Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 16:59:26 Player: Orfs Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1688) 1688 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-194) -194 TOTAL SCORE: 5499 Bonus ------- Friendly Fire -194 Cogmind --------- Core Integrity 225/850 Matter 11/300 Energy 72/100 System Corruption 1% Temperature Cool (18) Location -6/Factory Parts ------- Power (2) Propulsion (4) Utility (6) Experimental Targeting Computer Hacking Suite Improved Hacking Suite Weapon (3) Heavy Flak Cannon Heavy Flak Cannon Inventory (4) Heavy Flak Cannon Peak State ------------ Power Light Deuterium Engine Light Angular Momentum Engine Propulsion Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Cryofiber Web Improved Heat Sink Large Storage Unit Enhanced Optical Array Energy Filter Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Shock Rifle Magnetic Acceleration Cannon Inventory Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Hacking Suite Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 94 | 7 9 8 . 26 5 14 15 10 Power 15 | 1 1 . . 9 . 2 2 . Engine 10 | 1 . . . 7 . 2 . . Core 4 | . 1 . . 2 . . 1 . Reactor 1 | . . . . . . . 1 . Propulsion 20 | 3 3 1 . 7 . 2 3 1 Treads 1 | 1 . . . . . . . . Leg 18 | 2 3 1 . 7 . 2 3 . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 3 . 4 3 5 4 4 Device 11 | . . 1 . 2 1 5 2 . Storage 4 | 1 2 . . 1 . . . . Processor 5 | . 1 1 . . 1 . 1 1 Hackware 4 | . . 1 . 1 . . . 2 Protection 3 | . . . . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 32 | 2 2 4 . 6 2 5 6 5 Energy Gun 11 | 1 1 . . 1 2 3 2 1 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 5 | 1 1 2 . 1 . . . . Ballistic Cannon 8 | . . 1 . 2 . 1 . 4 Launcher 4 | . . . . 1 . 1 2 . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 29 | . . . . 10 . 2 15 2 Power 9 | . . . . 6 . 1 2 . Propulsion 5 | . . . . 1 . . 3 1 Utility 8 | . . . . 1 . . 7 . Weapon 7 | . . . . 2 . 1 3 1 Highest Loss Streak 8 | . . . . 6 . 2 8 2 Average Slot Usage (%) 91 | . 98 99 100 97 98 100 54 26 Engine 5 | . 3 . . 10 7 7 2 . Core 6 | . 10 11 11 4 7 4 2 . Leg 25 | . 28 33 33 26 23 26 12 . Device 5 | . . . . 5 10 17 14 . Storage 11 | . 14 11 11 13 15 8 3 . Processor 8 | . 13 11 11 9 3 6 4 5 Hackware 5 | . . 9 11 8 . . . 12 Protection 1 | . . . . . 7 6 1 . Energy Gun 5 | . 13 . . 1 16 17 2 . Ballistic Gun 5 | . 14 11 11 3 4 . . . Ballistic Cannon 7 | . . 9 11 13 . 2 1 2 Naked Turns 36 | . . . . . . . 36 . Heaviest Build 64 | 11 26 29 29 57 61 64 58 20 Greatest Support 81 | 20 20 30 30 63 63 81 72 28 Greatest Overweight (x) 13 | 1 1 . . 1 1 1 13 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 10 4 Average Capacity 11 | 5 8 10 10 13 16 12 7 4 Most Carried 16 | 6 10 10 10 16 16 16 9 4 Average Carried 10 | 4 7 9 9 11 15 11 3 2 Final Capacity 16 | 6 10 10 10 16 16 10 4 4 Final Carried 16 | 6 10 10 10 16 16 9 1 1 Class Distribution -------------------- 37% | Mutant 26% | Scavenger-Mutant 18% | Tank 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1995 | 249 194 98 104 913 48 195 194 . Remotely . | . . . . . . . . . Salvage Created 2579 | . 306 98 78 1080 48 482 487 . Parts 113 | . 22 10 2 46 5 25 3 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 3 | . . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . 5 4 . 16 1 7 2 . Guns 12 | . 5 1 . 4 1 1 . . Cannons 17 | . . 3 . 12 . 2 . . AOE 6 | . . . . . . 4 2 . Classes Destroyed 11 | . 3 2 1 2 1 1 1 . Worker 4 | . . . . 2 . 2 . . Hauler 1 | . . . . . . 1 . . Recycler 8 | . . . 1 6 . 1 . . Operator 2 | . 2 . . . . . . . Watcher 6 | . 3 1 . 2 . . . . Swarmer 7 | . . 3 . . . 4 . . Grunt 17 | . 5 . . 10 . 2 . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . 1 . 5 . . . . Programmer 2 | . . . . . 1 1 . . Compactor 2 | . . . . . . . 2 . Thug 1 | . . . . . . . 1 . Best Kill Streak 6 | . 2 3 1 4 1 6 2 . Combat Bots Only 4 | . 2 2 . 3 1 4 2 . Max Kills in Single Turn 5 | . 1 1 1 1 1 5 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 4557 | . 231 127 . 1932 . 608 698 961 Core 1030 | . 42 23 . 340 . 55 255 315 Absorbed by Shields 60 | . . . . . . 60 . . Core Remaining (%) 83 | 100 83 . 94 38 100 . . . Volleys Fired 184 | . 31 13 1 93 2 15 27 2 Largest 3 | . 2 2 2 2 3 3 3 1 Hottest 189 | . 85 67 67 99 189 164 183 80 Shots Fired 356 | . 62 26 2 183 6 39 36 2 Gun 169 | . 62 13 1 51 6 28 6 2 Cannon 161 | . . 13 1 130 . 9 8 . Launcher 24 | . . . . . . 