Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.07 @ 21:53:39

Player: JayDee

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (62)      310
Value Destroyed (1821)     1821
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6531

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Cesium-ion Thruster
           Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
                Lightpack 2.0
  High-capacity Matter Pod
                Visual Processing Unit
       Enhanced Optical Array
                Energy Filter
>               --- WEAPON -----------
       Improved EM Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Deuterium Engine
                Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
          Large Storage Unit
          Large Storage Unit
                Sensor Array
                Seismic Analyzer
       Improved Terrain Scan Processor
       Improved Terrain Scan Processor
                Matter Filter
                Hacking Suite
                System Shield
                Particle Gun
          Heavy Particle Cannon
   High-powered Shotgun
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
Weapon                     Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   .   2   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 7   2   16  .   .   1   3   7   14  13  
  Power                    8    | 1   1   2   .   .   .   .   .   1   3   
    Engine                 6    | 1   .   2   .   .   .   .   .   1   2   
    Core                   2    | .   1   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   6   .   .   .   .   1   5   2   
    Treads                 10   | .   .   4   .   .   .   .   1   5   .   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 2   .   4   .   .   .   3   5   .   6   
    Device                 5    | 1   .   .   .   .   .   1   1   .   2   
    Storage                9    | 1   .   4   .   .   .   2   .   .   2   
    Processor              4    | .   .   .   .   .   .   .   2   .   2   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   4   .   .   1   .   1   8   2   
    Energy Gun             2    | .   .   .   .   .   1   .   .   1   .   
    Energy Cannon          3    | .   1   .   .   .   .   .   .   2   .   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   1   2   .   
    Ballistic Cannon       4    | .   .   4   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 23   | .   .   .   .   .   1   .   .   14  8   
  Power                    4    | .   .   .   .   .   .   .   .   1   3   
  Propulsion               8    | .   .   .   .   .   .   .   .   8   .   
  Utility                  5    | .   .   .   .   .   .   .   .   1   4   
  Weapon                   6    | .   .   .   .   .   1   .   .   4   1   
  Highest Loss Streak      14   | .   .   .   .   .   1   .   .   14  3   
Average Slot Usage (%)     87   | .   100 96  100 100 99  90  91  76  23  
  Engine                   8    | .   10  7   11  11  11  9   7   5   2   
  Core                     1    | .   3   3   .   .   .   .   .   .   .   
  Treads                   23   | .   .   13  44  44  44  36  30  23  .   
  Leg                      10   | .   28  30  .   .   .   .   .   .   .   
  Device                   4    | .   14  3   .   .   .   9   9   .   3   
  Storage                  16   | .   14  18  22  22  22  18  15  12  4   
  Processor                1    | .   .   .   .   .   .   .   11  6   6   
  Energy Gun               2    | .   .   .   .   .   7   9   7   3   .   
  Energy Cannon            1    | .   10  .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   17  .   .   .   .   .   2   5   .   
  Ballistic Cannon         11   | .   .   18  22  22  14  9   4   .   .   
Naked Turns                49   | .   .   .   .   .   .   .   .   31  18  
Heaviest Build             53   | 12  15  50  50  50  50  53  29  27  29  
  Greatest Support         94   | 20  20  88  88  88  88  88  94  94  20  
  Greatest Overweight (x)  16   | .   .   16  .   .   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 36   | 6   6   16  16  16  16  36  24  24  24  
  Average Capacity         14   | 5   6   11  16  16  16  24  24  21  16  
  Most Carried             24   | 4   6   16  16  16  16  19  24  22  10  
  Average Carried          11   | 2   5   9   16  15  15  16  20  17  3   
  Final Capacity           24   | 6   6   16  16  16  16  24  24  4   4   
  Final Carried            21   | 3   6   16  16  16  15  19  21  4   2   

 Class Distribution 
--------------------
 73% | Mutant
 12% | Hauler-Mutant
  8% | Hauler-Skirmisher
  5% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -7/Factory
     Hacker-Mutant | -7/Garrison
     Hauler-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Matter Collected           1441 | 368 128 464 .   .   106 129 88  70  88  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1773 | 144 299 238 .   .   84  315 240 280 173 
  Parts                    102  | 17  21  16  .   .   5   7   15  16  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       10   | .   .   .   .   .   .   .   .   .   10  
  Retrieved Matter         170  | .   .   .   .   .   .   .   .   .   170 
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  46   | .   10  5   .   .   3   6   4   15  3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     21   | .   9   .   .   .   2   2   4   4   .   
  Cannons                  11   | .   1   5   .   .   1   4   .   .   .   
  AOE                      11   | .   .   .   .   .   .   .   .   11  .   
