Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 17:14:31 Player: PlasticHeart Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (36) 7200 Robots Destroyed (187) 935 Value Destroyed (5625) 5625 Prototype IDs (108) 2160 Alien Tech Used (3) 600 Bonus (6764) 6764 TOTAL SCORE: 27284 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 1328 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Location -2/Research Parts ------- Power (2) Propulsion (6) Utility (13) Experimental Signal Interpreter Experimental Targeting Computer Weapon (2) Inventory (4) Experimental Energy Well (1000) Experimental Signal Interpreter Wave Gun Peak State ------------ Power Vortex Chain Reactor Propulsion Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Utility Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Particle Accelerator Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Weapon Vortex Shotgun Vortex Shotgun Inventory Cooled Antigrav System Cooled Antigrav System Experimental Cooling System Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Compact HERF Cannon Kinetic Spear [Rating: 148] Favorites ----------- Power Light Neutrino Core Engine Light Deuterium Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Scythe Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Slots Evolved 16 | . . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Utility 11 | . . . 1 1 1 . . . . . . 2 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 299 | 6 2 8 29 48 15 2 4 1 1 . 1 11 . 16 1 9 . 18 18 2 3 . 3 6 . 9 . 16 13 . 11 . 12 4 26 4 Power 33 | 1 . 2 3 3 2 . 1 . . . . 1 . 6 . . . . 4 . . . . 2 . 2 . 2 . . 3 . . 1 . . Engine 10 | 1 . 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 18 | . . . . 1 . . 1 . . . . 1 . 6 . . . . 2 . . . . 1 . 2 . 2 . . 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Propulsion 78 | 2 . 2 11 21 6 2 2 . . . . 4 . 6 . . . . 5 1 . . . . . 2 . 3 . . 2 . 3 2 1 3 Treads 24 | . . . 5 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 . 2 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . 1 1 . . . . . . 4 . 6 . . . . 5 1 . . . . . 2 . 3 . . 2 . 3 2 1 . Flight 13 | . . . 1 1 5 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 79 | 1 1 2 7 6 4 . . 1 1 . 1 6 . . 1 . . . 6 1 2 . . 4 . 4 . 6 4 . 4 . 4 1 12 . Device 34 | . . 1 1 2 1 . . . . . . 2 . . . . . . 1 . . . . 2 . 1 . 2 3 . 4 . 3 1 10 . Storage 21 | 1 1 1 4 4 . . . . . . . 1 . . . . . . 1 . 1 . . 1 . 2 . 3 . . . . 1 . . . Processor 8 | . . . 2 . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 2 . Hackware 14 | . . . . . 2 . . 1 1 . 1 1 . . . . . . 4 1 1 . . 1 . 1 . . . . . . . . . . Protection 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 2 1 2 8 18 3 . 1 . . . . . . 4 . 9 . 18 3 . 1 . 3 . . 1 . 5 9 . 2 . 5 . 13 1 Energy Gun 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 4 . Energy Cannon 18 | . . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Ballistic Gun 21 | 2 . 2 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . . . . . . . 3 . 6 1 . . . 1 . . . . . 2 . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . 2 . . . . . . . . 2 . 3 . 6 2 . . . 1 . . . . 4 3 . 1 . 1 . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . 1 . 2 1 Special Melee Weapon 14 | . . . . . 1 . 1 . . . . . . 2 . 3 . 6 . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 25 | . . 1 1 2 1 1 . . . . . . . 1 . . . . 1 . . . . 4 . . . 3 3 . 6 . . 1 . . Parts Lost 42 | . . 3 3 9 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 17 7 Power 5 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Propulsion 14 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Utility 11 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 3 Weapon 12 | . . 2 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Highest Loss Streak 13 | . . 2 1 7 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 13 4 Average Slot Usage (%) 97 | . 98 99 98 99 99 100 100 100 100 100 100 99 100 99 100 99 100 98 97 92 97 100 99 98 100 99 100 99 99 100 99 100 99 98 84 21 Engine 5 | . 14 14 11 7 15 15 14 7 7 7 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . 7 7 7 7 8 13 12 13 13 13 13 9 5 5 5 5 4 5 6 10 10 10 10 10 10 9 8 . . Treads 6 | . . . 18 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 27 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . 25 26 25 26 26 26 26 22 21 23 23 23 23 23 26 26 25 26 26 26 26 28 27 24 . Flight 5 | . . . . . 29 30 30 30 30 30 30 . . . . . . . . . . . . . . . . . . . . . . . . 2 Device 8 | . . . 4 3 6 7 7 7 7 7 7 13 13 13 13 13 13 13 10 11 11 11 11 9 11 10 10 9 10 10 9 10 11 9 6 1 Storage 14 | . 26 27 23 32 7 7 7 7 7 7 7 6 6 6 6 6 6 6 8 7 5 5 5 5 5 10 15 15 15 15 15 15 15 19 18 1 Processor 7 | . . . 3 . 6 7 7 7 7 7 7 13 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 11 12 Hackware 11 | . . . . . 14 15 15 15 15 15 15 13 13 13 13 13 13 13 19 21 23 23 23 23 23 19 15 15 15 15 15 15 14 14 12 2 Energy Cannon 1 | . . . 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | . 19 23 10 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Slashing Weapon 3 | . . . . . 6 7 7 7 7 7 7 6 6 5 6 5 6 5 4 5 5 5 4 5 5 5 5 5 4 5 5 5 1 . . . Special Melee Weapon 2 | . . . . . 6 7 7 7 7 7 7 6 6 5 6 5 6 5 3 . . . . . . . 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 9 14 14 54 73 22 22 23 23 23 23 23 35 35 37 37 43 37 43 50 50 46 46 48 46 46 71 71 73 76 73 73 73 79 97 108 3 Greatest Support 129 | 20 20 20 66 86 24 24 28 28 28 28 28 48 48 54 48 48 48 48 55 85 58 58 58 58 58 94 94 75 75 96 75 96 113 104 129 21 Greatest Overweight (x) 11 | . . . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . 1 11 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 8 8 20 26 26 8 8 8 8 8 8 10 10 10 10 10 10 10 14 14 10 10 10 10 10 22 22 22 22 22 22 22 22 22 22 4 Average Capacity 14 | 5 7 7 12 24 8 8 8 8 8 8 8 9 10 10 10 10 10 10 12 10 9 10 10 10 10 16 22 22 22 22 22 22 22 22 20 4 Most Carried 26 | 4 4 8 20 26 26 8 8 8 8 8 8 10 10 10 10 10 10 10 14 13 10 10 10 10 10 21 22 22 22 22 22 22 22 22 20 4 Average Carried 13 | 2 2 6 11 23 7 8 7 8 8 8 8 5 10 9 9 9 9 9 12 9 9 10 9 9 10 15 21 21 21 21 21 22 21 21 17 3 Final Capacity 26 | 6 8 8 20 26 8 8 8 8 8 8 8 10 10 10 10 10 10 10 14 8 10 10 10 10 10 22 22 22 22 22 22 22 22 22 4 4 Final Carried 26 | 2 4 8 20 26 8 8 8 8 8 8 8 10 10 10 10 9 10 10 13 7 10 10 10 10 10 21 22 22 22 22 22 22 22 20 3 3 Class Distribution -------------------- 35% | Messiah-Scout 17% | Hacker-Sprinter 15% | Hacker-Scout 13% | Hauler-Mutant 6% | Scavenger-Mutant 6% | Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -3/Section 7 Messiah-Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Matter Collected 4871 | 259 23 126 546 1009 150 20 30 20 10 . . 