2 22 . Special 2 | . . . . 2 . . . . Kinetic 237 | . 31 26 2 167 . 9 2 . Thermal 53 | . 20 . . 14 6 2 9 2 Explosive 24 | . . . . . . 2 22 . Electromagnetic 40 | . 11 . . . . 26 3 . Robot Hit Streak 10 | . 4 6 1 10 4 5 5 1 Robot Miss Streak 5 | . 4 5 . 4 1 4 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 195 | . 32 10 1 105 3 21 21 2 Core Hits 91 | . 14 5 1 40 1 21 8 1 Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6093 | . 404 177 16 2321 57 917 2190 11 Guns 1347 | . 404 83 16 501 57 234 41 11 Cannons 2228 | . . 94 . 1762 . 171 201 . Explosions 2518 | . . . . 58 . 512 1948 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2733 | . 205 177 16 2113 . 171 51 . Thermal 782 | . 138 . . 150 57 238 188 11 Explosive 2260 | . . . . . . 312 1948 . Electromagnetic 318 | . 61 . . 58 . 196 3 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 . 1 1 1 Average Corruption 1 | . . . . 1 . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . 10 . . . 1 Message Errors 4 | . . . . 3 . . . 1 Matter Fused 1 | . . . . 1 . . . . Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Targeting Errors 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . 10 . 48 . 25 . . Projectiles 77 | . . 10 . 45 . 22 . . Explosions 6 | . . . . 3 . 3 . . Melee . | . . . . . . . . . Knockbacks 19 | . . 1 . 16 . 2 . . Impact . | . . . . . . . . . Kinetic 19 | . . 1 . 16 . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 322 | . . . . 25 . 12 285 . Shots 15 | . . . . 1 . 1 13 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 477 | . 222 15 3 378 296 477 92 21 Average Temperature 103 | . 73 4 2 89 156 210 49 8 Received Heat Transfer 1392 | . 129 33 . 963 . 24 . 243 Effects 5 | . . . . 1 . 4 . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1285 | . 333 . . 296 111 224 296 25 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 226 | . 226 202 83 221 75 215 52 38 Average Influence 78 | . 86 98 72 115 46 56 18 16 Maximum Alert Level 1 | . 1 1 . 1 . 1 . . Low Security (%) 93 | . . . . . . . . . Level 1 6 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 2 . 3 1 2 . . Investigation 4 | . 1 2 . 1 . . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 4 | . 1 . . 2 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 12 11 . 28 1 7 6 15 Peak Tracking Total 8 | . 2 5 . 4 1 4 4 8 Tactical Retreats 6 | . . . . 4 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 6 | . . 1 . 5 . . . . Max in Single Turn 2 | . . 1 . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 13 | . 2 4 . 7 . . . . Terminals 11 | . 2 4 . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 7 14 . 20 . . . . Successful 23 | . 3 7 . 13 . . . . Failed 18 | . 4 7 . 7 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 7 14 . 17 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 7 . 10 . . . . Record 8 | . 2 . . 6 . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 12 | . 2 4 . 6 . . . . Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 68 | . . . . 68 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . Total Damage 206 | . . . . . . . 206 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3872 | 69 509 306 452 1263 360 409 317 187 Spaces Moved 2491 | 44 299 204 333 658 274 271 223 185 Core 192 | 6 . . . . . . 120 66 Treads 11 | 11 . . . . . . . . Legs 2169 | 27 299 204 333 658 274 271 103 . Wheels 119 | . . . . . . . . 119 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 Average Speed 122 | 122 125 120 120 137 122 123 106 88 Slowest Speed 700 | 160 150 120 120 160 150 150 700 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 39 25 65 43 8 9 100 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 10 | . . . . . . 10 . . Terrain Destroyed 175 | . . 3 . 25 . 19 128 . Melee . | . . . . . . . . . Projectile 30 | . . 3 . 25 . 2 . . AOE 145 | . . . . . . 17 128 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 2978 | 56 377 241 384 834 298 319 265 204 Wait 78 | . 14 . 49 13 2 . . . Move 2484 | 43 298 203 332 657 273 271 222 185 Hop . | . . . . . . . . . Pick Up 68 | 5 11 8 1 28 7 5 . 3 Fast Attach 38 | 7 3 3 . 7 4 4 4 6 Attach 30 | . . 3 . 8 1 6 8 4 Detach 5 | 1 . . . . . 2 . 2 Swap 26 | . 6 2 . 11 . 4 3 . Drop 65 | . 14 9 1 17 9 12 1 2 Fire 184 | . 