Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 15:28:53 Player: Occam Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (140) 700 Value Destroyed (2969) 2969 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 6164 Bonus ------- High Alert Combat Kills 395 Cogmind --------- Core Integrity 455/550 Matter 49/300 Energy 11/265 System Corruption 0% Temperature Cool (70) Movement Rolling (165) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Compact Wheel High-capacity Matter Pod (200) Structural Scanner Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Extractor (0/4) Thief Drone Bay (3/3) Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Grenade Launcher Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Compact Wheel High-capacity Matter Pod Structural Scanner Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Extractor Thief Drone Bay Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Autogun Autogun Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 94 | . 23 8 41 8 14 Power 13 | . 3 . 6 . 4 Engine 13 | . 3 . 6 . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | . 10 3 8 1 1 Treads 13 | . 5 1 5 1 1 Leg . | . . . . . . Wheel 10 | . 5 2 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 3 2 7 2 2 Device 6 | . . 1 2 2 1 Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . 2 1 4 . 1 Artifact . | . . . . . . Weapon 42 | . 7 3 20 5 7 Energy Gun 2 | . . 1 1 . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 26 | . 4 2 14 2 4 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 . 2 3 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 . 2 Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 17 | . 5 3 5 1 3 Power 3 | . 1 . 2 . . Propulsion 5 | . 2 2 . . 1 Utility 2 | . 1 . . . 1 Weapon 7 | . 1 1 3 1 1 Highest Loss Streak 3 | . 3 3 3 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 99 Engine 12 | . 13 14 11 11 9 Treads 12 | . 14 13 10 11 9 Wheel 11 | . 10 14 11 11 9 Device 7 | . . 7 11 10 18 Storage 12 | . 14 14 11 11 9 Processor 6 | . . . 10 11 9 Protection 11 | . 13 6 10 11 17 Energy Gun 2 | . . 10 . . . Energy Cannon 1 | . 6 . . . . Ballistic Gun 19 | . 21 14 20 20 16 Naked Turns . | . . . . . . Heaviest Build 72 | 13 51 54 60 63 72 Greatest Support 40 | 20 40 20 16 12 12 Greatest Overweight (x) 5 | . 5 5 5 5 5 Average Overweight (x) 3 | . 2 4 3 4 5 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 17 20 20 20 20 Most Carried 20 | 6 16 17 20 20 20 Average Carried 16 | 5 11 14 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 13 17 20 20 18 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2887 | 288 562 121 1398 383 135 Remotely . | . . . . . . Salvage Created 4111 | 179 768 199 1979 479 507 Parts 283 | 17 58 8 129 42 29 Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 3 | . 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 88 | . 14 4 36 20 14 Guns 62 | . 6 4 33 11 8 Cannons 8 | . 8 . . . . AOE 18 | . . . 3 9 6 Classes Destroyed 14 | 2 7 1 3 1 . Worker 9 | . 2 . 5 1 1 Builder 6 | . 2 . 2 1 1 Tunneler 6 | 5 . . 1 . . Hauler 7 | . 2 . 5 . . Recycler 8 | 1 1 . 3 2 1 Mechanic 2 | . . . 1 . 1 Operator 6 | . 3 . 3 . . Watcher 8 | . 3 . 5 . . Swarmer 39 | . 6 . 13 16 4 Grunt 31 | . 8 2 11 3 7 Brawler 1 | . . . . 1 . Duelist 4 | . . . 3 . 1 Protector 1 | . . . 1 . . Sentry 12 | . . 2 8 . 2 Best Kill Streak 10 | 3 5 2 8 10 8 Combat Bots Only 6 | . 3 2 6 4 6 Max Kills in Single Turn 4 | 1 2 1 2 4 2 Gunslinging 1 | . 1 . . . 1 Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 394 | . 87 35 135 51 86 Missed 96 | . 15 11 30 16 24 Damage Taken 3856 | . 847 378 1452 332 847 Core 587 | . 148 63 254 27 95 Absorbed by Shields 250 | . . . . . 250 Redirected to Shielding 89 | . 52 37 . . . Regen/Repaired (Parts) 76 | . . . . . 76 Core Remaining (%) 48 | 100 . 15 . 29 . Volleys Fired 310 | 22 76 15 125 39 33 Largest 2 | 2 2 2 2 2 2 Hottest 95 | 40 80 95 95 46 46 Shots Fired 587 | 44 148 30 242 67 56 Gun 521 | 44 107 29 236 59 46 Cannon 41 | . 