Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 00:26:06 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (171) 855 Value Destroyed (4287) 4287 Prototype IDs (19) 380 Alien Tech Used (9) 1800 Bonus (8379) 8379 TOTAL SCORE: 23601 Bonus ------- High Alert Combat Kills 79 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Win 3000 Cogmind --------- Core Integrity 1559/1850 Matter 300/300 Energy 348/350 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Improved Diametric Drive > --- UTILITY (14) ----- Deep Structural Scanner Experimental Signal Interpreter Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Improved System Guard > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (5) ---- Subatomic Replicator Spacefold Activator Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Deep Structural Scanner Improved Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Guard Improved System Restoration Module Spacefold Activator > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Micro Antimatter Reactor Improved Flight Unit Compact Battery Deep Structural Scanner Layered Light Armor Plating High-powered Transdimensional Reconstructor Subatomic Replicator Nova Cannon Z-bomb Delivery System [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . 1 . . . 1 . 1 1 . . . . . Utility 12 | . . . 1 . 1 . . . 3 1 1 1 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 130 | 7 18 2 12 7 24 3 3 9 12 4 6 1 3 . 2 9 8 Power 17 | 1 3 . 2 . 3 . . 1 2 1 . . . . . 2 2 Engine 8 | 1 1 . 2 . 3 . . 1 . . . . . . . . . Core 5 | . 2 . . . . . . . 2 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 Propulsion 44 | 2 8 . 3 1 11 2 3 3 3 . 2 1 . . . 3 2 Treads 15 | . 2 . . 1 6 1 3 2 . . . . . . . . . Leg 8 | 2 3 . 2 . 1 . . . . . . . . . . . . Wheel 7 | . 2 . 1 . 2 1 . 1 . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . Flight 13 | . 1 . . . 1 . . . 3 . 2 1 . . . 3 2 Utility 44 | 2 2 2 3 3 7 . . 2 7 3 4 . . . 1 4 4 Device 18 | 1 1 2 1 1 3 . . 1 2 1 1 . . . . 2 2 Storage 3 | 1 1 . . . . . . . 1 . . . . . . . . Processor 8 | . . . . 1 1 . . . 2 . 3 . . . . . 1 Hackware 5 | . . . . . . . . . 1 2 . . . . . 1 1 Protection 9 | . . . 2 1 3 . . 1 1 . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 25 | 2 5 . 4 3 3 1 . 3 . . . . 3 . 1 . . Energy Gun 3 | . . . . . 3 . . . . . . . . . . . . Energy Cannon 9 | . 4 . 2 1 . 1 . . . . . . 1 . . . . Ballistic Gun 3 | 2 . . . . . . . 1 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . 2 . 1 . 2 . . 1 . . 1 . 2 . 2 7 1 Parts Lost 51 | . 2 1 . 8 11 1 . 4 . . 2 . . 1 2 13 6 Power 5 | . . . . . . . . 1 . . 1 . . . 1 1 1 Propulsion 20 | . 1 . . 3 6 . . 1 . . . . . . . 6 3 Utility 21 | . . 1 . 3 4 . . 2 . . 1 . . 1 1 6 2 Weapon 5 | . 1 . . 2 1 1 . . . . . . . . . . . Highest Loss Streak 7 | . 1 1 . 4 5 1 . 2 . . 2 . . 1 2 7 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 20 | 4 11 24 24 20 23 24 24 23 11 9 9 7 9 10 9 9 3 Power 1 | . 1 1 . 1 2 2 2 1 1 1 . . . . . . . Propulsion 6 | 2 2 8 8 7 7 9 9 8 3 3 2 2 3 4 3 1 . Utility 7 | . 3 7 8 8 8 9 8 8 4 4 5 4 4 4 3 3 1 Weapon 4 | . 4 8 7 4 4 4 5 4 1 1 1 1 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 6 1 16 . 8 . 1 3 . . . . . . 2 2 1 Power 4 | . . . 1 . 2 . . . . . . . . . . 1 . Propulsion 8 | . 1 1 1 . 4 . . . . . . . . . 1 . . Utility 10 | . . . 5 . . . 1 2 . . . . . . 1 1 . Weapon 17 | . 5 . 9 . 2 . . 1 . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 100 98 99 88 99 89 81 89 88 93 93 95 85 85 87 49 Engine 7 | . 4 . 10 11 9 9 9 8 . . . . . . . . . Core 2 | . 9 14 . . . . . . 5 10 10 9 9 8 7 3 . Treads 14 | . 7 . . 21 18 27 26 25 . . . . . . . . . Leg 5 | . 12 14 21 . . . . . . . . . . . . . . Wheel 8 | . 7 14 11 11 8 8 9 8 . . . . . . . . . Flight 3 | . . . . . . . . . 31 29 31 33 33 30 30 28 14 Device 12 | . 14 14 20 11 10 9 9 7 20 11 10 17 19 16 16 18 6 Storage 9 | . 14 14 11 11 9 9 9 8 6 5 5 4 4 4 4 3 . Processor 6 | . . . . 8 8 9 9 9 5 5 13 9 9 8 8 8 8 Hackware 1 | . . . . . . . . . 