Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 01:34:14 Player: Sunsh1n3 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1808) 1808 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4843 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 160/160 System Corruption 6% Temperature Cool (18) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Shock Rifle Autogun High-powered Shotgun > --- INVENTORY (20) --- Light Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Xenon Bombardment Thruster Improved Heat Sink Coolant Injector Visual Processing Unit Improved Sensor Array Advanced ECM Suite Reaction Control System Hardened Medium Armor Plating Component Analysis Suite Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Particle Gun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Visual Processing Unit Improved Sensor Array Reaction Control System Component Analysis Suite Shock Rifle Shock Rifle Autogun Autogun Rocket Launcher Rocket Launcher Concussive RPG Blade Saw [Rating: 40] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 97 | 7 3 6 11 10 37 23 Power 18 | 2 1 1 1 1 8 4 Engine 11 | 2 1 1 1 . 6 . Core 7 | . . . . 1 2 4 Reactor . | . . . . . . . Propulsion 31 | 2 . . 6 4 12 7 Treads 9 | . . . 3 . 3 3 Leg 20 | 2 . . 1 4 9 4 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 . 1 1 1 3 3 Device 4 | . . 1 . 1 1 1 Storage 2 | 1 . . 1 . . . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 38 | 2 2 4 3 4 14 9 Energy Gun 18 | 1 2 . 2 2 9 2 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 12 | 1 . 4 . . 2 5 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 2 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 41 | . 2 . 7 . 17 15 Power 7 | . 1 . 1 . 3 2 Propulsion 20 | . . . 4 . 8 8 Utility 3 | . . . 1 . 2 . Weapon 11 | . 1 . 1 . 4 5 Highest Loss Streak 11 | . 1 . 7 . 11 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 81 95 64 94 89 93 Engine 9 | . 10 14 10 3 13 7 Core 4 | . . . . 7 3 6 Treads 8 | . . . 8 3 9 11 Leg 18 | . 28 28 7 30 20 14 Device 3 | . . 10 2 8 8 . Storage 9 | . 14 14 11 11 9 7 Processor 11 | . . . . . 5 22 Energy Gun 8 | . 24 . 11 15 9 5 Ballistic Gun 11 | . 3 27 6 . 5 15 Peak Build Rating 40 | 6 7 8 10 15 30 40 Average Rating 23 | 3 5 7 6 12 21 36 On Entrance 10 | . 6 5 8 10 13 30 Naked Turns . | . . . . . . . Heaviest Build 74 | 13 13 12 47 54 72 74 Greatest Support 62 | 20 20 20 40 43 62 42 Greatest Overweight (x) 17 | 3 . . 15 1 6 17 Average Overweight (x) 1 | . . . 2 1 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 19 20 20 20 Most Carried 20 | 6 7 8 9 13 20 20 Average Carried 11 | 2 5 7 6 8 12 15 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 14 | 4 7 8 6 12 10 14 Class Distribution -------------------- 31% | Mutant 29% | Scavenger-Mutant 27% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1360 | 117 158 72 133 108 418 354 Remotely . | . . . . . . . Salvage Created 1983 | . 204 51 191 73 763 701 Parts 123 | . 8 9 13 9 38 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 44 | . 4 3 5 3 14 15 Guns 29 | . 3 3 4 . 10 9 Cannons 1 | . . . 1 . . . AOE 10 | . . . . 3 1 6 Classes Destroyed 11 | . 2 1 2 . 4 2 Worker 4 | . . . . . . 4 Builder 5 | . . . . . 2 3 Recycler 3 | . . . 1 . 1 1 Watcher 3 | . 1 . . . . 2 Swarmer 11 | . . 3 4 . . 4 Cutter 2 | . . . . . 2 . Grunt 22 | . 4 . . 3 9 6 Sentry 2 | . . . 1 . 1 . Hunter 4 | . . . . . 1 3 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Best Kill Streak 11 | . 2 3 3 3 3 11 Combat Bots Only 5 | . 2 3 3 3 2 5 Max Kills in Single Turn 6 | . 1 1 1 3 2 6 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 503 | . 38 15 125 . 128 197 Missed 134 | . 11 8 37 . 32 46 Damage Taken 5395 | . 405 53 810 . 1707 2420 Core 1286 | . 69 9 192 . 