Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 20:20:05 Player: Scringis Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (4129) 4129 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 12603 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 973 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 194/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Regenerative Plating Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Improved Transmission Jammer Advanced Reaction Control System Improved Phase Shifter > --- WEAPON ----------- Phase Gun Autogun Heavy Machine Gun KE Penetrator Slug Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced VSS Leg Shield Leg Gravity Neutralizer Improved Sensor Array Reaction Control System Improved Light Armor Plating Light Regenerative Plating Improved Grenade Launcher Rocket Array [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Regenerative Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Rocket Array Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 2 . . 2 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 7 | . . . . . 2 . . . . 2 . . . 1 2 Weapon 4 | . . 2 . . . . . . . . 1 . . 1 . Parts Attached 90 | 5 1 6 15 3 6 3 1 10 9 8 7 2 . 9 5 Power 16 | 1 . 1 3 . 2 1 . 2 2 1 1 . . 1 1 Engine 2 | 1 . 1 . . . . . . . . . . . . . Core 11 | . . . 3 . 2 . . 2 2 1 1 . . . . Reactor 3 | . . . . . . 1 . . . . . . . 1 1 Propulsion 21 | 2 . 1 3 2 . . . 4 2 2 1 . . 4 . Treads 6 | 2 . 1 3 . . . . . . . . . . . . Leg 15 | . . . . 2 . . . 4 2 2 1 . . 4 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 21 | 1 . . 1 1 3 2 1 . 2 4 1 1 . 3 1 Device 14 | . . . 1 1 . 2 . . 2 3 1 1 . 2 1 Storage 3 | 1 . . . . 1 . 1 . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 1 1 4 8 . 1 . . 4 3 1 4 1 . 1 3 Energy Gun 12 | . . 1 6 . 1 . . . . . 2 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 2 2 . . . . 3 1 1 2 . . . 1 Ballistic Cannon 2 | . . . . . . . . 1 1 . . . . . . Launcher 2 | . . 1 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 2 1 . . 3 . 1 . . . . Parts Lost 61 | . . 5 4 2 2 . . 6 4 2 2 1 19 2 12 Power 10 | . . 1 . . 1 . . 1 3 . 1 . 1 . 2 Propulsion 16 | . . 2 . 2 . . . 2 . . . . 6 1 3 Utility 11 | . . . . . . . . . 1 . 1 . 5 1 3 Weapon 24 | . . 2 4 . 1 . . 3 . 2 . 1 7 . 4 Highest Loss Streak 12 | . . 4 3 2 1 . . 5 2 1 2 1 12 2 10 To Critical Strikes 2 | . . . . . . . . . . . . . 1 1 . Average Backups 9 | 1 1 4 6 7 7 8 8 8 14 13 12 11 8 3 3 Power . | . . . 1 1 . . 1 1 1 1 . . . . . Propulsion 2 | . 1 1 1 . . . . . 3 4 3 4 2 . . Utility 3 | . . 1 2 3 3 3 3 3 4 4 6 5 4 2 1 Weapon 2 | . . . 1 2 3 3 4 3 4 3 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 9 | 2 . 1 3 . . 1 . 2 . . . . . . . Power 3 | . . . 2 . . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . Weapon 4 | 2 . 1 . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 76 76 85 90 88 91 92 90 99 97 93 97 42 26 27 Engine 1 | . 14 10 2 . . . . . . . . . . . . Core 9 | . . . 13 18 13 14 15 14 14 9 4 5 . . . Reactor 1 | . . . . . . . . . . 3 5 5 1 3 3 Treads 4 | . 28 18 24 3 . . . . . . . . . . . Leg 15 | . . . . 15 15 15 15 17 23 20 23 23 13 12 11 Device 11 | . . . 3 9 15 14 15 15 14 21 11 21 4 6 3 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 5 5 4 . . Processor 1 | . . . . . . . . . . 3 5 5 4 2 3 Protection 3 | . . . . . 