Classes Destroyed          10   | 3   3   1   .   .   1   .   1   .   1   
  Worker                   5    | 2   1   .   .   .   .   .   .   .   2   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   2   1   .   .   .   1   .   .   1   
  Swarmer                  18   | .   6   .   .   .   .   .   .   10  2   
  Grunt                    22   | .   4   2   .   .   2   6   4   4   .   
  Sentry                   4    | .   .   3   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 3   6   2   .   .   2   3   2   10  2   
  Combat Bots Only         10   | .   3   2   .   .   2   3   2   10  2   
Max Kills in Single Turn   3    | 1   1   1   .   .   1   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Damage Taken               4802 | .    207  91   .    .    390  148  317  2159 1490 
  Core                     1524 | .    37   .    .    .    30   12   63   532  850  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    56   .    
Core Remaining (%)         77   | 100  85   .    .    .    92   97   .    15   .    
Volleys Fired              118  | 18   24   9    .    .    14   18   10   25   .    
  Largest                  2    | 2    2    2    .    .    2    2    2    2    .    
  Hottest                  105  | 40   80   88   .    .    89   89   89   105  .    
Shots Fired                220  | 36   48   18   .    .    24   30   20   44   .    
  Gun                      133  | 36   36   3    .    .    2    12   14   30   .    
  Cannon                   75   | .    12   15   .    .    22   18   6    2    .    
  Launcher                 12   | .    .    .    .    .    .    .    .    12   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  156  | 36   36   15   .    .    22   18   10   19   .    
  Thermal                  17   | .    12   3    .    .    .    .    .    2    .    
  Explosive                12   | .    .    .    .    .    .    .    .    12   .    
  Electromagnetic          35   | .    .    .    .    .    2    12   10   11   .    
  Robot Hit Streak         30   | 9    14   9    .    .    17   30   21   24   .    
  Robot Miss Streak        3    | 3    3    1    .    .    1    1    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           197  | 24   35   11   .    .    19   29   17   41   21   
  Core Hits                108  | 8    18   7    .    .    8    17   14   33   3    
  Critical Hits            3    | .    .    1    .    .    .    1    .    1    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    1    .    .    .    
Melee Attacks              24   | .    .    .    .    .    .    .    .    .    24   
  Impact                   24   | .    .    .    .    .    .    .    .    .    24   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4867 | 297  479  228  .    .    432  673  345  1615 798  
  Guns                     1463 | 297  321  26   .    .    23   267  273  256  .    
  Cannons                  1288 | .    158  198  .    .    409  406  67   50   .    
  Explosions               1308 | .    .    .    .    .    .    .    .    1308 .    
  Melee                    798  | .    .    .    .    .    .    .    .    .    798  
  Ramming                  10   | .    .    4    .    .    .    .    5    1    .    
  Kinetic                  1974 | 297  321  190  .    .    409  406  152  199  .    
  Thermal                  352  | .    158  34   .    .    .    .    .    160  .    
  Explosive                1198 | .    .    .    .    .    .    .    .    1198 .    
  Electromagnetic          535  | .    .    .    .    .    23   267  188  57   .    
  Impact                   798  | .    .    .    .    .    .    .    .    .    798  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    1    .    .    .    .    .    .    .    11   
  Average Corruption       5    | .    1    .    .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    1    .    .    .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            286  | .    .    .    .    .    25   .    .    21   240  
  Projectiles              25   | .    .    .    .    .    25   .    .    .    .    
  Explosions               21   | .    .    .    .    .    .    .    .    21   .    
  Melee                    240  | .    .    .    .    .    .    .    .    .    240  
Knockbacks                 20   | .    .    .    .    .    3    6    2    .    9    
  Impact                   8    | .    .    .    .    .    .    .    .    .    8    
  Kinetic                  10   | .    .    .    .    .    3    5    2    .    .    
  Secondary                2    | .    .    .    .    .    .    1    .    .    1    
Self-Inflicted Damage      19   | .    .    .    .    .    .    .    .    19   .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    .    .    .    1    1    .    