90 30 150 20 250 . 436 193 . 107 27 39 116 26 74 . 265 149 161 120 . 162 52 201 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7616 | . 64 268 1421 1910 126 . 107 21 . . . 176 . 226 51 205 . 479 184 . 110 34 69 116 . 225 . 344 185 58 . . 212 223 802 . Parts 372 | . 7 18 71 113 5 . 6 . . . . 4 . 10 . 8 . 15 15 . 4 1 2 1 . 7 . 17 16 2 . . 8 14 28 . Haulers Intercepted 22 | . . . 5 6 . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 1 . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . 2 . . . . . . 6 . 14 . . . . 1 1 . . . . 8 8 28 . . . . . Prevented 27 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . 21 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Combat Hostiles Destroyed 116 | . 1 10 19 30 . . . . . . . 1 . 1 . 7 . 12 4 . . . 3 . . . . . 11 2 . . 1 1 13 . Melee 8 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . 1 2 . . . 1 . . Guns 40 | . 1 10 8 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannons 18 | . . . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 38 | . . . 3 1 . . . . . . . . . . . 6 . 11 4 . . . 3 . . . . . 10 . . . . . . . Classes Destroyed 15 | . 2 1 7 3 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Worker 10 | . . . . 2 1 . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . Builder 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . . . 5 6 . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 1 . . Recycler 8 | . . . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 5 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 16 | . 1 . 3 3 1 . 2 . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 1 1 . Swarmer 43 | . . 6 5 6 . . . . . . . . . . . 3 . 4 4 . . . . . . . . . 10 2 . . . . 3 . Grunt 44 | . 1 4 9 11 . . . . . . . 1 . . . 3 . 6 . . . . 3 . . . . . 1 . . . . 1 4 . Brawler 4 | . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sentry 13 | . . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hunter 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 1 3 10 5 1 . 1 . . . . 1 . 1 . 4 . 4 5 . 1 . 3 . . 1 . 1 5 2 . . 1 2 8 . Combat Bots Only 7 | . 1 3 7 4 . . . . . . . 1 . 1 . 4 . 4 4 . . . 3 . . . . . 5 2 . . 1 1 6 . Max Kills in Single Turn 4 | . 1 1 3 2 1 . 1 1 . . . 1 . 1 1 2 . 3 2 . 1 1 2 . . 1 . 1 4 1 . . 1 1 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 1 . . . . . . . . . . . 2 . 3 2 . . . 2 . . . . . 4 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Damage Taken 9145 | . 44 513 879 2087 . . . . . . 31 18 . 102 . . . 50 366 57 16 . . . . 110 . . . 92 . 48 103 258 2670 1701 Core 2831 | . 17 84 86 118 . . . . . . . . . 11 . . . . 119 . . . . . . 16 . . . . . 25 . 65 820 1470 Absorbed by Shields 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Core Remaining (%) 80 | 100 . 59 78 78 . . . . . . 100 . . . . . . 98 . . . . . . 88 . . . . . . 96 . . 31 . Volleys Fired 350 | . 2 38 74 142 . . . . . . . . . . . 10 . 16 3 . . . 4 . . 2 . . 6 . . . 6 2 45 . Largest 2 | . 2 2 2 2 . . . . . . . . . . . 1 . 1 1 . . . 1 . . 1 . . 1 . . . 2 1 2 . Hottest 162 | . 70 70 126 112 . . . . . . . . . . . 46 . 46 46 . . . 46 . . 40 . . 46 . . . 94 40 162 . Shots Fired 558 | . 4 76 126 236 . . . . . . . . . . . 10 . 16 3 . . . 4 . . 2 . . 7 . . . 9 2 63 . Gun 321 | . 4 76 71 124 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 2 36 . Cannon 196 | . . . 55 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 27 . Launcher 39 | . . . . . . . . . . . . . . . . 10 . 16 3 . . . 4 . . . . . 6 . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 303 | . 2 61 71 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . Thermal 24 | . 2 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Explosive 39 | . . . . . . . . . . . . . . . . 10 . 16 3 . . . 4 . . . . . 6 . . . . . . . Electromagnetic 160 | . . . 55 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 27 . Entropic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Robot Hit Streak 33 | . 1 8 12 29 . . . . . . . . . . . . . . 31 . . . . . . 33 . . . . . . 2 . 11 . Robot Miss Streak 6 | . 1 3 3 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 6 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 7 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 485 | . 2 50 85 172 8 . 8 1 . . . 13 . 17 3 4 . 14 13 . 6 2 . 3 . 7 . 8 2 3 . . 6 5 53 . Core Hits 268 | . 3 19 43 70 3 . 3 . . . . 4 . 5 . 11 . 34 9 . 2 1 7 1 . 3 . 6 12 2 . . 3 5 22 . Critical Hits 6 | . 1 . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 673 | . . . . . 71 . 92 19 16 . 15 64 . 70 7 10 . 26 56 . 29 2 7 3 . 38 1 56 6 15 1 9 19 14 26 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 565 | . . . . . 70 . 92 19 16 . 15 63 . 67 7 10 . 20 55 . 29 2 7 3 . 38 1 29 3 5 1 7 6 . . . Piercing 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 3 10 . 2 13 14 26 1 Sneak Attacks 43 | . . . . . 3 . 2 1 . . . 3 . 6 3 . . 6 3 . 3 2 . . . 3 . 4 1 . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Damage Inflicted 22050 | . 28 439 2245 3657 385 . 432 93 . . . 539 . 765 292 1327 . 2798 1110 . 491 267 823 314 . 517 . 777 1408 150 . . 423 322 2448 . Guns 4122 | . 28 439 762 1509 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 9 1351 . Cannons 4018 | . . . 981 1906 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 1040 . Explosions 6805 | . . . 502 242 . . . . . . . . . . . 1154 . 2235 586 . . . 823 . . . . . 1263 . . . . . . . Melee 7105 | . . . . . 385 . 432 93 . . . 539 . 765 292 173 . 563 524 . 491 267 . 314 . 517 . 777 145 150 . . 308 313 57 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3129 | . 16 286 762 2032 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 9 . . Thermal 1006 | . 12 153 502 242 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . Explosive 6061 | . . . . . . . . . . . . . . . . 1154 . 2235 586 . . . 823 . . . . . 1263 . . . . . . . Electromagnetic 3495 | . . . 