Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.15 @ 11:25:18 Player: Tuja Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (48) 240 Value Destroyed (1725) 1725 Prototype IDs (12) 240 Alien Tech Used (2) 400 Bonus (9137) 9137 TOTAL SCORE: 18642 Bonus ------- Follower Combat Kills 124 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 2213 Cogmind --------- Core Integrity 1580/1600 Matter 59/300 Energy 214/220 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY (12) ----- Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Seismic Detector 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Advanced Phase Shifter Hacking Suite Makeshift Hacking Suite > --- WEAPON (5) ------- Enhanced Quantum Rifle Power Sword > --- INVENTORY (10) --- Light Quantum Reactor Xenon Bombardment Thruster Field Propulsion Array Energy Filter Quantum Rifle Enhanced Hardcell Cannon Enhanced Hardcell Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Compact Battery Enhanced Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Makeshift Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Nova Cannon Core Stripper Power Sword > --- INVENTORY -------- Q-thruster Q-thruster Q-thruster Improved Transmission Jammer Phase Gun Enhanced Hardcell Cannon Improved Datajack [Rating: 162] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Makeshift Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . 1 . . . . 1 . Utility 10 | . . . . . . 4 2 2 1 . . 1 Weapon 3 | . . . . . . 1 . . 1 . . 1 Parts Attached 132 | 6 7 1 4 2 8 11 13 17 15 12 20 16 Power 13 | 1 1 . . . 2 . 1 1 1 2 3 1 Engine 3 | 1 1 . . . 1 . . . . . . . Core 1 | . . . . . 1 . . . . . . . Reactor 9 | . . . . . . . 1 1 1 2 3 1 Propulsion 42 | 2 2 1 2 1 3 5 6 3 4 2 6 5 Treads 1 | . . . . . . . . 1 . . . . Leg 2 | . . . 2 . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 10 | . . . . 1 3 2 3 . 1 . . . Flight 27 | . 2 1 . . . 3 3 2 3 2 6 5 Utility 49 | 1 2 . 1 1 1 4 4 8 6 5 7 9 Device 25 | . 1 . 1 . . 1 3 4 3 4 3 5 Storage 5 | 1 . . . . . . . . . . 3 1 Processor 10 | . . . . . 1 1 . 2 3 . 1 2 Hackware 7 | . . . . . . 2 1 2 . 1 . 1 Protection 2 | . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 2 . 1 . 2 2 2 5 4 3 4 1 Energy Gun 14 | 2 1 . . . 1 1 . 3 3 1 1 1 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 4 | . 1 . 1 . . . . 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . 2 . . Unidentified Prototypes 7 | . . . . . . . 3 1 1 1 1 . Parts Lost 73 | . 8 . 6 . 1 5 8 18 5 2 20 . Power 9 | . 2 . . . . 1 . 2 . 1 3 . Propulsion 27 | . 3 . 3 . 1 3 4 6 1 . 6 . Utility 16 | . 1 . . . . . 2 6 1 . 6 . Weapon 21 | . 2 . 3 . . 1 2 4 3 1 5 . Highest Loss Streak 11 | . 5 . 5 . 1 3 5 11 5 2 10 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | . 3 3 4 3 4 3 3 3 3 3 7 6 Power . | . . 1 1 1 . . . . . . 1 . Propulsion 1 | . 1 . . . . . . . . 1 2 1 Utility . | . . 1 1 1 1 1 . . . . 1 1 Weapon 1 | . 1 1 1 1 2 . 1 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . . . . . 1 3 . 2 2 3 5 5 Power 5 | . . . . . . . . 1 1 . 2 1 Propulsion 4 | . . . . . . . . 1 . 2 . 1 Utility 7 | . . . . . . 3 . . 1 . 3 . Weapon 5 | . . . . . 1 . . . . 1 . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 69 50 46 33 64 89 88 72 55 86 74 67 Reactor 2 | . . . . . . . 4 3 2 3 5 7 Hover 5 | . . . . 6 20 16 10 . . . . . Flight 13 | . 10 22 9 11 11 11 15 16 8 16 11 18 Device 9 | . . . 