Targets Rammed             3    | .    .    1    .    .    .    .    1    1    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243  | .    126  54   .    .    192  66   63   60   243  
  Average Temperature      52   | .    51   20   .    .    101  25   21   22   115  
  Received Heat Transfer   1217 | .    72   33   .    .    225  108  234  536  9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    1    .    2    
  Impact Corruptions       13   | .    .    .    .    .    .    .    .    .    13   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         531  | .    333  74   .    .    .    .    .    124  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Peak Influence             405  | 35  259 241 .   .   77  163 184 405 257 
  Average Influence        100  | 16  140 81  .   .   38  52  101 227 184 
Maximum Alert Level        2    | .   1   1   .   .   .   .   .   2   1   
  Low Security (%)         83   | 100 78  84  100 .   100 100 100 58  49  
  Level 1                  15   | .   21  15  .   .   .   .   .   34  50  
  Level 2                  .    | .   .   .   .   .   .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   .   .   1   2   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Distress Signals           9    | .   2   5   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   13  10  .   .   5   8   7   29  15  
  Peak Tracking Total      12   | .   5   4   .   .   3   3   3   12  9   
  Tactical Retreats        6    | .   .   1   .   .   2   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Traps Triggered            6    | .   1   2   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Machines Accessed          15   | .   7   5   .   .   .   1   1   .   1   
  Terminals                13   | .   7   4   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                49   | .   23  18  .   .   .   3   2   .   3   
  Successful               29   | .   15  11  .   .   .   .   1   .   2   
  Failed                   20   | .   8   7   .   .   .   3   1   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   6   .   1   .   .   .   .   1   
  Terminals                41   | .   23  12  .   .   .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             22   | .   15  5   .   .   .   .   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   7   5   .   .   .   1   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   2   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   45  45  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Turns Passed               4507 | 197  547  1050 43   654  621  365  295  261  474  
Spaces Moved               2851 | 112  368  722  30   450  401  193  152  134  289  
  Core                     314  | 8    .    1    .    .    .    .    .    43   262  
  Treads                   1524 | .    .    207  30   450  401  193  152  91   .    
  Legs                     986  | 104  368  514  .    .    .    .    .    .    .    
  Wheels                   27   | .    .    .    .    .    .    .    .    .    27   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  145  145  145  145  145  50   50   
  Average Speed            134  | 115  120  130  145  145  145  145  146  118  130  
  Slowest Speed            850  | 120  120  850  145  145  145  145  148  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 6    77   53   21   77   77   18   5    45   11   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    .    1    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    1    .    .    2    1    .    17   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    1    .    .    2    1    .    .    .    
  AOE                      17   | .    .    .    .    .    .    .    .    17   .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Total                      3264 | 141 426 813 29  452 417 249 205 194 338 
  Wait                     107  | .   25  22  .   .   .   28  26  6   .   
  Move                     2842 | 111 367 721 29  449 400 192 151 133 289 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | 5   4   23  .   1   1   6   4   1   10  
  Fast Attach              26   | 5   2   12  .   .   .   .   3   .   4   
  Attach                   37   | 2   .   4   .   .   1   3   4   14  9   
  Detach                   17   | .   1   6   .   .   .   2   4   4   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   
  Drop                     27   | .   3   15  .   2   1   .   2   2   2   
  Fire                     118  | 18  24  9   .   .   14  18  10  25  .   
  Melee                    24   | .   .   .   .   .   .   .   .   .   24  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   1   1   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   8   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  198 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 12)
  406 | -10/Materials | Identified exit to Materials
  463 | -10/Materials | Identified exit to Mines
  745 | -10/Materials | Entered another Materials area
  745 | -9/Materials  | Evolved 2 slots: Propulsion x2
  943 | -9/Materials  | Identified exit to Materials
 1039 | -9/Materials  | Discovered new exit (range 12)
 1091 | -9/Materials  | Identified exit to Mines
 1091 | -9/Materials  | Identified exit to Storage
 1795 | -9/Materials  | Entered Mines
 1797 | -9/Mines      | Met a Derelict bent on vengeance
 1829 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1830 | -9/Mines      | Discovered new exit (range 5)
 1838 | -9/Mines      | Entered Exiles
 1838 | -9/Exiles     | Accompanied by 2 allies
 1862 | -9/Exiles     | Discovered new exit (range 14)
 1868 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1908 | -9/Exiles     | Met 8R-AWN
 1936 | -9/Exiles     | Met EX-HEX
 1992 | -9/Exiles     | Met EX-DEC
 2042 | -9/Exiles     | Visited The Gauntlet
 2160 | -9/Exiles     | Discovered new exit (range 14)
 2268 | -9/Exiles     | Met EX-BIN
 2287 | -9/Exiles     | Aligned with FarCom system
 2288 | -9/Exiles     | Given EX-Vault access code
 2342 | -9/Exiles     | Opened EX-Vault
 2348 | -9/Exiles     | Found Prototype Storage
 2378 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2492 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 2492 | -9/Exiles     | Entered Mines
 3017 | -8/Mines      | Discovered exit to Materials (range 9)
 3113 | -8/Mines      | Entered Materials
 3113 | -8/Materials  | Evolved 2 slots: Utility x2
 3113 | -8/Materials  | Identified Lightpack 2.0
 3462 | -8/Materials  | Discovered new exit (range 12)
 3478 | -8/Materials  | Entered Factory
 3478 | -7/Factory    | Evolved 2 slots: Utility x2
 3710 | -7/Factory    | Garrison activated, responded to threat
 3765 | -7/Factory    | Identified exit to Garrison
 3773 | -7/Factory    | Entered Garrison
 3808 | -7/Garrison   | Triggered checkpoint
 3925 | -7/Garrison   | Triggered checkpoint
 3940 | -7/Garrison   | Triggered checkpoint
 3970 | -7/Garrison   | Destroyed 10 combat bots
 4003 | -7/Garrison   | Released all parts (8)
 4012 | -7/Garrison   | Core integrity fell below 50%
 4016 | -7/Garrison   | Triggered checkpoint
 4016 | -7/Garrison   | Garrison Relay disabled
 4030 | -7/Garrison   | Lost 14 parts (1p8n1u4w)
 4030 | -7/Garrison   | Discovered new exit (range 9)
 4031 | -7/Garrison   | Core integrity fell below 20%
 4034 | -7/Garrison   | Entered Factory
 4034 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4283 | -6/Factory    | Core integrity fell below 50%
 4322 | -6/Factory    | Lost 3 parts (1p2u)
 4344 | -6/Factory    | Build established: Hauler-Mutant
 4377 | -6/Factory    | Core integrity fell below 20%
 4377 | -6/Factory    | System corruption reached 10%
 4507 | -6/Factory    | Released all parts (5)
 4507 | -6/Factory    | Spotted B-75 Beast
 4508 | -6/Factory    | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
04483_ K-01 Serf knocked back.