981 1383 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 1040 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5672 | . . . . . 385 . 432 93 . . . 539 . 765 292 173 . 563 524 . 491 267 . 314 . 517 . 218 . 99 . . . . . . Piercing 1433 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559 145 51 . . 308 313 57 . Entropic 1254 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1254 . Highest Corruption 11 | . . . . . . . . . . . . . . . . . . . . 10 10 10 10 10 10 2 10 10 10 10 11 . . . 3 2 Average Corruption 8 | . . . . . . . . . . . . . . . . . . . . 10 10 10 10 10 10 2 7 10 10 10 10 . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 153 | . . . . . . . . . . . . . . . . . . . . 1 20 8 11 4 12 5 2 56 17 13 2 . . . 2 . Message Errors 27 | . . . . . . . . . . . . . . . . . . . . . 3 1 3 1 1 . . 13 2 1 1 . . . 1 . Matter Fused 32 | . . . . . . . . . . . . . . . . . . . . 1 6 1 2 . 1 . 2 9 5 5 . . . . . . Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 1 . 5 1 . . . . . . . Energy Discharges 16 | . . . . . . . . . . . . . . . . . . . . . 4 1 . 1 2 1 . 6 . 1 . . . . . . Data Loss (minor) 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . 6 1 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . . . Misdirections 36 | . . . . . . . . . . . . . . . . . . . . . 5 2 3 . 6 . . 13 3 3 1 . . . . . Targeting Errors 12 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 3 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1816 | . . . 78 46 69 . 110 87 . . . 73 . 71 209 201 . 224 65 . 196 99 2 8 . 17 . 100 159 1 . . . . 1 . Projectiles 66 | . . . 22 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosions 536 | . . . 56 3 . . . . . . . . . . . 199 . 60 57 . . . 2 . . . . . 159 . . . . . . . Melee 1214 | . . . . . 69 . 110 87 . . . 73 . 71 209 2 . 164 8 . 196 99 . 8 . 17 . 100 . 1 . . . . . . Knockbacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . 15 76 . . . . . . . . . . . . . . 131 . . . . . . . . . . . . . . . . . Shots 5 | . . . 1 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 36 182 330 312 2 . 10 23 23 10 18 . . 6 . 36 . 60 6 . 249 190 . 79 102 263 . 261 225 . . . 97 . 282 . Average Temperature 46 | . 21 74 69 74 2 . 4 8 8 5 6 . . 6 . 16 . 19 3 . 134 83 . 45 56 117 . 114 92 . . . 56 . 91 . Received Heat Transfer 1677 | . 6 198 363 666 . . . . . . . 9 . 27 . . . . 21 . 9 . . . . 18 . . . . . 9 9 33 183 126 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Combat Hostiles 12 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Parts Fried 28 | . . . 5 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1229 | . 37 444 350 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Peak Influence 561 | . 88 189 296 432 292 33 509 . . . . 428 97 370 . . . . 493 140 165 . . . . 94 105 561 . . . . 108 215 559 512 Average Influence 160 | . 46 108 118 155 142 33 233 . . . . 233 97 140 . . . . 322 126 130 . . . . 43 52 120 . . . . 58 135 315 218 Maximum Alert Level 2 | . . . 1 2 1 . 2 . . . . 2 . 1 . . . . 2 . . . . . . . . 2 . . . . . 1 2 2 Low Security (%) 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 1 2 3 2 . 2 . . . . 5 . 5 . . . . 3 . . . . . . 1 . 1 . . . . 2 2 5 1 Investigation 12 | . 1 1 . . . . 1 . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 3 . Extermination 10 | . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . . . . . . . . 1 . . . . . . 1 . Reinforcement 13 | . . . 2 3 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 2 1 1 1 Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Distress Signals 14 | . . . 1 2 . . 1 . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 3 15 35 59 6 . 9 3 4 . 3 12 . 13 . 6 . 12 13 4 5 . 1 . . 9 6 7 2 7 1 5 4 11 22 35 Peak Tracking Total 14 | . 2 3 6 5 1 . 3 4 4 . 3 6 . 5 . 3 . 7 5 4 5 . 4 . . 6 4 2 3 5 1 5 2 6 6 14 Tactical Retreats 49 | . . 3 3 7 1 . 1 2 1 . . 2 . 5 . 3 . 2 1 . . . 1 . . 5 . 2 1 . . . . 1 4 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Traps Triggered 26 | . 1 . 3 2 3 . 1 . . . . 1 . 6 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 6 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Machines Disabled 20 | . . . 3 2 . . . . . . . 3 . 2 . . . . 2 . . . . . . 1 . . 1 1 . . . 1 4 . Max in Single Turn 3 | . . . 3 1 . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . 1 1 . . . 1 1 . Garrison Access 14 | . . . . . 1 . 1 . . . . . . 2 . . . . 3 . . . . . . 4 . 1 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Machines Accessed 123 | . 3 1 8 10 15 . 13 . . 4 . 12 . 17 1 . . . 9 . 1 1 . 4 . 7 . 8 . . 3 . 3 3 . . Terminals 56 | . 3 . 6 8 10 . 9 . . . . 9 . 11 . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . 2 . 1 . . . . 2 . . . . . . 4 . . . . . . 2 . 3 . . . . 1 . . . Repair Stations 14 | . . . 1 1 1 . . . . . . . . 3 . . . . 2 . . . . . . . . 3 . . . . 1 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 1 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . Garrison Access 16 | . . . . . 1 . 2 . . . . 1 . 2 . . . . 3 . . . . . . 4 . 1 . . . . 1 1 . . Total Hacks 367 | . 13 1 26 22 43 . 39 . . 25 . 36 . 46 1 . . . 34 . 2 1 . 15 . 16 . 30 . . 6 . 6 5 . . Successful 233 | . 8 1 11 15 31 . 20 . . 25 . 13 . 22 1 . . . 21 . 2 1 . 15 . 10 . 23 . . 6 . 4 4 . . Failed 134 | . 5 . 15 7 12 . 19 . . . . 23 . 24 . . . . 13 . . . . . . 6 . 7 . . . . 2 1 . . Catastrophic 9 | . . . . . . . . . . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 251 | . 4 . 9 6 8 . 7 . . . . 13 . 8 . . 4 . 57 . 27 . . . . 30 . 31 . . 1 . 8 23 11 4 Terminals 158 | . 13 . 21 18 27 . 27 . . . . 25 . 27 . . . . . . . . . . . . . . . . . . . . . . Fabricators 58 | . . . . . 7 . 4 . . . . 9 . . . . . . 16 . . . . . . 6 . 13 . . . . 3 . . . Repair Stations 43 | . . . 2 2 2 . . . . . . . . 7 . . . . 15 . . . . . . . . 9 . . . . 2 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 32 | . . . 3 2 6 . 2 . . . . . . 8 . . . . . . 2 . . . . 2 . 7 . . . . . . . . Garrison Access 27 | . . . . . 1 . 6 . . . . 2 . 4 . . . . 3 . . . . . . 8 . 1 . . . . 1 1 . . Terminal Hacks 108 | . 5 1 5 9 13 . 11 . . 25 . 6 . 10 1 . . . . . . 1 . 15 . . . . . . 6 . . . . . Record 16 | . . . . . . . . . . 11 . . . . . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 9 | . . . . . 1 . 1 . . 