8 11 11 12 15 14 8 10 3 8 Storage 3 | . 14 11 10 . . . . . . . 8 3 Processor 13 | . . . . . 9 13 11 11 21 28 21 21 Hackware 8 | . . . . . . 12 14 17 9 13 11 5 Energy Gun 2 | . 15 6 4 . . 4 . 1 1 2 1 1 Ballistic Gun 1 | . 6 11 7 . . . . 2 . . . . Slashing Weapon 3 | . . . . . 9 6 2 2 2 4 3 . Peak Build Rating 162 | 6 6 5 6 5 23 46 59 94 118 135 162 136 Average Rating 63 | 4 4 4 4 3 13 39 53 62 72 126 133 105 On Entrance 36 | . 6 3 5 2 5 23 41 55 42 113 134 50 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | 12 15 7 8 4 12 15 20 32 30 38 53 44 Greatest Support 70 | 26 26 8 20 7 21 23 22 70 30 40 48 44 Greatest Overweight (x) 4 | . 2 . 1 . . 2 1 1 3 . 4 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 7 7 8 7 5 5 5 5 5 5 5 8 9 Most Carried 10 | 2 5 4 8 5 5 5 5 5 5 5 10 10 Average Carried 4 | . 3 3 4 3 4 3 3 3 3 4 7 7 Final Capacity 10 | 8 8 8 5 5 5 5 5 5 5 5 5 10 Final Carried 9 | 2 5 4 2 5 5 5 4 4 5 5 5 9 Class Distribution -------------------- 34% | Hacker-Mutant 32% | Mutant 15% | Hacker-Sprinter 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Matter Collected 1726 | 209 104 40 . 76 75 140 . 192 244 37 609 . Remotely . | . . . . . . . . . . . . . Salvage Created 2015 | . 420 60 64 . . 89 85 255 297 37 708 . Parts 96 | . 19 2 6 . . 11 2 9 17 3 27 . Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 33 | . 11 . 1 . . 6 2 3 2 . 8 . Melee 4 | . . . . . . 1 . . 1 . 2 . Guns 16 | . 11 . 1 . . 1 . 2 1 . . . Cannons 4 | . . . . . . . . . . . 4 . AOE 7 | . . . . . . 4 2 1 . . . . Classes Destroyed 10 | . 3 2 1 . . 1 . 1 1 . 1 . Worker 5 | . . . . . . . . 1 1 . 3 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . . . . . Recycler 3 | . 1 . . . . . . . 1 . 1 . Operator 2 | . . . . . . 1 . . . 1 . . Watcher 3 | . . 1 1 . . . . . . . 1 . Swarmer 13 | . 5 . . . . 6 . . . . 2 . Grunt 11 | . 6 . . . . . 2 2 . . 1 . Sentry 2 | . . . 1 . . . . 1 . . . . Programmer 7 | . . . . . . . . . 2 . 5 . Best Kill Streak 5 | . 5 1 2 . . 4 2 3 2 1 4 . Combat Bots Only 5 | . 5 . 1 . . 4 2 3 1 . 2 . Max Kills in Single Turn 3 | . 1 1 1 . . 3 2 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 2 1 . . . . Melee 1 | . . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 706 | . 95 8 69 2 4 44 35 143 42 64 186 14 Missed 248 | . 20 6 22 1 2 15 14 60 13 32 54 9 Hits 458 | . 75 2 47 1 2 29 21 83 29 32 132 5 Projectile 458 | . 75 2 47 1 2 29 21 83 29 32 132 5 Critical Strikes 12 | . . . 1 . . . . 2 1 1 7 . Actively Blocked 8 | . . . . . . . . . 1 1 6 . Damage Taken 8897 | . 810 29 664 14 35 453 398 2151 671 536 3025 111 Core 2806 | . 247 15 269 . . 116 35 600 158 119 1227 20 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 165 | . . . . . . . . 165 . . . . Regen/Repaired (Parts) 83 | . . . . . 83 . . . . . . . Core Remaining (%) 61 | 100 1 . . . 29 86 96 47 . 78 15 98 Volleys Fired 137 | . 51 19 21 . . 4 1 18 10 . 13 . Largest 3 | . 2 2 2 . . 2 1 3 2 . 2 . Hottest 176 | . 80 60 60 . . 85 30 143 176 . 146 . Shots Fired 233 | . 88 28 33 . . 5 1 50 11 . 17 . Gun 216 | . 88 28 33 . . 2 . 50 11 . 4 . Cannon 13 | . . . . . . . . . . . 13 . Launcher 4 | . . . . . . 3 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 102 | . 11 19 26 . . . . 33 . . 13 . Thermal 118 | . 77 9 7 . . 1 . 9 11 . 4 . Explosive 4 | . . . . . . 3 1 . . . . . Electromagnetic 9 | . . . . . . 1 . 