5 7 7 7 7 6 4 . . . . Energy Gun 8 | . . 3 9 27 22 23 23 14 2 . 1 4 1 . 3 Ballistic Gun 14 | . 19 32 22 9 7 7 7 12 21 15 16 17 4 . . Ballistic Cannon 2 | . . . . . . . . . 5 8 9 4 . . . Peak Build Rating 93 | 5 6 10 32 34 46 50 48 52 69 78 89 93 93 52 41 Average Rating 49 | 2 5 8 20 31 42 47 48 47 63 75 79 90 33 31 33 On Entrance 39 | . 5 6 7 31 33 46 48 48 52 66 78 84 93 2 39 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . 10 . . Naked Turns 95 | . . . . . . . . . . . . . 19 31 45 Heaviest Build 84 | 9 10 14 32 30 40 49 49 50 66 71 82 84 63 18 27 Greatest Support 100 | 40 40 40 60 60 39 39 39 54 54 70 78 78 78 100 75 Greatest Overweight (x) 3 | . . 3 . 1 1 1 1 1 1 1 1 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 6 8 8 8 8 9 10 14 15 15 15 15 15 14 5 5 Most Carried 15 | 5 3 6 8 8 8 10 9 12 15 15 15 13 11 5 4 Average Carried 9 | 1 1 4 6 7 7 8 8 8 14 13 12 11 8 3 3 Final Capacity 15 | 8 8 8 8 8 10 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 1 2 5 7 8 7 8 8 11 15 12 13 11 5 4 1 Class Distribution -------------------- 28% | Scavenger-Gunner 21% | Gunner 16% | Mutant 16% | Scavenger-Tank 10% | Scavenger-Skirmisher 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Matter Collected 3275 | 124 82 161 402 136 76 30 . 357 688 188 112 530 141 215 33 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4028 | . 82 428 729 327 115 . . 487 579 230 90 263 595 . 103 Parts 222 | . 6 32 36 27 6 . . 17 39 19 2 9 24 . 5 Haulers Intercepted 5 | . . . 2 2 . . . . 1 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 9 18 . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 104 | . 2 16 14 6 2 . . 12 14 7 1 7 20 . 3 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 80 | . 2 15 13 6 2 . . 12 11 4 1 6 8 . . Cannons 6 | . . . . . . . . . 3 2 . 1 . . . AOE 14 | . . 1 1 . . . . . . . . . 12 . . Classes Destroyed 14 | . 1 3 1 1 . . . 2 2 1 . 1 2 . . Worker 2 | . . . . . . . . . 1 1 . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 2 | . . . . . . . . . 1 1 . . . . . Hauler 5 | . . . 2 2 . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . Swarmer 44 | . . 10 3 3 . . . 3 3 4 . 5 10 . 3 Grunt 30 | . 2 3 8 . 1 . . 3 8 . . 1 4 . . Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 3 | . . 1 1 . . . . . . . . . 1 . . Sentry 15 | . . 2 2 3 1 . . 3 1 . 1 . 2 . . Hunter 5 | . . . . . . . . 2 . 1 . . 2 . . Programmer 4 | . . . . . . . . 1 2 1 . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 7 3 3 1 . . 3 6 3 1 5 9 . 3 Combat Bots Only 9 | . 2 7 3 3 1 . . 3 5 3 1 5 9 . 3 Max Kills in Single Turn 4 | . 1 2 2 2 1 . . 2 1 1 1 1 4 . 1 Gunslinging 1 | . . 1 1 1 . . . 1 . . . . . . . Exploded 4 | . . 1 1 . . . . . . . . . 4 . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 776 | . 23 48 69 28 23 . . 111 96 48 16 57 108 33 116 Missed 227 | . 3 6 15 5 10 . . 31 33 16 5 35 36 12 20 Hits 549 | . 20 42 54 23 13 . . 80 63 32 11 22 72 21 96 Melee 9 | . . . . . . . . . . . . . 5 . 4 Projectile 540 | . 20 42 54 23 13 . . 80 63 32 11 22 67 21 92 AOE 1 | . . . . . . . . . . . . . . 1 . Critical Strikes 18 | . . . 1 1 1 . . 2 4 3 . . 2 3 1 Damage Taken 10214 | . 214 558 835 299 119 . . 1194 804 593 256 341 2177 569 2255 Core 3109 | . 53 117 67 42 11 . . 228 47 126 28 37 869 173 1311 Absorbed by Shields 11 | . . . . . . . . . . . . . . . 