Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 23:30:22 Player: ELF Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (55) 275 Value Destroyed (1507) 1507 Prototype IDs (17) 340 Alien Tech Used (9) 1800 Bonus (4594) 4594 TOTAL SCORE: 16216 Bonus ------- Follower Combat Kills 94 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Cogmind --------- Core Integrity 943/1600 Matter 69/300 Energy 100/100 System Corruption 9% Temperature Cool (114) Movement Core (350) Ox6 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Large Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Melee Analysis Suite Microactuators Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Subatomic Replicator Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Reaction Control System Improved Cloaking Device Improved Force Field Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Improved Propulsion Shielding System Shield High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Advanced Datajack [Rating: 179] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Field Propulsion Drive Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Cooled Field Propulsion Drive Utility System Shield Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Armor Plating Artifact Phase Redirector Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 . . 4 2 2 2 . 2 . . 2 Power 2 | . . . . . . . . 1 . . . . 1 . . . Propulsion 6 | . . . 1 . 2 . . 1 . . 1 . 1 . . . Utility 10 | . . . 1 . . . . 2 2 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 160 | 6 5 . 13 4 8 3 2 10 6 24 10 8 17 10 7 27 Power 20 | 1 . . 1 . 1 . . 4 . 4 1 1 2 2 . 3 Engine 8 | 1 . . 1 . . . . 4 . 2 . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . Reactor 11 | . . . . . . . . . . 2 1 1 2 2 . 3 Propulsion 37 | 2 . . 5 1 4 . 1 . 1 11 2 . 2 1 1 6 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | 2 . . 2 . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . . . Flight 30 | . . . 3 1 4 . 1 . 1 8 2 . 2 1 1 6 Utility 81 | 1 3 . 2 1 3 1 . 4 4 8 6 6 13 7 6 16 Device 48 | . . . 1 1 1 . . 2 1 2 5 3 12 4 6 10 Storage 4 | 1 2 . . . . . . . . 1 . . . . . . Processor 15 | . . . . . 2 1 . . 1 5 . 1 . 2 . 3 Hackware 7 | . . . . . . . . 2 2 . . . 1 1 . 1 Protection 6 | . 1 . 1 . . . . . . . 1 1 . . . 2 Artifact 1 | . . . . . . . . . . . . 1 . . . . Weapon 22 | 2 2 . 5 2 . 2 1 2 1 1 1 1 . . . 2 Energy Gun 5 | 2 . . 1 . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 3 . . 1 . . . . . . . . . . Launcher 6 | . 1 . 1 2 . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 1 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 1 . . . 2 . 2 . 2 . 3 Parts Lost 44 | . . 1 3 1 1 6 . . 8 9 . . 2 . . 13 Power 10 | . . . 1 . . 1 . . 1 2 . . 1 . . 4 Propulsion 12 | . . . 1 1 . 3 . . 3 1 . . 1 . . 2 Utility 16 | . . . 1 . 1 1 . . 3 5 . . . . . 5 Weapon 6 | . . 1 . . . 1 . . 1 1 . . . . . 2 Highest Loss Streak 11 | . . 1 1 1 1 5 . . 6 7 . . 2 . . 11 Average Slot Usage (%) 80 | . 98 94 93 75 95 88 60 67 42 65 80 88 84 84 85 83 Engine 3 | . 14 14 10 11 1 . . 6 . . . . . . . . Reactor 3 | . . . . . . . . . . 1 7 9 11 13 13 11 Wheel 6 | . 28 28 30 . . . . . . . . . . . . . Flight 19 | . . . . 32 43 37 24 20 5 12 27 28 25 26 25 23 Device 7 | . . . 8 11 9 8 . 5 1 7 9 15 16 9 13 14 Storage 3 | . 15 14 10 . . . . . . . 4 4 4 4 4 4 Processor 12 | . . . . . 15 18 18 13 9 22 19 19 17 17 13 12 Hackware 5 | . . . . . . . . 10 17 10 4 4 4 9 13 12 Protection 3 | . 10 14 11 . . . . . . . 1 1 . . . 3 Energy Gun 1 | . 20 8 . . . . . . . . . . . . . . Ballistic Gun 1 | . 7 14 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 18 16 9 9 . . . . . . . . . . Launcher 2 | . . . . 3 9 8 9 4 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 2 5 3 4 4 4 4 2 Special Melee Weapon 1 | . . . . . . . 