8 . . . . Robot Hit Streak 21 | . 10 9 8 . . 1 1 21 4 . 8 . Robot Miss Streak 3 | . 3 2 1 . . 1 . 2 3 . 3 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 3 | . 2 . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . Shots Hit Robots 206 | . 57 18 29 . . 3 2 46 13 5 33 . Core Hits 81 | . 26 4 7 . . 10 2 13 6 2 11 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . 1 1 6 . Blast 2 | . . . . . . . . . . . 2 . Sever 6 | . . . . . . . . . 1 1 4 . Melee Attacks 86 | . . . . . . 5 4 9 11 14 39 4 Kinetic 10 | . . . . . . . . . . . 10 . Impact 3 | . . . . . . . 3 . . . . . Slashing 72 | . . . . . . 5 . 9 11 14 29 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 1 3 . 6 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . Damage Inflicted 6087 | . 709 165 244 . . 552 534 1389 569 252 1673 . Guns 2354 | . 611 165 244 . . 18 . 1072 219 . 25 . Cannons 468 | . . . . . . . . . . . 468 . Explosions 1264 | . 98 . . . . 455 534 177 . . . . Melee 2001 | . . . . . . 79 . 140 350 252 1180 . Ramming . | . . . . . . . . . . . . . Kinetic 1841 | . 75 97 189 . . . . 734 . . 746 . Thermal 1661 | . 536 68 55 . . 18 387 353 219 . 25 . Explosive 602 | . . . . . . 455 147 . . . . . Electromagnetic 260 | . 98 . . . . . . 162 . . . . Impact . | . . . . . . . . . . . . . Slashing 1723 | . . . . . . 79 . 140 350 252 902 . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 4 1 . 5 1 29 . Average Corruption 9 | . . . . . . 3 1 . 3 1 14 . Corruption Purged 4 | . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 26 | . . . . . . 4 . . 3 . 19 . Message Errors 5 | . . . . . . . . . 1 . 4 . Matter Fused 10 | . . . . . . 1 . . 1 . 8 . Heat Flow Errors 4 | . . . . . . 2 . . . . 2 . Energy Discharges 2 | . . . . . . . . . . . 2 . Parts Rejected 2 | . . . . . . 1 . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 360 | . . . . . . 11 21 58 47 1 222 . Projectiles 20 | . . . . . . . . . . . 20 . Explosions 32 | . . . . . . 11 21 . . . . . Melee 308 | . . . . . . . . 58 47 1 202 . Knockbacks 4 | . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 127 | . 25 . . . . 14 33 55 . . . . Shots 4 | . 1 . . . . 1 1 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 430 | . 381 16 31 . . 263 . 206 54 . 430 46 Average Temperature 116 | . 170 8 7 . . 91 . 107 28 . 140 14 Received Heat Transfer 894 | . 315 9 246 9 18 18 108 108 12 42 . 9 Effects 7 | . 4 . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 3 | . 3 . . . . . . . . . . . Interference 2 | . 1 . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . 2 . . . . Total Turns 40 | . . . . . . . . 40 . . . . Longest Duration 24 | . . . . . . . . 24 . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 2521 | . 1200 150 125 . . 50 250 450 259 . 37 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped 23 | . . . . . . . . . . . 23 . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 . 100 100 94 100 100 100 100 Level 1 . | . . . . . . . . 5 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 210 | . 136 29 32 11 . 142 193 210 100 169 85 24 Initial 85 | . . 29 . . . . 64 65 80 50 85 24 Average 53 | . 77 12 6 . . 54 100 111 42 60 28 4 Influence Increases 2508 | . 281 41 56 26 . 279 299 530 210 273 471 42 Destroy 0b10 Robot/C 720 | . 220 . 20 . . 120 40 60 40 . 220 . Destroy 0b10 Robot/NC 75 | . 5 10 5 . . 5 . 5 10 5 30 . Destroy Leader 148 | . 40 4 12 . . 