11 Regen/Repaired (Parts) 413 | . . . . . 14 58 . 166 108 47 20 . . . . Core Remaining (%) 70 | 100 78 70 . 80 . . . . 59 85 . . 6 84 . Volleys Fired 265 | . 13 23 41 14 4 . . 43 34 30 7 18 25 . 13 Largest 5 | . 2 4 4 4 4 . . 4 4 4 5 5 5 . 1 Hottest 222 | . 40 105 163 197 222 . . 222 161 140 193 214 214 . 81 Shots Fired 772 | . 26 69 136 56 14 . . 96 136 63 12 69 82 . 13 Gun 689 | . 26 69 136 56 14 . . 96 106 34 11 60 68 . 13 Cannon 74 | . . . . . . . . . 30 29 1 9 5 . . Launcher 9 | . . . . . . . . . . . . . 9 . . Special . | . . . . . . . . . . . . . . . . Kinetic 538 | . 26 65 99 14 4 . . 29 113 63 5 57 55 . 8 Thermal 176 | . . . 7 28 9 . . 67 23 . 7 12 18 . 5 Explosive 9 | . . . . . . . . . . . . . 9 . . Electromagnetic 49 | . . 4 30 14 1 . . . . . . . . . . Robot Hit Streak 20 | . 14 18 9 6 5 . . 13 20 6 6 4 6 . 4 Robot Miss Streak 9 | . 2 4 4 3 2 . . 5 9 5 2 4 5 . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 14 | . 1 3 2 1 . . . 4 . . . 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . . . 1 1 . . Shots Hit Robots 456 | . 20 36 86 29 10 . . 75 77 28 8 30 41 2 14 Core Hits 269 | . 5 27 33 12 5 . . 33 49 19 4 12 64 . 6 Critical Kills 2 | . . . 1 . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Critical Strikes 15 | . . . 1 . 2 . . 6 2 2 . . 1 . 1 Burn 10 | . . . . . 1 . . 6 2 . . . . . 1 Destroy 4 | . . . 1 . 1 . . . . 1 . . 1 . . Blast 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 14 | . . . . . . . . . . . . . . 4 10 Impact . | . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . 4 10 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10154 | . 146 392 1353 510 179 . . 1381 1544 692 175 766 2480 69 467 Guns 7137 | . 146 337 1223 510 179 . . 1381 1127 314 165 628 858 . 269 Cannons 891 | . . . . . . . . . 411 342 . 138 . . . Explosions 1804 | . . 52 130 . . . . . . . . . 1622 . . Melee 251 | . . . . . . . . . . . . . . 69 182 Ramming 71 | . . 3 . . . . . . 6 36 10 . . . 16 Kinetic 5059 | . 146 298 838 92 54 . . 297 1248 656 14 649 622 . 145 Thermal 2732 | . . 52 215 338 125 . . 1084 290 . 151 117 236 . 124 Explosive 1622 | . . . . . . . . . . . . . 1622 . . Electromagnetic 419 | . . 39 300 80 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 251 | . . . . . . . . . . . . . . 69 182 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . . . 1 . . . . . . Average Corruption 1 | . . 1 . . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . . . . Message Errors 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 148 | . . 82 . . . . . . 3 5 . . 45 . 13 Projectiles 4 | . . . . . . . . . 3 1 . . . . . Explosions 127 | . . 82 . . . . . . . . . . 45 . . Melee 17 | . . . . . . . . . . 4 . . . . 13 Knockbacks 4 | . . . . . . . . . 3 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 3 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 604 | . . 158 50 . . . . . . . . . 388 . 8 Shots 16 | . . 2 1 . . . . . . . . . 13 . . Rammed 7 | . . 2 . . . . . . . . . . . . 5 Targets Rammed 14 | . . 2 . . . . . . 3 3 1 . . . 5 Kicked 7 | . . . . . . . . . 3 3 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 602 | . 28 93 508 386 225 . . 601 270 224 21 54 602 3 109 Average Temperature 127 | . 13 25 176 149 112 . . 182 66 77 10 31 249 3 63 Received Heat Transfer 1660 | . 120 84 387 90 69 . . 276 222 . 45 . 