Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.14 @ 12:01:18 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2484) 2484 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 8010 Bonus ------- Follower Combat Kills 285 Met Data Miner 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 825/825 System Corruption 4% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (10) --- Core Analyzer Improved Hacking Suite Improved System Restoration Module Plasma Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Transmission Jammer Improved Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Fission Core Experimental Sensor Array Advanced Signal Interpreter Core Analyzer Phase Shifter Cloaking Device Improved Shield Generator Improved Hacking Suite Improved System Restoration Module Improved Assault Rifle [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 5 | . . . . . 4 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 103 | 6 6 5 2 4 27 16 14 5 5 . 13 Power 18 | 1 2 2 . . 4 5 1 1 . . 2 Engine 7 | 1 2 . . . 1 2 1 . . . . Core 9 | . . 2 . . 3 3 . . . . 1 Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 24 | 2 . 2 . 3 3 3 8 1 . . 2 Treads . | . . . . . . . . . . . . Leg 24 | 2 . 2 . 3 3 3 8 1 . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 2 . 2 . 13 7 3 2 3 . 6 Device 18 | . . . 1 . 5 2 2 1 3 . 4 Storage 6 | 1 1 . 1 . 1 1 . . . . 1 Processor 5 | . 1 . . . 2 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 5 3 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 1 . 1 7 1 2 1 2 . 3 Energy Gun 1 | . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 19 | 2 2 1 . 1 7 1 2 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 1 . . . . 1 Parts Lost 25 | . . . . . 1 2 . 3 7 . 12 Power 5 | . . . . . 1 1 . . 1 . 2 Propulsion 6 | . . . . . . 1 . 1 2 . 2 Utility 9 | . . . . . . . . 2 2 . 5 Weapon 5 | . . . . . . . . . 2 . 3 Highest Loss Streak 5 | . . . . . 1 1 . 2 5 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 99 100 88 99 98 90 79 80 60 Engine 3 | . 14 . . . . 3 6 6 . . . Core 5 | . . 13 14 14 7 10 6 . . . . Reactor 2 | . . . . . . . . 5 6 6 4 Leg 20 | . 28 28 28 28 18 22 26 25 14 13 5 Device 9 | . . . . . 6 10 18 11 16 20 15 Storage 9 | . 14 14 13 14 9 7 6 6 6 6 11 Processor 14 | . 13 14 14 14 15 15 13 13 20 20 14 Protection 4 | . . . . . 14 11 6 6 . . . Ballistic Gun 14 | . 28 28 28 28 18 15 13 12 7 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 10 17 17 17 19 33 40 58 62 61 31 47 Greatest Support 66 | 20 20 20 20 20 34 51 66 64 62 32 32 Greatest Overweight (x) 7 | 1 . . . . 1 1 . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 10 9 9 10 Average Carried 8 | . 5 9 9 9 9 9 9 9 7 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 10 10 8 9 9 4 Class Distribution -------------------- 64% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 2924 | 246 140 117 . 80 575 532 226 663 200 . 145 Remotely . | . . . . . . . . . . . . Salvage Created 3779 | 44 166 120 . 76 944 787 400 791 218 . 233 Parts 199 | 3 12 9 . 2 54 52 10 39 8 . 10 Haulers Intercepted 6 | . 1 . . . 3 1 1 . . . . Recyclers Shooed 6 | 1 . 1 . . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 33 8 . 18 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 5 3 . 2 9 8 5 17 5 . 5 Melee 2 | . . . . . . . . . . . 2 Guns 57 | . 5 3 . 2 9 8 5 17 5 . 3 Classes Destroyed 15 | 1 3 2 . . 3 4 . 1 . . 1 Worker 8 | . . 1 . . 4 3 . . . . . Builder 3 | . . . . . . 3 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . . Hauler 6 | . 1 . . . 3 1 1 . . . . Recycler 5 | . . 1 . . 2 2 . . . . . Minesweeper 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . . Swarmer 18 | . 3 3 . . . . . 5 2 . 5 Grunt 29 | . 2 . . 2 3 4 5 10 3 . . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 5 | . . . . . 4 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . 2 . . . . . Decomposer 1 | . . . . . . . . . . . 1 Thief 2 | . . . . . . . . 2 . . . Best Kill Streak 6 | 2 3 3 . 2 4 6 2 3 2 . 4 Combat Bots Only 4 | . 3 3 . 2 4 2 2 3 2 . 4 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Damage Taken 5919 | . 287 114 . 41 600 917 586 1121 706 . 1547 Core 1125 | . 57 23 . . 122 73 46 51 73 . 680 Absorbed by Shields 1009 | . . . . . 79 136 210 420 164 . . Redirected to Shielding 115 | . . . . . 46 38 . . . . 31 Regen/Repaired (Parts) 328 | . . . . . 101 227 . . . . . Core Remaining (%) 83 | 100 . . . 