20 . 10 10 . 52 . Allied During Kill 40 | . . . . . . . . . . . 40 . Successful Hack 106 | . . 12 4 11 . 11 10 10 . 18 . 30 Disable Machine 105 | . 15 . . . . . 45 15 . 15 15 . Destroy Structure 129 | . 1 . . . . 18 24 40 . 10 24 12 Partial Spotted 105 | . . . . . . 15 . . 15 30 45 . Lose Combat Pursuer 1080 | . . 15 15 15 . 90 180 390 135 195 45 . Influence Decreases 2490 | . 210 110 58 11 15 147 298 510 273 210 582 66 Entered New Map 394 | . . 42 2 . 15 . 68 68 73 40 68 18 Time Decay 1379 | . 130 68 24 11 . 100 150 262 150 150 286 48 Lost Part 597 | . 80 . 32 . . 47 80 180 50 20 108 . Lost Ally 120 | . . . . . . . . . . . 120 . Squads Dispatched 26 | . 3 . 1 . . 2 3 7 . 4 5 1 Investigation 3 | . 1 . . . . . 1 1 . . . . Extermination 8 | . . . . . . . 1 2 . 1 3 1 Reinforcement 13 | . 2 . 1 . . 2 1 4 . 3 . . Assault 2 | . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . 1 1 1 . . . 2 . . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 179 | . 17 3 7 1 10 16 17 36 11 20 33 8 Peak Tracking Total 15 | . 5 4 6 1 6 7 7 11 5 10 15 8 Tactical Retreats 28 | . . 1 1 1 . 3 5 8 3 4 2 . Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Traps Triggered 4 | . 1 . . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 40 | . . . . . . . 11 . . 4 25 . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 1 . . 1 . . Reprogrammed 2 | . . . . . . . . . . . 2 . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Machines Disabled 7 | . 1 . . . . . 3 1 . 1 1 . Max in Single Turn 3 | . 1 . . . . . 3 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Machines Accessed 34 | . . 2 2 3 4 3 5 4 2 5 2 2 Terminals 25 | . . 2 2 2 . 2 5 2 2 4 2 2 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 91 | . . 5 9 7 13 8 12 10 4 14 4 5 Successful 42 | . . 2 2 5 13 6 3 3 1 3 1 3 Failed 49 | . . 3 7 2 . 2 9 7 3 11 3 2 Catastrophic 11 | . . . 1 . . . 4 . 2 2 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . . 5 9 5 . 5 9 8 3 4 1 2 Terminals 66 | . . 5 9 5 . 6 12 7 4 9 4 5 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . 2 . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 5 . . Terminal Hacks 25 | . . 1 . 1 13 3 1 . 1 2 1 2 Record 11 | . . . . . 9 . . . . . 1 1 Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 4 | . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . . 1 1 . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 2 . 2 . 1 . . . . Report Inventory 3 | . . . . 1 . 1 . 1 . . . . Retrieve Components 2 | . . . . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 1 2 2 . 1 2 1 . 1 . 1 Terminals 10 | . . 1 2 2 . 1 2 . . 1 . 1 Botnet 10 | . . 1 2 2 . 1 2 . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . . 1 2 3 . 3 5 2 1 5 2 2 Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . 1 . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Total Allies 6 | . . . . . . . . . . . 6 . Largest Group 6 | . . . . . . . . . . . 6 . Highest-Rated Group 87 | . . . . . . . . . . . 87 . Highest-Rated Ally 15 | . . . . . . . . . . . 15 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 17 . Total Damage 374 | . . . . . . . . . . . 374 . Kills 3 | . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 3662 | . 4 . 133 150 531 362 310 561 311 300 737 263 Optics 1734 | . . . . . . . . 123 311 300 737 263 Sensors 560 | . . . . . . . 309 251 . . . . Structural 920 | . . . . . . 