2 11 10 9 9 8 8 11 9 Protection 4 | . . . . 2 6 9 9 8 6 5 5 4 4 4 4 . 2 Energy Gun 2 | . . . . . 16 10 3 . . . . . . . . . . Energy Cannon 10 | . 21 28 21 21 1 7 3 . . . . . . . . . . Peak Build Rating 127 | 7 19 18 22 22 34 31 32 35 52 58 79 76 96 84 104 127 110 Average Rating 30 | 5 14 17 20 20 28 30 27 26 48 55 71 75 82 83 83 113 83 On Entrance 42 | . 7 18 17 22 21 31 30 24 35 52 58 71 76 84 81 78 66 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 95 94 100 103 103 102 102 108 28 28 30 31 31 30 35 41 29 Greatest Support 80 | 20 40 16 16 12 80 16 16 40 28 28 33 38 38 38 38 43 34 Greatest Overweight (x) 10 | 2 9 5 8 8 9 6 6 10 . . . . . . . 1 . Average Overweight (x) 3 | . 4 5 6 8 7 6 5 5 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 5 Average Capacity 22 | 7 19 25 25 25 25 25 25 23 13 10 10 10 10 10 10 9 5 Most Carried 25 | 5 25 25 25 25 25 25 25 25 23 10 10 8 10 10 10 10 5 Average Carried 20 | 4 11 24 24 20 23 24 24 23 10 9 9 7 9 10 9 9 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 5 5 Final Carried 25 | 5 25 24 25 20 25 25 25 23 9 10 9 7 10 10 10 5 3 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 3% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Matter Collected 2603 | 318 255 35 272 236 246 45 82 504 32 158 . . . 100 135 88 97 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6302 | 149 489 42 1511 245 2120 628 178 442 32 189 33 . . . 118 88 38 Parts 363 | 15 42 5 108 23 94 29 9 13 2 5 . . . . 5 8 5 Haulers Intercepted 12 | . 1 . 5 . 6 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 118 | . 13 3 34 14 37 6 2 9 . . . . . . . . . Guns 46 | . 3 . . . 35 4 . 4 . . . . . . . . . Cannons 60 | . 10 3 27 10 1 2 2 5 . . . . . . . . . AOE 11 | . . . 7 4 . . . . . . . . . . . . . Classes Destroyed 16 | 2 5 . 4 1 . . . 4 . . . . . . . . . Worker 6 | . 2 . 1 . 2 1 . . . . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 5 . 6 . . . . . . . . . . . . Recycler 12 | 1 . . . 1 3 4 1 . . 1 . . . . 1 . . Operator 4 | . . . 2 . . . . . . . . . . . . 1 1 Watcher 13 | . 2 . 5 . 1 1 . . 1 1 1 . . . . 1 . Swarmer 44 | . 6 3 13 11 11 . . . . . . . . . . . . Grunt 42 | . 7 . 12 1 20 2 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Sentry 20 | . . . 8 . 6 4 2 . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . Federalist 1 | . . . . . . . . 1 . . . . . . . . . Ranger 2 | . . . . . . . . 2 . . . . . . . . . Guru 2 | . . . . . . . . 2 . . . . . . . . . Scrapper 4 | . . . . . . . . 4 . . . . . . . . . Best Kill Streak 9 | 3 4 3 8 5 9 6 1 2 1 2 1 . . . 1 1 1 Combat Bots Only 8 | . 4 3 8 4 7 2 1 2 . . . . . . . . . Max Kills in Single Turn 5 | 1 2 1 5 2 2 2 1 1 1 1 1 . . . 1 1 1 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . Exploded 5 | . . . 5 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 889 | . 101 20 79 99 215 17 2 109 . 9 13 11 . 6 31 91 86 Missed 326 | . 28 6 21 28 68 10 . 27 . 5 9 9 . 3 20 44 48 Damage Taken 8464 | . 717 114 630 1105 1903 110 30 1017 . 70 75 78 . 70 425 1269 851 Core 1920 | . 136 16 160 225 341 14 . 136 . 15 18 21 . 25 91 431 291 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 63 | . . . . . 10 . . . . 12 . 14 . . 27 . . Regen/Repaired (Parts) 105 | . . . 105 . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 39 . 3 . . . 10 100 98 98 . 98 . . 59 84 Volleys Fired 358 | 12 45 8 79 39 114 23 4 26 . . . . 7 . 1 . . Largest 2 | 2 2 2 2 2 2 2 2 2 . . . . 1 . 1 . . Hottest 136 | 40 136 136 136 136 136 122 121 85 . . . . 113 . 113 . . Shots Fired 692 | 24 88 16 155 65 229 47 9 51 . . . . 7 . 1 . . Gun 332 | 24 34 . . . 219 25 5 25 . . . . . . . . . Cannon 352 | . 53 16 152 61 10 22 4 26 . . . . 7 . 1 . . Launcher 6 | . . . 2 4 . . . . . . . . . . . . . Special 2 | . 1 . 1 . . . . . . . . . . . . . . Kinetic 121 | 24 34 . . 18 . . . 45 . . . . . . . . . Thermal 565 | . 54 16 153 43 229 47 9 6 . . . . 7 . 1 . . Explosive 6 | . . . 2 4 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 4 8 4 8 8 17 7 10 10 . . . . . . . . . Robot Miss Streak 5 | 3 5 4 3 3 5 3 1 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . . . 9 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 433 | 12 51 6 82 37 158 29 7 36 1 2 2 . 1 . 2 6 1 Core Hits 219 | 6 26 3 48 16 72 15 3 23 1 1 1 . . . 1 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . 11 . . . . . . . . . . . . Burn 11 | . . . . . 11 . . . . . . . . . . . . Melee Attacks 61 | . . . 1 . . . . 2 2 4 7 . 4 . 17 19 5 Impact 1 | . . . 1 . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . 2 2 4 7 . . . . . . Piercing 45 | . . . . . . . . . . . . . 4 . 17 19 5 Sneak Attacks 7 | . . . . . . . . . 1 2 . . . . 1 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10678 | 120 893 156 2290 1165 3466 712 160 676 81 184 88 . 73 . 141 395 78 Guns 4261 | 120 186 . . . 3284 356 62 253 . . . . . . . . . Cannons 4474 | . 698 155 1838 742 164 356 98 423 . . . . . . . . . Explosions 845 | . . . 452 393 . . . . . . . . . . . . . Melee 1040 | . . . . . . . . . 81 184 88 . 73 . 141 395 78 Ramming 58 | . 9 1 . 30 18 . . . . . . . . . . . . Kinetic 1076 | 120 186 . . 190 . . . 580 . . . . . . . . . Thermal 7659 | . 698 155 1838 552 3448 712 160 96 . . . . . . . . . Explosive 845 | . . . 452 393 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 353 | . . . . . . . . . 81 184 88 . . . . . . Piercing 687 | . . . . . . . . . . . . . 73 . 141 395 78 Highest Corruption 5 | . . . . 1 3 3 3 5 . . . . . . . . . Average Corruption 2 | . . . . 1 2 3 3 3 . . . . . . . . . Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 136 | . . . . 15 23 8 31 59 . . . . . . . . . Message Errors 35 | . . . . 5 2 2 7 19 . . . . . . . . . Matter Fused 32 | . . . . 3 7 2 6 14 . . . . . . . . . Heat Flow Errors 17 | . . . . 3 1 1 4 8 . . . . . . . . . Energy Discharges 18 | . . . . . 6 2 4 6 . . . . . . . . . Parts Rejected 2 | . . . . . . . 1 1 . . . . . . . . . Parts Fused 2 | . . . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 18 | . . . . 2 4 . 4 8 . . . . . . . . . Data Loss (major) 4 | . . . . 1 1 . 1 1 . . . . . . . . . Misfires 3 | . . . . . 1 1 1 . . . . . . . . . . Alerts 5 | . . . . . 1 . 2 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 275 | . 12 8 62 65 . . . 6 . 51 . . 18 . . 53 . Projectiles 80 | . 12 8 12 42 . . . 6 . . . . . . . . . Explosions 73 | . . . 50 23 . . . . . . . . . . . . . Melee 122 | . . . . . . . . . . 51 . . 18 . . 53 . Knockbacks 5 | . . . . 3 . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . 3 . . . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . 2 . . 15 9 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 6 | . 1 1 . 2 2 . . . . . . . . . . . . Targets Rammed 7 | . 2 1 . 2 2 . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 279 272 240 360 243 81 223 257 . 42 184 21 168 11 194 211 1 Average Temperature 55 | . 91 111 66 100 45 24 66 76 . 15 70 14 32 2 54 38 1 Received Heat Transfer 1951 | . 201 . 168 102 828 45 9 562 . . . . . . 18 . 18 Effects 2 | . . . . 1 . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 31 | . 2 . 6 1 18 2 . 2 . . . . . . . . . Heat Transferred 14258 | . 1258 259 3182 962 7030 1184 259 124 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . . . 1 1 2 1 . . . . . . . . . 1 . Low Security (%) 80 | 100 100 100 52 98 43 83 100 . 100 100 100 100 100 100 100 73 100 Level 1 14 | . . . 47 1 25 16 . . . . . . . . . 26 . Level 2 4 | . . . . . 30 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 509 | 10 161 52 339 212 509 222 70 . 16 40 161 68 54 69 109 276 196 Initial 147 | . . . . 90 . 147 70 . . 4 19 68 38 21 22 3 93 Average 101 | . 43 5 197 42 236 161 9 . 1 5 74 68 40 48 41 136 101 Influence Increases 4831 | 25 424 75 1050 352 1042 216 154 . 33 88 211 . 71 70 242 497 281 Destroy 0b10 Robot/C 2180 | . 260 60 680 280 740 120 40 . . . . . . . . . . Destroy 0b10 Robot/NC 265 | 25 25 . 70 5 65 30 5 . 5 10 5 . . . 5 10 5 Destroy Leader 540 | . 66 10 190 40 184 42 . . 2 2 2 . . . . 2 . Successful Hack 312 | . 26 5 39 . 21 5 19 . 10 12 20 . 20 40 . 