31 13 1 93 2 15 27 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 18) 334 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 11) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Build established: Scavenger-Mutant 845 | -9/Materials | Discovered new exit (range 15) 885 | -9/Materials | Entered Mines 949 | -9/Mines | Met a Derelict bent on vengeance 1282 | -9/Mines | Discovered new exit (range 16) 1291 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1337 | -9/Mines | Entered Materials 1337 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1671 | -8/Materials | Build established: Hacker-Mutant 2263 | -8/Materials | Build established: Mutant 2398 | -8/Materials | Core integrity fell below 50% 2465 | -8/Materials | Lost 6 parts (3p1u2w) 2552 | -8/Materials | Discovered new exit (range 4) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2934 | -7/Factory | Discovered new exit (range 6) 2960 | -7/Factory | Entered another Factory area 2960 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -6/Factory | Build established: Tank 3369 | -6/Factory | Sucked down chute 3369 | -6/Factory | Entered Waste 3370 | -6/Waste | Met a frightened Derelict 3402 | -6/Waste | Spotted C-40 Crusher 3402 | -6/Waste | Spotted C-40 Crusher 3418 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3425 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3433 | -6/Waste | Destroyed C-40 Crusher 3451 | -6/Waste | Destroyed C-40 Crusher 3456 | -6/Waste | Lost 4 parts (1p1n1u1w) 3480 | -6/Waste | Spotted C-40 Crusher 3517 | -6/Waste | Spotted C-40 Crusher 3556 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3574 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3578 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3583 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3591 | -6/Waste | Found Adv. Powered Armor 3614 | -6/Waste | Lost 8 parts (1p2n4u1w) 3635 | -6/Waste | Spotted C-40 Crusher 3637 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3660 | -6/Waste | Spotted C-40 Crusher 3675 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3680 | -6/Waste | Discovered new exit (range 13) 3686 | -6/Waste | Entered Factory 3717 | -6/Factory | Found Prototype Processor 3717 | -6/Factory | Identified Exp. Targeting Computer 3830 | -6/Factory | Spotted B-75 Beast 3851 | -6/Factory | Core integrity fell below 50% 3873 | -6/Factory | Self-destructed Last Messages --------------- 03717_ Identified Exp. Targeting Computer. 03734_ Dropped Hvy. Flak Cannon. 03735_ Acquired Gatling Laser. 03743_ Acquired Arm. Huge Wheel. 03832_ DRFW:O:ZH,UXGVV6EN4FWQFFNCB,OOL#W 03833_ Knocked back. 03841_ U-05 Engineer builds a Wall. 03850_ Nuclear Reactor explodes. 03850_ Gatling Laser destroyed. 03850_ U-05 Engineer destroyed. 03850_ W-25 Informer destroyed. 03850_ U-05 Engineer destroyed. 03851_ K-01 Serf collects debris. 03854_ The unstable cave ceiling collapses. 03854_ K-01 Serf collects debris. 03857_ K-01 Serf destroyed. 03858_ R-10 Processor collects Wheel. 03861_ The unstable cave ceiling collapses. 03862_ R-10 Processor collects Med. Matter Pod. 03870_ Arm. Huge Wheel destroyed. 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""" ## """ """ ## | | ????????????????????????# !! ## """ """ ## | | ????????????????????????# ## ## | | ????????????????????????# ## ## | | ????????????????????????#! ## ## | | ??????????????????####+#####gg############+####### | | ??????????????? b = | | ??????????????? g !% | | ??????????????? |]] | | ???????????????? |]] | | ???????????????? |]] | | ?????????????????## ######### !# | | ??????????????????# ??????# | | ??????????????????# ???????# | | ??????????????????# ????????# | | ??????????????????# ?????????# % | | ??????????????????# ??????????# """""" | | ??????????????????????????????# """""" | | ??????????????????????????????# """""" | | ??????????????????????????????# """""" | | ??????????????????????????????# | | ??????????????????????????????### """""" | | ????????????????????????????????### # """""" | | ??????????????????????????????????#### """"""? | | ?????????????????????????????????????### """"""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 1 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Everything Is Under Control GoHome() Loot Pinata Challenges ------------ None Game ------ Seed DefenseAssembledAxe Manual? 0 Play Time 00:58:31 Cumulative 4.6 hours Start 2019.10.30 @ 16:02:10 End 2019.10.30 @ 16:59:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cacb5fb5-fb5f-435c-9ceb-fd0127d082df