Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 04:02:05 Player: Klelik Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2497) 2497 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8372 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 690/700 Energy 12/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Compact Matter Pod Matter Compressor Core Analyzer Advanced System Restoration Module > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Mobile Refinery Mk. CCLXVII Welding Torch Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Improved Phase Shifter Cloaking Device Point Defense System > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Coil Gun KE Penetrator Advanced Datajack > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Fission Core Compact Matter Pod Matter Compressor Hacking Suite Advanced System Restoration Module Advanced System Restoration Module Mobile Refinery Mk. CCLXVII Gauss Rifle CR-A16's Pointy Stick [Rating: 100] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Protection Improved Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 2 | . . . . . . . 1 1 . Propulsion 3 | . . . 1 . . . 2 . . Utility 4 | . . . 1 . . . 1 1 1 Weapon 3 | . . . . . . . 2 . 1 Parts Attached 109 | 6 4 . 8 . 4 8 23 34 22 Power 13 | 1 . . . . . 1 3 5 3 Engine 1 | 1 . . . . . . . . . Core 12 | . . . . . . 1 3 5 3 Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 . 1 . . 3 10 12 6 Treads 3 | . . . . . . 3 . . . Leg 17 | . . . . . . . 1 10 6 Wheel 4 | 2 1 . 1 . . . . . . Hover 7 | . . . . . . . 5 2 . Flight 4 | . . . . . . . 4 . . Utility 20 | 1 1 . . . 1 1 4 7 5 Device 12 | . . . . . 1 . 4 4 3 Storage 6 | 1 1 . . . . . . 2 2 Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 . 7 . 3 3 6 10 8 Energy Gun 12 | 1 . . 2 . 3 1 3 2 . Energy Cannon 7 | . . . . . . . 1 3 3 Ballistic Gun 9 | 1 . . . . . 1 . 4 3 Ballistic Cannon 2 | . . . 1 . . 1 . . . Launcher 3 | . 2 . 1 . . . . . . Special Weapon 3 | . . . 3 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 2 1 1 Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . 1 . 2 1 . Parts Lost 37 | . . . 4 1 . 2 2 4 24 Power 7 | . . . . 1 . . . 1 5 Propulsion 9 | . . . 1 . . 1 . . 7 Utility 6 | . . . . . . . . 1 5 Weapon 15 | . . . 3 . . 1 2 2 7 Highest Loss Streak 20 | . . . 1 1 . 2 1 3 20 To Critical Strikes 3 | . . . . . . . . 1 2 Average Slot Usage (%) 75 | . 83 85 66 57 55 72 73 93 77 Engine 3 | . 14 14 11 2 . . . . . Core 5 | . . . . . . 4 7 15 10 Treads 2 | . . . . . . 16 1 . . Leg 6 | . . . . . . . 3 20 20 Wheel 11 | . 27 28 24 22 22 6 . . . Hover 2 | . . . . . . . 8 6 . Device 7 | . . . . . . 11 12 13 15 Storage 8 | . 14 14 11 11 11 11 6 5 5 Processor 2 | . . . . . . . 6 5 5 Energy Gun 9 | . 10 . 5 11 20 12 12 6 1 Energy Cannon 1 | . . . . . . . 3 3 3 Ballistic Gun 4 | . 10 . . . . 7 4 6 10 Ballistic Cannon 1 | . . . 1 11 1 2 . . . Launcher 2 | . 7 28 7 . . . . . . Piercing Weapon 1 | . . . . . . . 3 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 13 31 31 33 33 32 38 54 66 70 Greatest Support 97 | 26 26 26 42 32 32 68 48 88 97 Greatest Overweight (x) 10 | . 1 1 1 1 . 1 2 1 10 Average Overweight (x) . | . . 1 . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 13 Most Carried 15 | 3 3 4 6 5 9 9 8 15 13 Average Carried 5 | . 1 3 4 5 6 4 4 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 12 | . 3 4 5 5 8 3 7 12 3 Class Distribution -------------------- 62% | Mutant 16% | Scavenger-Gunner 10% | Skirmisher 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 2139 | 204 93 70 98 52 40 164 464 708 246 Remotely . | . . . . . . . . . . Salvage Created 2596 | . 173 32 134 79 . 400 519 774 485 Parts 145 | . 13 11 15 6 . 18 22 43 17 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 62 | . 8 6 10 2 . 9 9 12 6 Melee 3 | . . . . . . . 2 1 . Guns 29 | . 8 . 4 2 . 5 3 4 3 Cannons 16 | . . . 3 . . 3 4 4 2 AOE 10 | . . 6 3 . . 1 . . . Classes Destroyed 10 | . 2 . 1 . . 1 2 2 2 Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . . 1 Hauler 1 | . . . . . . . 1 . . Watcher 2 | . . . . . . . . 2 . Swarmer 28 | . 6 6 7 . . 4 3 2 . Grunt 17 | . 2 . 1 2 . 4 3 2 3 Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . 2 . . . 1 1 . Hunter 6 | . . . . . . . 1 3 2 Programmer 6 | . . . . . . 1 1 4 . Best Kill Streak 4 | . 3 3 4 2 . 4 3 4 3 Combat Bots Only 4 | . 3 3 4 2 . 4 3 4 2 Max Kills in Single Turn 3 | . 1 3 2 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 . . 1 . . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 746 | . 30 4 48 8 . 77 65 127 387 Missed 215 | . 11 . 11 2 . 26 20 29 116 Damage Taken 6586 | . 185 26 356 61 . 715 658 1305 3280 Core 1722 | . 45 . 80 14 . 107 146 169 1161 Absorbed by Shields 235 | . . . . . . . . 73 162 Redirected to Shielding 106 | . . . . . . . . 106 . Ignored by Resistances 1967 | . 56 8 107 18 . 204 178 390 1006 Regen/Repaired (Parts) 90 | . 34 . . . . . 56 . . Core Remaining (%) 79 | 100 . 82 . . . 49 82 83 . Volleys Fired 137 | . 17 3 16 5 . 26 14 39 17 Largest 4 | . 2 2 2 2 . 2 4 4 4 Hottest 300 | . 70 60 200 107 . 105 207 300 189 Shots Fired 313 | . 34 5 24 10 . 44 38 102 56 Gun 231 | . 34 . 8 5 . 37 26 82 39 Cannon 64 | . . . 3 5 . 7 12 20 17 Launcher 10 | . . 5 5 . . . . . . Special 8 | . . . 8 . . . . . . Kinetic 146 | . 17 . 3 5 . 30 9 43 39 Thermal 95 | . 17 . 16 5 . . 27 19 11 Explosive 10 | . . 5 5 . . . . . . Electromagnetic 62 | . . . . . . 14 2 40 6 Robot Hit Streak 29 | . 12 . 22 11 . 9 20 29 5 Robot Miss Streak 5 | . 2 . 1 . . 2 2 3 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 226 | . 27 . 15 8 . 32 35 77 32 Core Hits 122 | . 13 6 12 3 . 13 18 33 24 Critical Kills 3 | . . . . . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . 1 . . 1 . 1 2 2 1 Burn 3 | . 1 . . 1 . . 1 . . Destroy 3 | . . . . . . 1 1 . 1 Corrupt 2 | . . . . . . . . 2 . Melee Attacks 24 | . . . . . . . 17 5 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 23 | . . . . . . . 17 5 1 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5707 | . 311 225 385 186 . 798 915 1850 1037 Guns 3190 | . 311 . 76 83 . 518 335 1142 725 Cannons 1572 | . . . 47 103 . 128 308 674 312 Explosions 519 | . . 225 142 . . 152 . . . Melee 306 | . . . . . . . 272 34 . Ramming . | . . . . . . . . . . Kinetic 2172 | . 122 . 47 103 . 506 94 575 725 Thermal 1938 | . 189 . 196 83 . 152 527 587 204 Explosive 367 | . . 225 142 . . . . . . Electromagnetic 924 | . . . . . . 140 22 654 108 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 306 | . . . . . . . 272 34 . Highest Corruption 4 | . . . . . . . 3 4 . Average Corruption 3 | . . . . . . . 3 3 . Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . 14 5 . Message Errors 3 | . . . . . . . 2 1 . Matter Fused 4 | . . . . . . . 3 1 . Heat Flow Errors 5 | . . . . . . . 4 1 . Energy Discharges 2 | . . . . . . . 2 . . Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . 16 . . 24 49 10 . Projectiles 10 | . . . . . . . . 10 . Explosions 40 | . . . 16 . . 24 . . . Melee 49 | . . . . . . . 49 . . Knockbacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 61 | . . . 29 . . 32 . . . Shots 3 | . . . 2 . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 570 | . 246 . 120 189 . 42 536 570 406 Average Temperature 134 | . 82 . 47 105 . 13 176 170 165 Received Heat Transfer 1612 | . 105 . 135 45 . 219 273 102 733 Effects 29 | . . . . . . . 7 19 3 Shutdowns 9 | . . . . . . . 2 7 . Energy Bleed 2 | . . . . . . . 1 1 . Interference 7 | . . . . . . . 1 4 2 Short Circuit 3 | . . . . . . . 1 2 . Damage (minor) 4 | . . . . . . . . 3 1 Damage (major) 4 | . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Fried 6 | . . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . 1 . . . . . 1 2 2 Heat Transferred 3442 | . 629 . 435 259 . 100 925 794 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 384 | . 128 189 384 167 . . 155 199 157 Initial 126 | . . . 61 126 . . . 35 29 Average 90 | . 62 176 163 158 . . 