8 6 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 32 32 37 12 16 16 10 20 16 36 60 60 75 79 86 97 Greatest Support 118 | 20 20 20 30 15 23 22 17 17 20 70 82 70 97 99 111 118 Greatest Overweight (x) 32 | . 1 1 3 1 . . 1 1 . . . . . . 1 32 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 4 4 4 4 4 4 10 10 10 10 10 10 10 Average Capacity 7 | 5 6 10 9 4 4 4 4 4 4 4 10 10 10 10 10 10 Most Carried 10 | 2 6 9 9 4 4 4 4 4 3 4 5 10 10 10 9 8 Average Carried 5 | 1 5 6 7 3 3 4 3 3 2 3 2 9 9 8 7 6 Final Capacity 10 | 6 10 10 4 4 4 4 4 4 4 10 10 10 10 10 10 10 Final Carried 10 | 2 6 7 4 3 4 4 3 4 3 3 5 10 9 7 7 2 Class Distribution -------------------- 29% | Mutant 15% | Generator-Ninja 14% | Hacker-Mutant 9% | Sprinter 9% | Scout 7% | Hacker-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scout | -8/Materials Scout | -8/Storage Commander-Mutant | -8/Recycling Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Generator-Ninja | -2/Research Generator-Ninja | -2/Testing Generator-Ninja | -2/Section 7 Generator-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Matter Collected 2272 | 154 . 186 415 77 66 134 237 . . 260 151 68 . 137 116 271 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1576 | . 15 . 391 8 66 69 . . . 116 151 68 . 137 150 405 Parts 101 | . 6 . 32 4 1 6 . . . 10 3 5 . 2 8 24 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 32 | . 3 . 11 7 . 2 . . . 2 . . . . 2 5 Melee 7 | . . . . . . . . . . . . . . . 2 5 Guns 1 | . . . 1 . . . . . . . . . . . . . Cannons 8 | . . . 8 . . . . . . . . . . . . . AOE 16 | . 3 . 2 7 . 2 . . . 2 . . . . . . Classes Destroyed 13 | . 1 . 6 1 1 1 . . . 2 . . . . 1 . Worker 9 | . . . 2 . . 1 . . . 4 . 1 . 1 . . Builder 1 | . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . Recycler 4 | . . . . . 1 . . . . . 1 . . 1 . 1 Operator 2 | . . . . . . . . . . 1 1 . . . . . Watcher 3 | . . . 1 . . . . . . . . 1 . . . 1 Swarmer 15 | . 3 . 2 4 . . . . . 1 . . . . 2 3 Grunt 7 | . . . 5 . . 2 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . Sentry 4 | . . . 4 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . 2 Assembled 3 | . . . . 3 . . . . . . . . . . . . Best Kill Streak 6 | . 3 . 6 4 1 3 . . . 4 1 2 . 1 2 4 Combat Bots Only 5 | . 3 . 5 4 . 2 . . . 2 . . . . 2 3 Max Kills in Single Turn 3 | . 2 . 2 3 1 2 . . . 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 1 3 . 2 . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Damage Taken 5812 | . 22 106 459 100 46 598 . 49 400 900 197 23 332 108 324 2148 Core 1220 | . . 10 62 20 . 177 . 20 182 252 81 . 35 . . 381 Absorbed by Shields 913 | . . . . . . . . . . . 72 . . . 257 584 Core Remaining (%) 85 | 100 . 96 . 79 . . 67 97 81 78 . 93 . . 77 . Volleys Fired 93 | . 4 3 53 6 11 11 . 1 . 4 . . . . . . Largest 2 | . 2 2 2 1 1 1 . 1 . 1 . . . . . . Hottest 78 | . 60 60 78 33 39 39 . 36 . 43 . . . . . . Shots Fired 148 | . 6 6 103 6 11 11 . 1 . 4 . . . . . . Gun 20 | . 4 6 10 . . . . . . . . . . . . . Cannon 98 | . . . 90 . 7 1 . . . . . . . . . . Launcher 30 | . 2 . 3 6 4 10 . 1 . 4 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 108 | . 2 3 95 . 7 1 . . . . . . . . . . Thermal 5 | . . . 5 . . . . . . . . . . . . . Explosive 29 | . 2 . 3 6 4 10 . . . 4 . . . . . . Electromagnetic 6 | . 2 3 . . . . . 1 . . . . . . . . Robot Hit Streak 8 | . 5 2 8 3 3 5 . 6 . . . . . . . . Robot Miss Streak 3 | . . 2 3 1 1 . . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 137 | . 5 3 56 3 3 2 16 4 . 7 8 3 . 6 12 9 Core Hits 73 | . 3 . 23 9 1 11 . . . 9 3 2 . 1 4 7 Critical Hits 8 | . . . . . . . . . . . . . . 2 2 4 Critical Kills 3 | . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 2 1 2 Melee Attacks 108 | . . . . . . . 