5 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 22 | . 1 . . 2 5 . 3 . . 3 . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . 2 3 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 1 . 2 . 2 . 2 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . 5 . 2 . . . . 4 . . . . . . 8 . . . . . . 2 . 7 . . . . 1 . . . Network Status 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . Load Schematic 12 | . . . . . 2 . 1 . . . . 2 . . . . . . 3 . . . . . . 1 . 2 . . . . 1 . . . Build 13 | . . . . . 3 . 1 . . . . 2 . . . . . . 3 . . . . . . 1 . 3 . . . . . . . . Repair Station Hacks 26 | . . . 2 2 2 . . . . . . . . 4 . . . . 6 . . . . . . . . 5 . . . . 2 3 . . Scan Component 15 | . . . 1 1 1 . . . . . . . . 2 . . . . 4 . . . . . . . . 3 . . . . 1 2 . . Repair 11 | . . . 1 1 1 . . . . . . . . 2 . . . . 2 . . . . . . . . 2 . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 2 2 6 . . . . . . . . 5 . . . . . . 2 . . . . 2 . 6 . . . . . . . . Insert Component 10 | . . . 1 1 2 . . . . . . . . 1 . . . . . . 1 . . . . 2 . 2 . . . . . . . . Analyze 15 | . . . 1 1 4 . . . . . . . . 4 . . . . . . 1 . . . . . . 4 . . . . . . . . Garrison Access Hacks 14 | . . . . . 1 . 2 . . . . . . 1 . . . . 3 . . . . . . 4 . 1 . . . . 1 1 . . Seal Access 13 | . . . . . 1 . 1 . . . . . . 1 . . . . 3 . . . . . . 4 . 1 . . . . 1 1 . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 77 | . 7 . 8 4 9 . 12 . . . . 10 . 4 . . . . 9 . . . . . . 5 . 9 . . . . . . . . Terminals 17 | . 3 . 2 2 3 . 4 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Track 6 | . 1 . 1 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . 1 . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . 1 . 1 . . . . 2 . . . . . . 4 . . . . . . 2 . 4 . . . . . . . . Prioritize 7 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . 1 . 2 . . . . . . . . Siphon 7 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 3 . 8 7 9 . 10 . . . . 11 . 15 . . . . 4 . 1 . . . . 2 . 4 . . . . 1 2 . . Full Trace Events 4 | . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . . . 6 . . . . . . . . 15 . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 124 | . . . 1 1 3 . 1 . . 5 . . . 1 . . . . 26 . 10 . . 2 . 21 . 27 . . . . 11 . 15 . Parts Built 13 | . . . . . 2 . 1 . . . . 2 . . . . . . 4 . . . . . . 1 . 3 . . . . . . . . Matter 3092 | . . . . . 504 . 164 . . . . 497 . . . . . . 848 . . . . . . 285 . 794 . . . . . . . . Time 1536 | . . . . . 268 . 116 . . . . 205 . . . . . . 373 . . . . . . 152 . 422 . . . . . . . . Total Part Build Rating 73 | . . . . . 8 . 3 . . . . 11 . . . . . . 28 . . . . . . 5 . 18 . . . . . . . . Parts Repaired 10 | . . . 1 1 1 . . . . . . . . 2 . . . . 2 . . . . . . . . 2 . . . . . 1 . . Time 460 | . . . 100 32 61 . . . . . . . . 60 . . . . 65 . . . . . . . . 73 . . . . 43 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 1 2 . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . Part Schematics Acquired 8 | . . . 1 1 2 . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . Parts Damaged 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Non-combat 6 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . no_distress 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . find_chute 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Total Allies 66 | . . . . . 1 . 2 . . . 1 . . . . . 4 2 3 . 4 . . . . . 19 4 . . 5 . . . . 21 Largest Group 19 | . . . . . 1 1 1 1 . . . 1 . . . . 4 6 3 . 4 . . . . . 19 3 2 1 5 2 . . . 13 Highest-Rated Group 714 | . . . . . 26 26 26 26 . . . 94 . . . . 150 226 210 . 153 . . . . . 714 309 206 103 292 120 . . . 189 Highest-Rated Ally 103 | . . . . . 26 26 26 26 . . . 94 . . . . 40 49 70 . 42 . . . . . 50 103 103 103 60 60 . . . 50 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . . . . . . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 271 | . . . . . . . . . . . . 32 . . . . . 32 18 . 1 . . . . . 77 14 3 5 . . . . . 89 Total Damage 11119 | . . . . . . . . . . . . 1209 . . . . . 606 681 . 39 . . . . . 4477 903 219 333 . . . . . 2652 Kills 53 | . . . . . . . . . . . . 9 . . . . . 6 3 . . . . . . . 7 6 1 3 . . . . . 18 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . 1 2 . . . . . . 3 . 2 . . . 2 1 . 1 . . . 1 1 . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . 2 . 2 . . . 3 3 . 2 . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 48 | . . . . . . . . . . . . . . . . . . . 15 . 7 . . . . 8 . 6 . . . . 2 7 3 . Main Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Turns Passed 17179 | 39 197 556 1603 2266 1089 89 1101 239 238 20 225 807 85 790 230 396 571 513 863 31 393 151 200 96 151 675 55 1160 341 273 397 88 234 256 450 311 Spaces Moved 26085 | 28 105 341 909 1082 2392 274 2635 728 736 75 437 1438 224 1365 542 838 1015 996 1435 74 611 382 432 150 389 1461 135 1401 516 356 533 222 375 489 370 594 Core 407 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 391 Treads 1528 | . . . 446 1082 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 926 | 17 105 341 463 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15744 | . . . . . . . . . . . . 1438 224 1365 542 838 1015 996 1435 74 611 382 432 150 389 1461 135 1401 516 356 533 222 375 489 365 . Flight 7480 | . . . . . 2392 274 2635 728 736 75 437 . . . . . . . . . . . . . . . . . . . . . . . . 203 Fastest Speed 15 | 50 120 120 120 160 26 26 26 26 26 26 26 38 38 34 38 38 38 38 35 22 38 38 38 38 38 17 17 32 32 17 32 17 17 16 15 34 Average Speed 43 | 92 120 120 139 160 26 26 26 26 26 26 26 38 38 38 38 38 38 38 37 36 38 38 38 38 38 31 30 32 32 31 32 31 27 28 39 44 Slowest Speed 600 | 120 120 120 180 180 26 99 26 26 26 26 26 38 38 106 38 38 38 38 38 42 38 38 38 38 38 34 32 92 88 32 32 32 28 83 600 50 Overloaded Moves 190 | . . . . . . . . . . . . . . 10 . . . . . 3 . . . . . 55 18 . . 4 . 8 29 36 27 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 8 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 28 65 67 70 50 93 63 85 89 68 54 44 92 43 77 76 91 91 46 69 23 74 68 61 69 46 85 41 74 53 86 47 15 70 16 21 Regions Visited 36 Branch Regions 19 Pre-discovered Areas 38 | . . . . . . . . . . 1 . . . . . 1 3 . 9 . 9 . . 3 . 3 . 6 . . . . . 3 . . Known Exits Taken 23 | . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . . . . . . . 3 4 . 3 . . . 