359 310 251 . . . . Traps 309 | . . . . . . . 76 233 . . . . Seismic 1674 | . . . 133 150 531 362 161 140 . . . 197 Decoding 2844 | . . . . . . 362 310 561 311 300 737 263 Cloaking 18 | . . . . . . . . 18 . . . . Jamming 265 | . . . . . . . . . . . 51 214 ECM 6 | . 4 . . . . . . . . 2 . . Robot Analysis Total 4 | . . . . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 59 | . . . . . . 6 8 12 6 6 18 3 Traps 36 | . . . . . . 4 5 8 4 3 9 3 Emergency Access 19 | . . . . . . 1 3 3 1 2 9 . Garrisons 2 | . . . . . . 1 . 1 . . . . Exits 2 | . . . . . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Turns Passed 4158 | 48 293 145 147 150 531 362 310 561 311 300 737 263 Spaces Moved 7116 | 42 123 243 128 328 1260 628 439 1024 515 546 1167 673 Core 136 | 1 4 . . . . . . 35 19 . 77 . Treads 23 | . . . . . . . . 23 . . . . Legs 1 | . . . 1 . . . . . . . . . Wheels 76 | 41 35 . . . . . . . . . . . Hover 780 | . . . . 22 13 416 328 . 1 . . . Flight 6100 | . 84 243 127 306 1247 212 111 966 495 546 1090 673 Fastest Speed 25 | 50 37 37 37 40 40 27 28 27 31 31 32 25 Average Speed 41 | 89 109 37 63 41 40 47 53 36 39 34 39 28 Slowest Speed 250 | 100 150 37 120 60 60 195 110 180 200 37 250 34 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 53 | . . 5 4 1 . 3 2 12 3 8 9 6 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 29 17 42 45 84 19 18 30 14 74 24 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 6 | . . 1 . . . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . . . . Scrap Searched 4 | . . . . . 4 . . . . . . . Spaces Dug 29 | . . . . . . 6 1 7 . 5 6 4 Terrain Destroyed 64 | . . . . . . 16 11 20 . 5 8 4 Melee 23 | . . . . . . . 1 7 . 5 6 4 Projectile 7 | . . . . . . . . 5 . . 2 . AOE 34 | . . . . . . 16 10 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Total 7910 | 49 194 268 163 340 1283 677 503 1143 587 625 1351 727 Wait 237 | . 4 9 6 8 10 13 30 49 20 34 51 3 Move 7005 | 41 122 232 120 325 1259 622 434 1001 508 529 1151 661 Hop 45 | . . 5 3 1 . 2 2 10 3 8 6 5 Pick Up 90 | 2 7 1 2 4 3 12 4 9 10 8 17 11 Fast Attach 71 | 6 3 . . 1 6 3 5 10 10 6 12 9 Attach 72 | . 4 2 7 1 2 8 5 8 9 3 13 10 Detach 17 | . . . 3 . . 1 1 3 2 . 5 2 Swap 23 | . 1 . . . . 1 4 1 . 8 7 1 Drop 57 | . 2 . 1 . 3 6 2 7 4 11 15 6 Fire 137 | . 51 19 21 . . 4 1 18 10 . 13 . Melee 82 | . . . . . . 5 4 9 11 14 35 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 18 . . . 15 Rewire 1 | . . . . . . . . . . . 1 . Trap 40 | . . . . . . . 11 . . 4 25 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Core integrity fell below 50% 233 | -10/Materials | Lost 5 parts (1p1n1u2w) 266 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 14) 326 | -10/Materials | Core integrity fell below 20% 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 343 | -9/Materials | Discovered new exit (range 7) 417 | -9/Materials | Discovered new exit (range 7) 420 | -9/Materials | Identified exit to Mines 420 | -9/Materials | Identified exit to Storage 487 | -9/Materials | Entered Storage 537 | -9/Storage | Learned location of Armory (-4) 612 | -9/Storage | Core integrity fell below 50% 632 | -9/Storage | Used back door to open Recycling access 632 | -9/Storage | Discovered new exit (range 5) 634 | -9/Storage | Entered Recycling 651 | -9/Recycling | Lost 5 parts (2n3w) 711 | -9/Recycling | Discovered new exit (range 5) 775 | -9/Recycling | Scanned before Scraplab entrance 780 | -9/Recycling | Entered Scraplab 783 | -9/Recycling | Discovered new exit (range 3) 784 | -9/Recycling | Entered Scraptown 805 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 850 | -9/Scraptown | Visited UFD Registry 850 | -9/Scraptown | Registered with UFD as "Ionripper" 858 | -9/Scraptown | Visited TADAMA 867 | -9/Scraptown | Visited CR-KLE's Repair Center 870 | -9/Scraptown | CR-KLE repaired 5 parts 922 | -9/Scraptown | Discovered new exit (range 11) 962 | -9/Scraptown | Visited Red Mages 981 | -9/Scraptown | Visited SPCMW 1010 | -9/Scraptown | Visited Awakened 1022 | -9/Scraptown | Visited Supply Room 1059 | -9/Scraptown | Visited Science Testing Area 1066 | -9/Scraptown | Visited Curators Association 1076 | -9/Scraptown | Visited Scrap Suit Storage 1136 | -9/Scraptown | Visited Analyses Database 1144 | -9/Scraptown | Visited Infowarlord's Domain 1157 | -9/Scraptown | Visited Abandonware Association 1162 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 1163 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 1163 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 1173 | -9/Scraptown | Visited Botcube Research 1179 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1187 | -9/Scraptown | Visited Supply Room 1235 | -9/Scraptown | Met Optimus 1235 | -9/Scraptown | Accepted into 0bPrime 1254 | -9/Scraptown | Civil war broke out across Scraptown 1266 | -9/Scraptown | Discovered new exit (range 5) 1315 | -9/Scraptown | Entered Factory 1315 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 1328 | -6/Factory | Lost 7 allies 1615 | -6/Factory | Lost 3 parts (3n) 1637 | -6/Factory | Build established: Scavenger-Mutant 1670 | -6/Factory | Identified exit to Lower Caves 1670 | -6/Factory | Identified exit to Extension 1670 | -6/Factory | Identified exit to Factory 1677 | -6/Factory | Entered another Factory area 1677 | -5/Factory | Evolved 2 slots: Utility x2 1783 | -5/Factory | Identified exit to Factory 1871 | -5/Factory | Lost 5 parts (3n2u) 1987 | -5/Factory | Entered another Factory area 1987 | -4/Factory | Evolved 2 slots: Utility x2 2005 | -4/Factory | Lost 3 parts (1n2w) 2201 | -4/Factory | Found Prototype Processor 2201 | -4/Factory | Identified Exp. Melee Analysis Suite 2270 | -4/Factory | Lost 3 parts (1p1n1u) 2457 | -4/Factory | Spotted B-86 Titan 2464 | -4/Factory | Found Exp. Signal Interpreter 2466 | -4/Factory | Lost 11 parts (1p3n3u4w) 2539 | -4/Factory | Discovered new exit (range 16) 2546 | -4/Factory | Core integrity fell below 50% 2548 | -4/Factory | Entered Research 2548 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2566 | -3/Research | Lost 3 parts (1n2u) 2695 | -3/Research | Lost 5 parts (1n1u3w) 2698 | -3/Research | Build established: Hacker-Mutant 2842 | -3/Research | Found Prototype Device 2842 | -3/Research | Identified Exp. Thermal Shield 2847 | -3/Research | Identified exit to Quarantine 2859 | -3/Research | Entered Quarantine 2861 | -3/Quarantine | Found Alien Artifact 2861 | -3/Quarantine | Identified Core Reset Matrix 2861 | -3/Quarantine | Used Core Reset Matrix 2865 | -3/Quarantine | Detected hypermatrix surge 2865 | -3/Quarantine | Sensed 3 artifacts in vicinity 2963 | -3/Quarantine | Found Core Stripper 3141 | -3/Quarantine | Identified exit to Research 3159 | -3/Quarantine | Entered Research 3159 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3448 | -2/Research | System corruption reached 10% 3467 | -2/Research | Lost 3 parts (1p1u1w) 3597 | -2/Research | Spotted B-90 Cyclops 3736 | -2/Research | Lost 4 parts (1p1u2w) 3776 | -2/Research | Spotted B-90 Cyclops 3850 | -2/Research | Core integrity fell below 50% 3861 | -2/Research | Lost 10 parts (1p6n2u1w) 3870 | -2/Research | Emitted hypermatrix ping 3875 | -2/Research | Assembled emerged from beneath the floor 3887 | -2/Research | Core integrity fell below 20% 3893 | -2/Research | Discovered new exit (range 6) 3895 | -2/Research | Identified exit to Access 3896 | -2/Research | Entered Access 3896 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3916 | -1/Access | Lost 3 parts (2u1w) 3916 | -1/Access | Lost 6 allies 4158 | -1/Access | Discovered new exit (range 6) 4159 | -1/Access | Identified exit to Surface 4159 | *** | Heading to fleet! Last Messages --------------- 04045_ Dropped Xenon Bombardment Thruster. 04047_ Acquired Xenon Bombardment Thruster. 04050_ Acquired Unknown Device. 04055_ Acquired Field Propulsion Array. 04072_ Identified Lrn. Tractor Beam. 04073_ Dropped Lrn. Tractor Beam. 04107_ Acquired Enh. Hardcell Cannon. 04117_ >> DECODED: Stasis Trap location. 04117_ W-44 Eye sends out distress signal. 04146_ Slug penetrates Wall. 04146_ Slug penetrates H-88 Terminator. 04146_ Slug penetrates Wall. 04146_ Penetrated by Slug. 04157_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04158_ The Access Shell folds into the floor. 04158_ EXIT=FOUND 04159_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##############???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# ##### | | ????????????????????????????????# ! # | | ????????????????????????????????# + | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# ## # | | ???????????????????#""""""""""#?# ## # | | ???????????#######?# #?############### # | | ??????????# #?# #?# ## # | | ??????????# #?# #?# ## # | | ??????????# #?# "" #?# ## # | | ??????????# #?# "@ #?# " ## # | | ??????????# #?# #?# """" ! # | | ??????????# #?# #?#""""" ! + | | ??????????# #?# #?# """"" # " | | ##+######## ### ### """" # | | # ## ## " ## # | | # ] ###"" ### ## # | | ####+#?# ^# #?#"" #?# ## # | | ???????# + #?#"" #?# ## # | | ???????# # #?#T #?############### # | | ???????# # #?#"" #???????????????# # | | ??????## ########?#"" #??????????????## # | | ??????# #########"" ################ | | ####### t k ^ | | " | | ####### ############################# ^ ^ | | ??????## ##???????????????????????????# !! # | | ???????# #????????????????????????????#^^ ! # | | ######?# #????????????????????????????# # | | #?# ############################## + | | #?# # | | #?# # | | ### # | | # ####+###### # | | # + ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 150 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 23 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Core Stripper Achievements -------------- Home At Last? Sunderer Challenges ------------ None Game ------ Seed RemoteMultireflexSabre Manual? 0 Play Time 02:12:15 Cumulative 69.4 hours Start 2025.08.14 @ 22:47:31 End 2025.08.15 @ 11:25:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 38 Adventurer 4 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54ab936d-d6c2-4e46-add7-50334db9d21e