41 54 Select Force Hacks 90 | . . . . . . . 90 . . . . . . . . . . Disable Machine 180 | . . . . . . 15 . . . . . . 15 . 75 75 . Destroy Structure 139 | . 2 . 26 27 2 4 . . 1 4 4 . 6 . 27 24 12 Partial Spotted 195 | . . . . . . . . . 15 . 45 . 30 30 30 30 15 Lose Combat Pursuer 930 | . 45 . 45 . 30 . . . . 60 135 . . . 105 315 195 Influence Decreases 3953 | 25 424 74 817 442 692 180 224 . 23 52 99 . 70 50 257 344 180 Time Decay 3020 | 25 327 64 667 362 432 170 174 . 23 42 69 . 70 40 246 189 120 Lost Part 457 | . 20 10 . 80 110 10 . . . . 20 . . 10 11 126 60 Lost Ally 30 | . . . . . . . . . . 10 10 . . . . 10 . Purge Threat 446 | . 77 . 150 . 150 . 50 . . . . . . . . 19 . Squads Dispatched 36 | . 2 . 4 . 13 . . . 1 . 1 2 . 1 1 7 4 Investigation 9 | . . . 2 . . . . . 1 . . . . 1 1 1 3 Extermination 1 | . . . . . . . . . . . . . . . . 1 . Reinforcement 13 | . 2 . 2 . 4 . . . . . 1 2 . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . 9 . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . 3 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Distress Signals 16 | . 1 . 4 . 2 2 . . . . 3 . 1 1 . 1 1 Communications Jammed 25 | . . . . . . . . . . . . . . . . 8 17 Distress Signals 19 | . . . . . . . . . . . . . . . . 2 17 Times Spotted 293 | . 24 3 43 15 50 9 1 19 1 12 14 7 4 6 22 40 23 Peak Tracking Total 12 | . 6 3 8 4 7 3 1 4 1 10 10 5 4 6 8 12 11 Tactical Retreats 30 | . 3 . 2 . 2 . . . . 2 2 . . . 7 8 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 4 | . . . 2 . 2 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 13 | . . . . . . 1 . 1 . . . . 1 . 5 5 . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 98 | . 9 1 14 . 7 5 11 7 7 2 3 . 4 4 4 13 7 Terminals 71 | . 6 1 10 . 5 3 6 . 6 1 3 . 4 4 4 12 6 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . 1 . 2 . 1 1 . . . . . . . . . . . Recycling Units 10 | . 2 . . . 1 1 5 . . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Total Hacks 285 | . 28 1 43 . 22 12 25 67 10 5 8 . 7 7 11 25 14 Successful 175 | . 14 1 29 . 8 5 13 67 1 5 5 . 2 3 5 14 3 Failed 110 | . 14 . 14 . 14 7 12 . 9 . 3 . 5 4 6 11 11 Catastrophic 18 | . 1 . . . 2 . 4 . 2 . . . 3 1 . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 111 | . 16 . 17 . 11 6 16 . 3 5 4 . 5 3 2 13 10 Terminals 175 | . 23 1 31 . 17 9 13 . 9 2 8 . 7 7 11 24 13 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 10 | . 2 . 5 . 2 1 . . . . . . . . . . . Recycling Units 23 | . 3 . . . 3 2 12 . . 3 . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Terminal Hacks 122 | . 9 1 16 . 4 3 3 67 1 . 3 . 1 2 3 8 1 Record 70 | . . . . . . . . 67 . . . . . . 2 1 . Part Schematic 1 | . . . . . . . . . . . . . . . . 1 . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . . . . 1 . 3 1 Level Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . Branch Access Points 5 | . 1 . 1 . 1 . . . . . . . . 1 . 1 . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . 1 . 3 . . . . . . . . 1 . Locate Traps 15 | . 2 . 6 . 2 2 . . 1 . 1 . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 1 . . . . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . 1 . . . . . . . . . . . . Scan Component 3 | . . . 2 . 1 . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . 1 2 . . . . . . . . . . Retrieve Components 5 | . 2 . . . . 1 2 . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 33 | . 3 . 3 . 3 1 8 . . 2 2 . 1 1 2 5 2 Terminals 30 | . 3 . 3 . 3 1 5 . . 2 2 . 1 1 2 5 2 Assimilate 6 | . . . . . . . . . . 1 1 . . . 1 2 1 Botnet 24 | . 3 . 3 . 3 1 5 . . 1 1 . 1 1 1 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . Tunnel 3 | . . . . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 6 . 14 . 7 5 8 . 7 2 3 . 3 4 2 9 7 Full Trace Events 12 | . . . 3 . 1 . 1 . 1 . . . . 1 1 1 3 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . . . . . . . . . 4 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . Time 77 | . . . 77 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 19 . . . . . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Total Allies 3 | . . . . . . . . . . 1 1 . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 1 . . . . 1 . Highest-Rated Group 45 | . . . . . . . . . . 26 26 . . . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . 26 26 . . . . 45 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 10 | . . . . . . . . 10 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 7876 | 28 571 769 2469 18 . . 944 1113 205 167 142 18 154 86 576 414 202 Sensors 1762 | . . . . . . . . . 205 167 142 18 154 86 576 414 . Structural 7165 | . . 769 2468 18 . . 944 1113 94 167 142 18 154 86 576 414 202 Seismic 670 | 28 571 . 1 . . . . . 70 . . . . . . . . Machine Analysis 86 | . . . . . . . . . 86 . . . . . . . . Jamming 331 | . . . . . . . . . . . . . . . . 180 151 ECM 135 | . . . . . . . . . . 3 . . . . 82 50 . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Turns Passed 16587 | 144 1477 795 2697 2017 1922 358 1821 3318 216 167 142 18 154 86 576 426 253 Spaces Moved 11459 | 74 705 434 1147 513 692 145 985 1892 332 443 448 83 469 294 825 1368 610 Core 281 | 10 . . . . . . . 271 . . . . . . . . . Treads 42 | . 8 . . . 22 . . 12 . . . . . . . . . Legs 426 | 64 362 . . . . . . . . . . . . . . . . Wheels 5838 | . 335 434 1147 513 670 145 985 1609 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4872 | . . . . . . . . . 332 443 448 83 469 294 825 1368 610 Fastest Speed 18 | 50 120 175 175 210 175 190 175 50 25 25 22 19 19 19 19 18 26 Average Speed 114 | 118 176 175 194 210 203 190 181 167 25 25 22 19 19 19 21 19 28 Slowest Speed 480 | 190 330 175 210 210 480 190 190 230 25 25 22 19 19 19 23 96 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . . . . 1 9 1 5 2 4 7 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 96 96 94 83 61 36 99 93 13 17 13 4 51 10 77 70 21 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 8 | . . 1 . 1 . . 3 3 . . . . . . . . . Known Exits Taken 11 | . 1 . 1 . 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 . 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 3 . 2 . . . 4 . . . . . . . . . Spaces Dug 36 | . 1 . 2 . . . . . 1 2 2 . 7 . 9 8 4 Terrain Destroyed 90 | . 1 . 17 37 . 2 . . 1 2 2 . 7 . 9 8 4 Melee 27 | . . . 1 . . . . . 1 2 2 . . . 9 8 4 Projectile 12 | . 1 . 1 1 . 2 . . . . . . 7 . . . . AOE 51 | . . . 15 36 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Total 14122 | 105 854 453 1459 1384 982 182 1016 1995 464 489 467 83 514 321 1193 1489 672 Wait 1816 | 8 32 1 160 815 103 9 19 5 99 35 11 . 30 30 339 69 51 Move 11368 | 73 704 433 1146 512 691 144 984 1891 331 440 429 80 458 288 816 1353 595 Hop 36 | . . . . . . . . . . 1 9 1 5 2 4 7 7 Pick Up 135 | 5 32 3 21 3 25 1 . 33 2 1 . . 3 . 3 3 . Fast Attach 93 | 7 6 . 13 . 14 2 2 10 2 2 5 . 2 . 4 17 7 Attach 57 | . 4 1 1 8 9 1 1 6 12 2 2 2 . . 1 4 3 Detach 13 | . 1 . 1 . 1 . 2 1 . 2 2 . 1 . 1 . 1 Swap 48 | . 12 3 11 5 2 . 1 3 3 2 1 . 2 . 2 1 . Drop 124 | . 16 3 26 . 21 2 3 18 13 . 1 . 2 . 5 11 3 Fire 358 | 12 45 8 79 39 114 23 4 26 . . . . 7 . 1 . . Melee 61 | . . . 1 . . . . 2 2 4 7 . 4 . 17 19 5 Ram 6 | . 1 1 . 2 2 . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 1 . 5 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac / Upp / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 20) 1130 | -10/Materials | Core integrity fell below 50% 1252 | -10/Materials | Identified exit to Mines 1302 | -10/Materials | Discovered new exit (range 14) 1622 | -10/Materials | Entered Mines 1658 | -10/Mines | Discovered new exit (range 5) 1691 | -10/Mines | Learned location of Zion (-6) 2089 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2245 | -10/Mines | Discovered new exit (range 10) 2417 | -10/Mines | Entered Materials 2417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2448 | -9/Materials | Identified exit to Mines 3026 | -9/Materials | Repaired Adv. Beam Cannon 3071 | -9/Materials | Discovered new exit (range 10) 3619 | -9/Materials | Discovered new exit (range 15) 3724 | -9/Materials | Destroyed 