3 4 2 3 . . . 3 2 . 2 . . . 2 1 . 1 . . . . Spaces Dug 495 | . . . . . 54 . 77 18 16 . 15 47 . 47 3 6 . 12 44 . 22 . 7 . . 31 1 41 2 7 1 7 15 4 17 1 Terrain Destroyed 1032 | . . . 61 13 54 . 77 18 16 . 15 47 . 47 3 104 . 228 56 . 22 . 51 . . 31 1 41 76 7 1 7 15 4 36 1 Melee 495 | . . . . . 54 . 77 18 16 . 15 47 . 47 3 6 . 12 44 . 22 . 7 . . 31 1 41 2 7 1 7 15 4 17 1 Projectile 26 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 19 . AOE 511 | . . . 61 7 . . . . . . . . . . . 98 . 216 12 . . . 44 . . . . . 73 . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Total 30395 | 40 171 426 1128 1382 2758 290 2909 747 757 74 523 1605 223 1528 555 890 1200 1082 1677 77 727 384 452 184 391 1616 147 2035 676 496 759 228 465 583 574 636 Wait 2500 | . 61 20 64 51 211 13 157 . 5 . 72 71 . 65 . 14 182 9 124 . 77 . 4 13 3 82 9 542 123 126 172 . 47 67 79 37 Move 26025 | 27 104 340 908 1081 2376 273 2626 727 735 74 434 1438 223 1364 541 837 1014 995 1435 73 610 381 431 149 388 1461 134 1400 515 355 532 221 374 488 369 592 Hop 14 | . . . . . 8 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 181 | 7 2 12 28 27 12 . 3 . . . . 12 . 2 3 . 2 . 16 1 5 . . 4 . 17 2 10 . 2 4 . 5 2 3 . Fast Attach 121 | 1 1 1 12 14 2 2 1 . . . . 1 . 14 . 6 . 12 7 1 1 . 2 5 . 3 . 7 12 . 9 . 1 3 . 3 Attach 92 | 5 . 4 7 8 13 . . . . . . 6 . 1 . 3 . 6 6 1 . . 1 2 . 3 . 2 2 . 1 . 2 1 17 1 Detach 28 | . . 1 1 1 . . . . . . . . . . . 3 . 6 1 . . . 1 . . 1 . 1 2 . 2 . . . 7 1 Swap 90 | . 1 3 10 26 . . 3 1 1 . 1 4 . 1 1 . . . 5 . 2 . . . . 3 . 7 . . 1 . 9 1 10 . Drop 222 | . . 7 24 32 29 2 5 . . . . 9 . 4 2 7 1 12 16 1 2 . 2 7 . 6 1 15 11 1 13 . 3 5 5 . Fire 350 | . 2 38 74 142 . . . . . . . . . . . 10 . 16 3 . . . 4 . . 2 . . 6 . . . 6 2 45 . Melee 661 | . . . . . 71 . 92 19 16 . 15 64 . 70 7 10 . 26 56 . 29 2 7 3 . 38 1 51 5 12 1 7 18 14 26 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 82 | . . . . . 36 . 18 . . . . . . 7 . . . . 8 . . . . . . . . . . . . . . . 13 . Rewire 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 1 . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Waste -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -3/Section 7 -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 237 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 531 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 536 | -10/Mines | Found Prototype Device 537 | -10/Mines | Identified Exp. Sensor Array 692 | -10/Mines | Met a Derelict shopkeep closing up shop 727 | -10/Mines | Learned Materials emergency access door positions 729 | -10/Mines | Discovered new exit (range 12) 775 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 793 | -10/Mines | Entered Materials 793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Build established: Scavenger-Mutant 1050 | -9/Materials | Discovered new exit (range 14) 1368 | -9/Materials | Discovered new exit (range 7) 1568 | -9/Materials | Destroyed 7 combat bots 1914 | -9/Materials | Build established: Mutant 2009 | -9/Materials | Repaired Exp. Sensor Array 2396 | -9/Materials | Entered another Materials area 2396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -8/Materials | Build established: Hauler-Mutant 2535 | -8/Materials | Repaired Imp. Treads 2769 | -8/Materials | Discovered new exit (range 16) 3041 | -8/Materials | Discovered new exit (range 8) 3210 | -8/Materials | Lost 7 parts (1p2n1u3w) 3626 | -8/Materials | Discovered new exit (range 14) 4662 | -8/Materials | Entered Factory 4662 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4937 | -7/Factory | Discovered new exit (range 16) 4953 | -7/Factory | Build established: Hacker-Sprinter 5282 | -7/Factory | Discovered new exit (range 15) 5288 | -7/Factory | Identified exit to Factory 5329 | -7/Factory | Discovered new exit (range 13) 5332 | -7/Factory | Identified exit to Lower Caves 5476 | -7/Factory | Fabricated Aerolev Unit? 5499 | -7/Factory | Repaired Adv. Terrain Scan Processor 5510 | -7/Factory | Fabricated Exp. Sensor Array? 5584 | -7/Factory | Discovered exit to Factory (range 14) 5751 | -7/Factory | Manually triggered Chute Trap 5751 | -7/Factory | Sucked down chute 5751 | -7/Factory | Entered Waste 5751 | -7/Waste | The area was eerily silent 5755 | -7/Waste | 1 allies followed down the chute 5823 | -7/Waste | Discovered new exit (range 16) 5827 | -7/Waste | Identified exit to Factory 5840 | -7/Waste | Entered Factory 5840 | -7/Factory | Accompanied by 1 ally 5974 | -7/Factory | Identified exit to Storage 6235 | -7/Factory | Local fabrication network quarantined 6263 | -7/Factory | Fabricated Aerolev Unit? 6941 | -7/Factory | Entered Lower Caves 6941 | -7/Lower Caves | Accompanied by 1 ally 6957 | -7/Lower Caves | Encountered a Warlord checkpoint 7054 | -7/Lower Caves | Spotted B-75 Beast 7092 | -7/Lower Caves | Identified exit to Lower Caves 7180 | -7/Lower Caves | Entered another Lower Caves area 7181 | -7/Lower Caves | Learned Factory trap positions 7188 | -7/Lower Caves | Spotted B-75 Beast 7325 | -7/Lower Caves | Learned 12 Factory zone layouts 7394 | -7/Lower Caves | Discovered new exit (range 14) 7418 | -7/Lower Caves | Identified exit to Data Miner 7418 | -7/Lower Caves | Entered Data Miner 7418 | -7/Data Miner | Discovered new exit (range 6) 7423 | -7/Data Miner | Met Data Miner 7428 | -7/Data Miner | Learned location of Section 7 (-3) 7428 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7432 | -7/Data Miner | Received God Mode back door access code from Data Miner 7437 | -7/Data Miner | Identified exit to Proximity Caves 7438 | -7/Data Miner | Entered Proximity Caves 7583 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7663 | -6/Proximity Caves | Entered Factory 7663 | -6/Factory | Accompanied by 1 ally 7663 | -6/Factory | Evolved 2 slots: Utility x2 7664 | -6/Factory | Escorted by Enhanced Grunt 7664 | -6/Factory | Identified exit to Factory 7665 | -6/Factory | Loaded intel: 117 trap records 7979 | -6/Factory | Build established: Hacker-Scout 8077 | -6/Factory | Discovered exit to Factory (range 16) 8255 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 8266 | -6/Factory | Local fabrication network quarantined 8309 | -6/Factory | Fabricated Smartbomb Launcher (x1) 8357 | -6/Factory | Discovered new exit (range 