41 . . . . Launcher 25 | . . 1 6 8 10 Special . | . . . . . . Kinetic 501 | 44 107 22 223 59 46 Thermal 61 | . 41 7 13 . . Explosive 25 | . . 1 6 8 10 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 7 14 8 13 8 11 Robot Miss Streak 7 | 3 7 2 5 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 1 2 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 380 | 27 89 20 170 37 37 Core Hits 220 | 10 37 9 90 32 42 Critical Kills 4 | . 1 . 3 . . Critical Parts Destroyed 3 | 1 1 . 1 . . Critical Strikes 8 | 1 2 . 5 . . Meltdown 1 | . 1 . . . . Destroy 7 | 1 1 . 5 . . Melee Attacks 6 | . . . 4 . 2 Impact 3 | . . . 1 . 2 Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7740 | 287 1336 275 3283 1143 1416 Guns 5116 | 287 794 255 2659 622 499 Cannons 542 | . 542 . . . . Explosions 2048 | . . 20 590 521 917 Melee 34 | . . . 34 . . Ramming . | . . . . . . Kinetic 4833 | 287 794 143 2488 622 499 Thermal 825 | . 542 112 171 . . Explosive 2048 | . . 20 590 521 917 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 34 | . . . 34 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 48 | . . . 28 20 . Projectiles . | . . . . . . Explosions 48 | . . . 28 20 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 364 | . . 21 16 32 295 Shots 11 | . . 1 2 1 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 410 | . 255 410 48 20 68 Average Temperature 40 | . 67 190 13 8 24 Received Heat Transfer 1305 | . 399 147 468 45 246 Effects 3 | . 1 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1628 | . 1147 185 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 906 | 30 293 85 796 828 906 Initial 286 | . 19 32 . 286 244 Average 265 | 15 122 34 346 647 448 Maximum Alert Level 3 | . 1 . 3 3 3 Low Security (%) 56 | 100 86 100 38 . . Level 1 18 | . 13 . 25 11 68 Level 2 15 | . . . 23 53 8 Level 3 9 | . . . 12 34 23 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 . 5 . 5 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 7 | . 3 . 3 . 1 Assault 2 | . . . 1 . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 24 4 53 16 22 Peak Tracking Total 6 | . 4 2 6 4 6 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 12 | . 2 1 . 2 7 Max in Single Turn 3 | . 1 1 . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 23 | . 7 . 13 1 2 Terminals 15 | . 6 . 9 . . Fabricators . | . . . . . . Repair Stations 4 | . 1 . 2 . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . . 1 Total Hacks 70 | . 23 . 41 1 5 Successful 30 | . 8 . 19 1 2 Failed 38 | . 14 . 21 . 3 Catastrophic 5 | . . . 4 . 1 Database Lockouts 2 | . 1 . 1 . . Manual 37 | . 20 . 17 . . Terminals 50 | . 20 . 30 . . Fabricators . | . . . . . . Repair Stations 12 | . 3 . 6 . 3 Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . 3 . 10 1 . Part Schematic 2 | . . . 2 . . Robot Analysis 5 | . 2 . 3 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 . 2 . 2 Scan Component 4 | . 1 . 2 . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . Terminals 6 | . 4 . 2 . . Botnet 5 | . 3 . 2 . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 7 . 13 . 2 Full Trace Events 8 | . 3 . 4 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 44 | . . . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 5 | . 2 . 3 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5520 | 186 1452 849 2142 578 313 Spaces Moved 2957 | 100 789 520 1124 310 114 Core . | . . . . . . Treads 101 | . 101 . . . . Legs 180 | 100 80 . . . . Wheels 2676 | . 608 520 1124 310 114 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 110 140 150 165 Average Speed 148 | 120 146 151 148 150 165 Slowest Speed 165 | 120 160 155 155 165 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 99 98 93 64 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . Spaces Dug 13 | . . . 3 . 10 Terrain Destroyed 203 | . . 6 43 48 106 Melee 5 | . . . 3 . 2 Projectile . | . . . . . . AOE 198 | . . 