43 90 57 Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 96 | 100 100 100 63 100 . . 100 100 100 Level 1 3 | . . . 36 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 2 . . . 2 6 1 Investigation 3 | . . . . . . . 1 2 . Extermination 3 | . . . . . . . 1 2 . Reinforcement 4 | . . . 2 . . . . 1 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 1 | . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 14 4 16 2 . 9 11 17 15 Peak Tracking Total 10 | . 3 3 4 2 . 4 4 4 10 Tactical Retreats 5 | . 1 . 2 . . . 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 7 | . 1 . . . . . . 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . 2 Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 3 | . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 19 | . 6 . 2 . . . 5 5 1 Terminals 8 | . 5 . 2 . . . 1 . . Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . 1 . . . . . 1 1 . Recycling Units 2 | . . . . . . . 1 . 1 Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 40 | . 12 . 4 . . . 8 14 2 Successful 25 | . 9 . 3 . . . 3 10 . Failed 15 | . 3 . 1 . . . 5 4 2 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . . . . . . . 10 8 2 Terminals 14 | . 9 . 4 . . . 1 . . Fabricators 4 | . . . . . . . . 4 . Repair Stations 7 | . 3 . . . . . 2 2 . Recycling Units 3 | . . . . . . . 1 . 2 Scanalyzers 9 | . . . . . . . 2 7 . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 10 | . 6 . 3 . . . 1 . . Record 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 6 | . 3 . . . . . 2 1 . Scan Component 4 | . 2 . . . . . 1 1 . Repair 2 | . 1 . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . Insert Component 2 | . . . . . . . . 2 . Analyze 4 | . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 2 . . . 3 4 1 Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . . . 106 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . Time 58 | . 26 . . . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 . . . . Highest-Rated Group 150 | . . . . . 150 . . . . Highest-Rated Ally 40 | . . . . . 40 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 2 2 . Emergency Access 1 | . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 4795 | 60 504 247 388 387 502 512 952 903 340 Spaces Moved 3300 | 46 356 224 296 359 491 309 440 604 175 Core 17 | 11 . . . . . . . . 6 Treads 231 | . . . . . . 176 55 . . Legs 745 | . . . . . . . 172 404 169 Wheels 1894 | 35 356 224 296 359 491 133 . . . Hover 413 | . . . . . . . 213 200 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 90 100 100 100 97 96 100 Average Speed 117 | 80 104 105 102 102 100 135 168 114 129 Slowest Speed 550 | 90 115 105 115 115 100 160 260 190 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 62 47 33 70 55 52 14 15 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 2 . 1 2 2 . . . Spaces Dug 34 | . . 20 1 . . . 9 4 . Terrain Destroyed 130 | . . 46 40 1 . 17 11 6 9 Melee 12 | . . . . . . . 9 3 . Projectile 17 | . . . 3 1 . . 2 2 9 AOE 100 | . . 46 37 . . 17 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 3885 | 68 457 230 340 368 500 359 589 728 246 Wait 194 | 11 69 3 16 5 2 8 63 4 13 Move 3291 | 45 355 223 295 358 490 308 439 603 175 Hop . | . . . . . . . . . . Pick Up 86 | 6 8 1 5 . 4 4 22 27 9 Fast Attach 9 | . . . . . . . . 2 7 Attach 71 | 6 3 . 4 . 1 4 17 22 14 Detach 5 | . . . . . . . 2 3 . Swap 29 | . 1 . 4 . 3 4 6 10 1 Drop 33 | . 4 . . . . 5 9 13 2 Fire 137 | . 17 3 16 5 . 26 14 39 17 Melee 24 | . . . . . . . 