16 5 1 15 12 8 5 7 29 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . . 2 1 15 12 8 5 7 29 10 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . . 16 3 . 5 2 1 . 2 . 1 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7478 | . 189 15 1328 537 64 309 . 36 . 1073 653 321 . 1030 1017 906 Guns 145 | . 58 15 72 . . . . . . . . . . . . . Cannons 1145 | . . . 1081 . 64 . . . . . . . . . . . Explosions 1475 | . 131 . 175 537 . 309 . 36 . 287 . . . . . . Melee 4713 | . . . . . . . . . . 786 653 321 . 1030 1017 906 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1210 | . 26 . 1120 . 64 . . . . . . . . . . . Thermal 33 | . . . 33 . . . . . . . . . . . . . Explosive 1439 | . 131 . 175 537 . 309 . . . 287 . . . . . . Electromagnetic 83 | . 32 15 . . . . . 36 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 4713 | . . . . . . . . . . 786 653 321 . 1030 1017 906 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 4 4 4 . 1 . . . 5 5 5 9 Average Corruption 4 | . . . . . 3 4 4 . 1 . . . 5 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . 1 4 6 . . . . . 2 4 7 5 Message Errors 10 | . . . . . . 2 3 . . . . . . 2 1 2 Matter Fused 10 | . . . . . . 2 2 . . . . . 1 2 3 . Heat Flow Errors 3 | . . . . . 1 . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . 1 . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1018 | . . . 20 49 15 . . . . 150 171 12 . 418 183 . Projectiles 7 | . . . 3 . 4 . . . . . . . . . . . Explosions 96 | . . . 17 49 11 . . . . 19 . . . . . . Melee 915 | . . . . . . . . . . 131 171 12 . 418 183 . Knockbacks 3 | . . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . . 32 46 23 . 11 . 92 . . . . . . Shots 7 | . . . . 1 2 1 . 1 . 2 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 368 | . 9 36 155 2 243 42 . . . 8 323 . 211 224 132 368 Average Temperature 71 | . 6 14 57 2 139 15 . . . 4 68 . 101 84 41 149 Received Heat Transfer 718 | . . 33 174 . . 270 . 18 9 144 12 . . . 18 40 Effects 4 | . . . . . . . . . . . 1 . . 3 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 Heat Transferred 75 | . . . 75 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Peak Influence 1492 | . 100 151 357 93 118 275 179 1492 740 375 458 272 124 106 362 332 Initial 969 | . . 8 . 13 35 25 105 969 730 289 188 257 75 68 59 . Average 259 | . 29 56 182 45 60 187 150 1200 661 273 317 98 94 82 174 150 Maximum Alert Level 4 | . . . 1 . . 1 . 4 3 1 2 1 . . 1 1 Low Security (%) 58 | 100 100 100 61 100 100 43 100 . . 9 5 85 100 100 62 63 Level 1 28 | . . . 38 . . 56 . . . 90 69 14 . . 37 36 Level 2 3 | . . . . . . . . . 90 . 24 . . . . . Level 3 4 | . . . . . . . . 52 9 . . . . . . . Level 4 4 | . . . . . . . . 47 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 2 . . 3 1 2 . 8 2 2 . . 5 7 Investigation 7 | . . . 1 . . 1 . . . 3 . . . . 1 1 Extermination 2 | . . . . . . . . 1 . 1 . . . . . . Reinforcement 16 | . 2 . 1 . . 2 1 . . 4 . 2 . . 4 . Assault 2 | . . . . . . . . 1 . . 1 . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . . Intercept 6 | . . . . . . . . . . . . . . . . 6 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Distress Signals 10 | . 1 . . . . 2 . . . 1 1 . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 285 | . 8 7 16 8 1 43 7 15 12 38 11 9 3 6 35 66 Peak Tracking Total 32 | . 4 2 5 4 1 21 4 11 7 13 8 6 5 5 18 32 Tactical Retreats 34 | . . 2 . . . 5 . 2 2 7 3 1 . 1 5 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Traps Triggered 13 | . . . 1 . 3 1 . . 1 2 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Machines Disabled 17 | . 2 . 1 . 2 3 . . . . 2 4 . . 3 . Max in Single Turn 2 | . 2 . 1 . 1 2 . . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . 4 . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Machines Accessed 56 | . 1 . 2 . 2 4 2 8 5 9 3 3 3 4 5 5 Terminals 46 | . 1 . 2 . 2 4 2 6 4 3 3 3 3 4 5 4 Fabricators 5 | . . . . . . . . 1 . 3 . . . . . 1 Repair Stations 2 | . . . . . . . . . 1 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 204 | . 5 . 6 . 5 6 6 29 30 33 5 14 12 17 24 12 Successful 95 | . 3 . 2 . 4 4 2 11 12 16 2 8 7 7 14 3 Failed 109 | . 2 . 4 . 1 2 4 18 18 17 3 6 5 10 10 9 Catastrophic 21 | . . . . . . 1 . 4 4 2 3 . 1 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 100 | . 3 . 4 . 3 3 6 12 17 11 5 11 7 6 6 6 Terminals 179 | . 5 . 6 . 5 6 6 26 25 17 5 14 12 17 24 11 Fabricators 8 | . . . . . . . . 2 . 5 . . . . . 1 Repair Stations 9 | . . . . . . . . . 5 4 . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 5 . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . Terminal Hacks 50 | . 3 . 2 . 2 3 1 5 6 5 . 3 3 5 12 . Record 19 | . . . . . . . . 5 3 . . 1 2 2 6 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 1 2 . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 1 . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 1 . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . Unreport Threat 10 | . 2 . 1 . 1 . . . 1 . . 2 . . 3 . Locate Traps 3 | . . . . . . . . . . 1 . . 1 . 1 . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 1 . . 1 . . . 1 1 . Fabricator Hacks 4 | . . . . . . . . 2 . 2 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Build 3 | . . . . . . . . 1 . 2 . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 2 . . . . . . Scan Component 2 | . . . . . . . . . 1 1 . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . . . . . 2 1 1 3 4 4 2 5 4 2 2 3 Terminals 32 | . . . . . 2 1 1 3 4 3 2 5 4 2 2 3 Track 14 | . . . . . . 1 1 1 1 2 1 2 1 2 1 1 Assimilate 5 | . . . . . 1 . . . 1 . . . 1 . . 2 Botnet 10 | . . . . . . . . 2 1 1 1 2 2 . 1 . Disrupt 1 | . . . . . . . . . 1 . . . . . . . Operators 2 | . . . . . 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 1 . 2 . 2 2 2 7 5 6 3 3 3 4 5 4 Full Trace Events 2 | . . . . . . . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . Matter 636 | . . . . . . . . . . 636 . . . . . . Time 169 | . . . . . . . . . . 169 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . 10 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . Matter 234 | . . . . . . . . 234 . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 39 | . . . . . . . . . . 39 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . find_fabricator 1 | . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 6 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Total Allies 19 | . . 6 . . . . 6 1 1 2 . . 1 . . 2 Largest Group 6 | . . 4 3 . . . 6 1 1 . . . 1 1 . 1 Highest-Rated Group 89 | . . 71 40 . . . 89 41 10 . . . 26 26 . 44 Highest-Rated Ally 44 | . . 31 16 . . . 24 41 10 . . . 26 26 . 44 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . 33 24 . . . 34 2 . 2 . . . . . . Total Damage 996 | . . 465 204 . . . 258 69 . . . . . . . . Kills 18 | . . 8 2 . . . 8 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Turns Passed 4549 | 43 94 433 425 167 254 231 266 393 127 625 267 149 168 229 224 454 Spaces Moved 8237 | 42 86 436 258 311 466 503 229 889 278 1049 635 340 263 690 489 1273 Core 42 | 4 . . . . . . . . 37 . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 801 | 38 86 436 241 . . . . . . . . . . . . . Hover 273 | . . . . . . . . . . 273 . . . . . . Flight 7121 | . . . 17 311 466 503 229 889 241 776 635 340 263 690 489 1272 Fastest Speed 11 | 50 80 90 34 34 29 29 32 32 32 20 11 25 21 21 15 11 Average Speed 35 | 77 81 90 87 38 31 33 34 35 40 35 24 25 22 21 21 24 Slowest Speed 1650 | 80 90 90 290 117 34 34 120 108 50 40 29 25 26 26 93 1650 Overloaded Moves 74 | . . . . . . . . . . . 