68 77 89 . . . . . Volleys Fired 333 | 4 38 12 . 5 64 55 34 71 30 . 20 Largest 2 | 2 2 2 . 2 2 2 2 2 2 . 1 Hottest 90 | 40 40 40 . 43 48 48 48 51 86 . 90 Shots Fired 634 | 8 76 24 . 10 128 110 68 139 51 . 20 Gun 623 | 8 76 24 . 10 128 110 68 139 51 . 9 Cannon 11 | . . . . . . . . . . . 11 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 616 | 8 76 24 . 10 128 110 68 139 48 . 5 Thermal 18 | . . . . . . . . . 3 . 15 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | 2 11 4 . 3 15 31 12 18 16 . 6 Robot Miss Streak 7 | 2 7 5 . 3 3 2 1 4 2 . 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 6 | . 1 1 . 1 . . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 . . . Shots Hit Robots 469 | 3 50 12 . 6 94 91 56 98 43 . 16 Core Hits 183 | 5 11 9 . 4 36 35 20 41 13 . 9 Critical Kills 3 | . 1 1 . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . Critical Strikes 5 | . 1 1 . . . . . 3 . . . Destroy 5 | . 1 1 . . . . . 3 . . . Melee Attacks 11 | . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7230 | 53 385 105 . 88 1217 1502 922 1756 746 . 456 Guns 6874 | 53 385 105 . 88 1217 1502 915 1756 737 . 116 Cannons 181 | . . . . . . . . . . . 181 Explosions . | . . . . . . . . . . . . Melee 159 | . . . . . . . . . . . 159 Ramming 16 | . . . . . . . 7 . 9 . . Kinetic 6802 | 53 385 105 . 88 1217 1502 915 1756 701 . 80 Thermal 253 | . . . . . . . . . 36 . 217 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 159 | . . . . . . . . . . . 159 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 1 . . . . 4 Average Corruption 1 | . 1 1 1 1 . 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . 7 . 3 . 5 . . . . 1 Message Errors 5 | . . 3 . 1 . 1 . . . . . Matter Fused 3 | . . 3 . . . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . Energy Discharges 3 | . . 1 . 1 . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . . Alerts 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 55 | . . . . . . . . . . . 55 Projectiles 50 | . . . . . . . . . . . 50 Explosions . | . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . 5 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 1 1 . 1 . . Kicked 3 | . . . . . . 1 1 . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 327 | . 12 8 . 242 13 255 327 163 41 . 32 Average Temperature 60 | . 7 4 . 79 5 61 146 41 11 . 11 Received Heat Transfer 1666 | . 78 6 . 12 214 298 318 284 219 . 237 Effects 3 | . . . . . . 1 2 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . 74 . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 219 | 10 198 87 . 50 215 219 117 . . . . Initial 22 | . 6 11 . . . 22 7 . . . . Average 63 | 2 81 57 . 1 95 70 49 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . . Low Security (%) 98 | 100 100 100 . 100 94 99 100 . . . . Level 1 1 | . . . . . 5 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . . . . 4 2 . . . 1 Investigation 1 | . . . . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 3 | . . . . . . 1 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . 2 . . . 3 . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . 1 . . . . . Times Spotted 111 | . 12 7 . 4 18 12 8 19 6 . 25 Peak Tracking Total 6 | . 3 3 . 3 5 3 4 3 5 . 6 Tactical Retreats 10 | . 3 . . . . . . 3 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . 7 Triggered 6 | . . . . . . . . 3 . . 3 Most Traps Carried 5 | . . . . . . . . . 2 2 5 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 17 | . 3 1 . . 2 4 2 . 1 4 . Terminals 9 | . 3 . . . 1 3 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 7 1 . . 10 11 6 . 2 31 . Successful 58 | . 6 1 . . 9 8 1 . 2 31 . Failed 10 | . 1 . . . 1 3 5 . . . . Catastrophic 2 | . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 4 . . . 4 6 . . . . . Terminals 22 | . 7 . . . 4 7 2 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 14 | . . . . . 6 4 4 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 38 | . 3 1 . . . 1 . . 2 31 . Record 13 | . . . . . . . . . 2 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 3 | . 2 . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 6 4 1 . . . . Scan Component 6 | . . . . . 3 2 1 . . . . Repair 5 | . . . . . 3 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 3 3 . . . . . Terminals 9 | . 3 . . . 3 3 . . . . . Track 2 | . 1 . . . 1 . . . . . . Botnet 6 | . 2 . . . 1 3 . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 3 . . . 