04484_ K-01 Serf system terminally corrupted.
04486_ Acquired 24 matter.
04490_ Enh. Optical Array destroyed.
04497_ K-01 Serf cleans the Repair Station.
04498_ System corrupted: Component data lost.
04498_ Sneak attack on K-01 Serf.
04498_ Destroyed Med. Matter Pod.
04498_ Destroyed Wheel.
04498_ K-01 Serf system corrupted by crushing effect. <x2>
04498_ K-01 Serf knocked back.
04499_ K-01 Serf system terminally corrupted.
04499_ U-05 Engineer builds a Wall.
04502_ Lgt. Deuterium Engine destroyed.
04507_ Plasma Cutter destroyed.
04507_ Released Terrain Scan Processor.
04507_ Released Imp. Field Recycling Unit.
04507_ Released Hvy. Mace.
04507_ Released Wheel. <x2>
04508_ Assembly Bed disabled.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#                  #??? |
| ?????????###???????????????#                  #??? |
| ?????????  #???????????????#                  #??? |
| ?????????# #???????????????#                  #??? |
| ?????????# #???????????????#                  #??? |
| ?????????# #??????###+###??#                  #??? |
| ?????????# #??????#     #??##  #    ############?? |
| ?????????# #??????#     #???#       !              |
| ?????????# ####???#     #???# #    #############?? |
| #####??### ## #???#     #???##     #?????????????? |
|     #??#   ########     #######    #??????#??????? |
|     #??#                          ##?????????????? |
|     #??#                        ^ #??#???????????? |
|     #??# #           ""         ^%#?#????????????? |
|     #??# #           """l       ^ #??????????????? |
|     #??###     !!  g  R"  #####+#####???#?#?????"? |
|     ######     !!  gg"""  ##        #????????????? |
|     +                   s ##"""%    #???#????????? |
|     #########           ss##""" %   #????????????? |
|     #???????#         !! s##"""  %  ##???????????? |
|     #???????#             ##       *#????????????? |
|     #???????#            =##"""     #????#???????? |
| #####???????#  """" """"/!##"""     #????????????? |
| ????????????#  """" """" =##"""     #?????? ?????? |
| ????????????#  """" """"  ##        #????"?? ??#?? |
| ????????????#  """" """" @###########??????? ??#?# |
| ????????????   ?""" """"  #??????????????????????? |
| ????????????   ???" """   #??????????????????????? |
| ???????????    ???? k     #??????????????????????? |
| ????????????   ???          ?????????????????????? |
| ?????????????????          ??? ????????????? ????? |
| ?????????????????            ??????????????"?? ??? |
| ????????????????           ??? ????????????? ? ??? |
| ???????????????###BB##     ??????????????? ??????? |
| ?????????????????#BB?#     ?? ????????????"??????? |
| ?????????????????##??#      ??  ????? ???????????? |
| ?????????????????????#      ? ? ?????????"???????? |
| ?????????????????????       ????? ???????????????? |
| ?????????????????????       ?????????????????????? |
| ?????????????????????  !    ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                24
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Cld. Ion Engine | -9/Materials | Scanalyzed
   Imp. EM Shotgun | -9/Materials | Scanalyzed
 Lrn. Tractor Beam | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              HardcellManeuveringTerrabomb
  Manual?         0
Play Time         01:00:34
  Cumulative      11.2 hours
  Start           2020.02.07 @ 20:51:43
  End             2020.02.07 @ 21:53:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           3
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7affd8d-df38-459a-a9a3-9eb60bf37b2b