36 . . . 13 25 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 95 | . . . . 1 . 36 . 4 2 4 5 . . 1 15 27 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Teleports 4 | . . . . . . . . . . . . . . 2 . 2 Exploration Rate (%) 36 | 3 23 84 30 65 31 79 61 32 11 31 22 21 7 49 27 41 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug 99 | . . . . 12 38 24 . 2 1 8 1 1 5 1 6 . Terrain Destroyed 281 | . 3 . 25 61 38 83 . 2 1 54 1 1 5 1 6 . Melee 25 | . . . . . . . . 2 1 8 1 1 5 1 6 . Projectile 5 | . . . 5 . . . . . . . . . . . . . AOE 251 | . 3 . 20 61 38 83 . . . 46 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Fac Fac Res Qua Res Tes Sec Acc Total 9455 | 49 103 471 356 352 562 519 407 957 286 1266 717 387 360 759 533 1371 Wait 772 | . 1 21 12 28 71 38 160 39 1 163 50 10 61 38 15 64 Move 8048 | 41 85 435 257 308 465 437 228 880 274 1041 624 339 262 687 463 1222 Hop 78 | . . . . 1 . 29 . 4 1 3 5 . . 1 10 24 Pick Up 64 | 2 5 4 6 2 4 . . 6 1 7 4 7 3 4 2 7 Fast Attach 83 | 6 2 . 7 1 3 1 1 4 3 16 5 6 11 5 3 9 Attach 59 | . 1 . 5 3 3 . . 4 3 8 4 . 4 6 3 15 Detach 18 | . . . 2 1 . . . 5 1 2 2 . 1 1 2 1 Swap 28 | . 2 . 1 . 2 2 1 2 . . 1 3 2 1 4 7 Drop 84 | . 3 3 13 2 3 1 1 7 1 7 4 8 11 9 . 11 Fire 93 | . 4 3 53 6 11 11 . 1 . 4 . . . . . . Melee 108 | . . . . . . . 16 5 1 15 12 8 5 7 29 10 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 6 6 . . 2 . Rewire . | . . . . . . . . . . . . . . . . . Trap 5 | . . 5 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 6) 138 | -10/Materials | Entered Mines 164 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 327 | -10/Mines | Found a hidden stash of uninstalled traps 426 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 428 | -10/Mines | Found Prototype Device 448 | -10/Mines | Learned 2 Materials zone layouts 475 | -10/Mines | Discovered new exit (range 7) 485 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 500 | -10/Mines | Received a Mining Laser from a helpful Derelict 571 | -10/Mines | Entered Materials 571 | -9/Materials | Accompanied by 3 allies 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Identified Exp. Sensor Array 956 | -9/Materials | Discovered new exit (range 15) 996 | -9/Materials | Entered Mines 997 | -9/Mines | Discovered new exit (range 12) 1050 | -9/Mines | Assembled infested the area 1068 | -9/Mines | Discovered new exit (range 12) 1163 | -9/Mines | Entered Materials 1163 | -8/Materials | Evolved 2 slots: Propulsion x2 1164 | -8/Materials | Identified exit to Storage 1417 | -8/Materials | Entered Storage 1550 | -8/Storage | Build established: Scout 1626 | -8/Storage | Lost 5 parts (1p3n1w) 1647 | -8/Storage | Used back door to open Recycling access 1647 | -8/Storage | Discovered new exit (range 5) 1648 | -8/Storage | Identified exit to Recycling 1648 | -8/Storage | Entered Recycling 1666 | -8/Recycling | Spotter reported a threat 1713 | -8/Recycling | Spotter reported a threat 1735 | -8/Recycling | Spotter reported a threat 1742 | -8/Recycling | Spotter reported a threat 1744 | -8/Recycling | Spotter reported a threat 1772 | -8/Recycling | Spotter reported a threat 1772 | -8/Recycling | Spotter reported a threat 1791 | -8/Recycling | Spotter reported a threat 1797 | -8/Recycling | Spotter reported a threat 1803 | -8/Recycling | Spotter reported a threat 1854 | -8/Recycling | Spotter reported a threat 1859 | -8/Recycling | Spotter reported a threat 1868 | -8/Recycling | Spotter reported a threat 1884 | -8/Recycling | Discovered new exit (range 8) 1888 | -8/Recycling | Spotter reported a threat 1890 | -8/Recycling | Spotter reported a threat 1914 | -8/Recycling | Identified