144 103 120 Effects 38 | . . . 10 1 . . . 9 1 . . . 17 . . Shutdowns 8 | . . . 4 . . . . 3 . . . . 1 . . Energy Bleed 3 | . . . 2 1 . . . . . . . . . . . Interference 5 | . . . . . . . . . 1 . . . 4 . . Matter Decay 3 | . . . . . . . . 3 . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Damage (major) 13 | . . . 3 . . . . 3 . . . . 7 . . Damage (core) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . 3 2 . . 3 . . 1 . . . . Heat Transferred 5707 | . . 50 385 740 316 . . 2403 777 . 259 185 333 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Maximum Alert Level 2 | . . 1 . 1 . . . 2 1 . . . . . . Low Security (%) 68 | 100 100 86 100 73 100 100 100 13 8 100 100 . . 100 100 Level 1 24 | . . 13 . 26 . . . 39 91 . . . . . . Level 2 6 | . . . . . . . . 46 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 592 | . 40 268 126 278 106 17 4 592 319 122 32 . . 94 60 Initial 310 | . . 12 102 8 97 14 . 2 310 104 28 . . 52 . Average 132 | . 7 106 56 107 69 2 . 362 250 69 5 . . 44 2 Influence Increases 4020 | . 50 456 385 597 123 17 4 792 470 256 56 160 475 79 100 Destroy 0b10 Robot/C 2640 | . 40 320 280 320 80 . . 520 280 140 20 140 400 40 60 Destroy 0b10 Robot/NC 80 | . . . 10 15 . . . . 35 10 . . 5 5 . Destroy Leader 464 | . 10 60 74 84 10 . . 30 74 30 10 20 40 12 10 Allied During Kill 292 | . . . . 132 33 . . 117 4 . . . . 6 . Successful Hack 49 | . . . . 14 . . 4 7 . . 24 . . . . Disable Machine 75 | . . 15 15 . . . . . 45 . . . . . . Destroy Structure 180 | . . 31 6 2 . 17 . 58 32 16 2 . . 16 . Lose Combat Pursuer 240 | . . 30 . 30 . . . 60 . 60 . . 30 . 30 Influence Decreases 4020 | . 20 242 608 404 297 57 . 204 848 412 114 160 391 163 100 Entered New Map 772 | . . 18 142 13 117 26 . 2 282 110 30 . . 32 . Time Decay 2412 | . 20 174 426 318 100 31 . . 486 282 84 150 211 110 20 Lost Part 511 | . . 50 40 10 20 . . 60 40 20 . 10 180 1 80 Lost Ally 325 | . . . . 63 60 . . 142 40 . . . . 20 . Squads Dispatched 25 | . 1 . 7 1 . . 1 . 7 2 1 . 1 2 2 Investigation 6 | . . . 3 . . . 1 . 1 . . . . 1 . Extermination 4 | . . . . . . . . . 3 1 . . . . . Reinforcement 8 | . 1 . 1 1 . . . . 2 1 1 . . 1 . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 6 | . . . 3 . . . . . 1 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Distress Signals 7 | . . 2 2 2 . . . . . 1 . . . . . Communications Jammed 1 | . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . 1 . . . . . Times Spotted 175 | . 5 21 17 15 4 1 . 25 21 15 6 6 22 7 10 Peak Tracking Total 9 | . 4 9 3 5 3 1 . 5 3 4 2 4 7 5 6 Tactical Retreats 11 | . . 2 . 1 . . . 3 . 2 . . 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Traps Triggered 17 | . . 3 1 . 2 . . 6 3 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Machines Disabled 5 | . . 1 1 . . . . . 3 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Machines Accessed 11 | . . . 1 3 . . 1 1 1 1 2 1 . . . Terminals 5 | . . . . 3 . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . Total Hacks 19 | . . . 3 5 . . 4 1 1 1 3 1 . . . Successful 10 | . . . 1 3 . . 1 1 1 1 1 1 . . . Failed 9 | . . . 2 2 . . 3 . . . 2 . . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 7 | . . . . 5 . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 4 . . 1 . . . . . Terminal Hacks 6 | . . . . 3 . . . 1 1 . . 1 . . . Open Door 5 | . . . . 3 . . . 1 . . . 