8 combat bots 4207 | -9/Materials | Discovered new exit (range 16) 4382 | -9/Materials | Repaired Structural Scanner 5114 | -9/Materials | Entered Mines 5175 | -9/Mines | Core integrity fell below 50% 5215 | -9/Mines | Discovered new exit (range 7) 5480 | -9/Mines | Assembled infested the area 5521 | -9/Mines | Core integrity fell below 20% 5570 | -9/Mines | Lost 4 parts (1n1u2w) 6810 | -9/Mines | Discovered new exit (range 5) 6917 | -9/Mines | Discovered new exit (range 5) 6940 | -9/Mines | Learned location of Recycling (-8) 7052 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7131 | -9/Mines | Entered Materials 7131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7337 | -8/Materials | Discovered new exit (range 6) 7480 | -8/Materials | Discovered new exit (range 15) 7905 | -8/Materials | Garrison activated, responded to threat 7968 | -8/Materials | Destroyed 7 combat bots 7977 | -8/Materials | Lost 5 parts (3n2u) 8224 | -8/Materials | Build established: Scavenger-Mutant 8239 | -8/Materials | Garrison activated, responded to threat 8282 | -8/Materials | Identified exit to Storage 8394 | -8/Materials | Lost 3 parts (3n) 8559 | -8/Materials | Garrison activated, responded to threat 8626 | -8/Materials | Discovered new exit (range 16) 8668 | -8/Materials | Core integrity fell below 50% 8669 | -8/Materials | Build established: Mutant 9053 | -8/Materials | Entered Storage 9296 | -8/Storage | Build established: Scavenger-Mutant 9403 | -8/Storage | Used back door to open Recycling access 9403 | -8/Storage | Discovered new exit (range 5) 9411 | -8/Storage | Entered Recycling 9704 | -8/Recycling | Discovered new exit (range 9) 10177 | -8/Recycling | Scanned before Scraplab entrance 10594 | -8/Recycling | Build established: Mutant 11205 | -8/Recycling | Discovered new exit (range 11) 11211 | -8/Recycling | Entered Scraplab 11232 | -8/Recycling | Entered Scraptown 11637 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11745 | -8/Scraptown | Discovered new exit (range 7) 11930 | -8/Scraptown | Visited Supply Room 11944 | -8/Scraptown | Visited Red Mages 12027 | -8/Scraptown | Visited Cyclists 12074 | -8/Scraptown | Visited The Evicted 12121 | -8/Scraptown | Visited Awakened 12497 | -8/Scraptown | Visited UFD Registry 12535 | -8/Scraptown | Visited Assassins FH 12614 | -8/Scraptown | Registered with UFD as "Thunderbrain" 12634 | -8/Scraptown | Build established: Scavenger-Mutant 12668 | -8/Scraptown | Visited Cartography Club 12788 | -8/Scraptown | Learned location of Armory (-4) 12788 | -8/Scraptown | Learned 12 Materials zone layouts 12788 | -8/Scraptown | Learned 16 Factory zone layouts 12788 | -8/Scraptown | Learned 12 Research zone layouts 12788 | -8/Scraptown | Learned 4 Recycling zone layouts 12788 | -8/Scraptown | Learned 8 Lower Caves zone layouts 12788 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 12788 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 12788 | -8/Scraptown | Learned 4 Armory zone layouts 12788 | -8/Scraptown | Learned Research emergency access door positions 12788 | -8/Scraptown | Learned location of 3 exits from Factory 12788 | -8/Scraptown | Learned location of 2 exits from Research 12821 | -8/Scraptown | Found Deep Structural Scanner 12998 | -8/Scraptown | Visited LU-1G1's Boring Crew 13051 | -8/Scraptown | Visited Chapter 10 13227 | -8/Scraptown | Discovered new exit (range 5) 13336 | -8/Scraptown | Visited Observation Area 13408 | -8/Scraptown | Visited Abandonware Association 13448 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 13448 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 13495 | -8/Scraptown | Visited Research Penetration Think Tank 13562 | -8/Scraptown | Met Optimus 13562 | -8/Scraptown | Accepted into 0bPrime 13666 | -8/Scraptown | Visited Derelict Rescue Squad 13676 | -8/Scraptown | Civil war broke out across Scraptown 13730 | -8/Scraptown | Lost 5 allies 13742 | -8/Scraptown | Visited Curators Association 13790 | -8/Scraptown | Visited Junk Repository 13879 | -8/Scraptown | Lost 6 allies 13884 | -8/Scraptown | Core integrity fell below 20% 14417 | -8/Scraptown | Found Deep Structural Scanner 14430 | -8/Scraptown | Lost 9 allies 14529 | -8/Scraptown | Lost 4 allies 14550 | -8/Scraptown | Entered Factory 14550 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 14551 | -6/Factory | Identified exit to Factory 14766 | -6/Factory | Entered another Factory area 14766 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14767 | -5/Factory | Identified exit to Upper Caves 14839 | -5/Factory | Discovered new exit (range 12) 14929 | -5/Factory | Discovered new exit (range 15) 14933 | -5/Factory | Identified exit to Factory 14933 | -5/Factory | Entered another Factory area 14933 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14934 | -4/Factory | Identified exit to Research 15075 | -4/Factory | Entered Research 15075 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15076 | -3/Research | Identified exit to Testing 15077 | -3/Research | Identified exit to Research 15093 | -3/Research | Entered Testing 15143 | -3/Testing | Spotted Striker 15165 | -3/Testing | Build established: Hacker-Scout 15200 | -3/Testing | Discovered exit to Research (range 17) 15222 | -3/Testing | Found Prototype Launcher 15222 | -3/Testing | Identified Z-bomb Delivery System 15247 | -3/Testing | Entered Research 15247 | -2/Research | Evolved 2 slots: Utility x2 15326 | -2/Research | Identified exit to Quarantine 15333 | -2/Research | Entered Quarantine 15365 | -2/Quarantine | Found Alien Artifact 15399 | -2/Quarantine | Cryocooling Duct disabled 15405 | -2/Quarantine | Cryocooling Duct disabled 15414 | -2/Quarantine | Ambient heat levels rising (+20) 15414 | -2/Quarantine | Non-combat units ordered to evacuate 15420 | -2/Quarantine | Ambient heat levels rising (+20) 15420 | -2/Quarantine | Combat units ordered to evacuate 15422 | -2/Quarantine | Cryocooling Duct disabled 15437 | -2/Quarantine | Ambient heat levels rising (+20) 15520 | -2/Quarantine | Quarantine Guard activated 15567 | -2/Quarantine | Found Alien Impact Weapon 15567 | -2/Quarantine | Identified Core Stripper 15573 | -2/Quarantine | Spotted Quarantine Guard 15573 | -2/Quarantine | Spotted Quarantine Guard 15575 | -2/Quarantine | Discovered new exit (range 10) 15579 | -2/Quarantine | Found Alien Artifact 15579 | -2/Quarantine | Identified Subatomic Replicator 15582 | -2/Quarantine | Spotted Quarantine Guard 15659 | -2/Quarantine | Build established: Hacker-Ninja 15661 | -2/Quarantine | Spotted Quarantine Guard 15729 | -2/Quarantine | Spotted Quarantine Guard 15841 | -2/Quarantine | Spotted Quarantine Guard 15849 | -2/Quarantine | Spotted Fortress 15899 | -2/Quarantine | Discovered new exit (range 6) 15901 | -2/Quarantine | Identified exit to Section 7 15909 | -2/Quarantine | Entered Section 7 15942 | -2/Section 7 | Found Alien Artifact 15942 | -2/Section 7 | Identified Spacefold Activator 15957 | -2/Section 7 | Spotted B-90 Cyclops 15964 | -2/Section 7 | Found Alien Artifact 15964 | -2/Section 7 | Identified Integrated Reactor 15964 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16075 | -2/Section 7 | Spotted Executioner 16083 | -2/Section 7 | Spotted B-99 Colossus 16092 | -2/Section 7 | Found Integrated Reactor 16092 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16102 | -2/Section 7 | Found Alien Artifact 16102 | -2/Section 7 | Identified LRC Energy Well 16102 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16105 | -2/Section 7 | Found Alien Artifact 16105 | -2/Section 7 | Identified LRC Armor 16105 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16119 | -2/Section 7 | Found Alien Artifact 16119 | -2/Section 7 | Identified Core Reset Matrix 16119 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 16119 | -2/Section 7 | Used Core Reset Matrix 16123 | -2/Section 7 | Detected hypermatrix surge 16123 | -2/Section 7 | Sensed 15 artifacts in vicinity 16140 | -2/Section 7 | Spotted Executioner 16140 | -2/Section 7 | Spotted Executioner 16173 | -2/Section 7 | Discovered new exit (range 17) 16215 | -2/Section 7 | Found Integrated Mediator 16215 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 16223 | -2/Section 7 | Scanned by Researcher 16224 | -2/Section 7 | Intercept squad dispatched 16235 | -2/Section 7 | Identified exit to Access 16243 | -2/Section 7 | Spotted Tracker 16243 | -2/Section 7 | Spotted Tracker 16256 | -2/Section 7 | Warped through subspace 16287 | -2/Section 7 | Lost 3 parts (2n1u) 16321 | -2/Section 7 | Spotted Combat Programmer 16321 | -2/Section 7 | Spotted Combat Programmer 16335 | -2/Section 7 | Entered Access 16335 | -1/Access | Evolved 2 slots: Utility x2 16366 | -1/Access | Lost 7 parts (1p2n4u) 16404 | -1/Access | Spotted B-99 Colossus 16453 | -1/Access | Found Prototype Processor 16453 | -1/Access | Identified Exp. Signal Interpreter 16586 | -1/Access | Discovered new exit (range 6) 16588 | -1/Access | Intercept squad dispatched 16588 | -1/Access | Identified exit to Surface 16588 | *** | Heading to fleet! Last Messages --------------- 16573_ Penetrated by Slug. 16573_ W-44 Eye distress signal jammed. 16573_ K-01 Serf destroyed. 16573_ Slug penetrates Wall. 16573_ Lyr. Light Armor Plating destroyed. 16574_ K-01 Serf collects debris. 16574_ W-44 Eye distress signal jammed. 16574_ Slug penetrates Wall. 16585_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16585_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 16586_ The Access Shell folds into the floor. 16586_ EXIT=FOUND 16588_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 16588_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ##### ################## ######????????????? | | # ## ## ## #####################????????????? | | # ########################### ????????????? | | # # ############ ??????????????? | | " + # ############ ??????????????? | | "" # # ####???????????????????????? | | " # # ] ####???????????????????????? | | # + ############ ?????????? | | # # ############ ?????????? | | # ########################### ?????????? | | #/### #############################+##+?????????? | | ?????????? | | H ?????????? | | ###############+##### ""#######/#?????????? | | ###### """S""" ### ""### ??????????????? | | ###### """ """ ### ""### ??????????????? | | ###### ### T### ?????????????? | | ????????????? ### ""### ?????????????? | | ???????????? ! ### ""### ?????????????? | | ???????????? ### ""### ?????????????? | | ??????????? " ## ## ?????????????? | | ???????????""" ### ### ?????????????? | | ?????????????" ### ### ?????????????? | | ?????????????"" ### #####?????????????? | | ????????????"" ### #####?????????????? | | ???????????? ### @" ####??????????????? | | ????????????######### "" ####??????????????? | | ????????????######### ####??????????????? | | ????????????######### ####??????????????? | | ????????????######### ####??????????????? | | ?????????????????####""""""""""####??????????????? | | ?????????????????####"""????"""####??????????????? | | ?????????????????####"""????"""####??????????????? | | ?????????????????####"""????"""####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 51 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Corruption Containment 24 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 30% | -9/Materials Structural Scanner | 25% | -9/Materials Alien Tech Used ----------------- Core Stripper Subatomic Replicator Spacefold Activator Integrated Reactor LRC Energy Well LRC Armor Core Reset Matrix Integrated Mediator High-powered Transdimensional Reconstructor Achievements -------------- Home At Last? Winner's Signature Challenges ------------ None Game ------ Seed MetafiberSubatomicComputer Manual? 0 Play Time 03:19:20 Cumulative 135.2 hours Start 2025.03.01 @ 17:50:33 End 2025.03.02 @ 00:26:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 10/0/1/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0e97cbe-0a9d-4bfc-b7e1-cb26641c0b5b