1 4 2 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . . . 3 2 . . . . . Time 236 | . . . . . 160 76 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 7 | . . 3 . . . . 3 . . . 1 Largest Group 3 | . . 3 . . . . 3 . . . 1 Highest-Rated Group 96 | . . 40 . . . . 93 . . . 96 Highest-Rated Ally 96 | . . 16 . . . . 31 . . . 96 Total Orders 1 | . . . . . 1 . . . . . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 49 | . . 18 . . . . 8 . . . 23 Total Damage 964 | . . 222 . . . . 43 . . . 699 Kills 10 | . . 4 . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . . . . 1 . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . . 1 1 . 1 Drone Launches 1 | . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 8204 | 74 520 843 153 445 952 1230 808 1062 676 90 1351 Spaces Moved 4964 | 48 249 640 121 265 470 749 510 694 495 82 641 Core 61 | 8 . . . . . . . . . . 53 Treads . | . . . . . . . . . . . . Legs 4903 | 40 249 640 121 265 470 749 510 694 495 82 588 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 117 115 110 110 110 Average Speed 131 | 111 120 120 120 120 129 131 125 116 110 110 193 Slowest Speed 400 | 120 120 120 120 120 190 200 127 189 115 110 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 31 94 25 50 34 20 13 72 62 69 37 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 . Known Exits Taken 4 | . . . . . 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . Scrap Searched 8 | . . 1 . 2 . . . 1 2 . 2 Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 8 | . . . . . . . . 1 . . 7 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . . 1 . . 7 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 6089 | 59 410 700 129 386 699 895 628 806 577 81 719 Wait 525 | . 103 26 . 102 105 58 47 35 42 . 7 Move 4953 | 47 248 639 120 264 469 748 509 693 494 81 641 Hop . | . . . . . . . . . . . . Pick Up 66 | 2 10 7 5 4 12 5 8 1 5 . 7 Fast Attach 43 | 5 3 1 2 . 8 10 2 2 1 . 9 Attach 26 | 1 . . . . 9 3 2 3 4 . 4 Detach 6 | . . . . . 4 1 . . . . 1 Swap 35 | . 3 4 . 4 10 4 10 . . . . Drop 81 | . 5 11 2 7 18 10 15 1 . . 12 Fire 333 | 4 38 12 . 5 64 55 34 71 30 . 20 Melee 11 | . . . . . . . . . . . 11 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . 1 1 . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Entered Mines 598 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 609 | -10/Mines | Discovered new exit (range 4) 610 | -10/Mines | Learned Materials trap positions 632 | -10/Mines | Discovered new exit (range 7) 745 | -10/Mines | Learned location of 1 exit from Materials 931 | -10/Mines | Build established: Scavenger-Mutant 1098 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1099 | -10/Mines | Discovered new exit (range 5) 1344 | -10/Mines | Found the Drone Emporium 1355 | -10/Mines | Found Prototype Device 1438 | -10/Mines | Entered Exiles 1456 | -10/Exiles | Discovered new exit (range 15) 1468 | -10/Exiles | Met 8R-AWN 1488 | -10/Exiles | Met EX-HEX 1570 | -10/Exiles | Identified Sensor Drone Bay 1591 | -10/Exiles | Entered Mines 1597 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1606 | -9/Mines | Met a Derelict bent on vengeance 1780 | -9/Mines | Learned Materials emergency access door positions 1947 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1950 | -9/Mines | Found Prototype Device 1985 | -9/Mines | Discovered new exit (range 9) 2036 | -9/Mines | Entered Materials 2036 | -8/Materials | Evolved 4 slots: Utility x4 2036 | -8/Materials | Identified Exp. Sensor Array 2037 | -8/Materials | Identified exit to Factory 2038 | -8/Materials | Loaded intel: 20 trap records 2331 | -8/Materials | Discovered new exit (range 9) 2429 | -8/Materials | Repaired Weapon Shielding 2517 | -8/Materials | Repaired Lgt. Armor Plating 2538 | -8/Materials | Build established: Mutant 2627 | -8/Materials | Repaired Exp. Sensor Array 2660 | -8/Materials | Discovered exit to Factory (range 4) 2988 | -8/Materials | Entered Factory 2988 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3399 | -7/Factory | Discovered new exit (range 10) 3836 | -7/Factory | Repaired Titanium Leg 3890 | -7/Factory | Repaired Insulated Plating 4218 | -7/Factory | Entered another Factory area 4218 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4471 | -6/Factory | Spotted B-75 Beast 4862 | -6/Factory | Discovered new exit (range 5) 4902 | -6/Factory | Allied Derelicts emerged from ambush trap array 5026 | -6/Factory | Entered Lower Caves 5867 | -6/Lower Caves | Spotted B-75 Beast 6054 | -6/Lower Caves | Discovered new exit (range 8) 6086 | -6/Lower Caves | Identified exit to Lower Caves 6088 | -6/Lower Caves | Entered another Lower Caves area 6233 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 6429 | -6/Lower Caves | Learned Factory stockpile data 6544 | -6/Lower Caves | Encountered a Warlord checkpoint 6553 | -6/Lower Caves | Discovered new exit (range 10) 6562 | -6/Lower Caves | Identified exit to Data Miner 6764 | -6/Lower Caves | Entered Data Miner 6764 | -6/Data Miner | Discovered new exit (range 6) 6785 | -6/Data Miner | Met Data Miner 6815 | -6/Data Miner | Learned location of Section 7 (-3) 6815 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6825 | -6/Data Miner | Received God Mode back door access code from Data Miner 6852 | -6/Data Miner | Identified exit to Proximity Caves 6854 | -6/Data Miner | Entered Proximity Caves 6856 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6862 | -5/Proximity Caves | Escorted by Enhanced Grunt 6897 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 6918 | -5/Proximity Caves | Learned Factory emergency access door positions 6935 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 7039 | -5/Proximity Caves | Core integrity fell below 50% 7066 | -5/Proximity Caves | Core integrity fell below 20% 7088 | -5/Proximity Caves | Lost 3 parts (2u1w) 7378 | -5/Proximity Caves | Build established: Scavenger-Mutant 7767 | -5/Proximity Caves | Spotted B-75 Beast 8088 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8205 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08084_ Burning plasma bursts from the floor. 08084_ Door malfunctions. 08084_ Fire Trap short circuited. 08084_ G-50 Soldier destroyed. 08084_ Burning plasma bursts from the floor. 08088_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 08088_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 08092_ Y-72 Warden: "REQUESTING BACKUP." 08118_ B-60 Warrior triggered Dirty Bomb Trap. 08118_ An explosion rips through the floor. 08136_ Acquired 4 matter. 08147_ Acquired 2 matter. 08184_ C-30 ARC bursts open, deploying its payload. 08184_ G-67 Veteran unfolds itself. 08184_ G-50 Soldier unfolds itself. 08184_ B-60 Warrior unfolds itself. 08184_ M-28 Smith unfolds itself. 08200_ Exp. Sensor Array destroyed. 08200_ System corrupted by crushing effect (+4). 08204_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | % % #### #?????????# #???????????????? | | % % #?????????# #???????????????? | | # ####%###?????????## #???????????????? | | ??# #??# #????????????#### #???????????????? | | ??# #??# #???????????????## #???????????????? | | ??# ##?# ##??????????????## #???????????????? | | ??# ### #??????????????# ##???????????????? | | ### ##?????????????### #????????????????? | | ##??????????????# #????????????????? | | ## %#### #??????????????# #????????????????? | | ### ##??# #????????????### #????????????????? | | #?###???#% #????????????# # #????????????????? | | ######??# %#????????????# " #????????????????? | | ## ##?#% #??????????###"" ##????????????????? | | #?# #?????????## "#?????????????????? | | ##### ##???????## ####???????????????? | | %### #???????# ##??????????????? | | ### %%# #?####??# #??????????????? | | # ### ### %#??## ##??????????????? | | % % # # #???## ##???????????????? | | % # %# ####### # ##????????????????? | | "### %% % #?#### #?????????????????? | | % ##?##"# ## % ##????# #?????????????????? | | % ##???## "#### # ####?# #?????????????????? | | #% #?????# "%##?# # # ### #?????????????????? | | # #?????# " ### % %b @ #?????????????????? | | #?????## #g b #?????????????????? | | % ??????# # # #########?????????????????? | | % ?????#### % #????????????????????????? | | # #???????######### #????????????????????????? | | ######???????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Armor Coverage 600 Resistance: TH 20 Resistance: EM 15 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Armor Integrity Analysis 30 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicSpreadSuite Manual? 0 Play Time 00:47:56 Cumulative 354.0 hours Start 2022.12.14 @ 11:18:17 End 2022.12.14 @ 12:01:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 625 Rogue 470 Adventurer 148 Explorer 7 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da705c81-1040-493a-b034-eaf5ea1cb573