | -7/Garrison | Triggered checkpoint 3113 | -7/Garrison | Garrison Relay disabled 3207 | -7/Garrison | Triggered checkpoint 3246 | -7/Garrison | Triggered checkpoint 3757 | -7/Garrison | Discovered new exit (range 3) 3812 | -7/Garrison | Garrison Relay disabled 3813 | -7/Garrison | Build established: Scavenger-Mutant 3892 | -7/Garrison | Triggered checkpoint 3961 | -7/Garrison | Triggered checkpoint 4020 | -7/Garrison | Triggered checkpoint 4043 | -7/Garrison | Destroyed 7 combat bots 4043 | -7/Garrison | Core integrity fell below 50% 4077 | -7/Garrison | Self-destructed Last Messages --------------- 04020_ S-27 Virus destroyed. 04022_ The unstable cave ceiling collapses. 04022_ G-47 Trooper destroyed. 04023_ The unstable cave ceiling collapses. 04038_ Critical hit (Burn: +37). 04040_ The unstable cave ceiling collapses. 04040_ Treaded Heavy-Armored Exoskeleton destroyed. 04040_ Treaded Heavy-Armored Exoskeleton core remains intact and functional. 04041_ Deuterium Engine destroyed. 04042_ Arm. Scrap Engine constructs Deuterium-Nuclear Engine. 04042_ The unstable cave ceiling collapses. 04050_ Adv. Heat Sink destroyed. 04053_ S-27 Virus destroyed. 04063_ Gravity Neutralizer destroyed. 04063_ Treaded Heavy-Armored Exoskeleton destroyed. 04063_ Arm. Scrap Engine damaged due to network destabilization (-5). 04065_ Critical hit (Burn: +37). 04071_ Lrg. Storage Unit destroyed. 04075_ Arm. Scrap Engine destroyed. 04075_ Scrap Engine core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ???++????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???++????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ?????????????+?+??????????????????? ????????????? | | ?????????????????????????????????## #???????????? | | ???????????+?????+??????????????? # ##??????????? | | ????????????????????????????????? * #??#???????? | | ?????????????+?+????????????????? # [ #?""""?????? | | ???????????????????????????????### ## #?????? | | ??????????????+????????######### # # #?????? | | ?????+???????????????### [ ??????? | | ?????+???????????????? Y]!! *%! ???????? | | ???????????????????????#=Y###+### #????????+? | | ???????????????????????#!@# # # # #???+???+?? | | ???????????????????????#!!# #?????????? | | ???????????????????????#^g! #??????????? | | ????????????????????+??#^^# #???????????? | | ???????????????????????# # ## #???????????? | | ????????+#??##++##""""## #*%## # #???????????? | | ?????????? # # ## #???????????? | | ?????????? #???????????? | | ??????????? #???????????? | | ???????#+??? # ## # # # +##???????????? | | ???????# #### # # ### # #????????????? | | ???????# ### ## #????????????? | | ???????## # % +? #????????????? | | ???????? #?#####?????????????? | | ??????????# #???????????????????? | | ??????????### = ## # #####?????????????????? | | ??##+###### # ## # # #######???????????? | | ??# +???????????? | | ??# +???????????? | | ??# ##### # ! #### #???????????? | | ??# #??????## ## ## # #??# #???????????? | | ??# #??????#T ## # #??# #???????????? | | ??# +??????## ### #### ###??# #???????????? | | ??# #???????+ ## #??# ####????# #???????????? | | ??# #???????# ### #??# #???????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegRagnarokAnalyzer Manual? 0 Play Time 00:40:37 Cumulative 154.2 hours Start 2023.03.11 @ 00:07:30 End 2023.03.11 @ 00:47:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 109 Adventurer 2 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 69 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5868ca5-7e54-4e35-b063-75e765a79954