6 40 48 104 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3549 | 127 940 553 1387 360 182 Wait 88 | 4 31 4 38 1 10 Move 2952 | 99 788 519 1123 309 114 Hop . | . . . . . . Pick Up 47 | 1 14 3 24 . 5 Fast Attach 20 | . 7 4 7 2 . Attach 26 | . 7 3 10 1 5 Detach 9 | . 1 4 2 1 1 Swap 48 | . 9 1 24 5 9 Drop 43 | 1 7 . 30 2 3 Fire 310 | 22 76 15 125 39 33 Melee 6 | . . . 4 . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 187 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 4) 1006 | -10/Materials | Lost 3 parts (1p1n1w) 1043 | -10/Materials | Discovered new exit (range 4) 1166 | -10/Materials | Core integrity fell below 50% 1385 | -10/Materials | Discovered new exit (range 10) 1400 | -10/Materials | Central database locked down 1639 | -10/Materials | Entered Mines 1763 | -10/Mines | Learned location of 1 exit from Materials 1782 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1849 | -10/Mines | Lost 3 parts (2n1w) 1950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1950 | -10/Mines | Discovered new exit (range 5) 2031 | -10/Mines | Core integrity fell below 20% 2091 | -10/Mines | Build established: Scavenger-Mutant 2097 | -10/Mines | Received a Mining Laser from a helpful Derelict 2226 | -10/Mines | Discovered new exit (range 13) 2392 | -10/Mines | Discovered new exit (range 3) 2442 | -10/Mines | Discovered new exit (range 6) 2488 | -10/Mines | Entered Materials 2488 | -9/Materials | Evolved 2 slots: Utility x2 2489 | -9/Materials | Identified exit to Materials 2872 | -9/Materials | Discovered new exit (range 13) 3391 | -9/Materials | Build established: Mutant 3732 | -9/Materials | Central database locked down 4027 | -9/Materials | Discovered exit to Materials (range 7) 4088 | -9/Materials | First assault squad dispatched 4129 | -9/Materials | Core integrity fell below 50% 4420 | -9/Materials | Lost 3 parts (1p2w) 4502 | -9/Materials | Discovered exit to Materials (range 15) 4630 | -9/Materials | Entered Mines 4794 | -9/Mines | Found the Drone Emporium 4810 | -9/Mines | Found Prototype Device 4810 | -9/Mines | Identified Thief Drone Bay 5128 | -9/Mines | Discovered exit to Materials (range 13) 5136 | -9/Mines | Discovered exit to Materials (range 8) 5208 | -9/Mines | Entered Materials 5208 | -8/Materials | Evolved 2 slots: Utility x2 5303 | -8/Materials | Repaired Broken Autogun 5428 | -8/Materials | Garrison activated, responded to threat 5521 | -8/Materials | Self-destructed Last Messages --------------- 05464_ Switching to secondary target: S-10 Pest. 05475_ M-13 Machinist repairs Flight Unit. 05481_ G-47 Trooper destroyed. 05481_ Switching to secondary target: S-10 Pest. 05481_ S-10 Pest destroyed. 05492_ Switching to secondary target: G-47 Trooper. 05507_ Autogun destroyed. 05511_ Critical hit (Burn: +25). 05519_ G-47 Trooper destroyed. 05521_ Nuclear Reactor explodes. 05521_ Hrd. Medium Armor Plating destroyed. 05521_ Destroyed Hrd. Medium Armor Plating. 05521_ M-13 Machinist destroyed. 05521_ Nuclear Reactor explodes. 05521_ Terminal disabled. 05521_ C-30 ARC bursts open, deploying its payload. 05521_ G-50 Soldier unfolds itself. 05521_ L-31 Rogue unfolds itself. 05521_ G-47 Trooper unfolds itself. 05521_ I-25 Savior unfolds itself. 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" ! ##???????????????? | | ?????????????####### ## "" """ ##???????????????? | | ?????????????########## """ """ ##???????????????? | | ??????????????????##### """ """ ##???????????????? | | ?????????????????????## ##???????????????? | | ?????????????????????## ! ##???????????????? | | ?????????????????????## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Trap Extractor | -9/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombHypercooledDetector Manual? 0 Play Time 00:48:25 Cumulative 232.3 hours Start 2024.04.20 @ 14:35:21 End 2024.04.20 @ 15:28:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 7 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 36fcbf5f-2631-4087-800f-848f672960bd