exit to Factory 1914 | -8/Recycling | Entered Factory 1914 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2072 | -6/Factory | Fabricated Matter Neutralizer (x2) 2120 | -6/Factory | Local fabrication network quarantined 2264 | -6/Factory | First assault squad dispatched 2291 | -6/Factory | Discovered new exit (range 14) 2307 | -6/Factory | Identified exit to Factory 2307 | -6/Factory | Entered another Factory area 2307 | -5/Factory | Evolved 2 slots: Utility x2 2350 | -5/Factory | Lost 6 parts (1p3n2u) 2407 | -5/Factory | Identified exit to Factory 2434 | -5/Factory | Entered another Factory area 2434 | -4/Factory | Evolved 2 slots: Utility x2 2470 | -4/Factory | Imp. System Shield fried by hacking feedback 2597 | -4/Factory | Build established: Hacker-Mutant 2857 | -4/Factory | Fabricated E-15 Imp? 2888 | -4/Factory | Repaired Broken Nuclear Pulse Array 2963 | -4/Factory | Spotted B-86 Titan 3023 | -4/Factory | Identified exit to Research 3059 | -4/Factory | Entered Research 3059 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3069 | -3/Research | Lost 7 parts (2p1n3u1w) 3202 | -3/Research | Garrison activated, responded to threat 3306 | -3/Research | Discovered new exit (range 13) 3309 | -3/Research | First assault squad dispatched 3326 | -3/Research | Identified exit to Quarantine 3326 | -3/Research | Entered Quarantine 3336 | -3/Quarantine | Found Alien Artifact 3348 | -3/Quarantine | Build established: Sprinter 3348 | -3/Quarantine | Found Alien Artifact 3352 | -3/Quarantine | Found Alien Artifact 3354 | -3/Quarantine | Found Alien Artifact 3355 | -3/Quarantine | Found Alien Artifact 3378 | -3/Quarantine | Found Alien Artifact 3379 | -3/Quarantine | Identified Core Reset Matrix 3379 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 3379 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 3379 | -3/Quarantine | Identified Subatomic Replicator 3379 | -3/Quarantine | Used Core Reset Matrix 3383 | -3/Quarantine | Detected hypermatrix surge 3383 | -3/Quarantine | Sensed 11 artifacts in vicinity 3390 | -3/Quarantine | Found Phase Redirector 3394 | -3/Quarantine | Discovered new exit (range 7) 3444 | -3/Quarantine | Scanned by Researcher 3464 | -3/Quarantine | Found Sigix Broadsword 3475 | -3/Quarantine | Identified exit to Research 3475 | -3/Quarantine | Entered Research 3475 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3477 | -2/Research | Discovered new exit (range 19) 3531 | -2/Research | Found Unknown Device 3531 | -2/Research | Identified Antimissile System 3624 | -2/Research | Crushed by falling debris 3641 | -2/Research | Identified exit to Testing 3643 | -2/Research | Entered Testing 3643 | -2/Testing | Accompanied by 1 ally 3692 | -2/Testing | Spotted PD-OT7OF0MRNB 3781 | -2/Testing | Build established: Generator-Ninja 3823 | -2/Testing | Warped through subspace 3824 | -2/Testing | Warped through subspace 3857 | -2/Testing | Spotted Fortress 3871 | -2/Testing | Discovered new exit (range 6) 3872 | -2/Testing | Identified exit to Section 7 3872 | -2/Testing | Entered Section 7 3873 | -2/Section 7 | Sensed 22 artifacts in vicinity 3902 | -2/Section 7 | Found Integrity Redistributor 3959 | -2/Section 7 | Scanned by Researcher 3967 | -2/Section 7 | Found Integrated Reactor 3967 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4042 | -2/Section 7 | Found Integrated Dissipator 4042 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4045 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-42) 4090 | -2/Section 7 | Discovered new exit (range 13) 4093 | -2/Section 7 | Spotted S7 Guard 4096 | -2/Section 7 | Identified exit to Access 4096 | -2/Section 7 | Entered Access 4096 | -1/Access | Evolved 2 slots: Utility x2 