24) 8368 | -6/Factory | Found Exp. Signal Interpreter 8470 | -6/Factory | Manually triggered Chute Trap 8470 | -6/Factory | Sucked down chute 8470 | -6/Factory | Entered Waste 8470 | -6/Waste | The area was eerily silent 8542 | -6/Waste | Discovered new exit (range 12) 8555 | -6/Waste | Identified exit to Factory 8555 | -6/Waste | Entered Factory 8632 | -6/Factory | Discovered exit to Factory (range 19) 8869 | -6/Factory | Incoming assault squad redirected 8893 | -6/Factory | Identified exit to Lower Caves 8965 | -6/Factory | Repaired Imp. Airjet 9007 | -6/Factory | Incoming investigation squad redirected 9010 | -6/Factory | Spotted B-75 Beast 9225 | -6/Factory | Repaired Lgt. Fission Core 9345 | -6/Factory | Entered Lower Caves 9426 | -6/Lower Caves | Discovered new exit (range 23) 9449 | -6/Lower Caves | Encountered a Warlord checkpoint 9572 | -6/Lower Caves | Identified exit to Lower Caves 9575 | -6/Lower Caves | Entered another Lower Caves area 9575 | -6/Lower Caves | Accompanied by 2 allies 9594 | -6/Lower Caves | Encountered a Warlord checkpoint 9618 | -6/Lower Caves | Learned location of Zion (-6) 9687 | -6/Lower Caves | Learned Factory terminal intel 9726 | -6/Lower Caves | Discovered new exit (range 12) 9955 | -6/Lower Caves | Learned Factory terminal intel 9970 | -6/Lower Caves | Identified exit to Zion 9971 | -6/Lower Caves | Entered Zion 10021 | -6/Zion | Discovered new exit (range 13) 10148 | -6/Zion | Learned location of Armory (-4) 10213 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10260 | -6/Zion | Opened final containment barrier to the Deep Caves 10295 | -6/Zion | Imprinted 10297 | -6/Zion | Declared Zion's savior 10360 | -6/Zion | Identified exit to Proximity Caves 10542 | -6/Zion | Entered Proximity Caves 10542 | -5/Proximity Caves | Accompanied by 6 allies 10550 | -5/Proximity Caves | Learned Factory non-interactive machine intel 10593 | -5/Proximity Caves | Build established: Messiah-Scout 10725 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10777 | -5/Proximity Caves | Learned location of 1 exit from Factory 10809 | -5/Proximity Caves | Discovered exit to Factory (range 12) 10975 | -5/Proximity Caves | Spotted B-75 Beast 10982 | -5/Proximity Caves | Allies destroyed B-75 Beast 11055 | -5/Proximity Caves | Entered Factory 11055 | -5/Factory | Evolved 2 slots: Utility x2 11056 | -5/Factory | Identified exit to Upper Caves 11057 | -5/Factory | Loaded intel: 238 non-interactive machine locations 11058 | -5/Factory | Loaded intel: 22 terminal locations 11090 | -5/Factory | Discovered new exit (range 21) 11131 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11132 | -5/Factory | Discovered new exit (range 20) 11157 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11201 | -5/Factory | Discovered new exit (range 15) 11203 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11243 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11296 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11315 | -5/Factory | Incoming investigation squad redirected 11317 | -5/Factory | Incoming investigation squad redirected 11326 | -5/Factory | Discovered exit to Upper Caves (range 19) 11409 | -5/Factory | Repaired Cld. Airjet 11476 | -5/Factory | Spotted B-75 Beast 11490 | -5/Factory | Fabricated Exp. Targeting Computer? 11492 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11493 | -5/Factory | Zion Light squad teleported in 11581 | -5/Factory | Repaired Lrn. Terrain Scanner 11603 | -5/Factory | Retrieved Zion intel report: Active Terminals 11610 | -5/Factory | Discovered new exit (range 15) 11628 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11648 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11686 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11697 | -5/Factory | Retrieved Zion intel report: Component Schematics 11716 | -5/Factory | Retrieved Zion intel report: Branch Access 11716 | -5/Factory | Identified exit to Extension 11756 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 11785 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11805 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11819 | -5/Factory | Retrieved Zion intel report: Main Access 11819 | -5/Factory | Identified exit to Factory 11902 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 11918 | -5/Factory | Sucked down chute 11918 | -5/Factory | Entered Waste 11925 | -5/Waste | Spotted C-40 Crusher 11926 | -5/Waste | Spotted C-40 Crusher 11928 | -5/Waste | Spotted C-40 Crusher 11929 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11933 | -5/Waste | EMP discharged 11933 | -5/Waste | System corruption reached 10% 11942 | -5/Waste | Spotted C-40 Crusher 11946 | -5/Waste | Discovered new exit (range 10) 11949 | -5/Waste | Identified exit to Factory 11949 | -5/Waste | Entered Factory 11950 | -5/Factory | Loaded intel: 22 terminal locations 11986 | -5/Factory | Retrieved Zion intel report: Trap Installations 12069 | -5/Factory | Discovered exit to Extension (range 23) 12111 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12119 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12160 | -5/Factory | Retrieved Zion intel report: Emergency Access 12170 | -5/Factory | Discovered exit to Factory (range 23) 12186 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12189 | -5/Factory | Retrieved Zion intel report: Branch Access 12252 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12253 | -5/Factory | Zion Hacker squad teleported in 12282 | -5/Factory | Zion Infowar Resupply teleported in 12342 | -5/Factory | Entered Upper Caves 12342 | -5/Upper Caves | Accompanied by 2 allies 12343 | -5/Upper Caves | Encountered a Warlord checkpoint 12426 | -5/Upper Caves | Identified exit to Upper Caves 12454 | -5/Upper Caves | Learned 4 Factory zone layouts 12493 | -5/Upper Caves | Entered another Upper Caves area 12493 | -5/Upper Caves | Accompanied by 5 allies 12497 | -5/Upper Caves | Discovered exit to Factory (range 24) 12647 | -5/Upper Caves | Encountered a Warlord checkpoint 12654 | -5/Upper Caves | Identified exit to Zhirov 12693 | -5/Upper Caves | Entered Zhirov 12693 | -5/Zhirov | Accompanied by 5 allies 12694 | -5/Zhirov | Discovered new exit (range 4) 12702 | -5/Zhirov | Met Zhirov 12709 | -5/Zhirov | Learned location of Quarantine (-3) 12709 | -5/Zhirov | Learned location of Testing (-2) 12709 | -5/Zhirov | Learned location of Command (-1) 12712 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12719 | -5/Zhirov | Found Alien Artifact 12719 | -5/Zhirov | Identified Integrated Reactor 12719 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12726 | -5/Zhirov | Found Alien Artifact 12775 | -5/Zhirov | Identified exit to Proximity Caves 12789 | -5/Zhirov | Entered Proximity Caves 12789 | -4/Proximity Caves | Accompanied by 7 allies 12891 | -4/Proximity Caves | Learned Research terminal intel 12918 | -4/Proximity Caves | Discovered exit to Factory (range 9) 12940 | -4/Proximity Caves | Entered Factory 12940 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12941 | -4/Factory | Identified exit to Upper Caves 13042 | -4/Factory | Retrieved Zion intel report: Active Terminals 13097 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13156 | -4/Factory | Fabricated Exp. Targeting Computer? 13214 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13218 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13223 | -4/Factory | Identified Transdimensional Reconstructor 13332 | -4/Factory | Found Exp. Signal Interpreter 13356 | -4/Factory | Discovered exit to Upper Caves (range 14) 13430 | -4/Factory | Retrieved Zion intel report: Guard Positions 13434 | -4/Factory | Discovered new exit (range 19) 13444 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13448 | -4/Factory | Retrieved Zion intel report: Component Schematics 13459 | -4/Factory | Retrieved Zion intel report: Trap Installations 13477 | -4/Factory | Found Quantum Capacitor 13510 | -4/Factory | Discovered new exit (range 10) 13615 | -4/Factory | Sucked down chute 13615 | -4/Factory | Entered Waste 13616 | -4/Waste | Met a frightened Derelict 13625 | -4/Waste | Met Warlord forces unprepared to attack 13630 | -4/Waste | EMP discharged 13630 | -4/Waste | System corruption reached 10% 13645 | -4/Waste | Spotted C-40 Crusher 13645 | -4/Waste | Spotted C-40 Crusher 13658 | -4/Waste | Spotted C-40 Crusher 13660 | -4/Waste | Spotted C-40 Crusher 13660 | -4/Waste | Spotted C-40 Crusher 13663 | -4/Waste | Spotted C-40 Crusher 13667 | -4/Waste | Discovered new exit (range 10) 13669 | -4/Waste | Identified exit to Factory 13670 | -4/Waste | Entered Factory 13728 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13816 | -4/Factory | Fabricated Cld. Gravmag System (x1) 13900 | -4/Factory | Fabricated Cld. Gravmag System (x1) 13948 | -4/Factory | Retrieved Zion intel report: Component Schematics 14024 | -4/Factory | Discovered new exit (range 19) 14057 | -4/Factory | Repaired Adv. Phase Shifter? 14086 | -4/Factory | Fabricated Kinetic Spear? 14172 | -4/Factory | Retrieved Zion intel report: Emergency Access 14200 | -4/Factory | Discovered new exit (range 19) 14208 | -4/Factory | Identified exit to Research 14234 | -4/Factory | Retrieved Zion intel report: Main Access 14235 | -4/Factory | Zion Heavy squad teleported in 14334 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14372 | -4/Factory | Retrieved Zion intel report: Branch Access 14372 | -4/Factory | Identified exit to Armory 14663 | -4/Factory | Repaired Adv. Core Analyzer 14677 | -4/Factory | Local fabrication network quarantined 14775 | -4/Factory | Zion Heavy squad teleported in 14817 | -4/Factory | Found Prototype Protection 14818 | -4/Factory | Identified Zio. Weapon Casing 14830 | -4/Factory | Entered Upper Caves 14830 | -4/Upper Caves | Accompanied by 2 allies 14837 | -4/Upper Caves | Learned location of 1 exit from Research 14842 | -4/Upper Caves | Encountered a Warlord checkpoint 14983 | -4/Upper Caves | Found Prototype Protection 14983 | -4/Upper Caves | Identified Zio. Heavy Carapace 15051 | -4/Upper Caves | Found Alien Artifact 15051 | -4/Upper Caves | Identified Dimensional Node Initializer 15051 | -4/Upper Caves | Initialized slip node 15133 | -4/Upper Caves | Discovered new exit (range 23) 15150 | -4/Upper Caves | Identified exit to Upper Caves 15171 | -4/Upper Caves | Entered another Upper Caves area 15171 | -4/Upper Caves | Accompanied by 1 ally 15179 | -4/Upper Caves | Discovered exit to Research (range 15) 15196 | -4/Upper Caves | Encountered a Warlord checkpoint 15331 | -4/Upper Caves | Found Zio. Weapon Casing 15378 | -4/Upper Caves | Discovered new exit (range 14) 15444 | -4/Upper Caves | Identified exit to Warlord 15444 | -4/Upper Caves | Entered Warlord 15450 | -4/Warlord | Discovered new exit (range 24) 15456 | -4/Warlord | System corruption cleaned by Quarantine Array 15508 | -4/Warlord | Rebuked by Warlord 15511 | -4/Warlord | Opened Warlord's prototype stash 15512 | -4/Warlord | Found Prototype Device 15512 | -4/Warlord | Identified System Purifier 15528 | -4/Warlord | Found Prototype Reactor 15533 | -4/Warlord | Warlord's base attacked by MAIN.C 15594 | -4/Warlord | Identified Vortex Chain Reactor 15602 | -4/Warlord | Found Prototype Energy Gun 15602 | -4/Warlord | Identified Vortex Shotgun 15610 | -4/Warlord | Found Vortex Shotgun 15796 | -4/Warlord | Opened side exit 15818 | -4/Warlord | Spotted B-90 Cyclops 15823 | -4/Warlord | Identified exit to Proximity Caves 15841 | -4/Warlord | Entered Proximity Caves 15841 | -3/Proximity Caves | Accompanied by 3 allies 15920 | -3/Proximity Caves | Discovered exit to Research (range 19) 15929 | -3/Proximity Caves | Entered Research 15929 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15930 | -3/Research | Identified exit to Research 15931 | -3/Research | Loaded intel: 15 terminal locations 15960 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16114 | -3/Research | Retrieved Zion intel report: Main Access 16120 | -3/Research | Discovered new exit (range 17) 16149 | -3/Research | Identified exit to Quarantine 16163 | -3/Research | Entered Quarantine 16166 | -3/Quarantine | Found Transdimensional Reconstructor 16173 | -3/Quarantine | Found Dimensional Node Initializer 16195 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16216 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 16241 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 16251 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 16261 | -3/Quarantine | Found Alien Artifact 16261 | -3/Quarantine | Identified Core Reset Matrix 16261 | -3/Quarantine | Used Core Reset Matrix 16265 | -3/Quarantine | Detected hypermatrix surge 16265 | -3/Quarantine | Sensed 7 artifacts in vicinity 16322 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 16327 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 16357 | -3/Quarantine | Repaired Cld. Aerolev Unit 16385 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16393 | -3/Quarantine | Spotted Fortress 16418 | -3/Quarantine | Discovered new exit (range 7) 16419 | -3/Quarantine | Identified exit to Section 7 16419 | -3/Quarantine | Entered Section 7 16420 | -3/Section 7 | Sensed 25 artifacts in vicinity 16441 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 16458 | -3/Section 7 | Incoming investigation squad redirected 16472 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16498 | -3/Section 7 | Incoming investigation squad redirected 16767 | -3/Section 7 | Lost 4 parts (1n3u) 16767 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 16774 | -3/Section 7 | Discovered exit to Research (range 15) 16796 | -3/Section 7 | Initialized slip node 16832 | -3/Section 7 | Spotted S7 Guard 16834 | -3/Section 7 | Core integrity fell below 50% 16869 | -3/Section 7 | Emitted hypermatrix ping 16869 | -3/Section 7 | Entered Research 16869 | -2/Research | Evolved 2 slots: Utility x2 16887 | -2/Research | Lost 13 parts (1p6n3u3w) 16967 | -2/Research | Spotted B-90 Cyclops 17061 | -2/Research | Core integrity fell below 50% 17080 | -2/Research | Build established: Messiah-Mutant 17085 | -2/Research | Emitted hypermatrix ping 17090 | -2/Research | Assembled emerged from beneath the floor 17111 | -2/Research | Assembled emerged from beneath the floor 17140 | -2/Research | Assembled emerged from beneath the floor 17170 | -2/Research | Core integrity fell below 20% 17177 | -2/Research | Zion Demo squad teleported in 17180 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 17176_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : JL-53I(i)/Fire(4) ] [ 2 : Infowar Resupply ] [ 3 : K8-JEP(d)/Demo(2) ] [ 4 : 89-T0F(Z)/Heavy(2) ] [ 5 : 5T-V03(Z)/Heavy(2) ] [ 6 : Defense Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 17177_ K8-JEP(d): "For Derelicts everywhere!" 17177_ S-43 Plague destroyed. 17177_ Door malfunctions. 17177_ S-43 Plague destroyed. 17178_ The unstable cave ceiling collapses. 17179_ Detecting system override signal. 17179_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# #?# | | ???????????????????????????????????####+### ### | | ???????????????????????????????????+ ### | | ????????????????????????????????????### #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ???????????????????????????????????####/## #?? | | ???????????????????????????????????# # #?? | | ???????????????????????????????????# # #?? | | ?????????????????????? ??????????# # #?? | | ???????????????????? ??????????# # #?? | | ???????????????????# #?????????# # #?? | | ???????????????????# #?????????# / +?? | | ???????????????????# #?????????# # #?? | | ???????????????????# #?????????# # #?? | | ???????????????????# #?????????# [ # #?? | | ???????????????????#t #?????????# # #?? | | ???????????????????# #???###?### # #?? | | ???????????????????# #?? """ ?# + #?? | | ???????????????????# #??""T"" ####### #?? | | ???????????????????# #? "" "" #?????# #?? | | ???????????????????# #? #?????# #?? | | ???????????????????# # #?????# #?" | | ???????????????????# # !! #?????# #?R | | ???????????????????# @ !! !#?????# #"" | | ??????????? ?????# # Y#????# #"" | | ??????????? ????# ############????# + | | ???????????? ??## ##??????????????# # | | ?????????????# ?# #??????????????# ### | | ?????????????# #??????????????# #? | | ?????????????# #??????????????# #? | | ?????????????# d +??????????????# # | | ?????????????# g #??????????????# # | | ?????????????##### g #??????????????# " | | ?????????????????# =* #??????????????# # | | ?????????????###### ########?????????# # | | ?????????????# # *#?????????# #? | | ?????????????# === / = !! ########??# #?# | | ?????????????# === %% ! # #??# #?? | | ?????????????# === ! !# #??# #?? | | ?????????????# [ ? # #??# #?? | | ?????????????# # #??# #?? | | ?????????????#####?# ?##### ! ???# #?? | | ???????????????????# ?????# ????## ##? | | ???????????????????# #########+###???# #? | | ???????????????????# ##### # | | ???????????????????# # | | ???????????????????# + | | ???????????????????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 65 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 24 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 42 Defensive Hacking 28 Item Schematics ----------------- Adv. Force Field | -3/Section 7 | Z-intel Biometal Medium Treads | -3/Section 7 | Z-intel Quantum Rifle | -3/Section 7 | Z-intel Arm. Heavy Treads | -3/Section 7 | Z-intel Imp. Maneuvering Thrusters | -3/Section 7 | Z-intel Lyr. Light Armor Plating | -3/Section 7 | Z-intel Particle Reactor | -3/Section 7 | Z-intel Imp. Utility Shielding | -3/Section 7 | Z-intel Hyp. Railgun | -3/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -3/Section 7 | Z-intel Hcp. Storage Unit | -3/Section 7 | Z-intel Arm. Huge Wheel | -3/Section 7 | Z-intel Cloaking Device | -3/Section 7 | Z-intel Lrn. Proton Cannon | -3/Section 7 | Z-intel Disruptor Cannon | -3/Section 7 | Z-intel Robot Schematics ------------------ C-55 Analyst | -3/Quarantine | Z-intel Y-64 Sentinel | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel Fabricated ------------ Aerolev Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Smartbomb Launcher | x1 | -6/Factory Exp. Targeting Computer | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Cld. Aerolev Unit | x1 | -5/Factory Exp. Targeting Computer | x1 | -4/Factory Cld. Gravmag System | x1 | -4/Factory Cld. Gravmag System | x1 | -4/Factory Kinetic Spear | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MicroVariableRail Manual? 0 Play Time 05:35:45 Cumulative 618.4 hours Start 2019.11.04 @ 16:50:10 End 2019.11.09 @ 17:14:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 50 Types 28/2/12/5/1/1/1 Lore% 89 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e22db6b0-66ac-4d4a-935e-4f1528c5d913