1 . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 6 | . . . 1 2 . . 1 . . . 2 . . . . Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . 39 . . . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Total Allies 35 | . . . . 10 . 20 . 4 . . . . 1 . . Largest Group 23 | . . . . 10 6 23 8 8 2 . . . 1 1 . Highest-Rated Group 566 | . . . . 173 106 566 167 190 190 . . . 106 106 . Highest-Rated Ally 106 | . . . . 29 29 35 35 95 95 . . . 106 106 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 213 | . . . . 81 26 23 . 56 11 . . . . 16 . Total Damage 4894 | . . . . 991 218 564 . 2177 406 . . . . 538 . Kills 37 | . . . . 10 2 2 . 16 4 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Active Infowar (turns) 4001 | . . . . . . . . . 1026 718 542 1031 120 232 332 Optics 2157 | . . . . . . . . . . 464 542 1031 120 . . Sensors 564 | . . . . . . . . . . . . . . 232 332 Spoofing 2187 | . . . . . . . . . 1026 718 443 . . . . Jamming 2245 | . . . . . . . . . . 641 542 1031 31 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . 6 . Investigations 1 | . . . . . . . . . . . . . . 1 . Guards 5 | . . . . . . . . . . . . . . 5 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Turns Passed 9117 | 70 131 468 1088 794 217 313 132 1115 1261 718 542 1031 542 264 431 Spaces Moved 4849 | 43 51 226 557 374 142 270 75 609 622 403 336 572 284 171 114 Core 187 | 12 . 11 . . . . . . . . . . 39 46 79 Treads 900 | 31 51 215 557 46 . . . . . . . . . . . Legs 3762 | . . . . 328 142 270 75 609 622 403 336 572 245 125 35 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 105 105 105 110 110 100 117 117 50 50 50 Average Speed 149 | 129 160 161 161 183 119 106 173 138 163 151 119 170 160 107 75 Slowest Speed 260 | 160 160 200 163 250 185 185 185 185 183 189 192 192 260 140 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 20 26 60 68 4 92 4 79 21 9 12 84 47 5 4 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 216 | . . 43 2 . . . . . 15 15 . 7 134 . . Melee . | . . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . . . 15 15 . 7 9 . . AOE 170 | . . 43 2 . . . . . . . . . 125 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Gar Fac Fac Fac Upp Upp Fac Res Total 6236 | 59 80 289 676 450 180 296 77 811 788 470 469 596 315 247 433 Wait 769 | . 14 18 31 54 20 7 . 88 87 13 105 . 2 52 278 Move 4835 | 42 50 225 556 373 142 269 74 608 621 402 335 571 283 170 114 Hop . | . . . . . . . . . . . . . . . . Pick Up 112 | 9 2 11 21 3 5 8 1 13 13 4 6 2 . 10 4 Fast Attach . | . . . . . . . . . . . . . . . . Attach 91 | 5 1 8 12 3 4 2 . 8 8 9 7 4 4 9 7 Detach 10 | . . 1 . 1 . . . 1 1 3 3 . . . . Swap 28 | . . . 5 1 3 3 1 3 6 4 2 . . . . Drop 44 | 3 . 1 10 1 2 7 1 3 5 2 3 1 1 2 2 Fire 265 | . 13 23 41 14 4 . . 43 34 30 7 18 25 . 13 Melee 14 | . . . . . . . . . . . . . . 4 10 Ram 5 | . . . . . . . . . . . . . . . 5 Kick 7 | . . . . . . . . . 3 3 1 . . . . Crush 2 | . . 2 . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 30 10 . . . . . . Rewire 14 | . . . . . . . . 