4286 | -1/Access | Intercept squad dispatched 4314 | -1/Access | Spotted Tracker 4315 | -1/Access | Spotted Tracker 4320 | -1/Access | Spotted Combat Programmer 4321 | -1/Access | Spotted B-99 Colossus 4328 | -1/Access | Destroyed Tracker 4334 | -1/Access | Destroyed Tracker 4353 | -1/Access | Warped through subspace 4452 | -1/Access | Warped through subspace 4466 | -1/Access | Spotted Combat Programmer 4478 | -1/Access | Found Prototype Processor 4478 | -1/Access | Identified Exp. Targeting Computer 4479 | -1/Access | Found Prototype Energy Gun 4479 | -1/Access | Identified Immobilizer 4528 | -1/Access | Intercept squad dispatched 4535 | -1/Access | Spotted Tracker 4535 | -1/Access | Spotted Tracker 4550 | -1/Access | Self-destructed Last Messages --------------- 04528_ K-01 Serf destroyed. 04528_ A bubble of electromagnetic force engulfs the area. 04528_ Lrn. Sensor Array destroyed. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 04536_ Impulse Thruster Array temporarily disabled. 04539_ Acquired Unknown Device. 04539_ Identified Microactuators. 04540_ Cld. Field Propulsion Drive temporarily disabled. 04541_ Unable to initiate replication process, detached Subatomic Replicator. 04541_ Impulse Thruster Array temporarily disabled. 04542_ Field Propulsion Array temporarily disabled. 04543_ Cld. Field Propulsion Drive temporarily disabled. 04544_ Lgt. Particle Reactor destroyed. 04545_ Critical hit. 04545_ Imp. Quantum Reactor destroyed. 04546_ Quantum Reactor destroyed. 04546_ Slammed into Tracker. 04548_ System corrupted: Heat flow error (+258). 04549_ Cld. Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# ???????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# +?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????########### #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# " # #?????????????????? | | ????????????????# """ s@# #?????????????????# | | ????????????????# """ s/ #?????????????????# | | ????????????????# " #p #?????????????????# | | ????????????????# # #?????????????????# | | ????????????????# * # #?????????????????# | | ????????????????########### p#??########???????# | | ?????????????????# |?# #? " #???????# | | ?????????????????# ?# #? """ #???????# | | ?????????????????# # # """ #??###### | | ?????????????????# # # " #??# # | | ?????????????????# + + #??# | | ?????????????????# # # | ! | #??# | | ?????????????????# # # #??# # | | ?????????????????# ?# #? #??## ## | | ?????????????????# ?# #?#########???# #? | | ?????????????###########??# #?????????????# #? | | ?????????????# ??# #?????????????# #? | | ?????????????# ?# #?????????????# #? | | ?????????????# # #?????????????# #? | | ?????????????# + ############### ## | | ?????????????# [[] # % # | | ?????????????# [[] + | | ?????????????# [[ # | | ?????????????# # # | | ?????????????# ?## #####/##########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 79 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 3 Heat Shielding 100 Armor Coverage 225 Propulsion Shielding 66 Reclamation Efficiency 20 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 22 Core Analysis 6 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -6/Factory | Preloaded E-15 Imp | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Sigix Broadsword Transdimensional Reconstructor Integrated Reactor Integrated Dissipator Integrity Redistributor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Nope Signature Confirmed Challenges ------------ None Game ------ Seed MakeshiftDecoyComputer Manual? 0 Play Time 01:45:50 Cumulative 60.7 hours Start 2020.10.23 @ 21:41:06 End 2020.10.23 @ 23:30:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c84cc6d1-12e5-41f1-a7d0-f3451743e8c1