301 715 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 68 . 52 45 . Volleys Fired 166 | . 23 6 31 1 72 33 Largest 3 | . 2 2 2 2 2 3 Hottest 132 | . 80 40 96 66 132 116 Shots Fired 317 | . 46 12 47 2 116 94 Gun 289 | . 46 12 36 . 105 90 Cannon 20 | . . . 11 . 9 . Launcher 8 | . . . . 2 2 4 Special . | . . . . . . . Kinetic 128 | . . 12 33 . 16 67 Thermal 178 | . 46 . 14 . 98 20 Explosive 8 | . . . . 2 2 4 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 15 | . 10 2 7 7 15 11 Robot Miss Streak 4 | . 4 2 4 . 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 207 | . 25 6 23 2 87 64 Core Hits 106 | . 8 4 11 5 32 46 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 2 1 Burn 2 | . . . . . 1 1 Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4039 | . 293 69 242 172 1402 1861 Guns 2755 | . 293 69 174 . 1180 1039 Cannons 253 | . . . 68 . 185 . Explosions 1009 | . . . . 172 26 811 Melee . | . . . . . . . Ramming 22 | . . . . . 11 11 Kinetic 1259 | . . 69 153 . 206 831 Thermal 1711 | . 293 . 89 . 1159 170 Explosive 1009 | . . . . 172 26 811 Electromagnetic 38 | . . . . . . 38 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 4 4 . 6 Average Corruption 4 | . . . 3 4 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . 9 6 . 28 Message Errors 7 | . . . 2 . . 5 Matter Fused 11 | . . . 1 3 . 7 Heat Flow Errors 6 | . . . 1 1 . 4 Energy Discharges 5 | . . . . . . 5 Parts Fused 3 | . . . 3 . . . Data Loss (minor) 5 | . . . 1 1 . 3 Data Loss (major) 3 | . . . . 1 . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . . 51 Projectiles . | . . . . . . . Explosions 51 | . . . . . . 51 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 301 | . . . . . . 301 Shots 6 | . . . . . . 6 Rammed 1 | . . . . . . 1 Targets Rammed 4 | . . . . . 1 3 Kicked 3 | . . . . . 1 2 Crushed . | . . . . . . . Highest Temperature 382 | . 210 . 269 256 382 240 Average Temperature 96 | . 91 . 94 132 99 94 Received Heat Transfer 1470 | . 177 . 99 . 648 546 Effects 4 | . . . . . 4 . Shutdowns 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . . . 3 . Combat Hostiles 4 | . 1 . . . 3 . Parts Melted 12 | . 3 . . . 7 2 Heat Transferred 3842 | . 650 . 198 . 2550 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 280 | . 159 127 119 78 280 151 Initial 57 | . . 57 49 . 29 9 Average 62 | . 77 88 77 57 95 40 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 90 100 Level 1 2 | . . . . . 9 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . 2 8 Investigation 2 | . . . . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . . 2 1 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . 3 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 13 3 11 3 23 27 Peak Tracking Total 6 | . 5 3 6 3 4 5 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . 1 . 2 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 8 | . 3 1 . . . 4 Terminals 8 | . 3 1 . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 8 1 . . . 6 Successful 5 | . 3 . . . . 2 Failed 10 | . 5 1 . . . 4 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 6 | . 3 1 . . . 2 Terminals 15 | . 8 1 . . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . . . 2 Record 3 | . 1 . . . . 2 Robot Analysis 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 . . . 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4771 | 114 351 359 467 233 1040 2207 Spaces Moved 1883 | 81 223 265 159 130 341 684 Core 45 | 20 . . 22 . . 3 Treads 234 | . . . 2 . 147 85 Legs 1453 | 61 223 265 43 71 194 596 Wheels 151 | . . . 92 59 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 115 115 190 193 Average Speed 214 | 123 120 120 236 155 224 294 Slowest Speed 900 | 200 120 120 800 190 540 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 34 67 10 24 18 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . . 9 25 34 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 68 | . . . . 9 25 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2329 | 93 260 295 210 163 502 806 Wait 86 | 1 6 15 . 5 19 40 Move 1877 | 80 222 264 158 129 340 684 Hop . | . . . . . . . Pick Up 55 | 5 4 2 7 9 15 13 Fast Attach 15 | 4 1 . . . 6 4 Attach 65 | 2 1 3 10 10 24 15 Detach 26 | . 1 1 2 9 8 5 Swap 17 | 1 1 3 1 . 7 4 Drop 18 | . 1 1 1 . 10 5 Fire 166 | . 23 6 31 1 72 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . 1 2 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / Sub) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 9) 466 | -10/Materials | Entered Mines 481 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Learned Materials stockpile data 545 | -10/Mines | Found a hidden stash of uninstalled traps 786 | -10/Mines | Discovered new exit (range 11) 790 | -10/Mines | Identified exit to Subcaves 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Propulsion x2 1007 | -9/Materials | Lost 7 parts (1p4n1u1w) 1232 | -9/Materials | Discovered new exit (range 13) 1292 | -9/Materials | Entered Mines 1470 | -9/Mines | Build established: Scavenger-Mutant 1498 | -9/Mines | Discovered new exit (range 3) 1525 | -9/Mines | Entered Materials 1525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2073 | -8/Materials | Lost 11 parts (2p6n3w) 2200 | -8/Materials | Lost 3 parts (2n1w) 2333 | -8/Materials | Core integrity fell below 50% 2429 | -8/Materials | Discovered new exit (range 8) 2565 | -8/Materials | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2910 | -7/Factory | Build established: Scavenger-Gunner 4610 | -7/Factory | Build established: Gunner 4678 | -7/Factory | Core integrity fell below 50% 4685 | -7/Factory | Core integrity fell below 20% 4706 | -7/Factory | Lost 9 parts (2p4n3w) 4772 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04763_ U-05 Engineer lays Concrete. 04764_ C-30 ARC bursts open, deploying its payload. 04764_ G-50 Soldier unfolds itself. 04764_ G-47 Trooper unfolds itself. 04764_ M-28 Smith unfolds itself. 04764_ Lgt. Treads destroyed. 04764_ U-05 Engineer lays Concrete. 04764_ K-01 Serf collects debris. 04765_ Aluminum Leg destroyed. 04765_ U-05 Engineer lays Concrete. 04766_ U-05 Engineer builds a Door. 04767_ U-05 Engineer lays Concrete. 04768_ K-01 Serf collects debris. 04769_ U-05 Engineer lays Concrete. 04769_ K-01 Serf collects debris. 04770_ U-05 Engineer lays Concrete. 04770_ U-05 Engineer builds a Wall. 04771_ U-05 Engineer lays Concrete. 04772_ K-01 Serf collects debris. 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"""""???????????? | | ?????????????# #%"!" """""???????????? | | ?????????????#u r u !G" """ #?????????? | | ?????????????# u#[ "" #?????????? | | ?????????????# % [ ]#?????????? | | ?????????????# u= ###########??????????? | | ?????????????#k # #??????????? | | ?????????????#k u """ """ #??????????? | | ?????????????# """ """ #??????????? | | ?????????????# """ """ #??????????? | | ?????????????+ #??????????? | | ?????????????# #??????????? | | ???????????? " !!! #??????????? | | ???????????? " " !! #??????????? | | ?????????????# " !! #??????????? | | ?????????????# " #??????????? | | ?????????????+ " #??????????? | | ?????????????# " #??????????? | | ?????????????# " #??????????? | | ?????????????# #############??????????? | | ?????????????# ####+########?????????????????? | | ?????????????# # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingPointMace Manual? 0 Play Time 00:47:52 Cumulative 12.0 hours Start 2024.09.03 @ 00:47:38 End 2024.09.03 @ 01:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d670851c-21bf-4860-9605-6764fe2f7a9b