14 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac x2]) -4/Factory -3/Research History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 8) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Weapon x2 398 | -9/Materials | Destroyed 7 combat bots 621 | -9/Materials | Lost 4 parts (1p2n1w) 649 | -9/Materials | Discovered new exit (range 14) 661 | -9/Materials | Build established: Gunner 670 | -9/Materials | Entered another Materials area 670 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 838 | -8/Materials | Garrison activated, responded to threat 999 | -8/Materials | Discovered new exit (range 7) 1101 | -8/Materials | Build established: Scavenger-Gunner 1316 | -8/Materials | Lost 3 parts (3w) 1480 | -8/Materials | Discovered new exit (range 13) 1653 | -8/Materials | Discovered new exit (range 14) 1758 | -8/Materials | Entered Storage 1771 | -8/Storage | Build established: Gunner 2201 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2274 | -8/Storage | Lost 3 allies 2353 | -8/Storage | Found Prototype Protection 2479 | -8/Storage | Discovered new exit (range 16) 2504 | -8/Storage | Build established: Commander-Gunner 2552 | -8/Storage | Entered Factory 2552 | -7/Factory | Accompanied by 6 allies 2552 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Identified Lgt. Regenerative Plating 2747 | -7/Factory | Lost 3 allies 2769 | -7/Factory | Sucked down chute 2769 | -7/Factory | Entered Waste 2770 | -7/Waste | Joined by Warlord forces that had cleared the area 2814 | -7/Waste | 3 allies followed down the chute 2869 | -7/Waste | A Compactor rumbled back to life 2870 | -7/Waste | Spotted C-40 Crusher 2875 | -7/Waste | Allies destroyed C-40 Crusher 3020 | -7/Waste | Build established: Gunner 3037 | -7/Waste | Discovered new exit (range 15) 3082 | -7/Waste | Entered Factory 3082 | -7/Factory | Accompanied by 8 allies 3212 | -7/Factory | Identified exit to Garrison 3214 | -7/Factory | Entered Garrison 3214 | -7/Garrison | Accompanied by 8 allies 3238 | -7/Garrison | Triggered checkpoint 3275 | -7/Garrison | Lost 5 allies 3454 | -7/Garrison | Lost 3 allies 3564 | -7/Garrison | Lost 5 parts (1p2n2w) 3739 | -7/Garrison | Discovered new exit (range 9) 3769 | -7/Garrison | Found embedded Infiltrators 3798 | -7/Garrison | Triggered checkpoint 3889 | -7/Garrison | Build established: Scavenger-Gunner 3932 | -7/Garrison | Triggered checkpoint 3934 | -7/Garrison | Triggered checkpoint 3935 | -7/Garrison | Triggered checkpoint 4060 | -7/Garrison | Triggered checkpoint 4102 | -7/Garrison | Discovered new exit (range 10) 4204 | -7/Garrison | Discovered new exit (range 9) 4274 | -7/Garrison | Triggered checkpoint 4329 | -7/Garrison | Entered Factory 4329 | -7/Factory | Accompanied by 2 allies 4796 | -7/Factory | Garrison activated, responded to threat 4810 | -7/Factory | Found Prototype Launcher 4855 | -7/Factory | Identified Rocket Array 5377 | -7/Factory | Allied Derelicts emerged from ambush trap array 5563 | -7/Factory | Discovered new exit (range 16) 5590 | -7/Factory | Entered another Factory area 5590 | -6/Factory | Evolved 2 slots: Utility x2 6143 | -6/Factory | Build established: Scavenger-Skirmisher 6297 | -6/Factory | Discovered new exit (range 6) 6308 | -6/Factory | Entered another Factory area 6308 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6493 | -5/Factory | Fabricated Shield Leg (x1) 6833 | -5/Factory | Discovered new exit (range 9) 6850 | -5/Factory | Entered Upper Caves 6943 | -5/Upper Caves | Spotted B-75 Beast 6959 | -5/Upper Caves | Destroyed B-75 Beast 7081 | -5/Upper Caves | Build established: Scavenger-Tank 7562 | -5/Upper Caves | Encountered a Warlord checkpoint 7852 | -5/Upper Caves | Discovered new exit (range 17) 7881 | -5/Upper Caves | Entered another Upper Caves area 7983 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8000 | -5/Upper Caves | Core integrity fell below 50% 8027 | -5/Upper Caves | Destroyed 9 combat bots 8064 | -5/Upper Caves | Lost 12 parts (4n4u4w) 8307 | -5/Upper Caves | Build established: Mutant 8403 | -5/Upper Caves | Core integrity fell below 20% 8419 | -5/Upper Caves | 12-ASH showed up to help 8422 | -5/Upper Caves | 12-ASH revealed a hidden path 8422 | -5/Upper Caves | Discovered new exit (range 10) 8423 | -5/Upper Caves | Entered Factory 8423 | -4/Factory | Accompanied by 1 ally (12-ASH) 8423 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8432 | -4/Factory | Lost 5 parts (2n1u2w) 8672 | -4/Factory | Discovered new exit (range 13) 8687 | -4/Factory | Entered Research 8687 | -3/Research | Evolved 2 slots: Utility x2 9008 | -3/Research | Garrison activated, responded to threat 9071 | -3/Research | Core integrity fell below 50% 9101 | -3/Research | Lost 10 parts (1p3n2u4w) 9105 | -3/Research | Core integrity fell below 20% 9118 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09072_ Slammed into Y-72 Warden. 09073_ Penetrated by Slug. 09081_ Slug penetrates Wall. 09090_ Triggered Ambush Trap. 09090_ L-61 Swordsman emerges from a hatch in the floor. 09090_ B-74 Champion emerges from a hatch in the floor. 09090_ G-67 Veteran emerges from a hatch in the floor. 09094_ Acquired Adv. Force Field. 09103_ Slammed into G-67 Veteran. 09103_ Lgt. Antimatter Reactor broken. 09103_ Destabilizing: Short circuit. 09107_ Gravity Neutralizer destroyed. 09108_ Broken Lgt. Antimatter Reactor destroyed. 09110_ Dropped Adv. Force Field. 09111_ Slug penetrates Wall. 09112_ Slammed into Y-72 Warden. 09117_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????########???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #??????################?????? | | ??????????????# #??????# #?????? | | ??????????????# ! #??????# #?????? | | ???????######## #??????# ####### | | ???????# # #??????# # | | ???????# #+##+###??????########### # | | ???????# + #????????# # # "" | | ???????# # #????????# ! # # "" | | ???????# # #????????# ! # + "" | | ???????# ! # ! #????????# # # | | ????###########+## #????????# !# # | | ????# ??# #????????# # # | | ????# ?# #????????# # ####### | | ????# ?# #????????# # #?????? | | ????# # ################+### ####### | | ????# #Y s | | ????# + s @ | | ????# # % | | ????# + =%* | | ????# ?############### T######+######### | | ????# ???????????????####! = = #?? | | ????# ???????????????????# #?? | | ????# ???????????????????# #?? | | ????##########????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# ! #?? | | ??????????????????????????????????##############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 150 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Shield Leg | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Sniper Streaker We Are Legion Challenges ------------ None Game ------ Seed ShockboltServoClaymores Manual? 0 Play Time 00:53:25 Cumulative 43.0 hours Start 2025.11.05 @ 19:29:18 End 2025.11.05 @ 20:20:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e39480b-fe0a-46ae-b460-aa7c9d290df9