17 5 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [Ext]) -4/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Repaired Wheel 314 | -10/Materials | Build established: Mutant 565 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 793 | -10/Mines | Discovered new exit (range 14) 812 | -10/Mines | Entered Materials 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Discovered new exit (range 16) 1200 | -9/Materials | Entered Mines 1577 | -9/Mines | Learned Materials emergency access door positions 1581 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1587 | -9/Mines | Entered Zion 1798 | -7/Zion | Imprinted 1800 | -7/Zion | Declared Zion's savior 1997 | -7/Zion | Found CR-A16's Pointy Stick 2066 | -7/Zion | Found Prototype Device 2067 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2081 | -7/Zion | Discovered new exit (range 9) 2089 | -7/Zion | Entered Proximity Caves 2174 | -6/Proximity Caves | Identified exit to Factory 2394 | -6/Proximity Caves | Core integrity fell below 50% 2601 | -6/Proximity Caves | Entered Factory 2601 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3184 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3224 | -6/Factory | Build established: Skirmisher 3298 | -6/Factory | Repaired Beam Rifle? 3316 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3489 | -6/Factory | Discovered new exit (range 16) 3553 | -6/Factory | Entered another Factory area 3553 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3748 | -5/Factory | Garrison activated, responded to threat 3924 | -5/Factory | Lost 3 parts (1p1u1w) 4059 | -5/Factory | Retrieved Zion intel report: Active Terminals 4079 | -5/Factory | Discovered new exit (range 16) 4198 | -5/Factory | Retrieved Zion intel report: Emergency Access 4252 | -5/Factory | Build established: Scavenger-Gunner 4349 | -5/Factory | Discovered new exit (range 18) 4456 | -5/Factory | Entered another Factory area 4456 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4762 | -4/Factory | Core integrity fell below 50% 4781 | -4/Factory | Core integrity fell below 20% 4796 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- K-01 Serf collects debris. Acquired Adv. System Restoration Module. R-10 Processor collects Flexi-carbon Leg. Wall collapses. U-05 Engineer builds a Wall. Acquired Mic. Fission Core. Slug penetrates G-67 Veteran. K-01 Serf collects debris. Mic. Fission Core destroyed. R-10 Processor collects Adv. Heat Sink. U-05 Engineer builds a Wall. U-05 Engineer destroyed. K-01 Serf collects debris. Flexi-carbon Leg destroyed. R-10 Processor collects Wheel. Acquired Welding Torch. Penetrated by Slug. Slug penetrates Wall. Slug penetrates K-01 Serf. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ??????????????? ?????????????? ?????????? | | ?????????????# #??????????"" ??????????? | | ?????????????+ #????????? ?????????? | | #????????????# #???????? ?????????? | | ????? ????# #?####### ????????? | | "??""? #???# ??# ^ ^ ?????????? | | """""" #???#% ??# ^ ???????????? | | "" " #???? ???#@*" """ ?????????????? | | #???#?? ???##g! """ ?????????????? | | #####"###+######ggkR """ ?????????????? | | ""# [!%* "^ """ #????????????? | | " # %=h #????????????? | | # #????????????? | | # #????????????? | | # #????????????? | | # ##"############# #????????????? | | % # " %=##?????????????? #????????????? | | ### / #???????????????? #????????????? | | ### #???????????????? #????????????? | | % + #????????????????? + ???????????? | | ##" #?????????????????? # ???????????? | | # # #??????????????????? ?????????????? | | ### #?????????????????????????????????? | | #"######## ^ #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | "" #?????????????????????????????????? | | "" #?????????????????????????????????? | | "" #?????????????????????????????????? | | ### "" "" #?????????????????????????????????? | | ?## " "" #?????????????????????????????????? | | ???? ?? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 38 Energy Capacity 260 Matter Stores 690 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Wave Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. System Restoration Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Loot Pinata Power Corrupts Respectable Loadout Challenges ------------ None Game ------ Seed MolecularSingularityAxe Manual? 0 Play Time 01:36:05 Cumulative 7.0 hours Start 2024.04.05 @ 02:20:54 End 2024.04.05 @ 04:02:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab1f4ccc-5121-4184-989d-286dea95945a